Cardcaptor Sakura – 53 – Tour de Dash

Sakura’s chronic fatigue is such that it’s starting to interfere with her daily life, from staying awake during class to being able to sweep the yard without passing out. Fortunately (from her perspective) there’s kind, refined Eriol to the rescue, helping her complete her outdoor chores before dinner. Little does she know that Eriol is behind all the strange goings-on lately. This time he puts a spell on Touya’s bike, something he notices immediately.

Until now Sakura had been content to convert the Clow Cards to Sakuras as needed, but when she feels the Clow Cards and they’re not warm as usual, she becomes very concerned with their well-being, and decides the best thing to do is to convert them all to Sakuras…at the same time! Somehow she stays awake after the exertion, but the last card she converts, Dash, is released without a clear target, and so panics, dashes outside, and possesses Touya’s bike.

During the a thrilling nighttime rollerblade chase that ensues, Sakura makes sure to keep her promise to Tomoyo and Syaoran to call them if she’s in trouble. Tomoyo’s phone goes to voicemail, but Syaoran is Johnny-on-the-spot, saving Sakura from suffering a serious fall after using Jump fails to catch up to the bike. Syaoran moves to shock the bike with lightning, but Sakura doesn’t want to hurt Dash or make it more riled up than it already is.

Instead, she makes clever use of Loop to let Dash basically run to its heart’s content until it realize it can’t escape Sakura’s embrace. Once she has Dash, she’s able to calm it down enough to return it to card form, having learned a valuable lesson about only invoking cards when she needs them, not willy-nilly!

While she’s encouraged that she’ll eventually be able to convert all of the Clows to Sakuras, it’s not long before she’s once again fallen asleep from using far too much magical power. Tomoyo arrives too late, having been in the bath when her phone rang, and when she tries to salvage the night by filming Sakura’s sleeping face, her camcorder’s battery is dead. Shake it off, Tomo—everyone has the occasional off-night!

Cardcaptor Sakura – 49 – Beware of Grand Pianos

After ending the rain with her first Sakura Card, poor Sakura is wiped. She can’t even sit up in bed! Thankfully, she doesn’t have a fever, and Sakura assures her dad and brother that she’ll be fine. Touya, who has a sense for magical things without being an active participant in that world, assumes “something has happened” to cause the fatigue.

Sakura misses cupcake-making in home ec, but Tomoyo knows that a visit from her and a bashful Syaoran is just what the doctor ordered, while Syaoran can’t help but stare daggers at an increasingly suspicious Eriol. Similarly, a Yukito suddenly eating far more than usual gets a knowing, not-at-all friendly look from Nakuru, who competes for Touya’s attention by kicking ass at basketball.

When Tomoyo and Syaoran show up with sweets, Sakura is awake, alert, and back to her chipper self, and Syaoran can’t help but blush at her smile and earnest thanks, while Kero is amazed “the kid” was able to make something so tasty. Kero also deduces that Sakura’s fatigue was caused by her instinctively converting the card along with her wand, using a new magic circle in which the star (not the sun or moon) is most prominent.

Kero warns that since Sakura is relying on only her own power (no longer Clow’s) to release and use the cards, it’s going to be tough going. Even worse, he and Yue were stopped in their tracks even in their true forms, something only their master (Sakura) and Clow himself should be able to do.

Back at school while writing a letter to Mizuki-sensei, Sakura hears a lovely tune being played on the piano and discovers it’s Eriol on the ivories. Sakura is heartened and soothed by the music, and when Tomoyo shows up, she suggests Eriol accompany Tomoyo as she sings a new song. While playing, Eriol does…something magical and fishy to the piano.

That evening, while Sakura and Syaoran are walking in the hall wondering what to make of recent events, they hear Tomoyo singing, followed by a scream and a loud noise: the grand piano in the music room has decided to start moving on its own, and it’s gone berserk! Sakura grabs Tomoyo and they run from the pursuing piano, which Syaoran damages but doesn’t destroy with his thunder sword.

Eventually Tomoyo determines the piano is following her voice every time she speaks, which gives Sakura an idea for how to defeat it for good. Assembling on the roof, she asks Tomoyo to sing once more in order to lure the piano to their location. Then she releases the Song card, converts it to a Sakura Card, and uses its ability to copy Tomoyo’s voice to lure the piano off the edge of the roof to its destruction.

All’s well that ends well, but once again Sakura is completely wiped out by the magical exertion, and passes out in Syaoran’s arms. We then pull back from the school to see that our trio of shadowy villains has been watching. The central figure—who let’s be honest, is Eriol—declares that this is going to be “fun”. Sakura passed another one of his tests, but he doesn’t seem the type to keep going easy on her!

Sword Art Online: Alicization – War of Underworld – 11 – Protecting The World They Built

When Vecta sends his remaining troops across the chasm Asuna created a few at a time, it goes predictably badly, gaining the ire of the leader of the Pugilists. Asuna, Bercouli, and the other knights mop up the relatively defenseless forces, but Vecta isn’t surprised; the Human Empire has superior AI for its grunts and generals. But he has another ace up his sleeve, where his tech Critter is hard at work back on Rath.

The first thing Critter does is synch the Underworld’s clock to the real worlds, so an hour here is an hour there. Then he sends out a massive invite blast to an Underworld “beta test” in America. The resulting montage of people speaking horrific English made me wonder why they bothered, as it almost pulled me right out of the episode, but the end result is that Vecta is able to amass a reserve army of seasoned American MMO gamers, thus potentially turning the tables.

From the realm where she’s on standby, observing the digital world, Yui notices the implementation of the fake beta test, and notifies both Suguha and Shino. Following Yui’s instructions, the girls head to the Roppongi branch of Rath, ask to speak to Kikuoka, and are given access to STL beds. Looks like Asuna will soon be getting reinforcements.

Finally, Yui rouses the rest of the SAO/AFO crew: Lisbeth, Silica, Klein, and Agil, and brings them up to speed. Needless to say, all of them are fully on board with helping Kirito and Asuna any way they can, but the four of them plus Suguha and Shino won’t be enough.

They need numbers to counter the American invasion. A similar beta test blast in Japan won’t give them those numbers, as it’s the middle of the night when perhaps a tenth of the active users. Definitely a clever use of time zones as an obstacle to gaining parity with Vecta’s forces by the same methods.

It falls to Lisbeth & Co. to gather what members of the various tribes of AFO are awake and deliver to them a heartfelt speech that will convince them to undertake all of the risks that come with diving into the Underworld. Those risks include the lack of admin control, UI interfaces, and pain absorbers, and the potential for character degradation or even total loss.

It’s a tough sell, and many of the assembled players believe SAO survivors look down on them, but Lisbeth digs deep and gives an impassioned call for everyone who loves MMOs to come to the aid and defense of a world all of them helped create, and an AI in Alice who is the culmination of their shared experiences and emotions.

As we all know, War of Underworld is being split into two cours, the first of which will end with the next episode. And while it will be hard to wait for the ultimate conclusion to this arc, this first half looks primed to end on a very satisfying note as the titular Underword War enters its next phase.

One Punch Man 2 – 08 – Call of the Heroes

Even if Suiryu thought he deserved the tournament win (he doesn’t), he wouldn’t have had more than a few moments to savor it, as Goketsu, escorted by three monstrous crows, crashes the award ceremony. Once a martial arts champion and believed killed by monsters, he was actually given the choice to join them, which he did.

He extends that same choice to the assembled fighters: eat the monster cells and become like him, or die. Some, like Choze, are eager to see how much stronger they can get. Others, like Suiryu himself, aren’t interested in becoming ugly brutes. Instead, he asks a pretty girl if she’ll go on a date with him if he takes care of the monsters.

While Suiryu holds his own and dispatches Monster-Choze, he’s absolutely no match against Goketsu. As Garou picks a fight with Watchdog Man in City Q, Goketsu treats Suiryu like a ragdoll, easily absorbing his strongest attacks and breaking his arm.

To Suiryu’s surprise, Snek and Lightning Max, who had been flicked away by Goketsu earlier, are back for round two, standing their ground like the professional Heroes they are. They made sure to grab effects crucial to their success: Snek’s suit and Max’s shoes.

Ultimately, they’re no more a match for Goketsu as Suiryu. Meanwhile, Bakuzan, who ate a bunch of cells, transforms into a Threat Level-Dragon monster, although still not one that can push Goketsu around. For his part, Goketsu is ordered back to the Monster Association base on the outskirts of City Z, an urges Bakuzan to follow.

But before he does, Bakuzan takes his time wailing on the already battered Suiryu, taking great pleasure in beating down someone much weaker. It’s then when Suiryu, so independent and fun-loving thanks to his good looks and tremendous strength and fighting ability, is brought so low he has no choice but to call out to someone, anyone to help.

And who should answer that call but Saitama, whose absence this entire episode can be chalked up to him either running home or to the locker room to put on his superhero costume. The same man whose punch Suiryu estimated would have ended him had it not been held back; the same opponent who only lost because he was wearing a wig—he’s Suiryu’s only hope. Thankfully, it’s a good bet Saitama’s got this.

RABUJOI Joins MyAnimeList

RABUJOI has finally entered the 21st Century and will no longer be relying solely on its proprietary html code to keep it’s watchlist straight. Instead, we’ll update our anime-watchin’ info on MyAnimeList, like everyone else. Click here or on the MAL logo above to see our profile. Click here for the list itself. What a time to be alive!

Here’s the tricky part: ratings. MAL ranks range from 1 to 10; ours from 1 to 4. We won’t be changing our rating system here, so here are some quick RABUJOI-to-MAL conversions: 1 = 1; 1.5 = 2-3; 2 = 4; 2.5 = 5; 3 = 5-6; 3.5 = 7-8; 4 = 9-10. Simple! We’re proud to be joining the MyAnimeList community and look forward to easier anime data management.

– RABUJOI STAFF