Vinland Saga S2 – 22 – The Man With No Enemies

The punches begin, and even after twenty of Drott’s best, Thorfinn is still standing. Among the warriors watching, only Wulf realizes that Thorfinn is subtly positioning himself so that the punches don’t impact his core. Einar believes this to be madness and wants to stop it, but won’t interfere; he owes that to his friend.

When Snake arrives with Olmar, Thorfinn is distracted enough not to make the right move, and the thirty-second punch lands true, sending him flying to the ground. Snake tells Thorfinn there’s no need for this; if talking could have solved this conflict, they would have done so. Thorfinn disagrees: Did they really exhaust all avenues of conversation?

The answer, of course, is no. When Canute’s men raised their swords, Ketil’s men raised them in turn. But what follows is one of Thorfinn’s best and most noble and badass moments to date.

He stands back up, points at Drott, tells him his punches hurt less than bug bites, and tells him to hurry up with the remaining sixty-eight, as he’s a busy man with things to do.

Drott isn’t angry. Instead, he regards his indomitable opponent with the respect he deserves, and gets back to the punching. Snake moves to intervene, but Einar grabs his arm and tightens his grip. Thorfinn must be allowed to see this through.

The sun is low by the time Drott reaches one hundred punches, and by then, he is so exhausted they have no power at all. The hundredth is merely a gentle tap against the grostesquely swollen but still-standing Thorfinn’s chest. Drott falls to one knee and apologizes to Thorfinn for doubting him. He is a true warrior.

Drott then begs Wulf to let Thorfinn have an audience with the king. Under the cirsumstances, Wulf cannot refuse this request, and has the other solders make way for Thorfinn and Einar. Whatever else happens from here, Thorfinn and his “first method” has prevailed. He has shown everyone present that 100 punches from their strongest man aren’t enough to break his will.

Canute hears Wulf’s plea and grudgingly allows Thorfinn to approach, respecting his men’s feelings. Canute begins their talk by remarking that Thorfinn must hate him for enslaving him. However, Thorfinn offers the king his gratitude for sparing his life after he struck Danish royalty.

He also apologizes for giving Canute the scar on his face, and Wulf puts the remaining pieces together: despite being so young and tiny, this is the Thorfinn who is a match for that man-beast Thorkell himself. Canute acknowledges Thorfinn’s words as commendable, but when asked to leave the farm, he must refuse.

He explains that Ketil began this dispute, while his son killed ten of his men, and then Ketil refused demands to surrender and grossly overestimated his ragtag army’s strength.

All these things are true, but they are also excuses. We know that because we were in Canute’s private chambers when he decided he needed to make an example of the landowners and requisition farmland to feed his armies. Despite not having been privy to that context, Einar still calls Canute out for what he is: nothing but a thief, no better than a Viking chiefs who raized his village and killed his family.

Canute admits that is true; he’s not only a Viking Chief, but Chief of Chiefs. Thorfinn asks him if he still intends to build a paradise for those who suffer. But just as Thorfinn changed in the last four years into someone like his father who rejects war as nothing but a waste, the past four years have hardened Canute into someone who embraces war as a tool.

Like a farmer tills a land with a hoe, he shall till the very world itself with his vast armies of Vikings. Only then, when he has the power to defeat a God who has denied happiness to all who walk the earth, will he truly be able to build the paradise he envisions.

As Canute gestures for his men to menacingly surround Thorfinn and Einar, it is clear these two men, once boys, share the same dream of paradise but hold diametrically opposed philosophies for achieving it.

Having spoken his piece (and letting Einar speak his as well), the only two options remaining for Thorinn are to die right there on that beach, or flee and live until such a time as his arguments are persuasive enough to convince Canute, or some other king, that war solves and achieves nothing.

Vinland Saga S2 – 09 – Climb of Atonement

It was all a dream. So thinks a clean-shaven Thorfinn, lounging in a grassy meadow when a lamb wakes him. Uemura Yuuto voices this carefree version of him in a way we’ve never heard Thorfinn speak, or if we have, it was so long ago he might as well have been a different person. In reality, Einar is just finishing up a fight with the retainers that he wins, because he won’t stop getting back up and his opponents are tired of fighting.

Thorfinn’s dream turns quickly when his father Thors appears and says he smells blood. Thorfinn looks down to find the dagger Thors gave him for protection thrust into the neck of a young Einar, who transforms into the older Einar he knows. As corpses sprout out of the ground to grab the father and son, it is only the son who falls through the resulting fissure. Before he falls, Thors repeats the philosophy he held to until his death: nobody has any enemies, so there is no worth in hurting others.

Thorfinn’s drop is long and painful as he continually smacks against the sharp stone walls. It takes most of his fingernails, but he manages gain a grip just before falling off an edge into what looks like the nether-regions of hell. MAPPA really goes all out with the nightmare fuel here. Askeladd is there, and he’s still himself. This is not Valhalla. Instead, it’s where fallen warriors really go: to fight a pointless, everlasting battle…and laugh.

As Thorfinn’s grip begins to fail, a column of ghouls reach him and start to grab his feet. Askeladd tells him to stop kicking them and listen to their complaints, for they are all the people he has killed. Thorfinn starts to shed tears and apologizes to them. When ghouls down below start firing arrows, Askeladd jumps down and fights them, then tells Thorfinn to start climbing, taking those he killed with him. That is his true battle.

With a gut-wrenching cry of determination, Thorfinn stretches and reaches upward, and suddenly finds himself propelled all the way back to Ketil’s farm, under a cloudy but open sky. He’s awake, and Einar is alive. As he lends a hand taking Einar back to their barn, Thorfinn once again weeps, telling Einar he’s renouncing violence from now on. Even waking up a slave on a ravaged farm with punishment on the way for the brawl is preferable to that nightmare land he experienced.

Only, thanks to Pater, there is no punishment for Thorfinn or Einar. He found a button from one of the retainer’s coats on the ravaged farm, and decides that the face-saving story will be that wild boars ruined it. The retainer submits to his master’s wishes, and Sverkel oversees Thorfinn and Einar re-hoeing the land his son gave them. Like his father, Thorfinn has turned a page in his life. That punch was his last, his warring days done; he is reborn a new, better man. No longer a taker, but a maker.

Vinland Saga S2 – 08 – Way Down In the Hole

Thorfinn awakes screaming from his most frightening dream yet, where he watches a younger version of himself move in on an even younger Einar and his family. When he tries to stop himself, he falls into a deep, dark hole. When he tries to climb out, he is grabbed by the limbs of the dead. He doesn’t remember it all when he wakes, but enough to feel like he’s forgotten something important.

As Einar and Thorfinn’s wheat continues to grow, the retainers resent it. They know Ketil gave orders to let slaves farm, but to the retainers, that’s going too far. After all, they’re farmers; if slaves are allowed to farm, what’s next? No slavery? These are prideful, small-minded men who would rather take out their frustration on those below them than question how they might be leading better lives.

The latest nightmare continues to drive Thorfinn’s feeling that he still isn’t sure how to live life at all. Einar heard Thorfinn say the name Askeladd in his sleep, and Thorfinn tells him it’s the name of the man who killed his father, and whom he joined in battle in hopes of revenge that never came. He admits he no longer hates Askeladd, but in the absence of hate, he feels empty, because hate is all he had and all that drove him.

Sverkel, quickly becoming one of my favorite Vinland characters, overhears some of this discussion, and punctuates it with a hearty “get back to work!” He has another job for them after thatching the roof: net fishing on the beach. His first throw nets a whole bunch of fish, and he proceeds to teach Thorfinn the proper way, telling him if he’s empty, he should fill that emptiness with whatever he can. After all, it’s easier to be reborn when you’re empty.

Thorfinn asks Einar if he believes men can really change—if he, Thorfinn, can close the book on his decade-plus of being a warrior and become someone else’ someone good. Einar tells Thorfinn to simply look at his reflection in the water. He already has changed. Had the two of them met before, Thorfinn might’ve killed him. But no one who sees him now would think he was ever a warrior.

But the window between when Thorfinn is told the words he needs to hear from someone he trusts that it is indeed possible to put the past behind and start anew, and when he is able to actually act upon that, is vanishingly small. For when Einar and Thorfinn return to their crop to find every plant has been uprooted. Einar can tell the wheat was ruined by people who knew what they were doing: the retainers.

Thorfinn talks Einar down from going to kill them, and they go to Pater instead, who promises an investigation. But then they cross paths with those same retainers laughing and joking around. As expected, they play dumb about the ruined crop, instead saying if it were ruined that would be fine, since wheat grown by slaves would be “too putrid” to eat.

That’s the final straw for Einar, who charges one of the retainers with his fist. Thorfinn slips in front of him and throws the first punch instead, perhaps in hope that if he did it and not Einar, Einar might be spared the punishment of certain death. Instead, Einar keeps brawling. Thorfinn is smacked with a shovel, loses focus, and then falls down the crevice from his dream. Maybe Thorfinn can still change…but not today.

Mushoku Tensei: Jobless Reincarnation – 23 (Part 2 Fin) – Be Strong and Wait

My interpretation of Eris’s reasons for deciding to sleep with Rudy and then run off with Ghislaine is twofold: First, she wanted her first time to be with Rudy, whom she loves more than anyone else. Second, her note about not being “well matched” should be taken literally: she is overmatched by him. Their encounter with Orsted proved it. So off she goes.

She couldn’t have imagined this would cause Rudy to revert to his old self, the one who, once shamed at school in one of the worst ways possible, could no longer leave his room, despite being surrounded by love, understanding, and kindness—first his parents, and later his neighbors. He rejected them out of paranoia they were all laughing at him. So in he stays.

This episode seems to hint that the isekai world is merely in Rudy’s head, and that he wasn’t actually hit by a car as he would have us believe. If that’s the case—I have no idea, and I’m also fine if it’s meant to be ambiguous—the isekai world is no longer an escape. He may have been reincarnated and given a second chance, but he’s the same depressed, paranoid, emotionally stunted man he was in the old world. Eris leaving him and him not being able to understand why was the straw that broke the ground dragon’s back.

He may not be surrounded by the same support system as the old world, but things are definitely looking up in Fittoa. I realize that part of why it looked so wasted and bleak last week was because Rudy and Eris (and we) were comparing it to how it once looked before the disaster. But also the bleak washed-out look reflected Rudy’s post-Eris leaving mood. But color is slowly returning to the land, and there’s hope in the voices of the survivors as they plant new crops.

As they  toil and sweat, the people of Fittoa long for a “return to normal”, but the old normal is gone and never coming back. That’s true for everyone, as Ruijerd confirms that the curse that makes humans afraid of him is gone. I’m so glad we got to see the big guy one more time, and his exchange with the three friendly townsfolk is one of som many scenes this week that moved me to tears.

Another one of those scenes is where Eris confirms my interpretation of why she left Rudy (not that it was very much in doubt), with touching details like observing how the hands of the one she relied on for so long were smaller than his. The wind blows her cat-hood off her freshly short-cropped hair as she climbs atop a rock to shout out her love of Rudy to the mountaintops, and her resolve to become strong enough to protect him when next they meet.

We also get brief check-ins with Tona, Zoruba, Geese, and the young adventurers they met in the Demon Continent. Everyone is moving forward, with their experience with Rudy and Dead End being something they’ll always treasure, even if they never see them again. Roxy, meanwhile, inadvertently becomes Kishirisu Kishirika’s newest savior when she pays the tiny troublemaker’s bar tab from the rowdy night before.

love how we get the briefest peeks of that party that pack a punch when we see how drunk Roxy got and how bad her hangover must be. But she’s rewarded for her generosity to Kishirika by learning that Paul, Lilia, Norn and Aisha are safe and sound and reunited in Millishion. We get to see—and cry from—this reunion scene. But Norn still wants to know where her mama is, and we learn that Zenith is alive somewhere in the Labyrinth City of Rapan on the Begaritt Continent.

Roxy also learns from Kishirika that Rudy is in emotional turmoil, but rather than go to his student, she trusts that he’ll pick himself off and be able to move forward without her assistance. She and her party are headed to Begaritt. At the same time, it’s a beautiful memory of Rudy, taking over the end-of-the-evening chores for Zenith when he sees she’s tired, that finally gets Rudy to sit up, get out of bed, and step outside his tent with his cloak and spear.

He’s able to push past the fear of everyone laughing and mocking him, because Zenith is family, alone, and in need of help. Unaware that Roxy is also headed there, almost ensuring a reunion, he has to go find her. For that, he has to get up and take one step, and then another, past the pain of being left alone.

In the real world, Rudy does the same thing, and while it’s a mystery whether this is symbolic look back at his past life or his actual life running parallel to his fantasy life, it’s a major breakthrough for our protagonist. Like the people of Fittoa planting new crops, Rudy doesn’t give in, stays strong, and looks toward a future where his family is reunited.

Meanwhile, at Ranoa Magic Academy, Sylphiette, sporting Oakleys and whose hair is now white, makes the case for the academy recruiting Rudy. It’s clear he too will need to be stronger if he’s going to defeat the Dragon God. But with Sylphy here and Eris working to become stronger, he won’t be alone in that effort. He just doesn’t know it yet, but hopefully he can follow the advice of his original parents and continue to be strong and wait, just as we must all be strong and wait for Part 3.

Sonny Boy – 12 (Fin) – Don’t Say Goodbye…

Sonny Boy’s finale begins boldly, with what amounts to a stirring five-minute music video. We follow Nagara, who has slipped right back into his usual existence. Things are so normal, he sometimes wonders if he was ever really adrift in the first place.

Notably absent from Nagara’s high school is Mizuho, whom Nagara looks up and waits outside her school’s gates, only for her to not have any idea who he is. You and I know how much Nagara grew while adrift with Mizuho, Nozomi, and Asakaze, and yet this world seems almost cruelly intent on keeping him isolated and alone.

His present existence back in his original world lies in stark contrast to the surreal, beautiful, and fantastical journey he and Mizuho undertake to get back to a world they’re certain hasn’t changed, even if they have. They tie themselves together, run out of the space elevator, and keep running, even when God tries to stop them. Asakaze bids them farewell, unable to follow even though there’s nothing left for him there.

The flashback to Nagara and Mizuho’s escape serves as a bridge between Nagara’s post-return life and Mizuho’s. Mizuho notes that “everything is gone” from the two-years-plus they were drifting. While Nagara has a part-time job, Mizuho spends her evenings sneaking into their old school and breaking a glass. But a cat doesn’t come delivering a new one; it just stays broken. That’s as it should be…so why is it so sad?

At least we learn that Mizuho was simply messing with Nagara when she pretended not to know him; maybe it was just that seeing him again got her old defenses up. And yet these two people who suddenly find themselves strangers in a simultaneously recognizable and unrecognizable world can’t help but spend time together, basking in both that contradiction and in the knowledge that the two of them are different from everyone else in terms of where they’ve been and what they’ve seen.

There’s a elegiac quality to their interaction, like they were the last surviving members of their unit in some long-finished war. Yet Nagara can’t help but worry that one day he’ll forget what he and Mizuho are feeling right now, and go adrift all over again. Before they part, possibly for good, Mizuho tells him as long as a part of him is still on that island, he’ll be fine. They’ll both be fine.

The episode ends with a third music video, focusing on Nozomi, but wordlessly, until we cut to Nagara preparing to inspect a bird’s nest at the station, only to find Nozomi has already rescued a surviving chick. Nozomi recognizes Nagara from middle school, but unlike him and Mizuho seems to have no other memories of their time in those other dimensions.

Ultimately, Nagara seems fine with that, and fine with the fact Nozomi quickly runs to another guy who I believe is Asakaze. It would seem that by dying in that world, Nozomi’s existence transferred to this one…or something. No matter; I too am glad she’s still alive, bringing light and energy to dark and sullen places.

What I’m not glad about is that this spells the end of Sonny Boy…or at least it should. This just felt like such a wonderfully self-contained and authoritative twelve episodes, my urge for a sequel is tempered. Like Nagara back in his home dimension, everything that should happen will happen.

The Quintessential Quintuplets – 20 – Tantamount to Love

This week Fuutarou learns why there’s a Fake Itsuki when he finds four of them in one room. As Yotsuba explains, she was the first of the quints to change her appearance (with her bunny ribbon). At some point they all agreed to look identical whenever they visited their grandpa, so he wouldn’t worry about them drifting apart.

Gramps ends up coming in their room, so Fuu has to hide under the kotatsu, and identifies the real Fake Itsuki who spoke to him in the lobby by the bruise on her leg. However, because all of the quints in the room are disguised as Itsuki, he doesn’t know to which quint that leg belongs!

As Fuu continues his investigation, Nino takes Ichika aside to to bathe together, hoping to pick Ichika’s brain about what next steps to take with the guy she likes, describing with wonderful self-awareness how she came to love her “prince”. Of course, Nino is blissfully unaware that Ichika also likes him, and heard her confession to him.

Even Ichika’s best attempts to slow her down end in failure, as Nino makes it clear she’d step over whoever else liked Fuu to get with him. Would she say that if she knew Ichika (or Miku) were that other person? At present, Nino is committed to doing more to get Fuu’s attention, including meeting with him that night and hugging or even kissing him.

Ichika feels powerless to stop her, and even agrees to run interference for their dad so Nino can slip away! She asserts to herself that because she’s such a “coward”, her love for Fuutarou is no match for Nino’s. It’s basically her lowest point yet, where she’s actively working against her interests in deference to someone who made it clear she wouldn’t do the same. That’s when Yotsuba finds her in the hallway, crying.

The two climb up to the roof—an old hiding spot of theirs from years past—and when Yotsuba sneezes from the cold, Ichika lends her her robe. Yotsuba reminisces how Ichika was once the prank-pulling “mean bully” who’d always takes things from the others with impunity—basically the opposite of what she is now: feeling afraid and unworthy of taking Fuu from Nino.

Then their mom died, Itsuki was hit hardest, and Ichika decided there and then that she had to be The Big Sister. Yotsuba tells Ichika how she’s always saw her as her dear big sister, and how she wants her to do what she wants. For Ichika, right now, that’s for things to remain in the “comfort zone”, where Fuu isn’t “taken” by any of them.

Buoyed by Yotsuba’s words, the last two things Ichika does are in her own interest: taking back the robe she lent Yotsuba, and not distracting their dad so Nino can talk to Fuu. We’ll see if Nino shrugs off Ichika not coming through for her at what for her was a crucial opportunity to impress her feelings upon her Prince.

That brings us back to Fuu himself, who has noticed the quints’ grandfather has no trouble telling them apart. When pressed, Gramps tells him there’s no silver bullet or trick to it, it’s just a matter of learning their mannerisms, voices, and subtle habits, which he says are basically “tantamount to love”. This, of course, leads gramps to ask him why he needs to tell them apart. If he truly can’t, can he honestly say he has the “commitment to face them in good faith?”

Fuu accepts that challenge the next morning, when unbeknownst to him, Miku has already come clean with Itsuki about being the Fake Itsuki. She wanted to end their student-teacher relationship so it could change into something new. Unlike Ichika, she doesn’t want to stay in the comfort zone. So Itsuki tells Miku to meet Fuu one more time as Fake Her.

Fuu uses the process of elimination to narrow it down to Ichika or Miku, and when she gets her to say “Itsuki-chan”, he guesses she’s Ichika, because only she uses “-chan” with Itsuki. Miku pretends he’s right, holding back tears that then start to fall once her back is turned. But then Fuu realizes she is Miku, causing her to run into his arms so fast her Itsuki wig falls off and she tackles him to the ground!

Fuu then goes on to explain his further reasoning for why Miku might be mad—because he never got around to giving her anything in return after Valentines Day. Then he asks why she wanted him to quit, and she tells him to forget it. He’s a teacher, she’s a student, and that doesn’t have to change. She’s just grateful he guessed correctly.

That leads to another strange cliffhanger-like ending, where before Fuutarou and the Nakanos depart from the onsen, someone in white, almost wedding-like shoes runs at him at full speed, causing him to grab the nearby bell for support. This, after gramps confirmed his daughter, the quints’ mother, was named Rena—the same name as the mysterious girl he saw when he fell in the water. To be continued, I guess!

Rating: 4/5 Stars

Episode Eight Quintuplet Ranking:

  1. Miku: Her bitterness about Fuu not guessing correctly, immediately followed by her pure unbridled joy, was one hell of an emotional roller coaster! She definitely caused Fuutarou to think about the “love” gramps talked about. Total Points: 22 (Tied for 3rd)
  2. Yotsuba: Who’d have guessed she was the maverick who first changed her appearance? In both explaining the Fake Itsukis and her heart-to-heart with Ichika, Yots seems content to let things with the others play out before making whatever move she has planned…if any. Total Points: 22 (Tied for 3rd)
  3. Ichika: I think she’s finally reached the bottom of her well of defeatism and may be starting to claw her way out. It’s still not looking good, but at least she hasn’t given up on what she wants. Total Points: 21 (5th)
  4. Itsuki: Was instrumental both in getting Fuu to find out why the others were upset, as well as hearing Miku out and having her try one more time. Just an all-around great sis! Total Points: 26 (2nd)
  5. Nino: As she was thwarted from doing anything more with/to Fuu, Nino was relegated to a passive role this week. If Fuu doesn’t make the next move—and he shows no signs of doing so—she may have to try something. Was that her in the white shoes throwing herself at him? Total Points: 29 (1st)

 

Jaku-Chara Tomozaki-kun – 06 – The Second-Tallest Mountain

Hinami has a bold idea for Tomozaki’s next assignment. While she was going to make him her own campaign manager for the StuCo presidential election, but with Mimimi throwing her hat in the ring, Hinami believes Tomozaki will get more out of being Mimimi’s manager. Hinami makes clear this isn’t meant to be a form of electoral sabotage: Mimimi is important to her. But she’s as confident that no one—not even Mimimi—can beat her.

Hinami’s attitude towards Tomozaki is basically “You’re not going to win, but give it your best shot”. The question is, is Hinami really this arrogant about the certainty of her victory, or is she quietly hoping Tomozaki will help Mimimi supplant her? Absent other information, I proceeded thinking the former: Hinami wants to win, and she’s not orchestrating her own exit from the spotlight.

Just as she has every right to believe victory is in the bag, Tomozaki has every right to doubt his ability to manage Mimimi’s campaign. Heck, when they almost collide in the hall and he earnestly asks her, she turns him down flat, justifiably questioning his reliability. While in the library, he gets extra context from Fuuka for why Mimimi is even going after Hinami’s throne: she wants to change things, and herself. So does Fuuka, though she adorably tells Tomozaki not to tell anyone!

The next morning outside of school, Tomozaki witnesses Mimimi campaigning beside her kohai and handpicked manager Yumi. He also spots Hinami working the crowd with her manager Mizusawa (the undertones of those two being a couple go uncommented upon). Hinami makes personal appeals to everyone around her, having memorized virtually all of their club affiliations.

Tomozaki sees how formidable a boss Hinami is, and how it’s probably for the best Mimimi chose someone else as her manager. But that changes when they almost collide in the hall again, and Tomozaki can immediately tell Mimimi needs help with her list of campaign promises. Not with the content, mind you: with the layout. He revises it in the lab and wins her over, but for her, it begs the question: why is he so dead set on helping her?

Tomozaki is ready with an answer she can relate to: The uber-powerful Hinami is simply an irresistible challenge to go up against; he wants to take her on and win. What he doesn’t tell Mimimi is that he’s not currently leveled up enough to go toe-to-toe with Hinami in the game of life—she’d mop the floor with him in any theoretical “battle”. But he could gain crucial life XP by “summoning” the top-tier character Mimimi as his “champion”.

Hinami may be imposing in her ability to amass and win hearts and minds, but as he follows her around the school, Tomozaki is reminded how Mimimi is no slouch in that department. Foregoing a full-on frontal assault for a rearguard action, Mimimi targets specific school groups and negotiates bargains in exchange for their votes.

It starts in the gym, where Mimimi can’t help but stuff her head inside Hanabi’s shirt, but she also makes an appeal to her senpai, promising an electric pump for all of the ball clubs. Later that afternoon, Tomozaki and Mimimi rest a spell in a park, where he notices her “totes adorbs” new haniwa (traditionally a funerary object), and she provides further context for her quixotic run at Hinami.

Mimimi starts out with a very effective quiz for Tomozaki: He’s able to immediately answer what is Japan’s tallest mountain or America’s first president, but in the case of naming number two, he doesn’t know. Mimimi does, because she’s perpetually been number two at school, both in academics and sports. She wants to move out of the second place shadows, to better validate all of her hard work and be recognized for it.

Later, Tomozaki asks Hanabi for some help sound checking the gym for Mimimi’s campaign speech. Despite being shirted by Mimimi earlier, Hanabi agrees without hesitation, because it’s for her friend Mimimi’s sake. She just asks Tomozaki to look out for Mimimi, who is an “overdoer” despite her claims to the contrary.

Mimimi and her “Brain” stay in constant contact via LINE (at which Tomozaki has gotten much better) while at school, Tomozaki has grown accustomed to Mimimi’s bubbly enthusiasm and it’s even rubbed off on him a bit, which amuses her to no end. He’s even learned to dodge her back-slapping! The two are well and truly on the same wavelength. Hinami spots the two from her perch on the upper level of the cafeteria, initially looking concerned, but then with a proud smile.

Their physical positions in this scene are instructive. Tomozaki and Mimimi are doing everything they can to win this thing from the lower ground, even though Hinami, by all indications, is sitting pretty atop the high ground, and still not even considering the possibility of an upset loss to Mimimi. But ultimately, only one candidate can win.

Questions abound: Will the result profoundly affect their friendships, and if so, how? If Mimimi loses, can she take solace in knowing she did her very best with Tomozaki by her side? Could their time together lead to them…dating? Would Hinami handle defeat with grace, or with an identity crisis? With its intricate and fast-evolving relationships, Bottom-Tier Tomozaki has infused new life and intrigue in the well-worn school election scenario, and I can’t wait for the returns!

Jaku-Chara Tomozaki-kun – 05 – Three Digits of Damage

We’re unfortunately not treated to Tomozaki’s movie date with Hinami, though we do get a glimpse of the all-important post-move café stop. Suffice it to say, there’s no movement on their matchup; things remain at a clinical master-pupil remove. Later that weekend they play TackFam together, where at least Tomozaki can still school her once in a while!

Tomozaki built confidence with his passionate defense of Nakamura and TackFam, and Izumi is now initiating chats with him in class, as is Nakamura’s friendlier mate Mizusawa, who suggests they go on a double date. Hinami, who’ll also go, leaves the second girl up to Tomozaki, and he chooses Izumi, wanting to build on the rapport they’ve developed thus far. The “in” he uses the group date is Nakamura’s birthday, which he learned from the flash cards.

While his invitation is rocky at first, he adjusts in “mid-battle” to brand Nakamura’s birthday as a good opportunity to make up with him. That suits Izumi, who is in. Later, Mizusawa calls out Tomozaki’s recent progress as him having read a “de-geekification book.” He’s not far off. Mizusawa also notes how chummy Tomozaki has been with Hinami, and thinks he’s “up to something” by then asking Izumi out.

Once Tomozaki navigates the initially intimidating TWINE app (quietly impressing his imouto), the shopping trip for Nakamura’s birthday is on. Hinami had imagined a much simpler bite to eat, and also seemed to object to Tomozaki inviting Izumi rather than someone else. In both cases, he upped the difficulty level of the event, and he only has himself to blame if it’s all too much.

His goal during the event is to make two successful suggestions related to the shopping trip. He actually does make one, as they head to the electronics store on his suggestion. It’s also his line of thinking that leads Izumi to purchasing styling wax, but that’s only an assist. To get a group to agree to your suggestions is to “control the mood”.

During the trip, Izumi draws close to Tomozaki and brings up the rumors about Hinami and Mizusawa—rumors that appear to be supported, but not proven, by how chummy they are together. Tomozaki doesn’t admit it to Hinami later, but learning of that rumor threw him off his game for the remainder of the trip…something Hinami does notice both during and afterwards.

When he asks Izumi for specifics about the rumors, he doesn’t get any—they’re just rumors. No doubt if he brought them up to Hinami, she’d deny them, and likely be justified in doing so, but who knows? We’re not any more privy to the rest of Hinami’s life as Tomozaki is. In any case, she keeps the focus on him in their sewing room briefing.

While it’s good that Tomozaki is starting to notice the improvement in his appearance (especially after the sample wax), he made a critical error in making no distinction between quality suggestions with persuasive suggestions. In reality, it can be hard to convince a group of a good suggestion, or easy to convince them of a bad one, and vice versa.

The only way to make headway in a group dynamic is to be ready to make suggestions that you know the group will accept. Misusawa did this organically, but Tomozaki will have to work at it to get it down. He briefly calls any game where crap suggestions can beat good ones due to social “trickery” to be “garbage” mechanics, but Hinami describes a theoretical “Negotiation Game” employing both effective speech skills and abundant info on one’s audience to unify interests and create consensus. In that context, Tomozaki sees it as a well-made game after all.

Mizusawa was impressed by his passion, but Tomozaki can’t achieve his goals by acting like Ace Attorney delivering a closing argument. Negotiation is key. And all this will imminently come into play as Hinami becomes a nominee for the student council. To her surprise, she’ll be opposed by Mimimi! Will this be the first instance of Tomozaki witnessing Hinami’s strategy falter? Either way, observing how Hinami fares should prove instructive.

P.S. I’ve never had shrimp on a pizza before, but the anime industry is apparently urging me to try it.

Jaku-Chara Tomozaki-kun – 04 – Standing Up to the Queen

Tomozaki just landed a lucky break. If there was no reason for Izumi Yuzu to approach him, he’d been making his presence known to the point that when he approached her, she felt she could come to him with her TackFam problem, which is really a Nakamura Shuuji problem. Bottom line: Izumi likes Shuuji, and wants to get good enough at the game to take him on. We also learn Shuuji recently turned down the Konno Erika, leader of the Neckties to which Yuzu belongs.

Yuzu invites Tomozaki to her place so he can teach her, and after one match he knows exactly what she needs to get better, starting with learning how to execute a short jump, which is simply a matter of practice and muscle memory. Yuzu is grateful for Tomozaki’s advice but wonders what the deal is with his various poses and gestures…turns out he’s mimicking Hinami’s teaching style without knowing it!

By the time Tomozaki is drawing detailed diagrams of all the moves Yuzu will have to memorize, she asks him: What is all the intense effort even for? He tells her what it’s not for: making friends or winning praise. When Yuzu claims she can’t ever change from her current status of superficially laughing with her necktie-wearing friends, he assures her he is proof that anyone can change; they just need to commit themselves and put in the effort.

While Hinami calls Tomozaki’s break with Yuzu pretty “miraculous” when they meet up for a debrief, she can’t deny he properly capitalized, using what he knows best (TackFam) to really connect with someone. That said, she still wants him to ask Fuuka out on a date, even producing movie tickets for them to use.

The night before, Tomozaki practices asking Fuuka out on the recorder Hinami gave her, showing how he’s learning how to listen to himself and adjust. But he also accidentally opens a folder of recordings Hinami didn’t delete: ones in which she too practices talking. He already considers it amazing she’s so good at the Game of Life; to hear the process firsthand is even more amazing.

Like him with TackFam, no matter how high a level you achieve, you can never stop practicing. But with practice comes the realization that sometimes circumstances won’t always accommodate your plans, nor will practice always inform what to do when it’s go time. To whit: Tomozaki calls an laudable audible: coming clean to Fuuka about having not read any of her favorite author, and thus not yet being ready to read her own novel.

This could have turned out disastrously, but the risk was well worth the reward of starting fresh from a position of honesty. A white lie or misunderstanding rarely forms a strong foundation for a relationship. While there’s clear and justifiable disappointment in Fuuka’s reaction, there’s also the sense she’s happy he’s being so honest. He’s also able to break the news naturally and casually enough not to come off as dismissive or cruel.

Working entirely outside the letter of Hinami’s plan while hewing to the spirit of her training, Tomozaki shows great growth here, while rejecting her “an in is an in” mentality. Yes, the author misunderstanding, got Fuuka talking to him, but so did simply asking Yuzu for a tissue.

He also wisely realizes that to ask her out on a date so soon after basically restarting their friendship from a place of honesty would be overdoing it, so he withholds the tickets for now. If he gets any flak from Hinami, he’ll be ready with a pretty good explanation. However, their next meeting is preempted by Shuuji’s two mates: he wants a TackFam rematch, now.

In the AV room, Tomozaki plays Shuuji while Shuuji’s mates, Yuzu, and Erika and her two Necktie acolytes watch. Tomozaki proceeds to beat Shuuji handily in match after match, but Shuuji keeps asking to play again. He grows more frustrated, even as he starts to improve slightly, to the point he’s able to take out one of Tomozaki’s health stocks.

That frustration creates an increasingly unpleasant tension and aura of desperation around Shuuji, to the point Erika begins to mock him as “weak”, his obsession with a “stupid game” as “creepy”, and that she dodged a bullet when he turned her down. The “stupid game” comment draws the ire of Tomozaki, as does her assertion that all of Shuuji’s hard work and practice amounts to nothing.

The old Tomozaki would have muttered something and not followed through, but this newly Hinami-trained Tomozaki is at least adept enough at the Game of Life to call Erika out for the haughty tourist she is. Shuuji may have been a dick to him all this time, but at least he’s committed to improving and keeps fighting no matter how much he loses. All Erika can do is mock someone else’s effort when she (at least as far as Tomozaki knows) puts in none at all.

Yuzu even has the courage to chime in and call Shuuji’s efforts “beautiful in a boyish way”, despite the fact doing so is contradicting the vaunted Queen of the Neckties. But I have no doubt it was Tomozaki’s earlier words about her ability to change that helped her summon the courage to speak up. Erika slinks away, pretending not to have learned anything, but she did. So did Shuuji, who probably resents Tomozaki defending him but also appreciated it.

Notable for her silence during all this is Hinami, which was no accident. The thing is, while she observed that Tomozaki had things well in hand, I also think she stayed above the fray in order to avoid needlessly upsetting the apple cart with Erika & Co., who would have likely felt ganged up on if she’d joined Tomozaki and Yuzu—an example of maintaining balance through inaction. Regardless, both Erika and Shuuji stop giving Tomozaki a hard time, now knowing better what he’s made of.

At their next meeting over lunch, Hinami asks how things are going with Fuuka, wondering if he’s lost motivation. He assures her he hasn’t, but without explaining the whole situation with coming clean and not wanting to pile on with a date request, Tomozaki pulls another laudable audible: whipping out the very tickets she gave him and asking Hinami if she’ll join him instead.

Hinami’s look of surprise is followed by the kind of proud face a master makes when their student has just done something good. Unfortunately, she’s not free tomorrow (what do you know, she does have other obligations!), but she is free for a movie now. Is it just me, or do these two just make a good couple, full stop?

It’s too early to tell, but I appreciate that Hinami doesn’t go all cliché blushy or tsundere at the prospect of Tomozaki asking her out. Maybe she gets that it’s for more “training”, or as thanks for her help so far. But at some point all these times they’re meeting up one-on-one and having fun will start painting the picture of two people…going out. We’ll see if anything comes of their consistently pleasant proximity, and more importantly, if more people start noticing them together all the damn time!

Crucially, this outing proved Tomozaki isn’t just some automaton carrying out Hinami’s directives, nor does she want him to be. She’s taught him the basics, and it’s up to him to experience how to properly use them and switch things up when warranted. The recording of Hinami also shows that her life game is an ongoing work in progress. I know it’s Tomozaki’s name in the title, but I would love to delve more into Hinami’s growth, and if Tomozaki has anything to teach her—something his recent shrewd freestyling might portend.

Warlords of Sigrdrifa – 12 (Fin) – Sending Odin to Bed Without Supper

Looking our live Big Board, Assault Lily narrowly beats Sigrdrifa as the higher-rated of the two Top Cute Girls Doing Military Stuff shows I watched this Winter. Both shows had their flaws, and while combining the best bits of both into one show would result in a superior product, I won’t pretend either was groundbreaking or life-changing.

That said, Siggy has always been more interesting and consistent than Lily with its character work, and it also happens to deliver a more satisfying and beautifully animated finale. Our four Valkyries have never been closer or more comfortable in their own skins and cockpits, and once their sights were set on victory, their dad Odin never had a chance.

Odin’s heel turn was sudden, but actually made sense when you consider he was declaring war on a world that had forgotten him and everyone he ever loved. Odin gets the second Ragnarök he wanted, but he ends up on the losing side. Claudia may remember the words to the song of Valhalla, but she doesn’t sing it for him, or for the past.

She sings it for her friends and for herself, and this week we hear a new arrangement of the song with full orchestration that makes for some absolutely kick-ass final boss music, in addition to Claudy’s singing ending the interference and revealing the location of the Pillar’s core. She destroys Odin’s illusory ideal of the attentive daughter who will stay by his side forever.

Odin is lonely and miserable in this post-mythology era, and it’s no coincidence he’s taken the form of a small child. Letting his grief pour into the human world and wreak destruction is pure petulance; a divine temper tantrum from a petulant kid in desperate need of a time-out.

In one of the best-animated scenes of the series, Azuzu is the first to crash into his god cave. He’s able to overpower her and knock her gun out of her hand, but it was never the plan for him to shoot him, only to distract him until “her hero” Miyako arrived to cleave the Pillar’s core in two with her katana. This is after Miko had already splashed Thor with her Ultra Hero Cannon. She was busy this week!

With the core—sorry, the Vandrande destroyed, the Pillar disappears, giving the Takayama command crew an unmarred view of Fujiyama for the first time in a long while. Moe and Kurumi tow Sono (who awesomely jettisoned her floats to destroy a Dark Valkyrie), Azuzu gives Miko a lift in her Wing, and Claudia joins them in a loose formation as they head home victorious.

The battle wasn’t without cost, as the Shield Squadron sacrificed themselves to ensure Miko could take out Thor. The four Valks pay their respects after the eager younger Shield Squadron successors vow to carry on their legacy for being loud, somewhat inappropriate bros. Moe and Kurumi are subjected to Satomi’s toenail clipping (it’s been a while!) and then get an official tour from their four Valkyrie senpais.

The six young women then take flight once more, dedicated to taking out the last secondary and tertiary Pillars that still threaten humanity, but armed with the knowledge that they’ve prevailed over the worst of it. All’s well that ends well in a well-executed, action-packed, and thoroughly satisfying finale.

Rating: 4/5 Stars

Warlords of Sigrdrifa – 11 – Once More Unto the Breach

A haunting dream in a field with Odin transitions to Claudia waking in the morning with a gorgeous smash cut of her outstretched arm. Her eyes are full of tears, and then the camera jumps to each of the other Valkyries: Miko doing her morning dojo routine, Azu not being a morning person, and Sono watering her sunflowers as the sun that nourishes them rises like a beacon of hope for the day.

All this pure and lovely imagery is somewhat marred by some blatantly shameless fan service of the girls disrobing and changing into their flight outfits, but the mood is salvaged when the quartet proudly marches onto the tarmac, high-five their mechanics, jump into their cockpits and take flight for a parade sortie.

Like the Valkyries, the rookies, the old farts, Satomi and his CIC staff haven’t won anything yet, but they are intent on starting off the day as confident in victory as possible. For one thing, they trust in the cute genius that is Komagome Azuzu. For another, humanity is putting everything they’ve got left into this battle. This is their second shot at the Fuji Pillar, but there won’t be a third.

Odin is similarly smug in his woody god cave, sitting on his Yggdrasil La-Z-Boy while watching the battle unfold on his waterfall TV. Visiting Claudy again in a waking dream, he offers her and her alone a chance to come over to his side. She answers this offer by thrusting her katana into his throat, and he laments his beloved daughter’s foolishness.

Part of Azuzu’s strategy is to keep humanity’s most powerful weapon—the four of them—out of the fighting for as long as possible, saving them for when things get serious. Everything goes according to plan, with the rookies and fogies reaching beyond Point C before the Valkyries relieve them.

Despite the progress, and the fact his secondary pillars are being engaged all over Japan in a coordinated attack, Odin is unconcerned. He still has his wing of Zombie Valkyries and Thor and his hammer. The first hammer attack misses the base, but they can’t let it get off too many more if they want to come out of this alive.

Azuzu has been able to predict all of Odin’s moves thus far, which only inflates her ego further. Miko trusts “her Azu” from head to toe. Sono is embracing her tough side. Claudia has embraced the other three as her sisters and Tateyama as her home, and you can bet your ass she’ll fight with her last breath to protect those people and that place she’s come to love.

And while Sigrdrifa has broken our hearts a couple of times during its run, I highly doubt it will be so cruel as to withhold a victory for humanity. Especially in his gaudy new getup, Odin is a villain specially engineered to be brought low by the heroes and done in by his own smug arrogance.

TONIKAWA: Over the Moon For You – 12 (Fin) – I Want You to Live

In the first half, Nasa lets his tendency to get really involved in something get the best of him, and he works on a computer project all day and through the night. When he’s done, he has a fever, and Tsukasa is committed to being the “cute newlywed wife” who sees to his every need until he’s better.

That includes making him food and administering medicine, but also more intimate things like having him strip (as much as he dares to) so she can wipe down his sweat. By the end of the day, he’s feeling much better…better enough to get frisky in bed.

But Tsukasa again warns him to know when to “apply the brakes”—she’ knows he’s still not fully recovered enough for strenuous activity. As for Tsukasa, she drops one last hint about her mysterious origins by declaring she “can’t get sick or hurt”.

The remainder of the episode is actually the reason Nasa worked so hard he got sick: he wanted to be able to go to the summer festival with Tsukasa. He makes what he believes is not an unreasonable request to watch Tsukasa change into the yukata Kaname lent her, and doesn’t forget his camera—mostly to take pictures of his cute wife, not fireworks.

Nasa shows he’s not good at everything when he instantly fails at goldfish scooping, and Tsukasa confesses that the way they made takoyaki at their party is not her favorite way, and she’s super stoked to get the traditional kind at a food stall. Finally the two make and offering and pray for a long and happy marriage, for their health, and for better luck scooping fish in the future.

Then they join the others to watch the fireworks, Nasa looks forward to going to next year’s festival with his wife, and they return home together, husband and wife. Nothing too fancy! Certainly no other further revelations about Tsukasa’s possibly immortal status are revealed.

In this regard, TONIKAWA ends just the way it should have, with the lovely status quo of a happy Nasa and Tsukasa continuing to enjoy their lives with one another and their little circle of friends. It’s simple and mundane, but in the very best way, and I wouldn’t mind more heartwarming comfort food of this kind at some point in the future.

Rating: 4/5 Stars

Fruits Basket – 35 (S2 10) – Squaring Off Against a God

Tooru can tell that both Yuki and Kyou have changed on this beach trip, and believes that they must have changed for the better. But what about her? They’re going home the day after tomorrow, and Tooru feels like she hasn’t been done enough self-improvement of her own. Yuki is content to finish the trip with the fun memory of fireworks on the beach.

Tooru happens to listen in as Kyou confides in Momiji. He now realizes why he and the other Zodiac members obey Akito without complaint or argument: for Tooru’s sake. By letting Akito have his way, they’re sparing her more of his ire. Momiji laments that they’ve been doing it “all wrong” due to their selfish desire to have it both ways. Tooru just wants to do more for them.

As for Akito’s ire, Tooru already has it, and it’s built up every day of his trip until he can even sense that Shigure has fallen under the “ugly girl’s” spell. When Kureno interrupts Akito’s ranting with a report from the main house, the two begin to depart, but Akito gives Kureno the slip after changing.

The next we see him, Akito is in the yard, and Momiji grudingly receives him. When Akito announces he’s there for Tooru, Momiji blocks his path, and pays for it with a vicious punch to the face that draws blood. That’s when Tooru who couldn’t sleep anyway and was out on a walk, puts her body between Akito and the thoroughly cowed Momiji. I can’t decide if it’s the bravest or the stupidest thing she’s ever done, but hey…why not both?

Akito holds back on neither the invasion of personal space, the gaslighting, or the plain ol’ acidic vitriol. He accuses Tooru of being “not a very nice person”—which would be laughable if he wasn’t so menacing—and proceeds to dictate how things are going to go: after high school graduaction, Kyou is going into confinement for the rest of his life, and the other Zodiac members will return to the estate with him for the rest of theirs.

Does Tooru give in to the finality and despair of these words, despite learning that Akito is not the rooster but the literal GOD of the Zodiac, and after receiving nasty gashes to the face? My friends, she does not. While it must no doubt be disconcerting to be told a future by someone with the power to make it a reality, Tooru is just as certain in her own commitment to prevent that future, because she doesn’t think it’s what the Zodiac members want.

As with Kyou and Yuki before him, meeting with Akito changed Tooru. She’s no longer uncertain about what to do, and it was Akito’s quintessential rottenness that finally solidified that plan. Tooru is going to protect them. She’ll protect their freedom to choose where to seek their happiness. Their freedom to move forward, not stay stagnant in some dusty estate at the whims of a loathsome wretch.

As Yuki tells Hatsu (who stopped both him and Kyou from interfering in the confrontation), it’s not easy to protect someone, let alone a whole group people with myriad problems in addition to the common one of Akito. But Tooru doesn’t care if it’s hard, or if it’s impossible and will result in Akito tearing her limb from limb.

She’s going to break that goddamn curse, and won’t hear a single syllable from anyone urging her to reconsider. Her arsenal will include light, love, kindness and hope…but will it be enough? And can she hope to fight effectively without reckoning with her own murky past and its constituent traumas? I don’t know, but I’m not about to bet against her!

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