Undead Murder Farce – 04 – Staking One’s Reputation

It’s time for everyone’s favorite severed head-tective to reveal the identity of Hannah Godard’s murderer. Everyone is assembled in the study as Rindou Aya begins by reiterating her seven starting seven problems, five of which rule out an outsider doing the deed. As innocent as everyone looks, the killer is in this very room.

The sixth of the seven problems has to do with the sound of the murder. Hammering a silver stake would have made a sound. But whether someone heard that sound depends on the time. The seventh problem solves the problem of the sound: the silver stake was merely planted in the storage with the madame’s blood to look like it was the murder weapon.

In truth, the weapon no longer exists. It was a stake made from frozen holy water, which melted upon being thrust into the madame’s chest. An empty bottle was left at the scene, but it had dust on the inside, meaning there was never water in it. She even determines that the killer arranged the scene to trick Lord Godard into thinking the murder took place while he was hunting, when it really happened before then.

Put it all together, and the only person who had the strength to stake Hannah without a hammer and break the storage room lock to plant the stake…is Godard’s younger son, Raoul. His last line of defense is that his hand doesn’t bear the burn marks from handling the silver stake, but Aya chalks that up to him cutting his burnt fingers off with a sword. Because he’s a vampire, his fingers would regenerate without the burns.

When he has no other avenue of escape from Aya’s accusations, Raoul rushes to attack her, but is stopped dead in his tracks with Tsugaru’s free hand. He hands Aya, who is disappointed Raoul outed himself before she finished her conclusions, to Shizuku, then kicks Raoul out the window.

As for the motive, both of Godard’s sons didn’t share their parents’ desire to ally themselves with humans. Raoul was the more disillusioned of the two, such that he acted to make it seem as though a human hunter had killed his mother so Godard would end his pro-human practices.

But now that he’s been caught, there’s no escape for Raoul. He may be a vampire, but he’s no match for the Tsugaru, who toys with his prey with a florish of step-right-up showmanship, applying precise yet devastating blows with all the ease of cracking his knuckles. Before killing Raoul, Tsugaru tells the tale of a band of “ruffians” hired by the Meiji to purge all supernaturals, called the Oni Killers…and Tsugaru’s one of them.

For her part, Aya is apologetic that things might not have worked out so well for Lord Godard, but at least the wool was pulled from his eyes. Vampires living in harmony with humans is a nice ideal, but clearly much harder to pull off than he imagined. Before the sun comes up, Lord Godard sees Aya, Tsugaru, and Shizuku off, while Miss Annie from the press shows up for interviews.

While Shizuku chases Tsugaru with their trunks, she gives Lord Godard some parting words of advice not to give up the good fight. Even if his son is outed as a murderer, there’s nothing stopping the lord, who is undying, from trying again to be a credible ally to humans.

She also confirms that the man who stole her body and half of Tsugaru’s—London-based, professor, cane with an “M” engraved on it—visited Godard before she did. This is clearly Professor James Moriarty, who has definitely messed with the wrong immortal detective woman.

I didn’t expect Raoul to be the culprit, but Aya did a thorough job laying out the facts of the case and burning away all of the irrelevancies until naught but the truth remained. It’s talky for sure, but like Kitou Akari’s Kotoko in In/Spectre, it helps that Kurosawa Tomoyo’s Aya is very fun to listen to, and her words are accompanied by visuals and fun camera angles to kept me engaged.

Rating: 4/5 Stars

Undead Murder Farce – 03 – Trust the Process

Tsuguru and Aya join Lord Godard’s family for a meal. While Tsugaru, the human carriage driver, and the human butler Alfred have human food, Godard and his children drink animal blood in bowls like tomato soup.

His son Claude thinks the pair to be con artists, but Aya proceeds to explain in detail how she knew the driver’s wife had recently gotten him to stop drinking. She even gets him to feel bad and realize what a fortunate man he is! I also love how Aya and Tsuguru chuckle at each others’ jokes.

Since she’s unable to partake in the meal, Aya uses it to lay out the list of most logical subjects. Only two lack alibis: Alfred and Claude. This irks Claude in particular, and by extension his dad the Lord, but Aya assures them it’s unlikely an outsider did it.

Kurosawa Tomoyo is masterful at giving Aya a calm, collected, and direct manner that commands respect. Among everyone only she is the master detective, and those who doubt or question her process are quite frankly out of their element and resorting to emotionalism.

That said, we later learn that Aya doesn’t have a clue yet who killed Lady Hannah, and the dinner conversation was merely to buy her some time. When Claude confronts them in the hallway, he threatens to snap Tsuguru’s neck. In doing so, Aya confirms that his, and everyone else at the dinner table, had impeccably clean hands.

While Shizuku stays with Alfred and the young maid Giselle (and assures them she doesn’t work for Tsuguru and they can insult him all they like), Godard takes Tsuguru and Aya back out to the woods, where he once again insists that his household is innocent.

Godard then asks if they’ve heard of “Fushi”, or the immortal one. Tsuguru says he has. Aya adds that while they’re indeed immortal, even they can be defeated by an oni, only they were otherwise fairly weak and stupid, and driven to extinction in the Great Purge.

Godard then points out that Aya and Tsuguru might be talking about themselves: the immortal one and the oni. He then gets an arrow to the neck, and then rushes into the woods to capture the human vampire hunter who loosed it.

He’s about to kill him in “self-defense”, but Aya stays his boot. Instead, she questions the man, named Josef, and quickly learns that he was on a train near Berlin the night of Hannah’s murder. That said, he came to avenge his friend Hugo, another hunter who vowed to kill Godard.

Aya’s last question allows her to determine that even Josef wasn’t sure that Hugo’s stake was silver. As thanks for his being so forthright, she allows Josef to run off unharmed, irking Lord Godard. But he hired Aya, and so it falls on him to trust her and not his own instincts in this matter.

For her part, Aya believes she now has everything she needs to solve the mystery—or as she calls it, “this humorous and tragic farce of a murder case.” I’m looking forward to her conclusions.

Rating: 4/5 Stars

Undead Murder Farce – 02 – Ahead of the Game

We travel from Japan to eastern France this week, as Lord Godard and his son are out hunting deer. We learn he’s a vampire who wishes to “meet humanity halfway”, accepting, for instance, the gift of a rifle even though he doesn’t really need one to hunt. Godard returns home to find his wife—also a vampire—has been murdered with a silver stake.

The town and the press soon catch wind of the tragedy, suspecting a vampire hunter might be involved. Among the journalists is young Annie Kerber, who is excited to learn that Godard, whom she trusts as an ally to humans, has hired the “Cage User”  Shinuchi Tsugaru and Rindou Aya to investigate the murder.

While on a not very comfortable wagon ride (though I would have liked to see at least part of their boat ride from Japan) Tsugaru and Aya exchange some bons mots between themselves, Shizuku, and the driver. Upon arriving, we learn all the players in this whodunit: Lord Godard, his two sons Claude and Raoul, his daughter Charlotte, the butler Alfred, and the maid Giselle.

Since he is himself supernatural, Godard isn’t surprised upon meeting Aya’s head. On the contrary, he is happy to have a detective of note on this case. Aya immediately compiles a list of seven questions they must answer in order to discover the culprit, but only reveals five of them for now. Charlotte makes an appearance, but is freaked out by Tsugaru and the bodyless Aya.

This episode is primarily setup for the murder mystery to come, introducing the players, the setting, and creating the atmosphere. All we know for sure is that it’s unlikely for Godard or Raoul to be the killers, as they were out hunting. Based on nothing at all, my primary suspect is either an outside vampire hunter, or the maid. We’ll see how close I came as the case continues to unfold.

Undead Murder Farce – 01 (First Impressions) – Getting Ahead in Life

Right off the heels of Jigokuraku comes another stylish supernatural period piece, this time taking place during the Meiji era (1897 to be precise). Shinuchi Tsugaru (whose name means “headliner”) is a member of a supernatural troupe, where he fights monsters in cage matches under the name Oni Slayer. He’s feared in town as another one of the monsters, and by the same rabble who think a regular stray cat is an ayakashi.

One night, Shinichi is visited by a maid who happens to have a long rifle with a katana for a bayonet. The two dance under the moonless night in a very clever and kinetic little fight, until a voice that is not the maid’s is satisfied. The voice proceeds to demonstrate that she knows quite a bit about Shinichi: that he’s a half oni hybrid, but poorly made, such that one day his oni side will consume him.

The voice says she offers a way to extend his life, and all he has to do is kill her. The maid lifts the covered birdcage and the curtain around it opens to reveal the severed head of a beautiful young lady with piercing blue eyes. She introduces herself as Rindou Aya. She’s a 947-year old teenager who up until recently had a body, until a hybrid like Shinuchi absconded with her body and took it abroad.

Ever since his transformation, Shinuchi has treated life pretty much like a joke if not a complete inconvenience. He knows what’s coming, but he performs explicitly because he knows one day he’ll go berserk and take out as many lowlifes who patronize his line of work as possible.

But now that Rindou has offered to extend his life, he’s willing to change course to a less nihilistic end. But in exchange, he rejects Rindou’s desire to be killed. Instead, he offers to help her get her body back. She’ll be the brains, and he’ll be the brawn.

This isn’t just altruism, either: Shinuchi correctly surmises that the same foreign geezer in a top hat with a cane engraved with an “M” who took Rindou’s body is the one who took his humanity. He’ll be restoring Rindou’s body and getting some sweet revenge.

All in all, it sounds like a mutually beneficial deal. Rindou declares she’ll fulfill her end of the bargain and extend his life now to seal their deal. To do so, she’ll spare a bodily fluid, specifically her saliva, which she’ll transfer to him with a kiss. And boy howdy what a creepy, quirky, cool, and beautiful kiss it is!

Kurosawa Tomoyo’s Rindou blends Sakamoto Maaya’s ethereal Oshino Shinobu with Kitou Akari’s matter-of-fact Iwanaga Kotoko. Yashiro Taku does a fine variant of Tsuda Kenjirou’s apathetic velvety gravitas with Shunichi. There’s deft direction from Omata Shinichi (Kaguya-sama) and a compelling score from Yamaguchi Yama, and the OP and ED that totally whip ass.

Put it all together, and Undead Murder Farce fields a strong debut here. It’s a little talky, sure, but it also gives you plenty to look at and hear while the talking is happening, plus the information and characterization being conveyed is clear, concise, and intriguing. I’m definitely in!

Rating: 4/5 Stars

Higurashi: When They Cry – Gou – 24 (Fin) – Down With the Ship

Satoko did not predict her uncle would be reformed to the degree he was as an effect of her loops, but she’ll still use him “to his utmost potential” in her overarching goal to keep Rika right where she is: in the “birdcage”. One of the key figures in assuring that outcome is Takano Miyo.

Miyo is taken out into the rainy woods by members of the Mountain Dogs. where she is told the operation has failed and all physical evidence related to it will be destroyed, including her beloved scrapbook. She’s also given a gun with one bullet to blow her own brains out, or it will be done for her.

Miyo wakes up in her office, clearly having experienced an alternate fragment and, like Teppei, considered it more than a dream, but a warning of what will come if she continues on her set path. The orders to get rid of her in that fragment come down from Nomura, a woman in Tokyo Miyo trusted. She gets a call from Nomura shortly after waking up.

As such, the possible events she just “dreamt” are foremost on her mind when Nomura informs her of what must happen if she fails her operation, which involves infecting Tomitake with Hinamizawa Syndrome. Miyo’s dear departed grandfather’s research will be dismissed as “fanciful nonsense” and he’ll be a laughingstock.

Miyo recalls when she was much younger and served as her gramps’ assistant, only for a bunch of old guys to come in, listen to his research, and dismiss it as…fanciful nonsense. Never the less, Miyo would grow up, go into medicine, and carry on her grandfather’s life’s work. In a meta moment, one of the old dudes says he’ll recommend a publisher for her gramps, as his research could make for some entertaining fiction.

Before Satoko comes in for a routine checkup and tests, Miyo has the sudden urge to take her scrapbook out of the safe, no doubt fueled by her “dream” about it and her ending up in the mud. In it she discovers a letter to her from her gramps, imploring her to stop pursuing the research and go life a “wonderful life”.

During their tests, Miyo tells Satoko how she’s considering quitting the Irie Clinic, considering that if she stays she’ll eventually be discarded like “ingredients in soup stock”. During Rika’s dance, Satoko follows Tomitake and Miyo to Oyashiro’s storeroom, though only Miyo goes inside.

Back in the ethereal plane, Eua notes that Satoko is working towards a world where the rules of Rika’s tragedy no longer exist. Satoko intends to take on the mantle of Oyashiro-sama and punish Rika for longing to leave Hinamizawa with the curse of another virtually endless cycle of tragedy, in which Rika will “learn” that her proper place is Hinamizawa, by Satoko’s side.

When Tomitake arrives for his “prophylactic”, Miyo takes out a vial of H173, but decides not to go forward with injecting him, thus scrapping the operation on her own terms. Without Tomitake succumbing to the syndrome, the rest of the “final operation” cannot happen. Satoko uses Miyo’s reluctance in this fragment, borne from previous fragments, to steal a vial of H173 for herself.

Eua asks Satoko if she’ll really feel no guilt or remorse for resorting to such methods to achieve victory, and Satoko, made both wise and weary by her decades of looping, says none at all. After all, the world she’s working toward, in which she and Rika are together, will be devoid of tragedy, and that will be the only world that really matters.

With that final declaration, delivered with red eyes and all the fervor of a girl obsessed, the story of GOU is concluded, and the story of SOTSU is announced as a continuation of Satoko’s quest. Rika has been ready to move on with her life for some time now, but Satoko isn’t ready to let her.

She can’t accept a future in which the two of them simply drift apart, as friends sometimes naturally do. For all the pain and suffering her plan has caused and will surely continue to cause, I can’t help but pity Satoko as much as I do Rika and the other victims, and I’ll be back to see how it all turns out.

Darling in the FranXX – 01 (First Impressions)

Hiro and Zero Two first cross paths when her enormous transport arrives at Plantation 13. They each look in each others’ general direction, but they’re very far apart, and there’s a lot of loud noise and bright lights. Zero Two yearns for the ocean, but there is none on P13. So when she breaks free of her minders she finds the nearest thing to an ocean: a lake.

Hiro comes upon that lake, where Zero Two is already bathing naked. When she goes underwater too long for comfort, Hiro runs out to save her, but she’s not drowning, she’s fishing. She has no reaction to Hiro seeing her naked, and she notes that his taste makes her “heart race,” but says so very clinically.

Hiro is alone at the moment, and as FranXX needs two people—male and female—to pilot it, he is also powerless. But Zero Two, called the “partner killer”, is also alone, because so many partners can’t handle being paired with her, and because of her horns and her weird behavior.

It’s definitely a unique and “educational” encounter for Hiro, but before he knows it, Zero Two’s minders have showed up to collect her, and right after she offered to make him her next partner, her present partner is among the minders, burly but still in pretty tough shape.

Now Hiro and Zero Two have had two encounters: one from a afar and one much more intimate. After they part, life aboard Plantation 13 proceeds apace, with the welcoming ceremony for all of the “Parasites” (copilots) for FranXX being held in a great hall as adults watch (all Parasites are minors).

Hiro isn’t a part of the ceremony, because he, AKA 016, and his former partner Naomi, AKA 703, failed their FranXX tests. Now deprived of the only purpose they’ve ever known, the two share one last chat before Naomi departs for her new, apparently pointless life. It feels for all the world like a tough breakup, tinged with sci-fi trappings.

It’s likely at some point Hiro would have boarded one of those yellow spherical vehicles as well, but before he can, Plantation 13 is attacked by a “klaxosaur”, a ferocious biomechanical beasie that wrecks the entire elaborate platform Hiro is standing on.

Eventually a FranXX appears in the form of a four-legged beast, far outsized by the klaxosaur but every bit as vicious in its counterattack. This is where Trigger’s patented wreckage-strewn chaotic action scenes begins, which continues all the way to the episode’s end.

When the klaxosaur fires its main weapon, the FranXX crashes right beside where Hiro is watching. A bleeding Zero Two emerges, bleeding but still in the game, but her partner is out for the count. She’s fully ready to go out there and pilot the FranXX alone to fend off the ‘saur, unafraid of death, but Hiro won’t let her go alone, and he isn’t, like doing anything else, so he tearfully declares he’s coming with her.

Zero Two is pleased, and the tears and look in Hiro’s eyes again makes her heart race. She pulls Hiro into the cockpit and plants a big ol’ smooth on him, activating the FranXX (named Strelizia) and revealing its true humanoid form and Gurren Lagann-esque face. We see no more of the two parasites, but merely watch Strelizia make quick work of the wounded klaxosaur.

When the newly-minted parasites, those who passed all the tests, approach Strelizia after the battle, and Zero Two emerges carrying a passed-out but otherwise-okay Hiro, they’re shocked. Hiro, more than anything else, is revealed that someone came along to make his life meaningful again, while Zero Two seems happy to have found a true “Darling” for her FranXX.

This was a strong start to a show that may not have a whole lot of original big ideas, but excelled in design, details, execution, and that good old Trigger style. Hiro may be a generic guy, but Zero Two’s got a neat design and Tomatsu Haruka’s husky voice is well-paired. I like what I see so far.

Re:Creators – 18

Whatever wasn’t working for me last week as the Chamber Festival kicked off, it mostly worked this week, while the best thing about last week—Suruga’s gutsy confrontation with Blitz and the reunion with her resurrected daughter—was carried to a satisfying climax: Blitz switches sides to protect Erina.

The merging together of Blitz and Meteora’s stories was accepted by the audience because, well, who doesn’t like parents reuniting with children thought dead? Also, Suruga was wearing one hell of a bulletproof vest, so she’ll be fine; she didn’t have to sacrifice herself to save the world…yet.

Yuuya and Shou go at it, and because Yuuya doesn’t have Hangaku, he’s at a distinct disadvantage…until Extreme Final Legend Martial Artist Hikayu appears, perfectly matched to Yuuya’s skilled set and ready to bring the pain…while retaining Hoshikawa’s easily-embarrassed personality.

I’ve loathed Oonishi since he appeared, but have to give him props here. Armed with a dating sim protagonist with no fighting abilities, he converted her into a badass fighting machine, and the audience just rolls with it, because they truly DO like ‘this kind of thing’—that thing being fanservice.

What held back last week to some degree was the absence of the most intriguing creation, Magane, who until now has been merely observing. The ‘side’ she ultimately chooses to ‘put her money (or pyrite) on is Souta, and Souta alone, whom she sees as being “just like her” in how the ends justify the means.

Souta has decided to move beyond selfish regrets, and gotten better at knowing how to talk to Magane, but she still gets him wound up, allowing her to use her Infinite Deception of Words. Fortunately, she uses it to his advantage, promising him his creation will not only be set into motion, but be accepted and stir people’s hearts.

I like the move: it feels like something Magane would do to make things as entertaining as possible. She likes fun things, and believes she’ll get to witness a lot more fun if Souta is free to do his thing, so she offers him this indirect help against Altair as an endorsement that however he handles things is okay with her.

As Shou, Hikayu and Yuuya bicker over who will fight whom, Blitz arrives, and Shou assumes he’s there to back him up. But Blitz shoots at Shou instead, Hangaku suddenly reappears beside Yuuya (Souta lied about Magane not giving him back), and we have ourselves a three-on-one fight (four-on-two if you count the dolls).

Shou holds his own until Hikayu brings down the hammer with her Killing Cosmo Hell Fist (summoned with a lot of mumbo-jumbo about Arhat and Vajra and accompanied by calligraphy) to put him out of commission. I love how useful Hikayu has suddenly became this week.

Even better, Shou doesn’t get back up or try to fight to the death, because Hikayu and Yuuya also manage to convince him of the truth: Yuuya didn’t kill who Shou thought he killed. Yuuya blurts out some spoilers about the mastermind in their story, but somehow the audience—entertained so much by what’s gone down thus far—also roll with that, and the story remains stable.

That brings us to what has ended up the least interesting part of the Festival so far: the aerial battle with Altair. Don’t get me wrong; I liked Altair’s spinning array of sabres and her ability to stop a Vogelchevalier’s blade with one hand was badass, as was Alicetaria’s big smile while riding Gigas Machina.

But throughout the match there’s the underlying feeling that whatever more powerful thing Selesia, Kanoya, and Aliceteria throw at her (and they finally get her in a cage, separated from her weapons), she’ll be ready with a countermeasue and a smirk, making all the action to that point somewhat pointless. But even that is a a common thing in drawn-out shounen battles, so it’s at least consistent.

We’re also well aware that while she’s lost Mamika, Aliceteria, Blitz, and Shou so far, she still has Charon in her back pocket, and Charon seems fully on her side, despite his history with Selesia. Indeed, I am not sure Meteora, Selesia & Co. were even aware of Charon’s existence, rendering him the latest wild card that would muck up their plans to cage Altair.

How will Selesia deal with her former ally (and lover?) fighting on the other side? Will they be able to muster some on-the-fly writing that will bring Charon to their side? Four episodes remain…plenty of time for more twists and turns.

Sagrada Reset – 15

Katagiri Honoka has gotten to a state where she’ll soon stop using her ability, essentially rejecting her “Fake Eden”, an action akin to suicide. The Stray Cat House Man is awake, but insists to Nonoo that she carry on and not worry about him; he doesn’t mind being alone.

Kei calls for a Reset, but before doing so, asks Haruki if there’s anything of note she told Chiruchiru. She lies to his face that there’s nothing, despite the fact the talk with the fake god led to the discovery of her true desire: to “grow up” and become the person with the “greatest worth” to him.

Kei knows she’s hiding something, but lets it go, and the Reset happens. Kei and the others go back in, and Kei tells the Michiru who greets him he wants to help her find her blue bird—her real blue bird.

With the help of Souma, Kei gets a meeting with Chiruchiru and informs him of Katagiri’s impending rejection of the world and the steps that need to be taken to save her—part of their deal where he helps with Michiru’s problem and Chiruchiru will lend him a hand with his “Souma Exit Project” research.

Meanwhile, Nonoo meets back with the STHM and they talk again of friendship, specifically the role of friends: to rid one another of their loneliness. As she asks him for a favor, Michiru, who ran away from Kei, is chased by the monster, only to be rescued in heroic fashion by…Kei.

It’s all part of Kei’s plan to show Michiru, or rather Katagiri Honoka, that the “One Hand Eden” will never be as stable as a “Two Hand” one, of the kind that can only be made and shared between friends, not on one’s own.

While Kei carries out his plan, Haruki has nothing to do so she confronts Souma on a rooftop, asking her her objective (a secret), whether her actions will sadden Kei (maybe, but so be it), and whether she’s Kei’s enemy (she’s not). Okay then, glad we had that little chat! I tell ya, this is one bizarre love triangle…

Kei bows out and is replaced by SHCM, who tells Michiru he was sent to help his friend’s friend who was crying. He talks of the difference between gods (smile for others) and demons (for themselves), and that he considers her the god of this world.

As such, he asks the god to do something about the monster, which destroyed his house…and she does. Katagiri has her real blue bird back and now accepts who she is. The monster is gone, SHCM’s house is back. It would seem Kei has fulfilled his end of the bargain, which means now Chiruchiru will help him with his Souma experiment.

Only we don’t see Chiruchiru again, and Souma herself doesn’t actually want to leave Sakurada, ever. Furthermore, as if twisting a knife, Souma casually points out what Kei erased in the last reset: a Haruki on the cusp of escaping her own One Hand Eden and becoming the “normal girl he had wanted two years ago”.


Ouch. Of course, that’s not to say she’ll never reach that point again; just that it took a unique individual like Chiruchiru to bring it out there and then. And the fact remains, no one is affected more by a reset than Haruki herself.

By resetting again and again, one could say she is going two steps back after one step forward; forever the ideal, perfectly “pure good” human that would otherwise be impossible. And Kei is the one directing those resets.

That final jab by Souma—both its implications for Haruki’s growth and its role in bringing into focus what kind of character Souma has become (or always was)—was compelling, but I’m not sure four episodes of dream world lead-up were quite worth it.

Rather than crescendo, this arc was pretty steady and level throughout before falling off, groaning under the weight all of its plot machinations. I’ll also admit to having not gotten much out of the B-plot involving Nonoo and the SCHM.

Sagrada Reset – 14

As was fairly evident the first time we entered Michiru’s Dream World, said world is a kind of prison (or birdcage) isolating her from the outside world and from any connections to anyone.

Ukawa, who can alter anything that’s not living, decides this isn’t any kind of world to live in, and so, by placing a ring on her finger and activating her ability, erases all of the buildings in the world in an effort to “rectify” it.

In doing so, Ukawa doesn’t really destroy the dream world but only the buildings, but hopes that the shock will drive Michiru to remember that she’s Katagiri Honoka.

As Urachi uses abilities like Ukawa’s and Kagaya’s to further his goals, he tells his underling Sakuin that it’s good that she hates her ability, because all ability users should hate their own abilities. It makes me wonder what, if anything, is Urachi’s ability…beyond being an ominous jerk.


But hey, at least he doesn’t follow through on his desire to “snuff out” a troublemaker like Kei…at least this week. Rather, he pretty much leaves Kei alone, and Kei capitalizes by figuring out that the inverted world they’ve been in is actually a world within the dream world, which isn’t inverted.

Approaching the wall of white wind with Haruki (who describes the building-less place they’re in as looking “like the end of the world”), Kei appeals to Chiruchiru for an audience, and a hole in the wall appears.

Kei and Haruki go through, and after jumping on a bus with a destination marked “Chiruchiru” find themselves at school… another Monogatari quality to go with all the lengthy dialogue.

In a dark classroom, Chiruchiru, fake god and creation of Michiru, isolates Kei and Haruki, and tries to play some mind games with both, perhaps to test their mettle. He hits a lot of nails on the head with Haruki in particular, even taking her form, resulting in Haruki debating with Haruki the merits of—and threats to—her special relationship with Kei.

While it’s clear she just plain likes the guy, it’s never been as explicitly stated what her situation is than by Chiruchiru: “strongly tied down by one boy”; a “facade of not wanting anything”; “two contradicting selves” (hence the two Harukis); the thought of Souma Sumire dominating Kei’s attentions; “the possibility that [she] personally might not be making Kei’s happiness [her] top priority”; hating “the geeling of wanting to keep him all to [her]self”…

“Chiruchiru Haruki” tries to make the argument that Haruki, like Katagiri Honoka, created an “easygoing paradise”—the titular “one-handed Eden”—but Haruki is never all that fazed by her pseudo-self-grilling, adamantly standing by her man; abiding by his decision, and claiming not to let jealousy or some perceived competition with Souma play a factor (Souma is notably absent all episode).

As for Kei, he turns his one-on-one with Chiruchiru into a negotiation; the “god” doesn’t take his form. Chiruchiru admits “the true objective [he] was meant to fulfill” is the only one he never can…but Kei believes he may be able to. Michiru wants to connect with people, but having created a god—and a monster, something the god must protect her from—has had the opposite effect.

So Kei tells Chiruchiru he’ll come up with a way to solve Michiru’s problem and erase her lonliness, if Chiruchiru helps him with Souma’s case, using the dream world as his testbed.

The dream world isn’t just Katagiri Honoka’s birdcage…it’s Katagiri Honoka. The buildings, the white wall, Chiruchiru, even the monster, it’s all her, because it’s all her dream. The monster represents the part of her that is sad, alone, and lashing out at world she’s made, which is a poor substitute for the real thing at the moment.

We’ll see what Kei manages to come up with. Whatever it is, Haruki seems sure to abide by it, while Urachi will continue to sneer at Kei and possibly even try to undermine his efforts. Just one episode left in this four-episode arc, which is already Sagrada’s most dense, ambitious, introspective, and intriguing.

Sagrada Reset – 13

After seeing the monster, and being told the monster is a monster by Dream Haruki, Kei wakes up…and that’s it for the monster this week. After a new, jauntier OP with a latin-inspired beat (replacing the old whispery one), the story jumps from place to place and opaque, metaphor-laded conversation to conversation seemingly involving everything and anything but the monster.

Kei talks with the revived Sumire about how he’s happy in the current situation (what with her being alive), but due mostly to his retained memories of the process by which she returned, it still doesn’t feel real to him, and he doesn’t see how he can stay living in that kind of world forever. Sumire reads it as a kind of rejection.

There’s also precious little Michiru in this episode, as Sumire visits her in the dream world and talks about things she’s not that interested in, and which Chiruchiru (in blue bird form) warns Sumire not to bring up around her. Chiru wants to protect Michiru by not upsetting her with things like the fact there’s a way to save her from her present state.

Rather than Michiru or the monster, Kei, Haruki, and Nonoo investigate the “Stray Cat House Man” (SCHM) who, the way he’s described, is nothing less than one of the most powerful beings in the world, as his ability is to write “The Script”, which governs all people, things and events in the world, even resets and predictions of the future.

He’s even ahead of the Witch or Sumire in that their ability is governed by his. There’s also the fact he’s more of a humble vessel for the ability than an arrogant braggart; after all, the pen in his hand moves on its own, filling books. His physical body has deteriorated to the point he can no longer write, so starting with Book No. 852, he’s worked in the dream world exclusively.

Nonoo remembers him (and he her) from their interactions about five years ago, when she was the only visitor to his house, and whom he tried in his own small way to guide her on how to exist, live, and be happy in the world. In the present she tells him he “saved” her, because now she has people like Kei and Haruki she can call friends.

Kei goes through the manuscripts for The Script, but can find nothing before No. 852, while Sumire instructed him to find and carefully read No. 407. That, and all manuscripts before SCHM entered the dream world, are in the possession of the Bureau, members of which arrive to basically cordially kick Kei out of the SCHM’s house.

Once Kei leaves, the leader of the Bureau members there isn’t coy about his true feelings about Kei: he thinks his ability is a nuisance, especially when used in concert with Haruki or others, and he’s generally an eyesore he’d like to “snuff out” if necessary. Who knows what that entails (he joked about stabbing him in the heart, but was that just a joke), but it’s clear this cour has a more reliable villain than Oka Eri.

Like many earlier episodes of the first cour and a few there in the middle, I only really understood a little more than half of everything that was said and done, but as I refuse to let my enjoyment of this deeply intriguing and offbeat show be governed by my level of understanding, that’s not really of great concern.

Still, moments like Kei calmly pointing out to Haruki and Nonoo that they should pay more attention to the fact they’re wearing skirts while crawling through a drain to get into the SCHM’s house, or Sumire’s apparent displeasure with how things are with Kei (hinted at in the new ED as well), are easier to understand and appreciated.

With all the different players and agendas in play, combined with the new dream world setting, Sagrada Reset is poised to have an even more ambitious, and possibly more baffling, second cour. I’ll be here to attempt to make some kind of sense of it.

Sagrada Reset – 12

Last week was seemingly an indication that Sagrada Reset was content with a quiet end to its first cour, as it has an entire second cour with which to work. It slowed things way down to allow us to spend some more quality, non-perilous time with Haruki—as well as inside her head.

There was no indication in the episode that “Something Big” was looming in the shadows or lurking around the corner…that was just Mirai stalking Haruki. The question is, would the twelfth and final Spring episode of Reset maintain that casual tone, or would that Something Big turn up after all?

Ah…well…Something Big it is! Let’s get right to it, shall we?

The episode sure does, having more of a connection to the tenth than the eleventh with its Souma-heavy opening. Now that Kei has brought Souma back, he wants her to live a normal life as a normal girl…in the normal world. That is, he means to send her away from Sakurada. Only then, he believes, will her death disappear, both from the world and from her memories.

It is then Souma, not Haruki, who primarily drives Kei’s latest mission. That mission is a little nebulous at first, as we start off with that mission in progress. Sakuin has instructed Kei to investigate Katagiri Honoka, a girl who has been asleep for nine years, but whose ability has created a dream world in which she now resides.

Because it’s a dream world, and thus not “real”, Kei believes it’s the perfect “test facility” to experiment with his theory about sending Souma away. After all, there are no do-overs in the real world; in Katagiri’s world, he can simply wake up, Reset, and try something else the next time. And it just so happens Kei goes on a long date with Haruki on the day they reset.

Before starting off on this journey to the dream world, Kei receives an unexpected visitor, Nonoo, who was sent by Souma to make contact with…someone who may well be…another Souma. But before that, she, Kei and Haruki go to the hospital and fall asleep in a room adjacent to Katagiri’s. It’s notable that we never see her in the real world.

There’s a Wizard of Oz-like quality to the trio nodding off then awakening in another world…a world where left and right, east and west are reversed. Kei is actually the last to arrive, while Nonoo doesn’t appear to have come along for the ride. Along with Haruki, there’s a new person in the room: a girl who goes by Michiru, with a bluebird on her shoulder.

 

Ebulliently voiced by Uchida Maaya (this show has great casting), Michiru insists she’s Michiru and not Katagiri Honoka, and asks Kei and Haruki if there’s anything they wish they could have. She’ll contact “Chiruchiru” who will then grant that wish. It’s a case of Katagiri, a god of her own world, abdicated her power to a surrogate, so that she could feel the joy of having her dreams granted by a god.

The bureau doesn’t approve of the “fake” happiness such a “closed eden” provides, perhaps fearing its grip would cause people to lose their grip on reality. That certainly seems to be the case with Katagiri. After Kei and Haruki leave the hospital to explore this mirror image of the real world, they discover a wall of fog that surrounds this version of Sakurada, ostensibly preventing Kei from performing his experiment.

As for Souma, she shows up in the hospital to read Chiruchiru’s future, which looks the same as always. “Michiru” never changes (this is an Eden, after all). Chiruchiru voices his frustration with the apparent pointlessness of his efforts, but Souma tells him they’ll be rewarded—but it’s up to Kei, not her.

Kei and Haruki encounter Ukawa, sent by the bureau for an initial report, who states ominously that, depending on the circumstances, she’s supposed to “crush” the dream world. While having dinner with Haruki in a restaurant the reverse of the one in the real world (like everything else), Kei gets a call from Chiruchiru, warning them not to go out at night.

Since they’re already out, Chiruchiru teleports them to Kei’s bedroom. Kei manages to get him to answer two questions: the white wall is an “isolated birdcage” for the “blue bird”, and Michiru is definitely Katagiri Honoka, only she’s forgotten that fact.

With that, Kei and Haruki start yawning and rubbing their eyes, meaning it’s getting to be time to wake up in the real world. After Kei frets a bit over the proper sleeping arrangements (he offers Haruki the bed and takes the floor, but Haruki wants to be on the floor too), Haruki dozes off before him, just as she did in the real world.

But she’s not asleep long, as a tremendous racket emanates from outside. Kei watches with quiet awe as a colossal, grotesque, slimy monster emerges from the white wall and starts wreaking havoc in the town. A suddenly awake Haruki calls the monster a monster, which appears at night to “destroy the world”.

Reset’s second cour starts off an episode early, with style…and in Top Bizarro form. With an ability user apparently trapped in such a world, does it fall to Kei to free her and restore the memory of who she was, even if it means destroying the Eden she created? Is Chiruchiru the monster? How will this mission further his desire to “finish saving” Souma?

It seems we’ve got three more episodes of this arc to sort through it all. I don’t doubt things will get stranger before they get…less strange.

Aldnoah.Zero – 18

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A blue rose, which represents love because it’s a rose, but also either a miracle or impossibility because it’s blue (because it doesn’t occur in nature) is one of those symbols that’s instantly obvious once you hear of it. Another example is a golden violin: looks great but can’t play music.

Our two protagonists Count Troyard and Ensign Kaizuka are both holding blue roses, but aren’t yet sure whether they represent the love that will never be, or the love that will triumph against all odds. But the fact they have them motivates everything they do.

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For Inaho, it’s taking every measure, both inside and outside the UE chain of command, to secure his princess. He and Rayet let Mazuurek free for this purpose, something they don’t disclose to Inko. Inko’s not-so-subtle and unsuccessful probing of Rayet for info keeps her left out of the loop, something Rayet regrets but can’t do anything about.

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As for Slaine, he’s been challenged to a duel, and he’s going through with it, reporting to less hard-line counts his intention to lead the battle once the duel is over, and getting their support based on the unique perspective he has as a non-Vers-born. He can see how Verisan hubris and arrogance has blinded them. That their unswerving belief that a sustained Terran resistance is impossible is the very opening that allows it to be possible.

Of course, the duel is happening because Lemrina invited Marylcian to the base. Whether she expected that exact outcome is unclear, but now, as I said last week, she will see if Slaine can truly be the one she can depend on. She offers herself to Slaine, even if she’ll only ever be a substitute for her sister. I have to think she has to be invested in Slaine’s victory, since Marylcian probably wouldn’t be happy when he finds out she’s not really Asseylum.

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Down on Earth, the Deucalion faces off against a generic Count-of-the-Week with a highly-specialized kataphrakt whose primary weapon only fires in straight lines. That means a surface battleship can use the curvature of the earth to stay out of the Count’s range, while her cannons’ parabolic trajectories can reach the Count’s kat.

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While not overly complicated or important in its scope, this is a nice little battle that perfectly illustrates (once again) the very flaws in the Orbital Knights Slaine seeks to root out. While he wasn’t planning to duel with Marylcian, backing out would have been pointless and probably sealed his doom.

Instead, by defeating this relic of outmoded thinking that isn’t getting the job done on Earth, Slaine stands to gain more legitimacy among his peers, and offer unassailable proof that the flaws he speaks of are real and are crippling progress.

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But first, he has to actually defeat Marylcian, whose Herschel makes for a bad match-up, as he attacks from every direction with his cloud of Bits-like drone cannons, so great in number and complex in motion even Tharsis’ predictive abilities are taxed to the hilt. There’s a point when Slaine is in retreat and really getting knocked around that I momentarily entertained the possibility that his blue rose meant impossibility, rather than miracle.

There’s also a nice moment after the Count-of-the-Week battle where Inaho is simply looking up with his robo-eye, watching the duel from the dock as a confused Inko looks on. It’s a great way to connect the two protags in three-dimensional space, and the fact that the distance between them is quickly closing.

Slaine has been making all the big bold moves while Inaho continues to observe and wait patiently for his chance.

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Of course, there’s no way Marylcian beats Slaine. It’s been beaten into us at this point that he’s far to stodgy an Orbital Knight to survive a plucky Terran gambit. Slaine, like Inaho has done countless times before, equips his opponent’s pride and superiority as a weapon against him, retreating into one of the moon base’s supply shafts in an apparent act of desperation or even cowardice.

Marylcian unwisely follows him in, unwittingly greatly lessening the unpredictability of his weapon. From then on, it’s elementary, with Slaine popping the hatch off Marylcian’s cockpit and ejecting him into space, thus ending the duel. A witnessing Barouhcruz grudgingly accepts the result, and Slaine’s grand rise proceeds apace.

In fact, after the duel it rises higher and faster than I thought it would, with Lemrina-as-Asseylum proclaiming she is starting a new kingdom on Earth, independent from Vers, and will take Slaine as her husband. His win over Marylcian sealed the deal for her, leaving just one complication: her comatose sister.

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In a creepy post-credits scene, she nearly shuts off all of Asseylum’s life-support systems before switching them back on, unable to outright kill her sister, but perfectly fine with replacing her in the world. She can float in that tube for the rest of her life while she rules her new kingdom. Here, Lemrina is starting to fall victim to the same Versian hubris that has claimed so many Orbital Knights: underestimating her enemy: in this case, her sister, who finally opens her eyes when Lemrina leaves the room.

Slaine’s big battles in orbit, Inaho’s smaller battles below, and Lemrina’s scheming and maneuvering continue to satisfy, all of it building to what should be one hell of a final confrontation. The main trio’s larger arcs have been nicely supplemented by smaller, more down-to-earth running stories of Inko, Rayet and Yuki. Finally activating the dormant Asseylum at this point is a welcome move I hope A/Z follows through on.

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Aldnoah.Zero – 17

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This episode was titled “Dawn of Intrigue: The Turning Wheel”, and not for nothing. A/Z went into full-on Space Opera Mode this week, as in a soap opera in a sci-fi setting. The enjoyment you derived from this episode depends on how much you like this kind of thing: beautiful people wearing their hearts on their sleeve, clashing plots and motivations, intrigue, betrayal, tests, tears…all delivered with a slightly amplified emotional intensity.

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I for one enjoyed it immensely. For all the lack of physical action, this episode kept me happy with ample duels of wits and wills everywhere you look, and a number of character expressions oozing with depth, starting with Rayet’s look when she’s locking Count Mazuurek away.

Yuki finally tracks down Inaho and asks her straight up why he’s come back to the Deucalion. She became a soldier to protect him, but she can’t very well do that when he’s a soldier too. But he tells his sister he knows Seylum—the real Seylum—is still alive. She tried to help him, and now he’s going to help her. It’s a simple as that. If Yuki has to find a new reason to fight, that’s her problem.

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Frankly, of the two Kaizukas, Inaho is the more resourceful and versatile soldier, which he proves in his talk with Mazuurek, during which we hear my favorite musical theme from the first season for the first time in the second.

It’s well-placed here, as Inaho steadily brings the arrogant count around to his line of thinking, not with brainwashing, but just by knowing and saying the right things at the right time. As Inaho puts it so eloquently, a man who doesn’t look or sound at all like a man who would sell out his country is the perfect man to ask.

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Meanwhile, Slaine is a little drunk on power, as he’s already using visual aids from David Attenborough’s The Life of Birds in his monologues to his audience of one (Eddelrittuo, unless Asseylum can hear him in that tube). He talks about flightless birds (like he used to be) being well suited to survival without flight, and the pity that must be bestowed upon birds who can fly but are placed in cages.

While Slaine is partly correct that birds are put in cages “because they are so beautiful”, in Lemrina’s case she’s a bird in a cage because she is the key to Slaine’s power. Right now, she’s feeling restless, useless (or at least under-utilized), and in the dark about far too much.

She hoped for an equal partnership, but she just feels used right now…and she’s not entirely incorrect, because at the end of the day, she is not the princess Slaine is most intent on protecting. If the real Asseylum wakes up, Slaine will have another key, a no need for Lemrina.

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When Rayet hears that Inaho is interrogating the count, she comes down to offer her own two cents and proceeds to have all her buttons pushed by said count. Inaho gets her out of there, but Rayet’s point is that she’s no different than that count, or Saazbaum, or any other Martian, which is why she’ll always hate them, and herself. Inaho thinks otherwise, and is prepared to prove it.

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Lemrina uses Count Marylcian’s desire to speak with her (believing she’s Asseylum) as an in to the intrigue she’s been missing out on, and also to assert her authority; with Asseylum in a coma, she is the senior member of royalty in orbit. She avails herself of that fact, granting Marylcian an audience, and the wheels start to turn…against Slaine.

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For one brief moment I thought Mazuurek had broken out on his own, but then I realized that was unlikely after they had given him a full body search. When Rayet is the first person he encounters, I thought for another brief moment that Rayet was going back to the side she hated to punish herself, or something.

Then we see Inaho is in on it, and it’s all clear: Inaho knows Mazuurek wants to preserve Earth at all costs, so after convincing him Asseylum is an impostor, he sets him free, where he can be far more effective than if he remained a captive, because he can find out where Asseylum is, keep her safe, and learn what Slaine is up to. It seems mutually beneficial. Mazuurek seems sincere in his interest in earth beyond conquest; we’ll see if he honors the agreement.

But Inaho also involved Rayet, who’d be alone with the count as part of the plan, and thus in a position to kill one of the Martians she hates so much, like she tried to kill Asseylum many moons ago. She doesn’t, and that, to Inaho, says that despite what she says, she’s not the same person she was, and she’s not someone to be hated.

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So Slaine should expect Mazuurek to invite himself over at some point, he already finds himself outmaneuvered by Count Marylcian, who arrives at the base with Cuont Barouhcruz to challenge Slaine to a duel. There’s so much win in this entire situation, what with Lemrina, the scorned princess reduced to Slaine’s pawn, believing she’s controlling this chess game as Queen now.

But she could just as likely have fallen for Marylcian egging her on about being a caged bird, as I seriously doubt Marylcian cares about her beyond how much power he can gain by being her Royal Guard. Heck, he doesn’t even know she’s an impostor; I wonder how he’d react to learning he’d booted out the earth mongrel to take his place protecting a bastard princess.

Like sand through the hourglass…

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