Sword Art Online: Alicization – War of Underworld – 23 (Fin) – A Hug and a Sword

She may have put up a brave front for most of last week’s episode, Alice’s cracks show at a cocktail party and culminate in an escape from Rath altogether. Kirito just gets off the phone with Rinko when he receives a large package.

Sure enough, it’s Alice, who shipped herself to his house! It strikes just the right balance of hilariously ridiculous and tremendously sweet, especially when you consider Alice isn’t just any heartsick maiden, but an artificial life form.

Alice has been unfathomably lonely since awakening in the real world, and who can blame her? She’s literally the only being of her kind in that world. She’s lost and adrift, but the sight of Kirito—or rather the physical presence Kirigaya Kazuto—soon soothes her, especially when wrapped in a big hug. He also tells her she is his hope, and the hope of all decent people in the world.

But Kirito can discern that she needs more than a tour of his humdrum family home. He takes her to the nearby dojo puts a practice sword in her hand, and the two spar. After defeating him with a cheekily improvised move called “Iron Headbutt”, Alice’s confidence and sense of self is restored. All a knight needs is a sword and a cause, after all!

Alice stays the night, and gets to witness a rare sight for SAO: the entire Kirigaya family seated around the dinner table. After his dad asks him to once again apologize for stressing them out during his latest mission, Alice herself defends Kirito as a hero in her world.

To her surprise, her father responds with pride that he’s aware of Kazuto’s accomplishments, and that he’s already a hero in the real world as well, making his son blush. Kazuto also informs his parents of his new course in life: to earn a degree in electronic engineering and join the Oceanic Resource Exploration & Research Institution, AKA Rath.

That night, Alice sneaks into a sleeping Kirito’s room, but not for that. She received a strange message through the network, and with Yui’s help Kirito determines the message is code for a specific IP address in which to re-access the Underworld.

Kirito, Alice, and Asuna meet at the Roppongi facility where Rinko helps them log back into the Underworld, two hundred years after leaving it. The three are shocked to find they’ve spawned not on the Underworld, but in orbit of it, out in space!

There has clearly been some possibly Macross-inspired technological advances in those two centuries, because Tiese and Ronie (or two people very much like those two) are “integrity pilots” locked in a desperate space battle with an eldritch abomination called “The Abyssal Horror”, all eyes, mouths, and tentacles.

Since the pilots are in trouble, Kirito, Asuna, and Alice all pool their considerable offensive powers in order to freeze, impale, and utterly destroy the spacebeast, all while the pilots gaze in awe and recall that the trio are historical figures back in the Underworld. Unfortunately, we don’t get to see the planet surface and how things have advanced.

Granted, that would probably have been digging too deeply than what was required of this episode: a worthy send-off for Kirito, Asuna, and Alice, and a tantalizing sneak-peak at their next adventure, called the “Inter-Intellegence War.”

Whenever that new anime is released, I’ll certainly be there to follow our old friends as they hopefully manage to avoid falling into comas or being held hostage by perverts! Until then, I bid sayonara to the now-completed War of Underworld and ja ne to Sword Art Online. It was quite a fun ride.

Season Average: 8.55

Sword Art Online: Alicization – War of Underworld – 22 – The Work Goes On

Last Week, Alice’s lightcube was successfully ejected. This week we find her walking and talking in the real world, in an artificial body. She and new Rath chief Koujirou Rinko hold a press conference to announce her arrival. Kikuoka is publically declared KOA, but remains alive in hopes of keeping Ocean Turtle and the Underworld safe.

As one would expect, most reporters ask tough, pointed questions about Alice. She hilariously agrees to open her skull and show one of them her brain—provided he does it first! She also declares her love for a real-worlder we know to be Kirito. Rinko declares that Artificial Fluctlights are human beings, not a resource that either can or should be mass produced for what would amount to slavery.

Rinko also makes clear that there is only one condition under which the AFs might rise up and destroy their creators: if those creators tried attacked them first. There are monumentally huge questions posed by the mere existence of Alice and the tech that created her, which challenge organic human exceptionalism itself.

The road ahead will not be straight or smooth, but ass with the humans and machines in The Matrix, only way forward is together. Pandora’s Box is open, and without peaceful coexistence there is only mutual destruction.

That unity and coexistence has already been tested and proven by Kirito, Asuna and their friends who fought in the War to protect Alice and the Underworld. Alice abruptly leaves the press conference when she senses that Kirito is about to wake up, and is the first person he sees when he opens his eyes for the first time in a month (in the real world) and far longer in hers.

Both that powerful moment and the quieter, lived-in, love-filled moments between Kirito and Asuna in the hospital brought tears to my eyes, just as Asuna’s reconciliation with her mom did back in SAO II. Turns out Asuna ruled as Queen of the Underworld for all two hundred years, with Kirito either co-ruling as King or serving as her knight and consort.

After waking up and informing Alice her sister Selka is in deep freeze ready to be revived, he quickly urges Kikuoka and Higa to delete those two hundred years of memories. His voice is noticeably lower and more gravelly, which at first I thought was because his real body was so parched. However, in order to return to being the Kirito he was before the rapid acceleration, those memories, and the evolution of his self that resulted, had to go.

The not-dead Kikuoka tells Kirito and Asuna the current situation. Ocean Turtle, Rath, and even Alice are all in danger of being seized by the government and then poked and prodded into oblivion or perverted into military weaponry. Their only weapon is P.R., and Alice and Rinko’s press conference was the first shot fired.

From here, they must bring public opinion to their side that Artificial Fluctlight tech is not a commodoty, but the next stage of human evolution, and as such subject to the same rights. But then we learn that Higa didn’t delete the 200-year-old Kirito after all, but copied him when Kikuoka and Rinko weren’t looking.

After briefly deliberating over whether to open this newest can of worms, he activates the Kirito copy, who being 200 years old naturally predicted “something like this” might happen. Indeed, he and Queen Asuna assumed one of three scenarios involving one or both of them being copied. In the case only Kirito were copied, he vowed to devote all his energies to the protection of the Underworld.

While the satellite linking them to Ocean Turtle and Underworld has been seized by the government, Kirito believes the copy of Heathcliff AKA Kayaba Akihiko still lives. He’s the key to regaining access and beginning the important work that must be done. I for one am glad Higa didn’t delete the old, grizzled Kirito, and looking back at his and Queen Asuna’s two centuries of rule could surely fill another two seasons, if not more.

Meanwhile, Kirigaya Kazuto returns to his home and lies down in his own bed, after a month at Rath and a week of rehab that was, to him, a hell of a lot longer. As soon as his eyes open, he hears the voice of his dear Eugeo as clearly as if he were in the room. Kirito begins to sob, wishing all of his Underworld memories could have been wiped to spare him all this grief.

However, Suguha comes into his room, sits on the bed, and gently pats Kirito’s head, asking him to tell her everything about his time in the Underworld, starting from the beginning. And so he tells her about Eugeo, Rulid Village, and the three-centuries-long quest to chop down a single cedar tree.

Finally, at one of what is surely an interminable string of tedious public events nevertheless vital to Rath and the Underworld’s survival (not to mention her own freedom), Alice gloomily gazes out the window at the cityscape beyond, reaching out to Kirito, telling him she feels like she might “wither away”.

Being the first true artificial human adjusting to the physical world is hard enough…doing it while knowing the man you love is already spoken for…that’s just not fair!

Sword Art Online: Alicization – War of Underworld – 18 – Back in the Game

This week, we get into Kirito’s head as he gets up from the symbolic “desk at school” and starts off to his symbolic “home”, passing Alice and Eugeo without noticing them while in transit. Higa was successful in connecting him to his friends, and process of awakening has begun. He just needs a little more time.

While Asuna is certain she can no longer even stand, she’s helped up by the spirit of Kanno Yuuki, who gives her angel wings with which to take up the fight with PoH anew. The art style again shifts to Not Fuckin’ Around Mode, and Asuna proceeds to mop the floor with PoH. Unfortunately, he’s only stunned temporarily, as Sortiliena notices his weapon is absorbing sacred resources. Within moments he’s on his feet and turning the entire force of foreign players on the Japanese.

Meanwhile, in Kirito’s head, he’s forced to walk down memory lane, specifically all of the worst memories he’s had since entering SAO, including  the death of Sachi and the Moonlit Black Cats on the 27th floor, long, long ago, and the time he carved Nobuyuki Sugou up like a turkey. These memories disgust Kirito, and he’d rather tear his own heart out than keep watching and hearing them.

Kirito is momentarily snapped out of it by the appearance of Sinon, Suguha and Asuna, but it’s still not enough for him to forgive himself. Just as Higa is pondering what fourth person could be used to, a fourth connection is established not by a person but an object: the Blue Rose Sword. The remnants of Eugeo merge with Kirito’s own memories of him to create a spectral Eugeo who urges Kirito to wake up and keep fighting, for there are so many people waiting for him.

The first thing Kirito does when he wakes up is use Enhance Armament to freeze PoH and his forces in their tracks. When even this fails to restrain PoH and he rushes Asuna, Sortiliena, and Ronie, Kirito puts up a shield around them, then pushes PoH back, neutralizing him for the moment. From there, Kirito can finally get back to his feet. An elated Asuna simply says okaeri—welcome back—and Kirito replies tadaima…I’m back.

Sword Art Online: Alicization – War of Underworld – 17 – RGB

With Yuuna & Co. captured, the question this week was “who’s left?” to rescue them and stop PoH? That’s answered by Yui, who sends two characters from the Ordinal Scale movie…which I must sheepishly confess I’ve yet to watch. They are the idol Yuuna, whose singing buffs her partner Eiji’s stats. They dive in and fight PoH, and while they aren’t able to beat him, they do buy precious time for Higa to wake Kirito up.

As Eiji and PoH fight, we learn of PoH’s backstory and why he hates Japanese so much (he had a Japanese half-brother whom his dad valued more than him, and made him give up a kidney for him). When he learned of the SAO incident, he used a black market NervGear to dive in and commence killing players as part of Laughing Coffin, with the PoH handle standing for “Prince of Hell”.

Frankly I can’t quite care about a sadistic, unrepentant serial killer’s background; any injustices committed against him have long since been outweighed by the death and suffering he’s caused, and I truly hope he pays for it sooner rather than later.

On other fronts, Sinon loses her legs but manages to take one of Subtilizer’s arms (thanks to her Solus profile and Kirito’s pendant), while little sis Suguha gets impaled through the eye but keeps on ticking thanks to Terraria’s infinite regeneration.

Subtilizer ends up breaking off from Sinon, which seems odd considering he wanted to eat her soul and she’s pretty vulnerable. I guess he intends to group up with PoH? In any case, back on Ocean Turtle a well-thrown wrench from Rinko causes Yanai to lose his balance and fall off the platform, ending the standoff with Higa. I for one hope the dinner date they make doesn’t turn out to be a death flag.

No longer hampered by a mole, Higa proceeds with the operation, connecting Asuna, Suguha, and Shino’s STLs to Kirito’s. Their avatars glow red, green, and blue, respectively, combining into a golden light that surrounds Kirito…though he notably doesn’t quite open his eyes to reveal they’re no longer dead-looking. I’m hoping next week he finally does wake up for real and get to work—he can’t possibly ask any more from his girlfriend, sister, friends and comrades.

Sword Art Online: Alicization – War of Underworld – 16 – Avenging Admi

Things start out like they’re going to get very unpleasant indeed when Subtilizer uses his black and purple smoke to control Sinon’s body and draw her closer to him until she’s in his arms.

Just as he’s about to kiss her (and thus “taste” her sweet, sweet soul), he is suddenly repelled several meters back by electricity emanating from a pendant from Kirito Sinon didn’t even know she was wearing. She and Subtilizer produce their GGO weapons of choice and prepare for the next phase of their duel.

The secondary Dark Territory fights are a mixed bag. Even when Siune manages to briefly pause the fighting and gain the attention of Moonphase and Mei, the loud, charismatic PoH viciously declares the “dirty Japanese” are lying liars and that anyone who helps them are traitors.

Sheyta and Iskhan, on the other hand, are rescued from certain doom by the timely arrival of Leafa, Lilpilin and his Orc forces, who relieve the few surviving Pugilists. Even so, they’re still outnumbered by the hordes of red knights.

Higa, who arguably has the most important job of everyone in attempting to revive Kirito, finds himself on the wrong end of a pistol being held by Yanai, whose betrayal of Kikuoka and Rath goes far deeper than mere cooperation with American intelligence agencies and loyalty to Sugou Nobuyuki—with whom he seems share a perverse sadism where women are concerned.

As Kikuoka and Rinko learn from the titular “Code 871” on the monitor, Yanai has been corrupted by a lower-level Alice-like artificial fluctlight. Judging from his voice and devotion to “Admi”-nistrator, he’s basically an outside-world version of Chudelkin. Yanai wants Kirito’s soul to die.

Bottom line, Higa is in trouble, but Yanai isn’t the most stable guy and he hit Higa in the shoulder when he was trying not to, so maybe when he actually tries to hit him he’ll miss? That’s not much to work with, but Higa needs to shake Yanai and get back to work ASAP.

That’s because back in the Underworld, PoH successfully gets Asuna, Lisbeth, Klein, Agil, and everyone else in the main battle to surrender and produce the catatonic Kirito. Moonphase and Mei’s presence hasn’t made a difference as of yet, Leafa and especially Sinon have their hands full, and with Kirito’s virtual body in enemy hands, the window for reviving him is closing rapidly.

Sword Art Online: Alicization – War of Underworld – 13 – They’re (Not) All Women

Three months later than originally planned, we return to the War of Underworld already in progress, picking up where we left off (this is a trend in sequels this season). The good: Sinon beats the second wave of American players back, and is able to have a quiet moment with Kirito that makes everyone in the wagon tear up.

He has got to wake up, and since this sub-arc is called Awakening, here’s hoping he does just that when his friends need him most. Sinon’s Solus character can also fly without a time limit, so Asuna immediately sends her to join Bercouli to rescue Alice from Vecta.

Another familiar face suddenly appears in Leafa (AKA Suguha, Kirito’s sister), though unlike Asuna and Sinon her entrance isn’t very grand. She falls to the ground in front of the grieving orc soldier Lilpilin, who is astonished to hear Leafa refer to him as human, since they’re talking and all.

Within minutes Dee Eye Ell shows up and restrains Leafa with her glowing, groping, probing tentacles. Taketatsu Ayana makes a lot of, ahem, distressing sounds during this scene, and while Leafa loses a lot of blood (and presumably life energy) she’s still able to endure.

When Dee tells Lilpilin she’ll let Leafa go if he strips down and walks on all fours like a pig, he prepares to do it, because he has no other choice. That’s when Leafa breaks free from the tentacles without much effort, slices Dee’s arms off, and then blows her into bloody pulp. A girl has her limits.

Meanwhile Asuna’s forces repel more hordes of American players at ruins that form a bottleneck. In that narrow place Lightning Flash Asuna shows off her stuff—as do the battle animators. All the while, Vassago, who has returned to the Underworld in a new body, bides his time.

When Bercouli is unable to catch up to Vecta even with three fresh dragons, he resorts to cutting Vecta’s dragon down with Uragiri, the “sword that slashes the past”. Vecta and the unconscious Alice are grounded, but Bercouli soon finds he’s no match for Vecta’s swordsmanship. He throws everything he’s got at him, only for Vecta to call him an “old vintage wine”—not to his taste, but perhaps a god “palate cleanser”.

Vecta also has a nasty ability to make Bercouli completely freeze up and forget what he’s even doing for a few crucial moments during which Vecta can hack and slash at him at will. Remembering his former boss Administrator’s question about a “premonition of death”, he resigns himself to dying there, but not without protecting his beloved Alice, who has always been like a daughter to him.

If Bercouli can buy just a little more time for Sinon to catch up, he’ll have succeeded. Obviously, Vecta can’t be allowed to place Alice on the World’s End Altar, or the good guys lose. As a bloodied Asuna is mopping up the last of the Americans, the sky opens once more, but it’s not more enemy reinforcements, it’s their old comrade Klein…and he’s not alone.

Ten episodes now remain to tell the Awakening story. I imagine this week’s format—cuts between individual battles and conversations—will eventually resolve into fewer lines as allies reunite and combine. Vecta and Vassago are still quite the tough customers, but they’ll soon find themselves outnumbered as more of Kirito and Asuna’s wide network of friends—both women and men, Ronie—flock to his support.

 

 

Sword Art Online: Alicization – War of Underworld – 11 – Protecting The World They Built

When Vecta sends his remaining troops across the chasm Asuna created a few at a time, it goes predictably badly, gaining the ire of the leader of the Pugilists. Asuna, Bercouli, and the other knights mop up the relatively defenseless forces, but Vecta isn’t surprised; the Human Empire has superior AI for its grunts and generals. But he has another ace up his sleeve, where his tech Critter is hard at work back on Rath.

The first thing Critter does is synch the Underworld’s clock to the real worlds, so an hour here is an hour there. Then he sends out a massive invite blast to an Underworld “beta test” in America. The resulting montage of people speaking horrific English made me wonder why they bothered, as it almost pulled me right out of the episode, but the end result is that Vecta is able to amass a reserve army of seasoned American MMO gamers, thus potentially turning the tables.

From the realm where she’s on standby, observing the digital world, Yui notices the implementation of the fake beta test, and notifies both Suguha and Shino. Following Yui’s instructions, the girls head to the Roppongi branch of Rath, ask to speak to Kikuoka, and are given access to STL beds. Looks like Asuna will soon be getting reinforcements.

Finally, Yui rouses the rest of the SAO/AFO crew: Lisbeth, Silica, Klein, and Agil, and brings them up to speed. Needless to say, all of them are fully on board with helping Kirito and Asuna any way they can, but the four of them plus Suguha and Shino won’t be enough.

They need numbers to counter the American invasion. A similar beta test blast in Japan won’t give them those numbers, as it’s the middle of the night when perhaps a tenth of the active users. Definitely a clever use of time zones as an obstacle to gaining parity with Vecta’s forces by the same methods.

It falls to Lisbeth & Co. to gather what members of the various tribes of AFO are awake and deliver to them a heartfelt speech that will convince them to undertake all of the risks that come with diving into the Underworld. Those risks include the lack of admin control, UI interfaces, and pain absorbers, and the potential for character degradation or even total loss.

It’s a tough sell, and many of the assembled players believe SAO survivors look down on them, but Lisbeth digs deep and gives an impassioned call for everyone who loves MMOs to come to the aid and defense of a world all of them helped create, and an AI in Alice who is the culmination of their shared experiences and emotions.

As we all know, War of Underworld is being split into two cours, the first of which will end with the next episode. And while it will be hard to wait for the ultimate conclusion to this arc, this first half looks primed to end on a very satisfying note as the titular Underword War enters its next phase.

Sword Art Online: Alicization – 05 – Returning the Favor

After spending four episodes in the Underworld with Kirito, we finally return to the real world, picking up right where we left it, when Kazuto got injected while protecting Asuna.

Asuna meets Suguha and Kazuto’s mother at the hospital, where they’re informed that he may never regain consciousness after suffering untold damage when his heart was stopped for five minutes.

Then everyone’s favorite morally ambiguous suit Kikuoka Seijirou shows up, telling Kaz’s family that there’s only one place that can treat him properly.

They concur, and Kazuto is transferred to another facility, but when Asuna and Suguha try to visit him the same evening, they aren’t allowed. Further, Asuna’s monitor of Kaz’s heart rate is out of range; he’s just gone, and so is Kikuoka.

Asuna and Suguha meet with their friends in ALO to bring them up to speed, and with help from Yui they begin to assess the places he’s been and the places he could be now. The group splits up, with Klein driving Asuna and Suguha to a nondescript warehouse and helipad…but there’s no Kazuto, at least not anymore.

Apparently at a dead end, Yui tells “Mama” Asuna not to give up, as “Papa” Kirito never gave up looking for Asuna in ALfheim. Agreeing, Asuna asks Suguha if she remembers anything her bro said about his job; she remembers that the machine he used was based on the Medicuboid, designed by Kayaba Akihiro, AKA Heathcliff, inventor of NerveGear and Game Master of SAO.

Asuna recalls someone watched over Kayaba while he was diving, then recalls her name: Koujirou Rinko. Yui finds Rinko at a lab in California. She, along with Kayaba, was a member of the Shigemura Lab, which developed the Augma headset. It stands to reason she might know about STL and Kazuto’s wherabouts, so Asuna sends her an email.

Turns out Dr. Koujirou Rinko has already been hounded by Kikuoka to join him on a new project, and so she travels to his location via helicopter, which turns out to be a Totally Awesome Top Secret Floating Base called “Ocean Turtle.” Rinko is accompanied by her blonde English-speaking, somewhat shifty assistant Mayumi Reynolds.

After going through a veritable gauntlet of security checkpoints, Rinko and Mayumi enter a command room that oversees the Underworld Kirito is currently living in. It would seem to be an actual physical environment, which explains why those crossing its boundaries into the “Land of Darkness” are so harshly punished.

In the control room they meet Kikuoka, donning yukata and geta as if he were at a seaside retreat. That’s when Rinko reveals why she finally agreed to come: her assistant “Mayumi” is really Asuna in disguise. When Rinko heard from Asuna that Kazuto—whom she met following the death of her lover Kayaba, and who chose not to destroy the World Seed—she decided she’d help Asuna any way she can.

And so now Asuna has managed to slip by a number of layers of carefully laid security and is in the very heart of Rath’s operation. And she’s PISSED. She wants to know where Kirito is, pronto. Considering everything she’s been through thus far, including one would hope Kikuoka would be amenable to her request. Now things are starting to get interesting.

Sword Art Online II – 12

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Last week was almost entirely Kirito and Sinon idle in the cave talking, and it seemed like they’d arrived at a plan. That was the planning, this week would be the execution, right? Hold on; we’ve got ten more minutes of exposition and re-planning in the cave before we see a lick of action. That’s a disappointing choice for the midpoint a show that’s had no shortage of them this season.

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I get that asking for a prompt resolution to the Ballet of Bullets arc is something of an unreasonable demand, but the fact of the matter is, I’m just not into it anymore. It’s been dragged out too long and the urgency and momentum aren’t there. Even when we get to action, as we do in the Kirito/Death Gun/Dark Wind/Sinon battle, it’s all stuff we’ve seen before. Sniping is only so interesting an activity, as is dodging bullets and swinging a purple lightsaber around.

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I’m glad Sinon is able to take out Dark Wind, gaining back her confidence in the process, and isn’t even particularly troubled when Death Gun takes out her scope. As for Asuna, I’m glad the show is trying to involve her somewhat, but this week all she did was move from ALO where she was watching Kirito on TV to the hospital where she watches him on TV.

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The development of her part in this is molasses slow. One thing I did like was how Kirito will never remember Death Gun’s real name because he arrogantly refused to learn it in the first place. But it wasn’t a particularly confidence-inspiring episode going into the show’s second half. I never thought I’d be considering dropping SAO…but even my patience has limits.

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Sword Art Online II – 11

Sinon's Ass, From Four Different Angles
Sinon’s Ass, From Four Different Angles

Those of you looking for some SAO action this week were surely disappointed, as literally absolutely nothing happened this week. Kirito tells Sinon about his past and his mission and they formulate a new plan, while Asuna gets Kikuoka to spill the beans about Kirito’s whereabouts. But it’s all just talking, and most of it is while Sinon is in a needlessly compromising position. There are also enough shots of her ass to make a decent drinking game.

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Still, I can appreciate the need to have a calm-before-the-storm episode before the mid-season climax, and what is said in Kirito and Sinon’s episode-long discussion is at least interesting to me most of the time, even if the episode on the whole isn’t. For one thing, Kirito realizes that Death Gun can’t actually kill people with a virtual bullet: that’s magic. It’s far more likely there’s a second Death Gun—his accomplice—in the real world, preying on players who live alone and have crappy locks on their doors.

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Sinon is Death Gun’s latest target, and the real-world one is indeed in there, even administering a shot that raises her heart rate, though somehow Kirito is able to calm her down and keep her from logging out, which would have meant certain death. Still, the Death Guns seem to be following a certain code, which means the real world one won’t kill her unless virtual Death Gun shoots her. For that reason, Sinon needs to stay out of Death Gun’s sights, which won’t be easy as he can become transparent.

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The plan is pure simplicity: Kirito will serve as a decoy and draw Death Gun out, and Sinon will snipe him from afar. Easier said than done. Other highlights of their talk was Sinon learning Kirito hasn’t learned how to deal with the lives he took while in SAO, any more than she’s learned how to deal with those she killed in the real world. All he can tell her is that to “keep thinking” about it—at acknowledge that it was done—is the minimum amount of atonement.

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Both of them have yet to learn that atonement need not consist of them hating themselves for the rest of their lives. I can’t say I was enamored of the overdone Sinon fanervice this week, but I like the fact that the responsibility for taking out Death Gun will fall to her, as well as the fact Asuna may yet involve herself in this situation out of love for Kirito. The mission he told Kikuoka he’d carry out may be important, but isn’t worth his life, and Asuna seems poised to see his life isn’t lost needlessly.

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Sword Art Online II – 10

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On the one hand, I watched a good deal of this episode with a firm frown on my face, bitterly annoyed and disappointed that Sinon is, for lack of a better word, comprehensively emasculated from the in-game bad-ass we liked so much since her first episode, and put into the position where the steady, reliable Kirito has to rescue her, even if she’s not even sure she wants to be rescued.

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“It’s all good Sinon. We all have our days when we’re not at our best.”

On the other hand, that Sinon we liked never really existed. She was only a front; a shell Asada Shino created when she started GGO as a form of therapy. In other words, when it was just a game. When suddenly confronted with a trigger for her PTSD—namely, the gun she used to kill someone—she crumbles and can no longer pull the trigger, but there’s nothing out of left field about that; it makes sense, when taking all her circumstances into account.

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THERE…That wasn’t so hard, was it?! (It was.)

The flaw in Sinon’s goal, as laudable as it sounded in theory, was that even if she was recognized as the strongest player in GGO, it wouldn’t have any effect on the Asada Shino in the real world. Sinon was a persona, and a fragile one, that the reality of her psychological issues was simply too much for. So while we’re disappointed Shino had to hit rock bottom, it’s better for her illusion of strength to be broken now, not quite halfway through, so she can begin the process of becoming stronger the right way (whatever that is).

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You may ask yourself: “But Hannah, if Sinon gets so worked up around Death Gun and her past, why is Kirito such a cool cucumber?” Well, I have a few answers to that. Sinon had to kill when she was just eleven years old; she killed in the real world, getting literal blood on her hands; she was ostracized by her peers. Shino got the shorter end of the stick all around, and had a far weaker support system. Long before Kirito was trapped in SAO, Shino was trapped in a prison of guilt and self-loathing.

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For the record: the “Circle of Chanting Mean Kids” trope should really be retired.

She’s still not completely out of that prison, and Kirito is still in one of his own. As cool and composed as he was this week, he still can’t guarantee he won’t abandon her, turn tail and run when that Death Gun is pointed at him again. Storms of fear and doubt rage beneath his calm exterior, Sinon just hasn’t seen it’s full extent, while we (and Nurse Aki) have.

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So…when does he break it to her he’s spoken for?

I’ll be honest: the show is currently breaking zero ground in having the girl rely on the guy so much thus far, but I can accept this setback provisionally if it represents the first step towards her properly dealing with her past (Wishful thinking? We’ll see!), which could lead to a stronger, more stable self. That’s a greater possibility now that she knows Kirito shares the burden of having killed for real. She’s been working so hard to forget about what she did, but Kirito did forget, and can speak from experience: forgetting and plowing ahead will never be as effective as acceptance and forgiveness.

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Sword Art Online II – 09

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There are only a few cases in entertainment where watching people watching something within the show is tolerable. MST3k is certainly one of them. SAOII is not. There’s something a bit silly about Asuna, Yui, Rika, Suguha, Keiko, and…er…what’s-his-name watching the BoB from within ALO. Why lie in bed alone when you could get together in the real world and watch in person?

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In any case, these scenes were part of a larger over-arching problem with this episode: it lagged. I was a little more tolerant of the pace when things were still building up, and I realize this arc will probably be over in three episode’s time, but the stalling was a bit too over-apparent here, and there wasn’t really anything we haven’t seen before (Kirito’s bullet-dodging is kind of one-note, for example). At this late stage, I was left wanting.

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Worse still, despite how little happened in this episode, it has the audacity to end on a cliffhanger, with Sinon being paralyzed by Death Gun (who has more super powers than a State Farm agent) and is about to be shot (and killed for real) when the ep cuts to credits. This means Sinon is either dead (doubtful) or has become yet another damsel in distress for Kirito to swoop in and save.

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There are other possibilities (another player could save her), but it’s frustrating how much being around Kirito has sapped her of her agency. He’s pawing her constantly and calling all the shots. The fact that Death Gun’s Death Gun (which is the same kind she used to kill as a child) turns her into a basketcase doesn’t help matters.

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Sword Art Online II – 08

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No more setup or qualifying; Ballet of Bullets 3 officially kicks off this week; a 30-man battle royale with only one victor (at least, there was only one in the previous two BoBs) taking place in a 10 square kilometer stage filled with several different terrains. One of SAO II’s challenges is to make the game look like a lot of fun, and it doesn’t have any trouble with that: the pre-BoB betting; the drinking and carousing; the countdown and the fireworks all conspire to make this a grand, exciting event.

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Before it starts, Sinon allows Kirito to keep hanging around her asking for information, likely because she felt a connection between them in the qualifying finals. Unlike us, she doesn’t know exactly what Kirito’s deal is, but in exchange for letting him stick by her, she gets a lot more information in this regard, and even realizes that Kirito could well be an SAO survivor, something he doesn’t admit for sure (though we thought he would).

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In a nice moment of levity, Kirito capitalizes on his new-found celebrity in GGO, which has all but equaled Sinon’s overnight. Of course, that would evaporate almost instantly if everyone finds out he’s really a guy. But he wants all eyes on him because that’s what all of Death Gun’s victims had when he murdered them: it was done out in the open, with an audience. And there’s no greater audience in GGO than BoB.

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After Sinon reiterates the promise Kirito made her to stay alive so they could fight, they jump into BoB. Nine of the thirty players drop almost immediately, and surprisingly, Sinon and Kirito aren’t apart for long. Kirito makes another deal with her: they’ll watch the battle unfold until there’s only one player left and them; that person is sure to be Death Gun, if he’s the threat Kirito believes him to be, after all.

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Sinon agrees (as long as she gets to fight him seriously at some point in the future), but Death Gun surprises them both by showing up out of nowhere, hitting “Pale Rider” (whom Kirito thought could be Death Gun) with a stun round super-rare silencing sniper rifle then aiming his handgun at him. Fearful Death Gun’s shot will kill the player, Kirito orders Sinon to shoot Death Gun first. Cliffhanger and roll credits. Rats!

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All in all, nice episode. Certainly all the pieces seem to be in place for the final confrontation with Death Gun, including the reveal of who he actually is. Like the 75th Hunger Games, the BoB will probably fade into the background in light of Kirito’s more pressing mission, and again, Sinon should prove a valuable ally. While she may exhibit tsundere-ty on occasion, I’m loving Sinon’s interactions with Kirito, wanting to learn more about him as her trust in him gradually grows.

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