Meikyuu Black Company – 04 – Shiacalypse Now

Shia leads Ninomiya and Wanibe on a training expedition on the second floor, armed not just with a sword, those lovely star-filled eyes, and those diamond highlights, but a filled-to-brimming tank of enthusiasm for Being a Good Corporate Drone and Doing One’s Duty The Right Way.

Ninomiya has even less energy for this nonsense than usual because he has to produce five million gold in a month or his loan shark will take his life. He doesn’t have time to do things by the book. With his literal life at stake, one can’t begrudge him embracing methods some might call…unsound.

The team encounters a Majin, the monster of legend that causes a “Death March”—treated by Raiza’ha as an unavoidable but potentially profitable natural disaster. Turns out Shia’s employers set her up to be the latest in a long line of powerful human sacrifices to appease the Majin.

What they didn’t count on is that one of the grunts with her is Ninomiya Kinji, who has an ant army at his disposal and soon starts farming monster parts for gold.

As for the Majin, it’s too tough even for the great Shia (its laser beams really pack a punch), so Ninomiya suggests they retreat. Unfortunately the emergency magic crystal dagger used to transport back to the surface only works on one person.

Naturally, Shia gives it to Ninomiya, but her ensuing melancholy goodbye melts his cold cold heart and he not only stays behind with her, but throws the dagger at the Majin, transporting it to the surface where it becomes the company’s problem, as it should be.

The Majin, drawn to Shia’s considerable mana, eventually makes his way back down into the dungeon, where Ninomiya is ready for him in the form of a giant pit trap into which the Majin falls. Ninomiya then has his ant minions fill the pit with cement, and has Shia dry it with her wind magic. When that isn’t enough, he sets the whole thing on fire. Shia can’t argue with Ninomiya’s ends, but the means disturb her.

When the Majin still won’t die, Shia resolves to defeat it, as is her “duty and destiny”, even at the cost of her life. It’s here where Ninomiya unfortunately decides grope her, losing a lot of goodwill he’d built up recently. He admits he looked up her family history, and how her father was of the absentee adventurer variety.

He deduces that Shia has been “brainwashed by thoughts that benefit Raiza’ha”, in part because she was happiest once she joined the company. But just because it improved her life doesn’t mean that life is theirs to throw away and call it “duty”. Raiza’ha isn’t a nation, and Shia isn’t a soldier. She’s just a damn at-will employee.

After being rescued in the nick of time by Rimu, who then quickly dispatches the Majin she reports was “incomplete”, Ninomiya claims victory…for himself, continuing to cement his role as an incorrigible sonofabitch. But he made some good points to Shia about casting aside the corporate conditioning and determining what she wants to do with her life.

If that’s continuing to work hard, fine. If it’s working hard for a company that just tried to sacrifice her to an eldritch abomination, that’s not fine. We’ll see if Ninomiya’s core message gets through to Shia, despite the messenger being a cad.

Rating: 4/5 Stars

Meikyuu Black Company – 03 – Chekhov’s Confusion Grass

Ninomiya was hoping he and Wanibe would have more freedom once they joined Exploration Division Group 3, but instead they find themselves at a corporate training retreat on Pig Pen Island, where an orc drill sergeant makes them do backbreaking labor without food or water, all while audio discs and black mages brainwash them into buying into total devotion to The Company. Even Ninomiya falls under their insidious hyper-capitalist spell.

It’s only when Ninomiya discovers some confusion grass (thanks to Wanibe’s horticultural expertise) that the pair are able to turn the tables. By microdosing the grass, they’re able to break free of the brainwashing, which had the retreat participants emptying their wallets to buy overpriced idols of the CEO. Ninomiya gets back at them by sneaking the grass in the mages’ food, leading to Pig Pen Island’s…explosion.

After the retreat, the pair are assigned to Exploration Division HQ and introduced to their new supervisor, Kinou Shia. Between her diamond highlights and starry eyes, she’s a shoo-in for a Kill la Kill character, but while she appears to be (and fights like) your standard OP onna-kishi, she was handpicked by the CEO to whip rookies like Ninomiya and Wanibe into shape. Instead, she manages to put Wanibe in the hospital with a playful shove.

Shia shrugs off the workplace injury she caused and gives Ninomiya a tour of HQ. She’s particularly proud of the corporate store, but Ninomiya is #Unimpressed, and lets her know it. Shia is clearly a Raiza’ha True Believer, and has the brawn to back up her zealotry. All Ninomiya can do is go along for the ride when she throws him over her shoulder.

Their next destination is the third floor of the dungeon—where Ninomiya had already visited thanks to the shortcut portal he found. There, they encounter a middle-level monster whom Shia orders Ninomiya to attack. When the beast charges her instead she demonstrates her awesome power, arresting its advance dead with her blade and then cleaving it in two.

When one of Ninomiya’s communist ant drone friends appears, Shia orders him to kill it—especially if it’s lost the will to fight—but Ninomiya won’t obey. When Shia insists, and then attacks him when she believes he’s in cahoots with the monsters, he summons a very well-fed Rimu. Shia bonks her on the head with her sword, and Rimu grows into her adult form and blasts Shia several feet into a rock wall with a single fist.

Having met her match, Shia is tied up and, once Wanibe provides a Polaroid camera with which to snap a photo of her consorting with monsters for blackmail purposes, Shia is officially welcomed into the Meikyuu Black Company. Despite being far weaker than Rimu (but on the other hand, less hungry), Shia should make a fine new member. The company’s mettle shall be tested when a dragon-like eye lurking in the darkness suddenly opens…

Rating: 4/5 Stars

Classroom of the Elite – 06

Dayum, this show keeps finding new heights of awesomeness. Not only does it constantly zag when I expect it to zig, it manages to juggle a whole array of different plot lines of varying importance with staggering ease.

Did I think Sakura was going to end up being the target of a stalker? No, but the incident is instrumental in Ayanokouji continuing to gain her trust, especially after he says her good works at the trial gained his, Horitika’s Kushida’s, and probably Sudo’s and the rest of the class’s. The timing is perfect for Sakura; unfortunately, when she’s about to bring up her problem, Ayano is called away.

Did I think the latest Sudo situation would be resolved so cleverly, outside the walls of the courtroom? No, and neither did Horikita, until Ayano brings up security cameras. This gets the wheels turning, resulting in a gambit in which Kushida lures Sudo’s accusers to a certain spot where there are cameras, but instead of her meeting them, it’s Ayano and Horikita.

There, the two set to work stuffing the accusers into a smaller and smaller box. Horikita tells them they believe the school has acted the way it did because it is testing them to resolve it themselves, and will expel the accusers for lying because they already know everything…because there are cameras everywhere.

Driving that point home when one of the guy’s temper gets the best of him, the accusers surrender and agree to withdraw their complaint. It’s a masterfully-executed plan that came out of nowhere. No more trial!

It’s a stunning victory that gets Class D its meager but significant points back and clears Sudo of wrongdoing. As for the cameras, they were purchased and planted by Ayano, using funds he borrowed from Ichinose (who as we know is swimming in cash).

Just beneath the main Sudo storyline lurks Sakura’s plight, as she’s finally cornered in a dark alley by her creepy stalker, who is exactly who we thought would be her stalker: the camera store guy. Sakura is in a very bad way here, with the guy starting to force himself on her.

It looks for all the world that in order to save Sudo and the class, Ayano had to neglect someone, and that someone unfortunately would end up being Sakura. But that turns out not to be the case, as Sakua managed to call Ayano, and he uses that call to pinpoint her position and stop the assault, with Ichinose and two cops in tow.

Now that she’s in a safe position, Sakua finds the courage to give her stalker a piece of her mind (even though a part of me wondered if some of his rambling was actually true…and yes I feel dirty about that but this is a show that seems to keep all its options on the table). She then removes her glasses, a symbolic gesture of taking off her “mask.”

Chabashira-sensei has some questions for Horikita, but doesn’t press the issue when her student “leaves it to her imagination” how she managed to get the Class C accusers to withdraw. What sensei does do is ask Horikita why, rhetorically, someone as talented as Ayano is dabbling in obscurity in Class D, suggesting he is the most “defective” of the class by far. Sudo, meanwhile, seems genuinely grateful to Horikita, calling her “amazing” to Ayano.

President Horikita is similarly impressed with Ayanokouji, who mananged to somehow bypass the trial altogether and resolve the conflict between the classes without breaking a sweat or even leaving any fingerprints.

We also get a glimpse at the power struggle between Ryuuen, who suffered a defeat when the accusers recanted, and Sakayanaki, his Class A rival for kingship of the school. Looks like the show is going to keep expanding beyond the core triad of Ayano, Horikita, and Kushida—and I have every confidence it will be able to pull it off.

That being said, the episode ends right back with Ayano and Horikita, with the latter calling the former out for planting the seed of security cameras in her head, leading her to forge false evidence to win the day. Horikita is eager to know what Ayano is thinking and who exactly he is.

All Ayano does is reiterate his promise to help Horikita get to Class A. Other than that, he asks her not to “pry into his life.” From the glimpse of his past as a child in a line of others undergoing some kind of conditioning, it’s clear the character with the darkest secrets of all in  Classroom of the Elite seems to be its protagonist, one Ayanokouji Kiyotaka.

One Punch Man – 12 (Fin)

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With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

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Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

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But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

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After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

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Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

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One Punch Man – 11

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I’d call this episode a non-stop action thrill ride, but to its credit, it’s not exactly non-stop. Sure, millions of lives hang in the balance as the Class S heroes fight the alien invaders, but there’s a lovely nonchalance about how they’re fighting, almost like another day at the office, while the ship up above also offers moments of workplace comedy and the inefficiencies of bureaucracy, even on a space pirate ship.

Saitama is laying absolute waste to the ship, but the alien leader’s lieutenants are either off doing their own stuff, hiding out on the bridge, or already dead. That leader, the one-eyed Lord Boros, seems unconcerned with the damage to his ship; instead, he seems to want to meet with the one doing the damage.

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But he doesn’t make it easy. Saitama loses his way, then ends up on the bridge by not falling for the oldest trick in the book (being told to go right when he should go left). Then the blue octopus-like lieutenant shows off his elaborate destructive powers, but is really just tossing lots of rocks at Saitama, who dodges everything, then splits the guy’s head in two with just one well-struck stone.

Down on the surface, the heroes eventually figure out they need to destroy the cores of their foe to prevent him from regenerating. Before they do, a lower-class hero laments that as Class S heroes they’re very stuck in their ways and not prone to listening to their inferiors, even if their ways are futile and listening could get them somewhere.

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When the progress bar on the artillery department tech’s computer finally fills up, the ship prepares to unleash another barrage of shells on the surface, killing all the heroes below, but Tornado arrives just in time and shows just how useful she is to have around by stopping the falling shells, then turning them around and launching them at the ship.

Saitama doesn’t see the effects of that damage, as he’s deep in the core of the ship, having finally found the Guy In Charge, Boros, who tells Saitama here there to fulfill the prophecy of a warrior who is his match in a fight, thus curing him of his existential ennui.

We’ve seen how similar Saitama and Mumen Rider are, but Boros could be an example of what happens when someone with Saitama’s level of ability (or something close to it)  uses his power for so long he runs out of enemies to fight.

Saitama destroys his armor easily enough, but Boros gets right back up, unharmed by one punch and unleashing his full power. Only one episode left to see how many more punches Saitama will need to send this jerk packing.

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One Punch Man – 10

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After taking out the “Lizard King”, who she dispatches far easier than one would deal with a hangnail, the tiny, green-haired Terrible Tornado is immediately picked back up by the Hero Association. We get a little whiff of her power, which seems to involve summoning whatever means are necessary to destroy her target: in this case a meteor (ironic considering her dinosauric opponent). Another superpower? Keeping her panties (if she even wears any) from being seen despite the extremely high cut of her dress!

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This week Saitama finally meets Tornado, who doesn’t think much of him, and probably wouldn’t even if she saw him in action. Saitama, despite being a B among S’s, was able to tag along and get involved in this high-level meeting because, well, Genos and Bang let him come, and he had nothing else to do (I guess he watered his cactus well).

The Class-S elites gathered in the war room are quite the collection of characters, including a man in a dog suit and a fat guy who keeps eating throughout the meeting (the background eating sounds were pretty funny throughout all the dramatic dialogue). Apparently, a venerable and 100% accurate fortune teller has recently died, but not before giving one final prophecy, portending “big trouble” in the next six months.

Sure enough, a swarm of tengu descend on Hero Association HQ in City A, but they’re quickly sliced in half…but not by heroes.

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No, they’re killed by even more powerful enemies: aliens from outer space! In a huge, mean-looking mothership that wouldn’t look out of place in Nausicaa. The ship lays waste to City A—a more than 98% loss—but the Class S heroes work together to make sure that’s where the destruction ends. That won’t be easy, as the wounds by the swords of Atomic Samurai and his student on the ugly-looking aliens heal as quickly as they can be made.

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But as the heroes decide how they’re going to deal with the big alien mothership, Saitama, acting alone, burrows out of HQ, leaps up into the ship, and just starts pounding people. It’s his style: getting things done when nobody is looking, despite the close proximity of all those pairs of important, influential eyes.

Then again, the likes of Bang, #3 overall, believes he’ll soon reach the upper crust of Class S. Doing stuff like bringing down an alien mothership and defeating the cyclopic alien boss will certainly help his case. The question is, whether he’ll be able to take any credit, or once again be derided by the public as a hanger-on/fifth wheel/glory hog.

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One Punch Man – 09

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ENTER GENOS. Genos doesn’t mess around this week. He gets right down to the Sea King Clobberin’. And it looks, for a hot moment, like he was sufficient, until the Sea King swoops back into view and clobbers him right back. Genos holds out, buying valuable time for the surely en route-by-now Saitama, but when a little girl cheering him on gets targeted by the King’s acid loogie, he blocks it, at great physical cost.

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All I can say is goddamn, it’s a good thing Genos is a cyborg primarily composed of replaceable artificial parts, becaue he looks near-as-makes-no-difference GONE after that acid’s done eating away at him. For a usually funny show, this is a horrific, visceral image that instills despair in that little girl.

And then, Mumen Rider tosses his bike at the Sea King. That gentle rattle of the King’s body brings the laughter right back. Mumen, unlike Saitama, belongs in Class C, at least as far as strength and ability is concerned. But he has a Class S heart, and that’s what matters as he refuses to back down and even tries to feed (in vain) off of the support of the crowd. Again, while he has no hope of victory, he’s buying time for Saitama.

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ENTER SAITAMA. The man we’ve all been waiting to see saunter up to the Sea King. The King sends Saitama’s head gently, hilariously bobbling with his initial punch, but that’s all he does. Saitama doesn’t want to stand in the rain much longer, so he wants to get this over with his usual way, so he does, blasting a hole through the Sea King so hard, the force of his punch actually blows the rainclouds away, an awesome effect. It’s all over; Perfect Victory to Saitama. The crowd of evacuees vociferously voice their gratitude.

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The next day Saitama and (a fully repaired!) Genos receive fan mail via HA delivery drone (they’re going to be a thing, people!), but the first letter Saitama opens is a violently scrawled accusation that’s he’s a cheat who should burn in hell. So hate mail.  We’re helpfully sent back to the immediate aftermath of his defeat of Sea King. There, we see just how much one or two bad apples spoil the bunch when it comes to skewing the opinion of the whole.

One of the evacuees, whose character design seems to have been painstakingly developed to be as loathsome, adversarial, and (one!-)punchable as possible, brings up the fact that this bald guy isn’t necessarily strong, but the other heroes who fell before him were weak. He goes on to call the entire hero class system into question.

This angers Saitama, but he reacts quite differently than I expected: he embraces his role as the guy who “just” delivered the finishing blow. His self-depricating words are a means of preserving the sacrifice of the heroes before him, and he doubles down on racing in at the last second to steal wins off of them. He’s not about to let other heroes who fought with everything they had be thrown under the bus because of his mis-classification. What was left of Genos at the time manages a grin of appreciation; his master truly is amazing.

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And while Saitama’s public image may not be what he might have wanted going into this whole pro hero thing, the fact is paddling against the flow of public opinion is never really going to be worthwhile as long as he’s Class C. That changes after this fight, as he becomes ranked first in C, with the option to be promoted to B after an exhaustive interview; an option he accepts, and which puts him on Amai Mask’s radar as a potential threat closing fast.

Saitama did get one hastily-scrawled letter expressing genuine thanks for his heroism. Turns out it was from Mumen Rider, who treats him to dinner at a food stand. Unlike Saitama, Mumen may be exactly where he should be—atop Class C—but that doesn’t matter to Saitama.

Mumen gave him a ride when he needed one, stood up to the Demon-class Sea King, and took an epic beating that in hindsight couldn’t have been that bad as he’s out of the hospital and ambulatory not long thereafter. We see mutual respect at that stand. And Mumen’s thanks means more to Saitama than the impersonal acceptance and love of the masses. This could be the start of a beautiful friendship.

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One Punch Man – 08

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Another day, another enemy defeated by Saitama in one punch, almost boring the crowds but helping him rise to Class C Rank 2, almost Class B! Progress. Only the octopus monster he defeated was only the vanguard of a much larger force of seafolk, led by the thoroughly evil-and-damn-proud-of-it Deep Sea King. The King takes out Stinger, then Lightning Max, with ease.

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Aside from a couple of hilarious but all-to-brief scenes of Genos and Saitama drying dishes and running, there’s just not much of the main duo in the picture this week, and while sometimes skipping their action is used for comedic effect, it’s a liability this week. I just didn’t find Stinger, Max, and Puri-Puri-Prisoner all that interesting as they tried and failed to defeat the King.

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Sonic tries to spice things up, and puts up the best fight yet against the King (along with the best combat animation in the episode), but once it starts raining the King gets bigger, stronger, and faster, while Sonic gets tired and retreats to find a weapon. Meanwhile, Amai Mask, the top Class-A hero, is more concerned with his hot new single than hero-duties.

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Mumen Rider is also in this episode, but he’s late to the battle in the cold open, and in transit the rest of the time. Like Saitama and Genos, he doesn’t really do anything. Then the episode ends and I’m left wondering why we were spending so much time watching all the other heroes try in vain to defeat the King, when we all knew it was going to come down to Saitama, Genos, Mumen Rider, or some combination of those three.

One Punch Man just wasn’t its usual sprightly, decisive self, feeling strangely sluggish and tentative throughout its weakest outing to date. At least it provided quite exhaustive setup to the showdown between the Deep Sea King and the three heroes who have yet to face him.

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One Punch Man – 07

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This week’s threat to the annihilation of City Z and its neighbors isn’t a villain or monster, but a meteor. Just…a meteor. Nothing fancy or ironic about it, except that it shifted course to land right in Saitama’s backyard (so to speak). This initially feels like this threat lacks the imagination of previous foes, but it offers the opportunity to see what happens when Saitama saves the city and is actually recognized for it.

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Only Genos and other Class S heroes are summoned to Z in a last-ditch effort, and only three Class S’s actually show up: Bang, Bofoi, and Genos. Third-ranked Fang’s martial arts are of no help; seventh-ranked Bofoi only sends a drone to perform a weapons test. Genos takes Fang’s advice to go all out and not worry about failure or repercussions, but he also comes up short. It falls to Saitama, who shows up randomly and blasts the meteor to bits.

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Now, Saitama has destroyed cities before, most notably in the first episode when the colossus he knocks out falls on one. But now his name is out there as the one who stopped the meteor and saved millions of lives but also the one who devastated City Z. The HA also assumes he had help from the Class S’s, so he only rises within his own Class C, albeit a healthy jump from 342nd to fifth.

Rankings aside, when heroes near and far hear of a Class C barging into a Class S matter, they’re understandably pissed, and suspect foul play. Enter the Tank Top Brothers, Tiger and Black Hole. Rather than challenge him to a fight, they start yelling abou how Saitama is responsible for all the destruction around them, gathering a crowd that turns against Saitama and starts to chant “give it up”.

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The true test of Saitama’s greatness as a hero is not in his victories over impossible foes like the meteor. Rather, it is in his ability to withstand the indignity of not only hardly ever being recognized for his efforts, but on the contrary, blamed for secondary issues, when if it weren’t for him, every man, woman, child, and building in City Z would have been toast.

Bang witnesses the Brothers turning the crowd against Saitama, but does not interfere, knowing sometimes being the bad guy in spite of being the good guy is part of the job. But the Bros’ scheme backfires when they try to put their hands on Saitama, and they very publicly show how much weaker they are.

Saitama uses the opportunity to tell the stunned crowd he’s a hero because he wants to be one, not for admiration. If they have a problem, they can either say it to his face or go to hell. It’s the first real case of Saitama, who has the clear moral high ground, addressing a good-size crowd of people directly. He probably swayed few minds, but perhaps being known and despised is preferable to not being known at all.

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One Punch Man – 06

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I’m not so sure this Hero registration was such a good idea for Saitama. After all, none of his amazing deeds have gone noticed prior to registering, and no matter how phenomenally powerful he is, he seems doomed to never be recognized for it, whether it’s because witnesses are hardly ever around when he performs his feats, or other, more famous heroes hog all the notoriety.

When Genos informs him he must bag a bad guy within a week or lose his registration, Saitama learns just how hard it is to find a low-level monster or criminal to apprehend or punish when he actually wants to find one. Luckily, he bumps into Sonic on the streets, and Sonic is so bent on fighting him he “pretends” to be a villain for Saitama to nab, which actually just means blowing a lot of stuff up and putting people in danger.

Still, Saitama has to thank Sonic for showing up, because otherwise his career as a pro hero would be over before it ever got started.

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As a bored Class-S hero Tornado (a rare female character on OPM) complains to the HA administration about getting more tasty work (a lot of the work suited to S’s Saitama already did without fanfare), news of…something bad going on in the abandoned area of City Z prompts the HA to send two Class-A’s to investigate.

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Rank 29 Golden Ball and Rank 33 Spring Mustachio saunter in, weary of the widespread destruction and lack of people in the zone. They end up confronting a vicious seaweed monster who also heard rumors about things going down in the area, including a congregation of monsters like himself, but instead decides to kill time by wasting both of the Class-A’s, clearly establishing how strong he is.

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There’s something familiar about this area: it’s Saitama’s neighborhood. Ever since all those battles in previous episodes, everyone else who lived there moved out. He and Genos are all that is left, which makes the fact Genos insists on living with him in his cramped apartment all the more ridiculous. As for the seaweed monster, he not unreasonably mistakes Saitama for just a regular schlub and prepares to kill him, but rather than witness what happens next, we go straight to the end: Saitama boiling kanbu leaves from the slain monster for broth. Waste not, want not, eh?

Just as we didn’t see what Saitama did, no one else did, so he gets no credit for easily defeating down a monster that ate two Top-35s for breakfast. Instead, he rises from 388th to 342nd for apprehending Sonic, for which there were witnesses. And he gets to start the drudgery all over again, going from crim to crim in a mad dash to keep his license. There’s no justice in this world…for Saitama, that is!

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Instead, only the collateral damage from his battles is noticed by the HA, who sends more heroes to City Z’s abandoned area on high alert for “something big” to go down. But there isn’t anything to be on high alert for. It’s all Saitama, taking care of business. Saitama just operates too far outside the boundaries of the system to ever find success within it. He’s too fast; too strong; too good at his job.

At least with more eyes on his location, the possibility increases that a hero somewhere, someday (who isn’t Genos) will witness him doing something great and relay it to the HA so he can finally get his proper due. It could happen.

…But it probably won’t!

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One Punch Man – 05

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No bad guys to fight this week; just a Hero Association registration exam to complete. Saitama’s peers snicker at him right up until he demolishes all of the records during his fitness testing. Watching Saitama snap from dopey blank look to serious glare is always a delight, and the way he took those tests around the corner and had his way with them made for some hilarious images, particularly the vertical jump. Why whack-a-mole?

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Unfortunately, there’s a written test too, and Saitama doesn’t do to well on that. Genos gets a 50/50 in both tests, and assumes from the top of the letter in Saitama’s packet that he’ll be joining him in the rarefied Class-S, but it’s just a lowly Class-C. His subsequent analysis of the letter only gets Saitama madder.

Meanwhile, Genos’ special rookie exception attracts the attentino of a blue-haired fellow hero. Saitama and Genos meet the goofy Class-A hero Snek (not “Snake!”), but Saitama couldn’t care less what the man has to say, preferring to see how big a bubble he can blow with his gum (another riotously funny image).

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Now that he’s Class-S, Genos wants to try his hand at Saitama once more, to see how far he has to go to reach his master’s level. In a vast, abandoned empty space, the two go to town, with Genos unleashing his entire arsenal at Saitama without managing to touch a hair on his–I-I mean, touch his head.

Genos insists Saitama stop fooling around and fight him seriously, but Saitama stops an inch short of his face on a “serious” punch, his trademark One Punch, and then suggests they go to lunch. Genos, suddenly a little paler than a moment ago, saw the murderous intent in that punch, and knows what would have happened if it had landed.

It’s a frustrating exchange for Genos, who can’t see a scenario in which he’d ever come close to Saitama’s power. But unlike Saitama himself, he does want to figure out the secret of that power (stubbornly refusing to believe it was just moderately strenuous training). But Genos does end up beating Saitama…in a giant udon bucket eating contest.

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Then the blue-haired hero, Amai Mask, finally tracks Genos down and talks to him. Being at the top of Class-A, Genos shot one spot above Amai, and he seems a little miffed by that. Still, it’s only a friendly-ish welcome chat, and Amai is soon off to his penthouse. But the power of his celebrity leaves a lasting impression on the other patrons of the restaurant, and just by being seen with Amai, Genos gets the attention and admiration of everyone, including cute girls.

So both Genos and Saitama were frustrated this week. Genos with the seemingly unclimbable heights to approach his master’s strength; Saitama with being underrated and undervalued by the HA, as well as by Genos deciding to move in with him. Once Saitama gets jobs and completes them quickly and forcefully, I wonder if he’ll actually rise in HA, or continually fall victim to technicalities.

Indeed, after failing to secure a salaryman job, Saitama is now entering employment under a large corporation. Now that being a hero is a job and not just something he does for fun, will he feel even more stifled and unfulfilled, or will he become a celebrity and get fulfillment through the love of his fans? We shall see.

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One Punch Man – 04

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This action-packed, side-splitting OPM comments on the severe wealth gap, the rise of individuals with no motivation to work, the concept of what I’ll call “power relativity”, and the necessity of jumping through bureaucratic hoops in order to receive due recognition for one’s heroic efforts. Also, a bunch of people get beheaded and someone gets punched in the Gentleman’s Vegetables.

Saitama catchphrase is “I’m just a guy who’s a hero for fun.” For fun, not for fame. So why is Saitama so hurt that no one knows who he is? Well, for one thing, when an army of stolen battle suit-wearing baldies start tearing down buildings (the first one by accident) and the news warns the public to look out for bald people, then it becomes a problem!

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That army calls themselves the Paradisers, they’re led by a giant fellow Hammerhead, and they all share a kind of lazy Robin-Hood philosophy of taking from the rich and giving to, well, not just the poor; the poor who don’t feel like working.

Their chief target is the richest man in town, Zeniru, who resides in a skyscraper topped with a golden turd. Unfortunately for the Paradisers, Zeniru has a cocky, smirking ninja named Sonic under his employ.

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Battle suits or no, the Paradisers are lower on the food chain than Sonic, who has no trouble lopping the heads off of all of Hammerhead’s comrades, before dodging all of Hammy’s rock and tree-based attacks and throwing a kunai in the back of his head. While

Sonic calls his boss to report his success, Hammy disappears; turns out he has a really really thick skull. And that darned kunai stays lodged in the back that skull for the rest of the episode!

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This is not Hammerhead’s day, because he almost immediately comes afoul of Saitama, who is rather pissed off that his “look” has been stolen. Hammy powers up his suit and starts throwing dual paddlewheel attacks, but obviously nothing works against the OPM.

Here’s the thing: Hammy reminds Saitama enough about his past self that he goes easy on him, which means destroying his battle suit with a glancing blow and letting him escape without clothes or his pride, but with his life.

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Then Saitama encounters Sonic, who is stronger than Hammerhead, and believes himself the fastest, strongest sonofabitch around who has trained in ninjutsu his entire life…he’s just not as fast or strong as OPM.

Saitama doesn’t really have to exert any effort to neutralize Sonic, and he only neutralizes him accidentally, when Sonic’s junk comes down on his fist (the slow motion shot is priceless). Frankly, Sonic got off easy, as Saitama didn’t put anything into that fist. Yet he considers this encounter a motivator to train harder so that next time they meet, he’ll beat him.

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That brings us to Saitama having tea at his place with a recently-repaired Genos, where Saitama expresses his frustration that even after three years of saving various cities from evil villains, no one in either the hero community or the general public know who he is. He doesn’t have a fan club of well-dressed blushing maidens, either.

So Genos brings up Hero Registration, something Saitama didn’t know was a thing, but which he sees as his ticket to recognition. Going online, filling out forms, and showing up to morning exams: it’s the life of a professional, officially recognized hero. Doesn’t sound very fun though, does it?

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One Punch Man – 03

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As episode three plunges into a detailed backstory for Professor Genus of the House of Evolution, I was wondering “Hey, what’s with all the lame long-winded narration?”—only for Saitama to interrupt the narrator (the cyborg gorilla) and state the exact same thing, followed by Genos telling the gorilla to keep it to “20 words or less.” Nicely played, OPM—I learned about Genus and laughed.

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Anywho, as there’s a big sale at the supermarket tomorrow, Saitama wants to take care of Genus and the HoE ASAP, so he and Genos race to the site, throwing Genus and his many clones into a panic. They have every reason to be concerned, as when they arrive at the HoE’s front door, Genos incinerates the entire above-ground structure, along with the mountain it’s attached to, as a time-saving measure for his sale-hungry boss. Still, Saitama is a bit miffed; it’s not nice to not at least hear the villain out!

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Well below ground, Genus is still kicking, and unleashes his trump card, a highly violent, psychopathic superhuman experimentation gone wrong, Carnage Kabuto. Still, he’s the strongest weapon Genus has, and thus his best bet against the intruders. That strength is demonstrated when CK turns Genos into, as Saitama calls it, “modern art.” But as usual, Saitama doesn’t panic, or even flinch at the sight of his suddenly abstracted apprentice.

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Wanting more room to play, CK invites Saitama to a colossal white training room, a perfect pure, empty canvas against which to make marvelous artwork with their fists. But eager to prove himself, Genos rushes in first, blasting Kabuto with everything he’s got…and getting nothing but a cracked-up face and frightening afro for his trouble. Yet when Genos is out for the count and CK turns on Saitama, he squares up a devastating punch and…scurries into the corner like a frightened bug (indeed, his body resembles a Hercules Beetle).

Why? Well, Genus didn’t just make CK strong, but intelligent as well, and some instinct within him is shouting stay away from Saitama, which is actually a very good idea. It also makes CK ask how he got so damn strong, a question both Genos and Professor Genus also want to know. But they all come away deeply unsatified, since all Saitama can tell them is what he did: undergo a rigorous but not altogether ridiculous training regimen for three years, losing his hair in the process.

I like how the art style becomes more dramatic and intense as he talks not of some kind of super drug or divine encounter, but mere sit-ups, push-ups, squats, runs, and going without mod cons.

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Now not so sure he trusts his instincts, CK goes into “Carnage” mode, powering up into a grotesque, rippling purple and green hulk, brimming with confidence. But it’s CK’s big boasting mouth that gets him in fatal trouble. He says he’ll be in carnage mode for a whole week, and won’t stop his murderous rampage until next Saturday. Saitama takes that to mean today is Saturday, the day of the sale, and he’s missing it!

What’s wonderful about this revelation is how much it’s built up as some kind of fatal mistake Saitama made that relates to his powerful opponent in some way. And CK in Carnage Mode certainly looks like someone who might be able to take a punch. But no, he’s taken out in one punch just like all the others; a punch Saitama really puts his heart into, since he’s so frustrated about missing the sale, though Genos later tells him if they hurry back home they can still make it.

With CK’s demise, decades of Genus’ research goes up in smoke, prompting the professor to consider ending his work on evolution and instead start a personal training regimen. Great stuff.

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