Mushoku Tensei: Jobless Reincarnation – 11 (S1 Fin) – Sharing the Load

Roxy comes upon a bulletin board outside of Roa (at least I think it’s Roa) and is relieved to find Rudy and his family’s names missing from the lists of the dead. She also finds a letter from Paul to Rudy, saying he’s not worried about him making it home, while asking anyone who knows his family or the members of their old adventurer group to help him find Zenith, Lilia, and Aisha (Norn is with him).

The Fangs of the Black Wolf to write back to him care of the adventurer’s guild in Millis. Roxy happens to encounter two former Fangs—a she-elf and a dwarf—forming party of three in search of Zenith, Lilia, and Aisha. Meanwhile, Rudy’s party of three are taking jobs and starting to make money, thanks to their arrangements, thanks to the cooperation of the two remaining pet kidnappers, Jalil and Vizquel.

Their first high-ranked job is to investigate a monster in the Petrified Forest—a suitably dark and spooky venue—but they find the job has been triple booked, both by Kurt and his two young comrades and a third group led by an older orc. The three groups go their own ways, but Kurt & Co. immediately run into trouble.

Rudy sees an opportunity to improve Ruijerd’s rep by rescuing them, but wants to wait for the right moment. While delaying Ruijerd from charging in to save them, one of Kurt’s buddies is brutally killed; his body flying gracefully through the air before hitting he ground with a horrific splat. Ruijerd and Eris don’t wait for Rudy’s signal, and deal with the two monsters themselves.

Rudy explains he thought it would “work out better” for them if they waited, but Ruijerd is furious. Instead of Eris, it’s Kurt who grabs Ruijerd’s arm, insisting that neither he nor his dead buddy are “kids”; they’re adventurers who knew this job could mean their deaths. As the leader of his party, it’s his fault.

When Ruijerd sees Kurt take responsibility and weep for his fallen friend, his hand hovers over the kid’s head before resting on firmly on his shoulder, demonstrating that Ruijerd acknowledges Kurt as a full-fledged warrior, and apologizes for treating him like a child.

The monsters Ruijerd and Eris weren’t the monster the job mentioned. That turns out to be the forest boss, a redhood cobra, who has already killed all of the orc’s party but himself. Ruijerd manages to slash along one side of its body, but when Eris’ blade bounces off its thick skin, she’s blasted backwards. Fortunately she’s able to use her own sword to cushion the impact, and recovers quickly.

Rudy launches magical attacks that lure the cobra to him, and Ruijerd stops it in its tracks before it can swallow the boy. Eris then tries again with her sword, launching a devastating attack from above that called to mind Haruko smashing away with her Rickenbacker bass in FLCL. She manages to slice clean through the cobra’s body, allowing Rudy to blast a hole through its hood, finishing it off.

Unfortunately, they’re too late to save the orc adventurer’s life, and when they return to town to claim the reward, Bojack Horseman is there to tell them he knows they switched jobs with Jalil and Vizquel, and unless they pay him half of all their earnings monthly, he’ll make sure their licenses are revoked. After lowering his head in frustration, he raises it, as if to ask the heavens themselves why everything he’s done since coming to the city has gone so wrong.

Eris can tell he’s troubled and takes his hand in concern, and he tries to reassure her with a fake smile. She reminds him of his solemn duty: to get her home to her family. He’ll bring down the whole goddamn city if he has to. His staff begins to glow through its cover, and storm clouds begin to gather…then Ruijerd dumps a jug of water on his head, revealing his green hair, and he then threatens a thoroughly terrified Bojack to back off before fleeing the city on his own.

Rudy and Eris leave the city to search for Ruijerd, and eventually find him. To Rudy’s surprise and shame, Ruijerd apologizes to him, when he thinks it’s he who should be apologizing. He was so focused on making money as efficiently as possible and improving his reputation that it became too much to juggle and got away from him.

But Ruijerd doesn’t hold it against him. He sensed Rudy’s resolve to kill Bojack, and could tell Rudy was trying to protect something—someone, in Eris—which makes him a warrior, not a child. To Ruijerd, warriors protect children and treasure their comrades. Helping Rudy out back there was more important than his tribe’s reputation.

The two shake hands, which of course leads Eris to add her hand to the pile so as not to be left out. The next morning, Ruijerd shaves his head so it will be easier to move around, and the three wear matching head/armbands to denote their status as members of Dead End.

Going forward, Rudy stops trying to figure out everything on his own, and trusts both Ruijerd and Eris to help share the load on their mutual quest to reach the Asura Kingdom. As the credits roll, we watch them camp and travel on a ground dragon, watch Ruijerd pull Rudy away from snooping on a bathing Eris, and Eris punching Rudy when he opens a dressing room curtain before she’s dressed (she acquires some super-cool knight’s armor for heavy-duty battles).

Eventually they reach a new port city…which I believe happens to be the same port city at which Roxy and the two Fangs arrive via ship. Whether Rudy & Co. are still in the Demon continent or have reached Millis isn’t clear, but one thing’s for certain: there’s potential for a tearful reunion of master and apprentice, and should that happen, they’ll be an even more formidable party of six.

Unfortunately, as Mushoku Tensei is a split-cour series, we’ll have to wait until July for the continuation of the story, just as it’s getting seriously awesome. Not that it wasn’t before. MT completed a masterful transformation from excellent fantasy isekai slice-of-life in a sleepy rural setting to an excellent grand-scale fantasy adventure romp packed with colorful characters, gorgeous locales, and breathtaking action. The finale could not have done a better job getting me pumped up for season two!

Read Crow’s review of episode 11 here!

Mushoku Tensei: Jobless Reincarnation – 10 – Not So Black-and-White

Armed with her new Migurd blade, Eris has no trouble taking out the low-level beasts who roam the wasteland, leaving no one for Rudy or Ruijerd to fight. She’s taken to the adventurer’s lifestyle like a fish to water. Their first true test occurs upon entering their first demon city, Rikarisu, which I have to say is a looker of a city, with dramatic terraced blocks clinging to massive cliffs and a central palace seemingly made entirely of a strangely pristine material.

Rudeus buys Eris a new cloak with cat ears which she vows to treasure forever, then they head to the city’s adventurer’s guild to commence his scheme. Ruijerd was granted access to the city because Rudy dyed his hair Migurd blue. When he arrives at the guild and says he’s got a genuine Superd in his party, the guild members simply laugh, because Ruijerd’s hair is blue, not green, and he’s wearing the necklace Roxy gave Rudy.

They don’t end up taking any jobs, but the guild visit is still a success … and not because Rudy got to leer at the three-breasted clerk (which blessedly the sum total of his perviness this week). He intended for the guild members to laugh at Ruijerd, as it give the impression he’s no one they have to fear. It’s the first step to rehabbing the Superd’s reputation.

After Eris marvels at the way the evening light turns blue when filtered through the crystal embedded in the stone cliffs, the party of three, calling themselves “Dead End” (which is one of the names for the feared Superd) heads to an inn. Another young adventurer takes interest in Eris, but she can’t understand him and ignores him. When he grabs her, the button of cloak Rudy gave her falls off, and she absolutely wails on the poor guy.

Rudy keeps the situation from escalating out of control (and incidentally getting kicked out of the inn or worse) by healing the party Eris attacked with his magic, impressing them and leading them to invite him into their party. Rudy politely declines, but he knows one thing for sure: the three of them can’t live off F and D-ranked jobs, the only ones newbies are allowed to take.

That night Rudy dreams he’s in his old body in that strange white void with the even stranger Man-God. The guy insists all of Rudy’s choices are his own, but strongly suggests he take the lost kitten job the next day. Rudy wakes up to find Eris is still up. She can’t sleep because she’s worried about whether they’ll ever get home.

Running around in the wastelands killing beasts is one thing, but I imagine once everything quieted down and Eris had a chance to think about their situation, I’m not surprised she’d get scared and worried. Rudy sits next to her and assures they’ll make it back, and Ghislaine and her grandpa will be waiting for them.

The next day Rudy takes the lost-kitten job as the Man-God recommended, which lead them to discovering another party of three running a pet-kidnapping racket. Rudy turns the ground beneath their feet into mud, then Eris and Ruijerd push them back against the wall so Rudy can bind them with earth magic.

When Rudy tries to question their insectoid leader, he gets shoved back hard, taking the wind out of him. Before he can get up, Ruijerd hacks the guy’s head off, and it rolls right beside Rudy. Ruijerd’s explanation for why he just killed someone: “he hurt a child.” This is when we and Rudy learn that Ruijerd is a  very black-and-white, good-and-evil type guy, especially where kids are concerned.

One side-effect of Ruijerd spilling blood so easily is that the other two adventurers’ lips are instantly loosned, and they spill the beans about kidnapping pets then claiming the rewards. When Rudy learns they’re a D-ranked party, he decides he’ll have them advance to C-rank, and use them to nab higher-paying B-ranked jobs.

Ruijerd is extremely opposed to teaming up with “villains”, and even grabs Rudy by the shoulder in protest, breaking his own don’t-hurt-kids policy. Eris punches and kicks him as hard as she can, reminding him he too did bad things in the past that don’t automatically make him evil, and that he should just shut up and leave it to Rudy, who only has his and her best interests at heart.

Ruijerd calms down, and reiterates that he won’t walk away from his promise to get the two of them home. They escort the D-rankers, a lizardman and bee-woman, to the guild, where they upgrade to C-rank. Rudy orders them to take a B-rank job, while he’ll take an F-rank job, with the understanding they’ll be swapping jobs. A nosy horse-man adventurer whom I’ll call Bojack for now almost catches wind of this plan, but assumes the lizard guy is just trying to look cool in front of the newbies.

The episode ends somewhat awkwardly right there, but that’s ultimately okay, as it accomplished a lot. We got to see Eris in action (and absolutely loving it) and saw our first demon city in all its glory. Rudy doesn’t grope anyone or make any gross comments, and is even thoroughly shaken when Ruijerd demonstrates his far-too-rigid code of morality. Now I look forward to their first monster-slaying quest. Here’s hoping Rudy can keep his green, now blue-haired friend in check.

Rating: 4/5 Stars

Read Crow’s review of episode 10 here!

Mushoku Tensei: Jobless Reincarnation – 09 – A New Adventure Begins

Rudeus wakes up in a white void and in his original human form, and assumes his time in a fantastical new world was finally at an end. Why wouldn’t someone with his experience in failure and disappointment think otherwise? But it’s not the end, just the end of the beginning.

First of all, as he’s told by the very sketchy looking and sounding “Man-God”, he’s not dead; this is simply his mental image. It’s only a dream, and when he wakes up he’ll be back in lil’ Rudy’s body. The concern is where he wakes up: the mana disaster transported him to the Demon Continent.

The Man-God tells Rudy to rely upon and help the man he’ll meet upon waking up. That man turns out to be a Superd, the demon tribe feared and loathed by all. Rudy is initially fearful himself, especially wiht a sleeping Eris nearby. But when the man shows no sign of hostility, Rudy decides to make use of his Demon-God language skills and politely introduce himself.

The man is named Ruijerd Superdia, and tells Rudy they’re in Biegoya, in the northeast of the Demon Continent, quite a trek back to the Central Continent from which he and Eris came. Ruijerd tells Rudy he’ll escort them safely back to their homeland; to abandoning children would damage the Superd tribe’s reputation. Of course, as an awakening Eris’ over-the-top yet quite normal reaction to Ruijerd confirms, the Superd’s rep is already crap.

Rudy serves as mediator, and within minutes, Eris and Ruijerd are friends, and Eris is all smiles about the prospect of going on an adventure in a strange land full of unknown dangers. It’s precisely the opposite of the prim, proper, fancypants existence cooped up in the Boreas mansion in Roa, where Eris so often acted like a caged animal.

Biegoya’s gorgeously-rendered landscape is downright alien, from the lighting and colors to the texture of the terrain and, naturally, the wildlife, which includes massive tortoises that call to mind a grand Final Fantasy overworld.

I also hasten to add that the three make for a neat adventuring party, with Ruijerd as the spearman, Rudy as the mage, and Eris as the swordswoman. The only problem is Eris lacks a sword, and Ruijerd wouldn’t think it right for children to protect him. I’m sure he’ll soon learn Rudy and Eris are not your typical helpless kids!

After the better part of a day of trudging through hot and barren wastes, the party comes upon a village that uses the giant tortoise shells as dwellings. When the guard at the gate sees two humans with Ruijerd he bars them from entering—human-demon distrust goes both ways—but Ruijerd asks him consult with the elder, which he does through telepathy.

Once the elder and other villagers appear, all of them with a familiar cornflower blue hair, I knew Rudy was about to experience “Small World” phenomenon, as the guard, Rowin, recognizes the green stone around Rudy’s neck. When Rudy says he got it from his master Roxy Migurdia, Rowin proclaims he is Roxy’s father!

Roxy apparently left the village 20 years ago and they haven’t seen her since. Hearing she’s alive and well in the Central Continent brings tears to Rowin’s eyes. He also estimates Roxy to be around 44 years old; demons enjoy over double the lifespan of humans, and keep their youthful looks well into middle age. I believe that officially makes Rudy’s goddess a MILF.

That night over dinner (of which Rudy is apparently not a fan), the Migurd elder mentions numerous shooting stars last night, the result of the mana disaster that brought Rudy and Eris to their lands. When Ruijerd tells him of his plan to take them home, the elder is weary, as it will be hard for a Superd like him to enter cities.

The elder is aware of Ruijerd’s goal to dispel the Superd tribe’s poor reputation, which Rudy knows isn’t going to be easy. Rudy then accidentally angers Ruijerd by telling one of the biggest lies: that the Superd just naturally kill everybody and anybody who looks at them the wrong way. He tells Rudy the truth: the Superd were betrayed…by Laplace.

Just as Sauron corrupted men with powerful but ultimately cursed rings, Laplace corrupted the Superd with powerful but ultimately cursed spears. Spears are a vital part of the Superd tribe, as they represent their very souls. At first the new spears Laplace gave them seemed like a great deal, but before they were aware of it they had become a violent and brutal tribe killing everyone they could see, including their own families.

Ruijerd raises his spear, which is the soul of his son, who sacrificed himself to free him of the curse. The Superd’s “curse of infamy” is punishment for trusting Laplace, but he’s committed to fight to repair his tribe’s reputation to his last breath. As he looks into the fire Rudy contemplates what 400 years of guilt and regret felt like for Ruijerd, likening it to the misery he felt in his old world, albeit for a much briefer, human-scaled duration.

Rudy makes up his mind right then and there: he will help Ruijerd redeem the Superd in the eyes of the world. Ruijerd, genuinely touched by the offer, accepts, and the next morning the three of them are off, after a very cute scene where Rudy asks if he can call Rowin “father-in-law” (he can’t), compliments his would be mom-in-law (who is 102!). Even Eris is polite for once, saying thanks and goodbye with a proper curtsey (despite not wearing a dress).

As thanks for relaying the news that their Roxy is well, her parents give Rudy a purse of what looks like demon currency and a very cool-looking demon sword, which he gives to Eris. He reiterates the choice he made to help Ruijerd after empathizing with his suffering and acknowledging his goodwill towards him and Eris—all while Eris is in the background practicing her swordsmanship!

It’s an all-around good arrangement: Rudy will let Ruijerd protect him and Eris outside of the cities, while they’ll protect him within them. So ends a particularly strong episode, made all the stronger by drawing upon the parts of Rudy’s original life besides his perversity (it’s the lightest episode yet on that front), and the fact that Eris is clearly super-pumped to be on an adventure.

Read Crow’s review of episode 9 here!

DanMachi III – 09 – Paying the Price

As reported by Hermes to Ouranos, the expulsion of Ikelos from Orario and the scapegoating of his Familia quelled public uproar for a time, but with Ikelos gone they have turned the blame for the recent destruction on the Little Rookie. Bell isolates himself in his room, upset not about all the scorn he’s receiving, but the fact it affects his Familia and his Goddess.

Hermes visits Casa de Hestia to report that even though Bell is the “city’s most hated person”, both he and Ouranos intend to continue supporting the Xenos. Right now they’re holed up in various locations under Daedalus Street. Finn and Loki’s other Children are combing the area, and Hermes is confident that even if Loki went along with their plan, her Children would never accept the idea of “mercy toward monsters”.

That means Bell is destined to remain persona non grata for the time being. Bell insists on paying a visit to Daedalus Street to experience the hate firsthand, and is almost ashamed that Hestia covers for him by explaining to all in earshot that all he did was to help her with her debt. They cross paths with Ais, who says nothing to Bell—though it’s not like she was ever the talkative type—and Loki, who like fellow trickster god Hermes seems amused by how lively Bell’s foolishness has made things.

And then there’s Syr Flover, who spots Bell in the street and insists on walking with him, fully acknowledging she knows what people are saying about him. Syr (and by extention Freya) doesn’t give a shit what other people say or think; she knows Bell, loves Bell, and will always be there for him. She has him rest his head on her lap as she pets his head, telling him not to worry about others, but to lean on the “true things” that will remain by his side.

As Asfi fills Ryuu and Aisha in on another request involving the protection of Xenos (something they can’t quite wrap their heads around but don’t reject out of hand), Hestia Familia receives word from Fels and has a meeting to determine their course of action. Bell comes right out and tells his family that he’s going to help the Xenos get back to the Dungeon.

The others—even Lili—are all in agreement with him. They’re all in this together. Welf even slaved away in the forge for five days to make four magical swords, to go along with the magical goodies Fels prepares for them. With six doors in and out Knossos and only four Loki guard teams, they definitely have a chance to pull it off, even if they don’t know which doors Loki’s children control.

That said, Loki’s Finn knows Bell is going to be used as a decoy, and urges his comrades, including Ais and Lefiya—Hey Lefiya!—not to hold back against the Xenos…or anyone who helps them. After years of cooperation and mutual respect, the Loki and Hestia Familias will be on opposite sides of a battle.

The Rising of the Shield Hero – 14 – Unfinished Business

Despite being aware of her elder daughter’s movements and actions through her Shadows network, the queen still sees fit to let Malty run wild—and run she does, setting a massive goddamn wildfire and informing all the local lords that the “Devil of the Shield” is responsible. I’m not sure what the queen’s game is, but she seems content to wait for Naofumi to come to her. The fire blocks him from Siltvelt, so they head the other direction.

That takes them to the domain of Seyaette once ruled by a lord who was sympathetic to the plight of the demi-humans (as well as Raphtalia’s homeland). That lord was killed in the First Wave, and his efforts went to waste. Indeed, Raphtalia and her family and friends were all victims of the resulting oppression and enslavement of demis under the orders of…Melty’s dad, the king. Again, presumably the Queen was fine with all of this…I guess?

The new lord of the domain, Van Reichnott, is thankfully a friend of Melty’s, and invites them to his mansion where he agrees to harbor them. Naofumi warns that they can’t stay more than a night lest they get sniffed out by those loyal to Malty and the king.

So they have one night of tasty meals and soft beds, taking turns keeping watch. Melty thinks she should be doing something, anything other than continuing to run and hide, but Naofumi tells her her life and safety must come before any of that, and in time she’ll do what must be done; what only she can do.

Naofumi also tries to comfort Raphtalia, who is suddenly having the nightmares she suffered when she was small. Being so close to her home where she witnessed and endured so much is affecting her on both a psychological and a visceral level.

As Naofumi feared, they are found out the next morning, as a neighboring lord, Idol Rabier, accuses and arrests Reichnott for harboring the “Devil.” Naofumi hides with Raphtalia (who has an itchy sword hand at the sight of Idol) as Melty says what needs to be said to get rid of Idol and enable Naofumi, Raph and Filo to escape.

They do so, but while Melty believes her name and title will protect her from Idol and that he’ll safely deliver her to father for a proper dialogue, her determination to clear the Shield Hero’s good name probably strikes the wrong tone with a lord who is a member of the church that considers Naofumi the Devil himself.

Naofumi wavers at the opportunity to get away thanks to Melty’s gambit, abandoning her in the process…but only for a brief moment. At the end of the day, bad rep or not he can’t call himself a hero (not to mention look Raph or Filo in the eye) if he left Melty to mercy of that lord. So the trio infiltrates his castle start methodically taking out his guards.

They arrive in the nick of time, as Idol has tired of Melty’s refusal to disclose where Naofumi is and declares her to be in league with the Devil, which makes her fair game to torture and worse, even taking a nasty pleasure in threatening her and “making her face warp.” This dude and Malty truly deserve one another.

But Melty is rescued, and despite her “plans” being “ruined”, she still thanks Naofumi for coming for her. Naofumi then leaves Lord Idol to Raphtalia to do with as she pleases. He has a lot of demi-human blood on his hands.

We’ll see if she gives in to her rage and takes revenge (for which she’d be entirely justified), or if she stays her hand out of a desire not to go down that road. Like Naofumi with his Rage Shield, there are places you can’t come back from.

The Rising of the Shield Hero – 13 – Malty Escalation

When one of Melty’s escorts suddenly rushes her, Naofumi acts instinctively and blocks his strike, but then the knights all suddenly adopt the notion that the Shield Hero has kidnapped the Second Princess, and they attack him in order to “rescue” her. Naofumi shields Melty while Raphtalia and Filo deal (non-lethal) blows to the other knights, but two of them aren’t fighting; they’re recording.

They magically alter that recording to make it look like the “Devil of the Shield’s” vicious slaves are massacring the knights, then present that fake footage all across the lands, making it much harder for Naofumi’s party to move about freely, keeping his reputation in the shitter (even after all the people he’s saved), and preventing him from acquiring the means to level up past 40.

It’s a dastardly plot that has Malty written all over it. While Naofumi considers the king to be involved as well, Melty vouches for her father, in whom she doesn’t want to lose hope of reconciling with the Shield Hero. When Naofumi decides his party will leave the country and head to Siltvelt, Melty offers to return home, but Naofumi, knowing Malty, warns her that will only get her killed.

So Melty joins the party, not as a hostage, but a willing companion. She learns what her father had done to Naofumi to make him hate him so, while Naofumi learns that Melromarc is a matrilineal monarchy, which means her mother the Queen is higher in rank than the King.

Those small moments of exposition aside, a good chunk of the episode is comprised of lovely sprawling vistas that dwarf the party as they trudge onward, all while Kevin Penkin’s lush, sublime score washes over it all. But they’re not alone out there in the wilderness: they’re being followed…and pursued.

Eventually Naofumi, Raphtalia, Filo and Melty are cornered at the edge of a sheer cliff, and the three heroes, all of them either willing or unwitting puppets of Malty’s treachery, descend upon Naofumi, ordering her to release Melty. Naofumi tries to talk sense to them, and even Melty makes a little headroom in calling for an end to “needless conflicts.”

But all of that progress is lost when Malty makes the supremely insidious suggestion that Naofumi has in his possession a shield that brainwashes anyone he talks to. That means not only Melty can’t be taken at her word, but Raphtalia (and more importantly for Motoyasu, Filo) are brainwashed too. Ren still has his doubts, but gives in to the inertia or Malty’s incessant scheming.

Naofumi decides retreat to be the best option, and he, Raphtalia and Melty jump onto Filo and start to fly away, but Filo is brought down and her strength sealed by a magical bangle prepared by the alchemists for Motoyasu to capture her. Melty finally whips out her own (water-based) magic in an attempt to get Filo freed, but Malty fires back with fire, ignoring Ren’s suggestion she maybe stop attacking the Crown Princess?

Malty dispenses with any pretense and unilaterally states that if Melty is brainwashed, she must die. Alright, then! I have to say, if Melty was chosen over her to be Crown Princess, you’d think the King and Queen would have done more to limit her powers and freedom of movement, because she has single-handedly really gummed up the works. Raphtalia manages to deliver some revenge when she slips in from behind stabs her with the magic sword she was gifted.

Filo regains her strength (and then some) with the gloves she got as a gift as well, while Naofumi splits the rock  formations with his Rage Shield, leaving Ren, Malty, Motoyasu and Itsuki on one side, unable to pursue for now.

They flee into the woods, where they’re approached by one of the Queen’s Shadows. The Queen summons Naofumi to her location at once, which just happens to be in the opposite direction of their original destination of Siltvelt. It also means backtracking to where they left Malty and the heroes.

With Malty burning through the forest, it’s clear that she’s not going to give up hunting for Naofumi or her sister that easily. Who knows if anyone will be able to rein her in now, as she’s really turned the villainy up to 11. As for Melty, she considers herself an official member of the party, and demands that Naofumi call her by her first name from now on, irking Raphtalia.

There was some great action, adventure, and above all music this week, but man alive does that First Princess steam my beans! My frustration might have knocked this down to an 8 if there wasn’t still hope she’ll get her just righteous comeuppance at some point.

The Rising of the Shield Hero – 10 – Growing The Party

Naofumi has been scarred by the injustices he has suffered throughout his time in this world. And since a large quantity of those injustices were perpetrated by the Melromarc royal family, he’s instinctively distrustful of any Melromarcs, even Melty, who has shown him nothing but kindness.

As a result, he turns Melty away, despite the fact the Queen sent her to him explicitly to reconcile and undo the harm the King and Malty have done to him. It’s in Naofumi’s best interests to actually trust Melty and allow her to help him, but he just can’t, due to his history and stewing resentment.

But as the next Wave approaches, Naofumi still manages to run into a bit of good karma, as three warriors and two mages whose families he saved in Lute Village offer to join his party and fight beside him. He’ll only trust them if they cough up 150 silver pieces; hardly chump change.

He’s not the only one stiffing people: the cathedral charges fifteen gold pieces per person for the “class upgrades” he, Raphtalia and Filo will require in order to continue efficiently leveling up. When he produces enough for just Raph to be upgraded, an elder sister steps in presenting a decree from the king prohibiting them from providing any upgrades at any price.

If only Naofumi had heard Melty out rather than turn her away, he might’ve found an easier way around the king’s decree. Instead, he has to seek an upgrade through the slave dealer, who doesn’t provide that service but does offer to relieve Naofumi of five gold pieces in exchange for wyvern talons for Filo’s feet.

Filo’s new talons, combined with Raphtalia’s sharp new sword, make quick work of a job request to defeat a monster in the capital’s sewers. That night, as Naofumi dresses Raph’s wounds with holy water, Raphtalia worries about Naofumi’s vow that once all of the Waves are dealt with, he’ll return to his world, leaving her and Filo alone. The discussion is sidetracked when Filo wakes up and accuses Raph of getting “lovey-dovey.”

The next day they head out, encountering a village whose scant inhabitants are starving to death thanks in no small part to the actions of the Bow Hero Kawasumi Itsuki. Once again, the supposed heroic actions of a hero who isn’t Naofumi has appalling side effects.

Naofumi gets to finally confront both Kawasumi for what he did to the starving village, and Amaki Ren for the plague he caused by slaying the dragon. For their part, neither of them stuck around those places long enough to witness the consequences of their actions, and while Ren believes Naofumi, Itsuki doesn’t.

Naofumi’s distrust for everybody that isn’t Raph or Filo is matched only by the other heros’ continued animosity towards him. It’s a vicious cycle, and so far only Ren has taken a logical approach resembling reconciliation. The other two seem like lost causes in terms of ever seeing Naofumi as anything other than bad news.

We’ll see if despite that there will be any improved collaboration between the four heroes when the second Wave appears, which it does by episode’s end. By this time, the five Lute villagers scounge together the silver for Naofumi, who gives them the accessory they thought they were buying without taking their silver.

He tells them instead to use the cash to buy better equipment. They’ll need it in the battles to come. Naofumi doesn’t even trust these people, who owe their lives and those of their families to his heroics. But maybe, in time, he can, and that will lead to him trusting others who mean him no harm, like Melty and her mother the Queen.

Domestic na Kanojo – 06 – Exalting In Life’s Freedoms

With all the women he’s juggling, Natsuo has barely had any time to work on the novel he’s writing. During a study period, he reads on the roof, and discovers Kiriya-sensei up there smoking. Kiriya is happy to see a student reading literature, and when Natsuo tells him who he’s reading, he tells him he has good taste, then proceeds to…flirt with him? Whatever the case, Natsuo has piqued Kiriya’s interest.

Natsuo also seems to have inadvertently drawn the mild ire of one Tachibana Rui, who reports that Momo loved the yukiudon he made her while pointing out that he never made it for her at home. Natsuo assumes Rui doesn’t know what a jealous face she’s making, but wishes she wouldn’t make it. Rui is also there to ask him a favor—and not a sex favor, this time! She just wants him to accompany her as she checks out clubs. Natsuo’s guy friends tag along, but only to watch the girls playing sports.

Both Rui and Natsuo seem to find a cultural club with promise in the Literature Club, but no one is there to greet them. Natsuo sees a book on the shelf both he and Rui are interested, and so “borrows” it. When he returns to return the book, he hears a tiny voice within the stacks, and spots Kiriya-sensei seemingly kissing a female student.

He tries to flee but his shoe squeeks, and Kiriya introduces the girl, Ashihara Miu (voiced by the very talented Kohara Konomi of Tsuki ga Kirei fame), who explains that she was helping sensei with an eyelash. Considering how earnest Miu turns out to be, I’m mostly able to go along with her explanation. Natsuo is thus caught having “borrowed” a book, and Kiriya blackmails him into joining Miu as the second and only other member of the Literature Club, of which he is the faculty adviser.

Natsuo’s first duty as club member is to help Miu hand out flyers to recruit other members. It takes him until sunset but he manages to distribute all of his share, only to find Miu in the back entrance, having failed to hand out a single flyer. Natsuo reassures that her there are some things some people just can’t do, and it falls upon those who can to do them. Miu is definitely grateful for his kindness.

The next day in club things get a little weird, when Kiriya-sensei, basically reading from his two students’ face that they are romance novel writers with very little if any romantic experience, and suggests that the two gain some by…kissing each other. Yeah, you read that right.

[Slowly raises hand] Um, I’m sorry, but that’s kinda fucked up? Even a suggestion coming from an adult in authority can sound like an order a kid can’t refuse, and indeed, Miu goes along with it, closing her eyes and dutifully awaiting Natsuo’s kiss. He leans in, but ultimately can’t do it when he sees a tear welling in Miu’s eye. It just feels wrong…because it is. Kiriya doesn’t force the issue and moves on, but still…this guy has serious boundary issues, and might need a good arresting.

That night, as Natsuo works on more flyers, Hana gives her two cents about Kiriya (he’s “a bit odd”—no shit, Sherlock!—but performs his faculty duties “flawlessly” and so is given a wide berth). As for Rui, watching Natsuo become so invested in something leads to her deciding to join his little club right there on the spot. (BTW I did enjoy Hana playfully feeding both Natsuo and Rui chocolates to cheer them up).

The next day Natsuo and Miu exchange apologies and move beyond the previous day’s strangeness, not by talking but by exchanging notes in the library, thereby upholding the silence rule. Natsuo does, however, manage to make Miu laugh with his artist’s impression of Kiriya (whom Miu assures him never made her do anything like yesterday before, which again, I hope she’s right).

Miu is glad to hear Natsuo has an “acquaintance” interested in joining, and even more delighted when he shows up with two new members: Rui and Momo (who tagged along because…she felt like it?) Far from threatened by the presence of two cute girls flanking Natsuo, Miu transitions seamlessly into a pleasant chat with Natsuo, which has an particular affect on Rui she can’t yet identify.

One Sunday, Rui just needs to get out of the house, and ends up at the cafe, the teenage equivalent of going day-drinking, asks her barista why she’s felt so “off” lately, before proceeding to recite the textbook definition of falling in love. Since Rui’s never done so, she worries there’s something wrong with her, but the owner (a former yakuza who fell for a rival lieutenant at first sight) assures her it’s perfectly normal.

He doesn’t go so far as to tell her she’s feeling what he felt, but encourages her to listen to her heart and follow where it leads. So yup, despite being the person to sleep with Natsuo and then drop him like a hot potato, there’s a lot to indicate Rui has real feelings for him.

That’s probably bad news for Rui, as she was so clear so often that the sex they had was without feeling and only to gain experience, Natsuo may be infatuated with Rui the least of the now four women in his circle.

Before and after sleeping with Rui, he loved Hana, after all, and he’s probably not 100% over her. With Shuu out of the picture, now Hana seems interested in spending time with Natsuo (and only Natsuo) but whether she has any romantic intentions or simply wants a good relationship with her stepbrother, we shall see.

I assume Natsuo sees Momo more as someone he needs to look after (and out for) lest she descend into her worst impulses—which we learn cause her to drop in class rankings, as she’s as voracious a studier when she doesn’t have a man as a slacker when she does.

Finally, there’s the newcomer Miu, who actually looks like the healthiest, best fit for Natsuo (it doesn’t hurt that she’s adorable as all get-out).  They share a passion for reading and writing, have great chemistry right out of the gate, and most importantly, she’s not family! Natsuo certainly has no shortage of choice when it comes to women. It will be interesting to see how he reacts to being pushed and pulled by all their opposing interests.

Domestic na Kanojo – 05 – There Was No Going Out

With Hina breaking up with Shuu and the family back together and humming along nicely at home, Rui is enthusiastically approached by a classmate named Kashiwabara Momo. She asks if Rui will be her friend,  insists on first-name-basis, and gives her one of the dozens of plushie dolls she has tied to her bag, which…Yikes!

When Rui’s lunch group sees the doll, one of them promptly tosses it in the bin, warning Rui not to catch Momo’s “flirt bug.” There are all kinds of rumors about her sleeping with one guy after the other; even multiple guys at a time. Rui calmly gets up and retrieves the doll from the trash; rumors or no, it’s up to her whether she hangs out with Momo.

Rui’s decision is to hang out with Momo (who’s already made a doll in Rui’s likeness) after school and try to get the proper measure of her. By Momo’s admission she’s been with a lot of guys (thirty by her count), but never more than one at a time, and always in proper relationships that almost always seem to end badly (including one case where the guy locked her up) Yikes!

While at the bookstore, Rui and Momo happen to bump into Natsuo, whom he’s introduced to Momo as “something like” a friend of Rui’s. Then we see first hand how Momo goes about pursuing a guy: she expresses interest in the books he likes, accepts his offer to lend her one, and is then fully smitten when he draws her close to protect her from an errant biker. And that’s pretty much it: she’s totally into him, and asks Rui if it’s okay to ask him out.

Momo is being courteous to her friend by giving her the opportunity to decline the pairing, in the instance she likes Natsuo that way (Momo doesn’t know their domestic situation). In the moment, Rui simply tells her there’s no problem, but it leaves her uneasy later, no doubt due to feelings related to Natsuo she can’t quite process.

But she said no problem, so Momo goes ahead with her pursuit … and rather aggressively, I might add, presenting him with her LINE ID and a note asking if he’ll go on a date with her later, then incidentally presenting her side-tie panties in a quick spin move. But something comes up, and even if Natsuo used LINE (he doesn’t), that something is more important: Rui suddenly develops a severe fever.

No one else is home, so it’s up to Natsuo to nurse her, which means wiping down her sweaty body (“Younger sister, sick person” is his mantra) and even administering a suppository. (Yikes!) Without trying, the two achieved a much deeper level of intimacy, and there’s no hiding anything…which is likely why Rui (normally very direct) feels comfortable brings up Momo’s crush on him, and her uneasiness about that.

The next day Momo isn’t mad (she’s relieved his lack of LINE, not the fact he didn’t like her, was the reason) and has prepared an extremely elaborate homemade lunch with him. They don’t get through that much of it when Momo invites him to her place, and before Natsuo knows it, he’s in her bedroom making out.

They’re interrupted by a text from Rui saying the rest of the fam will be home late again and asking what he wants for dinner. It would be sweet and comforting, if it didn’t so amplify Natsuo’s self-consciousness about his present situation.

The plot further thickens when Momo tells him she never has dinner with her parents, who are virtually never home, before asking him to unbutton her top. Natsuo steels his resolve: sleeping and going out with Momo will help him get over Sensei.

Then Natsuo notices the scars on Momo’s wrists, essentially ending Natsuo’s advance despite her saying they’re “not recent.” Those scars are the final piece of the Kashiwabara Momo puzzle. The compulsive doll-making,  lunch-making, sex, and her scars: they all point towards an emotionally vulnerable and above all desperately lonely young woman.

She’s trying the best she can to exist in this world, perhaps the only way she knows how, by offering all of herself to anyone who will acknowledge her existence. But the world has not been kind to her in return. She assumes Natsuo will be the latest guy to freak out about her scars and leave her alone again, but instead he asks for the location of the nearest grocery store.

He whips her up the one dish in which he has reasonable confidence in making, and while it’s hardly haute cuisine, it’s all in the feelings and intent with which he made it. Natsuo didn’t make her dinner something out of it in return, like many if not all the other people Momo’s ever known. He just wanted her to experience what it was like to eat with someone else, something he realizes he’s taken for granted with his new bigger family.

The meal and sentiment bring Momo to joyful tears, as no one has ever made such a gesture to her. But Natsuo insists he won’t go out with her, because he doesn’t want either of them going out with “people we need to depend on.” He sees in Momo a little of the part of himself that feels desperately lonely and incomplete without Sensei, after all.

Casual sex with Momo wasn’t going solve his problem, any more than it ever solved Momo’s problems—it was only going to be a temporary salve. But a lasting friendship? That just might do the trick.

The Rising of the Shield Hero – 05 – Lute Grand Prix

We haven’t yet seen Queen Melromarc, as she’s currently in another castle, but it’s clear she’s staying on top of things, as evidenced by the detailed report given by one of her ninja (for lack of a better word).  That report also confirms that Malty has been putting her father up to some actions of which the Queen is not a fan. Say, continuing to treat the Shield Hero like garbage based on Malty’s false accusations of rape.

The King tries to cheat Naofumi out of his 500 silver-piece Wave reward (only an eighth of the Spear Hero’s take) by charging him for removing Raphtalia’s slave crest. Once again Amaki and Kawasumi come to Naofumi’s defense—or at least the side of justice and fairness. Thanks to their protests, Naofumi gets his 500 pieces and, at Raph’s urging, peaces out.

Their first errand upon leaving the palace is for Raphtalia to get a tattoo have her slave crest re-activated, at her request, as a symbol of his faith in her. One would think if he had faith he wouldn’t need a real crest, but Raphtalia is insistent. Naofumi also buys a gatcha-style lottery egg, from which either a filolial (chocobo) chick hatches.

Naofumi also learns that some of the merchants in the capital had connections to Lute Village, and even if they’re still on the fence with him as a person, they can’t deny he saved their loved ones. Their personal honor demands they reward him, whether it’s with a book on advanced medicines (which he can’t yet read) or a magical grimoire (which the mage warns will be tough to learn).

The filolial chick, whom Naofumi somewhat unimaginatively names “Filo”, eats ravenously and quickly grows to full size within two days, enabling him to ride her. They travel to Lute Village, and not soon thereafter Malty and Motoyasu also arrive.

Malty is clearly in control here as she reads a royal decree that anyone who enters or exits the village will have to pay an exorbitant amount (equal to 100 nights at the inn, food included). Naofumi is there to make a stink about it, but Malty wants her tax, and Motoyasu isn’t about to deny her.

Who does swoop in to deny her, however, are her mother’s ninja. They deliver a scroll to Malty that pisses her off when she reads it, and takes it out on Naofumi by challenging him to a race: her Motoyasu’s dragon vs. Naofumi’s filolial.

Motoyasu mocks Filo right up until Filo kicks his balls halfway to the next kingdom. Filo looks supremely confident she can beat the dragon, so all that remains is to what extent Malty will try to hamper that victory by cheating.

And once the race starts, boy does she ever cheat. Her soldiers cast magical spells that benefit Motoyasu and his slow-ass dragon three times, and Flio still manages to win by a beak. I gotta say, I’m quickly growing weary of Malty’s shtick: all she needs is a mustache to twirl.

Thankfully, Malty is taken down a peg or two this week, both when the other two heroes help Naofumi, and when the Queen’s ninja confirm that she and her men cheated. Her comeback is that “We’ll leave for now, but this isn’t over!” Groan. Naofumi needs better antagonists, or for the existing ones to find a new tune.

As for Filo, she balloons in size right after the race. Rather than have rumors spread of taking Lute’s rebuilding funds, Naofumi accepts an old wagon as a reward—a wagon that Raphtalia has trouble riding in without getting motion sickness. They rest beside a tree for the night, but when morning comes it brings with it a surprise: Filo has transformed into a human—a loli, no less—who is, predictably, hungry. And then there were three.

Chio-chan no Tsuugakuro – 04 – Cigs & Papers

An harmless question about what you want to do before you die turns into trip down Bad Girl Lane, as Chio makes half-good on her dream of grabbing a cigarette that’s been tossed from a car.

Half, because there’s no time to toss it back and wryly say “you dropped something!”—which would have been awesome—and hurts her shoulder. BUT…she holds on to the barely-smoked cigarette, and immediately becomes fascinated by its seductive allure.

Manana, always thinking ahead of ways to advance her social position, snaps some photos of Chio holding the cigarette oh-so-close to her mouth (the creator’s more adult roots are evident here).

But then Chio suggests Manana pose for some shots, and the two get super into it, with Manana snapping an EPIC shot of Chio with some crows taking flight, while Manana does a pretty badass pose herself—were it not for the cat in the background throwing up!

Chio wants to take more pics, but they have to get to school (the interior of which we still have yet to see…and hopefully never will!). That means smuggling the cigarette onto school grounds, and getting past the teacher in pink Crocs who guards the entrance.

She fails—the teach smells the tobacco immediately—but with nothing to lose Chio simply tells the truth, and he pats her on the head for a job well-done. This doesn’t sit well with Chio, who doesn’t like the fact it never occured to him she would actually smoke (particularly that brand), and when she says she’s a bad girl and strikes a pose, the students around her only laugh. Poor Chio!

One person who has always taken Chio seriously is Andou, who still calls her Bloody Butterfly by habit when they encounter each other quite by chance. Manana hates the prospect of ever having to work for a living, and bets Chio the first adult they see will tell them they hate their job.

Unfortunately for Manana, that first adult is Andou, who won’t go so far as to say what Manana wants him to say. Having seen him fall so far, Chio decides to help him out with his newspaper delivery, and she and Manana learn how grouchy Showa-era people get when their paper is late (this is an excellent Japan-o-centric joke an outsider can still appreciate).

It’s looking like, former bike gang leader or no, Andou’s job just plain blows any way you look at it, but Chio remains optimistic throughout, not letting Andou resort to despair. She uses her surprising athleticism to sneakily drop a paper in a particularly prickly customer’s mail slot, relying on Andou to catch her when she has to leap over a second-floor balcony.

Before long, all the papers are delivered, and far from still wanting to hang it up, Andou is inspired enough by Chio’s support to keep the job for a little while longer. The end result of all this is, of course, that Chio wins the bet and vociferously demands her 100 yen from an exasperated Manana who had no idea Chio would take it this far.

But that’s Chio: at the end of the day she’s a very passionate, intense person who will do whatever it takes, whether it’s getting to school on time or convincing a former bike gangster not to quit a delivery gig. She’s not the ordinary, quite, below average girl she always says she wants to be.

Manana proves just as adept at greeting a classmate in the most ambiguous way possible…at least until that classmate worries that Manana is sick, Manana takes the play-acting further, and draws more classmates to her. At least in this, Chio decides to be passive, running away from the increasingly unpleasant spectacle.

Chio-chan no Tsuugakuro – 03 – This Suddenly Turned Troublesome

On one of the instances when Chio is early for school, she likes to walk through the park, but this particular morning she comes afoul of Andou, the biker gang member she managed to defeat through bluffing and luck, and his gang, who is incredulous about their leader’s claims of the “Bloody Butterfly’s” prowess.

After making a suitably ominous entrance, Chio takes Andou aside and tells him it was all a misunderstanding. However, Andou is so tickled pink at the fact he was so completely hoodwinked by a normal high school girl, he actually keeps the game going with his subordinates, making it seem like she beat him up again and forcing them to flee without their bikes.

Chio didn’t ask for any of this…but she also didn’t simply walk away from the situation, because she was worried it would adversely affect her reputation in violation of her “below average philosophy.” That, and using her online handle IRL also backfired.

 

Despite her desire to live a “peaceful life”, word of the “Bloody Butterfly” even comes to her friend Manana (who I just realized this episode was voiced by Soul Eater’s Maka Albarn’s seiyu. The two end up play-fighting but Chio easily wins because she’s actualy very athletically gifted; she just chooses not to exhibit those skills when she can help it.

Of course, the desire for attention and validation leads Chio to exhibiting her athletic skills, darting left and right while chanting “Kabbadi”…but ends up attracting the attention of her school’s Kabbadi club, third-year Kushitori Madoka. Also, her school has a friggin’ Kabbadi club…and no, Kabbadi is not a sport the show made up!

Kushitori explains it to her polite kohai who actually don’t care, but also can’t get out of the hole they’ve dug lest they admit they were just making fun of the sport their senpai loves. This results in a quick lesson and a quick game for good measure.

Because Manana is not particularly athletically gifted, she’s tagged out immediately, but Chio not only hangs in there against two jocks in Madoka and Yuki, but uses the knowledge she attained by carefully observing Madoka’s play to come up with a strategy to defeat her.

Once Madoka grabbed her in a defensive move, Chio used her knowledge that Madoka likes girls to tangle her up with Yuki, making Madoka choose between holding on to Chio or releasing her so she can grope Yuki. It’s a brilliant plan that relies on the perversity of her opponent while at the same time requiring a certain measure of perversity to devise.

One thing is crystal clear three episodes in: Chio is not as below average as she claims or labors to be. She has both the skills and the luck to rise to the top of her school, only she just…doesn’t wanna. And that’s fine!

One Punch Man – 12 (Fin)

opm121

With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

opm122

Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

opm123

But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

opm124

After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

opm125

Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

10_ses