Overlord IV – 12 – Song of Ice and…More Ice

As he debriefs Albedo and Pandora’s Actor on their clash with Azuth and Riku, one thing is clear to Ainz: he doesn’t know enough about his adversaries. He praised Pandora improvising by getting on his knees and groveling, even if the real Ainz wouldn’t do that, because it caught Riku off guard.

He’ll still have to “take a loss” to learn more about the strength of his foes, but not so large a loss it might cost him his life…he’s not sure he’d resurrect! It’s not often the overlord ponders his demise. Meanwhile, as Aura and Cocytus’ forces advance on the capital, Blue Roses’ Lakyus enjoys some tea and an audience with Princess Renner.

Lakyus’ comrades start acting very odd and deliberate about how does and doesn’t leave the room, and about making more tea so everyone can have some. This culminates in Tia serving her poison tea, then stabbing her with poison needles, followed by Gagarin raining blows upon her.

But…why? Isn’t Lakyus the Blue Roses’ leader? Well, yes, but Evileye and the others knew she wouldn’t leave the capital with them. Because they value their friend more than the kingdom, they resorted to these extreme measures, including mind control, to get her out of there by force. She’ll surely be cross at them by the time she’s herself again…but by then there probably won’t be a kingdom anymore.

It’s with that fierce devotion to keeping their friend and leader alive that Blue Roses prepares to teleport out, but not of course before asking if Renner, Climb, or Brain wish to join them in retreat. While Climb would obviously follow her anywhere, she politely declines (probably because she knows she won’t necessarily be killed in the imminent invasion).

Brain also declines, preferring to either win glory or meet his end gloriously fighting the invading forces. Heck, maybe punching the bully in the nose will make him think twice about annihilating the capital? He leaves Renner and Climb, giving them Gazef’s magic sword to return to the king. Renner actually briefly wields it—and shows no small amount of skill doing so—but just as quickly sheaths it, lamenting that it doesn’t suit her (though Climb disagrees).

Aura arrives at the walls with a colorful collection of vicious monsters, including Iri, an adorably self-conscious Tyrannosaurus. Aura gives Iri the task of walking around the palace and “squishing all the people”, while she and the other monsters spread out to unleash some mayhem. The guards atop the walls can only stand in awe and terror, and Aura brightly warns them to stay out of her way. They’d be wise to do so!

Far more solemn is Cocytus’ brooding advance into the city with his procession of yuki-onnas, destroying the gates with ice and freezing streets and buildings within their radius. Brain is looking for an enemy to fight when he encounters Cocytus, and…well folks, we knew it wouldn’t be a long fight, didn’t we!

Even with Brain taking three potions and enhancing his abilities to the absolute hilt, the introductions last longer than the duel, in which Cocytus simply breaks out a bigger katana and slashes him. Despite the ease of his win, Cocytus is impressed someone of Brain’s level was in the capital, and orders him frozen, perhaps for later revival.

With the Blue Roses gone, Brain was probably the strongest human left in the capital. When Ainz returns to the capital to finish things, how far will he take things? Will those orphans Renner visited be slaughtered? What about Renner herself, who seemed at least partially allied with Albedo?

Rating: 4/5 Stars

Overlord IV – 10 – The Pursuit of Happiness

When the Floor Guardians note how easily the man in the red powered suit defeated two Death Knights, Ainz breaks out his patented “Just as expected”, awing his underlings by revealing the true reason he sent a lesser force to a lesser town: to bait the Kingdom’s most powerful protectors: Drop of Red.

Renner meets with her brother Prince Zanac, for perhaps the last time, as Ainz is sending his army to their royal capital and intend to raze it to the ground. Both seem resigned to that fate, with Zanac volunteering to lead the troops while Renner escapes “when the time is right.”

Evileye and Blue Rose end up meeting with Drop of Red’s leader, Azuth, in a brothel, only for their character designs to be somehow outdone by a third Adamantite adventurer party: The Black Scripture, from the Holy Kingdom. They wish to recruit Drop of Red and Blue Rose as allies in the fight to “secure the future of mankind,” i.e. defeat the Sorcerer King. Blue Rose refuses, at least for now, while Azuth is certain attempting to defeat the Sorcerer King is a fool’s errand.

Prince Zanac leads what’s left of Re-Estize’s forces out to the field outside the capital wearing Gazef’s armor, then rides further out on his own to request an audience with Ainz. It is granted, and Ainz makes things proper with a table, chairs, and water goblets. Zanac’s main question to Ainz is why he’s going about this in such a cruel fashion. Ainz states simply that Zanac’s kingdom is to be made an example of, so no one will dare oppose his Sorcerous Kingdom ever again.

When Zanac asks further what Ainz’s goal is, he simply states “happiness”—for himself and those he cares about (the Floor Guardians and other underlings). Zanac can’t really argue with that, and withdraws from the discussion with just one final request: that whatever magic Ainz uses to kill him and his people, it at least be done quickly and relatively painlessly.

Zanac is surprised by how human Ainz is, and how he’s a far more worthy king than he could ever be. However, Ainz thinks the same way: that someone so outwardly unflappable and dignified as Zanac represents true royalty. Contrast that with his nobles, who rebel against him before the battle begins, beheading Zanac and taking his head before Ainz as a tribute, as well as pledging their allegiance to the Sorcerous Kingdom.

Until his last moments, Zanac Varleon Igana Ryle Vaiself stood tall with sword in hand, while these nobles kneel and simper. Frankly, it disgusts Ainz and turns him off personally overseeing the entire invasion operation. He tells the nobles they’ll get a “suitable reward”—the sparing of their families’ lives—then sends them away, but tells Albedo to send them to the Neuronist, and only to let them die (albeit not slowly) if they beg for death.

He then puts Cocytus and Mare in charge of the impending battle, having “lost interest” due to the cowardly actions of the nobles. They should have let their prince lead an army into a dignified, honorable battle; now they’ve signed their own death warrants for certain. As for Renner, she’s now de facto Queen…of a soon-to-be ruined Kingdom.

Rating: 4/5 Stars

Overlord IV – 02 – If You Can’t Beat ‘Em…

Ainz wants to create a kingdom he can be proud to show his colleagues, regardless of whether they’ll ever return to this world (or if they are here, come out of hiding). It’s a noble desire, and one that will possibly require more than Albedo’s iron fist or Demiurge’s diamond-sharp mind. He seems to know that even if he personally isn’t up to snuff, it might just ultimately take other humans—i.e. lower life forms his subordinates despise.

Re-Estize took a lickin’ when it lost E-Rantel, but it keeps on tickin’, with Renner even opening a huge and elaborate orphanage for the children of those lost in the war. Tina and known Momon Fangrl Evil Eye accompany Renner and her beloved dog-knight Climb as she returns to the palace, where Prince Zanac is about to meet the Sorcerer Kingdom’s envoy.

Brain, on the other hand, simply trains, resigned to the long game of training some of the orphans into becoming the next Gazef; when his teacher asks why he doesn’t take on the mantle of Top Warrior, Brain intimates that he’s just not up to it. Having watched what Ainz did to Gazef, that’s no surprise.

When the envoy—our girl Lady Albedo—does arrive at Re-Estize, she carries herself with all the weight and stature such a position entails (her carriage is also pulled by a shimmering golden demon horse, which can’t hurt). Zanac doesn’t need Renner to tell him he needs to be on his best behavior.

On slightly less than his best behavior is one Philip Dayton L’Eyre Monterrat, the surviving son of a poor barony with only one village that also happens to be positioned neatly between the two kingdoms. Philip breaks etiquette and protocol by being the first of the nobles at the ball to welcome Albedo and introduce himself.

Phil later tells his dad that this is what their domain needs: to build ties with the Sorcerer Kingdom for favorable treatment when an invasion inevitably comes. To this end, he’s invited Albedo to another ball at the stately home of the rich commoner Hilma Cygnaeus.

Hilma, who has a very distinctive face, sees “potential” in Philip, and looks forward to benefiting from the power he gains in the future as a result of her financial and logistical support in the present. She even lets the brat co-host an event being held in her home. As he escorts and even puts his arm around Albedo, it’s clear how out of his league Phil is, but you can’t help but admire his ambition. At least he’s trying to do something to stem the tide of ruin for his domain!

As we learn when Albedo retires to her chambers, Hilma is in league with Albedo to secure a “puppet”, and Albedo is happy with one as stupid as Philip, despite his impropriety and stupid smirk. Perhaps a little more juicy is the fact that either behind Zanac’s back or with his tacit support, Princess Renner herself is bending the knee to Albedo, helping to smuggle goods into E-Rantel in exchange for a blue magical box Renner is confident she’ll be able to open.

While stubborn mules like Brain simply slow down what they see as an eventual turnaround in fortune somewhere far down a road he won’t be alive to see, operators like Renner and Philip are getting in early while the getting’s good. If Ainz and his ilk can’t be defeated by other individual or force in this world, they might as well make nice.

Overlord II – 13 (Fin) – Nazarick Cleans Up, but Many Stories Left to Tell

When Jaldabaoth unleashes a hail of demons at the force of adventurers, Momon swoops in with Nabe and Evileye to plow the road. Brain ends up encountering Shalltear on a rooftop, and manages to chip one of her nails, which he considers a great leap forward, weirding everyone out while boasting about it.

When Gazef arrives with the king himself he and a healed Gagarin and Tia join Lakyus and Tina in the rearward fight. Up front, Momon takes on “Jaldabaoth” (almost slipping up and calling him Demiurge again) while Nabe and Evileye split up the five other battle maids. It’s a vicious fight, as Alpha breaks Evileye’s magical shield and even chips her mask, revealing a small but still tantalizing portion of her face.

When Evileye is occupied with Alpha and Delta, Momon meets Demiurge in a secret meaning, where Demiurge explains the full scope of his plan, in which Nazarick claims a goodly amount of materials and hostages, while “Momon” gets to pump up his stature among the humans by defeating the evil Jaldabaoth.

Demi is basically taking a fall for his lord, while also gaining the opportunity to show that same lord how far he’s come power-wise. Manwhile, Nabe shoots the breeze with Beta, Epsilon and Zeta, a pleaqsantly casual, candid scene among the maids.

The gears of the plan creak and groan near the end, when Demi and Momon duel for a bit but Demi rather suddenly gives up, takes his maids and goes home. But hey, the humans, Evileye included, buy it hook, line, and sinker.

So it’s a big win for Nazarick, as the Eight Fingers are eliminated without Nazarick’s fingers being anywhere near their demise, Renner gets her Climb back safe and sound (and must find sombe other way to incapacitate him so she can take care of him), Sebas brings Tuare into the staff fold…and an old mage-like wizard fellow and a gold-plated warrior-prince-looking dude both ponder a meeting with one Ainz Ooal Gown in the near future.

And so OverLord II ends as it began: seemingly right in the middle of things. While its tendency to bounce around from one scenario to the next and often under-emphasize the ostensible main cast, that unpredictability kept things fresh, and the delayed explanation of scenarios led to some very satisfying payoffs, whether it was the Lizardmen battle, Sebas’ badassery, or some very cool battles between fellow Nazarickians, with some surprisingly strong human adventurers mixed in. I wouldn’t mind jumping back into these stories sometime down the road.

Overlord II – 12 – The Truth Can Be Surprising

Momon, embracing his role as protector of his adventurer brethren and fights off Demiurge, who also takes on the alias Jaldabaoth for the purposes of this pageant.

Witnessing Momon fight to protect her, Evileye is impressed to the point of fascination, becoming smitten with one of the few warriors she’s met who is actually stronger than her. However, she comes to be disappointed in how Momon ultimately decides to hold her: less like a princess, more like baggage.

The “Tuare” Climb & Co. rescue turns out to be Succulent in disguise, a trick that the warriors didn’t fall for. Zero, last of the Six Arms, shows up to occupy Brain, so Climb and the other guy fight Sucky, with the other guy showing Climb that in situations like this it’s okay to fight dirty. Climb takes the advice to heart by delivering a vicious kick to Succulent’s succulents.

Just when Brain and Zero are ready to get serious, Sebas arrives with the real Tuare, lets Zero (highly skeptical the old guy took out all of his comrades without taking a scratch)  take his shot (utterly ineffective) and ends him with one kick. The only mark against the fight is that he got blood on his attire.

With Sebas’ part of the mission a success, we return to Momon, Evileye and Demiurge, the latter of which retreats so he can set up a wall of fire in the capital, presumably to show the city who’s boss—though if he’s doing it with an alias and not in Nazarick’s name I fail to see how it serves the Tomb; I thought the point was to teach Eight Fingers a lesson?

Reagrdless, once that wall of fire is up, Momon decides to join Evileye, the Blue Rose, Brain, Climb, and a mess of other adventurers, all under command of Princess Renner, who sets up a battle plan, briefs her troops, and sends them out to fight the demons within the otherwise harmless wall set up by “Jaldabaoth.”

Renner stays behind in the palace, revealing to her brother and the Marquis her true plan, while showing her true, demented face: she’s counting on Climb dying so Lakyus can ressurect him, a process that will make him as weak as a newborn kitten, necessitating constant attention and care. And Renner intends to take good care of him.

Overlord II – 11

(Rubs hands together vigorously) Oh man, do I love a good Overlord battle extravaganza. In order to answer the slight against Nazarick, Demiurge arrives with Alpha, Beta, Delta, and Zeta, along with Mare and Shalltear (though Shally sits out the battle, lest she do much damage) to supplement Sebas and Epsilon.

Nazarick’s…let’s call it a punitive assault, happens to coincide with the Renner Raid, and Climb, Brain, and one of the Orichalcum-ranked warriors provided by the Marquis end up at the same place as Sebas: the Eight Fingers hideout where not only Tuare is being held, but where four of the Six Arms are ready to fight.

Sebas tells them they’ll last up to ten seconds if they all attack him at once, but when he hears one of them dares call himself the “Undead King”, he pops, he gets mad and does it in about eight. No wasted movements, just pop-pop-pop-pop, off come the elite warriors’ heads.

Climb & Co manage to find Tuare’s cell…or do they? The camera cuts away before we see the woman’s whole face (or it’s just assumed to be Tuare and I’m just overthinking things).

Meanwhile, at another Eight Fingers base, Mare figuratively disarms the mistress of the house before literally de-legging her and dragging her away, leaving Zeta to take care of things from there.

The Amazonian Gagaran arrives just around this time, and assumes Zeta works for Eight Fingers, and judges her a foe she can take based on her slight size and cutesy voice, and picks a fight.

Wellsir, Gagaran judged very, very wrong…but she’s not alone, so the fight is extended when Tia arrives and manages to hold out against Zeta’s very novel high-level entomancy, which includes bugs that block blows as well as Cap’s shield, bug bullets that take down adamantium barriers, and bugs that have sword-sized mandibles.

Eventually the gap in level is too much for Gagaran and Tia, but their ally Evileye arrives in the nick of time. Unlike them, when she says she’s stronger than Zeta…I kinda believed her. She certainly demonstrates the validity of such a claim by putting Zeta on her ass (well, abdomen; she’s an insect) with an equally novel homebrew insecticide spell.

With four other sites and four other maids, I expected the episode to jump around more, but I appreciate Overlord’s patience in sticking with one battle once it gets into rhythm, as this one does.

This battle escalates so many times with the introduction of new parties, I wasn’t missing the other raids anyway. When Zeta is just about out for the count, who should arrive but Demiurge, wearing a sinister mask (perhaps to hide his nerdy glasses from mere mortals?).

Demiurge takes out Gagaran and Tia with a ranged fire spell, but went with too high a setting because he assumed they were as strong as Evileye. And even when she throws everything she’s got at Demi, it’s all for naught; his defense is just too strong.

Demi looks ready to stop playing around and finish things when there’s yet another arrival—frikkin’ Momonga himself—wondering out loud which of the two combatants will be his foe. I’m intrigued by the possibilities this presents.

Overlord II – 08

Climb and Blue Rose prepare to go to battle with Eight Fingers, and Climb mentions his little sparring session with the great Stronoff. He wants Evileye to train him in magic, but she doesn’t think he’s ready or talented enough; Gagaran notes that Evileye is simply worried about Climb.

Evileye also mentions the fact that their colleague Lakyus may be having trouble controlling the cursed sword in her possession, and that leads to the mention of Momon and a quick overview of their great deeds. While they may be rivals, Evileye might also see them as potential allies in the fight against the Fingers.

Meanwhile, Sebas walks the city streets thinking about the position he’s in, and more specifically what needs to be done to keep Tsuare safe from her former tormentors. A haughty jackass happens to be stomping on a poor kid who happened to bump into him when Sebas arrives to put the bully in his place. Not only does climb witness Sebas’ good deed (and his fancy moves), but so does Brain Unglaus.

Climb tracks Sebas down and begs him to teach him the move he saw. Sebas does a quick character survey of Climb, learning from his hands, his sword, and his words that he’s a decent chap, then warning him that the move he shows him could kill him if he has no one he cherishes and vows to protect.

Climb has Princess Renner, so there should be no problem, but still…damn, Sebas is scary when you’re his target, even in a supposed training session. Climb manages not to die of shock, and proves he’s a loyal and true servant to his mistress. Brain witnesses all of this and introduces himself to Sebas and Climb…just as five assassins from Eight Fingers come for Sebas.

Now, I have no doubt that Sebas could have easily taken all five attackers on his own, but one doesn’t turn down an extra pair of hands, so he lets Brain and Climb take on two of the five. They handle themselves pretty well despite Climb’s greenness and Brain’s rust.

Sebas then decides to head to the brothel where he rescued Tsuare and nip things in the bud, and Climb and Brain join him. I must say, it’s an inspired party, and I look forward to seeing what they can do. I just wish this show didn’t look so dang rough.

Overlord II – 07

As “Momon” contends with mounting expenses for his various ventures, Gazef (who considers Ainz his savior) seeks out Climb, the princess’ bodyguard. He may have come from nothing and is young and inexperienced, and Gazef seems certain there’s a ceiling to his ability, but Climb is still someone who can hold his own against Gazef in battle, which is more than he can say for most other fighters.

Climb needs to be strong. His Princess, Renner (voiced by The Heroine herself), is called a “monster” by her own older brother, the second prince. There is all manner of wrangling and under-the-table deals between the royals and nobles and Eight Fingers in this kingdom. As such, despite noble warriors like Climb and Gazef, it’s a kingdom slowly rotting from the inside.

Princess Renner, one of the kingdom’s few principled, moral leaders, seeks to cut out that rot, but without any kind of military force of her own she needs willing swords and shields. She has them in the elite adventurer group Blue Rose, who we were introduced to last week burning Eight Fingers’ drug fields.

Renner welcomes Climb to a meeting she’s having with members of Blue Rose, who are preparing to hit other Eight Fingers targets. Renner doesn’t want Blue Rose’s Lakyus Aindra to sully her name and that of her families in such activities, but she has little choice, as she can’t very well send Climb out alone. Instead, Lakyus will “borrow” Climb.

Meanwhile, in the mansion seemingly occupied only by Sebas and Solution, the former has made Tuare a maid, much to the latter’s chagrin. Solution does not like humans and doesn’t see Tuare’s presence as anything other than a nuisance at best and a threat to Ainz at worst.

When unsavory parties arrive who wish to get Tuare back from Sebas, and they give him until the day after tomorrow to surrender either her or the “lady” of the house, Solution. These guys are obviously scum, but they and Solution are alike in one important way: neither of them give a shit about Tuare’s well-being.

Only Sebas does, and since only 41 or so people in the whole dang world are stronger than him, Sebas would normally get his way, and Tuare would remain safe. But even he can’t be everywhere at once, which is why when he goes for a stroll to think things over, Solution breaks protocol and contacts Lord Ainz to report the possibility that Sebas has turned on them.

That seems farfetched to me, in that so far all he’s done is demonstrated his empathy for humans and been a Good Samaritan for a woman who had nothing and no one else. If anything, if Ainz hears the whole story he’d find a way to applaud Sebas’ actions. Is Solution overreacting, or does she sense something Sebas a mere human such as myself cannot?

Overlord II – 06

And now for something completely different. Head Butler Sebas Tian witnesses a man tossing a sack into the street; a sack containing a horribly battered and bloodied human girl. Because Sebas does not detest humans as many Guardians of Nazarick do, he takes pity on the girl, takes her back to the mansion, and has Solution heal her wounds.

Solution considers it beneath Sebas to bring human in, and beneath herself to heal her, but Sebas offers no explanations; he only issues orders, which Solution obeys. The girl is a new person when Sebas sees her post-healing, and offers her some porridge. The girl, whose name is Tuare, offers tearful thanks to Seba for saving her when no one else would.

Meanwhile, we check in with Brain Unglaus, who has been shaken to the core by his defeat at the hands of Shalltear. Gazef Stronoff plucks Brain off the rain-soaked streets where he had apparently lost the will to live, insisting he eat something before making the rash decision to go off and die. All Brain can think about is how weak and puny even the strongest humans are against the likes of Shalltear.

Sebas, Solution, Brain, and Gazef not enough for you? Don’t worry, there’s more: two kunoichi stealthily kill a patrol, then set a series of fields ablaze.

We learn the twin ninja are part of a group of powerful-looking adventurers determined to destroy as much of the of the super underworld syndicate Eight Fingers’ drug production and distribution network as possible. Solution mentioned that Tuare was most likely addicted to a drug; most likely the “Black Dust” the adventurers speak of.

Finally, we get a look in at a meeting between the leaders of Eight Fingers, including the one in charge of human trafficking and slaving, who laments he recently lost the girl we know as Tuare. Something tells me that as tough and connected as these guys might be (an adventurer says 8F can “topple nations”), they’re no match for Sebas, who won’t be letting Tuare get hurt anymore.

While I almost lament the conspicuous lack of lizardmen in this episode, a change of scenery is welcome. This is a huge, rich world, after all; focusing on just one small part of it would be a shame.

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