Re:Creators – 12

For an episode that purports to have new urgency by doing without the usual OP, this was a jet-cooling return to the less-than-stellar form of some of Re:Creators’s earlier episodes, in which far more is told than seen, things we already basically known are repeated to us so the characters can catch up (almost never a good look), and stakes and details are painstakingly set for a pivotal battle…later.

First off, Souta completes his confession, which was a little puzzling to me, because we, the audience, learned nothing new about what happened to Shimazaki, unlike last week. We knew he chose not to do anything to help her, and that eventually led to her offing herself, and that he ran away and tried to forget about her.

There’s at least a little bit that’s new as we get more interactions between Alice and her creator, whom she’s even more disappointed in after watching Selestia’s creator demonstrate his love for his creation by quickly revising her in the battle. She wants the same thing for herself, so she can save the world, but her creator says it’s up to her.

As he dangles from her flying horse high over the forest, she gets him to admit an embarrassing truth: he actually does love his creation, doesn’t want it to be cancelled, and believes it’s a world that’s worth Febby sacrificing her blood to protect.

She releases him and tells him to draw what he wants for the time being. The bond they’ve forged may make it difficult for him to join the other creators, so perhaps she succeeded in taking a potential weapon against Altair off the board.

Speaking of that weapon, the static group in the boring beige conference room has a nice long chat about Altair’s power and myriad, constantly-multiplying special powers, thanks to fandom. Clearly many a consumer felt a connection to Altair’s aesthetic and background, and she’s all too happy to draw power from people living in the very world she intends to overturn.

There’s great discussion of some clever concepts, including using the resources and reach of the (dubiously reliable) government to build up their own levels and abilities, as well as construct a kind of “birdcage” in the story world with which to capture Altair.

To maximize their power and have any chance against her, they have to create a gripping narrative that will capture and, more importantly, hold the interest and stir passion in their audience. They have to save the world with a story.

Altair may be singleminded but she’s no fool, and wouldn’t be surprised to learn that there’s a plot afoot to stop her using the same means from which she draws power. But she’s confident she still has the upper hand in the situation (no doubt fueled by the deep-seated despair that brought her into existance in the first place).

She also has a new member of the team to replace the KO’d Mamika: Celestia’s partner, whom I highly doubt Celestia will want to fight. With his arrival, and the popping up of two or three more creations she hopes to get to first, Altair likes her odds in the battle that’s coming.

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Mahou Shoujo Ikusei Keikaku – 03

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Once Sister Nana and Winterprison find a recording of Fav telling Cranberry retired Magical Girls die in real life as well, it isn’t long before they make the connection to the sudden real-world death of Sanjou Nemu, and start to worry about their own lives. It’s no longer a fun game. The lives they have as magical girls are the only lives they’ve got..and they’ll have to fight for them.

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We spend a fair amount of time with Ruler’s gang: twins Yuna and Mina, the doglike Tama, and the quiet but equally loyal Swim Swim. Ruler keeps emotional distance from her “subjects” by calling them idiots and useless, but she clearly cares about them and has taken it upon herself to make sure no one drops out.

Yuna and Mina initially try to depose Snow White with a PV, and get close, finishing second in popularity polls. But once the truth of their plight is out, that petty jealousy is twisted into a competition for their very lives.

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Koyuki reacts to the news exactly how you’d expect someone with as much purity and empathy as she has: lamenting her situation and even feeling guilty about always taking the top spot.

Souta tells her it’s good and right to feel that way, but for now all they can do is keep surviving for the day they can perhaps find a hole in Fav’s oppressive “that’s the way it is” system. I doubt that will actually happen before most of the girls die, but still! Until then, Souta vows to be Koyuki’s sword.

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She’ll need it. Ruler wastes no time plotting to exploit the “update” to the game that allows girls to exchange candies. She believes it’s a move by the game’s admins to egg the girls on into taking candies from one another, now that they’re exchangeable. And there’s no more tempting target than Snow White, sitting on hundreds if not thousands of candies, and with no personal desire to hurt her fellow magical girls.

Ruler doesn’t plan to eventually take all of Snow White’s candy. As far as she’s concerned, it’s written in stone that Snow White will die, tonight. She is not messing around, and while her subjects aren’t the most reliable, they are still magical girls with unique powers.

Whether Koyuki survives depends on how capable Souta is of protecting her, as well as how far she’s willing to forsake her cherished ideals of purity, righteousness, and beauty. Because shit’s about to get ugly fast.

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One Punch Man – 12 (Fin)

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With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

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Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

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But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

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After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

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Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

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One Punch Man – 11

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I’d call this episode a non-stop action thrill ride, but to its credit, it’s not exactly non-stop. Sure, millions of lives hang in the balance as the Class S heroes fight the alien invaders, but there’s a lovely nonchalance about how they’re fighting, almost like another day at the office, while the ship up above also offers moments of workplace comedy and the inefficiencies of bureaucracy, even on a space pirate ship.

Saitama is laying absolute waste to the ship, but the alien leader’s lieutenants are either off doing their own stuff, hiding out on the bridge, or already dead. That leader, the one-eyed Lord Boros, seems unconcerned with the damage to his ship; instead, he seems to want to meet with the one doing the damage.

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But he doesn’t make it easy. Saitama loses his way, then ends up on the bridge by not falling for the oldest trick in the book (being told to go right when he should go left). Then the blue octopus-like lieutenant shows off his elaborate destructive powers, but is really just tossing lots of rocks at Saitama, who dodges everything, then splits the guy’s head in two with just one well-struck stone.

Down on the surface, the heroes eventually figure out they need to destroy the cores of their foe to prevent him from regenerating. Before they do, a lower-class hero laments that as Class S heroes they’re very stuck in their ways and not prone to listening to their inferiors, even if their ways are futile and listening could get them somewhere.

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When the progress bar on the artillery department tech’s computer finally fills up, the ship prepares to unleash another barrage of shells on the surface, killing all the heroes below, but Tornado arrives just in time and shows just how useful she is to have around by stopping the falling shells, then turning them around and launching them at the ship.

Saitama doesn’t see the effects of that damage, as he’s deep in the core of the ship, having finally found the Guy In Charge, Boros, who tells Saitama here there to fulfill the prophecy of a warrior who is his match in a fight, thus curing him of his existential ennui.

We’ve seen how similar Saitama and Mumen Rider are, but Boros could be an example of what happens when someone with Saitama’s level of ability (or something close to it)  uses his power for so long he runs out of enemies to fight.

Saitama destroys his armor easily enough, but Boros gets right back up, unharmed by one punch and unleashing his full power. Only one episode left to see how many more punches Saitama will need to send this jerk packing.

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One Punch Man – 10

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After taking out the “Lizard King”, who she dispatches far easier than one would deal with a hangnail, the tiny, green-haired Terrible Tornado is immediately picked back up by the Hero Association. We get a little whiff of her power, which seems to involve summoning whatever means are necessary to destroy her target: in this case a meteor (ironic considering her dinosauric opponent). Another superpower? Keeping her panties (if she even wears any) from being seen despite the extremely high cut of her dress!

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This week Saitama finally meets Tornado, who doesn’t think much of him, and probably wouldn’t even if she saw him in action. Saitama, despite being a B among S’s, was able to tag along and get involved in this high-level meeting because, well, Genos and Bang let him come, and he had nothing else to do (I guess he watered his cactus well).

The Class-S elites gathered in the war room are quite the collection of characters, including a man in a dog suit and a fat guy who keeps eating throughout the meeting (the background eating sounds were pretty funny throughout all the dramatic dialogue). Apparently, a venerable and 100% accurate fortune teller has recently died, but not before giving one final prophecy, portending “big trouble” in the next six months.

Sure enough, a swarm of tengu descend on Hero Association HQ in City A, but they’re quickly sliced in half…but not by heroes.

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No, they’re killed by even more powerful enemies: aliens from outer space! In a huge, mean-looking mothership that wouldn’t look out of place in Nausicaa. The ship lays waste to City A—a more than 98% loss—but the Class S heroes work together to make sure that’s where the destruction ends. That won’t be easy, as the wounds by the swords of Atomic Samurai and his student on the ugly-looking aliens heal as quickly as they can be made.

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But as the heroes decide how they’re going to deal with the big alien mothership, Saitama, acting alone, burrows out of HQ, leaps up into the ship, and just starts pounding people. It’s his style: getting things done when nobody is looking, despite the close proximity of all those pairs of important, influential eyes.

Then again, the likes of Bang, #3 overall, believes he’ll soon reach the upper crust of Class S. Doing stuff like bringing down an alien mothership and defeating the cyclopic alien boss will certainly help his case. The question is, whether he’ll be able to take any credit, or once again be derided by the public as a hanger-on/fifth wheel/glory hog.

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One Punch Man – 09

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ENTER GENOS. Genos doesn’t mess around this week. He gets right down to the Sea King Clobberin’. And it looks, for a hot moment, like he was sufficient, until the Sea King swoops back into view and clobbers him right back. Genos holds out, buying valuable time for the surely en route-by-now Saitama, but when a little girl cheering him on gets targeted by the King’s acid loogie, he blocks it, at great physical cost.

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All I can say is goddamn, it’s a good thing Genos is a cyborg primarily composed of replaceable artificial parts, becaue he looks near-as-makes-no-difference GONE after that acid’s done eating away at him. For a usually funny show, this is a horrific, visceral image that instills despair in that little girl.

And then, Mumen Rider tosses his bike at the Sea King. That gentle rattle of the King’s body brings the laughter right back. Mumen, unlike Saitama, belongs in Class C, at least as far as strength and ability is concerned. But he has a Class S heart, and that’s what matters as he refuses to back down and even tries to feed (in vain) off of the support of the crowd. Again, while he has no hope of victory, he’s buying time for Saitama.

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ENTER SAITAMA. The man we’ve all been waiting to see saunter up to the Sea King. The King sends Saitama’s head gently, hilariously bobbling with his initial punch, but that’s all he does. Saitama doesn’t want to stand in the rain much longer, so he wants to get this over with his usual way, so he does, blasting a hole through the Sea King so hard, the force of his punch actually blows the rainclouds away, an awesome effect. It’s all over; Perfect Victory to Saitama. The crowd of evacuees vociferously voice their gratitude.

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The next day Saitama and (a fully repaired!) Genos receive fan mail via HA delivery drone (they’re going to be a thing, people!), but the first letter Saitama opens is a violently scrawled accusation that’s he’s a cheat who should burn in hell. So hate mail.  We’re helpfully sent back to the immediate aftermath of his defeat of Sea King. There, we see just how much one or two bad apples spoil the bunch when it comes to skewing the opinion of the whole.

One of the evacuees, whose character design seems to have been painstakingly developed to be as loathsome, adversarial, and (one!-)punchable as possible, brings up the fact that this bald guy isn’t necessarily strong, but the other heroes who fell before him were weak. He goes on to call the entire hero class system into question.

This angers Saitama, but he reacts quite differently than I expected: he embraces his role as the guy who “just” delivered the finishing blow. His self-depricating words are a means of preserving the sacrifice of the heroes before him, and he doubles down on racing in at the last second to steal wins off of them. He’s not about to let other heroes who fought with everything they had be thrown under the bus because of his mis-classification. What was left of Genos at the time manages a grin of appreciation; his master truly is amazing.

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And while Saitama’s public image may not be what he might have wanted going into this whole pro hero thing, the fact is paddling against the flow of public opinion is never really going to be worthwhile as long as he’s Class C. That changes after this fight, as he becomes ranked first in C, with the option to be promoted to B after an exhaustive interview; an option he accepts, and which puts him on Amai Mask’s radar as a potential threat closing fast.

Saitama did get one hastily-scrawled letter expressing genuine thanks for his heroism. Turns out it was from Mumen Rider, who treats him to dinner at a food stand. Unlike Saitama, Mumen may be exactly where he should be—atop Class C—but that doesn’t matter to Saitama.

Mumen gave him a ride when he needed one, stood up to the Demon-class Sea King, and took an epic beating that in hindsight couldn’t have been that bad as he’s out of the hospital and ambulatory not long thereafter. We see mutual respect at that stand. And Mumen’s thanks means more to Saitama than the impersonal acceptance and love of the masses. This could be the start of a beautiful friendship.

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One Punch Man – 08

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Another day, another enemy defeated by Saitama in one punch, almost boring the crowds but helping him rise to Class C Rank 2, almost Class B! Progress. Only the octopus monster he defeated was only the vanguard of a much larger force of seafolk, led by the thoroughly evil-and-damn-proud-of-it Deep Sea King. The King takes out Stinger, then Lightning Max, with ease.

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Aside from a couple of hilarious but all-to-brief scenes of Genos and Saitama drying dishes and running, there’s just not much of the main duo in the picture this week, and while sometimes skipping their action is used for comedic effect, it’s a liability this week. I just didn’t find Stinger, Max, and Puri-Puri-Prisoner all that interesting as they tried and failed to defeat the King.

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Sonic tries to spice things up, and puts up the best fight yet against the King (along with the best combat animation in the episode), but once it starts raining the King gets bigger, stronger, and faster, while Sonic gets tired and retreats to find a weapon. Meanwhile, Amai Mask, the top Class-A hero, is more concerned with his hot new single than hero-duties.

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Mumen Rider is also in this episode, but he’s late to the battle in the cold open, and in transit the rest of the time. Like Saitama and Genos, he doesn’t really do anything. Then the episode ends and I’m left wondering why we were spending so much time watching all the other heroes try in vain to defeat the King, when we all knew it was going to come down to Saitama, Genos, Mumen Rider, or some combination of those three.

One Punch Man just wasn’t its usual sprightly, decisive self, feeling strangely sluggish and tentative throughout its weakest outing to date. At least it provided quite exhaustive setup to the showdown between the Deep Sea King and the three heroes who have yet to face him.

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One Punch Man – 07

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This week’s threat to the annihilation of City Z and its neighbors isn’t a villain or monster, but a meteor. Just…a meteor. Nothing fancy or ironic about it, except that it shifted course to land right in Saitama’s backyard (so to speak). This initially feels like this threat lacks the imagination of previous foes, but it offers the opportunity to see what happens when Saitama saves the city and is actually recognized for it.

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Only Genos and other Class S heroes are summoned to Z in a last-ditch effort, and only three Class S’s actually show up: Bang, Bofoi, and Genos. Third-ranked Fang’s martial arts are of no help; seventh-ranked Bofoi only sends a drone to perform a weapons test. Genos takes Fang’s advice to go all out and not worry about failure or repercussions, but he also comes up short. It falls to Saitama, who shows up randomly and blasts the meteor to bits.

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Now, Saitama has destroyed cities before, most notably in the first episode when the colossus he knocks out falls on one. But now his name is out there as the one who stopped the meteor and saved millions of lives but also the one who devastated City Z. The HA also assumes he had help from the Class S’s, so he only rises within his own Class C, albeit a healthy jump from 342nd to fifth.

Rankings aside, when heroes near and far hear of a Class C barging into a Class S matter, they’re understandably pissed, and suspect foul play. Enter the Tank Top Brothers, Tiger and Black Hole. Rather than challenge him to a fight, they start yelling abou how Saitama is responsible for all the destruction around them, gathering a crowd that turns against Saitama and starts to chant “give it up”.

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The true test of Saitama’s greatness as a hero is not in his victories over impossible foes like the meteor. Rather, it is in his ability to withstand the indignity of not only hardly ever being recognized for his efforts, but on the contrary, blamed for secondary issues, when if it weren’t for him, every man, woman, child, and building in City Z would have been toast.

Bang witnesses the Brothers turning the crowd against Saitama, but does not interfere, knowing sometimes being the bad guy in spite of being the good guy is part of the job. But the Bros’ scheme backfires when they try to put their hands on Saitama, and they very publicly show how much weaker they are.

Saitama uses the opportunity to tell the stunned crowd he’s a hero because he wants to be one, not for admiration. If they have a problem, they can either say it to his face or go to hell. It’s the first real case of Saitama, who has the clear moral high ground, addressing a good-size crowd of people directly. He probably swayed few minds, but perhaps being known and despised is preferable to not being known at all.

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One Punch Man – 06

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I’m not so sure this Hero registration was such a good idea for Saitama. After all, none of his amazing deeds have gone noticed prior to registering, and no matter how phenomenally powerful he is, he seems doomed to never be recognized for it, whether it’s because witnesses are hardly ever around when he performs his feats, or other, more famous heroes hog all the notoriety.

When Genos informs him he must bag a bad guy within a week or lose his registration, Saitama learns just how hard it is to find a low-level monster or criminal to apprehend or punish when he actually wants to find one. Luckily, he bumps into Sonic on the streets, and Sonic is so bent on fighting him he “pretends” to be a villain for Saitama to nab, which actually just means blowing a lot of stuff up and putting people in danger.

Still, Saitama has to thank Sonic for showing up, because otherwise his career as a pro hero would be over before it ever got started.

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As a bored Class-S hero Tornado (a rare female character on OPM) complains to the HA administration about getting more tasty work (a lot of the work suited to S’s Saitama already did without fanfare), news of…something bad going on in the abandoned area of City Z prompts the HA to send two Class-A’s to investigate.

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Rank 29 Golden Ball and Rank 33 Spring Mustachio saunter in, weary of the widespread destruction and lack of people in the zone. They end up confronting a vicious seaweed monster who also heard rumors about things going down in the area, including a congregation of monsters like himself, but instead decides to kill time by wasting both of the Class-A’s, clearly establishing how strong he is.

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There’s something familiar about this area: it’s Saitama’s neighborhood. Ever since all those battles in previous episodes, everyone else who lived there moved out. He and Genos are all that is left, which makes the fact Genos insists on living with him in his cramped apartment all the more ridiculous. As for the seaweed monster, he not unreasonably mistakes Saitama for just a regular schlub and prepares to kill him, but rather than witness what happens next, we go straight to the end: Saitama boiling kanbu leaves from the slain monster for broth. Waste not, want not, eh?

Just as we didn’t see what Saitama did, no one else did, so he gets no credit for easily defeating down a monster that ate two Top-35s for breakfast. Instead, he rises from 388th to 342nd for apprehending Sonic, for which there were witnesses. And he gets to start the drudgery all over again, going from crim to crim in a mad dash to keep his license. There’s no justice in this world…for Saitama, that is!

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Instead, only the collateral damage from his battles is noticed by the HA, who sends more heroes to City Z’s abandoned area on high alert for “something big” to go down. But there isn’t anything to be on high alert for. It’s all Saitama, taking care of business. Saitama just operates too far outside the boundaries of the system to ever find success within it. He’s too fast; too strong; too good at his job.

At least with more eyes on his location, the possibility increases that a hero somewhere, someday (who isn’t Genos) will witness him doing something great and relay it to the HA so he can finally get his proper due. It could happen.

…But it probably won’t!

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One Punch Man – 05

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No bad guys to fight this week; just a Hero Association registration exam to complete. Saitama’s peers snicker at him right up until he demolishes all of the records during his fitness testing. Watching Saitama snap from dopey blank look to serious glare is always a delight, and the way he took those tests around the corner and had his way with them made for some hilarious images, particularly the vertical jump. Why whack-a-mole?

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Unfortunately, there’s a written test too, and Saitama doesn’t do to well on that. Genos gets a 50/50 in both tests, and assumes from the top of the letter in Saitama’s packet that he’ll be joining him in the rarefied Class-S, but it’s just a lowly Class-C. His subsequent analysis of the letter only gets Saitama madder.

Meanwhile, Genos’ special rookie exception attracts the attentino of a blue-haired fellow hero. Saitama and Genos meet the goofy Class-A hero Snek (not “Snake!”), but Saitama couldn’t care less what the man has to say, preferring to see how big a bubble he can blow with his gum (another riotously funny image).

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Now that he’s Class-S, Genos wants to try his hand at Saitama once more, to see how far he has to go to reach his master’s level. In a vast, abandoned empty space, the two go to town, with Genos unleashing his entire arsenal at Saitama without managing to touch a hair on his–I-I mean, touch his head.

Genos insists Saitama stop fooling around and fight him seriously, but Saitama stops an inch short of his face on a “serious” punch, his trademark One Punch, and then suggests they go to lunch. Genos, suddenly a little paler than a moment ago, saw the murderous intent in that punch, and knows what would have happened if it had landed.

It’s a frustrating exchange for Genos, who can’t see a scenario in which he’d ever come close to Saitama’s power. But unlike Saitama himself, he does want to figure out the secret of that power (stubbornly refusing to believe it was just moderately strenuous training). But Genos does end up beating Saitama…in a giant udon bucket eating contest.

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Then the blue-haired hero, Amai Mask, finally tracks Genos down and talks to him. Being at the top of Class-A, Genos shot one spot above Amai, and he seems a little miffed by that. Still, it’s only a friendly-ish welcome chat, and Amai is soon off to his penthouse. But the power of his celebrity leaves a lasting impression on the other patrons of the restaurant, and just by being seen with Amai, Genos gets the attention and admiration of everyone, including cute girls.

So both Genos and Saitama were frustrated this week. Genos with the seemingly unclimbable heights to approach his master’s strength; Saitama with being underrated and undervalued by the HA, as well as by Genos deciding to move in with him. Once Saitama gets jobs and completes them quickly and forcefully, I wonder if he’ll actually rise in HA, or continually fall victim to technicalities.

Indeed, after failing to secure a salaryman job, Saitama is now entering employment under a large corporation. Now that being a hero is a job and not just something he does for fun, will he feel even more stifled and unfulfilled, or will he become a celebrity and get fulfillment through the love of his fans? We shall see.

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Sore ga Seiyuu! – 11

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The “most helpful” short review of SgS on MAL describes the show to a T, portraying working life reality without resorting to tropes, with adorable characters with regular human flaws and worries, and situations relatable to viewers of all professions despite the unique seiyu milieu. An apt description of a show that’s remained on my Summer watchlist due to its uniqueness, honesty, and heart.

This week, Futaba neither wants to be left behind nor hold her unit-mates back, so when she gets a “program reg”, a semi-steady bit role in a new anime, she tries her hardest…and ends up trying a little too hard for her precious voice. She’s not the only one who tried to hard, and she isn’t the last in this episode about a very important part of a Seiyu’s job and life: self care.

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Shiraishi Ryoko (whom I know best as the lovely Himeko in SKET Dance) gives Hocchan a run for her money as the best cameo on the show to date, because the episode positions her both as another seasoned veteran for Futaba to look up to (and Futaba is struck by her beauty, vocal versatility, and preparation) and as a voice of earnest caution against working to hard at the cost of one’s health.

All jazzed up about her boisterous young boy voice role, Futaba strains her voice, and all the seiyus around her suggest various remedies. Shiraishi gives her honey herb cough drops, but to no avail; the next day Futaba comes down with a cold. Thanks to her manager’s wrangling, she’s still able to record her lines, but must do so separately, losing precious hours amongst her peers in the studio.

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She comes back, none the worse for wear, and Shiraishi is there to offer more support, and life advice I presume comes straight from the real Shiraishi’s life. She thinks she was about Futaba’s age when she hurt her throat, but it wasn’t a cold, it was vocal cord nodules, the result of being so excited and busy with her voice work she never gave her throat a chance to rest and heal. As a result, she needed surgery, which no other seiyu she knew had ever undergone.

She was thus understandably worried about the operation, but she had no choice: for Shirashi, then and now, being a seiyu was her life. There was nothing else she wanted to do, and her talent and popularity proved it was the right path. She might’ve over-scared Futaba a bit, but the lesson remains: don’t get too caught up and push too hard too fast. Futaba also wants to life a seiyu’s life, so she has to take care of her voice. That means going at her own pace, even if that pace is slower than Ichigo’s and Rin’s.

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The episode’s second half chronicles Earphones’ preparation for their first real concert, a two-hour affair at a 500-seat venue. Only problem is, after one week they’ve only sold twelve tickets, and they only have three songs to their name. So in addition to stepping up their marketing and promotion for the concert in a big way, the unit also has to learn a bunch of cover songs to fill the time.

Ichigo commits to writing up the choreography for those songs, and becomes an idol possessed of a fire that makes Futaba and Rin tremble. After days of hard dancing, Ichigo and Futaba are a lot sorer than Rin, owing to being older…yet still young, they protest!

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They make a promotional push by pounding the pavement and distributing flyers at the popular Anitumn Festival (well, outside the festival, anyway) and before long, their venue is around halfway sold out, a great improvement from twelve takers. With Futaba’s newfound devotion to going at her own pace, she remains positive while working to master Ichigo’s dance moves.

Everything is coming together, and the group is in the highest of spirits, which bodes well for the success of the concert, as they’ll be wearing their hearts on their sleeve up on that stage before however many hundreds of people attend. But then Ichigo injures her ankle tripping on a bottle of water. Oh mannn….

Just like that, Earphone’s concert is in serious jeopardy, demonstrating that whatever your profession, even if you do take care of yourself, shit still happens; shit you can’t predict or prepare for. Here’s hoping it’s not a bad sprain, and if it is, the unit doesn’t let the setback douse their spirits.

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Sore ga Seiyuu! – 10

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As the OP states, even though Kohana Rin is only fifteen, she’s been working for ten years. As such, she’s by definition not your ordinary, run-of-the-mill fifteen-year-old junior high schooler. She’s a special case, which is why her counselor counsels her to seek education at a high school better suited for special cases such as hers, in which she can take acting classes and her work-related absences can be worked around.

The whole reason Rin’s been working so long (in addition to being talented) is that she used to be so painfully shy, so her parents put her in a theater trope. Since then, she’s simply gone with the flow, but it isn’t until now, when she’s now faced with going to a different school than her oldest and best friend, the heart-eyed Sayo, that she starts to doubt whether she even should be a seiyu.

The episode makes it a point to show that unlike Futaba and Ichigo, her present situation didn’t come about as a result of a choice she consciously made; her parents made it for her in hopes it would help her social skills. Futaba and Ichigo don’t lets their doubts get the best of them because they know they’re on the path they want to be on. But Rin isn’t so sure anymore.

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Things become a little clearer when, suddenly and coincidentally, her manager hands her a script for an anime film where she’ll be playing the little sister of the lead, voiced by Kamiya Hiroshi (making his second appearance on SgS). The director specifically chose Rin because he wanted a real 15-year-old actor.

With few actors her age out there with as much experience, she seems the perfect choice, but Rin’s recent realization she hasn’t led a typical 15-year-old’s life makes her uncertain. The director cuts several times because she’s either sounding too responsible or too young. But that’s to be expected, considering Rin is more responsible and composed than most kids her age.

Even Kamiya tells her she impresses him; when he was fifteen, all he did was goof off, and even though he’s regarded as one of the industry’s top voices, his own opinion of himself is of someone constantly unsure if he’s even cut out to be a seiyu. He can be negative and overthink things. He never thinks he’s good enough, so he’s always polishing.

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Learning this insight from such a towering voice works wonders for Rin, now that she knows she’s not the only one who feels the way she does. And however her career started, she is a seiyu, and she wants to become a great one. For that, she decides she’ll change schools for high school.

When she breaks the news to Sayo, Sayo takes it as you’d expect. She can’t hide her sadness or tears, but nor does she think it’s the end of their eternal relationship; not by a long shot. In fact, Sayo’s tears are both of sadness they won’t see as much of each other, but also joy and pride that her once-profoundly shy friend has grown so strong, and can now stand on her own two feet.

Of course, Rin still needs Sayo’s help with one thing, and will continue to year after year, no matter what: their annual end-of summer giant parfait.

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Sore ga Seiyuu! – 09

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After eight episodes focusing on the seiyu, mostly Futaba, this episode switches things up a bit and re-tells many of the past events, along with a couple future ones, from the perspective of Futaba’s petite but tireless manager Konno Aoi.

As the intermediary between numerous seiyu and numerous production companies, her day is never not busy, and it’s full of small victories and failures, either made better or worse by how she reacts to them and how she delivers the news to her charges.

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From a flashback in the cold open we see what brought Konno into this kind of work: while taking the stage or the spotlight isn’t for her, facilitating the rise of others is not only something she’s good at, but something she enjoys, especially when she gets a big hug from the recipient as a reward.

Just as Futaba makes up for her relative deficiency of otherworldly talent of the Kamiyas and Hories by working hard and trying to stay positive, Konno works no less hard to get Futaba two jobs in one day, further building up her experience, motivation, and confidence as she gets better with time.

Plus, their increasingly dramatic run through the city to make a recording appointment (instead of simply calling to say they got held up in traffic) made for an unexpectedly amusingly action sequence.

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