Sword Art Online: Alicization – War of Underworld – 15 – Everything Will Go Our Way

The good vibes of the previous episode’s SAO OG reunions were thoroughly, mercilessly washed away this week, starting with Sinon arriving too late to save Bercouli. In a rare-for-SAO demonstration of restraint, there is no music in the opening scene between Sinon and Alice, just the marvelous talent of Sawashiro Miyuki and Kayano Ai, which is all that is needed.

Sinon has to be the bearer of bad news—Vecta may be dead, but the real-world person isn’t, and could be back any moment in a new form. This makes Alice despair that neither her efforts nor her uncle’s sacrifice had any meaning, and this is all a farce. Sinon begs to differ: her and her friends’ love of Kirito is real, and so is his desire to save Alice. Everyone is buying time so she can get to that altar and end the war.

That said, the war is very much still going on, and victory is not yet certain for the good guys. As we see, there isn’t a real-world power-user account helping out Sheyta and Iskahn, so they’re eventually on their own against a legion of American foot soldiers as all of their comrades have fallen around them. Sheyta takes what little time she has left to tell Iskahn she finally realized why she had to slash so much.

It was in order to find what she didn’t want to slash—i.e. whom she wanted to protect. And that’s Iskahn. While showing the impending doom of two characters whose names I know is an effective way to show the battle is growing desperate, the couple’s joint confession doesn’t quite resonate, as I barely know these guys besides the fact they’re both tremendous badasses.

Meanwhile, Seeing Asuna and Klein simply having a breather in between cutting down columns of baddies carried more emotional weight for me, since these two peeps have been fighting side by side since the beginning. I’m reminded why Klein and the others came: not just friendship, but a desire to repay Kirito and Asuna for saving them all back in SAO.

Unfortunately the pleasant moments are quickly blotted out by new dark developments. Vassago is back in the form of Laughing Coffin leader PoH…and he’s brought a ridiculously large number of reinforcements down the digital well. They’re not all from America, either.

In a very neat shift of POV, we’re introduced to the real-world gamer Moonphase and his teammate  Xiang Mei Mei. Both get the same notice from Miller and Vassago’s men as thousands of others throughout Korea and China: Evil Japanese hackers are besieging the Underworld and a coalition is being formed to stop them.

Both Moon and Mei volunteer for the mission, but they immediately feel like something is not quite right about this. Moon’s clearly seen his fair share of fighting, and can tell the Japanese “villains” are fighting far too desperately to be the antagonists in this conflict. Here’s hoping these two can offer the “helping hand from a stranger” roles our heroes are apparently going to need as the odds are further stacked against them.

Miller wasn’t even out of the Underworld for a whole episode before returning in his Subtilizer avatar, just in time to meet Sinon, whom he defeated in GGO. Honestly my memory’s a little fuzzy on the details of their fight but the fact Subby has a creepy focused look in his eyes and seems to be restraining Sinon with some kind of telekinesis doesn’t bode well for her.

That said, I for one am hoping Sinon can break whatever hold he has and make this a good rematch without needing to be rescued. And if she has to be bailed out, I’d like it to be Alice, even though she really should be using the time Sinon is giving her to head to the Altar.

Asuna is really getting worn down by the unyielding masses of enemy troops, so it’s nice to see Klein, Agil, Lisbeth and Silica help plow the road for her a bit; she’ll need to stay fresh and relatively intact for what I imagine to be a duel with PoH.

As for why I’m not in a hurry for Alice to reach the Altar? Because I knew Higa was going to run into trouble once he reached the terminal or whatever where he can interface with the STLs of Kirito and his three friends. That’s because Yanai was and is an obvious mole, and pulls a gun on him in a panic.

Since Yanai doesn’t pull the trigger, maybe Higa can still find a way to have him stand down, or maybe Rinko or someone can intervene. The bad guys made the lion’s share of the moves this week and may have inadvertently brought in a group of wild cards who don’t quite buy what they’re selling. As Asuna says, eventually things should go the good guys’ way…but I wouldn’t bank on that happening just yet.

Sword Art Online: Alicization – War of Underworld – 13 – They’re (Not) All Women

Three months later than originally planned, we return to the War of Underworld already in progress, picking up where we left off (this is a trend in sequels this season). The good: Sinon beats the second wave of American players back, and is able to have a quiet moment with Kirito that makes everyone in the wagon tear up.

He has got to wake up, and since this sub-arc is called Awakening, here’s hoping he does just that when his friends need him most. Sinon’s Solus character can also fly without a time limit, so Asuna immediately sends her to join Bercouli to rescue Alice from Vecta.

Another familiar face suddenly appears in Leafa (AKA Suguha, Kirito’s sister), though unlike Asuna and Sinon her entrance isn’t very grand. She falls to the ground in front of the grieving orc soldier Lilpilin, who is astonished to hear Leafa refer to him as human, since they’re talking and all.

Within minutes Dee Eye Ell shows up and restrains Leafa with her glowing, groping, probing tentacles. Taketatsu Ayana makes a lot of, ahem, distressing sounds during this scene, and while Leafa loses a lot of blood (and presumably life energy) she’s still able to endure.

When Dee tells Lilpilin she’ll let Leafa go if he strips down and walks on all fours like a pig, he prepares to do it, because he has no other choice. That’s when Leafa breaks free from the tentacles without much effort, slices Dee’s arms off, and then blows her into bloody pulp. A girl has her limits.

Meanwhile Asuna’s forces repel more hordes of American players at ruins that form a bottleneck. In that narrow place Lightning Flash Asuna shows off her stuff—as do the battle animators. All the while, Vassago, who has returned to the Underworld in a new body, bides his time.

When Bercouli is unable to catch up to Vecta even with three fresh dragons, he resorts to cutting Vecta’s dragon down with Uragiri, the “sword that slashes the past”. Vecta and the unconscious Alice are grounded, but Bercouli soon finds he’s no match for Vecta’s swordsmanship. He throws everything he’s got at him, only for Vecta to call him an “old vintage wine”—not to his taste, but perhaps a god “palate cleanser”.

Vecta also has a nasty ability to make Bercouli completely freeze up and forget what he’s even doing for a few crucial moments during which Vecta can hack and slash at him at will. Remembering his former boss Administrator’s question about a “premonition of death”, he resigns himself to dying there, but not without protecting his beloved Alice, who has always been like a daughter to him.

If Bercouli can buy just a little more time for Sinon to catch up, he’ll have succeeded. Obviously, Vecta can’t be allowed to place Alice on the World’s End Altar, or the good guys lose. As a bloodied Asuna is mopping up the last of the Americans, the sky opens once more, but it’s not more enemy reinforcements, it’s their old comrade Klein…and he’s not alone.

Ten episodes now remain to tell the Awakening story. I imagine this week’s format—cuts between individual battles and conversations—will eventually resolve into fewer lines as allies reunite and combine. Vecta and Vassago are still quite the tough customers, but they’ll soon find themselves outnumbered as more of Kirito and Asuna’s wide network of friends—both women and men, Ronie—flock to his support.

 

 

Sword Art Online: Alicization – War of Underworld – 12 (Fin) – A Matter of Choice

When the hordes of red soldiers arrive, they don’t distinguish between Human Empire or Dark Territory, they just start killing everyone. It’s because of this that the Pugilists’ general, Champion, rips his eye out in order to defy his original programming and do what needs to be done to save his people from being wiped out: join forces with Asuna.

While Asuna briefly loses an arm in combat and is strongly fatigued by using her godlike powers to rend the earth, she has enough both to heal herself and build bridges across the chasm she made so that the Pugilists can reach their isolated comrades and take the fight to the red soldiers.

Asuna, the Pugilists, and the Integrity Knights fight well, but in the chaos, Vecta swoops in on his dark dragon and captures Alice, knocking her out with a sleep spell. Needless to say, this is a big, big disaster, since the world will end once she’s placed on the World’s End Altar (hence the name, presumably).

Bercouli is the first to give chase on his dragon, and once she’s healed, Asuna mounts her horse and follows, but Vecta has a hell of a head start. They can only hope his dragon tires before he reaches the altar far to the south, and that they’ll catch up to him while the dragon is resting.

Back at Rath, Critter is about to send a second wave of American players to overwhelm what’s left of the Human Empire’s army. Vassago wakes up after being out for eight hours. The JSDF will attack in twelve hours, so he wants to dive right back in to fight Lightning Flash Asuna and Kirito, whom he assumes is there fighting and not in a semi-vegetative state. He also tells Critter he has a “very special” account to use this time.

The second wave arrives and surrounds Asuna’s forces, but they are decimated by aerial bombardment from a single archer in the sky: Shino has finally taken the stage, much to Asuna’s tearful relief. With Critter re-instituting the 1000:1 time difference, they’ll have a whole other cour in which to catch up to and defeat Vecta, but it’s not going to be easy. Unfortunately, we won’t return to Underworld until April 2020. It will be a long wait; hopefully there will be some decent Winter shows to keep us distracted until then.

Sword Art Online: Alicization – War of Underworld – 06 – Spitting in the Wind

After a comprehensive layout of the order of battle on both sides, the flatland goblins, giants, and mountain goblins advance on the three sides of the first unit, led by Deusolbert, Fanatio, and Eldrie, respectively. Eldrie falls victim to his inexperience and lets the goblins get too close, and their smoke bombs turn his flank into confusing chaos.

But Sir Deusolbert has a big ol’ quiver of giant arrows, each one of which is capable of blasting away dozens of foes in an instant. It’s impressive firepower…but there’s a limit to it, and when he runs out of arrows, he’s badly exposed and must rely on his men to protect him by essentially throwing their lives away—lives the Human forces cannot afford to lose.

Fanatio also looks poised to make quick work of the charging giants, until their chief starts to glitch and enters a kind of savage berserk mode that catches Fanatio off balance. Fortunately, her loyal lieutenant Dakira steps in and blocks the giant’s attack. Unfortunately, Dakira dies of her injuries, and Fanatio uses up a lot of time and energy eliminating the chief.

The episode ends with the front lines just barely holding together after just the first wave of Dark Territory forces, with Eldrie’s unit in particularly bad way. And that wave is nothing but cannon fodder; it felt like the knights were throwing their best weapons at this enemy without much thought to preserving some of that power for the tougher waves.

Then again, they don’t have a choice. Their regular soldiers are under-trained and untested, and even one of the younger Integrity Knights demonstrates he has no integrity by fleeing the battle to hide in a storage shed. The battle has barely begun, and the forces of the Human Empire have already taken a serious hit in manpower, energy, and morale.

Alice glides over all of this, holding her powder for the next waves to come, and summons a massive ball of…something. Destructive energy, I guess? Hopefully she can slow the enemy’s advance at least somewhat to allow the units to regroup, but it still feels like the Humans are going to need a lot more help, either from Kirito finally waking up (or at least instinctively contributing somehow) or the timely arrival of Asuna.

Sword Art Online: Alicization – War of Underworld – 04 – I Don’t Want to Live In This Dark Territory Anymore

Before arriving in Underworld as Emperor Vector, Gabe has a vision of a girl he grew up with, and remembers his father talking about the location of the brain in humans compared to insects. I already didn’t like where this was going, because there’s little point in showing this guy’s past other than creeping people out even more than his desire to eat ALICE’s “sweet” soul.

Most of the tribes of the Dark Territory support Emperor’s decree for more “blood and terror”, except for Dark Knight Commander Vixur ul Shasta and his lieutenant/lover Lipia. Dark the Dark Territory may be, but they know delicate alliance between the tribes will be thrown out of balance and lead to ruin if they go all out against the Human Empire.

Lipia shares Vixur’s sentiments on this matter, but takes it upon herself to rectify it by waiting for Vector in his bedroom and attempting to assassinate him. He’s able to repel her attack, and after strangling her to death, her soul emerges from her forehead and he eats it, experiencing something he’s been yearning for since it happened just once more in his life, with his childhood friend Alicia.

It hapened after he killed Alicia when he drove a screwdriver too far into her ear, hoping to find her soul. Whether he was trying to kill her or not, he was extremely happy with the result, and sought to repeat it by doing it to many, many others. It helps that he’s voiced by the veteran Ishida Akira, who does “aloof, world-weary misanthrope” very well, but yeah…yet again we’re dealing with a straight-up sociopath and irredeemable bastard of an SAO villain. Would be nice if he had more…nuance.

Gabe’s lieutenant (who gets a name this week: Vassago) is amused by how naturally and how well-suited for acting like an emperor his boss is. In a communication with Critter back IRL (where just two hours and change have elapsed), they are warned that if they’re killed in their current bodies, they won’t be able to return to the Underworld as superusers, but mere grunts. So for all intents and purposes, they’re mortal here.

Gabe goes ahead and warns his would-be future assassins by presenting the head of Lipia frozen in a block of ice. This throws Vixur into a fit of rage, but one of the dark mages poisons him before he can touch Vector. Somehow, he manages to overcome the poison and enter a kind of Overdrive mode, launching a suicide attack on Vector that ultimately fails.

Vixur ends up in a strange void where he learns Vector’s soul is “neither alive or dead”, which will make it hard for anyone to kill him. It sucks that seemingly the only two people who opposed Vector are immediately out of the picture.

Before joining the other knights in preparing their defense, Alice peeks over the suddenly crumbling Eastern Gate and spots the massive armies of the Dark Territory advancing. The Human Empire isn’t just, as Alice says, “out of time”, but they’re also very lacking in numbers, and even if they were to mobilize regular citizens, what hope to they have against vicious goblins, orcs, ogres, giants, and…er, pugilists?

We’ll just have to find out. Suffice it to say, I’ve seen enough from the perspective of the bad guys, who are, in true SAO fashion, the baddest bad guys to ever bad who need to get got in the worst way. I don’t like them; mission accomplished, show. Hopefully it returns to Alice’s POV, and/or gets around to updating us on Asuna’s status.