My Hero Academia – 02

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While on their brief flight through the city, the bottles containing the goop villain fall out of All Might’s pockets, and Kocchan kicks one of them, releasing the monster in a shopping district. Meanwhile, just as Izuku is hoping for inspiring words about how he can become a hero even without a Quirk, All Might deflates into a grotesque husk of his usual public self.

Turns out, this is his true form—more heroin than hero—the result of a near-fatal injury sustained in a battle years ago that limits him to three hours of heroic duty a day. Like the doctors and mother who told him about his limits, Izuku gets another grim dose of reality from All Might, who can’t simply say he can be a hero.

Kocchan, being tougher than Midoriya, is able to stay alive far longer in the villain’s clutches, but he can’t defeat the thing, and none of the heroes who show up have to proper skill sets to defeat it either.

I love the practical snags that result from the super-specialization of these heroes, be it the guy who only shoots water, the tree guy who can’t be near fire, or Mt. Lady, who doesn’t have enough room to work.

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When Izuku and the emaciated All Might arrive (seperately) at the scene, things are bad; everyone is waiting for someone to show up and save the day. Then, something happens to Izuku that apparently happens to a lot of heroes early in their lives: he moves without thinking, after seeing fear in Kocchan’s eyes and what he thinks is a wordless cry for help.

There’s very little Izuku can do besides run at the monster, scream, and throw his effects at it, but it doesn’t matter, it’s his heroic gesture that inspires All Might to pump himself back up, rescue Izuku, and knock the villain out with a right fist so hard he creates a pocket of precipitation above the city.

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Afterwards, All Might gets all the credit, Kocchan is praised for hanging in there…and Izuku is scolded by the other heroes for acting so recklessly. But both Kocchan and All Might know who is really responsible for saving the day, and it’s Izuku.

Kocchan may not have been trying to look desperate, but he did, and All Might wouldn’t have acted had Izuku not acted first. He doesn’t thank Kocchan, but you can tell he’s pissed about Izuku being more than just talk and kiddy dreams. That being said, All Might can’t keep this up much longer, so the obvious thing to do is to train Izuku to be his successor.

There are no guarantees, as Izuku still has no Quirk of his own, but he’s gotta try, and if nothing else, Izuku’s crazy actions proved to All Might that he can be a hero, with a little help. And then, as a little surprise, Izuku’s voiceover informs us this is actually the story of how he became the greatest hero. So he won’t be weak and unheralded for long.

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One Punch Man – 12 (Fin)

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With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

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Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

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But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

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After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

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Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

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