Dropped: Kabukichou Sherlock – Case Closed

This was a tough one, but as we always say, when you know you’re done with a show, you just know. Sherlock seems content to continue its lighthearted and zany cases-of-the-week while, meanwhile, a teenager is in prison for murdering a monster who tore out and ate his invalid twin sister’s reproductive organs.

The tonal dissonance has grown too intense. I can’t enjoy the new cases while I know Moriarty is being abused behind bars. I realize there’s no getting around the fact he committed a murder himself, but he deserved a break. Sherlock shoulders some of the responsibility for getting a child and a victim so involved in the case, but when it came time to deal with the culprit, he lost control.

Even if Sherlock reckons with that failure and Moriarty is given early release, the show’s fast-and-loose attitude towards narrative seriousness has poisoned my emotional investment in the show beyond repair. It was a decent enough first cour; I just wish the show had ended with one.—Preston

ID: INVADED – 04 – Hiding a Leaf in the Forest

We begin with one of the worst things that can be done to a person: high schooler Kikuchi Keiko has been buried alive. She is the seventh such victim of the “Graverobber”, and is aware of the past victims because like her, they were all livesteamed on the internet to a morbidly fascinated audience. Once again, the police are fighting against a ticking clock to prevent a seventh death.

Worse still, their most reliable “pilot” drove another criminal to suicide simply by talking to him about the furthest reaches of their psyche, which of course he saw when in their Id Wells. He’s in solitary while they try to use the Perforater as a substitute pilot, but his survival rate is too low to make any progress. It has to be Narihisago. He’s the best they’ve got.

And yet, even the Brilliant Detective Sakaido finds that the Id Well they were able to create from the perp’s cognition particles has a high level of difficulty. He’s trapped in a massive, undulating apartment block that is currently on fire and full of burnt corpses.

The stange thing is, he finds a burnt-to-death Kaeru above the flames, suggesting they weren’t the flames that killed her. He spots a ten-year-old Keiko on the other side of a huge gap between blocks, and wants to rescue her, but solving Kaeru’s murder must come first if they’re to find the real life Keiko.

As Narihisago is killed and re-injected again and again into the Well, he gets more exhausted and makes mistakes. Momoki decides to give him a break, but neither he nor his colleagues are interested in taking a break themselves, even if it means staying up two straight days. There’s a girl buried somewhere who is slowly running out of air. Rest can come once they find her.

This episode has an air of urgency and desperation that surpasses the previous episodes (with the possible exception of the one in which Hondomachi was kidnapped). And even though Narihisago is a murderer who has driven five other inmates to suicide while in captivity, the officers still end up rooting for him to survive and “win” in the Id Well, because if he wins, they win.

Sakaido finally makes it to the other side and climbs up to the unburnt apartment where the young Keiko is waiting. She even says something that helps Sakaido crack the case wide open. Kaeru wasn’t killed, i.e. Keiko wasn’t buried by the Graverobber at all, but by a copycat.

Young Keiko even points out by name the “failure” of a man responsible, and the police move quickly to locate and apprehend him (it comes down to the pattern of the rug under Kaeru’s corpse matching the one in the suspect’s lair, under which Keiko is sealed in an airtight barrel.

Alas, the livestream was never live to begin with, but a recording that gave the police a false sense that they still had time. In reality, Keiko has been dead of asphyxiation for nearly a week. After working so hard to find her, it’s a gut punch for all involved, including Sakaido once he hears the bad news from Momoki.

Pulling the rug out from beneath our feet, we the audience are similarly frustrated and that much more angered at the creature of a man that is the copycat Graverobber, not to mention the still-at-large Graverobber himself. The case wasn’t solved in this episode, but it did make the case for why, having spent time in their psyches, a once-righteous detective like Narihisago could develop sudden impulse to kill the suspects he helps capture.

Because of this, he’s not even sure he can call himself a person anymore, but Momoki assures him he is. And when Momoki asks if Narihisago still considers him a friend (they were once partners on the force), Narihisago tells him that friendship one of the only things he has left tethering him to reason.

Being dumped into the minds of depraved criminals is enough to drive anyone from reason, but somehow Narihisago has endured. He’ll have to continue to endure as the cops try to find leads to the real Graverobber’s whereabouts. The newly recovered Hondomachi may have found the first such clue in Kazuta Haruka, a missing person and one of the Perforator’s victims.

ID: INVADED – 03 – A Gawker Just Enjoys the Scene

I don’t believe we’ve been told who precisly Sakaido killed or how to land him in prison, but regardless of his crime it’s awfully hard not to sympathize with the guy. For one thing, he’s always dreaming of his wife and daughter, the good times always turning to bad before he wakes up. They weren’t just murdered, they also suffered terribly.

The pain and regret of not being there to protect them probably broke a sizable chunk of the Sakaido That Was. His investigative work within the Mizuhanome, psychologically invasive as it is, would seem to be not just a welcome respite, but a necessity for keeping what’s left of him intact and carrying on.

The things he did to end up with such a job are also the reason Matsuoka discourages Hondomachi from considering a similar line of work in no uncertain terms. When visiting her in the hospital. She’s missing frontal lobe matter but is already bouncing off the walls, desperate to get back to work, and romanticizes “The Great Detective” a pilot like Sakaido plays within Id Wells. But Matsuoka warns her: it’s a sacrifice tantamount to suicide.

As I said, one Sakaido went into this line of work, and another came out. Hondomachi doesn’t feel she’s loved or even valued by her family, while Sakaido’s family was murdered. Both detectives seek solace and purpose through work, creating their own value. Hell, Hondomachi could be a mirror to Sakaido’s past, when his work kept him away from the family he loved until one day they were gone.

This week’s Id Well is nothing like the previous two, demonstrating that we’re in for a new trippy psychological ride every week or so. This time he and roughly 70-80 random people standing on a giant turret surrounded by infinite waterfalls on all sides…very Myst Uru. This is the Id Well of “The Pyrotechnician”, who is responsible for very public, very meticulous bombings.

Kaeru is there too, already dead, while the others start falling one-by-one to rounds fired by a sniper hiding in the waterfalls. Like the stylized “Brilliant Detective” role Sakaido plays, Kaeru is a stylized version of his daughter, helping him remember himself, grounding him in whatever crazy dreamworld in which he ends up.

Sakaido is good, but not so good he doesn’t get killed a couple of times, requiring his handlers to quickly extract and re-inject him, resetting the scenario but allowing him to learn from the previous dives. But trial and error is only the start of his investigation. He eventually determines that there is only one sniper, but the turret on which his victims stand is turning, allowing the sniper to make quick successions of kills.

Sakaido eventually successfully hides from the shooter until there is only one man remaining other than himself—and it’s always the same man. He also happens to have a handsome but somehow artificial-looking face, which means the Pyrotechnician altered his face with plastic surgery. That is enough for the cops to track him down and for Mitsuoka to apprehend him.

In what seems like going a bit too far with the ironic punishment, the people Sakaido helps to apprehend end up his prison mates, occupying adjacent cells and enabling them to have a dialogue. The Pyro explains that his acts, which netted photos like the ones he took of people gawking and holding up their phones at the destruction and carnage, “exposed the emptiness of humanity” by showing that neither life or death matter.

Sakaido turns it around on Pyro. Just as he was in the Id Well, and in the bombing four years ago when he was a war photographer, Pyro always desired to be the Last Man Standing. He was the ultimate gawker, producing scenes of hell and watching the masses take it in, knowing humans can’t resist.

Then Sakaido tells Pyro his days are over, and that he’ll never see hell again, except in his memories, always a pale shadow of reality. The Pyro can’t really dispute anything Sakaido is saying, because the guy was in his unconscious, where truths are plain to see.

It’s enough to drive Pyro to suicide in the middle of the night. I’m not sure if Sakaido intended that, but he’s doubtless a man who abhors killers, and was none too happy about Pyro mentioning his daughter. ID:INVADED is proving to be a dense, nervy, and captivating depiction of crime-fighting from within the minds of the criminal.

Kabukichou Sherlock – 13 – Holes in Their Hearts

A dreary pall of despair is immediately cast on the second half of Kabukicho Sherlock as Watson, Sherlock, and Mrs. Hudson visit James in prison. He’s trying to keep a brave face, but there are clear signs he’s receiving beatings from other inmates.

It’s gut-wrenching to see such a bright kid of such potential to help people behind bars, but he doesn’t try to run away from the fact he chose to murder Jack, and this was the consequence.

Mycroft pays a visit to Holmes’ house and thoroughly examines it, while a client-of-the-week arrives with a murder case. As Sherlock starts to unravel the case on the spot, Watson is happy his friend is able to stay busy.

Mycroft tells Watson how Holmes left his accomplished family for Kabukichou because he was missing something very profound at home. It was a void he was able to at least partially fill in his new role as detective and performer of mystery-solving rakugo.

It turns out that rakugo was James’ idea, suggested to Sherlock soon after the two met quite by chance (the fact that Sherlock’s brother was James’ father’s secretary for five years was mere coincidence). When his mother took her life and even before losing his twin sister to Jack, James had a similarly large hole in his heart that Kabukichou and the people in it managed to fill.

Now he feels alone again, as his attackers in prison grow more brazen and one of his protectors being beaten half to death and being released early. It’s just a horrible situation all around. No matter how many cases Sherlock solves, as long as James is in prison (and danger) the emptiness and despair will always creep back into the spaces between the cases.

ID: INVADED – 01/02 (First Impressions) – Some Assembly Required

When we meet the self-described “brilliant detective” Sakaido, he’s literally gone to pieces, as has the entire world around him. He soon calms down from the initial horror of such a status and puts himself back together, save a few gaps in his arm. He learns those are a boon, which allow him to fit the various pieces of his environment back together.

We’re in the same boat as Sakaido: a pile of pieces are spread out before us instead of a “whole” world. But it’s not really a world; it’s the unconscious of a serial killer Sakaido is investigating, and all of his victims (plus one little girl) dwell within that unconscious.

As we pull out to the real world, we see a team cops hard at work on the outside of the “Id Well” created by the Mizuhanome system led by Momoki, while Sakaido works within it. There are clues within the well for those clever enough to see them, and Sakaido is the man for the job. We also learn that only someone who has killed can enter such wells.

Once Sakaido finds enough clues as to the murderer’s whereabouts (literally piecing the world back together), field analysts Matsuoka and Hondomachi (a grizzled veteran and green rookie, respectively) head out to track him down. But their quarry, known as the “Perforator” due to his M.O. of drilling holes in his victims’ heads, uses his latest victim as a decoy to misdirect Matsuoka, then kidnaps Hondomachi.

When the Perforator threatens to drill a hole in her head, a defiant Hondomachi realizes the only way she’ll be located by her colleagues is to drill the hole herself, so she drives her head into the spinning bit, creating an Id Well of her own into which Sakaido is quickly transferred. It’s a reckless risk, to be sure, but it shows us that Hondomachi is willing to take those risks for the sake of Justice.

Unlike the puzzle world of the killer, Hondomachi’s well is a wasteland filled with mammoth drills, one of which kills Sakaido (or rather his avatar within the well) within 69 seconds. But that’s enough for HQ to determine Hondomachi’s whereabouts, and Matsuoka manages to rescue her and arrest the Perferator, who is so impressed by Hondomachi’s initiative he surrenders willingly.

But the Perferator is only a symptom. The disease this weird futuristic police force is pursuing is known as “John Walker”, who resembles the guy on the whisky bottle. His avatar appeared in the Perforator’s Id Well, and is believed to be the one turning people into serial killers.

Sakaido is extracted from the Id Well and escorted back to his spartan prison cell, decorated only by dozens of photos of his wife and daughter Muku—a very effective way to wordlessly humanize him. Every Id Well he’s dove into has featured a murdered girl in Kaeru, who may not look like Muku but still reminds him of her, and why he’s in this strange business in the first place (I’m sure we’ll learn the details of that later).

While there’s a bit of a learning curve with all of the jargon, and there are more than a few similarities to PSYCHO-PASS, the third season of which I didn’t bother with, ID:INVADED nevertheless scratches a future crime unit itch I wasn’t aware of until now.

Kabukichou Sherlock – 12 – One for the Cats

As one could have reliably predicted, Sherlock ends it’s first half by following up its most serious, hard-hitting, emotional episodes with one of its weakest, a calm after the storm, if you will. All of the detectives are feeling down since Moriarty was hauled away for murder, but Mrs. Hudson has a new case for them: Pipe the Cat is missing and possibly catnapped. The reactions of the detectives mirror my own enthusiasm for the case.

Don’t get me wrong, I love cats, especially comically huge ones like Pipe, but watching the detectives chase after him wasn’t particularly thrilling, nor is Sherlock’s innovative solution to catching him: a trail of strawberries. The detectives and Irregulars celebrate the retun of Pipe with a big party that raises everyone’s spirits somewhat, and while Irene leaves Sherlock’s life, Watson becomes his official assistant. With Jack gone, I wonder what overarching case will occupy the second half—and if Moriarty ever gets out of prison.

Banana Fish – 06 – All the Good Ones Die First

Ash, Eiji, Shorter, Max and Ibe head north to Ash’s birthplace at Cape Cod, far from the blood and chaos of NYC. The scenery is gorgeous and the air is clean, but the family dynamics have a few warts.

Ash and Griff had different mothers; Ash’s mother forced Griff’s mother out, but then left their Dad. Ash’s Dad welcomes him by calling him a “whore” about six times in two minutes of contact. Ash doesn’t care; he just wants the keys to their now-abandoned birthplace.

It’s a sad, lonely little house. His Dad’s kindly companion Jennifer assures him he’s actually happy to see him; I have no reason to doubt her. She lives with the guy, plus it’s always hard for Dads to express their true feelings, and often cover them up with a bunch of machismo and faux loathing.

At the house they find the clue that indicates that their next destination in discovering the truth of Banana Fish will be Los Angeles, but the truck needs to be fixed before they can set off. Ash and Eiji share a sunset, but Ash tells him there’s nothing there, and he has no feelings for it.

Ash gives Eiji a shooting lesson the next morning, while Ibe talks with Max about how he wants to help Eiji after he lost ability to pole vault competitively. When Max tells Ash’s Dad that he was in Iraq with Griff, he loosens up a little, has a drink with Max, Eiji, Ibe and Shorter.

He tells them how Ash was raped when he was 7 by a coach. It went on for some time but eventually Ash killed him, and the coach was exposed as a serial rapist and murderer. Considering what a cruel and violent childhood Ash endured, it’s no surprise he’s gone on to live a cruel and violent life.

Not only that, but people close to him tend to get caught up in it. Case in point, Golzine’s goons catch up to him and take his Dad and Jen hostage. IN the ensuing fracas Jen gets shot dead and Ash’s Dad takes a bullet in the chest. So yeah, Ash’s record with hostage situations clearly sucks ass.

No matter, when the chips were down  his Pops came through for his son, stalling the authorities so Ash & Co. can escape and get on with their mission. But while Golzine has nobody out west, he forges a quick alliance with Mr. Lee, who does have men in L.A.’s Chinatown. One wonders who among the five-man group will kick the bucket there.

Banana Fish – 05 – No More Quitting

Ash is on his best behavior when interacting with Max’s lawyer, who manages to score a conditional release for the kid, checking off one of the items on my wish list for this week: Get Ash Outta Jail. Max, thanks to his time inside with Ash, isn’t fooled, but Charlie and Ibe are when, after telling him Griff was killed, he breaks free of their custody. Though that’s only possible when Eiji decides to commandeer the car. Ash wants to take care of everything by himself, but between Eiji and Shorter, he’s destined to be disappointed.

Having to quit pole vaulting has never sat well with Eiji, and now that he’s involved (feeling responsible for getting Griff killed since he was followed), he’s done quitting. Shorter too doesn’t trust Ash to do anything on his own but get himself killed. Thankfully, he listens to reason, and the trio are harbored by the “banker” Mr. Lee, who is cool with anyone trying to bring Dino down. Ash knows where Dino will be…but so does Max, and he tells Ibe.

Everyone converges at “Club Cod”, a restaurant front for a dastardly child sex trafficking operation that once included Ash himself and still ensnares bigwigs the nation over, who end up in Dino’s pocket (for the record, the Mafia aren’t that powerful in America anymore…though they certainly once were!). Unsurprisingly, things go pear-shaped: Dino takes a bullet, but it’s not fatal, and Ash and Shorter get shot too (though also not fatal).

Max and Ibe arrive in the middle of the fracas, and decide the best move is for all the good guys to take a swim in the river, which, East or Hudson, ain’t a pleasant experience. But it’s certainly better than getting killed, which no one important to Ash is, notably. Max knocks Ash out and takes him to his hideout where he fixes Shorter’s wound and plots the next move: heading to Cape Cod, where Ash and Griff grew up, hoping to find more clues in the Banana Fish investigation.

Banana Fish – 04 – Thoroughly Punished

Arthur gives Eiji a choice—tell him what he knows or watch one of the white coats die—but even when Eiji relents, he still orders the woman’s death, only cementing the axiom that a traitor like Arthur can never be trusted. Shorter manages to rescue Eiji and the two white coats, but at great cost: Griffin is shot when he bursts into the middle of the standoff, and eventually dies from his wounds.

It seemed like a great deal of what Ash was doing was for the sake of his brother, but he doesn’t learn until after he defeats his new bunkmate Bull. Ibe feels responsible for Eiji and wants him to return to Japan now that his life is in danger, but Eiji wants to stay put; he can’t leave Ash now. Ash is also attacked by convicts loyal to Golzine but he manages to handle them thanks to a fork he hid. After that, Max lets him know about Griff’s death, and the two have it out, each giving in to the grief.

As Ash and Max reach a kind of detente, bunkmates once more, the wheels of justice may be slowly turning in Ash’s favor. I certainly hope he’s out of prison soon; the fights and threats of rape have grown stale, especially since it’s clear Ash can handle himself. Even with Griffin dead, Ash probably won’t stop scratching at this itch of a mystery once he gets out, and Eiji will no doubt be by his side in the search for the truth, no matter how many dangers accompany their path.

Banana Fish – 03 – Survive, But Never Repent

When Ash is thrown in the slammer indefinitely, without a trial, Eiji, Ibe and Charlie reach out to Max Lobo, a rough-and-tumble guerrilla journalist who happens to be in the same prison for punching a cop. Max isn’t confident he can actually protect Ash, and when he meets the kid, that confidence withers even more, though he’s impressed that he’s read his column in the Bulletin.

Ash doesn’t particularly help his own case while in prison, lashing out at the first guy who lays hands on him and earning a night in solitary. When he’s out, that same guy finds Ash and rapes him, with Max finding him naked and bruised.

It’s very likely Max had an impossible job; he can never be in the same place as Ash at all times, and even if he is, he’s just one man; easily outnumbered and out-muscled. As for Ash, he takes the assault he’d been dealt out as just doing what had to be done to survive; he’s not dyin

While in medical eating a banana, Ash mutters “Banana Fish”, a term Max knows about and has been researching for the last decade. He’s been able to learn is that it’s the name of a person or organization related to a drug route, but unfortunately the man he was going to meet with after release was the man Ash watched die muttering the words “Banana Fish.”

Max also learns that Griffin—whom he knew while in Iraq and who wigged out from the drug and attacked him, forcing him to shoot back—is Ash’s big brother. Ash is not pleased with how Max handled things with Griffin, and vows to kill him when he gets out. Max seems halfway willing to let him.

During a visit, Ash makes a big show of French kissing Eiji to conceal the fact he used the kiss to get Eiji a message written and rolled into a medicine capsule. That message leads Eiji on a fruitless search for Ash’s at-large ally Shorter Wong…and eventually, right into the clutches of Ash’s betrayer and new boss of the gang, Arthur. D’oh!

I wonder what Ash was thinking, having Eiji go on such a dangerous mission alone (if that was his intention). The kid’s greener than Ed Begley Jr.! Now Ash’s enemies have someone in whose well-being he is invested.

Banana Fish – 02 – Nothing But Trouble

Ash seems like a do-things-for/by-himself kinda guy, so he goes after Skip and Eiji’s kidnappers all on his own…which is not smart. He’s captured immediately, unable to make a move lest the captors (Arthur and Marvin) kill either of their hostages.

While Ash may not possess the strongest strategic mind, he is able to outsmart Marvin, whom he convinces he’ll roll in the hay with but takes the guy down and steps over him. When he, Skip, and Eiji hit a dead end, Eiji reveals his hidden talent: he’s a pole-vaulter. LOL WUT.

He gets over what looks like a 14′-15′ wall, which is pretty good (the all-time record is 20′) but with no padding, Eiji is injured and eventually passes out in the street from blood loss. When he comes to, he gets word to the cops of Ash and Skip’s location, but Ash’s buddy Shorter and his friends make it there first.

In the ensuing fray between Dino’s guys and Ash’s, Marvin puts two bullets in lil’ Skip, and just like that, the kid I thought would be a mildy-annoying recurring sidekick is gone. A couple minutes later, at the end of a chase, so is Marvin—but not by Ash’s hands. He’s framed for murder by Dino’s many minions.

He’s wrapped in a neat-little murder package, what with the overwhelming motive of wanting to kill Marvin. A dirty cop owned by Dino happens to preside over the jurisdiction where Ash was arrested, and sees fit to play videos of porn involving Ash as a child (definitely not NYPD protocol), filling in the blanks of his past quite devastatingly concisely.

Ash knows he can plead innocence all he likes, but the bottom line is Dino has too many people in his pocket. Ash is refreshingly self-aware in his ineptness at staying on top of the game (even if he spent time there due to sheer will and charisma). Also, he fully admits even if he was framed and someone else killed Marvin, that person merely kept him from doing something he’d planned to do one day anyway.

Eiji is deployed by the cops in an attempt to get Ash to blab about Dino & Co., but Ash isn’t having it. He may hate his “dad’s” guts, but he still has his personal integrity to consider. Yet he doesn’t blame Eiji for being the transparent pawn he is; instead, he’s still goddamned impressed Eiji was able to vault himself over that huge wall!

Things continue to not go particularly swell at all for young Ash, as Dino gets a judge he’s friendly with to make Ash’s process as undue as possible, transferring him to a state prison where plenty of Dino’s men are waiting to kill him. (On the subject of men- unless I’m being grossly unobservant, I have yet to a single female character in these two episodes. I’m wondering if we’ll ever see one…)

The cops prepare to reach out to Max Lobo, the convict Eiji’s boss was planning to interview, who’s in the same slammer. I’m sure Ash would like to think he can take care of himself, but particularly in prison I hope he avails himself of any and all assistance offered him. In any case, dude’s an elite-level trouble magnet.

Sagrada Reset – 15

Katagiri Honoka has gotten to a state where she’ll soon stop using her ability, essentially rejecting her “Fake Eden”, an action akin to suicide. The Stray Cat House Man is awake, but insists to Nonoo that she carry on and not worry about him; he doesn’t mind being alone.

Kei calls for a Reset, but before doing so, asks Haruki if there’s anything of note she told Chiruchiru. She lies to his face that there’s nothing, despite the fact the talk with the fake god led to the discovery of her true desire: to “grow up” and become the person with the “greatest worth” to him.

Kei knows she’s hiding something, but lets it go, and the Reset happens. Kei and the others go back in, and Kei tells the Michiru who greets him he wants to help her find her blue bird—her real blue bird.

With the help of Souma, Kei gets a meeting with Chiruchiru and informs him of Katagiri’s impending rejection of the world and the steps that need to be taken to save her—part of their deal where he helps with Michiru’s problem and Chiruchiru will lend him a hand with his “Souma Exit Project” research.

Meanwhile, Nonoo meets back with the STHM and they talk again of friendship, specifically the role of friends: to rid one another of their loneliness. As she asks him for a favor, Michiru, who ran away from Kei, is chased by the monster, only to be rescued in heroic fashion by…Kei.

It’s all part of Kei’s plan to show Michiru, or rather Katagiri Honoka, that the “One Hand Eden” will never be as stable as a “Two Hand” one, of the kind that can only be made and shared between friends, not on one’s own.

While Kei carries out his plan, Haruki has nothing to do so she confronts Souma on a rooftop, asking her her objective (a secret), whether her actions will sadden Kei (maybe, but so be it), and whether she’s Kei’s enemy (she’s not). Okay then, glad we had that little chat! I tell ya, this is one bizarre love triangle…

Kei bows out and is replaced by SHCM, who tells Michiru he was sent to help his friend’s friend who was crying. He talks of the difference between gods (smile for others) and demons (for themselves), and that he considers her the god of this world.

As such, he asks the god to do something about the monster, which destroyed his house…and she does. Katagiri has her real blue bird back and now accepts who she is. The monster is gone, SHCM’s house is back. It would seem Kei has fulfilled his end of the bargain, which means now Chiruchiru will help him with his Souma experiment.

Only we don’t see Chiruchiru again, and Souma herself doesn’t actually want to leave Sakurada, ever. Furthermore, as if twisting a knife, Souma casually points out what Kei erased in the last reset: a Haruki on the cusp of escaping her own One Hand Eden and becoming the “normal girl he had wanted two years ago”.


Ouch. Of course, that’s not to say she’ll never reach that point again; just that it took a unique individual like Chiruchiru to bring it out there and then. And the fact remains, no one is affected more by a reset than Haruki herself.

By resetting again and again, one could say she is going two steps back after one step forward; forever the ideal, perfectly “pure good” human that would otherwise be impossible. And Kei is the one directing those resets.

That final jab by Souma—both its implications for Haruki’s growth and its role in bringing into focus what kind of character Souma has become (or always was)—was compelling, but I’m not sure four episodes of dream world lead-up were quite worth it.

Rather than crescendo, this arc was pretty steady and level throughout before falling off, groaning under the weight all of its plot machinations. I’ll also admit to having not gotten much out of the B-plot involving Nonoo and the SCHM.

Sagrada Reset – 14

As was fairly evident the first time we entered Michiru’s Dream World, said world is a kind of prison (or birdcage) isolating her from the outside world and from any connections to anyone.

Ukawa, who can alter anything that’s not living, decides this isn’t any kind of world to live in, and so, by placing a ring on her finger and activating her ability, erases all of the buildings in the world in an effort to “rectify” it.

In doing so, Ukawa doesn’t really destroy the dream world but only the buildings, but hopes that the shock will drive Michiru to remember that she’s Katagiri Honoka.

As Urachi uses abilities like Ukawa’s and Kagaya’s to further his goals, he tells his underling Sakuin that it’s good that she hates her ability, because all ability users should hate their own abilities. It makes me wonder what, if anything, is Urachi’s ability…beyond being an ominous jerk.


But hey, at least he doesn’t follow through on his desire to “snuff out” a troublemaker like Kei…at least this week. Rather, he pretty much leaves Kei alone, and Kei capitalizes by figuring out that the inverted world they’ve been in is actually a world within the dream world, which isn’t inverted.

Approaching the wall of white wind with Haruki (who describes the building-less place they’re in as looking “like the end of the world”), Kei appeals to Chiruchiru for an audience, and a hole in the wall appears.

Kei and Haruki go through, and after jumping on a bus with a destination marked “Chiruchiru” find themselves at school… another Monogatari quality to go with all the lengthy dialogue.

In a dark classroom, Chiruchiru, fake god and creation of Michiru, isolates Kei and Haruki, and tries to play some mind games with both, perhaps to test their mettle. He hits a lot of nails on the head with Haruki in particular, even taking her form, resulting in Haruki debating with Haruki the merits of—and threats to—her special relationship with Kei.

While it’s clear she just plain likes the guy, it’s never been as explicitly stated what her situation is than by Chiruchiru: “strongly tied down by one boy”; a “facade of not wanting anything”; “two contradicting selves” (hence the two Harukis); the thought of Souma Sumire dominating Kei’s attentions; “the possibility that [she] personally might not be making Kei’s happiness [her] top priority”; hating “the geeling of wanting to keep him all to [her]self”…

“Chiruchiru Haruki” tries to make the argument that Haruki, like Katagiri Honoka, created an “easygoing paradise”—the titular “one-handed Eden”—but Haruki is never all that fazed by her pseudo-self-grilling, adamantly standing by her man; abiding by his decision, and claiming not to let jealousy or some perceived competition with Souma play a factor (Souma is notably absent all episode).

As for Kei, he turns his one-on-one with Chiruchiru into a negotiation; the “god” doesn’t take his form. Chiruchiru admits “the true objective [he] was meant to fulfill” is the only one he never can…but Kei believes he may be able to. Michiru wants to connect with people, but having created a god—and a monster, something the god must protect her from—has had the opposite effect.

So Kei tells Chiruchiru he’ll come up with a way to solve Michiru’s problem and erase her lonliness, if Chiruchiru helps him with Souma’s case, using the dream world as his testbed.

The dream world isn’t just Katagiri Honoka’s birdcage…it’s Katagiri Honoka. The buildings, the white wall, Chiruchiru, even the monster, it’s all her, because it’s all her dream. The monster represents the part of her that is sad, alone, and lashing out at world she’s made, which is a poor substitute for the real thing at the moment.

We’ll see what Kei manages to come up with. Whatever it is, Haruki seems sure to abide by it, while Urachi will continue to sneer at Kei and possibly even try to undermine his efforts. Just one episode left in this four-episode arc, which is already Sagrada’s most dense, ambitious, introspective, and intriguing.