Bofuri – 06 – The Maple Movement Grows

Bofuri has achieved something amazing by making me care about yet another VRMMO anime. It’s done so largely by sticking to the basics: likable leads, respectable production values, a well-paced story that balances slice of life with action, and an emphasis on having fun in the moment over “winning” at all costs. No matter what’s going on, it’s never not enjoyable.

I also tend to prefer VRMMO anime that don’t forget about the real world, so it’s a great time to check in on Kaede and Risa IRL after a virtual week in NWO. Turns out in-game habits can leak out, resulting in (hilarious) reactions from Kaede that might lead some to believe she’s suffering from Chuunibyou. Kaede wisely decides a three-day break away from NWO is indicated.

Upon her return, developments move rather quickly, as Sally informs her of special “Bright Bugs” that enable those who catch them to claim a guild house. It only makes sense that a game in which you can actually taste food and enjoy scenery for its own sake that you’d be able to buy property.

Bofuri speeds up the house-hunting process with one of its signature montages, which I honestly don’t really mind because, well, they move things along. The two happen upon the perfect guild hall: a Berenstain Bears-style tree house in the forest. The only issue? It’s way too big for a guild of only two.

To justify such a large hall, and, incidentally, compete in guild competitions, Maple and Sally must recruit, and recruit they do, starting with Kasumi and Kanade. They’re also lucky enough to nab Kuromu and Iz before anyone else does, and the two are enthusiastic about joining.

The newly formed guild “Maple Tree” splits into two groups and immediately pays dividends, with Kuromu and Kasumi marveling at Sally’s combat prowess while Kanade’s slot machine-like daily skill acquisition aids a mining quest with Iz as Maple provides defense.

After these six, however, guild master Maple draws a blank on who to recruit next, and they’ll need a lot more numbers to compete with the other rapidly growing guilds. Maple laments the extra responsibility and clerical duties, but hopefully “the more the merrier” adage holds true and the extra work pays off.

Maple and Sally descend back to the first level (which they note is now “nostalgic”) and meet the sister duo of Yui and May, who like Maple have maxed out but one attribute (in their case, attack). That brings their guild to an even eight, but they’ll likely need more to fill those empty spots at the guild table…once said guild table is repaired after Yui and May accidentally destroy it with their awesome strength!

One thing to watch out for is the potential dilution or loss of the wonderful dynamic between Maple and Sally, as already evidenced by their splitting up this week. The other guild members don’t yet possess much in the way of character or personality beyond general affability. They’re just kinda…there. Hopefully they’ll be more fleshed out without short-changing the vital Maple/Sally friendship.

Author: magicalchurlsukui

Preston Yamazuka is a staff writer for RABUJOI.

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