Tsurumi’s less personally-motivated soldiers manage to save Sugimoto from the more vengeful brothers, but it’s only a matter of time before they get to him again and finish the job. Asirpa and the Escape King Shiraishi decide to work together to spring him.
Asirpa tells Shiraishi that she believes his “immortality” is the product of him being able to look death straight in the eye and deal with it, but I still maintain there are simply spirits looking out for him; spirits that take many forms and have many faces, including her own and Mr. Slippery.
Sugimoto escapes by tricking Tsurumi and his men into thinking he’s had his guts spilled and he’s near death, and will give them the tattoos in exchange for treatment. But it doesn’t take long for the sharp-witted lieutenant to discover something amiss about the corpse his captive left behind.
Turns out Sugimoto stole the other man’s guts and passed them off as his own. Now free, a Sugimoto in far better shape commandeers the horse-drawn sledge, while a Shiraishi in disguise burns down the 7th Division’s headquarters to keep them busy.
All in all, a neat little caper, and by the end of it, Tsurumi doesn’t even want to kill Sugimoto anymore. Why keep trying to kill an immortal man when you can just wait for him to collect the remaining tattoos, then take them?
The reunion between Sugimoto and Asirpa is understated and a bit awkward (it’s also painful for Sugimoto, who gets whacked by Asirpa’s sutu) but Shiraishi breaks the ice by suggesting they kill the horse they stole. They use the meat not just to reward Retar for his good work, but to make a sukiyaki-type dish for dinner.
That dish, for which Shiraishi enthusiastically acquires all the other necessary ingredients, includes miso, but while she makes some hilarious faces, Asirpa finally gathers the guts to taste it, and is pleasantly surprised (though she still refers to it as poop).
As Sugimoto & Co. enjoy their freedom and his horse sukiyaki, the old samurai Hijikata Toshizou adds fellow master swordsman and former Shinsengumi Nakagura Shinpachi to his growing band of badasses, and when a gang of bandits torture his messenger, he strolls in, offers death or partnership, and the bandit leader chooses death.
Ushiyama’s casual tossing of one of the bandits into the rafters head-first was a nice bit of physical comedy that also demonstrates how tough these guys are. Then there’s old man Hijikata reloading his shotgun with one hand while wielding his katana with the other. “Numbers don’t matter, they never did”, he says, and even if he won’t be able to conquer all of Hokkaido, he’s sure as shit going to kill a lot of people trying.
The next morning, Sugimoto’s skewer wounds have healed nicely, but he’s falling behind Asirpa in the deep snow. Then they come across a special vine that will not only slake their thirst (though they get a bit selfish in who gets to drink from it) but material to make snowshoes that will greatly increase his mobility.
In another part of the woods, Tanigaki has found Tetsuzou Nihei, a legendary hunter who uses a single-bullet rifle and no spare rounds between his fingers, because “if you have five bullets (like the soldiers), it makes you believe you get five chances.”
Tanigaki wishes to work with Tetsuzou to hunt down that giant white Ezo wolf. Sugimoto, Asirpa, and Shiraishi better not let their guards down.