Boogiepop wa Warawanai – 11 – Be Very Afraid

Kishima Nagi is on the mend, and wonders if her psychiatrist, Dr. Kisugi Makiko, thought her fits of pain were only in her head. Nagi doesn’t know that Kisugi discovered the vial of the mysterious drug Scarecrow used to heal her. Kisugi experiments on lab rats, but soon it’s clear she’s graduated to unwilling human test subjects, who are turning up all over town as the victims of a serial killer with a very specific method of ripping open the jaw and sucking out the victims’ brains.

At night Kisugi roams the dark halls of the hospital, preying on patients by heightening their fear (she’s capable of seeing someone’s weakness the same way Jin could see their flowers) then sucking the fear-filled blood like a vampire. She revels in being able to rip out her own eye only for it to regenerate; clearly she’s her own test subject as well, and she’s downright drunk on the fear of others.

She determines that the best-tasting fear comes from those who’d normally have none, like bold young women, which is why so many of her victims are high school girls. But as a psychiatrist she is also considering using her talk patients as food/research fodder. One of those patients is a young Miyashita Touka, sporting long hair and flanked by her mother, who fears she has Dissociative Identity Disorder.

This confirms that while we enter the world of Boogiepop with Touka as a high schooler, Boogiepop has been showing up in her body since far earlier. Excusing Touka’s mother, Kisugi has Touka talk like a man, and before long, her other personality is out, and wastes no time describing who they are (neither man nor woman, for one thing) and what their mission is.

Boogiepop tells Kisugi that she’s a predator for people so normal it’s easy for them to be “set off” like fuses into someone who could be a threat to the world. Boogiepop exists to eliminate threats to the world without mercy. Their discussion puts Kisugi on notice as someone who should probably stop what they’re doing lest they incur Boogiepop’s wrath, but it may be too late.

Kisugi doesn’t seem willing or able to control herself anymore; she’s in too deep. Though if there’s a bright side to all this, it’s that she won’t end up killing Touka as she considers here; we know Touka will be fine, and that her “disorder” won’t be “cured”, nor should it be. So the question is, how will Boogiepop, possessing Lil’ Touka, take Kisugi down? Or will Towa, whose serum she’s messing with, do it for them?

The Promised Neverland – 07 – An Uneasy Ally With One Hell Of A Creepy Doll

When Sister Krone asked the kids if they wanted to join forces, it didn’t sound much like a request…more like a threat, which the kids should imply is followed by an unspoken “…or else.” We’ve seen how crazy Sister is, so I can’t trust her as far as I can throw her, and I’m glad Emma feels the same way—both the reveal of what and where they are and Ray’s quasi-betrayal have helped her develop a healthy skepticism.

What’s interesting to learn is that Sister has a number on her neck. 12-year-old girls who meet certain criteria apparently get a choice: get shipped off with the boys, or train to become “Mamas” themselves. In exchange for not being eaten, they are given implants that stop their hearts if they ever leave the farm. In a way, they are given less freedom; some would rather be dead than never be allowed to leave.

Sister makes no bones about it: she’s willing to help them only so she can advance her career by becoming the new Mama. If the kids escape, Isabella is responsible, so helping them escape makes sense. During a late night visit, Norman and Emma get to see the tracking device monitor up close (it’s not that precise), but there’s a lot of questions Sister claims to be unable to answer. All she can say is there are humans out there not being eaten, and if they successfully escape, they’ll have to “mix in” with them.

Sister arguably gets more usable intel from the kids then they get from her; she learns that they knew about the tracking devices, where they were, and how to break them. Cut to Ray, receiving a Polaroid camera just like one I once got for Christmas, as a gift for his good service to Mama. He puts on an act about being fascinated by photography, but pointedly leaves behind the photo he took of her.

At this point I’m wondering how much Isabella suspects Ray of spying for her simply to lift any suspicion from himself, or whether she knows the camera contains parts he can use to defeat the devices. I would think so, although perhaps Ray, Norman, and Emma are the first ever truly significant threats to her control over the farm. Maybe she’s overconfident. Surely Ray knows, and will use whatever he can on that front.

As for Sister, it doesn’t take long for her to test her suspicions by searching Ray’s sleeping area. Instead of finding the camera or any other contraband, she finds a folded up note; one it would seem Ray left for her on purpose. We don’t get to read its contents, but they may be irrelevant, as Mama shows up right after she reads it with a second letter. Mama’s sayonara strongly implies it’s a letter dismissing Sister from the plant.

Did Ray play her? Will she really be gone and one less thing for the kids to worry about next week? Are there still other tactics in this chess game of their lives Isabella has yet to reveal, even to Ray? As their escape day gets moved up once again, the tension continues to mount.

The Promised Neverland – 06 – The Sting of Omission

Don and Gilda are extremely lucky it’s just Lil’ Phil who comes through that door, quickly defusing the cliffhanger from last week. But Don persists in creating increasingly tense situations for himself and Gilda, and is obsessed with learning the truth the other three won’t tell them, so he steals Mama’s key.

Meanwhile Norman, Gilda, and “Two-Face” Ray agree that in order to escape and survive they’ll have to gather as much info as possible about the outside world, and how they’ll be able to live out there. Emma “introduces” the guys to a potential ally on the outside, discovered by chance by Phil—that squirt’s dropping mad dimes! 

Within many books in the library there are bookplates bearing the name “William Minerva” and various words in morse code. If they can figure out the order of those words, they may be able to glean some kind of useful information Bill is trying to secretly relay to them. It gives the kids hope there might be other humans out there, resisting the demon hegemony.

As for Don and Gilda, they explore deeper and deeper into Mama’s secret chambers, finding all of the stuffed animals and toys (including Little Bunny) that not only confirm that what Norman said about the adults being bad was true, but make them suspect something far worse is going on. Again, a little kid ends up saving them by distracting Mama, who is this close to catching them red-handed.

Norman and Ray scold Don and Gilda, but they know they haven’t gotten the whole story. Norman decides to tell them the truth, and as expected, it’s a lot to take. Don takes out his frustration by slugging both Norman and Ray—the most violent exchange we’ve yet seen between the orphans.

But Don doesn’t hate them, he hates that he was so weak and useless they felt they had to shield him from the truth. After he cools off with Gilda’s help, the other three go outside to properly apologize for lying, and asking if they’re still with them even if failure means death. Without hesitating, Don and Gilda say they are.

Emma feels like a weight has been lifted, but it’s not as if their job has gotten any easier. It only means now there’s no further tension between the five orphans “in the know.” Don and Gilda help steal certain materials that Ray mentions in his report to Mama, detailing Norman’s plot to kill her.

But Norman tells Emma he’s having Ray feed Mama false intel, no doubt so she’ll ultimately be misdirected or otherwise distracted when they make their escape. During his report, Ray also learns that when the monthly shipment occurs in January, he will be the one being shipped out. His time grows short.

Only a week remains until the agreed-upon date of the escape, but the kids get a bit too careless in their open conspiring, and Sister Krone suddenly pops out from behind a tree to announce that she knows everything about what the five of them are plotting.

However, she isn’t angry, nor does she threaten them (not that she has to); instead, she suggests they “join forces” against Mama. I don’t know about the orphans, but I wouldn’t want to legitimately ally myself with any of the adults, particularly Sister, who’s kind of nuts. Then again, if they don’t play ball with her, she could rat them out to Mama. It’s quite the predicament. Where’s William Minerva—or hell, Lil’ Phil—when you need him?

The Promised Neverland – 05 – The Sheepdog

When Norman confronts Ray about being Mama’s spy, Norman stays calm. In fact, he’s even a bit amused he was found out, like he knew this time would come one day. Norman’s just too smart for his own good. For his part, Ray doesn’t deny anything, but he does explain that he did it because it had to be done.

If we’re to believe his explanations (and for now, at least, I do) Ray has been playing a very long game with Isabella, which has netted him information that would be vital to any possible escape plan. He knew someone would have to be in Mama’s pocket in order to learn what needed to be learned and gain her trust (as much as anyone can gain her trust).

Taking a page from Emma’s Book of Compassion, Norman agrees to forgive Ray as long as he agrees to be his spy as well. Ray agrees, but only if Norman tricks Emma into thinking they’re taking everyone. Other than Gilda and Don, the little ones will be a burden, both during and after the escape, and Ray didn’t spend years being Mama’s informant for everyone to get killed in a futile attempt to get everyone out.

Immediately his meeting with Norman, Ray meets with Isabella, telling her the others continue to use tag as practice, but focuses Mama on Sister Krone as the primary threat. Ray is well aware Krone was brought in as an insurance policy on Ray, but if she’s not watched closely and her ambitions stamped out, Isabella may be in big trouble. For her part, she doesn’t seem to consider Krone that much of a threat. Ray might be able to use that.

As for Norman, Ray’s insistence not everyone can be saved triggers a nightmare for Norman, in which everyone, including Ray and Emma, are killed and have flowers sprout when they attempt the escape. Not the most confidence-building dream!

Still, Norman plays ball, even as Ray just comes right out and admits to Emma that he’s Mama’s informant. Rather than get mad at Ray, Emma is sympathetic to the burden he’s had to bear, allowing child after child to be shipped off as he played his role.

It’s notable that while Ray has “endured” six years of shipments, Conny alone was enough for Emma and Norman. She doesn’t ask Ray for details of exactly how many he allowed to be sacrificed to learn how to disable the tracking devices, but takes firm hold of his hand and tells (warns?) him not to do it again.

Gilda and Don feel left out of most of the private convos between the other three, but Gilda and Emma start observing Mama more closely, and Emma discovers there’s a secret room where she does…something (Ray suggests it’s where she contacts HQ). Don is itching to get in there, but Ray urges caution, and Norman agrees.

But Don doesn’t feel like caution. He doesn’t know Conny is actually demon food, and so he wants to escape and save her ASAP. To that end, he and Gilda enters Mama’s room, and Gilda slides a bookshelf aside to reveal a locked door…just as someone else is about to enter the room and catch them red-handed. Too rash by half, Donny!

The Promised Neverland – 04 – The Merit in Betrayal

If there was any doubt that Isabella also considers this a game of chess against the smartest of her stock, she makes sure Sister Krone understands that her role doesn’t extend beyond that of her pawn. Informing her that she’s well aware of her behind-the-back plotting, Isabella  promises Krone that if she cooperates, she’ll be a Mama of her own. Predictably, Krone privately fumes and resolves to unseat Isabella rather than wait to be promoted. No doubt Isabella knows she could still be betrayed.

Meanwhile, Emma, Norman and Ray continue escape practice thinly disguised as tag, only this time in teams led by older kids rather than everyone on their own. There’s a lot of attention paid to the hierarchy of the teams and the patterns of their movement; Ray insists Emma memorize all 100 formations he’s devised, and while Emma seems initially reluctant, she responds with “Easy Peasy,” because it most certainly will be easy peasy compared to escaping the farm for real.

It’s not lost on the trio that there’s a traitor in their midst, and they’ve already cast most of their suspicions on Gilda and Don. When Ray tells Emma to go against her kinder nature and suspect them, it isn’t long before everything they do looks suspicious to her. How will the escape ever succeed if they can’t trust everyone escaping?

It’s for this reason that Norman uses one card only they can play: the element of surprise, not in that they’re escaping, but when. With the pattern of the schedule, Mama has basically dared them to use all of the month-plus they have left until the next shipment. But Norman knows they can’t go by the schedule they’ve been handed; they have to escape sooner…much sooner, in just ten days.

To achieve that, they need to start filling in the other older kids, starting with Gilda and Don. The POV animation of the three slowly climbing the stairs to the library really transported me into their shoes and added to the tension and stress with each creaky footstep.

At first Don thinks it’s a big joke, but Gilda knows Emma well enough to know she’d never joke or lie about such things. Norman lies that the kids who left were victims of human trafficking, since the cold reality might just be too much. Gilda and Don ultimately both agree that an escape attempt is the only choice.

Ray doesn’t like how Norman left out the truth to Gilda and Don about all the kids dying and being eaten, but for Norman the escape must come first; he’ll deal with the backlash from bending the truth once that objective has been completed. He’s also set traps for Gilda and Don by giving them different locations for their escape rope.

That night, Emma pretends to sleep and watches Gilda sneak out of the bedroom. What Emma can’t see through the door is that someone I initially believed to be Gilda slips a piece of paper under Isabella’s door with the location of the rope: under Norman’s bed. It must be noted that Norman told Ray that he’d tell Don it was under the bed, not Gilda.

After the paper is delivered, Gilda visits Krone’s room, and Emma listens in from behind that door. Things get a little tense in there, with evidence wavering between Gilda being Krone’s informant and not, but in the end, Gilda does what Emma hoped for and refuses to give up any information.

The next day, Norman wonders out loud why someone would betray their family; Ray tell him there must be some kind of incentive, like being promised they’ll be allowed to live and grow up to become an adult.

Later, Norman asks Emma if she’d let the traitor escape with them even if they betrayed them; Emma predictably and quickly answers that of course she would. She wouldn’t consider the traitor a bad person, because none of them are bad people. Again Emma proves she’s the emotional and moral heart of this show.

But when Norman and Ray search the two spots where the rope was hidden, Norman says there’s nothing under the bed, and Ray says that must mean Don is the traitor. Only now Norman is convinced that Ray has been the real traitor all along. There’s certainly already a wealth of evidence to support that, but we’ll see if Norman’s right, and if so, how Ray will explain himself. Until then, things just got a lot more complicated.

The Promised Neverland – 03 – More Chess than Tag

Isabella is already well-known by her new assistant, Sister Krone, not only for being the youngest “Mama” of a “plant” for consistently producing the finest “product” available. But she’s no doe-eyed acolyte eager to learn Isabella’s ways. Her very first night there, Krone is already planning to usurp her boss, who gave her all the ammo she’ll need: Isabella isn’t reporting the two children who witnessed a “harvest.” That could get her fired or worse if the bigwigs find out.

Meanwhile, Emma, Norman and Ray have just one more difficult variable to consider during their preparations for what’s already looking like a hopeless escape plan. When told to “think like the enemy” in finding a place where a tracking device could be implanted, she inspects Carol, the newest addition to the farm, and finds a red bump behind her ear.

I probably could have done without the demon business meeting (complete with some kind of steaming brew but no donuts), as it kinda detracts from their mystique, but at the same time, despite their frightful appearance these monsters carry on pretty banal lives; with the lower classes of demons serving the upper classes.

Perhaps the kids could exploit the inherent discord within such a strict caste system, but first things first: all the logistics required to get everyone off the farm safely. They agree that it’s too risky to attempt to destroy their ear trackers lest they trip an alarm, so they focus on getting everyone out first.

They know many of the kids will either be too young to understand or old enough not to believe a word of what they’re saying (everybody loves Mama after all), the trio decide to disguise the escape as a harmless game of tag. Emma sets to work improving the kids’ physical condition, while Norman and Ray coach them up on the proper way to survive…”tag.”

Unfortunately, their subterfuge doesn’t fool Sister Krone for one second. She’s suspicious of the three to start, and unlike Isabella intends to ship them out sooner than their official ship date so she can snitch on Isabella for breaking protocol and grab power.

Krone is also physically superior to all of the kids, being an adult in pretty good shape. She challenges the kids to a game of tag, betting she can capture them all in twenty minutes. She lures most of the younger kids out of their hiding spots by making cute cutout shapes in leaves.

Once she’s spotted Emma, it’s only a matter of exhausting her and forcing her to find a hiding spot. It’s a place where there are only so many such spots, and Emma has the disadvantage of having tried to run with two young ones in her arms. The moment when Krone’s voice suddenly grows louder and clearer as she suddenly looms over Emma was…well, pretty frightening!

Norman manages to give Krone the slip, and Ray is the one to announce that her time is up. She’s impressed by the trio of troublemakers, but only insofar as she’s impressed by prime livestock. Now that she knows the actors, their strengths and weaknesses, and that there’s more to their tag than mere play she’ll be keeping that much closer an eye on them.

Not to mention she’ll have an extra set of eyes in the form of a “traitor” in Gilda. When Norman and Ray put the pieces together to determine there’s such a traitor among them, you can see Emma’s spirits plummet. All this time she’s thinking of getting everyone out of the farm to spare them the stuff of nightmares, but the adults already have at least one kid—and it could be anyone—working against her efforts, as well as that kid’s own interests.

In any case, it’s clear this won’t be as easy as a game of tag. Emma, Norman and Ray will have to think two, three, four or more moves ahead of Krone and Isabella, and even make sure the mole doesn’t see or hear what moves they’ll make. What they’re playing, then, is a game of chess, in which checkmate spells death.

Boogiepop wa Warawanai – 04 – Snowing In April

Boogiepop switches gears completely to a new mysterious, twisting tale with a new batch of players; only Boogiepop herself is the constant from previous episodes. We seemingly begin at the end, as she confronts her new enemy and enemy of the world, “Imaginator.” But Imaginator (Hanazawa Kana) tells her endings are just beginnings. Jumping off the ledge, she says there’s “plenty of time” before she hits the ground for Boogiepop to find her.

From there, the POV switches to starving artist and guidance counselor Asukai Jin, who has a very unique ability to detect what is missing in the heart of virtually everyone he meets. The heart is depicted as a rose plant, either lacking root, stem, leaves, or buds. Everyone lacks something, and that lack can never be resolved, and Asukai can’t see his own heart, so he doesn’t know what he himself lacks. He does what he can with this ability, but he feels powerless to truly help people.

That’s when Imaginator finds him. Like him, she can see things no one else can; in her case, their deaths, or rather the possibility of their deaths. Living creatures generate a certain kind of energy before their lives burn out, and she can detect that. This makes her a valuable tool for anyone who would choose to manipulate death. She exists to “recreate the world” with that ability, but she could use some help, so she asks Asukai to assist her.

As Asukai has some dinner his cute neighbor prepared, suddenly the young woman is possessed by Imaginator and speaks with her voice. She reiterates her desire to join forces, indicating that the one thing Asukai definitely lacks is a “calling”; which she can provide.

Imaginator kisses him to show him that calling, in which he uses his right hand to “prune” the roses from people’s hearts like some kind of dark angel of death. The prospect frightens him, and he believes himself incapable of such brutality, but Imaginator tells him his calling is his calling, and he is capable of it, period. It’s ultimately up to him whether to utilize that capability.

As he wrestles with what Imaginator has said and shown him, Asukai is distracted from his work, even sketching her to perhaps make her feel more real and tangible, all the while considering what he could do with her “assistance.”

Fast forward to Asukai being questioned by police after an incident in which Imazaki Shizuko, a former student he counseled and drug addict and dealer, tried to rob him at knifepoint before committing suicide. We shift between the questioning, during which the police don’t suspect him at all, and the incident itself, when Imaginator possesses Imazaki’s body to further illustrate how their partnership will work.

She shows Asukai that Imazaki was at the end of her tether and would be dead anyway in a matter of months, likely alone and after more suffering. But she tells Asukai there’s something he can do for her, before plunging the knife into Imazaki’s neck. As she dies, he can see her rose, which he cradles in his hands.

Before heading home, one of the detectives asks if Asukai said anything to Imazaki before she died, since she seemed so peaceful, as if all the thorns had been pulled from her heart. Asukai tells the cop he said nothing, and he seems to be telling the truth. It’s not something he said, but something he did, along with simply being there.

In another incident in which three delinquents are harrassing a fourth boy who is protecting a girl they want to “have some fun with”, Asukai decides to experiment with his new “alliance” with Imaginator. He has the boy run off to safety with the girl, freezes two of the delinquents, then has the ringleader turn his knife on himself.

Back on the rooftop of Touka’s school, a girl named Komiya who was good friends with the late Minahoshi Suiko (the girl whose body Imaginator inhabits) prepares to leap off to “follow” her, but is stopped by Boogiepop, who tells her she be able to join her that way, then admits to killing Suiko, since she was an “enemy of the world.”

But hearkening back to the episode’s beginning, Suiko hasn’t “hit the ground” yet; she hasn’t reached the next world. Indeed, she’s working with Asukai to recreate this one. Will Boogiepop need help from a human (other than Touka that is) to defeat Imaginator?

The Promised Neverland – 02 – Building a Boat Out of Mud

Learning the truth of their home has shaken Emma to the core. She has vivid nightmares of Conny being served up as a fancy main course, can can barely hide her look of terror upon hearing and seeing Mama for the first time since their discovery. But Norman tells her they have to keep smiling like nothing’s wrong. Mama may know someone was at the Gate to leave the bunny behind, but she doesn’t know who.

Or rather, if she does, Emma and Norman are too valuable to kill just for witnessing Conny’s “processing.” During playtime, Emma and Norman agree escaping through the forest is the safest way, but when they cross the short fence they soon encounter a massive, seamless concrete wall. Further complicating matters, when a little tyke is lost all Mama has to do is glance at her “watch” and she knows exactly where to find her.

So, now they know that security is rather lax because they have some kind of tracking device implanted somewhere in their bodies. Mama seems to make a big show out of wordlessly warning the likes of Norman and Emma. Back at the house, while having a private moment of grief for Conny, Mama suddenly appears before Emma, wondering why she’s been “less cheerful” of late.

All Norman can do is watch in horror around the corner as Emma puts on a cheerful front for Mama. Ray ends up bailing them both out when he rings the dinner bell (likely intentional on his part), but as Emma and Norman depart, Mama asks them straight-up if they were at the Gate the previous night. They cheerfully say of course not, that’s against the rules, and continue on…but Mama is definitely suspicious. You could cut the tension in the atmosphere with a knife.

Once they’re alone again, neither can hold in their sheer terror anymore. Emma even collapses to her knees, but Norman helps her up with a trembling hand, and Emma sees she’s not alone and all hope isn’t lost. They’re going to get out of here…they just need a plan.

That plan involves stashing a bunch of table linen in a tree hollow near the wall that they’ll use to make rope when the time comes to escape (Norman figures they have two months left before the next child is taken). But someone followed them out to the wall; fortunately for them, it’s their friend Ray, who wants to know what’s up.

They tell him, and to their amazement he believes it all without a hint of incredulity, because he knows Norman well enough to know he’d never lie about something like this (Emma being a different story). While Ray is willing to lend his not inconsiderable intellect to the big escape plan, he has a big problem with Emma’s insistence that all 37 children will be escaping.

He brings up the virtual impossibility of getting everyone away from Mama and off the farm without serious or even total casualties, and something I didn’t consider: beyond that wall, it’s a Demon’s world, not for humans. Escaping is just the first step. The young, small, and weak will have to be left behind to ensure any chance of the survival of the older, bigger, and stronger.

But Ray’s way isn’t going to work with Emma. She doesn’t care if it’s impossible; everyone is being saved, and that’s that. It may be foolhardy, but Norman is with her. When Ray asks why in his otherwise right mind he’d go along with Emma’s “mud boat”, Norman explains simply that he likes Emma, and wants her to keep smiling no matter what, and that if dried and hardened it’s possible for a mud boat to float.

I have to say, I’m kinda with Ray on this one: if the sole purpose is to survive, not merely escape, they can’t take everyone. But at the same time, you can’t eliminate emotion from the equation, because these 12-year-olds are going to have to be able not just to live, but live with themselves once they gain their freedom. So mud boat it is!

SSSS.Gridman – 12 (Fin) – Power of the Finite

“Anyone who can make kaiju is a kaiju themselves,” says Alexis Kerib, after transforming Akane herself into an enormous monster that wails out a terrible lament as it destroys what’s left of the city. Still temporary allies, Gridman (dwelling in Yuuta) asks Anti to deal with the Akane-kaiju, as he and Rikka have something else they need to do.

Akane isn’t feeling particularly good about herself, which is probably what enables Alexis to transform her and control her so easily: he thrives in the corruption of the heart, in hatred, disgust, and aloofness. He chortles when Rikka calls Akane “her friend” not because Rikka is only Akane’s programmed creation, but because he doesn’t believe there even is such a thing as friends.

Right on cue, Rikka’s friend Yuuta-Gridman picks her up in Sky Vitter (to Alexis’ bemusement), and they return to the hospital to snap Shou out of his funk. Regardless of how useless or normal he thinks he is, Yuuta tells him that Junk needs everyone there to work. The Gridman Alliance is more than just a cool nickname for their little circle, it’s the key to unlocking Gridman’s full power.

Anti succeeds in freeing Akane from her kaiju prison (which seemed to be filled with some kind of clear LCL), but Akane wonders why he bothered with someone as terrible as her. Anti fully owns his “failed creation,” since the fact he failed meant he’s more than just a kaiju, but a human.

Alexis makes no distinction between kaiju and human, or anything else, since to him it’s all below him. Because Akane is still in a bad state, he exploits her negative emotions and literally consumes her to become a kind of “Alexisman”—but the Alliance are back at the Junk Shop, and when they activate the new acceptors that appear on their wrists, a new, final form of Gridman appears: less armored and more like, well, a giant guy in a suit.

This new Gridman fights Alexis in order to free Akane once more, and has some success…until the halved Alexis simply auto-repairs. He is immortal and infinite, so however many times Gridman tries to destroy him, he will just keep coming back forever. Since Alexis has everything “of value” in Akane’s world—that is, Akane herself—he decides to head back to his realm…after killing Gridman.

But before he can skedaddle or kill Gridman, Gridman discovers a new power, and possibly his most important: The pink Grid Fixer Beam, which repairs not only the city Akane created and then destroyed, but succeeds in rescuing Akane’s heart from Alexis’ clutches. The Fixer Beam basically deletes him from the world.

Finally, free, Akane worries about what comes next. “A big world’s too much for me!” she laments, because she’s such a weak, pathetic coward. Rikka, Yuuta, and Shou tell her that no one’s perfect, which is why they—which is why everyone—relies on others.

Her world afforded her godhood and a kind of immortality, but it’s run it’s course, and now it’s time to return to the world of mortality and the finite. Akane’s grateful to Rikka for saving her, but also wracked with guilt over the things she’s done that cannot be undone with any Fixer Beam.

Rikka tells her not to sweat it, and gives her the gift of a wallet that matches her own (and also happens to be the same color as Akane’s hair). Rikka wants Akane to stay in the world and be together with her, but tells Akane not to let that wish come true. No one can force Akane to leave; she has to want to do it; to return to her real life.

With that, Akane disappears from Rikka’s side. Gridman & Co. say their goodbyes to Rikka and Shou before returning to the Hyper World, and not long after that Yuuta wakes up in the junk shop, the Gridman Alliance now just a friendship of three kids. The puckish humanoid kaiju who once guided Yuuta heals Anti, who is grateful, and now sports both a human and a kaiju eye—his past and present.

Finally, in the real world—as in, a live action world—a girl with long black hair much like Rikka’s slowly wakes up and rises from the bed, the Akane-colored wallet on her dresser. This, it seems, is the Real Akane, who left the world where she was a god (i.e., her dreams) and returned to the world she thought she couldn’t handle.

Now the ending with Rikka and Akane makes more sense: Akane made the purple-haired Akane to be her ideal avatar, and made Rikka, who more closely resembled her real-life self, to love her. Ergo, in her world, she loved herself. But Rikka taught her the power of friendship, and the need to wake up from dreams and not sink into Alexis-like abysses of darkness and despair.

A lot of this might sound corny, but the show expresses these well-worn ideals so earnestly and powerfully, it all comes together and works pretty well, which can be said of the show as a whole. Despite only catching a tiny portion of the references to Gridman and Gridman-esque works, SSSS was never not a pleasure to watch and listen to.

The ending could be said to be too neat and tidy, squandering a universe of potential alternate directions. But at the end of the day the lesson holds: just as friendships have value because we aren’t infinite or immortal beings, an imperfect finite ending will do just fine.

SSSS.Gridman – 11 – Backed Into A Corner

No matter how many kaiju Akane made and Alexis embiggened, they were never able to defeat Gridman. As a god suddenly hemmed in by the intolerable rule that her kaiju will and must always lose, she finally snapped and took matters into her own physical hands.

Rather than use her box cutter to carve a new kaiju, she stabbed Yuuta with it, then wanders away in a haze, hoping that maybe, just maybe, the torturous cycle is over.

It’s not that easy. She missed Yuuta’s vitals, so she didn’t kill him, though he seems to be in some kind of coma. With all the custodian kaiju beheaded, nothing in the city resets, and the chaos just remains. Worse still, as far as Alexis is concerned, nothing’s over.

Lex believes Anti to be the “next Gridman in line” and thus needs Akane to keep creating more kaiju for him to use. When she categorically refuses (pointedly saying she “can’t”, not “won’t”), he simply brings back all the kaiju she already made…at the same time.

A scenario entirely beyond Akane’s control and will thus unfolding, Anti arrives in the hospital room, not to apologize for what he did as a kaiju but to settle his debts as a human. He’ll fight off the kaiju as Gridknight, as Neon Genesis set to work repairing the computer so Yuuta and Gridman wake back up (they can’t sortie without Gridman).

In a brief dream sequence before he wakes up, Yuuta sees Gridman in the mirror, and it dawns on him: He’s not Yuuta; not really. Rather, he’s Gridman dwelling within Yuuta, using his body and mind as a vessel. The matter all along, then wasn’t that Yuuta had amnesia; he was never Yuuta to begin with, and thus whatever memories he had as Yuuta were as repressed as the real Yuuta himself, whom we’ve apparently never even met.

Shou is feeling particularly useless this week, and we can’t really blame him; aside from being the only person with the time to stay by Yuuta’s bedside when he wakes up, he is pretty useless this week. He can’t dissuade Gridman from a course of action that could get his friend killed.

Instead, Yuuta and Neon Genesis mobilize and fight beside a battered Anti against the kaiju “greatest hits,” destroying them all. Alexis can bring back the defeated kaiju all he wants; the fact remains they exist only to be beaten by Gridman.

Meanwhile, Rikka seeks out Akane, not to seek revenge or to give her a piece of her mind, but just to be there for her as a friend. Yes, Rikka may only think she’s Akane’s friend because Akane “set it up” that way, but Rikka doesn’t care; it doesn’t change the fact they are friends, through and through.

Before Rikka can hear what Akane thinks of her, they’re interrupted by Alexis, who labels their conversation “pointless” and tells Akane that new kaiju are needed post-haste. Again Akane tells him she can no longer make kaiju, but Alexis rephrases his position: he’s going to have a new kaiju, even if he has to transform Akane herself…which he promptly does, much to her and Rikka’s bewilderment.

Thus the downward spiral of Akane’s world reaches a new nadir: in which the creator of the world herself prepares to become just another one of the monsters programmed to fight Gridman. This seems to be breaking some fundamental rules of the “game” that’s been played so far, but Alexis doesn’t seem to mind. If Akane really does become another kaiju, isn’t she just as doomed to lose as the ones she created…or is that just another rule poised to be broken?

SSSS.Gridman – 10 – Akane’s in Her Heaven, All’s Wrong with the World

Akane has a dream in which Tonkawa and all of the other people she killed are back, but wakes up in the dark in her room, the weird “ceiling city” in the background, and Alexis looming over her, waiting for her to complete her next kaiju.

Yuuta, Rikka, Shou, and Neon Genesis all determine that if Akane is being controlled by an alien, they have to at least go to her house to talk with her. Somewhat hilariously, that means simply walking out the door to the junk stop and going next door to Akane’s house, but when the door is forced open, there’s nothing on the other end but…more “back-end” city.

Writing the slogan of NERV from Eva in his notebook, Shou gets back to his studies, saying that even if he, his world, and everything in it was made by Akane, there are still things that need to be done, like studying for midterm exams. After all, there are no kaiju attacks for several days in a row.

Yuuta, Rikka, and Gridman muse about why Akane built this world: was it to find tranquility, or refuge from the world of the other gods? Rikka thinks it wasn’t because Akane was/is weak, merely that she’s sensitive, and as she says so, the very sunset she beholds seems to speak to that sensitivity.

When a frankly fucked-up-looking kaiju suddenly disturbs the peace, I was wondering if Alexis had simply used one of the incomplete kaiju models Akane didn’t seem motivated to finish.

It certainly doesn’t take much for a full-powered Gridman to take it down, while a determined Anti in kaiju form doesn’t give him much more of a fight. Later, we learn that unique to all the other kaiju she’s created, Anti alone has “life”, which makes it possible for him to read the hearts of others, even think about or look out for them, something true kaiju would never do.

But Akane doesn’t seem to have a use for a kaiju with feelings, and so basically tells him to buzz off and do whatever he wants. Later that night, out of the husk of the dead weak kaiju, another, more aggressive-looking kaiju emerges.

It proceeds to chop the heads off all of the massive “custodian kaiju” that dot the city, and the pall of fog/poison gas they emit is lifted. When Gridman sorties once more, this new kaiju is more than a match, he can read all of Gridman’s moves and outmaneuver and outgun him.

It isn’t until this pointy-headed monster is looming over a trashed Gridman flat on his back, surrounded by flames, that Anti springs back into action, this time saving Gridman from the kaiju. His logic is that in order to crush him, he must fight together with him to defeat that which would crush him first. He doesn’t just want Gridman crushed by anyonehe wants to be the one do it.

Anti then transforms into a Gridman clone, or “Gridknight”, and with a shimmering purple energy donut, cleaves the kaiju—which represent’s Akane’s heart—in two. Perhaps that’s why Akane seems so down when she appears in the Junk Shop and inspects the computer used to interface with Gridman: one could say Anti just “broke her heart”.

In return, now knowing that Yuuta and Gridman are separate entities, she suddenly embraces Yuuta, then pulls away, revealing a bloodied knife as Yuuta falls to the ground.

For the first time, she’s foregone the use of kaiju or other godly powers and bloodied her own hands to rid her world of someone messing everything up. It would seem, then, that she’s made her choice, even if she doesn’t seem particularly happy about it.

SSSS.Gridman – 09 – Don’t Wake Up! , Or: The Intolerable Dilemma of Shinjou Akane

This week things start out different…and weird. Well, weird-er by SSSS standards. A new kaiju appears in the city, from the POV of a random passerby on the phone. We know there’s something fishy going on when Yuuta wakes up in Rikka’s apartment and Akane is there instead, even calling Rikka’s mother her’s.

There’s too much fog; too little activity; and in the glare of many a shiny object, Gridman can be seen for an instant, but goes unnoticed by a confused, amnesiac Yuuta, who at first takes it on face value that he and Akane is dating.

Meanwhile, at school, Rikka goes to the nurse’s office to find Akane already there. The two are friendly together, as friends are (and much like the end credits unfold), then Akane takes her to her house, as friends do. There are no parents, just Alexis, whose odd appearance Akane explains away as elaborate cosplay.

Then, in a repeat of an older scene, Akane strikes up a conversation with Shou in the bookstore about mecha and kaiju and the two hit it off, much to Shou’s delight. While walking home to or from school, we see Akane happily walking with Yuuta, her watch on his wrist. She leans in to hold his hand…and everything pauses.

These three scenarios involving Akane and the three members of the Gridman Alliance are all occurring in dreams. In “real life” (whatever that is) the three are unconscious on the couch in the junk store. The kaiju stands menacingly outside, striding about, but isn’t destroying anything.

As Anti learns when he tries to attacking it (being told by Neon Genesis that its keeping Gridman from appearing), it is a kaiju out of phase: unable to affect anything; unable to be affected. Akane is atop a construction crane with Alexis, watching the dreams…and hoping.

Not hoping to defeat Gridman, or kill someone she doesn’t like…but hoping these three can be re-made to be her friends, as they were originally programmed by her to be.

But the longer the three dwell in the dream, the more they feel like something’s not right. In a graveyard, in the glint of the gravestone of the family of one of the classmates Akane killed, Gridman appears again. In a flash, Yuuta’s memory has returned; at least the bit where he can be confident he’s currently in a dream.

After showering him with attention and rare swag, and about to be invited to Akane’s place to spend the night, Shou also snaps out of it; this is all just too good to be true; too ideal. On the bus, Rikka also quietly comes to the realization she’s not on a real bus and this isn’t her real life…and Akane just might not be a real friend.

She pleads for all three not to wake up; not to go. But they go. Three times she must watch someone get up and three times she must hear the sound of receding footsteps. Three times she’s left alone. Three times her hopes are shattered. The friends she made for herself have abandoned her and allied with each other. No matter what she tells them, or what she gives them, they’ll leave her for each other.

As the kaiju materializes and begins its march of destruction in the real world, the three friends run toward one another, and towards Gridman, in his time of need. Neon Genesis mobilizes on their own, de-scaling and combining into a kind of “substitute hero mecha” to bring down the kaiju.

What’s left is a cloud of dust, and Akane, in her created world, still profoundly, intolerably alone. She asks no one in particular what she should do before jumping from the tower and plummeting hundreds of feet. She lands on her feet, physically unharmed but clearly mentally spent.

At first, Akane was a one-dimensional villain: create kaiju to defeat Gridman every week. But after who-knows how many iterations of that scenario, Akane seems tired, worn out, and above all, lonely and miserable. If it was Alexis who gave her the powers she possesses, perhaps she was excited about having them….at first.

But now those powers have created a cycle without end with no friends to comfort her. A dream from which she cannot wake. A prison from which there is no escape—not even suicide.

As Yuuta, Rikka, and Shou wake up in the shop, and thank Gridman for bringing them out of their dreams, Gridman informs them there’s still a fourth human who must wake from their dream. Then Rikka tells everyone there’s something she wants them all to hear. I for one can’t wait to hear what that is.

So ends the best Gridman episode to date; one that harkens to the weirdest headspaces and corners of Evangelion (the background sound of clanging we hear at one point is straight from Rei’s ‘hood); and even one that seems to take some steps in its own directions after drawing from Gridman lore for so long.

Even if this is more of that borrowed and reimagined mythos, you couldn’t ask for a more gorgeous, cerebral, unnerving, and ultimately  heartbreaking execution. I’ve never felt more for Akane’s plight than I do now, which is quite a feat considering the wrongs she’s committed. And I hope that Rikka, Yuuta and Shou can help her escape her prison and wake from her dream.

SSSS.Gridman – 08 – Stealing a Kaiju March

When Neon Genesis shows up at Yuuta, Rikka and Shou’s school—with outside shoes—and risks being reported or escorted away, you know something big is brewing. Akane has dusted off the first kaiju she built to defeat Gridman and souped it up into a kind of mega-mecha-kaiju.

She’s also not shy about her role in the kaiju-making. Assuming Yuuta has caught Rikka and Shou up, she tells them upfront that she designed her latest kaiju especially to attack the school’s cultural festival. If they don’t like it, well, they’re just going to have to try and stop her…if they can.

How to proceed creates a rift in the “Gridman Alliance”, which I only put in quotes because in the midst of said rift Rikka calls into question whether it’s an alliance at all, since only Shou has been insisting that’s what they are. Shou thinks they need to fight at all costs, but Rikka is far more hesitant—Akane is her friend; she doesn’t want to fight her friend.

When Shou accuses her of letting her emotions rule, Rikka wordlessly stalks away, and Shou knows he’s stepped in it. At school, Yuuta and Shou again try to get through to Akane, asking if she’ll have the battle somewhere else where their classmates won’t get hurt. But Akane hates the festival, and suspects the two of them wouldn’t mind if it were interrupted by a cool kaiju battle. There’s nothing left to say; she ain’t budging from her plans.

Back at the junk store an extremely hungry, one-eyed Anti shows up looking for Rikka…then passes out. Rikka’s mom feeds him and he goes on his way without incident.

In one of the more unsettling scenes of the entire show, Rikka is alone on a bus with Akane, hoping to change her mind about attacking. But Akane hugs her from behind, lauding her for being such “a good girl,” and assuring her no matter what she does, Rikka will never hate her, because she’s been “set up from the start” to like Akane like everyone else in the city.

Akane is convinced she is a god and there’s no one to prove otherwise, even though I wonder how far she’d get without Alexis’ help. Rikka leaves the bus, no doubt creeped out at the prospect of having been born programmed to be Akane’s friend.

She meets with Yuuta and reveals another reason she’s so upset about the whole situation: she feels she hasn’t contributed anything to the Gridman Alliance. All she feels she’s done is be related to the people who own the junk store and computer. But Yuuta tells her she’s wrong: she has contributed vital moral support throughout this whole ordeal.

Yuuta draws courage and strength knowing she and Shou are cheering him and Gridman on. Sadly, when Yuuta tries to use the opportunity to say more about how he feels personally towards her, she interrupts by saying she’ll apologize to Shou tomorrow, saying it would be folly to think Shou would apologize first.

Her mention of “going first” illuminates a light bulb in Yuuta’s head, and suddenly he has the right plan for the festival: Gridman will invade the school first, forcing an evacuation before Akane can mobilize her kaiju. He also has Gridman summoned at only half-size in order to allow all the Neon Genesis to sortie at once and combine to form Full Combo Gridman, who is of a size with Akane’s mega-mecha-kaiju.

The ensuing battle takes place outside of the school, leaving the festival untouched, which Akane is very upset aboutin addition to being outmaneuvered when Gridman appeared first, the opposite of how it’s always gone.

More frustratingly for her, even her new upgraded kaiju isn’t much of a match for the Combo Gridman, who pulls of its head, launches it into the stratosphere, tosses it down to the earth, then cleaves it with a gold-plated finishing move.

In the midst of the battle both Rikka and Shou are by the computer, watching and cheering Yuuta on as usual, and that’s how they get over their previous rift. After all, they all tried their best to dissuade Akane and she simply wouldn’t listen. Friend or not, her attack had to be stopped lest more people die.

After the battle the three participate in their class’ “reverse gender cosplay cafe”, resulting in Maid Shou apologizing to Sea Captain Rikka while a pleased Schoolgirl Yuuta looks on.

As for Akane, who was so sure that this time she’d win and that she couldn’t lose, stays home, lying on the floor of her filthy house, in the dark…a fallen god. Maybe she’s just done with this…one can only endure so many defeats until it’s just not fun anymore.

Alexis isn’t mean or anything, but he’s very firm in his belief that she can “do better” than this. However she feels here and now, Alexis isn’t done with her, and intends to keep relying on her inimitable “talents.” More and more it’s looking like it’s ultimately not the city that must be saved from Akane’s kaiju, but Akane who needs to be saved from Alexis.