Don’t Toy with Me, Miss Nagatoro – 10 – Taking It Seriously

A day after feeding Senpai “steamy snaps” (of chicken, not her), Nagatoro watches him lollygagging during a marathon, and makes her displeasure with his performance plain. He tries to say he’s good at nothing but drawing and practicing is only for talented people, but Nagatoro knows better on both counts.

She’s not about to let her Senpai get off with such a lousy defeatist attitude, and orders him to show up at the park bright and early, where she meets him in a skintight two-piece track suit and ponytail, ready to run with him and show him he can do it if he tries.

While I’m sure on some level Nagatoro understands her attire turns Senpai on, to the point he tries to overtake her because he’s too embarrassed to watch her running from behind, that’s just the icing on the cake for her. She wants Senpai to see her and thouroughly enjoys his reactions, but she’s just as invested in helping him improve himself and to dispossess him of the notion it’s okay to just give up because something is hard.

Speaking of hard, Naoto is revealed is extremely inflexible during the crucial post-run stretching, so after putting herself into some teasing poses to get him all red, Nagatoro helps him stretch properly, which gives her an excuse to get as close and physical and sweaty with him as she dares. This culminates in the two doing a side-stretch together when Yosshi stops by with her dog…though at this point it should come as no surprise to her with whom Nagatoro is spending her weekend.

The Cultural Festival is approaching, and Naoto needs to start putting out some work worthy of the Art Club exhibition. He wants to have a male model so he doesn’t get embarrassed looking closely at them, but Nagatoro insists on modelling for him, showing him the sketch of her as a catgirl as proof of where his true artistic desires lie.

When he gives her the condition that she has to model in catgirl cosplay, he feels bad about it later, as he assumes she’d never be able to find such a costume, much less wear it for him. I don’t know why he thought this, considering the clothes she’s worn (or not worn) for him so far, but the next day she shows up in the literal costume of his dreams, courtesy of the needlecraft club.

She is playfully beating him with her big paws for not having complimented her enough when Gamo, Yosshi and Sakura come in, wondering if they interrupted something they shouldn’t have. But eventually the whole group is there hanging out and Naoto settles down and starts drawing Nagatoro.

The girls even offer to help Senpai make his exhibit more “hype”, not because they’re keen to use that scenario to torment him (well, not only because), but because they’re all friends now, and friends help each other out. This is in stark contrast to his relationship to the estranged Art Club President, whose stern, purposeful footsteps Naoto hears approaching and has the girls hide in the prep room.

When the unnamed President (voiced by the effortlessly imperious Mizuki Nana) enters, it’s clear from the couch and the snacks that she believes the “unsavory rumors” she’s heard about the club room becoming a gathering place for some “nasty characters”. At no point in this scene or Naoto’s flashback of her does the President treat Naoto as anyone other than an employee, at an emotional remove but also exerting absolute control.

There’s no give-and-take in their exchange, and both Nagatoro and the others feel bad for Senpai getting reamed out due in large part to their entering his world. When the President asserts that the club room is “no place for merrymaking”—as if you can’t do good work and have fun doing it—and threatens to turn a termination form for the art club into the faculty office, Naoto is unable to speak up for himself.

But before President leaves, Nagatoro emerges from the prep room with the others, having heard quite enough. She calls the President selfish for having been AWOL so long and leaving Senpai all alone only to come back out of nowhere to shut it down. The President doesn’t flinch in her assertion that the club shouldn’t exist if its members won’t take it seriously.

Surely Nagatoro also must realize how unserious she looks in her getup, but it doesn’t matter; she’s going to stand up for her Senpai! She draws upon her amassed wealth of knowledge about Senpai to declare that President simply can’t make that assertion. After all, she hasn’t been watching Senpai off by himself drawing like a man possessed. She has, and she knows he takes it seriously—so seriously, in fact, he wrongly believes he isn’t good at anything else!

The President accepts this challenge to her judgment, and decides to settle the fate of the art club with a festival competition. She will run the art club’s exhibit, while Naoto will have to run his own separate exhibit, and whoever gets more votes will be the victor; in his case, the art club will survive. If she wins it gets shut down.

Naoto can’t even fathom taking on the President all by himself…but he doesn’t have to. Nagatoro puts her hand on Senpai’s shoulder, just like the President did after last year’s successful exhibit. The President said “they made a good memory” but otherwise didn’t him much of anything emotionally, and since then has left him completely alone.

If President hadn’t done this, Nagatoro would have never had the opening she needed to begin her relationship with Senpai, so it’s not all bad. But she, and her girlfriends who were clearly moved by her passionate defense of her boyfriend Senpai, will surely help him do whatever it takes to beat the President. And even if he can’t, who’s to say they can’t start a new club; one will art and fun are allowed?

Episode 10 “Senpai” Count: 29 (+3 “Paisens”)
Total: 363

Sleepy Princess in the Demon Castle – 10 – Demons in Humanland

Princess Sya has her most far-flung adventure yet, though it begins with a false start as she attempts to travel to the Human Realm on her own to purchase a state-of-the-art massage pillow. She puts her hear up and dons a gym uniform to enter ALL OUT MODE, then demonstrates her speed and agility as she outruns the Demons and eludes their attempts to stop her. Twilight, Siberian and Cleric are transfixed by her surprising athleticism, noting she’s like a football player out there.

When she starts getting perilously close to the poison swamp on the extreme edge of Demon Castle grounds, Twilight sets a trap with a bed in a cage. Nobody thinks it has a chance of working…until it works perfectly! They return Sya (cage and all) to the castle, where she tells them she won’t try to go alone if they accompany her, remarking that she knows they’re kind deep down.

The flattery works, and the next day Twilight, Siberian and Cleric accompany Syalis to the Human city of Endopolis. Sya is resplendent in her tidy traveler’s garb, but the demons’ disguises are so abysmal she resorts to pinning large notes on their backs reading “Practicing for Halloween.” Once in town, she spots a new Deluxe version of the pillow she covets on sale. All they have to do is wait in line…for three hours. Sya falls asleep on Siberian’s shoulders, but eventually the pillow is purchased.

By then it’s nighttime, and the anti-demon festival fireworks begin. When getting in the wrong line earlier, Twilight secured a VIP lottery ticket, and ends up winning a primo private viewing spot complete with snacks and cocktails (I’m really not sure about banana milk tea flavored popcorn though!) Just when the Demons start to think Sya is simply stalling because she doesn’t want to leave her own realm, she draws them a “grinning demon” symbol and suggests they head home—home, of course being the Demon Castle.

Once there, what becomes of the expensive massage pillow they went all that way and went through all that guff to get her? She pawns it off on the Teddy Demons. Hey, at least someone will enjoy it! Every episode of Sleepy Princess is an absolute hoot, but this was even more fun and hilarious than usual, all while deepening the bond of friendship between a human hostage and her gold-hearted captors—which is starting to bode well for future peace between their realms.

Fruits Basket – 46 – More than Just Darkness

Technically, things stay still this week, as Yuki takes a deep dive back down memory lane as he sits with Kakeru. But while the vice president gets the Cliff Notes at the end about Yuki’s devotion to Tooru (who goes unnamed), we get the full and devastating play-by-play, starting with Yuki’s first meeting with a younger, less evil Akito and culminating in the full retelling of the “baseball cap” incident.

Yuki was so young when he first met Souma Akito, he didn’t question the fact his parents were basically selling him to the Zodiac god as a goddamn human sacrifice. But in their first meeting, Yuki does suddenly tear up. One of the household women states that other Zodiac members did the same upon meeting Akito and that’s it’s a sign of their powerful, inscrutable “bond.”

In reality, the tears were the response to the “shouting” of two opposing voices in his chest, both wanting and not wanting to meet Akito, both wanting to embrace and escape, beloved and repulsing. It’s a lot for anyone, let alone a sickly little kid who has yet to grasp just how much his life has changed.

Yuki admits that Akito was indeed less sadistic once and his tantrums far more tame. But one day Akito became twisted, without any precise cause of explanation. He just…snapped, and Yuki became a canvas much like the walls and floor Akito covered in pitch-black ink (like the ink he saw in the StuCo storage room). The black ink of constant verbal and emotional abuse, liberally, chaotically thrown about like a supernatural Jackson Pollack.

Akito never let Yuki forget for a single day how useless and hated he was by everyone, and how he what little worth he has is entirely dependent on Akito’s benevolence. Such sentiments were borne out in the rare instances Yuki interacted with other Zodiac members. When he meets Kyou, the first thing he thinks is how pretty his hair is, while Kyou, who blames the Rat for his mother’s suicide, vows never to forgive Yuki and wish he would simply disappear. Those are Kyou’s first words to Yuki, who he’d never met!

Yuki does to a fancier school than the other members, despite Kyou, Haru, Kagura and Momiji all being of similar age. The dissonance between all the household talk of how important and venerable and “close to God” the Rat is, and the way he is universally resented and loathed, causes Yuki’s heart to wither…a person can only take so much!

Yuki actually does make some friends organically at his school, but the first time a girl accidentally hugs him and he transforms into a rat, all of those friends’ memories are deleted by Hatori, and he’s suddenly alone in the dark again.

Akito has no words of comfort for him, only of scolding: this is the result of you deluding yourself. For hoping. For believing there is anything bright in this world. Here I was thinking Rin got the very worst of treatment from Akito, but it was almost a mercy that she was so much less coveted a member of the Zodiac than the Rat, constantly suffering under Akito’s foot.

Yuki and Kyou cross paths once more, and Kyou loses his blue baseball cap—that’s right, that cap—but when Yuki offers to hand it back to him, Kyou runs away, and into the arms of Kazuma. That sight makes Yuki yearn for parents who would embrace rather than discard him, as well as a home to which he wanted to return, where everyone could smile and no one would keep their distance.

Yuki becomes ill (well, more ill), and with an apathetic “poor Yuki” Akito is his only visitor as he’s confined to a chair. Akito decides this is the best time to explain why Kyou hates him so much sight unseen, while asking mockingly if he’s going to die. Yuki gets to the point that he’d rather die and disappear, as he believes it would be the first and last time he’ll ever “be useful”.

But as those suicidal thoughts swirl in his head, the mirror in his hands shatters. Rather than cut himself, Yuki puts the baseball cap on and runs. Runs out of the compound to no destination and for no reason other than to simply run.

And run he does…right past a crying little girl (Tooru) and, a little further on, a young mother (Kyouko) chewing out police for asking her for a more detailed description than “cute in every way”. Yuki backtracks, makes eye contact with the girl, and before he knows it, she’s following his every move. Every time he turns a corner he hesitates a bit until she locks back onto him.

From that point on, the girl was relying on him for everything. He wasn’t just useful…he was absolutely needed. Once the two are in front of her house, he places the cap on her head, says “well done,” and runs off, without even asking for her name.

Despite the brevity of their interaction, Yuki’s hopes were buoyed for quite a long time…until he again descended into the darkness of Akito’s abuse and slow torture. Then he met Tooru again without even realizing she was the girl who saved him the first time, and let her save him all over again. The rest we know!

Even though much of what Yuki recalls isn’t relayed to Kakeru out loud, it is still important that Yuki has found someone in Kakeru—a non-Zodiac—whom he can trust and in whom he can confide. He may still not fully grasp what exactly Tooru is for him, he knows for sure that she is beloved, “like a mother.”

The loving, caring, smiling, nurturing mother Tooru herself had all too brief a time, and whom Yuki never, ever had. Thanks to Tooru, he knows Akito was wrong about the world. It’s not all light, but it’s not all pitch-black either.

Check out Crow’s review here!

Cardcaptor Sakura – 30 – The Cardcaptor’s Dilemma

This week CCS switches things up a bit, dropping us in right in the middle of a card-capturing mission. Sakura’s in a gaudy new battle costume, Tomoyo is recording with her camcorder, God’s in his heaven and all’s right with the world. The target is Dash, a card that specializes in sprinting. When Sakura uses Windy to restrain it, Dash breaks free, injuring itself and landing in the yard of a girl named Rei. She dresses its wound and the two form an immediate bond.

Tomoyo dresses Sakura in a baseball uniform in order to create an excuse to enter Rei’s yard, but at school they later learn Rei is their senpai, and the ace track runner. It’s clear that Dash has a profound effect on her performance, as she shaves a full second from her personal best. Sakura and Tomoyo pay her a visit with the intention of sealing the Dash card, but when the opportunity arises, Sakura hesitates.

You see, Rei is a nice, good girl, like Sakura, simply trying her best. Sakura doesn’t want to seal Dash until after her track meet. Kero-chan basically tells her that as a Cardcaptor she can’t concern herself with emotional entanglements like this, but the bottom line is Sakura just doesn’t feel right taking Dash from Rei just yet. Unfortunately, before the meet Syaoran catches wind of the card and his compass leads him to Rei’s house.

Sakura tries to intervene, but Syaoran is in full cardcapturing mode, summoning lightning in order to corner Dash once it leaves Rei’s yard. When it appears before Sakura, Kero-chan again makes the argument that any victories Rei achieves with Dash’s magical help won’t be legitimate, and that Sakura won’t be able to cheer for her with all her heart.

So Sakura has no choice but to seal the card, which then flies into Syaoran’s hand. He’s confused as to why Sakura didn’t seal it herself much earlier, but learns the reason when Rei runs into the forest calling out desperately for her pet. Poor Rei!

Syaoran shows he’s not only a clever kid, but a kind one, as he summons Dash at the finish line to provide Rei the motivation she needs to win the track meet. He does not use Dash’s power to give her extra speed; she won through her own efforts.

Rei can celebrate her victory, Sakura was able to cheer for her whole heartedly, and Syoran scores some good guy points…not to mention style points—nice jacket! In fact, the animators were quite busy this week with the sheer volume of different outfits Sakura & Co. ended up wearing.

Railgun T Episode 13 Delayed Indefinitely (Updating)

Bummer…

Who’s going to step up and stop the out-of-control Mikoto from becoming a supernova (or white dwarf)? Who is going to punch Gensei in his smug cyborg face and foil his plans? Will Kuroko ever get her memories of onee-sama back?

Uh…dunno. We’re seemingly almost at the end of what has so far been the best Toaru arc yet (only five chapters remain to be adapted, apparently), but this week’s episode has been postponed.

UPDATE: Episode 13 will air May 1. We’ll have a review soon after we’ve watched it!

Toaru Kagaku no Railgun T – 12 – A Star is (Being) Born

Misaki hoped that Touma would be able to keep Mikoto under some measure of control with his Imagine Breaker, but that possibility went south almost immediately. Touma finds himself staring down an inability to do anything other than slow Mikoto down a little, and even that largely depends on properly utilizing Gunha’s One Punch Man-style strength.

Meanwhile, Misaki shadows Gensei until she can’t conceal herself anymore, and learns he’s using Multiskill to borrow powers from espers he’s “acquired” (i.e. abducted). He needs the code embedded in her brain (and located nowhere else) in order to release the limiter on Exterior, allowing him to control Mikoto better.

Gensei also deduces that around the halfway point of her transformation to Level 6, she’ll attain other-dimensional entity status. She’ll touch godhood for only an instant, then “come apart” as an individual. And like a dying star, she’ll either end up a withering white dwarf or an explosive supernova—in either case it’s probably curtains for Academy City.

Misaki believes the fact she’s on her home turf, a place full of traps she control, gives her an edge, but it’s not long before Gensei pins her shirt to the wall with ice crystals. Luckily he misses her vitals (and incidentally, her body), but his ability to manipulate air means he can remove all the air from her immediate vicinity, and choke the code out of her.

Fortunately for Misaki, Ginsei’s penchant for theatricality and tendency to get carried away works to her advantage, as she sacrifices a bit of her shirt to slip away while he’s lost in momentary megalomaniacal rapture. A recurring gag throughout the ensuing cat-and-mouse chase is that the un-athletic Misaki is running at, shall we say…a leisurely pace? More moseying than running, really. Just a momentous little nugget of continuity, that.

Meanwhile, Kuroko continues her search for puppetmaster Kozaku Mitori, as she systematically deprives the puppet of sight (destroying the auxiliary camera) and sound (using anti-eavesdropping devices to nullify its echolocation). Her secret agent gadgets and ability to teleport keep Kuroko safe, right up until Ruiko and Uiharu find the building where Mitori is holed up.

Once in that building’s lobby, Kuroko screws up by not assuming Mitori could have a Mk.1 Eyeball on her. She gets grazed in the side and a deep cut to the arm, but she’s still standing, while Uiharu has trained all surveillance cameras on the building, so there’s no escape for Mitori. That’s when Kuroko starts to feel that something is off…is this just an elaborate exercise to keep her busy and out of the way? Is there still something else going on?

Back at Exterior HQ Misaki does her very best to stay one step ahead of Gensei, but while she’s an extremely shrewd and capable (if physically slow) chess player, she’s hamstrung by a much weaker poker game. With his superior years and experience, Gensei can sense when the tables are about to be turned against him through Misaki’s body language, and thus formulate a quick counter.

Misaki’s trump card is the “gravitron panels” that appear to use nanotechnology to build structures and supports. Developed both for scaffolding and making shortcuts for Misaki, she employs them to restrain Gensei by the wrist…only for him to painlessly pop his hand off and cackle in response. Not only does he possess a wide range of esper abilities he can use at will, but his body is more machine than man, a result of a long life of near-death incidents.

There’s seemingly nothing left in Misaki’s bag of tricks, and Gensei can sense that too, so he again sucks the very air from her lungs, and uses the resulting mental weakness to steal the limiter codes from her mind. Things look very dire for Misaki—and Kuroko, if she gets injured any worse. More troubling is that unlike Touma with Gunha, neither Misaki nor Kuroko have any backup (other than the latter’s open comm link to Uiharu and Ruiko).

This episode was a great collection of isolated standoffs and chases, but Mikoto doesn’t have a chance of ever returning to her normal adorable self—nor does Academy City have a chance of remaining standing—if there isn’t some kind of consolidation of good guys, and soon. It makes me wonder if there aren’t more players destined to join the fight.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.

How Heavy are the Dumbbells You Lift? – 05 – Relay Chase, Sauna Race

Summer is over, and with the Fall comes Sports Day, a day Hibiki has been dreading. Worse still, students are appointed for events based on lottery, not skill, so she finds herself the anchor of the final event: the 400m relay.

Hibiki is not a skilled runner (nor is Satomi), but Machio has pointers for them both: leg curls work the hamstrings (the “accelerator” muscles) without working the quads (the “brake” muscles).

Leg curls also tone your bottom, which fires Hibiki up; she may have missed the chance to have a hot summer bod but she’d still working towards a hot winter bod. Unfortunately, her overzealouness leads to her pants splitting.

When the day of the relay arrives, Hibiki finds herself competing directly against Akemi, who doesn’t know that Hibiki has been secretly working her lesser-known iliopsoas muscles located in the back, crucial for sprinting. Akemi may be cleaning up for her Class A team, but Hibiki aims to make a race of it.

Unfortunately, the baton transfer fails and Hibiki ends up way behind, but still rallies to finish second behind Akemi, impressing both of them. It’s just too bad her second-place finish is wiped out by the fact the runner who dropped the baton didn’t pick it up, leading to her disqualification.

The loss really eats at Hibiki, but she finds an opportunity to exact her revenge when after a day of training, the four girls decide to hit the sauna after the showers and have a little competition: whoever lasts longest in the sauna will get all of the four raffle tickets Machio gave them (the show makes sure to warn viewers not to try this at home).

Ayaka is the first to hit her limit and leave, followed, rather surprisingly, by Akemi. Hibiki is flagging, but Satomi looks cool as a cucumber…until Hibiki realizes she’s so burnt out she’s basically stuck in place. That makes Hibiki the winner! Too bad she doesn’t win a trip to America with her tickets, but four T-shirts she doesn’t really want, and gives to Akemi anyway. So ends another entertaining and informative Dumbbells.

P.S. This show is also super strong with the twisted reactions, critical asides, and of course, fourth-wall breaks:

…Though characters seem to have stopped commenting on the eroticism inherent in Machio’s training lessons. Like Machio himself, I guess they just got used to them!

Ao-chan Can’t Study! – 10 – …But She CAN Run!

Ao is utterly apathetic about the upcoming sports festival, until she learns Takumi will be on the cheer squad, and dedicates herself to training hard for the 800m run so she can experience the joy of being cheered on by the guy she likes.

Kudos for the show finally portraying these two as a comfortable, easygoing couple, even if they’re not 100% officially “dating;” it’s nice to see Ao not only publicly acknowledging her interest in Takumi (already well known in her class) but contributing to him making the decision to participate.

Of course, there has to be a conflict of some kind (beyond winning the race) and it comes in the form of her father, who has embarrassed her at every level of her education during the sports festival. When she bans him from this one, he bans her from ever moving out, and the two.

Yet, despite their fight, and despite the fact Ao made sure Yabe increased his workload tenfold, her father still makes it to the festival. Ao notices him just after having a talk with Takumi, who tells her he’s probably not that upset over their fight and that she should just talk to him.

While Pops gets to apologize, and explains his presence as having done all the work put before him with maximum efficiency, all so he could watch her compete, Ao is about to apologize back, but it’s time to run. Her dad joins Takumi and the cheer squad, and Ao takes the lead, but starts flagging in the home stretch.

This is when Pops fulfills Ao’s worst fear, yelling for her to hold onto her “G-cups” so she can run faster. This embarrasses her, Takumi, the cheer squad, and also freezes the other runners, as well as energizes Ao into finding her second wind and finishing first. But her Pops doesn’t escape a beatdown for his raunchy words.

Of course all of this could have been avoided if the show remembered there are these things called sports bras, to be used while running, jumping, and doing other athletic things!

Isekai Quartet – 05 – A Talent Show of Ice and Fire

No more messing around: it’s time for the class talent show, with participants chosen at random by Roswaal. First up is the TA, Mr. Rerugen, whose tortured rendition of his country’s national anthem evokes pity and disgust to a degree Darkness deeply envies.

Subaru thinks he can do better with a cat’s cradle shaped like Tokyo Tower, but if the other Japanese are impressed they don’t mention it, while nobody else (including Rem) knows what the heck a Tokyo Tower is. Rem, meanwhile, impresses Cocytus with her flail skills.

Poor Lt. Grantz learns the hard way never to get involved in a talent show skit with Darkness, who urges him to punish her with a whip in front of a mortified class, all of whom label him a scumbag despite the fact he didn’t do anything. When it’s Aqua’s turn, she almost takes out Ains’ crew with a Turn Undead spell, but Kazuma stops her.

The KonoSuba theme continues, including three distinct riffs on the KonoSuba bumper card, only they say “IseQuar!”, and with Megumin doing what we all knew was coming: showing off her Explosion magic to a legitimately impressed (not to mention power-obsessed) crowd. The KonoSuba contingent may be the smallest at four persons, but they’re no slouches in the magical department.

Of course, while Megumin’s Explosion even impresses Ains Ooal Gown, she can only do it once a day, which gives Ains the opportunity to end the talent show not with a bang, but with icy briskness, summoning a shitload of magic circles and changing the weather from a temperate spring/summer day to clouds and snow flurries.

I enjoyed how everyone, well, enjoyed the sudden coming of snow…and Subaru for his part doesn’t bring up the fact that Lia beheaded him in similar weather once upon a time, in a different timeline. Mostly, everyone came away knowing each other and their abilities (or lack thereof) that much more.

Isekai Quartet – 04 – Common Ground

Little by little the various newly-mixed characters are starting to learn more about each other. Ainz Ooal Gown and Tanya end up exchanging Evil Death Stares until they loosen up and both realize that despite their appearances they’re both men from modern Japan, which is vastly comforting considering how crazy anyone else in their respective other worlds would think they were by bringing it up.

Two women who find kinship in feeling the same way about their man (specifically, that there’s no better one)? Rem and Albedo! When Cocytus protests compulsory participation in the talent show, Ram simply tells him the teacher’s word is law.

When both Subaru and Kazuma are running late, their much more athletic female friends (Rem and Darkness, respectively) literally carry them as they run fast. Neither man feels right about this, but put an end to the carrying only when they see each other.

While serving punishment for being late as a result, the two learn that they have a lot in common, except that one of them was summoned and the other reincarnated. And one’s a shut-in and the other isn’t. But they both love tracksuits!

When Kazuma starts describing the awful situation he’s in (which honestly doesn’t sound so bad), Subaru tells him he “knows how he feels” despite the fact he lives in a mansion with the girl he’s trying to win, along with two twin maids, one of whom is in love with him. Kazuma takes particular umbrage to Subaru calling that a bad deal, and with good reason…it’s not!

Chio-chan no Tsuugakuro – 08 – The Rare Item of Friendship

One morning Yuki joins Chio and Manana…in her very tight and revealing new track outfit. She has no problem walking with them to school like this, and Chio quickly comes around…but Manana can’t handle it; it’s just too sexy.

To further test whether Yuki is naive or just an exhibitionist, Manana takes her to a busy konbini, where every guy proceeds to stare at her in a not-at-all stealthy way.

Manana can’t believe Yuki doesn’t notice…and she’s right not to, because Yuki does notice; she just doesn’t mind. After all, she’s used to big crowds at track meets.

When Chio changes into her soft tennis outfit, Manana deduces the reason why: Chio’s visor enables her to keep her face hidden, while the tennis skirt simultaneously serves as a semi-disguise while making Yuki appear less of an exhibitionist, since it’s two students in their club getup rather than one.

Even so, Manana intends to foil Chio’s plan not to stand out, pointing out to Yuki that they’re exactly 1500m from school (her favorite distance) and there’s a nice tailwind. Once she pops a popper from the konbini, Yuki is off and running, and Chio is exposed as the only remaining girl in an eye-catching outfit.

Chio later gets a measure of revenge by recalling the time Manana greeted her in her school swimsuit years ago, a moment Manana would rather everyone forgot.

Another morning, Manana has her head buried in her phone looking at ways to lose weight, while Chio discovers a kind of video game world in the small space betweeen two buildings she can easily scale due to her latent athleticism.

She ends up almost getting discovered by two office workers, while Manana meets the salaryman who ran with Yuki—and is impressed by how much weight he’s lost and asks for some pointers.

Manana is so engrossed she forgets all about Chio…until the man leaves and she spots her just a few vertical feet from the roof. Manana takes the easy way up there (pretending to be the daughter of another worker delivering her dad’s lunch).

Once there, Manana runs and jumps across the gap to scold Chio, but Chio bursts into tears, worried that Manana might’ve fallen down the deceptively high height in the gap between the buildings.

Indeed, when Manana realizes how high up they are, she faints into Chio’s arms. But Chio is just glad she has a friend who would risk her own safety to make sure she was okay.

In the shorter final segment, we learn the story of how Shinozuka Momo joined the Disciplinary Committee: she was always trying to share her abundant knowledge with her classmates and trying to improve their studying methods, but everyone derided her as an annoying Goody-Two-Shoes.

In her moment of greatest frustration, she’s stopped by the student counselor at the school gate…but not because she did anything wrong. He sensed she had something she needed so say, and needed someone to listen. He gives her the idea to join the committee so her words would carry more weight and more easily reach her peers. The rest is history.

We also learn why she has a thing for the counselor: when everyone else simply wanted her to shut up and go away, he told her that they actually needed her. Not someone like her, but Shinozuka Momo herself.