Dororo – 07 – Spiders Are People Too

In the wake of the loss of Mio and the orphans, Hyakkimaru isn’t really in the mood to talk, even though he has his voice back. In an effort to get him to cheer up, Dororo tries to tickle him, no no avail. Instead, they encounter yet another monster.

This time it’s a frightening spider woman, who is busy sucking the life out of a man she hypnotized into thinking it’s a much more pleasurable experience. Notably, the man is not dead, and once Hyakkimaru frees him, the spider woman runs off, and we later see she’s transforming into human form.

This form allows her to grab the immediate attention of the first man to come across her passed out in a bed of flowers. His name is Yajirou, and he offers his home and his food to nurse her back to health. She has no human name, so Yajirou names her Ohagi.

She’s not particularly friendly, but his human food is good, and he’s not like other humans, not even harming a cockroach in his house. He values all life, big or small. In the night, while hungry for a human snack, Ohagi decides to have more rice instead.

As Hyakkimaru and Dororo spend the next two days searching in vain for the monster they believe is kidnapping villagers in a valley quarry where life is harsh, Yajirou is worried that Ohagi is getting paler and weaker, and offers to smuggle out of the town, whose lord is very stingy about letting people leave; he’d rather they work themselves to death at the quarry, making him money. It’s another sign that war or not, life is particularly tough for the little guy in this time.

Ohagi takes Yajirou up on his offer, but they come afoul of Hyakkimaru and Dororo. To their surprise, Yajirou confesses to being the “kidnapper”—the people who are missing he helped smuggle out of the town for their own sakes. Ohagi, meanwhile, doesn’t kill if she doesn’t have to, preferring to suck just enough life out of people to allow them to revive. But the village guard shows up, ready to arrest Yajirou.

Ohagi attacks them and slips away from Hyakkimaru, for whom it’s become a habit to tear off his fake arms and attack red form in his vision. But Ohagi isn’t always red; an indication she’s not always evil or demonic, just perhaps more often than most. More importantly, she’s not trying to kill anyone, just survive, and Yajirou wants to help her.

While I thought Ohagi would eventually betray Yajirou (like the scorpion and the frog—due to her nature), my expectations were nicely subverted, as it seems theirs will be a more symbiotic relationship.

The guard catches up with them and puts two arrows in Yajirou just after Ohagi agrees to go with her and be her regular “prey.” Yajirou strikes out in anger, and Hyakkimaru once again intervenes as Ohagi takes her true spider monster form. But once again, it’s not as simple as Hyakkimaru defeating the demon and regaining a new part of himself.

Thanks to Hyakkimaru’s hearing, he can hear both Yajirou’s pleas not to kill her, and he stays his blade, allowing the two to escape without further incident. Provided Ohagi has a willing source of life force in the person of Yajirou, Hyakkimaru can be confident she doesn’t pose a threat. For once, Hyakkimaru and Dororo aren’t walking away from a complete bloodbath; there’s hope for this couple.

While we’ve had a human serving as the instrument for a demon blade, we haven’t yet had demon who wasn’t just pure evil all or all about killing. We here at RABUJOI are all extremely pro-spider. They do humans far more good than harm as devourers of house pests, and aren’t really interested in hurting us unless threatened.

Thus it’s only fitting that the first demon to have a more nuanced, dimensional character takes the form of our scary-looking but generally beneficial eight-legged friends. The final scene—in which an initially-spooked Dororo spares a spider leading to Hyakkimaru’s first laugh—was pitch-perfect. Even better than having a diversity of foes is when some of them turn out not to be foes at all.

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Dororo – 06 – Not Everyone Can Get It All Back

Anyone who thought things were going to work out with Mio and her group of orphans has not been paying attention: Dororo is about people losing more than they can bear and trying to press on, but not everyone gets to survive. Some, like Mio and the kids, become another loss for our protagonists, who are cursed with the luck of survival, and with bearing witness to those who aren’t so lucky.

Dororo may have stumbled upon what Mio is up to all night, but Take is still blissfully unaware, and Dororo keeps it that way. Take, like Mio, dreams of the day they have the money to plant a rice paddy that will be green in spring and golden in the autumn. It’s what keeps them going, and it no doubt prompts Dororo to wonder what keeps him going.

At Casa de Daigo, Tahomaru urges his father to let him fight in the army. His head is full of steam and dreams of making his parents proud, but both father and mother forbid his demand, because they know all too well how easy it is to lose your life, no matter how good at martial arts one may be.

Tahomaru takes out his frustrations on his mother, who he’s suspected for some time loves and cares about something more than him. He knows he was childish to guilt trip her, but he’s continually vexed by the mystery of who or what dominates his parents’ thoughts. If he and Hyakkimaru ever meet, it’s not going to be cordial.

Dororo and Mio have to watch Hyakkimaru like a hawk from going back to fight the antlion demon while his leg wound is healing. Mio is eager to hear the voice Hyakkimaru gained , but he only wants to hear her song, which she says she sings to forget the pain. She lives with the pain of both everything she’s lost and what she must deal with nightly.

She worries her soul looks “filthy” to Hyakkimaru, but we can see through his eyes and it’s not; she’s being far too harsh on herself. Dororo also admits after his initial reaction that Mio is only doing what she must to survive. He tells her his mother never did what she did, and she died for it.

But unlike Hyakkimaru and Dororo, Mio doesn’t get to survive anyway, despite going to such lengths. Daigo’s soldiers catch her working on both sides of the conflict, which was always a risk too great no matter the reward, and they punish her by killing her, slaughtering the orphans, and burning their temple shelter.

Worse still, Hyakkimaru’s need to finish his fight with the demon draws him away at the worst possible time. He successfully defeats the demon, and the leg it took from him last week is fully restored. But it wasn’t worth it. I will miss Mio terribly; Mizuki Nana really brought warmth and empathy to her role, but she was just too good for this world.

When Hyakkimaru takes out his hatred for the soldiers and anger at himself for not being there when it mattered, it is a terrifying sight to behold, and almost verbatim what Biwamaru had feared: that the beast that emerged from the cave would be a monster. He doesn’t just quickly, cleanly kill the murderous wretches, he evicerates them, ignoring their pleas for mercy.

Dororo manages to stop him from killing the last man, who escapes and will probably report Hyakkimaru to Daigo, officially ending his time in the shadows and putting him squarely in his father’s sights. That may end up being a very bad idea, but Dororo had to stop him from killing everyone, lest the darkness consume him. He shows Hyakkimaru the bag of rice seed Mio finally got for her services.

She was on the cusp of achieving her dreams and those of the orphans, but their idealized future was never going to be safe in this harsh brutal land of warring factions, whether Hyakkimaru stayed to protect them or not. He couldn’t be a hero to Mio and the kids. All he can do is accept his luck, keep surviving, keep fighting the demons both outside and within, with Dororo making sure to serve as a conscientious check when his aniki’s pain threatens to explode.

Goblin Slayer – 04 – He’s Always Like That

The High Elf Archerhad no idea what she was getting into when she teamed up with ‘Orcbolg’. At first, it was kinda fun, sitting ’round the campfire, getting a bit drink, nibbling on melted cheese, teasing him about his helmet. It was the start of an adventure she was hoping to have.

But upon entering the once-grand ruins taken over by goblins, and finding a nearly-dead elf much like herself hanging from chains, things suddenly aren’t fun or exciting anymore. They’re sobering and dark and cruel. GS brains the goblin behind the poor woman, who is carried off to safety by one of the Lizardman’s conjured dragonbone warriors.

The experience of suddenly encountering a fellow elf in such a state lingers; the High Elf Archer looks traumatized and weighed down. The GS doesn’t have time to comfort her or anyone else; if anyone can’t continue, they should go; otherwise, they should stay.

She decides to stay, not feeling at all right about abandoning the party (especially since she’s the best ranger and marksman among them). But then GS comes up with a plan to take on the far greater goblin numbers…and it isn’t exactly sporting. They basically cast Stupor and Silence on them, and kill them in their ‘sleep.’

At first, the Archer wants revenge for what the gobs did to the other elf, but after the sixth or seventh or seventeenth goblin she’s repeatedly stabbing and letting the blood splatter on her face, she’s kinda not feeling it anymore…or feeling anything for that matter. She looks numb, and hard, and wonders how GS could have done this alone for so long.

The next stage isn’t as easy as slaughtering sleeping gobs, however, as it turns out they’re being led by a massive ogre, capable of speech (and trash talk). The parties’ efforts don’t really seem able to put a dent in his thick and quickly regenerating skin, the Priestess runs out of miracles for the day protecting them from fireballs, and the GS gets slammed hard against a column and briefly stunned.

When he has a couple potions, he gets back up and carries out another “plan”, which is to use a gate scroll to “transport” water from the bottom of the sea into the same space the ogre’s body occupies. The high pressure water cuts him in pieces as a blade would.

After finishing the ogre off with a sword to the brain, the party exits the ruins and are met by a friendly group of elves eager to join the fray…but it’s already all over. The party members wordlessly board the wagon. What is there to say? As the High Elf Archer later tells the Priestess, whatever that was, that wasn’t adventuring.

It was savage, joyless drudgery. Even if the end result was one of her people was saved and many more made safe by eradicating the goblins and the ogre, the way it was done just left a bad taste in her mouth. But more than that, she doesn’t like how easily the GS abosorbs such experiences as if they were just business as usual.

It goes a long way to explaining how he ended up so taciturn, unemotional, and obsessed with doing only what is necessary. She wants to show him another way someday, if it’s not too late for him.

Goblin Slayer – 03 – A Fellowship Forms

A High Elf, a Dwarf, and a Lizardman walk into the guild, and then into the lives of the Priestess and Goblin Slayer. While they have far loftier goals in mind—defeating a horde of world-ending demons—the Slayer won’t give them the time of day until they propose he kill goblins, to which he asks how many, how strong, and where.

The trio of adventurers adds much needed new personalities to the show, and I enjoyed the Lord of the Rings-style banter, with the Elf and Dwarf going at it about any number of things while still tolerating their company, and the stoic Lizardman floating above the fray.

The Elf doesn’t think much of the GS at first, but the Dwarf can see much practicality in what he does and how he does it. We also learn why the GS never cleans his arms or armor: the goblins would be able to smell clean metal, putting him at a disadvantage.

The GS would probably be content rushing into a situation where there were so many goblins he’d end up getting killed, but he’d certainly take a lot of goblins with him. He’s not quite sure that’s what the Priestess wantshowever, and so prepares to leave her behind to “rest.” However, the Priestess doesn’t like how he’s making decisions without her input, and voices her desire to come with.

And so the group of five adventurers set off to their first goblin target. But before that, they make camp and have a meal, in which everyone introduces themselves and offers a gift to the others. The Lizardman provides the meat, the Elf some elven bread, the Dwarf some firewine (that gets the Elf tanked), and GS provides some cheese from the farm where he hangs his hat (so to speak), which the others love.

He even opens up, but only when the subject of conversation turns to, what else, goblins. Specifically, how they come from the desolate green moon, and live their lives envious of the riches of Earth. It’s a story his late sister told him, and it’s clear he treasures it. As for the priestess, her contribution to the evening is insight into the GS, whom the others find particularly inscrutable.

At dawn the five strike out, and the High Elf demonstrates her prowess with the bow by sending a single homing arrow through the heads of two goblins at once; very Legolas-esque. They move with accompaniment of a metal riff, indicating that the goblins within the lair they approach aren’t going to be much of a problem; the main question will be how cleverly and awesomely they can dispatch them.

Goblin Slayer – 02 – Not a Man’s Man, but Maybe a Goblin to Goblins

This week begins from the perspective of a rose-haired farm girl who is going off to the city. She gets into a fight with her childhood friend, a boy who can’t go with her. Jump forward to the present, and the farm girl is a very buxom farm woman who prefers to sleep in the nude.

She’s friends with the Goblin Slayer, who rents a place to stay at the farm. He has a routine of inspecting the entire area for signs of goblins, keeping her and her dad uncle safe for no charge. He never removes his mask—not even for breakfast—but it’s clear the farm girl knows who’s behind it.

When they go into town, she can see that while she admires the Goblin Slayer a great deal, neither he nor his singular task of goblin slaying are particularly well-regarded. His fellow Silver-rank adventurers look down on his shoddy arms and armor and his weak chosen opponent, while the Porcelains wonder if he’s really worthy of Silver.

And yet, while they’re all jockeying for position to get the highest-paying or most dangerous quests, he waits until the end, when all the goblin-slaying requests remain unclaimed. The priestess is there too, and will stay by his side even though he refuses to go to the aid of another party of rookies.

Turns out those rookies come back alive, well, and victorious; it’s often just the roll of the dice out there. As for Goblin Slayer and his new companion, together they bring down an entire mountain goblin fortress. The priestess uses a new miracle, “Protection”, but to trap the goblins to choke and burn in the flames.

The Priestess doesn’t much like using the Earth Mother’s miracles for such heartless slaughter, but as the guild admin opines, the Goblin Slayer is doing something that needs to be done. There has to be someone out there culling the herds of the weakest rung of foes, or else they won’t be so weak for long. That makes him, and anyone who aids him, a net good for society, methods be damned.

The farmer’s daughter niece knows this, and also is simply glad her childhood friend is still by her side, even if he never takes off his mask. Her father uncle warns her not to get too involved with the guy, whom he believes “lost it” ever since their village was raided by goblins, introducing the GS’s motivation.

While certainly unglamorous, the GS’s adventures are known by at least one bard in a city, who tells the tale of how even after he saved the fair maiden from the goblin king, he left her to keep wandering the wilds the rest of his days, slaying and slaying and slaying some more goblins.

A tough-looking she-elf approaches the bard after a performance to ask if it’s all true, and he answers in the affirmative, letting her and her party (an old dude and some kind of lizard-man, also tough-looking) know where they can find him. Do they seek a fight with our tortured, single-minded slayer…or a team-up?

Tenrou: Sirius the Jaeger – 04 – Brains, Trains, and Automobiles

Kershner sends an envoy to cut the Hyakko Party off from Alma Company’s funding, but Hyakko’s leader doesn’t like that, and kills the messenger. Williard takes the measure of the Alma company, a front that looks on the surface like any respectable downtown business office. While on the lift he’s gently prodded for info by Major Iba, but doesn’t give away much.

Iba is spotted by his old academy mentor and new chief of weapons development, Maj. Gen. Kakizaki, who is glad he got Iba into intelligence, considering how much his student already knows. Willard convenes with his subordinates in V Shipping and determines that the vampires and Hyakko had a falling out, but the vamps must’ve managed to collect all the “parts” they needed.

Both Major Iba and Willard know where to go next: Shizuoka, where a weapons “exercise” will be taking place. A restless Yuliy volunteers to take the trip, but Dorothea accompanies him to keep him in check and on mission. After having a formal Japanese meal with Minister Naoe and Ryouko, she learns of their trip and decides to tail Yuliy, too intrigued to heed his warning for her to keep her distance.

Meanwhile in Shizuoka, Gen. Kakizaki witnesses in horror as the Frankenstein-type monster the Alma Company commissioned eliminates an entire battalion of soldiers with grim efficiency. As Yuliy, Dorothea, and Ryouko board the Shizuoka-bound train, the Hyakko Party raids Alma Co.’s headquarters and slaughters everyone in the office, believing them to be vampires even though they’re only humans.

Yuliy suddenly smells blood, and when the train stops, he switches to the one going in the opposite direction, as Dorothea—and a Ryouko determined to have lunch with them—both follow him. Major Iba also transfers from one train to the other, believing Kakizaki to be aboard. Kershner and his Dr. Frankenstein-y mad scientist subordinate are also aboard, along with the monster.

Finally, when Dorothea goes off to count passengers, Yuliy ends up encountering his brother Mikhail once more. Practically everybody is on this damn train! That means there’s sure to be some fireworks in short order; woe betide Ryouko or any other civilian caught in the fray.

Fate/Extra Last Encore – 10 (Fin) – Hakuno Picks a Third Way

FELE’s last episode for a while elaborates on the plan devised by Rin and Rani to bring a Master to the Sixth Floor, and they relay those plans to Hakuno on the roof of a high school down on what I assume to be the level where he started.

Waking up in the ladder with Saber, Hakuno explores his code casting powers, which apparently contain all of the weapons and skills of the masters who died before him. That combination of abilities adds credence to Saber’s insistence that he is himself and no one else, and must proceed as such.

When they reach the Sixth floor, it is a white wasteland piled with long-unused lances. Suddenly, Rin appears in her Lancer garb and attacks Saber, and a giant Rani sneaks up on Hakuno. Then Rin and Rani fight each other, more Rins show up, more Ranis show up, and Hakuno and Saber basically get a very efficient course in what’s been happening for about a millennium.

They realize the lands and waters are littered not just with weapons, but corpses of endless Rin and Rani copies. But there is one place where there are no corpses, and Hakuno determines that’s where they should go.

While pondering what the heck is up with all the Rin copies, the “real” Rin arrives, but like her “soldier” versions, she’s only a digital copy, and a fragile one at that. She’s just able to lead them to the central dome when she starts to disperse, a process she tells them actually hurts quite a bit.

Within the halls of the dome, recorded video of Rin and Rani is projected on cross-shaped supports. They once fought as rival Masters on this floor, but Moon Cell deemed their fight a draw just before the Holy Grail War was suspended, leaving them in a horrifying limbo of fighting and killing each others’ endless digital copies as the “originals” lay dormant.

It’s a stalemate, but it’s also a bug in the system that’s gotten way out of control, so they both sent avatars of themselves to guide Hakuno here, so he could end the cycle and choose a winner and a loser, something Moon Cell couldn’t do.

However, Hakuno doesn’t choose to kill either Rin or Rani. Instead, he tries to revive both of them. Only Rin survives, while Rani passes on due to the “peculiar” nature of her digital body. But she’s grateful for the attempt, and Rin is grateful he succeeded in bringing her back. Once Rani is laid to rest, she commits herself to continuing to aid Hakuno until the end.

“Fate Spin-off By Shaft” was met with mixed and polarizing emotions, but I for one enjoyed it immensely. It took the parts of Fates I’d seen before and liked and placed them in a gorgeously-rendered distant and unsettling future where a tiny glimmer of hope still remains thanks to a walking talking manifestation of death itself and his trusty, adorable, formidable Roman Emperor of a Servant. I’m looking forward to Part Two.

Kujira no Kora wa Sajou ni Utau Dropped

It is with a not-particularly-heavy heart that I say adieu to Children of the Whales, a show that just hasn’t been doing if for me the last couple of weeks. Its appalling lack of focus and momentum, the blandness of its many characters, and its thoroughly incoherent mythos (glowing hands, anyone?) all conspired to sap away any interest I might have initially harbored. To sit and watch the show try to flesh out and humanize the magenta-haired sadistic murderer who’d been nothing but a detestable jerk this whole time…yeah,  I’m out.

Kujira no Kora wa Sajou ni Utau – 07

I asked for the battle to finally begin, and I got what I wanted…sort of? As intimidating as the looming Skylos appears out of the sandstorm and as meaty the score sounds, the battle largely lacks punch. Neri’s song is nice, I just wish more were going on while she sang it. As for the return of Mr. Pinkhair, lets just say I wish he’d stayed out of this; he’s a thoroughly uninteresting, annoying “crazy killer warrior.”

I am somewhat relieved this battle isn’t as large or lopsided a slaughter as the first; the Thymia-armed defenders, many of them kids, get their licks in before, say, one fighter lets her guard down and gets stabbed by Pinky.

The Elder who wanted to sink the whale also gets an excellent death, getting cut right down the middle of his face but using his momentum to send the two attackers plummeting to their deaths with him, saving several children.

Suou finds the elder, but before he can say goodbye properly, Pinky is there to torment him. Pinky is everywhere! How does he cover ground so quickly? At any rate, the Kamiya Hiroshi-voiced Shuan is poised to rescue Suou by giving Pinky a good fight. Not this week, though.

The raid on Skylos goes all too predictably well at first, until half of the force walks straight into a just-as-predictable trap right when they thought they were nearing the finish line. They all get slaughtered, though Lykos hung back, sensing said trap, while Ginshu guards the door with a wounded Nibi.

It would seem Falaina’s raiders were allowed to have their fun; now the hammer of Skylos is poised to come down on them, and hard. The commander was quite clear that all should be annihilated, even Lykos, despite her brother’s status.

Chakuro—I haven’t mentioned him yet, have I?—really doesn’t want to fight or kill, but did a decent job with his defensive magic. It’s clear Team Falaina is going to need more of it if what’s left of them are going to survive this thing.

Kujira no Kora wa Sajou ni Utau – 03

The docile, frightened, and mostly defenseless denizens of Falaina are absolutely no match for the surprise attack by the efficient, emotionless raiding parties of Skylos, who use their thymia to kill with rifles, spears, swords and maces. Chakuro tries to run away carrying Sami, but he trips, and the way her body falls indicates that she’s already dead.

Ouni manages to get released from his cell, and proves more than capable of killing a good number of the enemy…but one man simply won’t be enough. Back in the fields, soldiers advance on Chakuro, but in his combined grief and rage he manages to hold them off with his Thymia until Lykos arrives.

Lykos, or rather Lykos “#32” as she’s called by an oddly giddy and sadistic pink-haired associate who holds a high rank among the enemy, was originally sent to exterminate Falaina. It would appear she failed, and regained emotions.

Now her brother, Commander Orka, is content to leave her on Falaina as a human experiment, to see how long she lasts among the “sinners.” The enemy withdraws, but after torturing two of their soldiers, Ouni learns they’ll be back in just a week’s time. Lykos, it would seem, has picked Chakuro and Falaina over her brother and home country.

It doesn’t look like pacifism and negotiation are in the cards, nor does there seem to be a “misunderstanding.” The people of Falaina are in a war with their very existence in the balance, period. While it isn’t great to see Ouni shed so much blood on his own, I see few alternatives.

As for Chakuro, after a gorgeous but immensely sad funeral service for the dozens lost, including Sami, he simply wishes he could die right then and there. He doesn’t want to be in this world anymore.

Who can blame him? I’m not even sure I want to be here. While the heroic arc obviously requires some initial hardship to be overcome, it was not fun watching men, women, and children callously mowed down. There also seemed to be a lot of the enemy soldiers simply…standing around for long pauses while their victims try to process what’s happening.

Other than Ouni, Lykos, and maaaybe Chakuro (if he can learn to control his power) this entire community looks utterly unequipped for the conflict ahead. Hopefully a few steadfast defenders will be able to curb further slaughter.

Shingeki no Bahamut: Virgin Soul – 04

Like GenesisVirgin Soul is about two opposing sides who aren’t willing to compromise in the slightest, thus requiring a third party, impartial or not, to negotiate and avoid disaster. Only this time, the cooler prevailing heads are super-outnumbered, or in Nina’s case, is too much of a wild card herself to enact any change. When Nina hears what the king is doing to innocent demons, she makes a beaten-down Azazel hug her so she can turn into a dragon and put a scare into Charioce.

Instead, all she does is make the king stand in awe of her power, meaning he probably wouldn’t mind using her as a tool in his fight against gods and demons. Nina is, as Azazel says, like a  little Bahamut, which means as chaotic as she can be, she’s far more controllable than the titular beast. She causes plenty of property damage, but she’s in no danger of bringing down the world.

After Azazel’s ill-conceived standoff and Nina’s attack, things slow down considerably, as both are carted away by Rita in Bacchus’ wagon. It’s as good a time as any for Nina to let Azazel (and us) in on who and what exactly she is and how she got to be this way. Unlike other half-dragon children, she wasn’t able to transform easily.

Only when her heart raced from a cute guy does she transform, and then, exposively so. She treats it as a curse and a burden, which it most certainly is from her perspective, as she can’t even remember what she does while a dragon. That kind of loss of control probably isn’t that pleasant, to say the least.

After a half-hearted attempt to seduce Nina (by telling him if she can’t control herself, she should make love to him and let him try), he disappears, leaving Mugaro in Rita and Nina’s care.

Charioce, not totally believing Kaisar’s version of his relationship to Azazel, lets him live regardless since our favorite prettyboy saved the king’s life. Another familiar face is then introduced in the imprisoned Jeanne d’Arc, who won’t join Charioce’s crusade, and may just be the mother of Mugaro.

Then we learn where Azazel went off to: to find the headquarters of the organized demon army that’s itching to go to war with the humans. Azazel is only too happy to lead them in battle.

While there was more exposition and piece-moving than previous episodes, there was still the usual things to like about this Bahamut, not the least of which Nina turning into a dragon again, and her great reactions before and after she does (and her seiyu Morohoshi Sumire is knocking it out of the park). We’ll see if the cooler heads can make any progress with the extremists next week.

Shingeki no Bahamut: Virgin Soul – 03

Three weeks in, Nina continues to be the season’s MVP, as she lights up the screen with her ebullience. Hamsa puts the freeloader to good use taking the money of men who hope to best her in an arm wrestling match.

While this is going on, Bacchus is approached by the angel Sofiel, brought to Anatae on a mission from Gabriel herself to retrieve the boy we know as Mugaro. If Bacchus can find him, he’ll be welcomed back to Heaven.

Nina’s winning streak nearly ends when a handsome, reluctant young man wearing a hood gives her a run for her money. Still, she’s a dragon, and so summons the necessary reserves of strength to defeat him, going a little too far in the process

But when she lifts her blindfold, the look of him nearly has her transforming, and she has to flee into the carriage.

That night we get a lovely suppertime scene with Nina, Rita, Rocky, Hamsa and Bacchus enjoying a huge meal. Well, Nina enjoys most of it, proving that a body with her strength and speed requires a formidable amount of food to maintain. I don’t think I’ve ever been more entertained by the animation of Nina polishing off an ear of corn.

Nobody at the table is surprised by her ravenous appetite, but when she tells them a bit more of her story, she lets slip the name of her ‘bounty-hunting teacher’ who gave her her bracer: Favaro. Everyone’s reaction to this is priceless. I was surprised too, but it makes sense.

I also liked how when Rita said someone in Anatae knew Favaro better than her, Nina first suspects an old lover, only for that ‘old lover’, Kaisar, to come running towards them, looking desperately for Azazel.

Desperately, because King Charioce, frustrated that neither Orleans nor Onyx succeeded in nabbing the Rag Demon, has decided the next step is to put on a huge show of military force in the city square and start indescriminately torturing and slaughtering demons in order to lure the Rag Demon to them.

Kaisar isn’t at all okay with continuing to brutalize demons or gods, since he considers them friends (whether they do or not). But there’s little he can do; he’s already on thin ice with Charioce, along with one of the younger fellow knights.

As for the king’s plan, it works swimmingly: Azazel makes a dramatic entrance, perched above a tower. A battle is inevitable, but who will be involved? Nina and Kaisar are racing to the scene, and Mugaro looks poised to assist again if Azazel is on the ropes (which he probably will be, as he’s far from 100%).

And if Mugaro uses his power, there’s no doubt it will draw Sofiel to his location. Lots of different interests look ready to interweave. It ought to be quite a battle, as one would expect of Rage of Bahamut.

Alderamin on the Sky – 09

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For a show in which some people are aided by pocket-size elemental spirits, Alderamin is fairly down to earth. And if it was glorifying, say, the daring rescue and return of Princess Chamillie in its early episodes, it is just as careful to downplay whatever glory and honor is to be had in the Sinack campaign, which is precious little.

Indeed, Ikta and his pals are lucky to have a commander unwilling to order them to participate in the wholesale slaughter of the enemy, instead making them burn their villages and march them to new homes. It’s also a show whose heroes may not agree with the horrible strategy they’re a part of, but are either unwilling or currently unable to do anything about it.

When a little kid starts attacking Ikta, he flicks him in the nose. I doubt he intended to draw blood, but the noble knight Deinkun immediaely punishes him for striking the child, doling out a degree of justice so the other villagers don’t riot.

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Suya, who has clearly gained not only respect but affection for Ikta, is angry that Ikta let himself be punched like that, but Ikta takes responsibility for his error. Sometimes one can separate oneself from undesirable actions to such an extent, one can forget that there are things that can be done to lesson suffering, whether it’s taking a punch, or burning a village after it’s been evacuated. Not big things, but things.

When Matthew asks Ikta and Torway how they’ve been dealing with their sexual “needs” on the front, Ikta puts men into two columns: “heroes” who need bonds, and solitary “warriors”, avoiding any details about his own persuasion. But it’s just as true of the two ways knights go through life. Deinkun, a warrior, prefers to put as much on his broad shoulders as possible.

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Ikta may be a rare bird when it comes to strategic or tactical thought, but he’s no hermit. He needs bonds, not just to survive and keep himself in check (See Yatori) but to acknowledge and define his existence. He dosn’t care if his personal honor is besmirched by a punch to the face; he does care when he’s too late to say what he wanted to say to Kanna or protect her when she needed him.

Yatori may want to be a solitary knight like Deinkun, but the fact she goes into a berserk-like state only Ikta can bring her out of denies her that status. She too is a hero, whose brawn, along with Ikta’s brains, and the various talents of the others in their circle, comprise perhaps their empire’s best hope at avoiding self-destruction, which people like General Safida are inadvertently hastening.

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But still, neither Ikta nor Yatori have any designs of overthrowing Safida’s leadership. Indeed, Yatori’s Igsem heritage and conditioning make such a choice unthinkable, even if Ikta was pondering such a rebellion. No, these heroes, must work within the system into which they were recruited; play with the hands they were dealt. It’s yet not their turn to decided how the game is played.

So Yatori saves Safida from an ambushing Nanaku Daru, who learned how to fight from Mugen in Samurai Champloo. Yatori bests her, only to let her go when a group of shady assassins takes advantage of the chaos. They fail to kill the general, but slay Deinkun in the attempt.

He joins Kanna and the scores of other Imperial soldiers who gave it their all despite having to serve under a terrible general in a ridiculous war that isn’t quite over yet.

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