Sword Art Online: Alicization – 05 – Returning the Favor

After spending four episodes in the Underworld with Kirito, we finally return to the real world, picking up right where we left it, when Kazuto got injected while protecting Asuna.

Asuna meets Suguha and Kazuto’s mother at the hospital, where they’re informed that he may never regain consciousness after suffering untold damage when his heart was stopped for five minutes.

Then everyone’s favorite morally ambiguous suit Kikuoka Seijirou shows up, telling Kaz’s family that there’s only one place that can treat him properly.

They concur, and Kazuto is transferred to another facility, but when Asuna and Suguha try to visit him the same evening, they aren’t allowed. Further, Asuna’s monitor of Kaz’s heart rate is out of range; he’s just gone, and so is Kikuoka.

Asuna and Suguha meet with their friends in ALO to bring them up to speed, and with help from Yui they begin to assess the places he’s been and the places he could be now. The group splits up, with Klein driving Asuna and Suguha to a nondescript warehouse and helipad…but there’s no Kazuto, at least not anymore.

Apparently at a dead end, Yui tells “Mama” Asuna not to give up, as “Papa” Kirito never gave up looking for Asuna in ALfheim. Agreeing, Asuna asks Suguha if she remembers anything her bro said about his job; she remembers that the machine he used was based on the Medicuboid, designed by Kayaba Akihiro, AKA Heathcliff, inventor of NerveGear and Game Master of SAO.

Asuna recalls someone watched over Kayaba while he was diving, then recalls her name: Koujirou Rinko. Yui finds Rinko at a lab in California. She, along with Kayaba, was a member of the Shigemura Lab, which developed the Augma headset. It stands to reason she might know about STL and Kazuto’s wherabouts, so Asuna sends her an email.

Turns out Dr. Koujirou Rinko has already been hounded by Kikuoka to join him on a new project, and so she travels to his location via helicopter, which turns out to be a Totally Awesome Top Secret Floating Base called “Ocean Turtle.” Rinko is accompanied by her blonde English-speaking, somewhat shifty assistant Mayumi Reynolds.

After going through a veritable gauntlet of security checkpoints, Rinko and Mayumi enter a command room that oversees the Underworld Kirito is currently living in. It would seem to be an actual physical environment, which explains why those crossing its boundaries into the “Land of Darkness” are so harshly punished.

In the control room they meet Kikuoka, donning yukata and geta as if he were at a seaside retreat. That’s when Rinko reveals why she finally agreed to come: her assistant “Mayumi” is really Asuna in disguise. When Rinko heard from Asuna that Kazuto—whom she met following the death of her lover Kayaba, and who chose not to destroy the World Seed—she decided she’d help Asuna any way she can.

And so now Asuna has managed to slip by a number of layers of carefully laid security and is in the very heart of Rath’s operation. And she’s PISSED. She wants to know where Kirito is, pronto. Considering everything she’s been through thus far, including one would hope Kikuoka would be amenable to her request. Now things are starting to get interesting.

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Sword Art Online II – 12

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Last week was almost entirely Kirito and Sinon idle in the cave talking, and it seemed like they’d arrived at a plan. That was the planning, this week would be the execution, right? Hold on; we’ve got ten more minutes of exposition and re-planning in the cave before we see a lick of action. That’s a disappointing choice for the midpoint a show that’s had no shortage of them this season.

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I get that asking for a prompt resolution to the Ballet of Bullets arc is something of an unreasonable demand, but the fact of the matter is, I’m just not into it anymore. It’s been dragged out too long and the urgency and momentum aren’t there. Even when we get to action, as we do in the Kirito/Death Gun/Dark Wind/Sinon battle, it’s all stuff we’ve seen before. Sniping is only so interesting an activity, as is dodging bullets and swinging a purple lightsaber around.

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I’m glad Sinon is able to take out Dark Wind, gaining back her confidence in the process, and isn’t even particularly troubled when Death Gun takes out her scope. As for Asuna, I’m glad the show is trying to involve her somewhat, but this week all she did was move from ALO where she was watching Kirito on TV to the hospital where she watches him on TV.

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The development of her part in this is molasses slow. One thing I did like was how Kirito will never remember Death Gun’s real name because he arrogantly refused to learn it in the first place. But it wasn’t a particularly confidence-inspiring episode going into the show’s second half. I never thought I’d be considering dropping SAO…but even my patience has limits.

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Sword Art Online II – 11

Sinon's Ass, From Four Different Angles
Sinon’s Ass, From Four Different Angles

Those of you looking for some SAO action this week were surely disappointed, as literally absolutely nothing happened this week. Kirito tells Sinon about his past and his mission and they formulate a new plan, while Asuna gets Kikuoka to spill the beans about Kirito’s whereabouts. But it’s all just talking, and most of it is while Sinon is in a needlessly compromising position. There are also enough shots of her ass to make a decent drinking game.

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Still, I can appreciate the need to have a calm-before-the-storm episode before the mid-season climax, and what is said in Kirito and Sinon’s episode-long discussion is at least interesting to me most of the time, even if the episode on the whole isn’t. For one thing, Kirito realizes that Death Gun can’t actually kill people with a virtual bullet: that’s magic. It’s far more likely there’s a second Death Gun—his accomplice—in the real world, preying on players who live alone and have crappy locks on their doors.

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Sinon is Death Gun’s latest target, and the real-world one is indeed in there, even administering a shot that raises her heart rate, though somehow Kirito is able to calm her down and keep her from logging out, which would have meant certain death. Still, the Death Guns seem to be following a certain code, which means the real world one won’t kill her unless virtual Death Gun shoots her. For that reason, Sinon needs to stay out of Death Gun’s sights, which won’t be easy as he can become transparent.

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The plan is pure simplicity: Kirito will serve as a decoy and draw Death Gun out, and Sinon will snipe him from afar. Easier said than done. Other highlights of their talk was Sinon learning Kirito hasn’t learned how to deal with the lives he took while in SAO, any more than she’s learned how to deal with those she killed in the real world. All he can tell her is that to “keep thinking” about it—at acknowledge that it was done—is the minimum amount of atonement.

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Both of them have yet to learn that atonement need not consist of them hating themselves for the rest of their lives. I can’t say I was enamored of the overdone Sinon fanervice this week, but I like the fact that the responsibility for taking out Death Gun will fall to her, as well as the fact Asuna may yet involve herself in this situation out of love for Kirito. The mission he told Kikuoka he’d carry out may be important, but isn’t worth his life, and Asuna seems poised to see his life isn’t lost needlessly.

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Sword Art Online II – 10

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On the one hand, I watched a good deal of this episode with a firm frown on my face, bitterly annoyed and disappointed that Sinon is, for lack of a better word, comprehensively emasculated from the in-game bad-ass we liked so much since her first episode, and put into the position where the steady, reliable Kirito has to rescue her, even if she’s not even sure she wants to be rescued.

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“It’s all good Sinon. We all have our days when we’re not at our best.”

On the other hand, that Sinon we liked never really existed. She was only a front; a shell Asada Shino created when she started GGO as a form of therapy. In other words, when it was just a game. When suddenly confronted with a trigger for her PTSD—namely, the gun she used to kill someone—she crumbles and can no longer pull the trigger, but there’s nothing out of left field about that; it makes sense, when taking all her circumstances into account.

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THERE…That wasn’t so hard, was it?! (It was.)

The flaw in Sinon’s goal, as laudable as it sounded in theory, was that even if she was recognized as the strongest player in GGO, it wouldn’t have any effect on the Asada Shino in the real world. Sinon was a persona, and a fragile one, that the reality of her psychological issues was simply too much for. So while we’re disappointed Shino had to hit rock bottom, it’s better for her illusion of strength to be broken now, not quite halfway through, so she can begin the process of becoming stronger the right way (whatever that is).

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You may ask yourself: “But Hannah, if Sinon gets so worked up around Death Gun and her past, why is Kirito such a cool cucumber?” Well, I have a few answers to that. Sinon had to kill when she was just eleven years old; she killed in the real world, getting literal blood on her hands; she was ostracized by her peers. Shino got the shorter end of the stick all around, and had a far weaker support system. Long before Kirito was trapped in SAO, Shino was trapped in a prison of guilt and self-loathing.

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For the record: the “Circle of Chanting Mean Kids” trope should really be retired.

She’s still not completely out of that prison, and Kirito is still in one of his own. As cool and composed as he was this week, he still can’t guarantee he won’t abandon her, turn tail and run when that Death Gun is pointed at him again. Storms of fear and doubt rage beneath his calm exterior, Sinon just hasn’t seen it’s full extent, while we (and Nurse Aki) have.

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So…when does he break it to her he’s spoken for?

I’ll be honest: the show is currently breaking zero ground in having the girl rely on the guy so much thus far, but I can accept this setback provisionally if it represents the first step towards her properly dealing with her past (Wishful thinking? We’ll see!), which could lead to a stronger, more stable self. That’s a greater possibility now that she knows Kirito shares the burden of having killed for real. She’s been working so hard to forget about what she did, but Kirito did forget, and can speak from experience: forgetting and plowing ahead will never be as effective as acceptance and forgiveness.

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Sword Art Online II – 09

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There are only a few cases in entertainment where watching people watching something within the show is tolerable. MST3k is certainly one of them. SAOII is not. There’s something a bit silly about Asuna, Yui, Rika, Suguha, Keiko, and…er…what’s-his-name watching the BoB from within ALO. Why lie in bed alone when you could get together in the real world and watch in person?

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In any case, these scenes were part of a larger over-arching problem with this episode: it lagged. I was a little more tolerant of the pace when things were still building up, and I realize this arc will probably be over in three episode’s time, but the stalling was a bit too over-apparent here, and there wasn’t really anything we haven’t seen before (Kirito’s bullet-dodging is kind of one-note, for example). At this late stage, I was left wanting.

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Worse still, despite how little happened in this episode, it has the audacity to end on a cliffhanger, with Sinon being paralyzed by Death Gun (who has more super powers than a State Farm agent) and is about to be shot (and killed for real) when the ep cuts to credits. This means Sinon is either dead (doubtful) or has become yet another damsel in distress for Kirito to swoop in and save.

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There are other possibilities (another player could save her), but it’s frustrating how much being around Kirito has sapped her of her agency. He’s pawing her constantly and calling all the shots. The fact that Death Gun’s Death Gun (which is the same kind she used to kill as a child) turns her into a basketcase doesn’t help matters.

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Sword Art Online II – 08

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No more setup or qualifying; Ballet of Bullets 3 officially kicks off this week; a 30-man battle royale with only one victor (at least, there was only one in the previous two BoBs) taking place in a 10 square kilometer stage filled with several different terrains. One of SAO II’s challenges is to make the game look like a lot of fun, and it doesn’t have any trouble with that: the pre-BoB betting; the drinking and carousing; the countdown and the fireworks all conspire to make this a grand, exciting event.

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Before it starts, Sinon allows Kirito to keep hanging around her asking for information, likely because she felt a connection between them in the qualifying finals. Unlike us, she doesn’t know exactly what Kirito’s deal is, but in exchange for letting him stick by her, she gets a lot more information in this regard, and even realizes that Kirito could well be an SAO survivor, something he doesn’t admit for sure (though we thought he would).

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In a nice moment of levity, Kirito capitalizes on his new-found celebrity in GGO, which has all but equaled Sinon’s overnight. Of course, that would evaporate almost instantly if everyone finds out he’s really a guy. But he wants all eyes on him because that’s what all of Death Gun’s victims had when he murdered them: it was done out in the open, with an audience. And there’s no greater audience in GGO than BoB.

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After Sinon reiterates the promise Kirito made her to stay alive so they could fight, they jump into BoB. Nine of the thirty players drop almost immediately, and surprisingly, Sinon and Kirito aren’t apart for long. Kirito makes another deal with her: they’ll watch the battle unfold until there’s only one player left and them; that person is sure to be Death Gun, if he’s the threat Kirito believes him to be, after all.

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Sinon agrees (as long as she gets to fight him seriously at some point in the future), but Death Gun surprises them both by showing up out of nowhere, hitting “Pale Rider” (whom Kirito thought could be Death Gun) with a stun round super-rare silencing sniper rifle then aiming his handgun at him. Fearful Death Gun’s shot will kill the player, Kirito orders Sinon to shoot Death Gun first. Cliffhanger and roll credits. Rats!

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All in all, nice episode. Certainly all the pieces seem to be in place for the final confrontation with Death Gun, including the reveal of who he actually is. Like the 75th Hunger Games, the BoB will probably fade into the background in light of Kirito’s more pressing mission, and again, Sinon should prove a valuable ally. While she may exhibit tsundere-ty on occasion, I’m loving Sinon’s interactions with Kirito, wanting to learn more about him as her trust in him gradually grows.

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Sword Art Online II – 07

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In this calm-before-the-storm episode, SAOII puts the action on hold and takes the time to reflect on the present emotional states of Kazuto and Shino, painting the coming rematch as must-win for both of them. If Kirito loses, his chances of facing off with Death Gun diminish greatly, now that Death Gun is far more than the target he was hired to investigate.

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While outside of the MMO where he gets to shoot and slash and take his mind off things, in the real world Kazuto is haunted by his titular “crimson memories,” or rather the lack of detail in them. After putting on a brave, reassuring face for both Asuna and Sugu (a face they don’t quite believe), it’s Nurse Aki who finally gets to the heart of his torment: because he forgot two of the faces of the men he killed, he believes he’s a monster who doesn’t deserve to be saved.

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Aki can’t do much more than offer hugs of increasing intensity, but hugs can be immensely effective in moments such as this. I particularly like how Aki admitted she had no idea what it must’ve been like to kill in SAO, but as a medical professional she deals in life and death all the time, and sometimes someone has to die for someone else to live, and someone else has to choose, and live with that choice.

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Neither I nor Aki can believe that Kazuto is the monster he claims, simply because a monster wouldn’t suffer like he is. And as Aki says, people have a right to save themselves by balancing their guilt for the people they killed by remembering the people they saved and protected. It’s a burden to be acknowledged and carried, not a pyre upon which to immolate oneself.

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Shino is in a bit of a tough spot as well. Her time spent with Kirito in GGO has changed her; she’s even making a gun shape with her hand in the real world, something she never could do. As much as she doesn’t want to admit it, he’s helping her become stronger. Meanwhile, Kyouji confesses to her in both worlds, wanting her to go back to the way she was; a selfish notion, considering how much we know Shino didn’t like the way she was.

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Continuing his campaign of acting like a very suspicious motherfucker, Shinkawa Kyouji makes Sinon even more uneasy—not the best thing to be when you’re in the tournament of your life—but Kirito is just as uneasy. These are two people whose souls have been wounded by the lives they’ve taken, and both have chosen the BoB as the venue of their redemption, if there’s any to be had. But only one of them will move on.

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Sword Art Online – 25 (Fin)

Kazuto arrives at the hospital and is attacked in the parking lot by Sugou, but Kazuto is able to fight him off, barely stopping himself from killing him. He then reunites with an awake Asuna, meeting her for the first time in the flesh. Sugou is arrested and the VRMMO industry takes a throrough beating. A month after waking up, Asuna is on the mend and visits Kazuto in school. Agil holds an SAO reunion party at his bar. The World Seed Kazuto gave him is spreading across the net rapidly, enabling people to create their own online worlds. ALO is now run by a new company, and the floating castle of Aincrad appears there, where Kazuto, Sugu, and all their fellow players plan to clear all 100 floors anew.

Long ago we’ve learned that if there’s no body, don’t trust a death, and Sugou only died in ALfeim. Sure enough, the real Sugou gets one last chance to remind us just how squidly evil he is, believing he can simply murder Kirito right there in the hospital parking lot and none will be the wiser. Luckily, his painful ordeal caused real-life damage, including to his depth perception, so Kirito is able to “defeat” him again. And then we get the much-anticipated first real-life meeting between Kazuto and Asuna, and it’s everything we could have hoped for. After going through all this rigmarole to save her, we weren’t going to be satisfied with her sudden death, or any other deviation from this happy ending.

We’re particularly glad SAO resolved pretty much everything with an episode to spare, because we got some welcome time with all the former SAO players Kazuto had befriended, including Agil, Klein, Lisbeth and Silica, and it seemed fitting to end their collective ordeal with a party. The only odd-man-out, besides a somewhat irritated Lisbeth, is Sugu, who is still clearly upset that she wasn’t the girl he chose, but we like how he makes it up to her by inviting her to help him replay SAO from start to finish and beat it properly (We wouldn’t be surprised if Asuna wanted an extended break from VRMMOs). Finally, “The Seed”, the Kayaba-penned open source MMO program Kazuto decides to release into the virtual wild gives the genre an optimistic future.


Rating: 9 (Superior)

Sword Art Online – 23

Kazuto asks Suguha to log back in so they can meet up. Sugu challenges him to a duel. In the midst of it, they both give each other a free shot, and Sugu ends up in Kazuto’s arms. He tells her he can’t truly return to the real world until he’s brought Asuna back. Sugu says she’ll help him and wait for him to “come home” for his decision about her. They re-try the grand quest, but are again repelled by the seemingly infinite guardians. Sugu, Recon, the Sylph led by Sakuya and the Cait Sith led by Alicia all help him punch a hole in the defenses, and he reaches the door, which is locked by the SysAdmin. Yui interfaces with the card Asuna dropped for him. The door opens and teleports them away.

Kazuto found out he wasn’t related to his family by blood when he was ten years old. He developed a feeling of not belonging or fitting in, leading to the gradual deterioration of his relationship with Suguha. That situation eventually led to him getting into online gaming, where anyone can be…anyone. Ironically that’s how he met his first love, Asuna, only to wake up to a sister who had finally learned the truth and fallen in love with him. Suguha may have never learned that truth had he never gone into that two-year-coma. Now that he’s back and she has feelings for him, he’s taken. Talk about bad luck. So what do Kazuto and Suguha do?

They have a duel, of course. Both are swordsmen and warriors; allowing the other to win is a gesture of apology, but they both have the same notion. Sugu fights back the tears and agrees to set the matter of who Kazuto loves until they’ve saved Asuna. The one with the worst luck of all is Asuna (though it was pretty lucky the SysAdmin card she dropped fell right where it needed to), who is being held hostage by a psychopath hiding his criminal actions behind her phony coma. Here’s hoping the finale doesn’t pull anything (like some lame ‘wait for the movie!’ cliffhanger), the bastard gets his just desserts, and our Princess is in THIS castle.


Rating: 8 (Great)

Sword Art Online – 22

Kirito tries to break through the barrier, but can’t. Far above, Asuna can hear Yui calling for her. She responds by throwing down a SysAdmin access card. Kirito heads to the tree’s base, where he must start a grand quest to gain access to the interior. Once within, he meets heavy resistance from hundreds of high-level guardians, and he’s KO’ed before he reaches the top of the chamber. Leafa enters to retrieve his resurrection flame and revives him outside. Kirito starts to head back in, and when Leafa tries to stop him, he says Asuna’s name, and Leafa realizes he’s Kirito. They both log out, and Sugu confesses everything to Kazuto before shutting herself in her room.

Well, be careful what you wish for; you may get it: Leafa and Kirito now know each others’ true identities. When we think back on all the time Leafa’s been spending with Kirito, it’s pretty amazing he’s never spoken Asuna’s name. Instead, Yui’s referred to her as “Mommy”, while Kirito hasn’t refer to her by name at all. Combined with the fact Kirito and Leafa both sound exactly like Kazuto and Suguha, we’ve always had trouble suspending belief about their ignorance. But that’s all over now; the cat’s out of the bag, and in sudden and gloriously harsh fashion. Now Kazuto and Suguha are in a very, very bizarre situation.

Of course, Kazuto’s been in a strange situation ever since he was trapped in SAO for two years, and his virtual wife is now stuck in ALfeim, and direct assaults on the World Tree’s defenses come up well short. But once Suguha tells him the lot – and it’s a very emotionally-affecting scene brought home expertly by Taketatsu Ayana – Kazuto can only…apologize. He still has to rescue Asuna; her life, sanity, and even identity are all at real risk. We feel for Suguha, but it’s pretty clear Kazuto will never feel the same way for her he feels for Asuna, even if he thought it was okay. Whatever happens, few series shake up status quos as aptly as SAO.


Rating: 9 (Superior)

Sword Art Online – 21

Kirito and Leafa reach ALfeim’s capital, Arun, and log out at an inn. In the real world, Sugu comes with Kazuto to visit Asuna in the hospital, and she gets conflicted feelings from meeting her. Meanwhile, in the game, Asuna snoops around the World Tree complex, finding huge labs where human cerebral experimentation is going on. She finds a console and is about to log out when she’s apprehended by scientists with slug-like avatars, who put her back in her birdcage and change the passcode. When Kirito and Leafa reach the base of the World Tree’s trunk, Yui suddenly senses “Momma” above them, and Kirito shoots up into the sky.

First of all, kudos must again go to the background and establishing shot artists; we know the word “awesome” is overused in modern society, but it’s the most fitting word to describe it. It’s like Minas Tirith on steroids…and shrooms. Despite all it’s flaws, SAO has always exceled at creating a really cool-looking world you’re really envious of not being able to visit. We especially liked how creepy and Mod the laboratory facilities Asuna gingerly explores. We’re not so enamored with the way in which she was ultimately captured and re-deposited back where she started.

First of all – Tentacle Grape Monsters Casually Threatenin’ Grape + Scantily-Clad, Defenseless Asuna = Obvious Fanservice. This isn’t shokushu goukan, so entangling Asuna in tentacles is both capricious and arbitrary. Also, while we get that they gave these guys inhuman form to add to the general creepiness and wrong-ness of this whole experimentation venture, their words and actions are enough to dehumanize them; they could have just been guys in lab coats. And while we knew Sugou’s evil plans would inevitably attract other unsavory people who worked for him, both his and their evil – the sheer horrifying scale of it – remains a little hard to swallow. Those seeking more ambiguous, “grayer” antagonists will have to look elsewhere.


Rating: 7 (Very Good)

P.S. Oh yeah, Suguha continues to stuggle with her feelings for her brother, and decides she must bury them deep within her so she may someday forget them. So no change there. As you were.

Sword Art Online – 19

Kirito and Leafa enter a cave network that leads through the subterranean town of Lugru, but Yui alerts them to a dozen players headed in their direction. They turn out to be a squad of Salamander mages, who block the entrance to Lugru and force Kirito into a fight. Leafa hangs back and heals him, and he uses an illusion spell to transform into a giant monster that kills eleven of the twelve. Back to normal, he bribes the survivor for information. Once in town, Leafa logs out to learn Recon’s been trying to reach her. He knows Sigurn is working with the Salamanders, and is planning an surprise attack on a meeting between the Sylphs and Cait Sith.

As the main battle in this episode showed, battles in Alfeim are a bit more complicated than swords and shields. Sure, there’s both of those, but augmented by a galaxy of magic that hurts, heals, supports and sabotages. Sigurn has ordered a hit on Kirito and Leafa, and the squad he sends definitely has their shit together. Kirito complains earlier about having to learn English to memorize the spells, but it doesn’t sound like any English we know. He’s a a meleer no surprise the spell he ultimately casts on himself turns him into an even more powerful meleer. Apparently he can also run really fast now, which startles Leafa when he grabs her along for the ride.

Kirito’s goal is to get to that Tree of Life, climb it, and rescue Asuna. Leafa’s faction is now faced with going to all-out-war against the one group who may have the best chance to get where Kirito needs to go. That means Leafa has to deliver the obligatory, selfless “If you want to kill me and join them, go ahead.” speech. Obviously, Kirito declines. In SAO if you died, you were dead in the real world, and if you murdered another players in SAO, that made you a murderer. He’s going to keep playing with a conscience and not give in to the impulses the game offers to sate. To him, they’re all in it together. And there is a life at stake in Alfeim: Asuna.


Rating: 6 (Good)

P.S. Lugru is yet another awesome-looking town. It’s too bad they spend like no time there.

Sword Art Online – 18

Lyfa and Kirito leave the city bound for Arun, the base of the World Tree, but when her fellow party member Sigurn protests, she decides she’ll be a renegade with Kirito. Recon asks him to take care of her while he stays behind to investigate something. Oberon tells Asuna he met Kirito in the real world and doubts he’ll come for her, but Asuna knows better, and discovers the code for her cell door. Kirito experiences “rotating out” for the first time, but neither he nor Suguha notice the other is still in the game. Kirito has the feeling they’re being watched, and Suguha mentions the possibility of an animal “tracer”, in this case a bat.

The series seems to be committed to following Suguha everywhere, even places where she might not be fully clothed. While we know this is just fanservice, showing her in her underwear and naked in the bath could be construed as visual metaphors for her vulnerability as she struggles with her feelings for her brother and the nature of this new Kirito guy who has totally upturned her VR life (which isn’t a bad thing). Her comatose bro inspired her to start playing Alfeim Online, to see for herself the world her brother loved so much. One wonders why her mother allowed her daughter (and only conscious child at the time) to start playing VR games after what happened to Kazuto. Maybe she doesn’t know.

Her adventurous spirit in Alfeim doesn’t show through in the real world, where she decides against barging in on her brother. If she had, she could’ve discovered he’s Kirito, which would make things very interesting, but the series seems to be saving that revelation for another time, which we understand, as it’s a big one. Whenever it happens (and it better effing happen) the awkward situation between Suguha and Kazuto is at least more intriguing than seeing Oberon poking Asuna in her cage. Seriously, dude…you mounted a mirror so that the keypad could be seen in the reflection? We’re hoping that’s intentional, to give Asuna a glimmer of hope to later snuff out, ’cause that’s not good prison design.


Rating: 7 (Very Good)

P.S. The view from the top of that tower that Kirito and Lyfa jump off is inded quite nice. Also, honorable mention to Yui, who gets some cute scenes.