OverLord – 07

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This new world Momonga finds himself seems a little smaller this week, as the girl Nphirea likes (and is sadly unable to propose to) turns out to be Enri, the girl Momonga saved. She summoned helpful goblins who help keep the village safe and are even training the villagers to defend themselves. I for one am glad not all goblins are bad. Of course, Nphirea former knows him as Mr. Momon, while Enri knows him as Lord Gown.

Thus Momonga ends up getting caught in his own web of lies. Fortunately, Nphirea doesn’t have a malevolent bone in his body; he just wanted to follow and learn from Momon, and promises to keep the fact he has multiple identities a secret. Nabe offers to kill herself for blabbing about Albedo, but Momonga considers the incident closed and all is forgiven.

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Nphirea asks Momon not to kill the Wise King of the Forest if he encounters it, lest the power vacuum of the forest lead to an uptick in monster activity (the King is the lesser of two evils). His domain is a lovely, lush, dense forest primeval that reminds me of Mononoke-hime, and Aura’s giant talking beast friends continue that theme…

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…As does the unveil of the Wise King himself: a giant talking hamster. I…was not expecting that, though when I first saw the squirrel-like eyes in the dark I suspected something rodent-y. This is absurd and a little trippy, and Momonga, knowing an ally of his had a similar pet, doesn’t really want to deal with this guy, so I really like how everyone else is so in awe of this Wise King, despite being a giant hamster. Even Nabe sees power in its gaze (I didn’t catch a gender).

He also achieves what he wanted originally: to gain prestige and create buzz back in the city by capturing and registering the legendary beast, while inspiring Nphirea to ask if he can join his team. Momonga gently refuses, but promises he’ll help protect Carne, and in the meantime Nphirea is welcome to keep observing and learning from him.

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Back in town there’s the sense that everyone had just undertaken a great adventure and are now back home sweet home. Nphirea himself is ready to settle in for the night when he notices his grandma isn’t around, and that’s when he finds Clementine lying in wait for him, offering her chilling sing-song “Hiiii.” This is not good news for our long-banged pharmacist, but it is good news for the show. Things are moving along, slowly but surely.

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OverLord – 06

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OverLord continues to plod along at a leisurely, deliberate pace, but there’s something to be said for a show of this genre to not move at such a breakneck speed that nothing that happens matters as much as what happens next. Momon is playing the long game here, so it makes sense for the show to focus on his first job as an adventurer, protecting Nphirea alongside the Swords of Darkness.

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This episode was almost assured an 8 just for the scene of Demiurge walking in on Albedo in Ains’ bed with her recently-crafted Ains body pillow. Utterly ridiculous? Sure, but I won’t deny I laughed out loud at that ridiculousness. And Demiurge’s casual reactions completed the sale. Momonga’s changes to her character are locked in, he must reap what he’s sown. I wonder if Albedo’s obsession will only get worse to the point it becomes a crisis…but considering the comedy angle with the pillow, I also highly doubt it.

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Back in the field, Momon gets a chance to both see the DarkSwords do their thing, and to show them what he’s capable of, which is bringing down a giant ogre with one swipe. Nabe takes two out with one lightning bolt, not even having to unsheathe her sword. The Swords don’t embarrass themselves either, as Momon notes how good of a team they are because they know each other’s strengths and weaknesses and work to close each others’ gaps. The ogre/goblin mob didn’t have a chance.

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That night, the team feasts, and Momon runs into a practical problem, as he can’t eat or drink without exposing the fact he’s just a skeleton beneath his armor. But he has a bigger issue in that spending all this time with a tight-knit team of adventurers is incredible nostalgic, to the point of wistfulness and melancholy. He remembers he used to be like this with his comrades, and is resigned to the fact they may all be dead now, and he alone ended up in this weird new world.

It’s also nice to see people acknowledge responsibility for what they carelessly say to each other, whether it’s the flirty guy asking if Nabe is Momon’s lover (causing her to carelessly blurt out Albedo’s name) or the boy mage carelessly telling Momon he’s sure he’ll see his friends again when he doesn’t know that.

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As for Clementine, she prowls the streets of E-Rantel, killing and torturing and un-killing for intel on Nphirea. But when she visits Khajit, the two don’t seem on the friendliest terms. Khaj wants to turn E-Rantel into a city full of undead, but doesn’t that mean Clementine won’t have anyone left to kill, torture, and turn undead?

How will she satisfy her “corrupt personality” in Khaj’s undead E-Rantel? The clash of Lawful (Khaj) and Chaotic (Clem) Evil makes for a good antagonistic duo, and Clem’s Yuuki Aoi really chews the scenery well with her up-and-down voice.  I just wish one of them would encounter and face off with Momon already.

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OverLord – 05

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Momonga’s starts to fulfill his desire for the name Ainz Ooal Gown to become known far and wide throughout the world starts out modestly, by entering E-Rantel posing as a young adventurer “Momon”, accompanied by one of his battle maid Narbarel AKA “Nabe”. He knows that he can’t conquer a world he knows next to nothing about, and a great way to learn more is to play things by the book and rise in the ranks of the adventurer guilds.

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Momonga is making a conscious effort to do things carefully and empirically, not making to much noise. Yet his potential to be a bull in the proverbial china shop is evident when he tosses a would-be bully across a tavern, knocking over another adventurer’s precious potion. He gives her one of his to make things right, but his potions are red, not the usual blue, so she takes it to the local pharmacist, Nphirea, who then learns about Momon and is intrigued.

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By then Momon, needing coin but unable to secure high-level jobs, agrees to join an adventuring party, Swords of Darkness. Nphirea seeks out Momon, and both he and the Swords agree to accompany him as his bodyguards on an herb-collecting excursion. Even after annihilating an entire Slane army, Momon remains cautious and is hesitant both to guard Nphirea alone at his present state of knowledge of the new world, and also just plain doesn’t want to go back on his word to join the Swords of Darkness, instead including them.

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Throughout all of this, Nabe remains dutifully by Momon’s side, voicing her displeasure with having to jump through hoops for human trash (though I understand why he didn’t bring Albedo along; she’s more powerful than the battle maid and hence hates being around humans even more than Nabe). There is something to both Momon and Nabe having to restrain themselves in order to fit in and get the knowledge and experience he wants out of this.

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Meanwhile, the next antagonist in Momon’s adventure reveals herself to the audience with lots of helpful expository dialogue with another baddie. They’re members of the secret society of Zuranon, and she, Clementine, has secured a magical item that consumes the one who uses it. She’s heard about Nphirea in E-Rantel, and wants to use it on him, gaining the help of Khaj.

I’m looking forward to seeing where this goes, and the inevitable showdown between Momon/Nabe/Swords of Darkness and these would-be spreaders of chaos and death. But the long and short of it is, we didn’t get to see any of that in this episode; it was largely setup, albeit with some decent world-building.

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OverLord – 04

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Everything about the mages the Slane Theocracy sends to Carne, led by Nigun Grid Lewin of the Sunlit Scripture, indicates they’re tough customers by any measure, and there’s no better way of demonstrating that than by methodically beating down Re-Estize’s head warrior Stronoff with wave after wave of summoned Escaflowne-style mecha-angels.

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Stronoff has offensive magic and is able to carve through a few dozen, but they just keep coming, and his soldiers aren’t strong enough to help him. On the edge of defeat and death, Lord Momonga—sorry, Ainz Ooal Gown—uses the item he gave Stronoff to switch places with him, with Stronoff ending up in the villager’s shelter and Ainz and Albedo facing off against a huge and confident Slane force.

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Lewin and his forces look strong and they feel strong, and they definitely did a number on Stronoff. But as great and famed a warrior as he is, Stronoff is still only a human, and so are they. And the strength and magic of humans turn out to be of no consequence to Ainz and Albedo. He entered the battle prepared for a tough fight, but he turned out to be overly cautious. But that’s okay, because expected them to put up a fight too.

Which is why it’s so strange that I don’t feel cheated in the slightest by the fact Luwin and the Slane mages are nothing but ants before the power of Ainz. After watching them have their way with Stronoff, watching Ainz utterly turn the tables by defeating every weapon at their disposal with comical ease was a lot of fun. I keep using that word because that’s what this show is: loads of badass, giddy, contagious fun.

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Even Albedo (who granted is infatuated with Ainz) can’t restrain her glee at the spectacle she witnessed, setting aside her objections about him even bothering to face such puny opponents and reveling in his awesomeness, along with the way he used Stronoff as a pawn to collect more information on the strength of the local powers, which he’s determined is pretty pathetic.

Back home at Nazarick, Ainz declares his new name and orders the assembled guardians to make sure it becomes an eternal legend that spreads across the world. That, Inner Ainz believes, is the best way (not to mention the most entertaining way) for him to attract the attention of other human players from Yggdrasil. If they made the trip with him to this new fantasy world, he intends to find them.

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OverLord – 03

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From his magic mirror in the Tomb of Nazarick, Momonga is able to watch a group of knights sack a village, brutally slaughtering men, women, and children with impunity, and he realizes something: it’s not really bothering him. The sight of such real violence would have made him sick in the world he came from, but here he finds himself unusually hardened. Instead of watching the pillaging with outrage or disgust, he sees it as an opportunity both to test his abilities and gather information.

But he also wishes to repay a debt to “Touch Me”, another player who once saved him from a band of enemies because “it was common sense”. Do unto others, and all that. Momonga didn’t even have to ask, and neither to the villagers of Carne, as Momonga practices various magics while saving a couple of little kids from their doom, for which they’re grateful, if a bit freaked out by his scary looks.

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It’s immensely fun to watch as he uses lower-level spells to smite the murderous knights, and a slightly higher-level one to reanimate one of their dead into a giant, virtually invincible zombie warrior. Even if he’s a stranger in a strange land figuring things out, he has the advantage of being one of the most powerful beings in that land, at least compared to the people he’s encountered.

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Other than Sebas in the cold open, the fully-armored Albedo is the only one of Momonga’s guardians who appears this week, and while it seems like she’d rather smash all the lowly pathetic humans into jelly, she stays her hand and obeys every order her beloved issues.

It’s great that not only are we following extremely powerful, elite beings in relation to their world, but they might not even be the good guys. Only Momonga, who is, at least in his thoughts, still human, even bothered visiting this village, dragging Albedo along more for procedure/precaution than necessity.

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Touch Me’s words about rescuing the weak being common sense ring true, as Monomga, AKA Ainz Ooal Gown, collects some useful info about some of the geography and politics of the world he finds himself in. But he also reflects an empathy for humanity his beastlike guardians lack; reflected in the Chief Warrior of the Kingdom of Re-estize, Gazef Stronoff, who came from a village much like Carne Village, always wished for help to come when trouble struck.

Help never came for him, but now he works to make sure other villagers aren’t subjected to the same disappointment and neglect. The strong have a duty to protect the weak. Momonga just happened to beat him to it in Carne. And as Stronoff arrives, ahead of another wave of potential enemy knights, Momonga may end up in deeper than he wanted at this juncture, but with all the tools he needs to prevail.

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OverLord – 02

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Without being too direct about it, this second outing confirms that OverLord means to ask the question, “If a game were about to end and you were the last one logged in, would the NPCs make you their god?” It also answers that question with a fairly unequivocal “yes”, although those two floor guardians not present and the army at the end of the episode may be cause for concern.

But not that much concern, as the people he does have on his side pledge to gladly “perish as his shield” if need be. Their skills are apparent and their loyalty appears unswerving. Momonga is someone different to each of them—beautiful, strong, kind, merciful—the recurring theme is that of ebullient praise in every possible aspect of ol’ Skullface, which seems to trigger his insecurities: what did he do to deserve all this?

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Well, it would seem he deserves it because he was the last human player left. If you’re an NPC of the game, the human players are supreme beings, and without them, you don’t exist. So it’s a big deal that he stayed, even if he didn’t even mean to be the last one there.

It would seem that in his careless state near the time he believed the Yggdrasil servers would shut down, Momonga’s seemingly innocuous decision to make Albedo fall in love with him caused an unintended imbalance in the dynamic of his “court” of guardians. To whit: a character he didn’t modify already has romantic feelings for him, making Albedo a threat.

The two smitten ladies bicker at length until deciding Momonga should have at least two wives—the two of them—making it just a matter of who’s the first wife. The other guardians seem to rally around Demiurge’s idea of Momonga producing an heir, so that the NPCs would have someone to follow should he leave or die.

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Meanwhile, after issuing general orders to conceal the suddenly exposed Tomb of Nazarick, Momonga continues to test the limits (or lack thereof) of his powers and survey what has apparently become his kingdom by default. Looking at the bright starry sky and glowing full moon, he is filled with a desire to possess everything his beady red eyes see, a goal his guardians can certainly set their watches to.

Keeping this ridiculous-looking character grounded is the fact that beneath his scary and imposing facade, there’s a guy inside with no friends or family in the real world, and his frequent little jumps of fear and surprise really humanize him. Hino Satoshi’s multifaceted performance really makes up for the lack of facial expressions. Plus Momonga tends to slump, decreasing his sinister aura somewhat.

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To that end, Momonga starts to make it easier for his guardians to move around, issuing Ainz Ooal Gown teleportation rings like the one he wears. He may have made a slight slip-up in awarding the first one to Mare (who is a boy btw), because for a moment Albedo seems slighted; but she seems appeased when she gets hers.

Meanwhile, as the work to hide Nazarick continues, a stern-looking general orders the destruction of another village. Are these more NPCs given sentience like Momonga’s guardians, only not loyal to him? It looks like the honeymoon may be over, but the true threat level of these guys, if any, remains to be seen. Maybe they’ll be pushovers, or swear fealty in the fact of Ainz Ooal Gown’s awesome power.

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