Magia Record – 13 (Fin) – Disbanding the Team

Yeesh…that was rough. Even though I felt my expectations for a Puella Magi Madoka Magica “side story” were sufficiently tempered, I wasn’t prepared for an ending this awkward and frustrating. It’s a shame, because we finally learn why Yachiyo is so aloof—her wish was to survive, but that means everyone she teams up with eventually dies—but it’s too little too late.

The fact that Yachiyo’s need to self-isolate is so deep-seated makes it that much more implausible when Iroha pulls her out of the witch, takes her hand, and tells her she’ll defy the effects of that wish and stay alive by her side. Even having lost comrade after comrade, both to death and the Wings of Magius, Yachiyo is convinced.

That’s when things start to fall apart, both literally and narratively. Touka sics Tomoe on Yachiyo and Iroha to prevent them from leaving. Perhaps Tomoe has been overwhelmed by grief over losing her own comrades, but seeing her character reduced to a glorified attack dog is disappointing to say the least. I also wish I could say I was excited by the sudden appearance of Miki Sayaka…if only I had the slightest clue how she got there and what she was doing there!

The episode doesn’t bother explaining Sayaka’s presence, because it’s too busy setting up an interminable battle between the team of her, Yachiyo and Iroha (who both go into Doppel Mode), and a totally berserk Tomoe.

The battle has some cool moments but is undercut by several issues, among them choppy frame rate, half-baked CGI, bits of sloppy animation…and an almost complete lack of emotional investment on my part. This battle felt like it only existed to run out the clock on the season, while the technical shortfalls prevented me from enjoying it for its own sake.

Barely ten minutes after promising she won’t die, Iroha ends up being dragged into an abyss by the defeated(?) Tomoe; Sayaka only manages to save Yachiyo, who is again alone and apparently the victim of her wish to Kyuubey. Baby Kyuubey, whose nature and motives were notably never explained in these thirteen episodes, dives in after Iroha.

From there, we get a The Force Awakens-style address by Touka before thousands of Magius followers, which include the newly-converted Tsuruno, Felicia, Kaede, and even Kuroe, a character who was only in the first episode and then forgotten. Sena and Momoko remain robeless, though one wonders how long.

And that’s pretty much that! I would say that at least there’s a second season on the way, but this episode couldn’t make me less excited about it, except to see if it can pull itself (and Iroha) out of the hole it dug. Magia Record was only ever a pale shadow of its subversive predecessor, and its first season little more than a lengthy prologue to the real battle between Magius and “free” magical girls.

In the end, Magia Record was a show primarily concerned with not saying as much as possible, and employing nostalgia and fanservice to string us along. For proof, look no further than the pointless final battle mostly between two characters from Madoka.

I’d like to say I won’t get fooled again, but I also won’t dismiss a potentially stronger second season out of hand. The first Madoka series and its movies built up a lot of goodwill Magia Record didn’t fully expend. But season two will have its work cut out for it.

Magia Record – 12 – Class is in Session

In the latest blow to Iroha’s eternally troubled investigation, Touka tells her that not only does she not remember any Tamaki Ui, but she never had any memories of her to begin with, because they never met. We and Iroha have no reason to trust Touka, but perhaps something even Touka isn’t aware of stole her memories of Ui, along with everyone else’s.

Meanwhile, at the Villa, ghosts of Yachiyo’s former roommates—and friends—ask if it’s really okay to let her new friends be. Yachiyo protests that Iroha & Co. are not friends—she’ll never make friends again—but as fellow magical girls, she still has a duty to protect them, so she heads to the museum.

Touka is the lecturer for a series of lessons, starting with the basics: When a magical girl’s soul gem shatters, the girl dies, even without any physical harm done to her. That’s because the gem is their soul, and a person cannot survive without it.

This is what happened to Yachiyo and Mifuyu’s former roommate and friend Kanae in a battle with a witch. She was the first casualty on Yachiyo’s road of misery and regret. Tsuruno, Momoko, and third magical girl Mel eventually moved into the villa, and life slowly returned to some kind of normalcy.

Tragedy struck again when the second way for a magical girl to meet her end happened to Mel: witchification. In a witch battle in which Mel protected Yachiyo, her soul gem became murky, turned into a grief seed, and Mel became a witch.

That was probably the beginning of the end of the Mikazuki Villa, and Yachiyo had to endure the unendurable: not only was a second good friend and comrade gone, but she had been transformed into their apparent “enemy.” Kyuubey tells the girls that this is just the way it is, and in the long run it’s good for humanity.

Touka rejects Kyuubey’s system, and preaches a third way: the Doppel. It already happened to Iroha on accident earlier, and she watches it happen to Mifuyu in another recorded memory: the soul gem is murky and she transforms into a witch, but only temporarily. She can return to being a magical girl essentially at will, in direct defiance of Kyuubey deemed a one-way-only road with no U-turns.

In light of all these revelations and clarifications, we can be happy this third way exists, because it mean Iroha could come back from witchification. But one wonders…what is the catch? Why is Yachiyo so opposed to the Wings of Magius? Is the ordinary order of human life now interrupted?

I don’t know, and with only one episode left, I hope there’s a second cour to explore this further. All I know is that Kaede has already gone to her side, which clearly troubles Rena. Will Yachiyo be able to make it in time to offer the other girls the case against conversion?

Darling in the FranXX – 19 – Talented Yet Terrifying

Frikkin’ scientists, amirite? It’s said Adam and Eve were cast out of Eden, but the moment they tasted the fruit from the Tree of Knowledge, Eden pretty much ceased to exist anyway. Eden is an impossibility in a world where humanity is aware that there is far more to the world than the limited, tedious paradise they inhabit.

Knowledge is simultaneously what makes humans humans and what constantly threatens to destroy them. It is humanity that developed world-ending nuclear weapons; it is also humanity that maintains the delicate balance that has kept those weapons from being used for over seven decades and counting.

This week on DFX we learn a lot more about Dr. FranXX, formerly Werner Frank, eccentric maverick scientific genius. We also learn that APE began as a collection of elite scientists, and they recruited him to work on something that has always fascinated humans: how to make immortality a reality.

It’s all too poetic that humanity developed the ability that could massacre most of the human population in one day, while we still have a long way to go before we’re all immortal. And yet, I can’t help but think the same thing that staves off nuclear war is the thing that keeps us from advancing too far in achieving immortality.

That thing is fear. If there is ever a global nuclear war, it could end humanity. If there is ever a breakthrough that makes humans immortal, it will also end humanity; just in a different way.

But that’s the real world. Here in DFX humanity advances far beyond the “safe zone” of maintaining humanity as we know it, thanks to brilliant minds like Frank and his colleague Karina Milsa.

Their efforts are admirable, but to quote the incomparable Dr. Ian Malcolm, they were so preoccupied with whether they could achieve immortality, they never stopped to ask whether they should.

The Magma Energy mining system developed by APE ends up gradually  desertifying much of the Earth’s surface. But Magma Energy also grants humans—now essentially immortal—to build grand structures like Plantations in which to live. It’s just evolution, right?

Only Magma Energy has another side effect: the emergence of the inscrutable, ruthless Klaxosaurs. It’s as if the world was trying to correct humanity’s technological overreach, and restore its mortality.

Still, Frank and Milsa’s massive scientific intellects are re-purposed to developing anti-Klaxosaur weapons: a robot that would come to be called the FranXX. At first it had a single pilot. One of the test pilots was Milsa, who loved Frank and married him, but was lost in a prototype accident when the robot went berserk.

Upon losing the only person in his life Frank had a close connection to, he lost another part of his humanity, and so stopped caring about the future of mankind and simply focused on how much further he could progress it; how much better he could make weapons with which to defeat their new enemy.

FranXX became piloted by male-female pairs, restoring a measure of the reproductive drive lost by the proliferation of immortality treatments. Mankind put themselves back into a state of godliness and thus rebuilt Eden and locked themselves in for an eternal stay.

Only the pilots, parasites of FranXX were involved in fighting the Klaxosaurs outside of Eden (or, in the case of Mistilteinn, just beyond its borders). Meanwhile adults lived their endless tedious lives in the Eden they built, and forgot all about Klaxosaurs in the first place.

APE eventually located the Klaxosaur “leader,” and sends Frank to investigate. Of his team, only he is spared by the “Princess”, whom he regards as the most beautiful being he’s ever seen. But she can smell the blood of her Klaxosaur brethren on his hands, and exacts punishment in the form of tearing off his arm.

This ordeal does not discourage Frank in the least. Considering how far he’d come to come face-to-face with such a fascinating being, it stands to reason he’d keep pushing to perfect mankind’s defenses, not for it’s own sake, but like climbing a mountain, because it (being discovery) is simply there.

Frank seeks no earthly rewards or accolades; only more knowledge, and the self-recognition that he progressed the technology as far as he “humanly” could.

This brings us to the present, where Frank is now known as Dr. Franxx, and he’s grizzled and partially mechanized. APE, still his bosses, wiped Kokoro and Mitsuru’s memories without his knowledge or consent, thus in his mind impeding the path he himself set to achieve the results they seek. Frank/Franxx never had any problem achieving results. The problem lay in the means with which he used to achieve them.

Regardless, results are results, and they’ve given him enough clout to allow Squad 13 to have a candid audience with APE in order to state their wishes: for Kokoro and Mitsuru’s memories to be restored. No can do, APE cites; they cannot restore what is no longer there; the memories were removed, not merely blocked.

Upon learning this, Hiro gets upset, and tells APE they can no longer consider people who did such things to them their “Papa”, i.e. their authority to which to be subservient.

When the APE members don’t even bother answering Zorome’s naive question about how many Klaxosaurs they’ll have to kill to become adults (because the answer is “you will never be adults”) “Papa” lost their last advocate in Squad 13.

They may need Franxx’s know-how and connections to have any success at opposing APE, but that doesn’t mean Hiro will ever forgive him for what he did to both him, Zero Two, and whoever else he used as mere tools or variables in his grand experiments.

We also learn how Zero Two came to be: when the Klaxosaur Princess attacked him, he managed to come away not just with his life, but a clump of her hair…hair containing her DNA…which he used to clone her, thus, presumably, creating Zero Two.

So will he help Zero Two, Hiro, and Squad 13? Have they rekindled his belief that humanity isn’t really human unless they can love, struggle, and die? I hope so; the kids need all the help they can get.

Shokugeki no Souma 3 – 07

During an exceedingly rare instance of Yukihira and the others actually being in class, new Totsuki boss Nakiri Azami gives another inaugural speech, this time laying out the nature of his “revolution.” And hey, it really is a revolution—a authoritarian one.

He immediately bans all groups, clubs, and research societies, then sets up a paramilitary organization called Central to enforce his strict culinary dogma. No more pockets of like-minded weirdos, and no more individual creativity. Azami and the Elite Ten will decide what is food and what is “animal feed.”

Azami believes that by eliminating the meritocracy and replacing the current system with his, Totsuki will be a more just and equal place, and a few low-level plebs can kinda dig it if it means they get to learn how the Elite Ten cook. But a lot of people are unhappy and unwilling to accept this.

Worse still, the banning of all autonomous entities in the school besides Central includes Polar Star Dormitory! I should have known such a warm and fluffy rendition of dorm life experienced by Erina was a bit of a danger flag, and now we see the beloved home and melting pot of the central core of the shows characters is in the crosshairs.

Many, including Souma, intend to challenge these edicts with Shokugekis, but Eizan buys off all the judges, who don’t even eat his challenger’s food before declaring Eizan the winner. It’s meant as a warning: challenge the new system, and you will be expelled.

Rather than break Souma’s spirit, Eizan only draws the redheaded kid’s ire. I’m not sure what Souma’s game plan will be, other than cooking chicken that smells so amazing even bought judges can’t help but eat and judge it, but Eizan has also arranged things so that in the three hours Souma is occupied with cooking in what could be another farce of a shokugeki, a band of delinquents is dispatched to evict Polar Star immediately.

I’m telling you, everything the good guys know and love has been turned on its head. #THISISNOTNORMAL. How in the heck are they going to get out of this awful mess?

Shokugeki no Souma 3 – 06

Dark times would seem to be ahead for Totsuki Academy, as Azami is formally elected director by the Elite Ten (well, six of them anyway). His inauguration speech is pretty normal and humble, leading some in the crowd to think “huh, maybe he’s not that bad.” Oh, he’s bad.

Azami moves quickly to isolate Erina, summarily relieving Hisako of her role as her secretary, stating that all Erina needs is her father, who promises “he’ll always be by her side”, which is not only inaccurate (he has most certainly not been by her side for some time) but feels ominous and threatening. Worse still, Erina is incapable of defying her father. What the hell did he do to the poor girl?

Just as Souma is wondering how Erina’s grandfather Senzaemon is dealing with his sudden retirement, the super-cut senior shows up at Polar Star, bringing his impressive set of muscles and his stirring leitmotif. Amazingly, it’s the first time the two have met and talked face to face.

Souma accompanies Senzaemon on his routine evening training, and can barely keep up despite his youth; but for all his physical strength and wisdom, Senzaemon laments there is little he can do about his situation. However, a former student of his (Souma’s dad Jouichirou) told him Souma may be only person who can save Erina from Azami’s wrath.

We get a peek at that wrath, as Erina, once a vibrant young lady who loved to laugh (and also loved her cousin Alice) was essentially brainwashed by Azami into having an extremely narrow and critical manner of assessing taste.

Erina rightly knew that it’s wrong to waste food, but he broke her of that, and with the threat of violence and abandonment, molded Erina into his instrument. He even threw away all of Alice’s letters from Sweden, making Alice think she never wrote back out of malice. What a dick this guy is! I just met him and I already hate his guts.

Erina has been getting better since Senzaemon exiled Azami, and has made friends—first Hisako, and eventually Souma, though she’d never admit it—but now that Azami is back, she could revert back very quickly, as his power over her is all but absolute and she lacks the means to fight him.

Thankfully, just as Azami is moving quickly to put his bird back in a cage, that bird’s friends move just as quickly to prevent that from happening. Enter Alice and Ryou, who encounter a beside-herself Hisako and spring into action, getting Erina out of Nakiri Manor.

The question is, then what? As various options for where she should be harbored are shot down for various practical reasons, and a heavy rain starts to fall, Erina considers giving up and going back, lest she cause problems for her friends.

But those friends would much rather have those problems than let Azami take her from them. Her retreat is interrupted by Megumi; the rescue group and Erina have stumbled upon the grounds of Polar Star Dormitory. Megumi welcomes them all in to shelter.

Souma arrives from his talk with Senzaemon to find the one he’s supposed to save in his dorm, which must feel pretty surreal. When the prospect of harboring her is floated to the other dorm members, they’re mostly weary…until Hisako tells them the story of how Erina grew up, and they instantly change tack, welcoming her with open arms and appalled she had to go through such hell.

This is another reminder of how nice and close-knit the occupants of Polar Star are; it goes beyond cooking (though they are excited to feed the God Tongue and hear her critique their cuisine); they’re a family, and are more than willing to welcome another member to that family, especially if there’s nowhere else she can go.

Souma, for his part, is pretty hands-off, which is just as well; the warm and caring nature of Polar Star is such that he can depend on them to keep her safe even when he’s not around. He may not have promised Senzaemon he’d “save Erina”, but he does want to get her to earnestly call his food delicious…which is pretty much the same thing, when you think about it.

There are certainly dark clouds in the horizon as Azami tightens his grip on power, and there’s no telling what he has in store for those who try to steal away his God Tongue, the linchpin of his so-called “revolution” that will transform Totsuki into a “Utopia” (which, if you’re recall, means “place that cannot be”). Let there be no doubt: Nakiri Azami is a bad man who has done awful things, and he must be opposed and defeated at any cost.

This was one of the strongest Food Wars episodes, and it didn’t need to get anywhere near a shokugeki; all it needed to do was unleash the tremendous collection of characters it has nurtured, and all I needed to do was sit back and watch the wonderful spirit of togetherness and solidarity surround Erina in her hour of most dire need. I’m even more excited than last week to see where this goes, particularly when in regards to Souma and Erina.

Kino no Tabi – 05

“Hero” is rarely a title rightly given to oneself; it must be earned and bestowed upon them by those who deem them a hero. And sometimes it’s not the hero’s choice; they just are a hero, because that’s what the people say. Kino runs into one of those people, a tour guide and true believer who fawns over the great hero of her people and gives them a tour of his modest house.

While in there, the tour guide tells Kino and Hermes a number of stories about the relics on display, like a shovel that let him plant flowers anywhere (that was probably for digging poop holes) or his special knife (which is just a souvenir from another country).

Finally, Kino and Hermes meet the hero’s motorrad, kept in perfect running condition, but not ridden since his master’s death. He’s in his version of Hell, and wants desperately to either be freed or destroyed. Kino can do neither; not without deeply offending the people. Would YOU want to get on the bad side of that tour guide? Nuh-uh.

However, before leaving town Kino is approached by a boy who dreams of being a traveler, like Kino and the hero of their country. Kino nudges the kid in the direction of the hero’s doomed motorrad, leaving it up to the kid whether he’d like to take it for a ride. I doubt he could ever go back if he did, though!

Upon entering the gates of another country (the only gate through which travelers can enter or exit, oddly enough), Kino and Hermes find themselves in a dark wood, out of which a man appears and, talking to them as if he knows them, asks if they’ve seen his lover or were sent to give him a message about her. The man’s maid/caretaker catches up to him and takes him back home.

Kino and Hermes go into town and get the skinny on the man from the folk at the inn: He was the hero of their revolution, who had fallen in love with a farmer’s daughter. When the day of the revolution came, he launched a grenade at the escaping royal family’s car, killing them.

His actions secured liberty and a new government for the country, but the princess whom he’d slain turned out to be the farmer’s daughter. Wracked with grief and betrayal, the people say he went mad; and has had to be cared for by one caretaker after another.

For five years, he’s waited for his lover to return, and everyone keeps lying to him. Apparently no one wants to be the one to give him the bad news that she died, because they all say they’ll continue to lie until he dies or they do.

After helping the man’s caretaker get her wagon out of the mud, she offers them tea at the house the government built for the man. After sending him away by lying about an engine noise at the gate, she sits down with Kino and Hermes and tells them the truth: she is the princess, the royal family the man killed were body doubles, and her real family is safe and living comfortable lives out of danger.

Despite the man not knowing who she really is, the princess is still happy, and never wants things to change. The next day, when Kino and Hermes prepare to leave, the man runs out to meet them once more and tells them the truth: he’s not really crazy; he’s actually happy with things the way they are. Everyone in this country is happy lying to each other for their whole lives. I’m not sure if I should pity them or envy them.

Re:Creators – 07

I realize Re:C is a 22-episode run, enabling it to take its time when it deems it necessary, or when the plot demands it. But despite a couple of characters gaining important information for the road ahead (or at least drawing closer to it), I really struggled to figure out what actually happened this week, which is hardly ever a good sign that the episode itself was necessary.

The interesting multi-vector battle on the riverbank never met its potential, as Mamika flexes her mahou shoujo muscles to put an end to the duel between Celestia and Alicetelia as well as between Blitz and Mirokuji.

As a result, the Celestia/Meteora and Alicetelia/MUP factions go their separate ways, and we’re treated to the former faction….simply sitting around doing nothing yet again.

Chikujouin Makagami also goes off on her own, but only to visit and promptly murder her creator off-camera, no doubt using her power of words. In the process, she reads her own source material, starts to understand her situation better, and vows to “regroup” and continue her “Miracle Great Emperor Plan.”

I like how Chiku is only on her own side at the moment, but there’s such a thing as being too far-removed from and un-invested in everything else going on.

Meanwhile, Kanoya Rui’s creator has a hunch about MUP being the creation of a doujin artist on a DeviantArt-style site, and hits paydirt—before Souta comes clean about knowing her.

Souta’s continued refusal to do so is becoming a liability, not just in terms of the safety of creators, but in that all Souta’s character is, at least so far, is the secret he carries. I want more.

Perhaps my favorite part of this somewhat stingy, uneventful episode is one in which Mamika reaches out to Souta, believing they’re alone together, but actually being shadowed by Chiku.

Mamika admits that she may not be in a world where everyone like her gains power from simple “belief” in things, ideals, or people, but that doesn’t mean she’s willing to give up on her usual way of doing things; just modify it to better suit her new world.

She manages what no one else could: get some info about MUP out of Souta. Specifically, her name is Altair, and most likely hates the world of the creators, which definitely makes her capable of “planning something very bad”, as Mamika puts it. I just hope that “plan” isn’t just a MacGuffin.

We’ve seen people suffer and die, but recently, only by Chiku’s hand (well, words). When is whatever Altair is planning actually going to organize into something that actually threatens the world?

Re:Creators – 06

Souta realizes who the MUP’s Creator is (or was), but he’s reluctant to tell Celestia, who is back in normal clothing and is having fun with her new smartphone. And that’s pretty much it for Souta; he carries his secret with him and will have to resolve his moral dilemma another week.

This episode is all about the arrival of another new Creation, Chikujouin Makagami, who is nothing but trouble. Her arrival sparks the big multiplayer confrontation we knew was coming, while being an eminently fun-to-watch player in her own right.

As befits a dynamic-shifting character, Chiku is voiced by the illustrious Sakamoto Maaya, unquestionably one of the best in the business since her debut in Escaflowne two decades ago. She has a lot of fun in what sounds like a fun role to play.

Like a similar scenario in Captain America: Civil War, an eclectic combination of heroes and villains of diverse backgrounds, powers, weaknesses, and worldviews come together and we behold the beautiful chaos that ensues. To its credit, Re:Creators gives characters on both sides the opportunity to express their views one way or another.

The unlikely friendship between Alice and Mamika—one from a war-torn dystopia, the other from a Tokyo not dissimilar from the Creators’— continues with the two discussing how they should deal with the newcomer.

Mamika believes as long as someone is a “good person” they can be a powerful and worthwhile ally, even if their goals don’t mesh with your own. Alice hears her, and compliments her for “knowing where justice lies.”

Chikujouin will test everyone’s sense of justice, because she’s a trickster who loves flipping things upside down and inside out, including lies. When she catches a bookstore clerk in a web of “lies about lies” it seems to give her the power to summon beasts that tear him to shreds.

Kikuchihara and a normally-dressed Meteora (a subtle but nice touch for both her, Celestia, and Rui) determine Chiku is a villain (duh) and start their search, but Alice and Mamika have already found her.

The initially cordial encounter soon sours when Alice smells blood and malevolence all over Chiku, and Chiku realizes she has another mark in Alice with whom she can provoke into “lying about lies.”

Alice, naturally, dismisses everything Chiku says, calls her a “buffoon”, and charges straight at her. Before Chiku can make Alice stab herself with her own spear, Celestia arrives, with Meteora by her side.

Mamika and Meteora plead for calm—everyone’s in the same boat; there’s no need to fight each other—but hotter heads blow over, as Alice thinks no more of Meteora’s musings than Chiku’s.

Alice and Celestia won’t back down, so the two warriors go at it, and Meteora must defend Celestia with her shield. Tokar Blitz enters the fray on Team Alice, but first tells Mamika that she has the power to stop the fight. Mamika knows this, but is afraid to use her powers again after what she did to Celestia when they first met (justifiably so).

And yet it’s Tokar, disabling Meteora’s shield with a gravity round then preparing to finish her off, when Mamika finally says enough and intervenes, saving Meteora and destroying every bullet Tokar fires.

In a battle of clashing powers from clashing genres, I love how it’s the magical girl abilities that seem to be the most powerful here, precisely because they come from such a vague, whimsical, and non-scientific source.

From the moment Celestia and Meteora appeared, Chiku is on the sidelines, literally, and once the swords start to cross and the bullets start to fly, she kick back, cracks open a juice and enjoys the show.

I for one appreciated this approach, because beyond its meta value (she, like us, is eagerly awaiting what will happen next) it’s in a trickster like Chiku’s nature to play sides off each other, then step aside and let everyone beat each other up, leaving her unscathed.

This was the Re:Creators episode I’ve been waiting for, and it felt the fleetest of the lot so far. It’s an episode where everyone’s disparate personalities are on display and where interesting things happen when they butt up against each other.

Having Yuuya and Rui sit this particular battle out keeps things from getting too chaotic too fast—though I’m sure we’ll see larger and more complicated battles in the future.

I’m also glad it’s Mamika, who not only has the “purest” powers but also the “purest” sense of justice, who not only has wherewithal but also the moral compulsion to stop the fighting before someone gets hurt too badly.

She may be “naive” and may not come from as bad a place as some of the others, but she knows what she needs to know: that there’s a better way to solve problems than trying to kill each other. As such, she’s emerged as an important bridge between the pro and anti-MUP factions.

Those who don’t like it better be ready to taste an assortment of colorful hearts, stars, bows, and crescent moons.

Re:Creators – 05

Episode five is talky, like the previous four, but the quality of the conversations ticks up thanks to a generous helping of light humor and a few significant steps forward with the plot, as the “good” creations add mecha pilot Kanoya Rui to their ranks and forge an official alliance with the Japanese government.

Things are lighthearted at first, as Kanoya proves to be very mild-mannered when not riled up, then things get tense as the JSDF raids the home of Kanoya’s creator. This is where I came to appreciate Meteora as the official spokesperson of the creation/creators. Measured and precise in her words, she’s able to calm the situation and put the soldiers at ease. None of the others in that house could have done it better.

They end up before a board of government bigwigs called the Special Situations Countermeasures Council, and briefed by the council’s General Coordination Officer, Kikuchihara. The proceedings are understandably a bit stiff, but things are lightened considerably when Kikuchihara informs Meteroa of the missing JSDF weaponry she “borrowed”, for which she can only offer a sheepish but sincere apology.

Fortunately, Kikuchihara is a stabilizing force, like the Meteora of the bigwigs, and has an open enough mind to appreciate the creators and creations’ situation, while acknowledging the former’s status as persons, offering them legal status and government protection.

Their shared goal of fixing what the Military Uniform girl broke and returning everyone to whence they came is sure to go easier with the coordination with Kikuchihara and the council.

Despite likely being offered government-funded accomodation, Meteora and Celestia decide to remain at Marine’s house, which is just fine with her, as it’s made her home life more fun, as “every night is girl’s night”, as Meteora puts it.

The four guys (one of whom, Kanoya, is voiced by a girl) aren’t as enthused, as Kanoya’s creator’s house was destroyed, but of far greater concern to Souta is his sudden realization of the origin of the Military Uniform girl: it would seem her creator is Shimazaki, who took her life by jumping in front of an incoming train at the very beginning of the first episode.

It makes sense that Military Uniform girl is trying to overthrow/destroy the world of creators, considering it’s a world that essentially rejected her creator. Hopefully more will be revealed about Souta’s specific connection to Shimazaki. Until then, some nice incremental progress was made, with just the right amount of comical flair to avoid things getting to stodgy, but enough seriousness to maintain credibility.

Re:Creators – 04

(For this week’s Re:C I’m filling in for Franklin, who is currently battling a bit of a backlog in both inbox and anime queue. Ganbatte, Oigakkosan! —Hannah)

After learning her creator died in an auto accident, a rudderless Meteora does a fair amount of soul-searching, starting by purchasing the game she’s in and playing it all the way to the end, in an effort to both learn more about herself and the person who created her, in hopes that information will help her make an informed decision about what to do next.

She painstakingly reports all of this to the others, as well as presents her hypothesis about this world only being able to take so many “translations” of creations before it crumbles under the weight of all the “contradictions.” For the fourth straight episode, this involves Meteora talking and explaining in a measured tone for an extended period of time—until the sun sets outside, in fact.

And while it does manage to hit some emotional beats towards the end—basically, she likes her creator, his creation, and wants to fight to get everything back to the way it was—it once more expose’s this show using such scenes as a crutch to keep the audience appraised. It’s too much tell and not enough show.

The chatting continues in a dark warehouse, where the onna-kishi Alicetelia has captured her creator and forced him to revise her world so there isn’t so much dang war, only for it not to work. The Military Uniform Princess assures her that this is an our worlds-vs.-their world situation, she’s leading the revolt, and could use able warriors like Alice.

We meet Beardy, who like Yuuya is content to have fun in this world for a time, and not in a rush to return to his world. Mamika also softens “Alice-chan’s” character somewhat by questioning rash side-taking, especially with people like the MUP, while tucking into boil-in-the-bag curry, the package of which bears Mamika’s likeness.

One of Matsubara’s fellow creators then calls him, informing him that one of his creations—a young mecha pilot—has suddenly appeared, along with his mecha, who on the surface looks like he’d be on Team Celestia/Meteora. That leaves just one more main creation from the promo art and OP to introduce: the Oushino Ougi-esque Chikujouin Makagami, who looks more like Team MUP.

As this is a 22-episode run, it’s not unusual to not have all the main players introduced after four episodes. But there remains a sluggishness and a feeling that we’re not seeing as much of the potential of this premise as we could, and are instead hearing a whole lot about it from static characters as other characters sit around in rooms listening.

To be blunt, I’m eager for Re:Creators to get out of those rooms and start kicking some ass out in the world. With the lines starting to be drawn among the creations according to how they want to proceed, hopefully we’ll get more actual confrontations soon.

Shokugeki no Souma – 24 (Fin)

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Hannah (Braverade): Here we are: the final dish, which after watching I considered deserved a spot among the best of the series, for various reasons, but most notably because it didn’t try to do too much. With only two challengers left, the show could really focus in depth on their two dishes and get down to the delicious culinary details. In effect, this was like an informal Shokugeki: Hayama and Souma going at it with everything they’ve got.

Zane (sesameacrylic): A delicious final ep to be sure, Han! Glad to be contributing for this final episode of a show I handed off to you to to my heavier Summer workload, though I still watched it along with you. And I agree that while it’s no episode 12 or 14, this episode is indeed required watching that gets at the essence of the show: smart culinary commentary backing up a good old-fashioned shonen-style duel with food instead of weapons.

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Hannah (Braverade): In the process of dueling, Souma, and for that manner many other characters, not only developed their characters further through their processes, influences, and innovations, but changed the minds of their peers in the process, or at least gave them a better understanding of who he/they are.

Zane (sesameacrylic): That’s quite a mouthful there, but I think I see what you’re getting at. Take Erina. She’s looked down on Souma all this time—literally, since she’s in the luxury box for this competition, above the fray and all—but this last dish, and the manner in which Souma came upon it, not through perfection but failure, learning from each and every loss, basically forced Erina to, at the very least, kinda-sorta acknowledge him.

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Hannah (Braverade): Exactly. They don’t even meet in this episode, but Erina can’t dismiss the five judges’ reactions to Souma’s dish, nor the final score, which is only one point below spice expert Hayama (who clearly expected to win running away, not by a squeaker) and two points below her own cousin Alice.

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Zane (sesameacrylic): The similar unveiling of the two dishes as “fragrance bombs” was pretty clever, and really expressed the impact that “contained” spiced dishes make on the nose. Even cleverer was the fact the bombs worked in different ways, as did the impact of the two dishes. Hayama’s was like a piercing spear, but Souma’s was more like hit combos from a mixed martial artist.

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Hannah (Braverade): The show wisely avoided letting the hero Win It All. Rather, this is another failure for Souma, who wanted to win but didn’t. But failures have driven him to become a better chef, and this one will be no different. And what a close loss it was. Setting aside the one-point difference, the scoring shows that two judges clearly liked Hayama’s dish more while the other three were firmly in Souma’s corner.

The fact that had this been an official shokugeki, Souma would have won 3-2, and the resulting heated argument among the judges, proves that Souma was even closer to winning that the one-point difference indicates on its face.

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Zane (sesameacrylic): For all the excitement and delectableness of the final two candidates, the episode still manages to save plenty of time for a nice epilogue. I’ve always liked when the show simply lets the characters have fun and blow off steam after a big battle, as they do here with a party congratulating not only Souma and Megumi, but Marui and Takumi. The Aldini brothers are there, and so is Nikumi, showing that those who enter Souma’s orbit don’t easily leave it.

Hannah (Braverade): Hojo admitting she misjudged Megumi was also a nice little moment. Hojo wasn’t the deepest character, but I appreciated that the show didn’t forget about There’s also an interesting tension between those at the Polar Star party and those who aren’t: Alice, Ryo and Hisako aren’t in that social circle, and neither is Hayama, who is content to carry a piss-drunk Jun, his savior, mentor, and muse, to bed.

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Zane (sesameacrylic): The show also smartly ends with some nice Souma/Megumi moments. Souma tells her “I like your cooking” the same way you’d confess to someone, and Megumi reacts appropriately. Then the show closes with a callback to the first episode when Souma subjected Hinako to peanut butter calamari. This time he uses yogurt, which is even dirtier looking when Megumi’s disgust is visualized as softcore tentporn.

Hannah (Braverade): Fortunately, this show had a lot more to offer than hilariously wrong foodgasm visualizations. Like Souma’s curry risotto omelette rice, it leaves me wanting more, like to know who will ultimately win the autumn elections. I suspect this isn’t the last we’ve seen of Food Wars.

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Shokugeki no Souma – 23

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After Group B’s solid showing, it’s Group A’s turn to shine, and shine they do, and every candidate shines through their own unique methods and specific culinary specialty. And while I get how compressing everyone’s evaluation into such a small space increases the tension and excitement, this second straight episode of such an approach still felt rushed and a times, formulaic—like the show was scrambling to get to everyone before the final showdown between Souma and Akira next week.

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This episode also suffered from a slightly weaker field, starting with Ryo, Alice’s aide. Now, I haven’t quite gotten what I believe to be my fair share of Alice this season, so to focus so much on her aide felt like a poorer use of time, despite his need to compete as a candidate. Still, Ryo makes a pretty intense impresson once he slips on his bandanna and his personality becomes a lot more pushy and assertive, essentially daring the judges to “slurp” and “stuff” to best enjoy his cognac lobster curry.

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The candidate I care most about this week, Nikumi, went next, and didn’t embarrass herself, though like her, I thought she’d score in the 90’s like Ryo. Her pork belly curry looked amazing, and her grateful reaction to Souma’s praise was classic Cute Nikumi. While a much lower profile character than Nikumi or Megumi, Ryoko also distinguished herself by tying Nikumi, thanks to a curry that showcases her mastery of fermentation, as well as time and patience. Still, like Nikumi, she’s visibly pissed she didn’t score higher.

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Rounding out the quartet this week were two more Polar Star residents, who end up tying for second place with 88 points each, 2 higher than Nikumi and Ryoko. Marui, whose room has always been commandeered by the rest of his dorm-mates, shows off his knowledge of culinary history by blending curry udon and vichyssoise. The quiet, messy-haired Shun impresses with a curry in which everything, from the eggs and bacon to the salt that seasons everything, is smoked.

This week ends with two pairs of candidates tied for second and third, with perhaps the two toughest candidates yet to present their dishes. So it’s pretty likely, barring any disasters, that Ryoko and Nikumi will be bumped in what the preview declares will be the final episode of Food Wars.

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Shokugeki no Souma – 22

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The group B preliminaries really heat up this week, with most of the best candidates being saved for last. The episode also benefits from involving characters I personally care more about, like Yuki, the Super Mario Aldini brothers, Alice, and of course Megumi. We start with the less well-known but still rootable Hojo Miyoko, who earns an 87 with her sweet-and-sour-esque curry fried rice, followed by a delectable duck curry that only scores one point lower, a surprise for someone I didn’t think would be in the running.

The younger Aldini Isami goes first with a very tasty-looking tomato curry calzone that successfully, stylishly fuses Italian and Japanese cuisine, but it’s immediately followed by Takumi’s cheese-stuffed curry linguine with curry gravy that wows the judges even more, earning the second 90 after Hisako last week. Once again, Isami is bested by his slightly older, slightly more talented brother, and simply has to suck it up.

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For what it’s worth, Takumi is gracious in victory, and has always said that the two of them are better as a pair than separate. Unfortunately, the Autumn Elections are not something in which they can compete as a pair.

That leaves the final two contestants in Group B, who couldn’t be any more different in their approaches, much like Asako and Nao. Alice literally dazzles and confounds the assembled gourmands with her extremely bizarre-looking, futuristic dish that is a melange of all kinds of varying textures and temperatures. Each judge awards her 19 points out of 20 for a total of 95 – a score Souma will have to beat in Group A to earn a measure respect from a Nakiri.

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in their haste to wrap up the competition with a vote to break the tie of Miyoko and Isami, everyone forgets poor Megumi, who, perhaps appropriately, must follow up the most futuristic dish from an alien world with the most down-home traditional dish from her hometown. Nay, the dish, a monkfish curry hot-pot, IS her town, through and through, from the fish to the vegetables to the preparation, it brings the disoriented judges back down to earth and wraps them in warmth and love.

Meg earns 88 points and a spot in the final eight, proving her convictions and technique are no gimmick, and also proving to Miyoko that while you can shut men up with sheer force and fire, you can also earn their respect and admiration with sheer determination and water, as we see from Megumi’s assembled fellow townsfolk.

Thus ends the Group B prelims, with Alice, Hisako, Takumi and Megumi moving on. On to Group A, where the other blonde bombshell judge has yet to award a single point with Alice’s aide Ryo about to present.

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