Overlord IV – 13 (Fin) – Princess Front-Renner

We open on Mare, perched on a rooftop, surveying the Royal Capital, and suddenly he starts to weep. Is the meekest, gentlest Floor Guardian lamenting having to kill every last man, woman and child in the city? Of course not….he’s anxious about his destructive magic not being up to snuff and a few of those men, women and children surviving and escaping. Lest we forget: our pals from Nazarick are supervillains. Granted, some of them are adorable.

Princess Renner sure didn’t seem concerned about the impending invasion of the Sorcerer Kingdom, did she? Clued in as we the audience are not only to the twisted personality she conceals, as well as her dealings with Albedo, explain her attitude, but not the actual means by which she manages to slither out of this crisis and turn it to her advantage. Climb proves his loyalty by declining an offer from the King both he and Renner wouldn’t mind: approving a marriage of the two.

While Aura dispenses with Old Samurai Dude before he can even introduce himself, then leaves the others to her beasts before strolling into the capital’s repository of magic items, Climb takes a rucksack filled with the Royal Crown, heirloom tomes, and other items that are a part of the royal legacy, and hides them away in the warehouse district.

On his way back, he encounters Mare, who is kind enough to tell him to run away if he wants to live. Remembering Renner’s order for him not to fight, but run—the better to return to her side safely—Climb does just that. But as he turns toward the palace, he finds it’s already been encased in Cocytus’ ice.

The Snow Maidens grant him access to the throne room, where he finds Ainz, Albedo, Demiurge, and Cocytus, along with a frightful sight: Renner kneeling beside her father, who is lying dead in a pool of his own blood, some of which is on Renner’s hands. Demiurge commands Climb to prostrate himself, and Climb figures they used mind control on Renner to make her kill the king.

Ainz tells Demiurge to release Climb, and even allows him the privilege of fighting him one-on-one. Climb’s a tough customer, but it’s safe to say he’s no Gazef, nor is he Brain, and we know how things went for those warriors. So Ainz is just toying with him. That said, Climb manages to pull off a move that impresses Ainz before using “Grasp Heart” to kill him.

…But this is not the end of Climb. He wakes up, to find a relieved Renner leaning over him, but something’s different. The dialated pupils, the sharp black nails, the fangs and little wings. Renner explains that she pledged her allegiance to The Sorcerer King, and was transformed into an immortal demon. She asks Climb if he’ll become a demon and pledge allegiance to Ainz as well, so that they can be together for eternity.

This may be a lot all of a sudden for Climb, who had only just been resurrected from death, but I wasn’t surprised when he assented to Renner’s offer without hesitation. After all, he’s sworn to be her shield, whether she’s a princess or a demoness.

After meeting with and thanking her new superior Albedo, Renner celebrates having gotten everything she wanted for the low low price of betraying and sacrificing her kingdom.

She does so by singing a hauntingly beautiful song while dancing with herself and laughing maniacally in a gorgeous and stunningly animated sequence, which was both a complete surprise and a season highlight. Renner—the real Renner—has never looked more radiant, and will fit right in at Nazarick. I’d be ride-or-die for her too if I was Climb.

Whither Lord Philip Montserrat? Well, his last pleasure in life is getting to gaze upon the loveliness of the Lady Albedo when she deigns to visit his family manse. She then presents him with the heads of his family members before killing him. An inauspicious demise for a character who was never anything but an arrogant but disposable pawn.

In the center of the ruined capital of the fallen Re-Estize Kingdom, Ainz Ooal Gown sits upon a impromptu throne of rubble, flanked by Albedo, as Marquis Raeven and the other great nobles kneeling before him, pledging their allegiance. Raeven assures his new king and overlord that the destruction of Re-Estize will serve as an abject lesson to other nations not to mess with the Sorcerer Kingdom; a lesson that likely won’t be forgotten for millennia.

Citing this as a very good justification for what has been done, Ainz lets himself be satisfied and content. To make the land as sweet as honey, he had to burn part of it down. But there’s much more to be done, which will no doubt be chronicled in the forthcoming third Overlord film, along with a presumed fifth and possibly final season.

Rating: 4/5 Stars

Overlord IV – 12 – Song of Ice and…More Ice

As he debriefs Albedo and Pandora’s Actor on their clash with Azuth and Riku, one thing is clear to Ainz: he doesn’t know enough about his adversaries. He praised Pandora improvising by getting on his knees and groveling, even if the real Ainz wouldn’t do that, because it caught Riku off guard.

He’ll still have to “take a loss” to learn more about the strength of his foes, but not so large a loss it might cost him his life…he’s not sure he’d resurrect! It’s not often the overlord ponders his demise. Meanwhile, as Aura and Cocytus’ forces advance on the capital, Blue Roses’ Lakyus enjoys some tea and an audience with Princess Renner.

Lakyus’ comrades start acting very odd and deliberate about how does and doesn’t leave the room, and about making more tea so everyone can have some. This culminates in Tia serving her poison tea, then stabbing her with poison needles, followed by Gagarin raining blows upon her.

But…why? Isn’t Lakyus the Blue Roses’ leader? Well, yes, but Evileye and the others knew she wouldn’t leave the capital with them. Because they value their friend more than the kingdom, they resorted to these extreme measures, including mind control, to get her out of there by force. She’ll surely be cross at them by the time she’s herself again…but by then there probably won’t be a kingdom anymore.

It’s with that fierce devotion to keeping their friend and leader alive that Blue Roses prepares to teleport out, but not of course before asking if Renner, Climb, or Brain wish to join them in retreat. While Climb would obviously follow her anywhere, she politely declines (probably because she knows she won’t necessarily be killed in the imminent invasion).

Brain also declines, preferring to either win glory or meet his end gloriously fighting the invading forces. Heck, maybe punching the bully in the nose will make him think twice about annihilating the capital? He leaves Renner and Climb, giving them Gazef’s magic sword to return to the king. Renner actually briefly wields it—and shows no small amount of skill doing so—but just as quickly sheaths it, lamenting that it doesn’t suit her (though Climb disagrees).

Aura arrives at the walls with a colorful collection of vicious monsters, including Iri, an adorably self-conscious Tyrannosaurus. Aura gives Iri the task of walking around the palace and “squishing all the people”, while she and the other monsters spread out to unleash some mayhem. The guards atop the walls can only stand in awe and terror, and Aura brightly warns them to stay out of her way. They’d be wise to do so!

Far more solemn is Cocytus’ brooding advance into the city with his procession of yuki-onnas, destroying the gates with ice and freezing streets and buildings within their radius. Brain is looking for an enemy to fight when he encounters Cocytus, and…well folks, we knew it wouldn’t be a long fight, didn’t we!

Even with Brain taking three potions and enhancing his abilities to the absolute hilt, the introductions last longer than the duel, in which Cocytus simply breaks out a bigger katana and slashes him. Despite the ease of his win, Cocytus is impressed someone of Brain’s level was in the capital, and orders him frozen, perhaps for later revival.

With the Blue Roses gone, Brain was probably the strongest human left in the capital. When Ainz returns to the capital to finish things, how far will he take things? Will those orphans Renner visited be slaughtered? What about Renner herself, who seemed at least partially allied with Albedo?

Rating: 4/5 Stars

Overlord IV – 11 – Knocked Back

After a solemn scene of King Ramposa mourning Zanac’s sure demise and excusing the palace staff in hopes some might get away under cover of night, Ampetif Cocco Doll joins his fellow Eight Fingers, and notes that all of them look all gaunt like “they’re on some fad diet” or “demons wearing the skins” of his former colleagues.

Turns out they’re that way because of what they’ve endured. Shalltear arrives, matter-of-factly gathers the Fingers and their 1,000 men and stows them someplace for the time being, and then it’s Cocco Doll’s turn to undergo the “baptism” Hilma and the others have already been through. But hey, at least now they’re under the protect of His Majesty the Sorcerer King.

As the twins and Cocytus lead his armies to certain victory, Ainz and Albedo (looking menacingly hot in her full black armor) await the ones who defeated the Death Knights. Our old-boy Azuth of Drop of Red is first to arrive. Aiz orders Albedo to take him on but not kill him; this is about information-gathering first and foremost.

Azuth flies off but Albedo stays with him, fully aware he’s leading her away from Ainz-sama on purpose. When he finally unleashes both physical and magical attacks, they bounce off Albedo like nothing, and when she strikes him, she notes that he’s “like tofu.” So, decidedly not the biggest challenge for the good Prime Minister.

Azuth’s chum (?) turns out to be far more formidable. A knight in platinum armor surrounded by four spinning weapons, he introduces himself as Riku Aganeia. He’s able to actually strike Ainz with his axe, and while it does no damage, Ainz is impressed enough to propose a deal. If this Riku Aganeia fellow becomes his subordinate, he’d be inclined to cease the destruction of the Re-Estize Kingdom.

Riku ain’t having it, and a wonderful little duel ensues, with Ainz never looking like he’s in trouble but nevertheless enjoying the bemusement and novelty of an opponent who won’t just die by, ya know, standing too close to him or something. Heck, Ainz can’t even break through the World Isolating Barrier Riku puts up.

While Ainz is keeping the proverbial kid gloves on, he decides to test the limits of this opponent’s power by first summoning a Doom Lord, who trades slashes and strkes with Riku’s four weapons and gives Ainz time to think. He then unleashes an “Elemental Skull”, which we unfortunately never get to see in action but is exquisite in its simple yet dread-inspiring design.

When Riku raises his giant sword to strike Ainz down, Ainz suddenly acts more like the human narrating his thoughts, even getting down on the ground as if groveling. He tries words with Riku, asking if it’s really so wrong for a nation to respond when its food supplies meant for the Holy Kingdom were stolen; Riku simply says he’s gone too far, and must now perish as punishment.

Naturally, that ain’t happening, and Albedo comes crashing through the barrier like it’s made out of stunt glass and starts whaling on Riku, enraged by how he spoke to Ainz-sama. Ainz orders her to stop, and then once more asks Riku to become his subordinate. Instead, Riku teleports away.

He later meets up with a thoroughly defeated Azuth, who laments that the kingdom will surely fall now that they know the strength of their enemies. Ainz’s hunch that Riku was controlling the armor remotely is proven correct; the one pulling the strings was Tsa, a powerful Dragon Lord.

Tsa uses terms like player and NPC, and while he may have lost this round, he believes there is a way to defeat the Sorcerer King, and is going to give it some serious thought. As for the “Ainz” his puppet fought, it wasn’t Ainz at all, but Pandora’s Actor posing as Ainz (with Albedo doing a bang-up job acting like he’s Ainz-sama).

Pando certainly gave up the game when he acted all goofy for that one moment, but it was still a nice surprise. I love how the battle we saw was between two proxies of the two far more powerful entities sitting back and collecting the data. In this case, neither know their counterpart’s true power, only that of the proxies they fought. We’ll see how their next encounter shapes up.

Overlord IV – 10 – The Pursuit of Happiness

When the Floor Guardians note how easily the man in the red powered suit defeated two Death Knights, Ainz breaks out his patented “Just as expected”, awing his underlings by revealing the true reason he sent a lesser force to a lesser town: to bait the Kingdom’s most powerful protectors: Drop of Red.

Renner meets with her brother Prince Zanac, for perhaps the last time, as Ainz is sending his army to their royal capital and intend to raze it to the ground. Both seem resigned to that fate, with Zanac volunteering to lead the troops while Renner escapes “when the time is right.”

Evileye and Blue Rose end up meeting with Drop of Red’s leader, Azuth, in a brothel, only for their character designs to be somehow outdone by a third Adamantite adventurer party: The Black Scripture, from the Holy Kingdom. They wish to recruit Drop of Red and Blue Rose as allies in the fight to “secure the future of mankind,” i.e. defeat the Sorcerer King. Blue Rose refuses, at least for now, while Azuth is certain attempting to defeat the Sorcerer King is a fool’s errand.

Prince Zanac leads what’s left of Re-Estize’s forces out to the field outside the capital wearing Gazef’s armor, then rides further out on his own to request an audience with Ainz. It is granted, and Ainz makes things proper with a table, chairs, and water goblets. Zanac’s main question to Ainz is why he’s going about this in such a cruel fashion. Ainz states simply that Zanac’s kingdom is to be made an example of, so no one will dare oppose his Sorcerous Kingdom ever again.

When Zanac asks further what Ainz’s goal is, he simply states “happiness”—for himself and those he cares about (the Floor Guardians and other underlings). Zanac can’t really argue with that, and withdraws from the discussion with just one final request: that whatever magic Ainz uses to kill him and his people, it at least be done quickly and relatively painlessly.

Zanac is surprised by how human Ainz is, and how he’s a far more worthy king than he could ever be. However, Ainz thinks the same way: that someone so outwardly unflappable and dignified as Zanac represents true royalty. Contrast that with his nobles, who rebel against him before the battle begins, beheading Zanac and taking his head before Ainz as a tribute, as well as pledging their allegiance to the Sorcerous Kingdom.

Until his last moments, Zanac Varleon Igana Ryle Vaiself stood tall with sword in hand, while these nobles kneel and simper. Frankly, it disgusts Ainz and turns him off personally overseeing the entire invasion operation. He tells the nobles they’ll get a “suitable reward”—the sparing of their families’ lives—then sends them away, but tells Albedo to send them to the Neuronist, and only to let them die (albeit not slowly) if they beg for death.

He then puts Cocytus and Mare in charge of the impending battle, having “lost interest” due to the cowardly actions of the nobles. They should have let their prince lead an army into a dignified, honorable battle; now they’ve signed their own death warrants for certain. As for Renner, she’s now de facto Queen…of a soon-to-be ruined Kingdom.

Rating: 4/5 Stars

Overlord IV – 09 – Baking a Softer Biscuit

After chastising a courtier for interrupting her, Albedo cuts to the chase: The Sorcerer Kingdom is declaring war on the Re-Estize Kingdom, but they won’t deploy their forces for a whole month, and Ainz promises not to use any “large spells” like the one that killed 200,000 on the Katze Plains. Brain knows Ainz is planning something (duh).

A month later, and Ainz has already taken steps to ensure a swift invasion of Re-Estize, focusing on destroying the villages near the borders in order to prevent outside forces from interfering. But he’s loath to reveal to his always-gung-ho generals the fact that he’s holding back on purpose, resulting in some humans surviving and escaping.

While not wholly his idea, since Ainz is, deep down, just a regular human gamer, he’s both more empathetic and respectful of the opinions of fellow “lowly” humans, or in this case, slightly-less powerful underlings, like Albedo’s older sister Nigredo (who is missing her face skin…if she ever had it) and the dog maid-themed Pestonya. They urge their overlord not to snuff out a race as innovative as humanity too rashly.

The Sorcerer Kingdom’s latest target is the seaside town of E-Naeul, who have contracted the mithril adventurer group Four Armaments, led by a cool beauty and including a slightly perverted mage. Like many new Overlord introductions, this four-person party brings an immediate lived-in quality with their easy banter and subtle swagger. At the end of the day, they’re professionals, and if their job is to hold E-Naeul as long as they can, they will hold.

The zombie rabble that constitutes the main Sorcerer Kingdom force isn’t particularly intimidating; the onna kishi who leads the Four Armaments is far more concerned about the two giant Death Knights, wondering if only two were sent because that’s all it was assumed would be needed to cause the town to fall.

After provoking the Death Knight to charge the front gates, The onna kishi has her partymates buff her up with attribute enhancements, and she conjures a doppelganger of her hand axe so every strike counts twice. More than anything, she doesn’t flinch even a little bit in the face of a massive undead warrior getting all up in her space.

While she’s not taking any damage thanks to her superior speed and agility, she’s not really causing any to the Death Knight, and when the dual-wielding Death Warrior catches up with its companion, it starts to look like even one of the more renowned adventurer groups in the kingdom is going to start experiencing what the “stick” in Ainzs’ carrot-and-stick plan entails.

But then, suddenly, the Death Knight’s head is blasted off, and the knight crumbles into a pile of ash. The shots came from high in the sky, where a figure in a high-tech red metal mech suit is brandishing an equally anachronistic machine gun. The Death Warrior does its best to deflect the red one’s shots, but eventually falls as well, and the red one simply gives a friendly gesture and flies off into the wild blue yonder.

With the biggest enemy threats removed, it’s highly likely the Armaments and town forces will be able to repel the remaining zombies and prevent E-Naeul from falling. But when reports come back of the Death Knights’ defeat, Ainz shocks his Guardians by remarking that he expected this. So who is the one in red, who is identified by the Armaments as an adamantite adventurer…and will Ainz eventually have to fight them?

Rating: 4/5 Stars

Overlord IV – 04 – Away Game

As soon as Albedo departs from E-Rantel for her special envoy mission, Ainz takes a trip of his own, using Gate to slip into the Imperial capital of Arwintar with his new pal Ainzach. He’s there to begin enacting his plan to recruit adventurers who actually go on adventures, and also checks in on his old pal Flugel, giving him The Book of the Dead from Earth and just a tiny taste of the secrets it holds.

Ainzach is actually the one to suggest Ainz himself fight in the coliseum in order to advertise his recruiting plan, but you also get the feeling Ainz has been itching for a good old-fashioned fight. He meets with the Warrior King’s tiny-eyed promoter Osk, who has not only thoroughly researched Ainz, but uses a Bunny Person Maid’s heightened senses to gauge his power.

As you’d expect, fighting one-on-one with any other individual would be too short a fight, so Ainz not only agrees not to use magic, but also commits to not using magical items (other than his own body and its built-in attributes). Also, if Albedo knew her beloved Ainz-sama would be fighting in an arena while dressed so cool, she’d probably teleport right over there.

Overlord is great at quickly building up grizzled, noble characters, and the Warrior King, a War Troll named Go Gin, is as grizzled and noble as they get. He and Ainz actually exchange some banter and laughter before getting down to it, when we see that the very best warrior an empire can offer is absolutely no match for even an Ainz Superleggera.

When Ainz indicates he’s about to go in for the kill, the Warrior King removes all of his armor. He knows Ainz has been holding back, and asks him if he’s really so weak. Ainz assures him that it’s more a matter of him being so strong. But he acquiesces to the King’s demand that he show him at least a “fraction” of his full strength.

Once he does, Ainz’s defense is so strong, a flurry of blows from the great Warrior King’s massive club bounces harmlessly off him, allowing him to get within point blank range and casually plunge his blade into the Warrior King’s chest, killing him. Ainz then flips on his magic mic and announces his adventurer recruitment plan.

To do so before a stone-silent crowd who just saw their beloved champion so comically bested shows Ainz’s lack of showmanship. It turns out he also didn’t come just to mess with El-Nix, though he is irked that the emperor rooted loudly for the Warrior King throughout the match.

Ainz’s intent hardly matters, however. By so easily killing the empire’s greatest warrior—then bringing him back to life during his speech—El-Nix is convinced right then and there that surrender is the only way to save his empire and its people. When Ainz visits his box after the bout, El-Nix offers his empire to Ainz as a vassal state.

Hilariously, Inner Ainz has no idea what that means, so makes up an excuse to skedaddle with haste. But El-Nix even interprets that as some kind of shrewed 5D-Chess move. At least one of his generals suggests that maybe Ainz wasn’t really thinking of anything…which was the truth!

Overlord IV – 03 – Muddy Waters

I’m glad the show rewound a bit to show us Albedo setting off on her envoy mission, because it shows us how much Momonga cares about her, fussing over her until she asks him for a kiss to stave off illness. When he actually does kiss her—not on the lips but the cheek—she’s so shocked she bursts into tears of joy, such that he has to embrace her to clam her down.

Compare this tender, adorable scene to the obligatory Old Dudes (and one Old Dudette) Sitting Around A Table Talking About Stuff that follows. Frankly, I love the contrast. Ainz and Albedo may be old friends to us, and we even know Ainz is actually just a human from our world. But to these elemental Cardinals of the Slane Theocracy, he is the single greatest threat they have ever faced. They’re not sure they can defeat him, but they’re going to try.

The Cardinals also make all manner of references to “God-kin”, “Black Scripture”, and the “Thousand Leagues Astrologer”, the latter of whom we see cowering under her pillow. She knows what Emperor El-Nix already knows: he and his empire are on borrowed time, and that time belongs to Lord Ains. He allows himself a moment of vulnerability in front of his two most trusted men, voicing his panic and despair at the situation he’s facing; his hair literally falling out in clumps.

He arranges an ultra-secret meeting between himself and representatives of Slane in his imperial box at the coliseum. His guests are so suspicious they do not say anything of note to him, only hand him inquiries on paper which he is to respond to in writing.

But even though he is protect by the empire’s most powerful team of adventures (Silver Thread Bird), the meeting is undone by the “coincidence” that the main event is a bout between the empire’s long-reigning Warrior King…and Ainz Ooal Gown himself.

Ainz drops in on his “old pal” El-Nix, making the priests that much more suspicious that either the young emperor has fallen under the undead Sorcerer King’s thrall, or simply planned to sell him out. The tragic thing is, El-Nix is neither; he is terrified of Ainz, but he wants an alliance with Slane in the slight chance Ainz can be beaten. Hopes of such an alliance were dashed for now by Ainz…or Demiurge in disguise.

Rating: 4/5 Stars

Overlord IV – 02 – If You Can’t Beat ‘Em…

Ainz wants to create a kingdom he can be proud to show his colleagues, regardless of whether they’ll ever return to this world (or if they are here, come out of hiding). It’s a noble desire, and one that will possibly require more than Albedo’s iron fist or Demiurge’s diamond-sharp mind. He seems to know that even if he personally isn’t up to snuff, it might just ultimately take other humans—i.e. lower life forms his subordinates despise.

Re-Estize took a lickin’ when it lost E-Rantel, but it keeps on tickin’, with Renner even opening a huge and elaborate orphanage for the children of those lost in the war. Tina and known Momon Fangrl Evil Eye accompany Renner and her beloved dog-knight Climb as she returns to the palace, where Prince Zanac is about to meet the Sorcerer Kingdom’s envoy.

Brain, on the other hand, simply trains, resigned to the long game of training some of the orphans into becoming the next Gazef; when his teacher asks why he doesn’t take on the mantle of Top Warrior, Brain intimates that he’s just not up to it. Having watched what Ainz did to Gazef, that’s no surprise.

When the envoy—our girl Lady Albedo—does arrive at Re-Estize, she carries herself with all the weight and stature such a position entails (her carriage is also pulled by a shimmering golden demon horse, which can’t hurt). Zanac doesn’t need Renner to tell him he needs to be on his best behavior.

On slightly less than his best behavior is one Philip Dayton L’Eyre Monterrat, the surviving son of a poor barony with only one village that also happens to be positioned neatly between the two kingdoms. Philip breaks etiquette and protocol by being the first of the nobles at the ball to welcome Albedo and introduce himself.

Phil later tells his dad that this is what their domain needs: to build ties with the Sorcerer Kingdom for favorable treatment when an invasion inevitably comes. To this end, he’s invited Albedo to another ball at the stately home of the rich commoner Hilma Cygnaeus.

Hilma, who has a very distinctive face, sees “potential” in Philip, and looks forward to benefiting from the power he gains in the future as a result of her financial and logistical support in the present. She even lets the brat co-host an event being held in her home. As he escorts and even puts his arm around Albedo, it’s clear how out of his league Phil is, but you can’t help but admire his ambition. At least he’s trying to do something to stem the tide of ruin for his domain!

As we learn when Albedo retires to her chambers, Hilma is in league with Albedo to secure a “puppet”, and Albedo is happy with one as stupid as Philip, despite his impropriety and stupid smirk. Perhaps a little more juicy is the fact that either behind Zanac’s back or with his tacit support, Princess Renner herself is bending the knee to Albedo, helping to smuggle goods into E-Rantel in exchange for a blue magical box Renner is confident she’ll be able to open.

While stubborn mules like Brain simply slow down what they see as an eventual turnaround in fortune somewhere far down a road he won’t be alive to see, operators like Renner and Philip are getting in early while the getting’s good. If Ainz and his ilk can’t be defeated by other individual or force in this world, they might as well make nice.

Overlord III – 13 (Fin) – Another Easy Triumph

Gazef Stronoff knows there’s no way he can win, but he’ll fight Ains Ooal Gown anyway. As Head Warrior he is the sword of his kingdom; if he doesn’t face their greatest foe, who will? All other considerations are secondary.

While an argument could be made there was far more Brain, Climb, and other warriors of the kingdom could have learned from Gazef, staying alive to teach them would have meant some kind of surrender against Gown, which his code simply would not allow.

Gown defeats him easily by stopping time and casting True Death upon him. It’s pretty anticlimactic, but it’s also efficient, and Gown had no real reason to do further bodily harm to such an impressively stalwart opponent.

Emperor El-Nix is driven half-mad by the results of his new “ally’s” overwhelming victory over the royal armies. Climb surmises that Gazef may have given his life as a message to him, Brain, and others not to bother fighting the likes of Gown and instead building a future. Brain ain’t hearin’ it; after drinking with Climb, he’s jumping right back into the fight.

As for King Ramposa, with his eldest son gone too long and his second son already jockeying, he agrees to cede E-Rantel to Lord Ains. Princess Renner has a simple task for Climb: to deliver her handpicked roses to the memorial of the fallen armies, flashing her trademark evil smirk once his back is turned to her.

Ains’ dark forces march into E-Rantel without resistance, save a pebble thrown from an angry little boy whose father died in the recent battle. Albedo, who hates humans, prepares to execute the whelp for his disrespect, but she’s blocked by Momon.

Even weirder, however, is that Lord Ains appears behind Albedo to offer Momon a job as their law enforcer in the city. No harm will come to the innocent, as long as Momon makes sure to deal with the guilty. I imagine either Ains simply used a cloning spell or Demiurge disguised himself as Momon or Ains.

Whatever the deal was with two alter-egos of Momonga being in the same place at the same time, the effect is the same: the townsfolk see Momon as their protector, sacrificing his honor for their sake. I’m sure they’d much rather have an adventurer like him enforcing laws than the myriad undead beasts under Ains’ command.

With that, Sorcerer King Ains Ooal Gown takes a seat in the throne room of E-Rantel’s royal palace, all the Floor Guardians and Battle Maids assembled and offering him congratulations on his triumph. But as usual, he didn’t have to actually do much, and a lot of the plan that was just executed wasn’t even his, but Demiuge’s.

Still, as far as Demiurge, Albedo, or anyone else in that room is concerned, everything that happened happened because their lord and sorcerer king made it happen. E-Rantel is now the capital of his new “Sorcerer Kingdom”, Ains Ooal Gown.

No doubt OverLord IV will deal with the political transition and administration of the city, dealing with any resistance that crops up, and perhaps further expansion of the new kingdom. I’ll be here to watch, as always.

Overlord III – 06 – Incapable Nobles and Dirty Jobs

Far from Nazarick and Carne lies the vast, mighty, and vibrant Baharuth Empire, led by the dashing young “Bloody Emperor” El Nix, and backed up by his Court Wizard Lord Fluder and his Four Imperial Knights, whose titles represent the four elements.

El Nix orders both parties to investigate Jaldabaoth, whose recent attack on the Re-Estize has led the empire to delay their annual war with the clearly militarily inferior kingdom, as well as Momon, who defeated him. Of course, we know “Jaldabaoth” was merely Demiurge, and Momon is Ains.

Demi’s plan to make Nazarick a great country and make Ains’ name known throughout the known world is grand and intricate, and involves Ains going to the imperial capital Arwintar as Momon of Darkness, with Gamma AKA Nabe in tow, the Adamantite adventurers on the prowl once more.

Meanwhile in the kingdom, the eldest son Prince Barbro attempts to insert himself in a position of power above his younger brother and his sister Princess Renner, neither of whom seem too concerned. Barbro takes offense to a commoner like Gazef having his father’s noble ear.

Gazef endures Barbro’s barbs and later spars with Brain Unglaus as a delighted Climb observes. Gazef is by the king’s side, while Brain and Climb are by the princess’. Big or small, they’ll doubtless all have roles to play in this new arc.

The episode than shifts to yet more new faces: the four members of Fortnight, one of the many teams of “Workers”—mercenary adventurers unsanctioned by the guild. Workers do the jobs official guild adventurers either can’t or won’t do. In this case, the “dirty” job is to investigate a certain tomb. I wouldn’t be surprised if the name of this tomb rhymes with “Jazamick”; then again, maybe not. We shall see.

Fortnight (note the different spelling from the popular video game) is composed of the fighters Hekkeran and Imina, the crusader Rober, and the mage Arche, daughter of one of the “incapable” (i.e. incompetent) noble families that Emperor El Nix has stripped of their nobility. Arche is a third-tier magic user who can also detect the levels of other users.

She uses these talents to make money to pay off her family’s debt, but when she returns home to find her father still spending money he doesn’t have on trinkets, she decides to officially freeze her folks out (her mom doesn’t get to speak), and vows to take her little sisters and make her own way—which would mean no more dangerous adventuring.

The other members of Fortnight declare other reasons, but you can tell they care about Arche and want to help her and her sisters stay above water, though if she leaves them they’ll definitely miss her magical prowess.

The next day, Fortnight joins a bunch of other Worker teams of various dispositions on the grounds of their client, Count Femel. They are also introduced to Momon and Nabe, who’ll be joining them on their quest.

Their presence makes me less sure that the tomb they’ll explore is Nazarick, but whatever tomb it is and whatever’s waiting for them, with Momon and Nabe around, the Workers are going to get a good show.

OverLord – 09

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This was probably the best OverLord episode yet, not just due to the sheer shattering of expectations just like so many skeletal dragon bone shards, but also because of how goddamn FUN it was to watch. I was laughing out loud hard at the master-level pwnage going on this week. Even though I knew full well that as big as they talked, both Khaj and Clem were dead meat; I just wasn’t prepared for just how dead a meat they turned out to be.

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What’s so great about the pwnage is that by the end, we’re actually empathizing with the two human opponents, loathsome they may be. Clem is a superior  warrior, and I believe her when she says there are only a handful of humans alive who can hang with her in battle. She shows off her terrifying speed and strength by blasting at Momon numerous times, and is even able to smudge his armor.

But in the end, Clem is human, and Momon isn’t—he may as well be God on this world. Against the Lord of Nazarik, she’s as defenseless as a baby mouse in the clutches of a cat, and Momon is merely keeping her alive long enough to learn something about martial arts on this world. And if he has a little fun with some evil showmanship, so much the better.

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It’s also worth noting that Momon isn’t the only one fighting with a handicap (though he’s mostly just standing around); Narbarel is fighting as “Nabe”, yet still holding her own. But when Momon gives the order, she sheds her alias with relish, and calmly and glibly explains to Khajit just how fuckin’ screwed he is before vaporizing his dragons in the blink of an eye and turning him into a steaming stain on the ground. His five years of evil toil over and done with, just like that. That’s the power…of one of Momon’s mid-level attendants.

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Having ordered Narbarel to quit messing around and finish up, Momon decides to do the same, setting his swords aside and letting Clementine buff herself up and come at him with everything she’s got, “fully prepared to die,” because while she thinks she has the upper hand against this “meathead”, death is all that awaits her once she enters his reach. She takes her shot, stabbing Momon through both eyes and blasting him with lightning and fire, but to no avail.

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…Then Momon grabs Clem, and things stop being funny for a couple minutes. Fear finally registers on her crazed countenance as she realizes no matter how much she flails and struggles and lashes out and sheds her teeth biting Momon, she cannot free herself, and he’s not going to let go. The plates attached to her outfit fall one by one and clank on the ground; her death knell.

This is Clem at her absolute most pathetic and sympathetic, but then Momon reminds us she took her time killing his adventuring companions, so he takes his time with her, squeezing harder and harder until she just…pops. Yikes. But hey, at least there’s still a body left, unlike Khajit. R.I.P. Clementine: I will miss your craziness, but it would have gotten old eventually.

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Their human opponents thus dealt with, Momon locates Nphirea, destroys the Crown of Wisdom, and carries him out, as Nabe collects the equipment of the defeated. For their trouble, they both get upgraded from Copper to Mythril plates (though they hoped for Orichalcum), and Momon arranges for Nphirea and his grandmother to move to Carne to make potions for him.

Then he checks his messages and learns of the next crisis in his quest to dominate this world: According to Albedo, Shalltear Bloodfallen has rebelled against him. Now, that sounds like bad news, but among the possibilities, Albedo may just be exaggerating about her rival for Momon’s heart, or Shalltear, while powerful, is still no match for Ains Ooal Gown and his remaining followers. But no matter how bad it ends up being, I’m certain of one thing: it will be fun—and occasionally disturbing—to watch Ains deal with it.

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OverLord – 08

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Given that the show had built Clementine up to be one of the toughest baddies yet to appear, it was pretty clear Nphirea was going to end up being captured, even with the Swords of Darkness defending him (one of which, who I thought sounded like a girl, turned out to be a girl). In the time it takes for Momon to register Hamusuke, Clem takes care of the lot of them, not just killing them, but turning them into zombies whom Momon has to put out of their misery. But before she does, she details her great plan, as villains are wont to do:

“…Although it’s impossible to control all the undead we summon, we’ll be able to lead them in various general directions! IT’S THE PERFECT PLAN!”

love this monologue by Clem, because she prefaces her assertion that her plan is perfect by pointing out that it’s not perfect. But Clem is strong and evil enough not to care that much about the details. As long as the world is on fire, she’s happy to watch it burn. Yuuki Aoi continues to breathe life into the “inhuman warrior” with her zany, gusto-filled performance.

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When Momon learns all his former comrades are dead, just like that, he is “displeased”; he doesn’t wig out or scream or fume like your average shonen hero. This is the undead OverLord, people; and Clem’s victims were above all “tools to raise his name,” not friends. His beef with her is the fact she destroyed his tools, not that she cut his close human bonds.

Furthermore, he treats Nphirea’s rescue as a transaction; his granny agrees to pay him everything she has to save Nphi, and Momon has no cumpunction whatsoever about exploiting a grandmother’s unconditional love. Notably, there’s a lot less internal monologue from Momonga this week, suggesting an ever-greater comfort in his new, apparently permanent overlord skin.

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Like Clem’s imperfect plan, even in an episode where most of the characters from the last couple of episodes have been murdered finds places to infuse moments of comedy, such as when Nabe has to carry Hamusuke on her back as she flies over the undead army in the cemetery.

Between that and all the scroll spells they cast to locate Nphirea, there’s a firm practicality to Momon’s course of action, which isn’t ideal due to the time constraints. He may not know the bad guys’ plans, but he knows Nphi isn’t long for his world if he dawdles. But in taking out the bulk of the zombie army before several city guard witnesses, he’s already succeeded in furthering his name. He just has to stick the landing by defeating the bosses.

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Finally, Momon and Nabe come face to face with Clem and Khaj, and I’m reminded of the cocky Slane army with their formidable-looking mecha-angels. Clem and Khaj aren’t exactly shaking in their boots, and Nabe’s first lightning spell, while taking out all of Khaj’s subordinates, only manages to give him a small scratch. So either Nabe’s going too easy on him, or he’s the first truly tough customer she’s had to deal with.

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Similarly, Clementine, she of the many tones of voice and twisted facial expressions, is confident she can take Momon, because she only knows of a few people who can hold their own in a fight with her. Of course, since one of those names is Stronoff, we know for a fact Momon will have no trouble eliminating her…eventually.

So it’s less a matter of if he defeats Clem, but how. Just to turn things around and piss her off, Momon declares he’ll implement a handicap in fighting her, refusing to go all out on her, no matter what. We’ve only seen playful, confident Clem up to this point, but I’m certain next week we’ll see her truly pissed off and on the defensive for perhaps the first time in her life. But one thing I can’t believe is that Momon will lose. If he does, it’ll be because he wants to.

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OverLord – 07

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This new world Momonga finds himself seems a little smaller this week, as the girl Nphirea likes (and is sadly unable to propose to) turns out to be Enri, the girl Momonga saved. She summoned helpful goblins who help keep the village safe and are even training the villagers to defend themselves. I for one am glad not all goblins are bad. Of course, Nphirea former knows him as Mr. Momon, while Enri knows him as Lord Gown.

Thus Momonga ends up getting caught in his own web of lies. Fortunately, Nphirea doesn’t have a malevolent bone in his body; he just wanted to follow and learn from Momon, and promises to keep the fact he has multiple identities a secret. Nabe offers to kill herself for blabbing about Albedo, but Momonga considers the incident closed and all is forgiven.

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Nphirea asks Momon not to kill the Wise King of the Forest if he encounters it, lest the power vacuum of the forest lead to an uptick in monster activity (the King is the lesser of two evils). His domain is a lovely, lush, dense forest primeval that reminds me of Mononoke-hime, and Aura’s giant talking beast friends continue that theme…

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…As does the unveil of the Wise King himself: a giant talking hamster. I…was not expecting that, though when I first saw the squirrel-like eyes in the dark I suspected something rodent-y. This is absurd and a little trippy, and Momonga, knowing an ally of his had a similar pet, doesn’t really want to deal with this guy, so I really like how everyone else is so in awe of this Wise King, despite being a giant hamster. Even Nabe sees power in its gaze (I didn’t catch a gender).

He also achieves what he wanted originally: to gain prestige and create buzz back in the city by capturing and registering the legendary beast, while inspiring Nphirea to ask if he can join his team. Momonga gently refuses, but promises he’ll help protect Carne, and in the meantime Nphirea is welcome to keep observing and learning from him.

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Back in town there’s the sense that everyone had just undertaken a great adventure and are now back home sweet home. Nphirea himself is ready to settle in for the night when he notices his grandma isn’t around, and that’s when he finds Clementine lying in wait for him, offering her chilling sing-song “Hiiii.” This is not good news for our long-banged pharmacist, but it is good news for the show. Things are moving along, slowly but surely.

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