The Eminence in Shadow – 14 – The Start of a Legend

As soon as Cid opened his right eye at the end of last week’s episode, I knew that playtime would soon be over. Nelson can send his copy of the Great Hero Olivier—heck, he can send dozens of copies—at Cid, but it doesn’t matter. He’s the motherfucking Eminence of Shadow. When Olivier draws too close, he lets her impale him, missing his vitals, then bites her neck , severing a major artery.

The other copies soon fall by Cid’s sword, until he’s stabbed in the heart (and has to move said heart to avoid serious damage) and decides to wrap this up with his Atomic overkill move, which doesn’t just destroy the Olivier copies, Nelson, the sword in the stone, the chains, and the magical core. It obliterates the entire Sanctuary, and floods the city by displacing an entire reservoir’s worth of water. Alexia, Rose and Beta can only watch in awe (and in Beta’s case, knowing pride)

The end of the Sanctuary also spells the end of Aurora, or at least the walking walking memory version of her that befriended Cid. Their goodbye scene is genuinely moving, and even if, say, Aurora’s other name is Diabolos, she hopes that one day Cid will find her—the real her—if only so they can meet and “converse” again.

In the aftermath of their singular experience, Alexia takes the initiative and asks Rose and Beta to join forces with her, for the three of them working together will accomplish more than any of them independently. Of course, she doesn’t know Beta is a high-ranking member of Shadow Garden…but that’s okay! It just means Beta has just made inroads with not one but two prominent royal families.

Time progresses, and Gamma is able to buy up a bunch of property in the Velgalta Empire where she knows petroleum deposits dwell. The seller doesn’t even know what that is, but he will—the whole world will. You could say that while Nelson and his Sanctuary ilk suppressed the world’s technology, Shadow Garden is rapidly bringing it back. We see prototype automobiles and airships in the works.

Alpha looks in on her fellow Shadows with a sense of pride and accomplishment, remembering when it was just a handful of them in a modest Japanese-style house with Cid. And now they’re all poised to turn the wheels of the world from the shadows.

They’ll have another chance to demonstrate their power if they choose at the next tournament in Rose’s neck of the woods. Alexia’s sister will be gunning for them, while Rose appears to have contracted the Curse. There’s a lot to cover in the remaining six episodes.

The Eminence in Shadow – 13 – The Beast Girl, the Witch and the Wardrobe

In the white void, Alpha sits back while Delta does her think as the “token musclehead”, rejecting the fact that being closer to the center of the sanctuary makes them weaker and Nelson stronger, donning a skimpy slime bikini, and summoning a gargantuan meat cleaver with which she splats all of Nelson’s clones in one go. It’s good to finally see Delta in extended action.

Meanwhile, Epsilon’s group encounters a memory that she’s able to purify, and they discover a library that holds all the knowledge on the possessed children held in the Sanctuary, as well as the means to open an exit. Epsilon briefly loses her falsies, but her underlings know better than to say they saw it.

Finally, there’s Cid and Aurora, who are like two peas in a pod and gradually build a genuine bond as they continue to explore her dark memories. Cid continues to treat her like no one else, neither as an adversary, underling, or hassle, but as a pal.

The two buds end up dead ended at the door that leads to the magic core. Cid knows his sword can’t break the chains, and also knows it will require a descendant (presumably of Olivier) to pull the key-sword out of the floor, Excalibur-style.

But while they kill time playing tic-tac-toe and pondering their next steps, Delta’s unhinged violence manages to shatter Nelson’s white void, leaving him no choice but to summon Olivier herself. That’s when Epsilon’s group meets up with Alpha’s to report their findings, and Alpha orders a withdrawal.

It speaks to just how damn powerful Alpha is that not only was her slime outfit not visibly effected by the power drain, but one stern look at Delta instantly cows the beast girl into leaving her prey and coming along. Alexia and Rose accompany Alpha, Beta, Epsilon, and the others through the exit.

Nelson receives an alert about Cid and Aurora, and meets them where they are with Olivier by his side. He orders her to kill Cid and while she’s extremely strong and is able to draw blood, she fails to do so. Cid, meanwhile, wears an involuntary smirk on his face. Nothing like a worthy opponent to lift the spirits.

Only Cid doesn’t necessarily consider Olivier that worthy; after all, she lacks a heart, and is simply a tool Nelson is using to try to kill him. Nelson tries to cut a deal with Aurora that will save Cid, but he rejects it, asking them to kindly not decide the outcome of his battle with Olivier before it’s over.

Nelson says fine, and sends Olivier to deliver a killing blow through Cid’s chest. But again, he merely smiles, and finally opens the right eye he’s kept closed this entire time, and not just because that’s what many anime characters do: he was suppressing an even greater power within him, which he will likely use to neutralize Olivier and continue assisting Aurora.

The question is, is Nelson right when he says the witch is just deceiving Cid and she’ll lead him to his doom once her memories are all back? It’s worth thinking about considering the Aurora with whom he’s gotten along with so famously is missing large chunks of her former personality…

Rating: 4/5 Stars

Re: Zero – 39 – Two Clowns at the Mercy of Fate

As with NeverlandRe:Zero’s second season picks up right where it left off when we last tuned in: with Otto administering some tough love on Subaru, who ultimately aceepts the merchant’s offer of help. His confidence and that wry glint in his eye restored, Subaru marches into Roswaal’s room and makes a bet: he’ll save everyone in the sanctuary and mansion without sacrificing anyone, all without resorting to Return by Death.

Roswaal notably doesn’t smile throughout this entire exchange until Subaru makes his resolve plain (and acknowledges the greed inherent in his plan), and Roswaal accepts the bet. Otto wonders if it’s simply because Rosy has never lost a bet. But like, er, an angry mob storming the U.S. Capitol to hijack democracy, there’s a first time for everything, and if all goes according to plan, Roswaal may find himself on the losing end of a bet for the first time.

Subaru isn’t going to rely only on himself to save everyone, but instead rely on and put his trust in his friends and allies. Otto got things started, but he alone won’t be enough. Ram seems intent on remaining on Roswaal’s side, though out of deference to their unspoken friendship she does give Subaru a key clue: that Emilia hasn’t figured out why she’s struggling in the trial, and won’t be able to pass until she does.

Subaru also visits Ryuzu for help, and learns that the Ryuzu he’s speaking to is one of three “supervisors” of the crystal, among the first four copies. Shima was once the fourth, but was relieved of her duties for her role in rescuing Garfiel from the graveyard when he attempted the trials. Thus Subie learns that a big part of why Gar is against the barrier falling is due to the fact his mother abandoned him and Frederica and “chose the outside.”

Emilia is exhausted when Subie visits her and asks her directly to tell him about the trial so far. He doesn’t promise she’ll feel better for telling him, but wants to share the burden of worry with her. She mentions how she was once frozen in ice (as we saw in the Frozen Bonds OVA), suddenly remembers her mother, then recalls a deal she made with Roswaal: if she won the Royal Selection, he would thaw the forest where her folks remained frozen.

Emilia feels she should be ashamed to seek the throne for such “personal reasons”, but our boy Subie can relate, to say the least, and assures her that wanting to help people is noble no matter how small the number. With Subie offering his unconditional trust and support, and helping her take the first step to resolving her trial stalemate, Emilia is able to finally fall sleep.

Unfortunately Emilia doesn’t awaken as peacefully as she falls asleep, as she sees a fuzzy memory of when she was a small child being separated from her mother before waking up in tears. Subaru took the step of pretending to try to harm Emilia so Puck would finally emerge in corporeal form, and he’s there when Emilia awakens.

Her elation is short-lived, as Puck is tiny—able to fit in the palm of her hand—and also has some sad news: he’s decided to break their contract, first forged when she was in dire need of protection from the arbiter Melakeura back in Frozen Bonds.

There are two primary reasons for this: first, the contract is blocking memories essential for Emilia to continue with the trial (and, incidently, life). Second, Puck is confident he can entrust his daughter to the one whose love for her is second only to his own: Natsuki Subaru.

That night, Emilia takes Subaru’s hand and asks him to stay with her throughout the night. With the seal on her memories broken, it will be a long and painful one. In one new memory, Emilia is being embraced by someone she calls Mother Fortuna, telling her that “all the people who told you ‘that kind lie’ wanted to protect her.”

Emilia wakes up, calls Fortuna a liar, calls Puck a liar, and when she sees Subaru isn’t there, calls him a liar. But I imagine Subaru had to leave her bedside to begin implementing all the various conspiracies he’s arranged with Otto. That morning, Emilia is missing, and Ram and Garfiel lead the search, but Subie already knows where she is: in the Graveyard. He sits beside her with an open ear and open heart, ready to help her get through this.

Re:Zero Season 2 Part 2 isn’t messing around. The witch’s tea party is over, as is Subaru’s crisis of confidence and competence, and oh yeah, Puck’s gone, just like that! It’s far more development than I expected, and with Emilia’s memory block finally lifted, her trial can proceed with the aim of raising the barrier on the Sanctuary. Takahashi Rie does some of her most beautiful and vulnerable voice work, and I expect we’ll get more of it.

Toaru Kagaku no Railgun T – 15 – Clones Aren’t Just People…They’re Some of the Best

Suck up to the researchers. Words Kozaku Mitori lived by while she was at the facility. Put on a happy face, be chipper, never show them you actually hate their guts and everything they’re doing. But even if it was an act, her secret rebelliousness was futile. As long as she was cooperating, she was giving in to their control.

This became untenable when her chipper attitude led the researchers to pairing her up with Dolly. Like Misaki after her, Mitori initially found the lonely sick girl to be a pain in the rear, but Dolly’s sad, beautiful soul eventually wore her down, until she was looking forward to their visits. More importantly, her smiles were always genuine.

More than anything, Mitori saw Dolly as neither a clone nor a lab rat, but above all, a human being, deserving of rights and care. So when she saw the condition of Dolly’s body as a result of the researchers’ merciless experiments, she used her ability to learn more about her, and became even more outraged.

Sadly, nearly every adult in a white lab coat is a psychopathic, redeemable monster who tortures and murders children without blinking an eye. So it’s no surprise that her protests don’t just fall on deaf ears, but mocking laughter, which fuel a smoldering fire of hatred for The System in Mitori’s heart.

For dropping the nice girl act and breaking the rules, Mitori is held in solitary for months, never getting to see Dolly again. But one day her cell door is unlocked and she finds the place deserted. She vows to wage a one-woman campaign of vengeance against the Governing Board who approved what was happening to Dolly.

Her attempts ended in failure, mostly because she was acting alone and even 10,000 of her wouldn’t be enough to tough the bigwigs. Enter Kihara Gensei, who puts his trust in hatred and thus in their aligned desire to bring Academy City to its knees. Again Mitori picked the losing side and lost, this time to the good guys”.

Following Kuroko’s beatdown, Mitori lies in the sewer having utterly given up…until Misaki pays her a visit. She still has every intention of turning her over to Judgment, but before that, she has a personal matter to attend to and could use Mitori’s assistance. You see, the Dolly they know may be gone, but her memories were transferred to her clone sister, who is still alive…and they’re going to free her.

Where as everything involving her researcher handlers at the facility was about bending to their physical and psychological control, Misaki spares the Mental Out remote and plainly asks Mitori if she’ll accompany her. Aside from Mitori not having much else going on, Misaki knows that if Mitori felt the same way about Dolly as she did, she’ll gladly tag alone of her own free will.

Thanks to Misaki’s ability, the pair are able to easily infiltrate the facility and remove “Dolly II” from her stasis tube. A tearful reunion ensues, where again Mitori doesn’t have to put on any act; she’s overwhelmed by emotion upon finding this girl who is for all intents and purposes the same Dolly who knew and loved her, and whom she knew and loved.

This episode and scene in particular are the perfect way to wrap up the arc of Kozaku Mitori, who started out as a shadowy, one-dimensional baddie but soon evolved into a full-fledged character beyond black-and-white labels. Her alliance with the geezer and resulting actions may have been misguided, but everything she did was out of a desire to hurt those who hurt Dolly, and you can’t argue with that.

Misaki too, gets a nice catharsis in this reunion scene. At first she’s so guilty about misleading Dolly and failing to learn the whole picture before it was to late, and feels like she’s not entitled to forgiveness or affection. Dolly, of course doesn’t care about what happened in the past; what matters is that she, Misaki, and Mi-chan are together again. It’s what she’d been dreaming about in that tube, and now it’s a reality.

Thanks to Dolly, and her clone, Misaki and Mitori not only became strong individuals capable of setting their own courses in life, but were able to endure the cynicism and cruelty of the villainous scientific complex and retain their humanity. As Mitori tried to make clear to one of those villains, Dolly is a person, not a clone of fodder.

She also happens to be one of the best people, with a warm and kind soul. But even she wouldn’t be who she was (not to mention free of captivity) without her two friends. Hopefully they’ll never be separated again.

In other housecleaning, Mikoto’s circle of friends celebrates Kuroko finally being 100% and out of her wheelchair, and then Mikoto visits a recovering MISAKA in the hospital. But Mitori, Misaki, and Dolly were the refreshing narrative and emotional core of this epilogue, and I was more than fine with that.

The effects of their reunion seemingly carries across the network of Sisters, as MISAKA has a vague sense of deja vu and a sudden desire to visit the ocean. She’s most likely glimpsing Dolly’s beautiful dreams—which can now be a reality.

Bofuri – 12 (Fin) – Oh, the Atrocity!

When Payne exacts [Sword of Judgment] on Maple, it looks like the end of her fun has come at last, but she survives with 1 HP thanks to [Stout Guardian]. When her mech’s [Counter] connects, Payne reveals he also has [Stout Guardian]. Maple breaks the stalemate with [Atrocity], transforming herself into an eldritch beast and simply eating all of the Holy Sword members in the cave. When they re-spawn, they accept their loss at Maple’s fairly-acquired mega-skill, especially since they still have their orbs and remain in the lead.

Now that all of Maple’s secret skills have been revealed, there’s no reason to hold back anymore. All of Maple Tree rides Atrocity!Maple as they mop up the remaining guilds. But when they spot the Flame Emperors being attacked from all sides, they don’t add to the piling-on. Instead, they defeat all of the Emperors’ attacking enemies, preserving the big guild to assist in whittling down the smaller guilds (and earning a bit of goodwill).

The third day of the event has barely begun when the admins decide to call it with only six guilds remaining, all receiving the same reward. After debating whether to re-nerf Maple, one of them is consigned to the fact that whether they like it or not she is the face of the game, and an inspiration to other adventurers who hope to one day face her. So they let her be, checking in to see what weirdness she’s up to: being a woolly mech volleyball for May and Yui!

Maple Tree, meanwhile, claimed the third spot, just below the Emperors and Holy Sword. Maple graciously invites both guilds to Maple Tree’s hall in order to share in an end-of-event party. While everyone was all-business during the event, it’s good to see there are no sore losers or grudges, just pleasant conviviality and mutual pride in battles well-fought.

It’s a good way as any to end a show that, for its protagonist, was first and foremost about having as much fun as possible, and sharing that fun with as many friends as possible. Its upbeat outlook is most welcome in these trying times.

 

MAPLE WILL RETURN IN BOFURI II

Fate/Grand Order: Absolute Demonic Front – Babylonia – 16 – It’s About Family

It’s About Family—It’s a line that became a meme when the late Carrie Fisher used it to describe her journey in the Star Wars saga, and often used mockingly or in jest. I decided to use it here without cynicism, because it fits quite well. Family isn’t just about blood, but shared time and experiences, and being changed by that proximity.

After six singularities and change, Fujimaru and Mash are the brother/sister-esque duo (see also: Valerian and Laureline) responsible for saving the human race, aided by Big Bro Romani and Big Sis da Vinci. Servant “cousins” from far and wide have joined their fight, each with their own unique bond with Ritsuka. As for Gilgamesh? Well, he’s everyone’s Daddy, naturally.

This ragtag fam is up against another kind of family entirely: neither of blood nor circumstance, but mud—the primordial kind. Kingu was the proud firstborn of Mother Tiamat, but as he finds himself stabbed through the heart by a chaotic, impudent younger sibling, he probably longs for the days he was an only child.

The Lahmu who stabs him ends up extracting the Holy Grail, which was Kingu’s heart all along. It uses the Grail’s power to instantly evolve and gain wings with which to fly back to Mother, deliver the grail, and seal humanity’s doom. It’s all Ishtar can do to keep up with it with Maana, and Quetzelcoatl summons her Pterodactyls to join the chase. Neither make much progress slowing the Lahmu down.

Kingu, despite missing his grail-heart, attempts to flee his traitorous, sadistic sibings, who relish hunting him down and laughing at his inferiority and obsolescence. They eventually corner him in the woods, but just as one of them is about to kill him, it is killed instead by one of its own.

Siduri, as it happens, was part of the group chasing him, and decided the time was right to make her move. While she kills the other Lahmu, she suffers a mortal wound herself. Before she turns to dust, she thanks Kingu—referring to him as  Enkidu—for all the good times they had together and with Gilgamesh, and begs him to seek a life of happiness.

Gilgamesh and Siduri were a family Enkidu forgot when Mother used his body as the basis for Kingu. With the grail gone and Siduri managing to resist Tiamat’s authority, the memories come rushing back, and even though he doesn’t consider himself Enkidu, tears stream from his cheeks, mourning the twisting of his once happy family in Uruk.

Thanks to some persistence and teamwork, Kuku and Ishtar manage to ground the flying Lahmu, only for it to vanish without a trace. In its place, the long-awaited DARK USHIWAKAMARU emerges from the sea with one goal: to kill them all for abandoning her to wallow in hell. To his credit, Ritsuka doesn’t waver, and delivers the order to defeat the black sheep of the family.

Kuku jumps at the chance to cross swords with Dark Ushi, but can’t quite take her on alone. When Ishtar fires her last bullet before running out of magical energy, Kuku tag-teams with Mash, in one of the better-animated and most exciting lightning fast hand-to-hand battles in a show packed with ’em. I wouldn’t be surprised if F/GO took a week off in order to make sure scenes like this were done right…and they were.

With so much time passing between Good Ushiwaka’s fall and now, and all the buildup in between and speculation about when she’d return, it was going to be tough to give her the sendoff she deserved. Don’t get me wrong, it’s super-terrifying when she starts laughing maniacally (Hayami Saori’s performance turns wonderfully dark too) and suddenly multiplies into an army of dark Ushiwakas.

Mostly it’s just good to see her again, even if not under the best circumstances. But she’s gone almost as soon as she arrives, as Ishtar uses Ritsuka to recharge her energy stores and blasts all of the Ushiwakas into oblivion.

While I was pretty sure she wouldn’t be coming back around to the good side, I’m a little miffed she didn’t get the same sendoff as, say, Siduri or Merlin…or Ana. Instead, she dies gloating that her mission to act as a diversion was a success. While Ritsuka’s party was fighting her, the flying Lahmu arrived and delivered the grail to Tiamat, a huge setback.

Look at that, a cheeky Star Wars reference from the King of Heroes. Having both analyzed the primordial mud and invented a holo-imager, Papa Gil reports his findings to the team, and it’s not good: the parts of the sea now blackened by Tiamat contain her authority, and sea levels are rising. They threaten to flood humanity’s one and only bastion of civilization, and the forces of Uruk will only hold out another hour or so against the Lahmu.

With Game Over so close, the team’s only play is to head to the Spirit Origin signature in the Persion Gulf that is sporting magical energy of over seven Holy Grails. Ritsuka, Mash, Ishtar, and Kuku will have to be enough, barring the return of Ereshkigal…or a change of alliance by Kingu. Mother Tiamat is waiting in the middle of the gulf, butterfly eyes and all. Which family will win out?

P.S. Driving that family theme home, as well as adding to the special nature of this episode, is a new ending sequence featuring beautifully-rendered snapshots of Enkidu, Siduri, and Gilgamesh during happier days in Uruk, set to a soulful new song by milet, who has one hell of a voice.

Astra Lost in Space – 11 – Right Hand Man

In the biggest twist yet in a show packed with ’em, Charce turns out to be the clone of the king, raised to be a replacement body, not an individual person. When clones were banned, his mission changed: accompany the Space Camp and ensure they all die.

And yet, even having heard all this, Kanata isn’t ready to give up on Charce. He insists that if he really didn’t love and care about them, he wouldn’t have hesitated with the wormhole generator. But Charce has an exploration for that too: Aries Spring is the clone of the king’s only daughter, Princess Seira.

Seira was staunchly against being cloned, but her father did it anyway, cementing the king as a violating dickwad concerned only with everlasting life. She spirited her baby clone away with her surrogate mother, Emma, naming her the reverse of her name before parting.

A year before Space Camp, Seira and Charce were enjoying nature when a shadowy figure rushed out of the woods and shoved Seira off a cliff; an assassination made to look like an accident. The king threw Charce in jail where he rotted until a week before camp, when he was assigned his new mission: to die, and take the other illegal clones with him.

It’s fair to say Charce had the most fucked up childhood of the crew, and what makes him even more pitiable is that he believes his life has been wonderful, as long as he’s had a purpose; as long as he served his king. Kanata gives him a much needed punch; he can talk about his true purpose all day; he knows when someone is forcing or faking happiness, and Charce hasn’t been faking it.

But Charce’s mind seems made up; he produces a second wormhole generator from the right arm of his suit—a wormhole meant only for him. This isn’t about fulfilling a mission anymore, but punishing himself for betraying the only friends he had in the world (other than Seira).

Kanata stops the suicide attempt with another one of his athletic feats, jumping over the dang wormhole and shielding Charce from it. But he misjudged the distance, and Charce can’t turn off the wormhole soon enough. It swallows Kanata’s right arm, transporting it back to Earth orbit.

The moment Kanata’s arm disappears, the most pressing question is whether he’ll survive the injury. Quitterie doubtlessly saves a lot of his precious blood with her quick thinking and first aid, but he needs a hospital, and they’re still far from Astra. Charce regrets what happened, and Kanata tells him he’ll pay for it by being his second-in-command when he gets a ship. But right now, in Kanata’s present state, it sounds an awful lot like a death flag.

Astra Lost in Space – 10 – Snowball’s Charce in Hell

Polina knows something’s up when the blue planet on the screen isn’t Earth, and that none of the kids know what “Earth” even is, because their home planet is Astra. Kanata jokes that Polina might be an alien, but he and the crew decide it best to compare histories.

That’s when they learn where their two histories diverged: in Polina’s, 1962 was the year of the Cuban Missile Crisis; in the crew’s, that crisis precipitated World War III, which resulted in half of humanity perishing. When it was over, countries and weapons were abolished, and a united planet rebuilt.

That brings us back to Polina’s history: there never was a World War III, but a little while before embarking on the journey that would strand her on Icriss, astronomers detected a 300-kilometer asteroid on a collision course with earth. That necessitated humanity packing up and migrating to a new world.

When Polina was on her mission aboard the Ark VI, they were still looking for planets, but six years before the present—and five years after she went into hibernation—the asteroid must have struck. By then, humanity had managed to successfully migrate…to Astra. The next generation, of which the Astra’s crew is composed, were told a vague alternate history and raised not to dwell on the past.

How, you ask, did they manage to move so many people? Why, with miniature artificial wormholes (duh), the very phenomenon that sucked up the crew in McPa and dropped them in orbit of an icy planet…a planet that turned out to be Earth itself, having gone into an ice age after the asteroid impact.

Now that they know the basic how of their predicament, Aries suggests the crew not dwell on the why, lest it bring down morale at a crucial time. Life returns to normal for the duration of the trip to the final planet, Galem. When they land on the planet to resupply one last time, Polina is duly impressed by the efficiency and know-how the crew demonstrates—this is not their first planet rodeo, after all.

Kanata and Aries reflect on everything that’s happened and how they’ve become stronger people during this whole adventure, no matter what the goal of the enemy was. Kanata also asks if he can walk Aries home to reunite with her mom; Aries accepts the offer. Maybe there’s hope for this couple after all, eh?

But while off on his own on Galem’s surface, a wormhole appears and starts chasing Kanata, who ends up finding refuge in a cave where Aries is gathering supplies. Later, Kanata confides in us, the audience, by stating he knows who the enemy is now, that the enemy doesn’t know he knows, and that he intends to make the first move before they can kill them all.

Kanata meets secretly with Charce and Zack and informs them that Ulgar is the enemy, and outlines the plan to entrap and capture him, with Charce serving as the bait. But when the plan of action is executed, Charce is alone with Ulgar, Ulgar pulls his gun but it misfires, and the wormhole is activated, it’s not Ulgar who Kanata takes down…it’s Charce.

Charce is the one who controls the wormholes. Charce is the one whose mission was, and is, to kill all the others….along with himself. It’s a thrilling, brilliant set piece of misdirection, and some impressive cunning on Kanata’s part.

The entire crew except Charce was in on the plan, and they are there when Charce is captured. A tearful Aries wants him to tell them that they’re, that she’s mistaken; earlier in the ep Kanata meets with Aries in her quarters, but he wasn’t there to confess. He wanted to know, in detail only Aries’ photographic memory could provide, who was sucked into the wormhole last. It was Charce, ensuring everyone else went in before him.

While his mission was to transport himself and everyone else from McPa to space to die, he didn’t count on everyone getting their helmets on in time to survive the transition, nor the pure dumb luck of the Astra, formerly the Ark XII, being in orbit so close to where they materialized.

As for who he really is, well, Charce is a clone too, but has always known he’s a clone…and not a clone of just anyone, but of Noah Vix, king of the Vixia Royal Quarter. Of course there could only be one king. One wonders if his friend Seira was a factor in his agreeing to complete this mission, and also make me wonder if, considering their resemblance, arieS is Seira’s clone.

Not only that, but what will happen now that his mission has failed, and the clones are returning to Astra? Not that things were ever not interesting on this show, but things are really starting to more interesting. And to think I initially thought this was a show that would kill its characters off one-by-one on a weekly basis…

Astra Lost in Space – 09 – Beyond Vicarious

Before announcing Zack’s findings to Quitterie, Funi, and the rest of the crew, Kanata dreams about a training session with his father, who was also an athlete but was denied by injuries the opportunity to attain greatness. Kanata knew his father was trying to realize his own dream through Kanata; attempting to live vicariously through his healthy young son.

But knowing what he knows now, Kanata now realizes why his father was so intent on training him to become virtually the same person he wanted to be: because when it comes to DNA, they are the same person. That’s right: It isn’t just Quitterie and Funi who are clones of their mother; everyone on the ship is a clone of their parents.

Needless to say, this explains quite a bit: Why most of them had distant or loveless parents who drove them to follow in their footsteps, but also, more importantly, why they’re titularly lost in space: cloning is a felony, and a new law mandating the collection of everyone’s DNA would expose their clones—and thus, their crime.

If the theory sounds thin aboard the Astra, it’s confirmed by the parents themselves back home, as they all commiserate about how their dreams of extending their lives was thwarted. They bicker quite a bit more than their younger clones and don’t seem to have any remorse in sending them off to their deaths to save themselves.

Back on the Astra, everyone is in shock, and for some like Quitterie, it turns to despair. As for Aries, she learns she was almost certainly adopted by her loving mother, as they don’t look alike and, well, her adoptive mother actually loved her. Kanata, good captain that he is, tells them to lift their heads, and revises their mission: not just to get home, but get home and put their rotten folks in prison for what they’ve done.

After that, everyone gradually processes the news that they’re a clone in their own ways. On the whole, once calmed down from the initial horribleness, the overarching emotion is that of relief: that there was a reason they ended up in space, or that their parents were the way they were.

Charce left his family long ago so he wasn’t that messed up by the news. Luca is proud of who and what she is, and is determined to move forward as an individual beholden to nobody. Yunhua is happy she can now step out of the shadows and do what she loves. Aries loves her mother and knows her mother loves her, regardless of what person she was cloned from.

Finally, even Quitterie and Funi find comfort in the knowledge that nature and nurture essentially play a 50/50 role in determining a person. Quitterie, Funi, and their mother are three different people with distinct personalities based on their experiences, not just their DNA. The two of them are good people; their mom’s a goddamn monster.

And that’s what truly underscores the nefariousness, the straight-up evil of their parents for marooning them in space. Cloning yourself is one thing; to deny those clones their individuality and even their humanity by discarding them like used tissues is quite another, and the ultimate in delusion. Did they think they made clones so perfect, their experiences wouldn’t make them different people? If that’s the case they’re as stupid as they are evil.

In any case, kudos for the crew members to get over the pain of their asshole parents’ deep, profound betrayal, and their ability to come together as the new and loving family they are. Case in point: Quitterie and Zack announce their wedding plans to an ecstatic crew that’s also a bit flabbergasted in the wake of Zack’s talent for hiding his true emotions behind a granite facade.

After their party celebrating their escape from Icriss, the discovery of Polina, and congratulating the soon-to-be newlyweds, Zack activates the Astra’s long-range telescope, which he repaired using parts from the Ark VI, and for the first time in three months, the crew lays eyes on their home planet: a planet of blue oceans, white clouds, and green land.

But here’s the thing, and it’s not revealed until Polina notices the landmasses are all wrong: the crew’s home planet isn’t Earth. It is Polina’s home, but none of the crew have ever heard of “Earth,” and look at her like she’s either crazy or still suffering the effects of her long slumber. In any case, their home planet is called Astra, which means Polina didn’t just lose twelve years, but perhaps her entire universe.


Fate/Extra Last Encore – 04

As they ascend to the next level, Hakuno ponders Rider’s dying question to him: Why does he want to ascend? All he can come up with is hatred, and a desire to simply ascent, but Saber, once again demonstrating her lack of modesty, does not consider his motivations relevant; he’ll surely find what he desires as they continue to “climb the ladder”, so to speak; she’ll help.

When they arrive, the setting is a lot simpler than the complex, futuristic city: a vast forest with mountains on the horizon, and a few buildings in a clearing. In one of those buildings, someone has been waiting for them; a aging Master who also desires to ascend—and believes defeating another Master will do the trick.

To that end, he fires shots with his sniper rifle from his perch in the clock tower, and Saber and Hakuno have to flee into the forest.

There, Hakuno makes sure to thank Saber for keeping him alive to that point, and Saber tells him to essentially not forget to stop and smell the roses—to enjoy what is beautiful, whether it’s the forest, some flowers, or her own purty face.

That face is threatened once more, not by the Master, but by his Servant, Archer, who drops a poison cloud on Saber and Hakuno and stays invisible, shooting invisible arrows, one of which pierces Saber’s shoulder.

Hakuno must expend a command seal so Saber can raze all of the forest around them with fire (she IS Nero after all, isn’t she), but that’s just what Archer wants: a clear shot.

Archer’s arrows don’t find their target, however, because they’re destroyed by a surprise ally to Saber and Hakuno, the Servant-less Master Rani VIII. She takes them to her home, where she explains she is the last “rebel” Master fighting against the sniper, and has been waiting for someone like Hakuno to come along, with a Servant, to arrive on this level.

She concedes that for all of its inherent stagnation, SERAPH may well be an “ideal heaven”, but that’s irrelevant, because it’s on the brink of destruction. When Hakuno sleeps, he dreams of the man in the white coat he met lower down, making him to wonder if he’s trying to ascend to a place he had already descended from.

After all, not only does his thus-far-inexplicable drive to ascend simply “feels like the right thing to do”, but he’s completely clueless about the actual year; he thinks it’s still the 21st Century, but Rani informs him it’s actually 3020. Worse, the humans living in SERAPH will soon be all that’s left of their race; if SERAPH goes, humans go extinct.

It would seem Rani has far grander designs for Hakuno than he himself could ever have envisioned—that will determine not just the course of humanity, but its very existence in the universe. Perhaps, then, Hakuno finally has a reason to ascend…other than hatred.

I was a little confused about what happened to Rin after seeing her in the bath with Saber. It seemed a bit convenient they’d be shorthanded when Archer attacked them. I guess she had other matters to attend to this week?

Kekkai Sensen & Beyond – 03

Just after daydreaming about that horrible day Michella went blind, an out-of-it Leo bumps into a big bully who takes his wallet containing Michella’s allowance. Chain witnesses Leo in a bind, but apparently has other matters to attend to.

Steven and his maid Veded prepare a super-classy dinner soiree, while Zapp is recruited by Tracy to find her oriental shorthair cat Mizaria…or she’ll cut his dick off with magic.

So yeah…lot’s going on this week! But hey, it’s not Hellsalem’s Lot if every day that ends in “-day” if a lot’s not going on. Did I mention Count Gigagigafutmassif is on the move…and that he’s taller than any skyscraper in the city?

What has always enhanced the already lush texture of KS&B’s great variety of stories is how they intertwine in interesting ways, much like Durarara!!. The fortunes of the various Libra POV characters this week also vary wildly as the episode progresses.

Zapp immediately runs into problems trying to find Tracy’s cat, and while Leo arms himself with a stun baton to get his wallet back, the bully just slugs him and uses his own baton on him. Of course, Leo can defeat him at any time with his eyes, he just doesn’t feel right using them for self-serving purposes…even when failure means Michella going without.

As for Steve, his snobby dinner party goes positively swimmingly…until he goes into the kitchen alone, turns around, and every one of his guests is pointing a biological gun at him. Fortunately, Steve is not one to get so easily ambushed, and took steps to ensure he could use his ice magic to get the upper hand anytime he wanted.

Steve also doesn’t bother handing his guests over to Libra, instead relying on his own special squad to “take care” of them in ways of which Libra’s leader wouldn’t necessarily approve. Bottom line: You come at Starphase, you best come correct.

These amateurs did not. Steve also rethinks whether he’s been enjoying ordinary life too much, considering his duties and the nasty enemies those duties can sometimes create.

Chain clearly saw Leo getting tossed by the bully, but takes a backdoor approach to getting Leo’s wallet back: she turns on her charm (wonderful stuff from Kobayashi Yuu here), promises a good time if the brute can beat her in shots, then drinks him under the table with ease, grabbing not just Leo’s wallet, but the bully’s toady.

It was nice to see a baddie put in his place with something other than brute force, even though Chain could have obviously dropped the guy anytime she wanted. This way was more fun for her!

Alas, Chain did Leo’s work for him, which means he never managed to get one over on his bully. It’s just as well; considering the handicap he demands of himself (no use of the eyes), he’s just not a fighter, nor should he be.

Since his toady was robbed by Chain, the two have to pay their bar bills with…their bodies, leaving them as nothing but heads hopping about in glass bulbs, to be attacked by…Mizaria!…who is then picked up by…Veded!, who finds her way back to Steve just as a united Leo and Zapp pass by.

Speaking of fortunes, we never see Zapp actually retrieve the cat and return it to Tracy, leaving the status of his manhood in tongue-in-cheek doubt. The closing shot—of Chain paying for her big night with a long prayer to the porcelain god—was pitch perfect way to close this fun, diverse outing.

Kekkai Sensen & Beyond – 02

Zapp is gravely injured and Leo is beside him on the helicopter, and suddenly a strange hospital comes into view. They land on the helipad and a pint-size doctor with a team of burly assistants take care of Zapp.

Klaus and Steven fill Leo in on the significance of this place: Bradbury Hospital was where both of them were three years ago during the Great Collapse. Back then the pint-sized doctor, Luciana Estevez, was normal-sized.

When a baddie shows up at the hospital and looses a blood breed “dog” to feed on Estevez’ patients, Klaus and Steven must split up, not an easy proposition considering the strength of their opponent.

The dog gets in, Estevez and her patients are attacked, and a giant building is about to fall on Steve, Klaus and the enemy, but is suddenly stopped by the Casters’ magic. When Klaus and Steve wake up, they’re in Hellsalem’s Lot, and the hospital has vanished.

Now Bradbury Hospital is back, but everything in it, like New York, has been partially transformed. The hospital is for humans and non-humans alike, while Estevez has gained her tiny appearance in exchange for the ability to clone herself and perform tasks with terrific speed.

Klaus and Luciana recognize each other, and are ready for round two with the Blood Breed and his “owner,” still threatening all of the patients Estevez placed in medically-induced comas to protect them.

After slicing and dicing the dog with her clones, Estevez is challenged by its owner, but Klaus steps in to shield her. While their battle three years ago had an uncertain result, he’s able to hold out the 133 seconds needed for Leo to text him the baddie’s true name, and seal him in a prison.

The threat to the hospital and its patients ended, Klaus and Dr. Estevez pick right back up on the friendship they started in the middle of a crisis three years ago, both of them having fared well in that time.

Kekkai Sensen continues to deliver compelling stories large and small with indelible images and fast-paced, creative combat, and an eclectic musical sense. It may be tough to check back in on her with so many other stories to tell in HL, but I wouldn’t mind seeing Dr. Estevez again.

Fate / Zero – 03

“Oh sorry, did YOU want wine?” | “What channel is He-Man on?”
As Tokiomi apologizes to his Servant Archer (AKA Gilgamesh) and begs him to be patient as the plan unfolds, Waiver celebrates the death of Assassin, but his Servant Rider (AKA Iskandar) doesn’t really care, and is far more concerned with acquiring B-2 Stealth Bombers and other weaponry with which to defeat…Bill Clinton.

I enjoyed the contrast between these two Servant-Master pairs, with Tokiomi exercising the utmost deference to Archer, who abides by his wishes while Rider is more of a constant nuisance to Waiver, who can’t even get him to enter spirit mode. I can’t blame Rider; Waiver may have shown guts in stealing the relic with which to summon him, but he hasn’t done anything to inspire confidence since then.

They’ve already won the Holy Fashion War.
Rider’s not caring about Assassin’s death is just as well, since Assassin isn’t actually dead; he can take the form of many different people. What is dead are Kirei’s chances of winning the War, so he withdraws and is granted asylum in the Church by the observer, his dad Risei, and plans to use his Assassins to spy on all of the remaining Servants for Tokiomi.

Meanwhile, with Saber summoned and ready to go, she accompanies Irisviel to Fuyuki City, her love’s hometown, and the first place she’s ever left Einzbern Castle to visit. While Iri sightsees, Saber is her knight and bodyguard, wearing a stylish, practical black suit that contrasts nicely with Iri’s snow-white garb. They make a stunning pair…even though Iri isn’t Saber’s real Master.

“I sense my man kissing someone…”
That guy, Kiritsugu, arrived in Fuyuki a bit earlier, and enters a hotel room to find his assistant Maiya and a cache of weapons with which he’ll fight the War. When his thoughts turn to his frail daughter and he momentarily despairs, Maiya re-centers him by taking him in her arms and kissing him.

Whatever history those two have, I doubt it’s a threat to the union Kiritsugu and Irisviel, an unexpected pairing, but both a necessary and intriguing one. Their love for and trust for one another is above reproach. Irisviel, meanwhile, enjoys a walk on the beach with her night in black tailored suit, until Saber detects trouble nearby.

“Okay…let’s see what you got.”
The women head to the harbor, where the Servant Lancer is waiting for them, but with no Master in sight. Far from being concerned by a potential attacker in the night, it would seem Irisviel was acting as a faux Master of Saber in order to accomplish what came to pass: luring out the last Servant unaccounted for.

As for who commands Lancy, I’m not ruling out Archibald, who has been curiously absent despite Waiver having stolen his relic for Rider. And as for who will win this duel, I suspect neither party will end up dying, since we’re only three episodes in. A draw, perhaps? Either way, I can’t wait to see it.

Zero continues to excel where often UBW fell down, managing to make virtually every patch of dialogue (or monologue) compelling, integrating just enough comedy to avoid being too stodgy or serious, and most important, making every participant either eminently rootable, deliciously loathable, or a lovely synthesis of the two.

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