Tokyo Revengers – 07 – The True Puzzle

It often feels like Takemichi is butting up against the breakers, with just as much success as any of us would have against the ceaseless power of the sea. Tempers are hot, Moebius has arrived in force (no less than fifty in number), and a fight resulting in Draken’s death seems as inevitable as the tides.

Takemichi makes the first mistake of starring too long at Osanai, but he cant be blamed; after all, how the hell did this brute end up so defeated and pathetic in the future? Osanai seems to sense this brat is looking down on him and starts to rain blows upon him, but Takemichi is saved by Pah, not because Pah likes him, but because Osanai is his opponent.

Unfortunately, the already battered Pah is no match for Osanai’s boxing skills, and is soon barely conscious on his feet. Mikey insists the fight go on, even as Takemichi calls it nothing but cruel torture. However, once Pah slumps onto Mikey’s shoulder, essentially tagging him in, we witness just how much of a damn Osanai’s fancy suits and staggering numbers matter against Mikey-kun.

Specifically, none whatsoever. With one precise and devastating kick to the side of Osanai’s head, he’s down. When he gets back up to rush Mikey with a broken bottle, Draken stops him and puts him in a lock—without getting stabbed by said bottle, as Takemichi feared. With Moebius’ commander soundly defeated, Mikey declares that they’re all part of Toman now.

Then police sirens ring out, and as everyone starts to scatter, Pah plunges a pocketknife into Osanai’s midsection. Pah then decides to stay behind and turn himself in, while Draken drags Mikey away. As Takemichi flees with them, he suddenly loses consciousness, demonstrating he’s not so indestructable after all.

Takemichi wakes up in a hospital bed, and upon stretching accidentally gropes Emma, who Draken called to retrieve him and waited by his bedside. Emma reports that Draken and Mikey got in a fight over leaving Pah behind, and its looking bad. She slumps over and cries into Takemichi’s lap just as Hina arrives and pulls back the curtain, seeing something that’s not at all what it looks like.

If I have a gripe about this episode, it’s that this is all we get of Hina, with the implication she hits him again in response to seeing him with Emma, despite him being laid up in the hospital. I really wish they’d get back to the Emma of previous episodes who wasn’t being portrayed as a jealous, violent shrew. Why harp on a love triangle that isn’t really a thing when Emma still likes Draken?

Instead, Takemichi ends up at home convalescing while the situation between Toman’s top two deteriorates. Akkun and his other friends visit him, but after giving him a scare, assure him that those two fight all the time and it will resolve itself in time. But when Draken shows up with a watermelon to see how Takemichy is doing, he seems done with Mikey, and thinks Toman just might be done for.

When Takemichi brings up Mikey, Draken destroys a 2,500-piece puzzle he’d spent three days working on without sleep. Then Mikey shows up to see Takemichy just when Draken is leaving, and the two end up in a scrap that leads to all of Takemichi’s cherished possessions being destroyed one by one.

Even then, the two are still not done sizing each other up and getting ready for a real brawl, but seeing all of the irreplaceable treasures of his formative years seems to light a fire within (and visually, behind) Takemichi.

His eyes glow white with fury as he orders Draken and Mikey to “CUT THE SHIT!” Maybe, just maybe, with him conscious, fired up, and standing between them, he can stop them from doing something that can’t be undone. After all, he considers them both friends.

Rating: 4/5 Stars

Chuubyou Gekihatsu Boy – 05 – Chuunibyou Brilliant Park

It’s summer vacation, and Mizuki is glad to be away from the hero club and free to work on her true love: jigsaw puzzles. I’m glad we finally get to see her be as passionate about something—she even puts her hand on her face in a chuuni-ish manner similar to the others!

She longs for a 10,000-piece puzzle she can really dive into, but they’re expensive. Enter a call from Kei, who summons the Hero Club for a job. A summer cold has created numerous absences at the theme park where Kei’s big sister works. Since she has a hold on Kei, he makes him reach out to his friends to fill in for a day.

As the Hero Club members take their positions around the park, amusing situations ensue, as expected. I don’t ask much of a comedy beyond making me laugh, and CGB did that often this week.

Whether it was watching Yamato go off-script at the “Blasto Rangers” live hero show, Touga and Futaba providing entertainment as well as food service, or Kei slowly going mad at the constant stream of “Meow Meow Trains,” everyone has something to do, and none of them compromise their quirks whilst doing the jobs they’ve been given.

Nowhere is that more evident than Tomoki’s job at the lost child center. With his encyclopedic knowledge of Sora-chan (who is, after all, an idol for kids), he’s able to put sad and crying little ones at ease while their parents are tracked down. He unexpectedly gets a shot at the Big Time when the cool grizzled vet under the Sora-chan mascot mask tweaks his back, and trusts Tomoki to take the stage in his stead.

While he makes a rookie mistake of treading on the wire providing the piped-in voice and music, one of the lost girls he interacted with (and who called him “Sora-chan-san”, which is delightful) starts to sing, and the others join in to help Sora-chan out. Everyone has fun and gets paid, which means Mizuki gets her puzzle money…but little do they know they’re being observed by a rival group of weirdos. To be continued…

Sakurako-san no Ashimoto – 02

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This was a tough one to watch, but it still felt good to watch it. Though I don’t have any kids, I could feel my latent parental instincts kick in on multiple occasions. What I do have is a little niece going on three, the same age as the girl who serves as a conduit for this week’s murder mystery, which turns out to be a lot more involved than last week’s century-old skeleton or the suicide-not-suicide.

The little girl, who only has the most basic grasp of communication, and will default to “no” when confronted with strong direct demands, is like a lock that Sakurako and Shou must pick in order to figure out who she is and where she came from. I like how such a lockpicking must be undertaken by a lad too young for kids and an older but still young woman too involved in her work to bother with things like husbands or children of her own.

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In spite of this, Sakurako and Shou become the kid’s surrogate parents for the duration of their investigation. Shou is the one who brings her to Sakurako, who quickly notices the child is suffering from a poorly-healed bone injury; the likely result of abuse. As luck would have it, a classmate of Shou’s knows the kid and her real name, leading them to her house: a pigsty strewn with bags of garbage and a likely den of neglect and abuse. Then they find the corpse of the mother, and a new story emerges.

The mother is dead of an apparent stab wound, with only one defensive wound, and died in a very strange position that turns out to be one best-suited for covering a trap door in the kitchen where she hid her other child, an infant boy. When Sakurako moves the mother’s body and finds the babe, she wastes no time attempting to revive it, pumping his tiny heart to provide his brain with enough oxygen to stay alive.

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Before help can come, the father does: a knife-wielding drug addict looking for “butterflies.” Saku is unable to move to protect herself, lest she risk losing the baby, and the cop who accompanied her and Shou is the first one stabbed. That means Shoutarou has to step up and save everyone, which he does thanks to some karate he learned from his gramps.

Far from impressed, Saku is angry at Shou for acting so recklessly. As he acted, she remembered a young boy running from her in a similar fashion, and being unable to stop him. A younger brother she lost, perhaps? In any case, all’s well that ends well. The baby wakes up (thank GOD) and the police and ambulance arrive. And throughout all of this, the three-year-old has been kept safe by Shou’s classmate in the other room, shielding her from further trauma.

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The house may be the dump of a destitute couple unable to properly care for their two young children, but in Sakurako’s reconstruction of what happened (which happens with all of the pieces having been previously, carefully laid out), the mother is redeemed as a Mother, one who did not hesitate to sacrifice her own life to save both of her kids from her insane, homicidal partner. She may not have been the best mother in life, but she did the one fundamental thing required of her, and all mothers, when it mattered: she protected her children.

This was more than just a rich spoiled genius girl solving a another mystery for her own satisfaction. The show successfully drew me even further in by upping the stakes considerably. This was about continuing the work the murdered mother started: making sure those innocent kids survive. And Saku couldn’t do it alone; she needed the help of her “Watson” and the plucky cop, and they delivered.

With this latest case closed, a deeper mystery remains: the truth of Saku’s memory.  Shoutarou is surprised when she calls him by his first name in the aftermath of their ordeal, but also remembers her shouting “Soutarou” during it. Calling him Shoutarou is a sign of intimacy, yet when he asks her to confirm calling him that, she backs away, careful to maintain the same distance between them. Something haunts her; something Shou wants to uncover; and I want to see him uncover it!

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Phi Brain: Kami no Puzzle – 01

Daimon Kaito is a puzzle-solving genius with boundless potential. His classmate Jikugawa lends him a PDA containing a series of puzzles, which he proceeds to quickly solve. When he does, he is invited by the “Minotaur” to a grand puzzle with many stages, but with this one, his life is on the line, as well as his friend Nonoha’s, who tags along. With her help, he clears the initial stage, and he is then furnished a golden armband and a red seeing eye, which will help him use all of his brain to solve the puzzles to come.

We here at RABUJOI love it when are expectations are exceeded. Basing our assumptions on little more than the title, we thought this was going to be a somewhat childish romp involving puzzles. Turns out…well, it kinda is, but who cares? It kicks way more ass than we predicted. Kaito is a somewhat Bossun-looking lead, and while his promise to his dad (solve those poor lonely puzzles 0_o ) it’s clear this is just a kid whose brain needs to be constantly challenged. The fiery Nonoha kinda reminds me of Miyoshi from Bakuman – but is voiced by Lain!

Let’s face it, none of the character designs are super original, but they are well-executed and attractive, and full of life and energy, too. The animation was excellent, the soundtrack was very eclectic and as for the puzzles, well, let’s just say it felt like we were watching Myst in anime form, what with the tricky practical puzzles where you may die if you screw up. The system underlying Minotaur – Einstein and Orpheus and whatnot – still somewhat escape us, but this was a great introduction, and we’ll be watching next week.


Rating: 3.5