Otherside Picnic – 12 (Fin) – No Longer Alone Together

Everyone opens up on the Kakandara, who is indeed a half-human, half-snake urban legend. She proves a nasty customer, using painful sound waves to cause everyone to drop their guns, but Sorawo refuses to break eye contact with the monster. Bullets aren’t of much use against the Kakandara, so she asks Toriko to find “something bigger” they can hit her with. That something is the modified MRAP.

Toriko launches the huge truck into the monster and strikes its true form repeatedly with the onboard robotic arm. Combined with focused firepower, the Kakandara shrivels up and vanishes. Sorawo asks Toriko to touch the now-unguarded offertory box, opening a gate back to Okinawa. As the elated marines walk through the gate, they salute and offer their thanks to “The Girls”. And just like that, it’s over; Mission Accomplished.

An exhausted Sorawo is steadied by Toriko, and starts to cry despite herself; perhaps just now feeling the magnitude of what they just pulled off. Sorawo says didn’t really care about the marines until Toriko brought them up in the café, but she summoned the courage to help rescue them for Toriko. When Sorawo says she’s only interested in herself and doesn’t care about others, Toriko begs to differ. On the contrary, Toriko feels that things she could never do herself are possible when she’s with Sorawo.

Back in Tokyo the girls are given an ultimatum from Kozakura to move the AP-1 off her property within three days. After a search around the vicinity for potential new gates, they luck out when Sorawo locates one right next to the machine, left behind by those unpleasant women who tried to break into Kozakura’s house. Sorawo figures how how to drive the thing, Toriko opens the gate, and they go on through just as Akari stops by to hang out.

After driving around for a while, Sorawo parks the AP-1 under a tree on a picturesque grassy hill, and Toriko asks the questions “Why do you hang out with me?” and “Are you alright with me having you all to myself?” To the first, Sorawo says it’s because they’re friends. To the second, she’s not interested in broadening her horizons or making lots of new friends if it means reducing their time together.

Sorawo wondered if anyone would notice if she was gone, and then before she knew it she was in Toriko’s “mystical, sparkly embrace.” Toriko admits that she once thought it would be okay if everyone in the world but Sasaki were gone, only to lose just Sasaki. When she did, she was afraid, but she’s not anymore…because she has Sorawo.

They cover the AP-1 in a tarp and return to Tokyo, where they end up treating Kozakura and Akari to a big dinner. It’s a warm, sweet way to end a series about two crazy kids who found each other and found courage, peace, and strength in one another. When it comes to exploring the Otherside with someone, no one but Toriko will do for Sorawo, and vice versa.

Rating: 4/5 Stars

Otherside Picnic – 11 – Return of The Girls

Sorawo and Toriko continue to exhibit positive change, as evidenced by their commitment to return to the Otherside and rescue the American marines they left behind. Simply saying “it’s not our problem” doesn’t enter into their thoughts on the matter.

It all comes down to whether their Lady Hasshaku hat trick will work again, and fortunately it does, transporting them back to the side of the train track. While they’re initially shot at on sight, Toriko fires off “SOS” in Morse, and the marines stand down, realizing they’re dealing with humans.

While Greg, their contact the last time around, was killed in the battle that continued after the girls transported away, the new guy in command speaks Japanese and is both friendly and grateful to “The Girls”, as they’re called, for coming back to help them. They’re also happy to provide all the weapons and ammo they need.

Toriko, whose mom was in the Canadian military and tought her how to shoot and maintain firearms, teaches Sorawo the proper way to hold and aim a rifle, getting all close and personal in the process. The two of them take their place atop one of the customized MRAPs the marines prepared, and the entire unit heads out, blowing up their improvised base behind them.

Sorawo, buoyed by the fact Toriko is right beside her, ably guides the convoy around glitches. Enemies first approach under the guise of fellow marines, but Sorawo’s eye sees through the illusion; they’re monsters, soon joined by the two boss-level beasts. Sorawo serves as spotter for the marines, but even after a successful headshot, the antler-branch monster’s head simply grows back.

When they reach the forest form which the marines first emerged upon arriving, their enemies suddenly cease their advance. After some driving through the woods they eventually come upon a roped-off glowing offertory box, perhaps the very gate through which the marines came. Their memories are hazy, clouded by the fear of the “nightmare” they endured upon arriving.

Sorawo and Toriko investigate, and spot a pale woman in tattered robes and blood-red toothy grin, whom Sorawo identifies as Kakandara—no doubt from another urban legend with which she’s familiar. Now that they’ve come so close to accomplishing their mission of bringing the boys home, hopefully The Girls can defeat, delay, or otherwise repel this Kakandara woman, and not give in to her fear-inducing aura.

Otherside Picnic – 06 – To the Trained Eye

Lt. Blake takes Sorao and Toriko to Major Barker, the “current” commander of the unit, implying a previous commander was among the many casualties. Barker seems nice enough, but weary of the situation, and like Blake, isn’t sure how much longer things can stay “civilized.”

They are surrounded by “bear traps” (i.e. glitches) that either kill or transform whoever or whatever touches them. They are running low on diesel fuel and will soon be out of food. The girls are offered an empty tent that’s strewn with garbage. It’s empty because its previous occupants are dead. It’s just not a place you want to be, especially after a pleasant dinner and drinks.

Blake “advises” them not to use their phones, but it should have been an explicit order and explained that making a call, as the girls do to Kozakura, has an effect on the environment. Specifically, it calls the “Meat Train” to the station, and with it a frightening train of “face dogs”, on whom the soldiers’ mortars and gunfire have no effect.

Toriko hops onto a Humvee and whips out an M14 EBR, but even though Sorao spots the proper target for her, her shots never reach them. This gives Sorao the idea that the one perceiving the targets must be the one to pull the trigger, so she has Toriko anchor her so she can take the shot, all before the soldiers can stop them.

The face dog mass dissipates, but when firing the shot Sorao lost her contact, and the soldiers wig out. She and Toriko make a run for it, and are probably lucky none of the exhausted, extremely on-edge soldiers took any shots at them. Call it a win for Major Barker in keeping discipline under suboptimal conditions.

As the Meat Train approaches, Sorao has another hunch: even though it doesn’t look like it will stop, she belives they can board the train if Toriko reaches out and touches it with her translucent hand. Sorao repeats Toriko’s line about everything working out if they’re together, and take a leap of faith.

It works, and they’re on the train, but Sorao senses a great number of unspeakable, horrifying things on that train, the collective auras of which are enough to cause her to lose consciousness. However, when she comes to, Toriko is smiling from above, and a bright blue sky indicates that they successfully returned to their world, safe and sound.

That’s not to say they returned to Ikebukuro. The beach and palm trees indicate they could be in Okinawa, having used the same entry point to the Otherside the Americans used. Further weird details include the childish drawing of a train track in the sand, and a cut to Kozakura playing back her phone call with the other two, which is distorted and full of unsettling gibberish.

If they’re now in Okinawa, I’d think the next step for Sorao and Toriko is to report the whereabouts of Pale Horse Battalion. Yet even that carries some risk: Kozakura has never heard of such a unit, though the Dark Horse Battalion is stationed in Okinawa. Just what was that unit really up to in the Otherside?

Otherside Picnic – 05 – Pale Horse

After treating Kozakura to well over $100 worth of dinner as an apology for her unwanted excursion to the Otherside, Toriko and Sorao complete their making-up by ordering another $100 worth of grub and drinks. During the meal, Toriko whips out Lady Hasshaku’s hat, which turns out to be much more than bad table manners.

After the waiter starts acting very strange (muttering about “sublance” and “abardmont”), Sorao leads a tipsy Toriko out of the oddly empty café and to the station, but something is off about Ikebukuro: all the lights are out and there isn’t another soul in sight. Before long the pair find themselves in an unfamiliar field, and encounter a bizarre two-headed robot horse-like monster, carrying several hanging bound bodies.

Neither brought guns to dinner, so they have to make a run for it, with Sorao doing her best to scope out potential Glitches. They reach a train track, which they believe will eventually lead to a station (i.e. shelter), but they’re then chased by a frightening mass of glowing purple faces.

Suddenly, Toriko hits the deck and has Sorao do the same, and bullets fly over their heads—bullets from the guns of soldiers. Their leader identifies the girls as human in Japanese, but his men chatter in English. The bullets aren’t meant for the girls, but for a third monster: a towering Groot-like hulk with branches for antlers.

Eventually the tree man wanders off, while the robotic horse doesn’t continue its pursuit. The lead soldier introduces himself as U.S. Marine Corp Lieutenant Will Drake, commander of the Pale Horse Battalion, Charlie Company 1/2 out of Okinawa. (“Pale Horse” is a reference to Death, the fourth Horse of the Apocalypse.) He and his unit have been trapped in the Otherside for over a month, while their robotic pack mule was transformed into a monster that has claimed a number of his men.

Lt. Drake & Co. lead Sorao and Toriko to “February Station”, which Sorao identifies as Kisaragi Station from the real world, but the group keeps moving until they reach the company’s well-equipped base camp. The thing is, a lot of Drake’s men distrust the girls and aren’t convinced they’re not monsters in disguise. They obeyed his orders to stand down this time, but what if fear of the unknown, or additional illusions, cause them to lash out?

The introduction of American marines from Okinawa to the Otherside, as well as the new manner in which the girls ended up their themselves, brings a fresh new dynamic to their adventures. Toriko may have been joking about marine basic training, but now they find themselves unarmed and exposed in a potentially paranoid hornets’ nest. As Toriko is also fond of saying, as long as they stick together, things will work out. Here’s hoping.

Rating: 4/5 Stars

Sword Art Online: Alicization – War of Underworld – 13 – They’re (Not) All Women

Three months later than originally planned, we return to the War of Underworld already in progress, picking up where we left off (this is a trend in sequels this season). The good: Sinon beats the second wave of American players back, and is able to have a quiet moment with Kirito that makes everyone in the wagon tear up.

He has got to wake up, and since this sub-arc is called Awakening, here’s hoping he does just that when his friends need him most. Sinon’s Solus character can also fly without a time limit, so Asuna immediately sends her to join Bercouli to rescue Alice from Vecta.

Another familiar face suddenly appears in Leafa (AKA Suguha, Kirito’s sister), though unlike Asuna and Sinon her entrance isn’t very grand. She falls to the ground in front of the grieving orc soldier Lilpilin, who is astonished to hear Leafa refer to him as human, since they’re talking and all.

Within minutes Dee Eye Ell shows up and restrains Leafa with her glowing, groping, probing tentacles. Taketatsu Ayana makes a lot of, ahem, distressing sounds during this scene, and while Leafa loses a lot of blood (and presumably life energy) she’s still able to endure.

When Dee tells Lilpilin she’ll let Leafa go if he strips down and walks on all fours like a pig, he prepares to do it, because he has no other choice. That’s when Leafa breaks free from the tentacles without much effort, slices Dee’s arms off, and then blows her into bloody pulp. A girl has her limits.

Meanwhile Asuna’s forces repel more hordes of American players at ruins that form a bottleneck. In that narrow place Lightning Flash Asuna shows off her stuff—as do the battle animators. All the while, Vassago, who has returned to the Underworld in a new body, bides his time.

When Bercouli is unable to catch up to Vecta even with three fresh dragons, he resorts to cutting Vecta’s dragon down with Uragiri, the “sword that slashes the past”. Vecta and the unconscious Alice are grounded, but Bercouli soon finds he’s no match for Vecta’s swordsmanship. He throws everything he’s got at him, only for Vecta to call him an “old vintage wine”—not to his taste, but perhaps a god “palate cleanser”.

Vecta also has a nasty ability to make Bercouli completely freeze up and forget what he’s even doing for a few crucial moments during which Vecta can hack and slash at him at will. Remembering his former boss Administrator’s question about a “premonition of death”, he resigns himself to dying there, but not without protecting his beloved Alice, who has always been like a daughter to him.

If Bercouli can buy just a little more time for Sinon to catch up, he’ll have succeeded. Obviously, Vecta can’t be allowed to place Alice on the World’s End Altar, or the good guys lose. As a bloodied Asuna is mopping up the last of the Americans, the sky opens once more, but it’s not more enemy reinforcements, it’s their old comrade Klein…and he’s not alone.

Ten episodes now remain to tell the Awakening story. I imagine this week’s format—cuts between individual battles and conversations—will eventually resolve into fewer lines as allies reunite and combine. Vecta and Vassago are still quite the tough customers, but they’ll soon find themselves outnumbered as more of Kirito and Asuna’s wide network of friends—both women and men, Ronie—flock to his support.

 

 

Sword Art Online: Alicization – War of Underworld – 12 (Fin) – A Matter of Choice

When the hordes of red soldiers arrive, they don’t distinguish between Human Empire or Dark Territory, they just start killing everyone. It’s because of this that the Pugilists’ general, Champion, rips his eye out in order to defy his original programming and do what needs to be done to save his people from being wiped out: join forces with Asuna.

While Asuna briefly loses an arm in combat and is strongly fatigued by using her godlike powers to rend the earth, she has enough both to heal herself and build bridges across the chasm she made so that the Pugilists can reach their isolated comrades and take the fight to the red soldiers.

Asuna, the Pugilists, and the Integrity Knights fight well, but in the chaos, Vecta swoops in on his dark dragon and captures Alice, knocking her out with a sleep spell. Needless to say, this is a big, big disaster, since the world will end once she’s placed on the World’s End Altar (hence the name, presumably).

Bercouli is the first to give chase on his dragon, and once she’s healed, Asuna mounts her horse and follows, but Vecta has a hell of a head start. They can only hope his dragon tires before he reaches the altar far to the south, and that they’ll catch up to him while the dragon is resting.

Back at Rath, Critter is about to send a second wave of American players to overwhelm what’s left of the Human Empire’s army. Vassago wakes up after being out for eight hours. The JSDF will attack in twelve hours, so he wants to dive right back in to fight Lightning Flash Asuna and Kirito, whom he assumes is there fighting and not in a semi-vegetative state. He also tells Critter he has a “very special” account to use this time.

The second wave arrives and surrounds Asuna’s forces, but they are decimated by aerial bombardment from a single archer in the sky: Shino has finally taken the stage, much to Asuna’s tearful relief. With Critter re-instituting the 1000:1 time difference, they’ll have a whole other cour in which to catch up to and defeat Vecta, but it’s not going to be easy. Unfortunately, we won’t return to Underworld until April 2020. It will be a long wait; hopefully there will be some decent Winter shows to keep us distracted until then.

Sword Art Online: Alicization – War of Underworld – 11 – Protecting The World They Built

When Vecta sends his remaining troops across the chasm Asuna created a few at a time, it goes predictably badly, gaining the ire of the leader of the Pugilists. Asuna, Bercouli, and the other knights mop up the relatively defenseless forces, but Vecta isn’t surprised; the Human Empire has superior AI for its grunts and generals. But he has another ace up his sleeve, where his tech Critter is hard at work back on Rath.

The first thing Critter does is synch the Underworld’s clock to the real worlds, so an hour here is an hour there. Then he sends out a massive invite blast to an Underworld “beta test” in America. The resulting montage of people speaking horrific English made me wonder why they bothered, as it almost pulled me right out of the episode, but the end result is that Vecta is able to amass a reserve army of seasoned American MMO gamers, thus potentially turning the tables.

From the realm where she’s on standby, observing the digital world, Yui notices the implementation of the fake beta test, and notifies both Suguha and Shino. Following Yui’s instructions, the girls head to the Roppongi branch of Rath, ask to speak to Kikuoka, and are given access to STL beds. Looks like Asuna will soon be getting reinforcements.

Finally, Yui rouses the rest of the SAO/AFO crew: Lisbeth, Silica, Klein, and Agil, and brings them up to speed. Needless to say, all of them are fully on board with helping Kirito and Asuna any way they can, but the four of them plus Suguha and Shino won’t be enough.

They need numbers to counter the American invasion. A similar beta test blast in Japan won’t give them those numbers, as it’s the middle of the night when perhaps a tenth of the active users. Definitely a clever use of time zones as an obstacle to gaining parity with Vecta’s forces by the same methods.

It falls to Lisbeth & Co. to gather what members of the various tribes of AFO are awake and deliver to them a heartfelt speech that will convince them to undertake all of the risks that come with diving into the Underworld. Those risks include the lack of admin control, UI interfaces, and pain absorbers, and the potential for character degradation or even total loss.

It’s a tough sell, and many of the assembled players believe SAO survivors look down on them, but Lisbeth digs deep and gives an impassioned call for everyone who loves MMOs to come to the aid and defense of a world all of them helped create, and an AI in Alice who is the culmination of their shared experiences and emotions.

As we all know, War of Underworld is being split into two cours, the first of which will end with the next episode. And while it will be hard to wait for the ultimate conclusion to this arc, this first half looks primed to end on a very satisfying note as the titular Underword War enters its next phase.

BokuBen 2 – 04 – Lost in Translation

The minute Rizu enters a salon for the first time, the bored owner is suddenly inspired to give her a full makeover for the price of a cut and blow dry (much to her assistant’s dismay). The resulting Rizu almost looks like a different person, aside from the fact she’s the same size and speaks with the same voice.

Still, in the BokuBen universe, the makeover is extreme enough that Nariyuki doesn’t recognize her, but instead believes a very gorgeous girl is hitting on him, something he should be used to by now but in this case isn’t. He even texts Rizu, but doesn’t notice when her phone buzzes.

The misunderstanding could have been cleared up sooner had Rizu done what she often does and refer to Nariyuki by name, but at no point during the study session does she ever do so, which seems a bit convenient to the comedy, but fine.

When this pretty girl starts following Nariyuki home, then comes right out and asks if he wants to go to her place, he decides to take her up on her offer…so he can talk to her father about how fast she is! Only then does he learn that she is actually Rizu…but can still scarcely believe it.

In part two, Rizu and Fumino interrupt what looks like a behind-the-school confession session between Uruka and Nariyuki, as they’re just standing there staring at each other. But in fact, the two have agreed to help her practice casual conversation by speaking in nothing but English for the whole day.

What follows is one of the best uses of the language barrier I’ve seen in an episode of anime in some time; certainly the first I can remember which explores the ways two people for whom English is not quite a true second language can get tripped up. The two make English sound just as challenging as it must be for those who didn’t grow up speaking it.

Obviously, that includes Nariyuki complimenting Uruka’s “language skills” but Uruka thinking he said “lingerie” and becoming suitably mortified. Or how Uruka initially thinks “give up” is Japanese when it’s actually a English loan phrase. Or when two Americans ask Uruka for directions; a true test of her skills!

She manages to steer them in the right direction using her English, but then they ask if she wants to attend a barbecue with them, and she gets all flustered. That’s when Nariyuki emerges from the convenience store and they ask him what his relationship with her is.

He tries to say she’s his “precious study partner” but ends up sounding like “precious steady”, which both the Americans and Uruka construe as a steady girlfriend. Uruka is so beet-red embarrassed/happy that she has to flee from Nariyuki at once (but she stretches first, like the athlete she is!), while he’s left wondering what he said to make her react so strongly.

Then there’s the downright bizarre, self-effacing post-credits sequence where the puppy who was hanging out with Uruka tells its mother about all the errors the humans made in their English—while speaking in much better English. Great stuff!

Kekkai Sensen & Beyond – 01 (First Impressions)

Kekkai Sensen returns with quite a few literal bangs, launching straight back into high gear in a feverishly action-packed opening salvo; a colorful ballet of bizarre blink-and-you’ll-miss it sights.

In the middle of all this chaos is Leonardo Watch, delivering pizzas as Femt unleashes a swarm of vicious flesh-eating monsters on Hellsalem’s Lot; a swarm the superpowered agents of Libra quickly pacify…while yelling the longwinded names of special moves over one another. Klaus von Reinherz is always good for an epic coup-de-grace, and we get one in the very first minutes. Sometimes more is more.

Leo finally has a home all his own, and is about to fire up his much-awaited (and very expensive) X-Station Double X video game sconsole when his pals Zapp and Zed toss a metal box through his window containing none other than the disembodied head of American Presidential Envoy Franz Ackerman, who far calmer about being just a head than I would be.

Within a few minutes of meeting Ackerman(‘s head) Leo finds himself caught up in another multi-vector, high-powered battle between the various criminal factions after the head, and his new home and video game console are destroyed. IN the first episode. Poor guy. Fortunately, he’s got powerful friends who are more than a match for his pursuers.

All Leo has to do is keep running towards Federal Hall, where Ackerman’s address will take place, and Libra takes care of him. That’s easier said than done, as the constant outrageous attempts on his life by more and more dangerous monsters and artillery take their toll on Leo’s psyche until he’d rather simply curl up in a ball.

It’s Ackerman, who again, is a head relieved of his body, who manages to instill a sense of hope and duty in Leo, asserting that “willingly backing down while any possibility remains is unreasonable beyond reason!”

Leo borrows his co-worker’s pizza delivery bike, head and body are reunited, the address promotion rapprochement between the two worlds takes place, and Libra can score another victory in maintaining balance. Unfortunately, Leo doesn’t get reimbursed by the government for his lost home and video games, as Acky promised. Hey, politicians can inspire, but they also often lie to achieve their ends!

It’s a rousing return to one of my favorite series in recent years, owing to it’s strangeness, its bizarre beauty, its bumping soundtrack, and its wide storytelling potential. More of this, please!

Taboo Tattoo – 02

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From a professional artistic standpoint, Taboo Tattoo is garbage. A simple example of this is it’s incomprehensible choices in framing. As seen above, Seigi is talking to two characters sitting next to each other. This isn’t a pan-shot. They literally did not frame one of the characters.

In this same frame, Seigi is also information repeating as a question… information he’d been given last episode and had time to absorb. Call and counter call scenes like:

“we’re in the Army” “you, the army?” and “it may result in your death” “my death?” are a convention for abhorrently bad anime/rpg writing, they also waste of our time as viewers, since we’ve been told the information multiple times and gain nothing from hearing the character’s non-reaction.

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An example chest level shot… after a floor level shot, transitioning into an over the shoulder (but back in the room) shot, all within a second’s time. (then 2 different shots of Seigi gasping for air on the floor of his room — jesus stop moving the camera!)

In more general examples, the framing bounces from multiple characters’ points of view during an exchange. Maybe it’s low with a character on the floor looking up at who’s talking, followed by looking back down at the listening character, or across the room in an establishing shot.

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It’s constant but unnecessary movement, generally in scenes where slower, more traditional pans would anchor us to a single point of view and let us absorb the scene from that point of view, thus gaining a degree of emotional connection with the character holding that view.

tl;dr throwing the camera around the room during a conversation doesn’t make the conversation more interesting. The opposite in fact.

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An example of the glimmer of greatness: casually reading a manga about a teen freaking out while talking calmly about a grim situation to a teen who’s freaking out…

What’s actually maddening about Taboo Tattoo is that, despite its artlessness, the dark character that shows up this week was actually interesting. Even if only for the chained-up loli aesthetic.

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Similarly, TT pokes fun at a few conventions of anime in general. Army-chan lolz off Seigi’s attempt to intimidate her by smacking the wall and his classmates are all like ‘you are a protagonist so we’re going to throw you out the window because screw you for auto-getting the girl’

It’s almost clever enough — almost fun enough — but god damn it’s so incompetently put together 90% of the time I can’t get into it. /Rant

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Taboo Tattoo – 01 (First Impressions)

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Seigi is a middle school martial artist living with his emotionally damaged grand father/martial arts sensei. See, Seigi’s father died ‘because he wasn’t strong enough’ and his mother made his childhood friend look out for him, which she does in wifu-like fashion.

Also, AMERICANS are plotting to destroy the second most powerful economy in the world, some south east asian island kingdom and Seigi’s middle school friends tell him the rumor is the AMERICANS have created super science tattoos to do just that!

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In fact, Seigi acquires one of these tattoos from a friendly stranger in the very first scene and then meets a young looking (but apparently 30?) female AMERICAN military spy who’s collecting the tattoos that were stolen from AMERICA (by the Yakuza?) and are being sold in Japan.

Unfortunately, she beats the living #$^* out of Seigi AND explains the entire premise of the show to him, including how the tattoos need to be primed before they will work. Except Seigi’s doesn’t, because it’s the most powerful tattoo (the Void Maker), which Seigi uses to save his life from an AMERICAN mafia guy named Bear Teddy, who’s also got a tattoo and is trying to kill all the tattooed competition.

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TT defies criticism, largely because it is so completely terrible that it’s hard to know where to start. The pacing is absurdly abrupt and the story is nonsensically idiotic. (AMERICA’s secret weapon is apparently common knowledge to Japanese middle schoolers who read Otaku blogs)

If exposition blasting us with the plot wasn’t bad enough, Seigi’s ‘become the super hero of legend’ arc is generic, his childhood friend’s personality and narrative purpose is generic, the art style is weirdly deformed (their heads are occasionally too big) and a character even has cat ears because, fuck why not right??

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The animation during the fighting is okay. Maybe even serviceable. But over all, it is not a looker.

The only moment of joy in the entire episode was Seigi’s request for “Native American Indian Curry Udon” for dinner, which his waifu’s closest approximation apparently involves cabbage and a Jamaican recipe. The runner up? …unexplained cat ears on the AMERICAN. ugh…

This show is complete horseshit.

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GATE – 10

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Itami’s awkward situation is resolved when a “rude” cell phone interrupts Rory’s advances. Moments later, the three special forces teams converge, and Rory takes them all out as they take out one another. So in effect, Rory ends up getting off; only as a demigod, and not as a human.

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The group then goes back on the run, commandeering a van and booking it for Ginza, where the visitors are to pay a visit to the memorial honoring the victims of the special region’s initial invasion attempt. Kuribayashi way way way overreacts to her CO’s ignorance of the situation by pulling a goddamn gun on him (one would think such actions usually warrant court martial).

His ex-wife uses the web to make sure there will be a big enough crowd of fans waiting for them in Ginza to dissuade the bad guys from making any further attempts to kidnap the visitors. She also shows she knows Itami to a T when she accurately describes just how each of the three visitors appeals to him, whether it’s Tuka’s looks, Rory’s personality, or Lelei’s vulnerability.

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The less said about the U.S. president speaking directly to a covert field agent—without any organizational distance or attempt to achieve plausible deniability—the better. Sorry, but a sitting president is more likely to be jizzed on by a salmon than be this idiotically close to this sensitive and covert an operation.

“Agent Graham” is introduced as one of the only survivors of Rory’s massacre (why she spared anyone is also beyond me), and he still tries to salvage the situation by attempting to pluck one or more of the visitors from the streets of Ginza, where the throngs of fans have amassed and been parted like the waves of the Red Sea by Rory, resplendent in her gothic lolita garb.

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Itami, Kuribayashi, and Tomita escort the visitors to the memorial, with all eyes and cameras on them, foiling any designs Graham may have had. Kuribayashi also bumps into her sister, a rookie news reporter, and report everything they’ve been through and everyone who has been chasing them on live TV. Within minutes, all of the CIA agents in Japan are arrested—which almost makes up for her pointing a gun at Itami earlier.

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After praying at the memorial, the group goes back through the gate and returns to the Special Region base. Itami is exhausted, wishing he’d been able to go on an actual vacation, while the three girls all look back on their visit with fondness, whether due to the dazzling technology (Lelei), the shopping (Tuka), or the opportunity to kill lots of people (Rory).

Pina, on the other hand, took something else away from her visit to Japan: they are an enemy her empire will never be able to defeat, and if her empire fights a war, they will not only lose, but be utterly destroyed. She vows to head back to the capital to put an end to the war once and for all. Something tells me she’s going to run into some opposition…probably from some old men.

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GATE – 09

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GATE’s ninth episode starts out doing well by me, serving up more of what I want the show to focus on: Itami and his circle of comrades and friends in a slice-of-lifey manner. Sure, Pina’s constant mistaking the world for her own gets old pretty quick, but I chuckled at their sudden fascination with BL literature. It’s also fun watching Rory haughtily claiming not to need any other garb, then changing her mind as soon as she sees something she likes.

Then Itami is approached by none other than the Japanese Defense Minister in Akiba, who orders him to take the Special Regioners to the designated safe house: a hot spring inn. Thus begins one of the stranger and yet also somehow duller onsen episodes in recent memory.

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I say dull because there’s nothing that goes on that is particularly unique or interesting about their stay. They’re having a lot more fun than I am watching them, and other than learning a little more about Itami through his ex-wife (who apparently chose to marry him rather than starve) nothing much of consequence was revealed about anyone (save one person; more on that later). And fine, Drunk Kuribayashi was cool too.

I say strange because the whole time they’re relaxing and bathing and drinking, the inn is surrounded by Japanese special forces assigned to guard them, along with a bunch of American, (and Russian, and Chinese) agents, locked in a pretty uninspiring special forces forest battle.

International politics come to the fore when the U.S. President essentially blackmails the Japanese Prime Minister into taking the guards off of the Special Regioners, leaving them exposed to capture. The show also implies that had they not been ordered to stand down, the Japanese SFG would have eliminated all of the enemies easily. We get it, show; you reeeeally don’t like bureaucrats.

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But the whole idea of A.) those enemy forces getting so close to the inn in the first place and B.) everything about the president and prime minister mostly struck me as dumb. Dumb to the point of making me question continuing to watch this show, so tired am I of our diverging priorities. The high-level political stuff is already insufferable, and there’s every possibility there will only be more of it in the second cour.

There’s a little consolation in the fact Itami and Rory are the last two standing after a night of drinking (both of them would also be the two most aware of what’s going on outside), and Rory lamenting that once she rises to godhood she’ll lose both the pain and pleasures of the flesh, before coming onto Itami, who is, after all, unmarried, available, and conscious.

But the final scene isn’t fooling anyone. There will be no getting it on tonight for Itami and Rory, as their activities are sure to be rudely interrupted by an approaching group of American guerrillas. I hope they don’t get far with their kidnapping plans and/or Rory puts the righteous hurt on them for ruining one of the last moments in her semi-mortal life to get some.

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