Tenten Kakumei – 12 (Fin) – In Rainbows

Last week ended with the promise of an unprecedented duel between Anis and Euphie, to decide who will become queen by being made to suffer in one form or another: Anis having to give up everything she is, or Euphie losing everything she has. Both want the other to be happy, neither wants to hurt the other. The duel, while only occupying five minutes, is nevertheless epic in is presentation (like a great boss battle, only between two bosses!) and in the catharsis it provides.

The duel ends quickly because, well, Euphylia Magenta is the titular Genius Young Lady: even with her Dragon Power, Anis’ magicology is simply no match for its power or beauty. And as Euphie repeats when Anis comes to in her lap (a nice callback to a simpler time), she’s only this way because Anis is the one who helped unlock who she is today; someone who won’t hesitate to claim the throne.

And Anis admits, she’s not okay with being queen. She was mostly doing it out of obligation to her parents, to whom she felt she was a “useless daughter”. After the duel, Anis father is holding back tears and her mother isn’t, drawing Anis into a warm embrace and insisting that no, it’s she who is unworthy of having such a splendid daughter.

That night, Anis visits Euphie in her bedroom, and decides the time is right to tell her, and no one else, her deep dark secret. No, it’s not that she’s gay; that’s quite established. Rather, it’s the fact she recalls having a previous life in another world. When she found herself in a world of magic, it felt like a dream, but then she became consumed with fear that she’d somehow replaced the real Princess Anisphia, and was a fake.

Euphie vehemently dispels that notion in no uncertain terms. There is simply no way in her mind that an Anisphia that delivered her from the depths of despair, and showed her what true freedom and happiness looked like, could ever be called a “fake”. She then takes the initiative and kisses Anis, surprising her. Anis insists that’s only something someone should do to someone they love, and Euphie says she does love her.

When Anis tries to qualify that, Euphie says she can be her friend and confidante and comrade, but she’d also like Anis to accept her feelings for what they really are. Before Anis knows it, she’s being thrown on the bed, and the camera tastefully withdraws out of focus.

However far these two lovebirds get that night, or what nature of pillow talk they engage in thereafter, by morning they’re ready to chart the course of the future of their kingdom. Euphie has successfully contracted with the spirit, so the king adopts her and then announces his intent to step back. Euphie will be queen, and Anis will support her as her “older sister”.

For some reason I envisioned undergoing to contract to immediately cause Euphie to not only forget everyone she ever knew but forget that she forgot, but that only happens after a number of lifetimes. With that fear allayed, my original plan for them to basically rule together while keeping their romance private seems to be the one they’ve adopted.

Euphie states in no uncertain terms she’ll be the last monarch chosen by traditional means, as she intends to end the nobility’s monopoly on magic and help Anis realize the dream of magic for everyone, everywhere. That said, Queen Euphie wishes to gently disassemble those old walls, not tear them down, so she and Anis prepare a gaudy, upbeat public demonstration of both the new flying machines and dresses that can enable the wearer to fly.

This is made possible after intense negotiations with the spirit faithful (who by their own precepts must grudgingly follow the will the monarch the spirits chose) and collaboration with Anis’ commoner craftsmen. But they manage to pull off one hell of a show.

As they take flight hand in hand, strike Magical Girl poses, and conjure a literal rainbow, we can see the immediate effect it has on the children of commoners. They run along the ground pretending to fly, but when they’re old enough, they’ll be able to fly too.

Now that the promise and possibility and potential of magicology is now out in the world and Euphie is firmly installed and accepted and celebrated as the new queen, her and Anis’ magical revolution can begin in earnest. It likely won’t be quite the instant success the demonstration indicated, but after that strong a start they can take their time making the world a place where freedom and happiness are available to anyone.

They can also take their time with their romance, as illustrated when Anis looks across the breakfast table at Euphie, Alia, and Lainie, the very picture of bliss. And as they run out for their next appointments, Anis gives Euphie a chaste peck on the cheek, to which Euphie responds with another kiss on the mouth.

Led by the love in their hearts for the kingdom, for magic, and above all for each other, Queen Euphylia and Princess Anisphia a poised to create a new and better world. And if we never see them in anime form again, I could’ve scarcely asked for a better way to close the book on their story. I just hope Anis’s research into immortality doesn’t take any macabre turns!

RABUJOI WORLD HERITAGE LIST

The Fire Hunter – 09 – The Demonstration

Hinako is ecstatic that Kanata is back, and even though Yuoshichi’s wife hates animals, he agrees that the hound can stay, which she says makes three strays Yuoshichi has brought in. He and Koushi then meet with Roroku and Akira, who reports that the Spiders are on the move and can use the old fire.

Akira also requests that a new collection truck be sent to the villages to replace the one destroyed by the dragon. Hibari, spymaster of the Divine Wind Clan, visits Koushi in secret and adds to Akira’s warning: the Spiders will assault the Capital in nine days. He also makes clear he won’t allow anyone to hunt the Flickering Flame, AKA the Millennial Comet.

The next day, Koushi and Yuoshichi meet with other bigwigs and engineers who have made the construction of the Lightning Cannon of yore possible. Koushi had it modified from an anti-aircraft style weapon to one that can effectively deal with forces on the ground. They perform a test outside of city limits, and the destructive result is quite compelling.

Koushi also learns that Yuoshichi has had Roroku bury skyfire charges in and around the Divine Palace, in hopes of accelerating the fight between the gods and Spiders. He then meets with Akira and Roroku and takes them to the archive to see the book, which was last accessed by Akira’s brother of all people.

That night, Akira returns to Shouzou’s house where he’s steadily recovering. She invites Touko up to the roof to look at the stars, and also inform her that a collection truck is being prepared that she should board in order to return to her village.

She adds that the Divine Clans killed her brother for trying to warn everyone about the Flickering Flame too soon for their taste, and she now needs Touko’s muku paper to make a direct appeal to the divine palace. Akira doesn’t care who becomes “lord of the fire hunters”, but Touko wants her to assume that title.

I’m still not convinced the title won’t go to Touko herself, especially if she accompanies Akira like she wants. In any case, even with grave and possibly existential danger descending upon the Capital, Touko isn’t ready to go home quite yet.

TenSura – 09 – Adult in the Room

With Shizu absorbed, the adventurers gone, and the village on autopilot, Rimuru explores his new human-mimicking ability, and learns that his default form has no gender.

He can make it any age and as masculine or feminine as he likes, but steers clear of the latter (looks too much like Shizu) and maintains the default form, continuing his practice of looking deceptively twee.

While practicing some of the new abilities he got from Shizu, Ranga reports in: the hunting party is under attack by a group of six ogres. These ogres (or oni) don’t match Mikami’s idea of the hulking, ugly brutes, but one thing’s for sure, they’re confident in their abilities.

Their red leader believes Rimuru is responsible for the destruction of their village and intends to get revenge. Rimuru leaves only the pink mage to Ranga and quickly dispatches three of the remaining five.

But the white ogre knows the skills he’s using and where he got them, and can even slip past magical sense. The red one also has a fire attack, which is obviously useless against the immune slime.

Rimuru decides to remove the aura-concealing mask and show them his true power by breaking out one his newest abilities, Black Flame. Red is impressed and scared, but as the leader of his people he’s not going to back down just because the cause is hopeless. It takes Pinky, who also happens to be his sister, to be the voice of reason among the ogres.

Everyone stands down and they work through the misunderstanding. Both sides’ people are healed up and Rimuru invites his new horned friends back to the village for a feast (which he’ll now be able to taste in human form). And now I know who all those horned folks in the OP and ED are!

As for what their story is, that will have to wait for next week. Until then, I welcome the introduction of six more very cool-looking characters.

Tenrou: Sirius the Jaeger – 04 – Brains, Trains, and Automobiles

Kershner sends an envoy to cut the Hyakko Party off from Alma Company’s funding, but Hyakko’s leader doesn’t like that, and kills the messenger. Williard takes the measure of the Alma company, a front that looks on the surface like any respectable downtown business office. While on the lift he’s gently prodded for info by Major Iba, but doesn’t give away much.

Iba is spotted by his old academy mentor and new chief of weapons development, Maj. Gen. Kakizaki, who is glad he got Iba into intelligence, considering how much his student already knows. Willard convenes with his subordinates in V Shipping and determines that the vampires and Hyakko had a falling out, but the vamps must’ve managed to collect all the “parts” they needed.

Both Major Iba and Willard know where to go next: Shizuoka, where a weapons “exercise” will be taking place. A restless Yuliy volunteers to take the trip, but Dorothea accompanies him to keep him in check and on mission. After having a formal Japanese meal with Minister Naoe and Ryouko, she learns of their trip and decides to tail Yuliy, too intrigued to heed his warning for her to keep her distance.

Meanwhile in Shizuoka, Gen. Kakizaki witnesses in horror as the Frankenstein-type monster the Alma Company commissioned eliminates an entire battalion of soldiers with grim efficiency. As Yuliy, Dorothea, and Ryouko board the Shizuoka-bound train, the Hyakko Party raids Alma Co.’s headquarters and slaughters everyone in the office, believing them to be vampires even though they’re only humans.

Yuliy suddenly smells blood, and when the train stops, he switches to the one going in the opposite direction, as Dorothea—and a Ryouko determined to have lunch with them—both follow him. Major Iba also transfers from one train to the other, believing Kakizaki to be aboard. Kershner and his Dr. Frankenstein-y mad scientist subordinate are also aboard, along with the monster.

Finally, when Dorothea goes off to count passengers, Yuliy ends up encountering his brother Mikhail once more. Practically everybody is on this damn train! That means there’s sure to be some fireworks in short order; woe betide Ryouko or any other civilian caught in the fray.

Made in Abyss – 12

This week, while waiting for Riko to heal, Nanachi teaches Reg the “true nature” of the abyss, calling it, essentially, a physical, if invisible, trap of barbs that are easy to descend through but quite difficult to ascend. The Abyss itself is both something that doesn’t want anything going in, but also won’t let anything that does get in get out easily, or without exacting a toll.

That toll would seem to extend all the way tot he surface, where lil’ Kiyui (Kiwi) has come down with an awful fever; a growing trend that is claiming lives. When Girou (Gilo) takes him off the island onto one of the ships of the “Caravan Fleet” docked there, he recovers immediately, without any medical treatment.

It would seem that all that was needed was to get further away from the Abyss.

And yet Riko, like her mother Lyza, her mentor Ouzen, and Nanachi and Mitty, couldn’t help but get closer and closer. The longing to reach thebottom of the netherworld and discover its secrets is far more agonizing than any trap, predator, poison, or curse. It’s a curse in and of itself; an infinitely seductive world beneath the surface, simultaneously beckoning and warning.

Good News: Mitty isn’t trying to eat Riko, she’s merely being friendly, and as Nanachi says, uncharacteristically “emotional” toward a visitor (though it’s doubtful they have many other visitors). She also points out Mitty was once a girl like Riko, then demonstrates to Reg how terrible her cooking ability is, prompting Reg to commit to cooking for RIko once she wakes up.

Meanwhile, Nanachi uses a thin, transparent “fog weave” to very effectively demonstrate the physical qualities of the Curse of Abyss; how it morphs to take the shape of whatever it covers, and the consequences of recklessly bursting through it.

Back in the hut, we’re “treated” to one of the more disturbing sequences in the show: Riko, covered in a fleshy film of her own, sits in the pitch black darkness but for a hole, through which Mitty’s eye peers. Riko peers back, and hears not the cooing and moaning of the present Mitty, but the more lucid cries of the girl Mitty once was. Chilling.

Continuing her lessons, Nanachi places a device in Reg’s helmet so she can communicate with him in real time from afar as he responds to a call for help from a Black Whistle, who then bristles when he sees a mere child has answered and begs him to flee.

Of course, Reg isn’t an ordinary kid, and he has a score to settle with this particular piercer, so with Nanachi’s aid he reaches out and grabs the curse, (which the piercer uses to predict the future with its red “nose”) and fires Incinerator at point-blank range, forcing the beast to shed 80% of its quills and withdraw.

Reg calmly asks the stunned Black Whistle to relay a message to Girou up at the Belchero Orphanage: “They are continuing their adventure.”

Even being almost killed won’t sate Riko’s longing to continue, and Reg knows that, so whenever she wakes up and is well and strong enough to do so, they’ll resume their descent. Reg, grateful for all of Nanachi’s help, asks if she’ll accompany him and Riko on their journey.

It’s not that Nanachi outright refuses their offer, but has a request of her own that is more pressing: she asks if Reg will kill Mitty for her. We heard through Riko the misery Mitty lives in each and every moment; almost gone but not gone enough for it to not matter.

Barring some kind of miracle that could save her, killing Mitty would seem to be a mercy; it’s just that after what happened with them and Bondrewed, Nanachi hasn’t been able to herself do what she know needed to be done. She hopes there’s enough emotional separation for Reg to do it instead.