The Saint’s Magic Power is Omnipotent – S2 02 – The Taste of Home

While en route to Morgenhaffen via carriage, Sei is gently woken up by Albert, and the two exchange admiring looks, all before Sei wakes up for real. Turns out Albert couldn’t join her on the trip, but she’s here with Jude and Wolff, and Oscar also shows up.

Nevertheless, the Saint can’t just wander around a foreign land in public, so she adopts the disguise of a merchant’s daughter. Anyone who hoped to see a light brown-haired Sei with glasses gets their wish this week—I don’t hate it!

The market is full of interesting wares, but before Sei can come across any rice she learns that a crew member from a ship in port was seriously hurt in an accident. We see his leg has been crushed and mangled, and potions aren’t working.

The captain—who incidentally is hot—calls out for help, and while Jude and Wolff advise against Sei intervening with her magic, she still finds a way to help out those in need. She offers the captain one of her potions she keeps on her “in case of emergency.”

It goes without saying the potion saves the sailor’s life, and the captain, one Seiren from the Empire of Zaidera, tracks Sei down and insists upon rewarding her. After they go back and forth insisting and declining, Oscar finally comes between them and suggests Seiren offer Sei a discount on the wares he’s brought to port.

The wares from Zaidera end up being the motherlode: not only do they have shiso and chili pepper and miso paste, but also rice, sweet, beautiful rice. Sei’s little Naruto run and reaction to finding the rice is adorable, and as soon as she’s home she invites Aira and the guys to a Japanese feast she’ll be preparing…just not while Johan watches intently!

While Johan waits impatiently, Albert also shows up, answering Sei’s “modest” invitation. Johan makes clear to Albert that as Sei continues to rise in the world it’s only a matter of time before she receives suitors for her hand in marriage. Al needs to make a move soon, or he might lose her.

This sudden urgency is on his mind when he joins the others for Sei’s completed feast of rice, miso soup, and other Japanese staples. You can tell both she and Aira are over the moon; now this strange world feels a little more like home with their soul food.

When Sei spots Albert, she smiles and waves with a subtle blush. There’s no way he could know she was dreaming about traveling with him to Morgenhaffen and making eyes, but that’s precisely why he has a good shot at her: she likes him too, at least on a subconscious level.

He just needs to find the right opportunity…before that hot captain tracks her down again and proposes, lol! Seiren’s already sending a letter to the emperor regarding the miraculous potion a random young woman gave him, and remaining in these lands to search for the alchemist who made it.

Golden Kamuy – 32 – Living Too Long

In which Yoichirou the Manslayer waits for death at the land’s end

We knew Hijitaka, Ushiyama, and Nagakura would get an episode at some point, so here we are, all the way back down in Kushiro, as they search for another tattooed Abashiri inmate, Doi Shinzo. A local Ainu identifies their only clue as the beak of a puffin, so the trio learn Doi can most likely be found in Nemuro, on Hokkaido’s Pacific coast.

Ushiyama wonders if he really needs to be careful with a Doi Shinzo who, by now, must be a spent old men, but Hijitaka warns that Doi once went by another name: Yoichirou the Manslayer, a prolific murderer in the Shogonate’s final days, and thus someone to indeed be careful about approaching.

When we transition to Nemuro, Yoichirou’s wild hair remains, but all of the color has gone, as if washed away by the sea’s salty air. He’s very slow, clumsy, doesn’t work much, and wears Ainu dress, angering some of the  younger fishery workers. Even so, when he tries to walk into the waves to drown, he’s saved by one of his more decent co-workers.

Hijitaka’s is far from the only group looking for Yoichirou; numerous teams of detectives and assassins representing the families of those he killed are hunting him, and converge at the fishery’s canteen. One such team beats Hijitaka there, and let’s just say they aren’t careful about approaching the old man.

The moment they threaten Yoichirou’s life with steel, his present scenery is replaced by that of the past, and his fighting spirit awakens with a vengeance, stealing the weapon and using it to chop into his attackers’ feet. “Get in line”, he says to his would-be assassins, his cloudy eyes wide open. Then Hijitaka marks his arrival by shooting one of those assassins, and declares he’s at the head of that line.

Ushiyama bum-rushes the other assassins, while Yoichirou, who in his dementia imagines himself young again and back in a past with a blood-red sky, runs off, cutting down anyone in his way. Hijitaka, whom Yoichirou recognizes as the “man in charge” back then, gives chase. Yoichirou bows before what he sees as his sensei who betrayed him, but it’s only a deer.

The chase ends at the edge of the sea, where Yoichirou stops running. Hijitak says his piece about still having work to do, securing independence for Hokkaido to stem the tide of Russian incursion. Yoichirou, however, curses having “lived too long”; so long he had to contemplate walking into the sea before his mind became too addled to do so.

The two have a one-slash duel, with Hijitaka cutting Yoichirou down. As he sits down, dying, Hijitaka returns the puffin beak to him, which was a gift from Yoichirou’s Ainu wife she he wouldn’t forget Nemuro. He didn’t, as he broke out of Abashiri to be with her during her last days. Her face is the last thing he sees before passing away.

“Ainu”, he was once told, “means ‘human’.” After living as a tool—a killing machine for the imperial loyalists—he came to Nemuro to live as a human again, and was able to do so. His past caught up with him, but too late for it to matter. But at least in Hijitaka’s view his death had meaning, as the tattoos on his skin can be used to find the gold that will fund their New Hokkaido.

Golden Kamuy delivers yet another one of the character studies it is so damn good at, whether they relate to a main character or a one-off inmate like Yoichirou. I genuinely teared up at his last moments, when he finally reunited with his love, and his statement on Ainu way of life as better than what he’d had before also resonated.

The episode closes the book rather abruptly on Hijitaka and Yoichirou’s confrontation to send us all the way back up to Ako, where Ogata shoots a white whale for dinner, and Asirpa whips out the last of Sugimoto’s “poop” miso. The stew is so good, even Ogata can’t help but mutter “hinna, hinna”, surprising Asirpa. Kiroranke confirms to Shiraishi that their operation won’t just be to break Sofia out, but to release all 250 inmates of the prison, creating enough chaos to ease Sofia’s escape.

They’ll do so with explosives stored in the newer lighthouse mentioned by the old couple last week. This could be wishful thinking on my part, but perhaps while Kiroranke & Co. are in the midst of liberating Ako Prison, Sugimoto’s team will finally catch up with them. All I know is, as good as this third season has been, if it doesn’t end with an Asirpa-Sugimoto reunion, I’ll be vexed.

Shokugeki no Souma 5 – 02 – Tha Last Meal is Delayed

These first two episodes of SnS‘s fifth season weren’t supposed to be merely a two-part preview of a series that won’t return for many months, if ever. Yet that’s what happened, and it’s impossible not to approach this episode with that in mind.

With the BLUE Competition looming, Totsuki must pick three chefs (four if you count Erina, who’s automatically in) to represent the academy. They need not be in the Elite Ten, but any chef at Totsuki.

The resulting preliminaries are hastily organized and involve so many different chefs making different kinds of soup, it all ended up a bit of a chaotic mess—more a stream of things happening than the truly compelling culinary competition I’d expect of the best of Food Wars. This was the equivalent of throwing a bunch of stuff on the screen, be it dishes or “foodgasm” reactions, and seeing what sticks. Nothing much stuck.

Two of the winners of the three BLUE spots come as no surprise: Souma and Aldini, while the third is a bit of a surprise. Megumi gains first place with an initially “lame”looking dish of meatballs, until the judges discover that each ball contains a miso soup using miso from all of the areas of Japan. It’s definitely the most clever dish presented, both a symbol of her collected Good Times and a flavor tour of Japan. Megumi also reacts to her win with her usual fluster.

Later, while walking the halls of the school(!!!) Souma and Megumi are reeled into a first-year class at Suzuki-sensei’s request to regail the youngins of some Totsuki war stories. This sequence doesn’t last long enough to have much of an impact, but is merely the preamble to Suzuki staking his claim to ownership of Erina’s hand in marriage (despite looking a lot like an illegitimate son of her dad??)

Souma isn’t so ready to let Suzuki swoop in and marry Erina, while Megumi’s dialect breaks out in her head as she ponders a poential teenage wedding. Still, Souma accepts Suzuki’s challenge to a non-official shokugeki right here and now, with Megumi as the judge, all while Erina listens from the hall to people who apparently think she’s a prize to be won. Maybe leave it up to her who she’ll marry and when, my guys?

Of course, a cooking duel that was meant to take place next week will now come…TBA. And that’s pretty much that. Nothing much to do now but wait, and hope the wait was worth it!

Golden Kamuy – 05 – He Stole The Guts!

Tsurumi’s less personally-motivated soldiers manage to save Sugimoto from the more vengeful brothers, but it’s only a matter of time before they get to him again and finish the job. Asirpa and the Escape King Shiraishi decide to work together to spring him.

Asirpa tells Shiraishi that she believes his “immortality” is the product of him being able to look death straight in the eye and deal with it, but I still maintain there are simply spirits looking out for him; spirits that take many forms and have many faces, including her own and Mr. Slippery.

Sugimoto escapes by tricking Tsurumi and his men into thinking he’s had his guts spilled and he’s near death, and will give them the tattoos in exchange for treatment. But it doesn’t take long for the sharp-witted lieutenant to discover something amiss about the corpse his captive left behind.

Turns out Sugimoto stole the other man’s guts and passed them off as his own. Now free, a Sugimoto in far better shape  commandeers the horse-drawn sledge, while a Shiraishi in disguise burns down the 7th Division’s headquarters to keep them busy.

All in all, a neat little caper, and by the end of it, Tsurumi doesn’t even want to kill Sugimoto anymore. Why keep trying to kill an immortal man when you can just wait for him to collect the remaining tattoos, then take them?

The reunion between Sugimoto and Asirpa is understated and a bit awkward (it’s also painful for Sugimoto, who gets whacked by Asirpa’s sutu) but Shiraishi breaks the ice by suggesting they kill the horse they stole. They use the meat not just to reward Retar for his good work, but to make a sukiyaki-type dish for dinner.

That dish, for which Shiraishi enthusiastically acquires all the other necessary ingredients, includes miso, but while she makes some hilarious faces, Asirpa finally gathers the guts to taste it, and is pleasantly surprised (though she still refers to it as poop).

As Sugimoto & Co. enjoy their freedom and his horse sukiyaki,  the old samurai Hijikata Toshizou adds fellow master swordsman and former Shinsengumi Nakagura Shinpachi to his growing band of badasses, and when a gang of bandits torture his messenger, he strolls in, offers death or partnership, and the bandit leader chooses death.

Ushiyama’s casual tossing of one of the bandits into the rafters head-first was a nice bit of physical comedy that also demonstrates how tough these guys are. Then there’s old man Hijikata reloading his shotgun with one hand while wielding his katana with the other. “Numbers don’t matter, they never did”, he says, and even if he won’t be able to conquer all of Hokkaido, he’s sure as shit going to kill a lot of people trying.

The next morning, Sugimoto’s skewer wounds have healed nicely, but he’s falling behind Asirpa in the deep snow. Then they come across a special vine that will not only slake their thirst (though they get a bit selfish in who gets to drink from it) but material to make snowshoes that will greatly increase his mobility.

In another part of the woods, Tanigaki has found Tetsuzou Nihei, a legendary hunter who uses a single-bullet rifle and no spare rounds between his fingers, because “if you have five bullets (like the soldiers), it makes you believe you get five chances.”

Tanigaki wishes to work with Tetsuzou to hunt down that giant white Ezo wolf. Sugimoto, Asirpa, and Shiraishi better not let their guards down.

Golden Kamuy – 04 – The Grim Reaper vs. The Immortal

While retrieving his knife to help Asirpa gut some sculpin for dinner, Sugimoto very nearly walks into a poison arrow trap, but is stopped by Asirpa’s uncle. It’s almost as if there’s a guardian spirit watching over him, keeping him from being killed before he’s done what he has to do in life.

The Ainu truly believe in such spirits, which they call turenpe, and they’re believed to be what gives people different personalities and abilities. And even though Asirpa herself doesn’t offer things to her turenpe by presenting it to the back of her neck, as it’s more something the older villagers do, Sugimoto respects his elders by following the tradition.

Between the turenpe and the kisarari game with the children, combined with the uncle’s talk of the gold being cursed because Ainu panned for it in a sacred river to collect war funds, there’ quite a bit of Ainu culture displayed in the episode’s opening act.

We also learn more about Retar, a white wolf Asirpa and her father found on a hunt one day, and whom she raised from a pup. One day, after her father was killed, a grown Retar heard the call of the wild and trudged off to where he belonged. Asirpa understood why he did it—he couldn’t be a pet dog—but it still devastated her, especially considering her father had just left her.

Asirpa is lonely, and as long borne the weight of grief, but her uncle has noticed that she’s smiling more, and believes it’s because of Sugimoto. Since he regards Asirpa as a smart young lass, he concludes that Sugimoto is a good man. Her grandmother even tells him to stay with Asirpa forever, but while he says he understands her words, he ends up doing the opposite, leaving her alone as she sleeps in the night.

Perhaps he simply doesn’t want to involve her in anything that will cause her to lose more loved ones. Considering what a trouble magnet he is, he kinda has a point.

But the next morning, it’s not even a question of Asirpa tracking Sugimoto down, if only to smack him upside the head with a ceremonial stick. She also must know that without her he’s likely up to no good, and of course, he isn’t. Retar comes to her aid, and she uses Sugimoto’s old smelly sock to give the wolf a scent to follow.

After a tasty bowl of soba, he’s accosted by members of the 7th and brought before Tsurumi, who knows full well who Sugimoto is and what he’s after. He also tests Sugimoto’s toughness by skewering him through the cheeks. Sugimoto, not one to shrink before tough handling, maintains his ignorance of the map skins and endures the physical punishment.

Asirpa and Retar enter town under cover of darkness, but to her surprise (and disgust) the sock wasn’t Sugimoto’s, but the Escape King Shiraishi’s. He manages to escape—briefly—before having his head gnawed on by Retar once more.

Meanwhile, perhaps not a block away, the twins Sugimoto fought at the soba house pay him a visit in the night hoping to come away with some of his fingers, but one of them gets too close, and Sugimoto headbutts him viciously, then flips himself in the air, breaking the chair he’s tied to and freeing himself.

He’s locked in a struggle with the knife-wielding twins, but something tells me his guardian spirit will continue protecting him. That, and his friend Asirpa, who upon reuniting should impress upon him the futility of trying to ghost someone with a wolf for a friend.

Golden Kamuy – 03 – An Ainu Girl for a New Era

We begin this week with another demonstration of Ainu field cuisine, with Asirpa whipping up a sumptuous soup out of rabbit meatballs, mushrooms and leeks. All it needs, in Sugimoto’s opinion, is a bit of miso paste, but when he takes it out Asirpa mistakes it for poop—a perfectly reasonable reaction considering she’s never seen it before!

After that light fare, the morning brings heavier troubles: Asirpa spots something else she’s unfamiliar with—the glint of binocular lenses—and she and Sugimoto find themselves on the run from the 7th Division, who close in on them quickly thanks to their skis. Sugimoto decides he and Asirpa will split up, and if caught she’ll not resist and pretend to know nothing.

Asirpa is caught, and as Sugimoto assumed, the soldier isn’t interested in harming a little Ainu girl…until he learns she was hiding treasure maps and can understand Japanese (her initial dialogue with him involved telling the soldier in Ainu that the man she was with puts poop in his soup and eats it). Fortunately, Asirpa’s Ezo wolf buddy Retar comes to her rescue.

Meanwhile, three men surround Sugimoto, who has no choice but to bet on his Immortal status and believe Asirpa’s assertion that a bear won’t kill a man who enters its den by diving right in. When the soldiers fire into the opening, the bear pops out and mortally wounds them all before dying.

While both the bear and wolf CGI stand out in a not-so-good way, it’s not enough to pull me out of the action; both seem very much ferocious threats to the humans.

Sugimoto emerges unscathed and reunites with Asirpa (giving Retar a nice belly rub for his assistance), but he’s worried she won’t let him keep the orphaned bear cub he carried out of the den. Rather than eat it like he fears, she decides they’ll take it to her village, or kotan, where they often raise orphan bears.

There, Sugimoto finally steps out of the wilderness and into a different world entirely—the world of the Ainu. Asirpa’s grandmother is the most venerable member of the kotan, and the villagers are more curious about Sugimoto than scared of him.

Granny promptly asks him to take Asirpa for his wife so she can die happy…but she says it in Ainu, and her interpreter, Asirpa herself, does not translate for him.

Asirpa further explains the way of life of her people, which is largely shaped by their belief in kamuy, or gods, coming to them in various forms, including animals. If they come across a baby bear, for instance, they take it as a sign that the bear should be loved and cared for, and eventually “sent back” to where the kamuy reside.

In exchange for the sending, they get the bear’s meat and pelt, while the care they gave the bear prior to the ceremony is to convince the kamuy to keep returning and providing resources. In this way, it’s not a matter of offerings or sacrifice, but of merely assisting the kamuy in their travels back and forth between the two planes. It’s all quite fascinating and engrossing.

I just hope that Asirpa’s village will survive what could well be a good deal of collateral fallout from her and Sugimoto’s dealings with the 7th Division, as well as the prisoners themselves who seek the treasure of gold.

There’s a lot of competing interests in play, and among their rivals are characters with colorful personalities, from Tsurumi (missing the front of his skull, but otherwise a picture of health) to Hijikata (still a boy with a sword at heart, with no qualms about interrupting his comrade’s, er…lovemaking). Sugimoto and Asirpa will certainly have their hands full.