Goblin Slayer – 04 – He’s Always Like That

The High Elf Archerhad no idea what she was getting into when she teamed up with ‘Orcbolg’. At first, it was kinda fun, sitting ’round the campfire, getting a bit drink, nibbling on melted cheese, teasing him about his helmet. It was the start of an adventure she was hoping to have.

But upon entering the once-grand ruins taken over by goblins, and finding a nearly-dead elf much like herself hanging from chains, things suddenly aren’t fun or exciting anymore. They’re sobering and dark and cruel. GS brains the goblin behind the poor woman, who is carried off to safety by one of the Lizardman’s conjured dragonbone warriors.

The experience of suddenly encountering a fellow elf in such a state lingers; the High Elf Archer looks traumatized and weighed down. The GS doesn’t have time to comfort her or anyone else; if anyone can’t continue, they should go; otherwise, they should stay.

She decides to stay, not feeling at all right about abandoning the party (especially since she’s the best ranger and marksman among them). But then GS comes up with a plan to take on the far greater goblin numbers…and it isn’t exactly sporting. They basically cast Stupor and Silence on them, and kill them in their ‘sleep.’

At first, the Archer wants revenge for what the gobs did to the other elf, but after the sixth or seventh or seventeenth goblin she’s repeatedly stabbing and letting the blood splatter on her face, she’s kinda not feeling it anymore…or feeling anything for that matter. She looks numb, and hard, and wonders how GS could have done this alone for so long.

The next stage isn’t as easy as slaughtering sleeping gobs, however, as it turns out they’re being led by a massive ogre, capable of speech (and trash talk). The parties’ efforts don’t really seem able to put a dent in his thick and quickly regenerating skin, the Priestess runs out of miracles for the day protecting them from fireballs, and the GS gets slammed hard against a column and briefly stunned.

When he has a couple potions, he gets back up and carries out another “plan”, which is to use a gate scroll to “transport” water from the bottom of the sea into the same space the ogre’s body occupies. The high pressure water cuts him in pieces as a blade would.

After finishing the ogre off with a sword to the brain, the party exits the ruins and are met by a friendly group of elves eager to join the fray…but it’s already all over. The party members wordlessly board the wagon. What is there to say? As the High Elf Archer later tells the Priestess, whatever that was, that wasn’t adventuring.

It was savage, joyless drudgery. Even if the end result was one of her people was saved and many more made safe by eradicating the goblins and the ogre, the way it was done just left a bad taste in her mouth. But more than that, she doesn’t like how easily the GS abosorbs such experiences as if they were just business as usual.

It goes a long way to explaining how he ended up so taciturn, unemotional, and obsessed with doing only what is necessary. She wants to show him another way someday, if it’s not too late for him.

Sora yori mo Tooi Basho – 08

The girls are understandably excited to be shoving off for their great life-changing expedition, but not a one of them, even Shirase, really gave much thought to how life would be aboard an icebreaker at sea.

Of course, none of them have any experience being on ships period, so that’s to be expected. And at first, things don’t seem that bad: sure, they’re four to a room, and they’re almost immediately put to work peeling potatoes and the like, but it’s not that bad!

Then the crew is invited to go topside for exercise, and the girls learn just how much toughening they’ll need to function aboard ship. Between the drudgery below and the training above, wasting even small amounts of time (and they waste a lot in the bath) is like digging a hole of lost time from which they’ll never return.

As if settling into an efficient routine in which not a moment in the day is wasted (or night, as they need good sleep to be ready for the day) wasn’t enough on their plate, their anti-seasickness medicine wears off, and once they’re on the high seas, that becomes a devastating problem for the entire quartet.

Okay, I told myself, now they’re going to start to feel the challenge they set for themselves when they agreed to do this. And they do, the poor wretches…they do. They lie in bed, unable to sleep, unable to keep down the food they have to try to keep down, dealing with the unceasing rolling of the ship as they sail further south, where there’s nothing stopping the currents.

This is all great stuff, both pre- and post-seasickness. It never feels like the girls are being tortured, because the whole time they’re enduring all these problems, the rest of the crew, far more experienced as they are, seem completely unaffected by the changing conditions. They are a constant reminder that while it may be tough now, given enough time and perseverance, the girls will get through this.

Heck, when the ship starts hitting some really serious waves, Gin shows her “old salt” side, like the captains of the age of sail, standing on the deck of their ships, fighting with the ocean as if it were an opponent in the boxing ring. She’s ready to take some licks, but she’s not going to be counted out.

Similar sentiments come to Shirase as the four lie in their bunks, miserable and exhausted. Gin and the crew may seem like a “different kind of organism” as Yuzu puts it, but all the girls can do is their best; they have no choice. Mari corrects them: they did have a choice, and it was to do exactly what they’re doing. (Hinata seems inspired by Mari’s words, but in truth she just has to use the toilet).

Before heading back to their bunks, the four open a hatch to take a look outside…which seemed like an extraordinarly bad and reckless thing to do considering how little experience they have being on the deck of a ship during such severe conditions. But they all manage to hold on, and even revel at getting pummeled by the waves crashing over them.

The experience changes them for the better; the next day when things calm down they have their sea legs and are full of energy. A big part of the transition is a matter of one’s state of mind; one’s attitude. Mari knows that no matter how tough or harrowing things might seem in the moment, she knows they’ll all look back on these times as some of the most fun and exciting of their lives.

And things are only going to get more exciting, and harrowing, and possibly miserable and painful and terrifying, as icebergs start coming into view on the horizon. This episode does something truly clever: depict how hard it is to adjust to life on a boat, all the while implying that a boat is nothing compared to Antarctica.

One Punch Man – 06

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I’m not so sure this Hero registration was such a good idea for Saitama. After all, none of his amazing deeds have gone noticed prior to registering, and no matter how phenomenally powerful he is, he seems doomed to never be recognized for it, whether it’s because witnesses are hardly ever around when he performs his feats, or other, more famous heroes hog all the notoriety.

When Genos informs him he must bag a bad guy within a week or lose his registration, Saitama learns just how hard it is to find a low-level monster or criminal to apprehend or punish when he actually wants to find one. Luckily, he bumps into Sonic on the streets, and Sonic is so bent on fighting him he “pretends” to be a villain for Saitama to nab, which actually just means blowing a lot of stuff up and putting people in danger.

Still, Saitama has to thank Sonic for showing up, because otherwise his career as a pro hero would be over before it ever got started.

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As a bored Class-S hero Tornado (a rare female character on OPM) complains to the HA administration about getting more tasty work (a lot of the work suited to S’s Saitama already did without fanfare), news of…something bad going on in the abandoned area of City Z prompts the HA to send two Class-A’s to investigate.

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Rank 29 Golden Ball and Rank 33 Spring Mustachio saunter in, weary of the widespread destruction and lack of people in the zone. They end up confronting a vicious seaweed monster who also heard rumors about things going down in the area, including a congregation of monsters like himself, but instead decides to kill time by wasting both of the Class-A’s, clearly establishing how strong he is.

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There’s something familiar about this area: it’s Saitama’s neighborhood. Ever since all those battles in previous episodes, everyone else who lived there moved out. He and Genos are all that is left, which makes the fact Genos insists on living with him in his cramped apartment all the more ridiculous. As for the seaweed monster, he not unreasonably mistakes Saitama for just a regular schlub and prepares to kill him, but rather than witness what happens next, we go straight to the end: Saitama boiling kanbu leaves from the slain monster for broth. Waste not, want not, eh?

Just as we didn’t see what Saitama did, no one else did, so he gets no credit for easily defeating down a monster that ate two Top-35s for breakfast. Instead, he rises from 388th to 342nd for apprehending Sonic, for which there were witnesses. And he gets to start the drudgery all over again, going from crim to crim in a mad dash to keep his license. There’s no justice in this world…for Saitama, that is!

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Instead, only the collateral damage from his battles is noticed by the HA, who sends more heroes to City Z’s abandoned area on high alert for “something big” to go down. But there isn’t anything to be on high alert for. It’s all Saitama, taking care of business. Saitama just operates too far outside the boundaries of the system to ever find success within it. He’s too fast; too strong; too good at his job.

At least with more eyes on his location, the possibility increases that a hero somewhere, someday (who isn’t Genos) will witness him doing something great and relay it to the HA so he can finally get his proper due. It could happen.

…But it probably won’t!

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