Railgun T Episode 13 Delayed Indefinitely (Updating)

Bummer…

Who’s going to step up and stop the out-of-control Mikoto from becoming a supernova (or white dwarf)? Who is going to punch Gensei in his smug cyborg face and foil his plans? Will Kuroko ever get her memories of onee-sama back?

Uh…dunno. We’re seemingly almost at the end of what has so far been the best Toaru arc yet (only five chapters remain to be adapted, apparently), but this week’s episode has been postponed.

UPDATE: Episode 13 will air May 1. We’ll have a review soon after we’ve watched it!

Toaru Kagaku no Railgun T – 12 – A Star is (Being) Born

Misaki hoped that Touma would be able to keep Mikoto under some measure of control with his Imagine Breaker, but that possibility went south almost immediately. Touma finds himself staring down an inability to do anything other than slow Mikoto down a little, and even that largely depends on properly utilizing Gunha’s One Punch Man-style strength.

Meanwhile, Misaki shadows Gensei until she can’t conceal herself anymore, and learns he’s using Multiskill to borrow powers from espers he’s “acquired” (i.e. abducted). He needs the code embedded in her brain (and located nowhere else) in order to release the limiter on Exterior, allowing him to control Mikoto better.

Gensei also deduces that around the halfway point of her transformation to Level 6, she’ll attain other-dimensional entity status. She’ll touch godhood for only an instant, then “come apart” as an individual. And like a dying star, she’ll either end up a withering white dwarf or an explosive supernova—in either case it’s probably curtains for Academy City.

Misaki believes the fact she’s on her home turf, a place full of traps she control, gives her an edge, but it’s not long before Gensei pins her shirt to the wall with ice crystals. Luckily he misses her vitals (and incidentally, her body), but his ability to manipulate air means he can remove all the air from her immediate vicinity, and choke the code out of her.

Fortunately for Misaki, Ginsei’s penchant for theatricality and tendency to get carried away works to her advantage, as she sacrifices a bit of her shirt to slip away while he’s lost in momentary megalomaniacal rapture. A recurring gag throughout the ensuing cat-and-mouse chase is that the un-athletic Misaki is running at, shall we say…a leisurely pace? More moseying than running, really. Just a momentous little nugget of continuity, that.

Meanwhile, Kuroko continues her search for puppetmaster Kozaku Mitori, as she systematically deprives the puppet of sight (destroying the auxiliary camera) and sound (using anti-eavesdropping devices to nullify its echolocation). Her secret agent gadgets and ability to teleport keep Kuroko safe, right up until Ruiko and Uiharu find the building where Mitori is holed up.

Once in that building’s lobby, Kuroko screws up by not assuming Mitori could have a Mk.1 Eyeball on her. She gets grazed in the side and a deep cut to the arm, but she’s still standing, while Uiharu has trained all surveillance cameras on the building, so there’s no escape for Mitori. That’s when Kuroko starts to feel that something is off…is this just an elaborate exercise to keep her busy and out of the way? Is there still something else going on?

Back at Exterior HQ Misaki does her very best to stay one step ahead of Gensei, but while she’s an extremely shrewd and capable (if physically slow) chess player, she’s hamstrung by a much weaker poker game. With his superior years and experience, Gensei can sense when the tables are about to be turned against him through Misaki’s body language, and thus formulate a quick counter.

Misaki’s trump card is the “gravitron panels” that appear to use nanotechnology to build structures and supports. Developed both for scaffolding and making shortcuts for Misaki, she employs them to restrain Gensei by the wrist…only for him to painlessly pop his hand off and cackle in response. Not only does he possess a wide range of esper abilities he can use at will, but his body is more machine than man, a result of a long life of near-death incidents.

There’s seemingly nothing left in Misaki’s bag of tricks, and Gensei can sense that too, so he again sucks the very air from her lungs, and uses the resulting mental weakness to steal the limiter codes from her mind. Things look very dire for Misaki—and Kuroko, if she gets injured any worse. More troubling is that unlike Touma with Gunha, neither Misaki nor Kuroko have any backup (other than the latter’s open comm link to Uiharu and Ruiko).

This episode was a great collection of isolated standoffs and chases, but Mikoto doesn’t have a chance of ever returning to her normal adorable self—nor does Academy City have a chance of remaining standing—if there isn’t some kind of consolidation of good guys, and soon. It makes me wonder if there aren’t more players destined to join the fight.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.

How Heavy are the Dumbbells You Lift? – 05 – Relay Chase, Sauna Race

Summer is over, and with the Fall comes Sports Day, a day Hibiki has been dreading. Worse still, students are appointed for events based on lottery, not skill, so she finds herself the anchor of the final event: the 400m relay.

Hibiki is not a skilled runner (nor is Satomi), but Machio has pointers for them both: leg curls work the hamstrings (the “accelerator” muscles) without working the quads (the “brake” muscles).

Leg curls also tone your bottom, which fires Hibiki up; she may have missed the chance to have a hot summer bod but she’d still working towards a hot winter bod. Unfortunately, her overzealouness leads to her pants splitting.

When the day of the relay arrives, Hibiki finds herself competing directly against Akemi, who doesn’t know that Hibiki has been secretly working her lesser-known iliopsoas muscles located in the back, crucial for sprinting. Akemi may be cleaning up for her Class A team, but Hibiki aims to make a race of it.

Unfortunately, the baton transfer fails and Hibiki ends up way behind, but still rallies to finish second behind Akemi, impressing both of them. It’s just too bad her second-place finish is wiped out by the fact the runner who dropped the baton didn’t pick it up, leading to her disqualification.

The loss really eats at Hibiki, but she finds an opportunity to exact her revenge when after a day of training, the four girls decide to hit the sauna after the showers and have a little competition: whoever lasts longest in the sauna will get all of the four raffle tickets Machio gave them (the show makes sure to warn viewers not to try this at home).

Ayaka is the first to hit her limit and leave, followed, rather surprisingly, by Akemi. Hibiki is flagging, but Satomi looks cool as a cucumber…until Hibiki realizes she’s so burnt out she’s basically stuck in place. That makes Hibiki the winner! Too bad she doesn’t win a trip to America with her tickets, but four T-shirts she doesn’t really want, and gives to Akemi anyway. So ends another entertaining and informative Dumbbells.

P.S. This show is also super strong with the twisted reactions, critical asides, and of course, fourth-wall breaks:

…Though characters seem to have stopped commenting on the eroticism inherent in Machio’s training lessons. Like Machio himself, I guess they just got used to them!

Ao-chan Can’t Study! – 10 – …But She CAN Run!

Ao is utterly apathetic about the upcoming sports festival, until she learns Takumi will be on the cheer squad, and dedicates herself to training hard for the 800m run so she can experience the joy of being cheered on by the guy she likes.

Kudos for the show finally portraying these two as a comfortable, easygoing couple, even if they’re not 100% officially “dating;” it’s nice to see Ao not only publicly acknowledging her interest in Takumi (already well known in her class) but contributing to him making the decision to participate.

Of course, there has to be a conflict of some kind (beyond winning the race) and it comes in the form of her father, who has embarrassed her at every level of her education during the sports festival. When she bans him from this one, he bans her from ever moving out, and the two.

Yet, despite their fight, and despite the fact Ao made sure Yabe increased his workload tenfold, her father still makes it to the festival. Ao notices him just after having a talk with Takumi, who tells her he’s probably not that upset over their fight and that she should just talk to him.

While Pops gets to apologize, and explains his presence as having done all the work put before him with maximum efficiency, all so he could watch her compete, Ao is about to apologize back, but it’s time to run. Her dad joins Takumi and the cheer squad, and Ao takes the lead, but starts flagging in the home stretch.

This is when Pops fulfills Ao’s worst fear, yelling for her to hold onto her “G-cups” so she can run faster. This embarrasses her, Takumi, the cheer squad, and also freezes the other runners, as well as energizes Ao into finding her second wind and finishing first. But her Pops doesn’t escape a beatdown for his raunchy words.

Of course all of this could have been avoided if the show remembered there are these things called sports bras, to be used while running, jumping, and doing other athletic things!

Isekai Quartet – 05 – A Talent Show of Ice and Fire

No more messing around: it’s time for the class talent show, with participants chosen at random by Roswaal. First up is the TA, Mr. Rerugen, whose tortured rendition of his country’s national anthem evokes pity and disgust to a degree Darkness deeply envies.

Subaru thinks he can do better with a cat’s cradle shaped like Tokyo Tower, but if the other Japanese are impressed they don’t mention it, while nobody else (including Rem) knows what the heck a Tokyo Tower is. Rem, meanwhile, impresses Cocytus with her flail skills.

Poor Lt. Grantz learns the hard way never to get involved in a talent show skit with Darkness, who urges him to punish her with a whip in front of a mortified class, all of whom label him a scumbag despite the fact he didn’t do anything. When it’s Aqua’s turn, she almost takes out Ains’ crew with a Turn Undead spell, but Kazuma stops her.

The KonoSuba theme continues, including three distinct riffs on the KonoSuba bumper card, only they say “IseQuar!”, and with Megumin doing what we all knew was coming: showing off her Explosion magic to a legitimately impressed (not to mention power-obsessed) crowd. The KonoSuba contingent may be the smallest at four persons, but they’re no slouches in the magical department.

Of course, while Megumin’s Explosion even impresses Ains Ooal Gown, she can only do it once a day, which gives Ains the opportunity to end the talent show not with a bang, but with icy briskness, summoning a shitload of magic circles and changing the weather from a temperate spring/summer day to clouds and snow flurries.

I enjoyed how everyone, well, enjoyed the sudden coming of snow…and Subaru for his part doesn’t bring up the fact that Lia beheaded him in similar weather once upon a time, in a different timeline. Mostly, everyone came away knowing each other and their abilities (or lack thereof) that much more.

Isekai Quartet – 04 – Common Ground

Little by little the various newly-mixed characters are starting to learn more about each other. Ainz Ooal Gown and Tanya end up exchanging Evil Death Stares until they loosen up and both realize that despite their appearances they’re both men from modern Japan, which is vastly comforting considering how crazy anyone else in their respective other worlds would think they were by bringing it up.

Two women who find kinship in feeling the same way about their man (specifically, that there’s no better one)? Rem and Albedo! When Cocytus protests compulsory participation in the talent show, Ram simply tells him the teacher’s word is law.

When both Subaru and Kazuma are running late, their much more athletic female friends (Rem and Darkness, respectively) literally carry them as they run fast. Neither man feels right about this, but put an end to the carrying only when they see each other.

While serving punishment for being late as a result, the two learn that they have a lot in common, except that one of them was summoned and the other reincarnated. And one’s a shut-in and the other isn’t. But they both love tracksuits!

When Kazuma starts describing the awful situation he’s in (which honestly doesn’t sound so bad), Subaru tells him he “knows how he feels” despite the fact he lives in a mansion with the girl he’s trying to win, along with two twin maids, one of whom is in love with him. Kazuma takes particular umbrage to Subaru calling that a bad deal, and with good reason…it’s not!

Chio-chan no Tsuugakuro – 08 – The Rare Item of Friendship

One morning Yuki joins Chio and Manana…in her very tight and revealing new track outfit. She has no problem walking with them to school like this, and Chio quickly comes around…but Manana can’t handle it; it’s just too sexy.

To further test whether Yuki is naive or just an exhibitionist, Manana takes her to a busy konbini, where every guy proceeds to stare at her in a not-at-all stealthy way.

Manana can’t believe Yuki doesn’t notice…and she’s right not to, because Yuki does notice; she just doesn’t mind. After all, she’s used to big crowds at track meets.

When Chio changes into her soft tennis outfit, Manana deduces the reason why: Chio’s visor enables her to keep her face hidden, while the tennis skirt simultaneously serves as a semi-disguise while making Yuki appear less of an exhibitionist, since it’s two students in their club getup rather than one.

Even so, Manana intends to foil Chio’s plan not to stand out, pointing out to Yuki that they’re exactly 1500m from school (her favorite distance) and there’s a nice tailwind. Once she pops a popper from the konbini, Yuki is off and running, and Chio is exposed as the only remaining girl in an eye-catching outfit.

Chio later gets a measure of revenge by recalling the time Manana greeted her in her school swimsuit years ago, a moment Manana would rather everyone forgot.

Another morning, Manana has her head buried in her phone looking at ways to lose weight, while Chio discovers a kind of video game world in the small space betweeen two buildings she can easily scale due to her latent athleticism.

She ends up almost getting discovered by two office workers, while Manana meets the salaryman who ran with Yuki—and is impressed by how much weight he’s lost and asks for some pointers.

Manana is so engrossed she forgets all about Chio…until the man leaves and she spots her just a few vertical feet from the roof. Manana takes the easy way up there (pretending to be the daughter of another worker delivering her dad’s lunch).

Once there, Manana runs and jumps across the gap to scold Chio, but Chio bursts into tears, worried that Manana might’ve fallen down the deceptively high height in the gap between the buildings.

Indeed, when Manana realizes how high up they are, she faints into Chio’s arms. But Chio is just glad she has a friend who would risk her own safety to make sure she was okay.

In the shorter final segment, we learn the story of how Shinozuka Momo joined the Disciplinary Committee: she was always trying to share her abundant knowledge with her classmates and trying to improve their studying methods, but everyone derided her as an annoying Goody-Two-Shoes.

In her moment of greatest frustration, she’s stopped by the student counselor at the school gate…but not because she did anything wrong. He sensed she had something she needed so say, and needed someone to listen. He gives her the idea to join the committee so her words would carry more weight and more easily reach her peers. The rest is history.

We also learn why she has a thing for the counselor: when everyone else simply wanted her to shut up and go away, he told her that they actually needed her. Not someone like her, but Shinozuka Momo herself.

Chio-chan no Tsuugakuro – 05 – When You Gotta Go…

Both of the two stories that unfold in this week’s episode are focused, polished, and consistently hilarious. Chio faces a dilemma we’ve all faced: having to pee really bad. She fortunately finds a bathroom, but doesn’t realize until after she’s gone in and relieved herself that she went in the Men’s bathroom, near a busy bus stop to boot.

As we’ve learned, Chio is far more proactive, resourceful, and athletic than a below-average high school girl would be, but that’s what makes her so imminently watchable. We’re there with her as she susses out the best way to escape, finally making use of “mysterious bright-colored balls” that one would never find in the ladies’ room (because they’re for urinals).

One of those balls excites the nearby cat, who starts playing with it in the street. Two girls in miniskirts lean over to watch the cat, and two older men lean over to watch the two girls in miniskirts, giving Chio the opening she needs. It’s a brilliant tactic that almost goes terribly wrong when Chio’s momentarily stuck in the window, but manages to get out.

She even explains away her sudden and surprising appearance to the two men and girls by pretending the cat is her pet “George”, who clearly has no idea who she is and runs off again, allowing her to follow and extricate herself from the situation as everyone shrugs it off as a girl really liking cats…which a lot of people do!

The next episode begins from the perspective of Shinozuka Momo, member of the Disciplinary Committee and deep admirer of its faculty advisor Gotou-sensei. In an effort to be “useful” to him, she takes it upon herself to discover what student(s) from their distinguished academy have been chronically misbehaving in the vicinity of the campus.

This leads to her tailing Chio and Manana, who at first appear to be carrying themselves with “calm and grace”…until Chio pulls a long root out of a flower bed and whips Manana in the bum, setting off a good old-fashioned plant duel. The mortified Momo continues shadowing the two girls, and watches as Chio climbs a wall to see if she can beat Manana up a hill.

She can’t, and Manana rubs it in by denying Chio water, instigating another grappling match. Momo can’t hold her tongue anymore, and orders the two girls to stop hanging out, as they’re terrible influences on each other, going on to describe “true friends.” That leads Manana to correctly assert that Momo…has no friends. Poor Momo!

They make a deal where if they can prove their friends, Momo won’t record or report what she’s seen today. And boy, do they ever prove it, performing a thoroughly embarrassing (and long un-practiced) dance of friendship they devised back in grade school. It moves Momo to unironic tears, and the girls get off scot-free.

In fact, Momo asks them for advice on how to get closer to someone they immediately infer to be Gotou-sensei. As we know, Manana isn’t the person to ask about such things as she has no relationship experienced, but Momo doesn’t know that! As a result, next time she’s with Gotou, Momo acts mysterious and attempts to keep her blondie rival in check…with mixed results. That closes the book on a pair of very strong stories.

Chio-chan no Tsuugakuro – 04 – Cigs & Papers

An harmless question about what you want to do before you die turns into trip down Bad Girl Lane, as Chio makes half-good on her dream of grabbing a cigarette that’s been tossed from a car.

Half, because there’s no time to toss it back and wryly say “you dropped something!”—which would have been awesome—and hurts her shoulder. BUT…she holds on to the barely-smoked cigarette, and immediately becomes fascinated by its seductive allure.

Manana, always thinking ahead of ways to advance her social position, snaps some photos of Chio holding the cigarette oh-so-close to her mouth (the creator’s more adult roots are evident here).

But then Chio suggests Manana pose for some shots, and the two get super into it, with Manana snapping an EPIC shot of Chio with some crows taking flight, while Manana does a pretty badass pose herself—were it not for the cat in the background throwing up!

Chio wants to take more pics, but they have to get to school (the interior of which we still have yet to see…and hopefully never will!). That means smuggling the cigarette onto school grounds, and getting past the teacher in pink Crocs who guards the entrance.

She fails—the teach smells the tobacco immediately—but with nothing to lose Chio simply tells the truth, and he pats her on the head for a job well-done. This doesn’t sit well with Chio, who doesn’t like the fact it never occured to him she would actually smoke (particularly that brand), and when she says she’s a bad girl and strikes a pose, the students around her only laugh. Poor Chio!

One person who has always taken Chio seriously is Andou, who still calls her Bloody Butterfly by habit when they encounter each other quite by chance. Manana hates the prospect of ever having to work for a living, and bets Chio the first adult they see will tell them they hate their job.

Unfortunately for Manana, that first adult is Andou, who won’t go so far as to say what Manana wants him to say. Having seen him fall so far, Chio decides to help him out with his newspaper delivery, and she and Manana learn how grouchy Showa-era people get when their paper is late (this is an excellent Japan-o-centric joke an outsider can still appreciate).

It’s looking like, former bike gang leader or no, Andou’s job just plain blows any way you look at it, but Chio remains optimistic throughout, not letting Andou resort to despair. She uses her surprising athleticism to sneakily drop a paper in a particularly prickly customer’s mail slot, relying on Andou to catch her when she has to leap over a second-floor balcony.

Before long, all the papers are delivered, and far from still wanting to hang it up, Andou is inspired enough by Chio’s support to keep the job for a little while longer. The end result of all this is, of course, that Chio wins the bet and vociferously demands her 100 yen from an exasperated Manana who had no idea Chio would take it this far.

But that’s Chio: at the end of the day she’s a very passionate, intense person who will do whatever it takes, whether it’s getting to school on time or convincing a former bike gangster not to quit a delivery gig. She’s not the ordinary, quite, below average girl she always says she wants to be.

Manana proves just as adept at greeting a classmate in the most ambiguous way possible…at least until that classmate worries that Manana is sick, Manana takes the play-acting further, and draws more classmates to her. At least in this, Chio decides to be passive, running away from the increasingly unpleasant spectacle.

Chio-chan no Tsuugakuro – 03 – This Suddenly Turned Troublesome

On one of the instances when Chio is early for school, she likes to walk through the park, but this particular morning she comes afoul of Andou, the biker gang member she managed to defeat through bluffing and luck, and his gang, who is incredulous about their leader’s claims of the “Bloody Butterfly’s” prowess.

After making a suitably ominous entrance, Chio takes Andou aside and tells him it was all a misunderstanding. However, Andou is so tickled pink at the fact he was so completely hoodwinked by a normal high school girl, he actually keeps the game going with his subordinates, making it seem like she beat him up again and forcing them to flee without their bikes.

Chio didn’t ask for any of this…but she also didn’t simply walk away from the situation, because she was worried it would adversely affect her reputation in violation of her “below average philosophy.” That, and using her online handle IRL also backfired.

 

Despite her desire to live a “peaceful life”, word of the “Bloody Butterfly” even comes to her friend Manana (who I just realized this episode was voiced by Soul Eater’s Maka Albarn’s seiyu. The two end up play-fighting but Chio easily wins because she’s actualy very athletically gifted; she just chooses not to exhibit those skills when she can help it.

Of course, the desire for attention and validation leads Chio to exhibiting her athletic skills, darting left and right while chanting “Kabbadi”…but ends up attracting the attention of her school’s Kabbadi club, third-year Kushitori Madoka. Also, her school has a friggin’ Kabbadi club…and no, Kabbadi is not a sport the show made up!

Kushitori explains it to her polite kohai who actually don’t care, but also can’t get out of the hole they’ve dug lest they admit they were just making fun of the sport their senpai loves. This results in a quick lesson and a quick game for good measure.

Because Manana is not particularly athletically gifted, she’s tagged out immediately, but Chio not only hangs in there against two jocks in Madoka and Yuki, but uses the knowledge she attained by carefully observing Madoka’s play to come up with a strategy to defeat her.

Once Madoka grabbed her in a defensive move, Chio used her knowledge that Madoka likes girls to tangle her up with Yuki, making Madoka choose between holding on to Chio or releasing her so she can grope Yuki. It’s a brilliant plan that relies on the perversity of her opponent while at the same time requiring a certain measure of perversity to devise.

One thing is crystal clear three episodes in: Chio is not as below average as she claims or labors to be. She has both the skills and the luck to rise to the top of her school, only she just…doesn’t wanna. And that’s fine!

Chio-chan no Tsuugakuro – 02 – Born to Run

I’m glad there’s an anime that shares the irreverence and absurdity of Hinamatsuri to dig into this Summer. Miyamo Chio is an ideal lens through which to provide all kinds of social commentary, while her insistence she is “below average” in society couldn’t be more wrong.

Consider when she comes afoul of a bike gang member fresh off a ride. She and a salaryman (a grunt she incorrectly pegs for a section chief) must slide through the narrow space between the bike and the wall, and she gets burned by the exhaust. The biker takes offense, grabs Chio by the scruff…and gets knocked out by a lucky Chio elbow.

Chio appeals to her better self by attempting to move the bike out of the way lest others get burned, but ends up knocking it over. Feeling she’s toast either way, she decides to draw from her badass video game world and talk a hell of good game.

Standing over the bike imperiously like it’s trash, “Bloody Butterfly” urges the biker to give up the life, lest she cease “going easy” on him. And he gives in! He only asks that she accompany him on one last ride, which ends up being a schoool run; Chio manages to sufficiently disguise herself from her peers.

As MEH as Chio might consider herself, her actions with the biker were anything but. But while she can fake being a badass, there’s no denying she and her friend Manana have zero romantic experience; though there is an absurd impressiveness to Chio’s diagram of the ideal below-average high school life, which happens to match up perfectly with a diagram of the tastiest part of the tuna!

Chio and Manana scornfully watch couples walk past them left and right, but they become enamored with Hosokawa and the basketball captain as they dart into an alley. Expecting “sexy times” to be afoot, they are surprised to learn the guy only sought a safe place to ask Hosokawa out. She respectfully declines (she’s focusing on running) and they continue being friends like nothing happened.

Chio and Manana are all caught spying, but pretend to be making out while hiding their faces until the other couple leaves. Thus the two love noobs come millimeters from sharing their first kiss…with each other.

The next day, Chio finds Manana already with Hosokawa, both waiting for her. Suddenly Chio finds herself in the perfect society of three, picturing herself as King, Manana as pauper, and Hosokawa as butler. Only Manana only used Chio as a stepping stone to climb the social ladder with Hosokawa. In any relationship between two people on a lower rung, the temptation will always be there for such stone-stepping.

Of course, Manana promptly recieves her comeuppance when she learns Hosokawa will friendily chat up anyone, including a “company president” she met while on a run, and has been informally coaching ever since. She and the old dude leave Manana in the dust, just feet from where she left Chio in the dust.

Chio and Manana may know jack about romance, but they can be keen observers of human behavior. To whit, they realize well before the kind, pure Hosokawa that the old guy obviously exaggerated his importance due to being flustered by a cute girl suddenly approaching him with running advice.

They’re right—they guy is just a grunt and lied about everything—except his love of running. And that’s why Hosokawa immediately forgives him; after all, even she sometimes acts like she’s not feeling well at meets. What’s important is the run. With that, the quartet frolick all the way to school, so joyfully that their joyless teacher can’t bear to stop them…though he does wonder who the hell the old guy is!