When the Frost Dragon learns that someone is coming who may be able to cause some trouble, he first holds council with his three wives, and then decides to send his son Hejinmal to face the threat. Hejinmal, who normally wears glasses, is not the fighting type, but is hopeful that his mere presence will be sufficient to intimidate the intruders to flee.
That…doesn’t happen. The arrival of Ainz, Shalltear, and Aura literally makes Hejinmal piss himself. He knows intrinsically that there’s no opposing this Ainz Ooal Gown. When he escorts him to his father, Ainz uses Grasp Heart to immediately neutralize the frost dragon, then uses a special magical key that can only be used seven times to unlock the dragons’ vast treasury.
As he takes care of the dragons, Shalltear and Aura are left to deal with the Quagoa, and as you’d expect, they have absolutely no problem reducing their numbers from more than 60,000 to just 10,000. Shalltear and Aura follow their orders to the letter, and the Quagoa and their lord are never anything but a mild annoyance, wishing they’d known from the start how powerful their adversaries truly were.
One dragon decides to try to oppose Ainz, but like Hejinmal’s dad falls victim to Ainz’s Grasp Heart. The bottom line is that they are now all subordinate to Ainz. He praises Shalltear and Aura for their good works. He then throws a big party for all the Dwarven runesmiths headed for his capital, and then brings Demiurge in.
In the end, rolling up on the old Dwarven capital turns out to be a cakewalk for Ainz and his Floor Guardians, who don’t even break a sweat upheaving the balance of power in the region. Part of the ease of Ainz & Co.’s victory is due to the fact that the threat of a fellow player doesn’t materialize.
Like Aura, we already knew that the Death Knights were simply defeated by the undiscriminating force that is gravity. With the Dwarven capital about to be restored to the Dwarves, it looks like Ainz is poised for another major diplomatic and geopolitical victory.