The Rising of the Shield Hero – 14 – Unfinished Business

Despite being aware of her elder daughter’s movements and actions through her Shadows network, the queen still sees fit to let Malty run wild—and run she does, setting a massive goddamn wildfire and informing all the local lords that the “Devil of the Shield” is responsible. I’m not sure what the queen’s game is, but she seems content to wait for Naofumi to come to her. The fire blocks him from Siltvelt, so they head the other direction.

That takes them to the domain of Seyaette once ruled by a lord who was sympathetic to the plight of the demi-humans (as well as Raphtalia’s homeland). That lord was killed in the First Wave, and his efforts went to waste. Indeed, Raphtalia and her family and friends were all victims of the resulting oppression and enslavement of demis under the orders of…Melty’s dad, the king. Again, presumably the Queen was fine with all of this…I guess?

The new lord of the domain, Van Reichnott, is thankfully a friend of Melty’s, and invites them to his mansion where he agrees to harbor them. Naofumi warns that they can’t stay more than a night lest they get sniffed out by those loyal to Malty and the king.

So they have one night of tasty meals and soft beds, taking turns keeping watch. Melty thinks she should be doing something, anything other than continuing to run and hide, but Naofumi tells her her life and safety must come before any of that, and in time she’ll do what must be done; what only she can do.

Naofumi also tries to comfort Raphtalia, who is suddenly having the nightmares she suffered when she was small. Being so close to her home where she witnessed and endured so much is affecting her on both a psychological and a visceral level.

As Naofumi feared, they are found out the next morning, as a neighboring lord, Idol Rabier, accuses and arrests Reichnott for harboring the “Devil.” Naofumi hides with Raphtalia (who has an itchy sword hand at the sight of Idol) as Melty says what needs to be said to get rid of Idol and enable Naofumi, Raph and Filo to escape.

They do so, but while Melty believes her name and title will protect her from Idol and that he’ll safely deliver her to father for a proper dialogue, her determination to clear the Shield Hero’s good name probably strikes the wrong tone with a lord who is a member of the church that considers Naofumi the Devil himself.

Naofumi wavers at the opportunity to get away thanks to Melty’s gambit, abandoning her in the process…but only for a brief moment. At the end of the day, bad rep or not he can’t call himself a hero (not to mention look Raph or Filo in the eye) if he left Melty to mercy of that lord. So the trio infiltrates his castle start methodically taking out his guards.

They arrive in the nick of time, as Idol has tired of Melty’s refusal to disclose where Naofumi is and declares her to be in league with the Devil, which makes her fair game to torture and worse, even taking a nasty pleasure in threatening her and “making her face warp.” This dude and Malty truly deserve one another.

But Melty is rescued, and despite her “plans” being “ruined”, she still thanks Naofumi for coming for her. Naofumi then leaves Lord Idol to Raphtalia to do with as she pleases. He has a lot of demi-human blood on his hands.

We’ll see if she gives in to her rage and takes revenge (for which she’d be entirely justified), or if she stays her hand out of a desire not to go down that road. Like Naofumi with his Rage Shield, there are places you can’t come back from.

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The Rising of the Shield Hero – 13 – Malty Escalation

When one of Melty’s escorts suddenly rushes her, Naofumi acts instinctively and blocks his strike, but then the knights all suddenly adopt the notion that the Shield Hero has kidnapped the Second Princess, and they attack him in order to “rescue” her. Naofumi shields Melty while Raphtalia and Filo deal (non-lethal) blows to the other knights, but two of them aren’t fighting; they’re recording.

They magically alter that recording to make it look like the “Devil of the Shield’s” vicious slaves are massacring the knights, then present that fake footage all across the lands, making it much harder for Naofumi’s party to move about freely, keeping his reputation in the shitter (even after all the people he’s saved), and preventing him from acquiring the means to level up past 40.

It’s a dastardly plot that has Malty written all over it. While Naofumi considers the king to be involved as well, Melty vouches for her father, in whom she doesn’t want to lose hope of reconciling with the Shield Hero. When Naofumi decides his party will leave the country and head to Siltvelt, Melty offers to return home, but Naofumi, knowing Malty, warns her that will only get her killed.

So Melty joins the party, not as a hostage, but a willing companion. She learns what her father had done to Naofumi to make him hate him so, while Naofumi learns that Melromarc is a matrilineal monarchy, which means her mother the Queen is higher in rank than the King.

Those small moments of exposition aside, a good chunk of the episode is comprised of lovely sprawling vistas that dwarf the party as they trudge onward, all while Kevin Penkin’s lush, sublime score washes over it all. But they’re not alone out there in the wilderness: they’re being followed…and pursued.

Eventually Naofumi, Raphtalia, Filo and Melty are cornered at the edge of a sheer cliff, and the three heroes, all of them either willing or unwitting puppets of Malty’s treachery, descend upon Naofumi, ordering her to release Melty. Naofumi tries to talk sense to them, and even Melty makes a little headroom in calling for an end to “needless conflicts.”

But all of that progress is lost when Malty makes the supremely insidious suggestion that Naofumi has in his possession a shield that brainwashes anyone he talks to. That means not only Melty can’t be taken at her word, but Raphtalia (and more importantly for Motoyasu, Filo) are brainwashed too. Ren still has his doubts, but gives in to the inertia or Malty’s incessant scheming.

Naofumi decides retreat to be the best option, and he, Raphtalia and Melty jump onto Filo and start to fly away, but Filo is brought down and her strength sealed by a magical bangle prepared by the alchemists for Motoyasu to capture her. Melty finally whips out her own (water-based) magic in an attempt to get Filo freed, but Malty fires back with fire, ignoring Ren’s suggestion she maybe stop attacking the Crown Princess?

Malty dispenses with any pretense and unilaterally states that if Melty is brainwashed, she must die. Alright, then! I have to say, if Melty was chosen over her to be Crown Princess, you’d think the King and Queen would have done more to limit her powers and freedom of movement, because she has single-handedly really gummed up the works. Raphtalia manages to deliver some revenge when she slips in from behind stabs her with the magic sword she was gifted.

Filo regains her strength (and then some) with the gloves she got as a gift as well, while Naofumi splits the rock  formations with his Rage Shield, leaving Ren, Malty, Motoyasu and Itsuki on one side, unable to pursue for now.

They flee into the woods, where they’re approached by one of the Queen’s Shadows. The Queen summons Naofumi to her location at once, which just happens to be in the opposite direction of their original destination of Siltvelt. It also means backtracking to where they left Malty and the heroes.

With Malty burning through the forest, it’s clear that she’s not going to give up hunting for Naofumi or her sister that easily. Who knows if anyone will be able to rein her in now, as she’s really turned the villainy up to 11. As for Melty, she considers herself an official member of the party, and demands that Naofumi call her by her first name from now on, irking Raphtalia.

There was some great action, adventure, and above all music this week, but man alive does that First Princess steam my beans! My frustration might have knocked this down to an 8 if there wasn’t still hope she’ll get her just righteous comeuppance at some point.

TenSura – 21 – Rimuru Has Class

Rimuru has to earn the respect of the five summoned rascals before he can teach them anything (to say nothing of saving them) so he brings out Ranga to make sure they say their names when he calls them. He then gives them an opportunity to take him down, hoping they’ll expend some of the magicules that may one day kill them.

The kids go up against Rimuru one by one, but while they all have pretty good skills and may even be a problem for anyone else, against Rimuru they’re basically doomed to an embarrassing defeat. Since no one other tan Shizu has ever been able to stand against them, they’re understandably upset (though he doesn’t go so far as to burn Alice’s stuffed animals).

Rimuru then whips out Shizu’s mask, which he tells them she entrusted to him, along with the five of them. He promises he’ll save them from a cruel fate, thus earning not only their fear or respect, but trust. But to do so, he suspects he’ll have to find some serious superior spirits.

A quick trip to Treyni’s comes up empty, as she forgets the one way to reach the “Dwelling of Spirits” ever since the Queen of Spirits she served passed away. A whole month passes, during which Rimuru forms a stronger bond with to Kenya, Ryouta, Gale, Alice, and Chloe, but gets no closer to finding a solution to save them.

Then a sky dragon suddenly appears in the, well, skies, offering Rimuru a chance to show them what he can do. Slightly changing his appearance in case anyone else who knows him is watching, he flies up to the dragon, absorbs its lightning attacks, then altogether consumes it with Devour, drawing further esteem from his pupils.

Rimuru is later told by Grandmaster Yuuki that one of the people he saved was the distinguished merchant Mjolmire, who has invited him and his class to his mansion for dinner. During the sumptuous feast (with both adult and kid’s tables), Mjolmire admits he knows who Rimuru is, and he jumps at the chance to do business with the Jura Tempest Federation.

But like Treyni, Mjolmire doesn’t know anything about where the Dwelling of Spirits is…but one of his servants does, something Rimuru learns when she sees him and the kids off with a prayer. Her information leads them to the Ulg Nature Park, where Rimuru and his class set out immediately to explore and seek their very salvation. In other words…field trip!!

TenSura – 20 – A New World In The New World

After a massive celebratory feast in which the capital doesn’t waste a bit of the megalodons they slew last week, and a hot bath with the ladies including Milim who is soon off to meet with other demon lords and warn them not to mess with her bestie, Shizu’s lingering regret is expressed in a dream of the promise Rimuru made to her, bringing tears even to his slime-eyes.

With the latest crisis easily dealt with and a formidable retinue of powerful warriors and specialists beneath him, Rimuru now feels confident to leave his capital and head to the Kingdom of Ingrassia, where Shizu’s students still require training and guidance.

His only companion is Ranga, who gets him there in three days and then hides in his shadow. For the first time, Rimuru’s in a big human city, and is amazed by the level of tech, from huge glass windows to teleporters at the academy. It’s hardly Esthar, but it’s a definite leap from his still impressive capital.

Ther, Rimuru meets the grandmaster, a former student of Shizu’s named Kagurazaka Yuuki, who sees Shizu’s mask and initially considers Rimuru a threat. They exchange powerful blows that destroy all the fancy furniture in the room, but when Rimuru insists he’s not a bad slime, he learns that Yuuki is from a time in Japan not too far removed, and a ravenous otaku to boot.

The ensuing exchange of pop cultural references is an absolute delight to behold, as both of these transplants revel in the rare instance being among their own kind. Yuuki is particularly astonished that there have been nineteen Final Fantasys, that Glass Mask and The Five Star Stories are still going strong, and that the Sagrada Familia is almost complete. He doesn’t care a whit about the prime ministers, however.

Even better, Rimuru transforms to Slime Mode and converts some blank paper Yuuki supplies to print a king’s ransom of volumes he’s accumulated in his vast slime memory, while also eliciting some scolding by the Great Sage, who considers it a “waste” of her abilities when it’s actually anything but!

Gifting Yuuki such a wealth of material from his old home proves beyond any doubt that Rimuru is indeed not a bad slime, and someone who can be trusted. When Rimuru brings up Shizu’s regret, Yuuki agrees to give Rimuru a job at Freedom Academy, teaching the five young, powerful, but short-lived “Summons.”

While Rimuru is initially overwhelmed by how, er, exuberant these five kids are, you can’t help but want him to succeed in finding a way for the misfits to survive longer than five years. His capital is essentially in cruise control, with his subordinates able to handle any number of threats in his absence.

With these five, Rimuru is definitely scaling back the scope of his assistance, but this is a project only he can undertake, what with his perspective, abilities, and most importantly, his connection to Shizu. I also have no doubt we’ll be seeing Shizu’s extremely powerful former student, Sakaguchi Hinata, in due time.