DanMachi IV – 17 – An Convenient Ideal

Ryuu not only once believed she could save everyone without sacrificing anyone, but that doing so was the will of their familia’s goddess, Lady Astrea. She believed this so forcefully, she almost came to blows with her more pragmatic (and possibly jaded) colleague Kaguya. She told Ryuu that Astrea’s ideals cannot be 100% applied in the real world. The time will come when all of them will have to make a hard choice.

No doubt Bell’s attitude reminds Ryuu of her former, more idealistic self. While there may be doubt, he has no intention of surviving the Deep Floors without Ryuu surviving with him. But the upped difficulty level of the floors has sapped his confidence.

Ryuu tenderly takes his finger in hers and delivers a fine motivational speech, telling him to stop being so hard on himself—it’s hard down here!—and giving him a number of tips to help him have an easier time.

Ten floors up, Welf’s new adamantine magic sword shows no signs of wear—in fact, it only seems to be getting more powerful with each use, as if it’s absorbing the energy from the foes it extinguishes. Its wielder is a different story, as using the sword is taking a physical toll on Welf. Tsubaki’s party isn’t far away, but in the meantime Welf & Co. face a nearly constant onslaught of tough customers.

On not one but two occasions, Ryuu forces Bell to drink something gross: first a really old moldy potion (which still heals him) and then the boiled remains of a potable ooze, lending levity to the bleak proceedings. Ryuu also shows her bashful tavern maiden side, as she stops herself from drinking from the same thermos as Bell when he mentions he had his mouth on it. Lest we forget: Ryuu has had a bit of a thing for Bell for a while now.

It’s very encouraging to see how far Bell and Ryuu have gotten since emerging from a Lambton’s belly with their clothes and bodies in tatters. They’re both healed enough to walk and fight; they have five blazebombs left for emergencies, and they reach the third ring of the floor, which Ryuu recognizes from its chalk-white color, so they now know the proper way back up.

Bors leads Lili, Welf & Co. to the chamber where he last saw Bell, and the giant hole made by the Lambton indicates Bell could be much deeper down then anyone thought. But they have bigger problems, like being cornered by extremely tough beasts, and a Welf who is out of gas.

Fortunately reinforcements finally arrive in the nick of time. Tsubaki’s team being close was a misdirect—it’s the Xenos sent by Fels who get to them first, ready, willing and eager to pay Bell back with their support. Now continuing their descent feels a lot more realistic.

As for the party of two that is Bell and Ryuu, they’ve made progress but are still along way from from the stairs, and thus still far from out of danger, and at the moment Ryuu is determined to sacrifice herself if it means saving Bell. She bitterly remarks to Kaguya that she’s finally on her side. All I know is, if the show ends up killing Ryuu off just because she deems Bell more worthy of living, I’ll be as devastated as Bell for sure!

Rating: 4/5 Stars

DanMachi IV – 16 – What Must Be Done

After another Astrea Familia flashback where Alise sparks a spirited discussion of what justice is, we’re back in the White Palace with Bell and Ryuu, who has recovered enough magic to heal her leg. In a similar argument she had with her late colleague Kaguya, she agrees to disagree with Bell on whether it would have been better to heal him.

I’m with Bell: Ryuu needed to be able to at least walk on her own for them to survive. As for Welf, he gets started, but after taking the adamantine out of his portable forge, he finds he can’t shape it. He wonders if he’s simply overestimated his ability to forge a sword in the Dungeon while his comrades battle desperately to keep the hordes of monsters at bay.

If Ryuu and Bell are to get to the 36th floor, they’ll need supplies and some kind of direction. They get both, by doing something neither of them want to do: looting the dead adventurers around them. Ryuu ensures she has top coverage, and they find potions, weapons, and a partial map scrawled on the dead’s familia banner. Bell vows to survive in order to honor the memory of those who died to save him and Ryuu.

Welf finally snaps out of his funk and the sound of his hammer makes a much louder, brighter sound—all because he remembered that he was making this sword for his friends. I’m a little surprised he didn’t know that all along…but whatever! He completes the sword, and with an extra magic assist from Cassandra, they manage to blast away all the monsters bothering them—with the very “light of daybreak” from Cassie’s vision.

With his new shatterproof magic sword, forged to last a lifetime, Welf has given the party a new lease on life as they continue their descent to find Bell and Ryuu. He gives the lives that were given to him right back to their owners. They still have a long way to go, but like Bell and Ryuu, they at least have the tools to do so—acquired by doing what had to be done, not matter what.

DanMachi IV – 15 – Hope Reforged

As Ryuu sleeps and dreams of the past, DanMachi is content to gradually inch us along a tale of unfathomable woe. Ryuu can only watch as her comrades—her family—decide to head down to the Lower Floors to investigate, unaware it’s an Evilus trap. Meanwhile, Bell successfully scares a skull sheep away. They may be ugly bastards, but they’re intelligent.

The reinforcement squad composed of Tsubaki and Ryuu’s former co-workers Anya, Runoa, and Chloe reach the 24th Floor and find it in shambles. Tsubaki correctly suspects a Floor Boss rampage, but whatever happened, they believe they’re too late to help. That doesn’t stop Anya from leading the charge to scale down the walls to the lower floors in order to meet up with any survivors.

Speaking of survivors, other than Bell and Hestia Familia, Bors is the only survivor of the Ryuu elfhunt. Aisha, Welf & Co. rescue him, but he is the bearer of bad news: he fears even Bell and Ryuu were among the massacred. Lili more than anyone won’t accept this, but it’s Aisha who calmly gets Bors to admit he didn’t see Bell’s corpse, and indeed saw Ryuu healing him. So the mission objective remains the same: find Bell and Ryuu.

But they’ve already met heavy resistance from all manner of lower-floor baddies, and Welf is down to one slash from his fire dagger. Remembering Hephaistos’ pep talk, he decides to set up an ad hoc workshop in a dead end where the familia is catching their breath. He uses the last swipe of his dagger to light his portable hearth and prepares to hammer out some adamantine he found along the way.

All everyone else has to do is guard the entrance to the area they’re in and make sure nothing gets to him, as he’ll obviously be a sitting duck while crafting. But considering they don’t have the weaponry to continue much further anyway, the best move they’ve got is to stay put and let Ignis cook.

DanMachi IV – 14 – Towards the Sunrise

As she and Bell take turns keeping watch, Ryuu begins to experience flashbacks to when she met Alise and was part of Astraea Familia. It’s a reminder of all the people she’s lost, but also a rallying point for her: she’s going to make sure Bell survives this, even if it costs her her life. It very nearly does too soon when three beasts attack, but Bell wakes up in time to kill the one Ryuu isn’t able to.

Meanwhile, much further up, both Mikoto and Haruhime announce that not only are they not dead, but their spells give their comrades the opportunity and power boost they need to finish of Amphisbaena. Mikoto demonstrates what a fool I was to think being underwater and surrounded by piranhas would be enough to do her in, by casting her biggest spell yet: Futsu no Mitama, which freezes the boss in place.

While it’s not clear how Haruhime survived the brunt of the boss’ breath attack, she’s able to dig deep and cast Uchide no Kozuchi. Ouka, who had used an ice ramp created with the last Welf’s magic sword to climb up into the ceiling of the chamber, brings his axes down on one of the boss’ heads and slices it clean off with Kokuu, while Aisha leaps right up to the remaining head’s mouth and unleashes a mega-Hell Kaios.

Cue victory fanfare…or rather a few blessed moments when the party is able to catch their breath. Aisha tends to Haruhime and Chigusa and Ouka tend to Mikoto, who are unable to walk. Then tremors begin, and the entire cavern threatens to collapse on top of them: the “coffin” from Cassandra’s premonition is still in play. Aisha and Daphne urge the party to flee up to the 24th floor like Turk and his team.

Cassandra, however figures out that “towards the life-giving sun” doesn’t mean a person or a place, but a cardinal direction: East, the direction of the sunrise. That happens to be through a recently opened tunnel down to the 26th floor. Daphne doesn’t believe Cassandra’s premonitions, but after Cassandra pleads with her and sheds tears, Daphne decides to believe Cassandra, the person.

Lili and Welf were already prepared to descend in order to locate Bell, so now everyone is in agreement. And with absolutely no time to spare, either, as the party witnesses what would have happened if they had gone the way of Turk & Co. The branches they were climbing collapsed, and then they were buried in stone, crystal, and plant debris.

It’s the rare instance where the 26th floor is a lot safer than the 25th, because it’s the place where they’re all still alive. They’ll have to keep descending quite a bit to get close to where Bell and Ryuu are. Perhaps they can meet in the middle? But I don’t want to forget what an impressive boss victory the party managed to pull off without Bell.

That win should give them confidence that, even in their weakened, battered state, as long as they stick together, they have a chance to find Bell and Ryuu and make it out of there.

Rating: 4/5 Stars

DanMachi IV – 13 – Hello Despair

Bell runs into two spots of good luck: he’s able to cause a cave-in with his Fire Bolt before the Juggernaut can kill them, and Ryuu wakes up. Despite him urging her to heal herself, she uses the remainder of her magic to heal him instead, deeming herself too far gone.

Naturally, Bell rejects her insistence that he leave her behind. He doesn’t think he’ll last long in this place, but he’ll last a lot longer if he’s not alone. And even if Ryuu can’t walk, she has knowledge and senses Bell doesn’t. So they trudge on through the deep dark.

Tsubaki joins a growing group of adventurers who have heard about the trouble in the Dungeon and are headed down to lend aid to Hestia Familia. Unfortunately they might already be too late, as Amphibaena gets its second wind, leaps out of the water then crashes back in, causing a tsunami that throws what had been a well-oiled machine into chaos.

Tsubaki isn’t able to shield herself from a wall of water and ice that hits her head on, sending her sinking into the water while piranhas gnaw at her shoulder and legs. With one of their most powerful members out of commission, all the confidence the party had been building up is suddenly extinguished.

When Bell and Ryuu spot a pulsing light in the distance, he identifies it as the magic light stone from an adventurer’s lantern. Alas, the adventurers they find are nothing but skeletons, and the lantern soon burns out. Having been so buoyed by the prospect of salvation only to have it snatched away, Bell loses his nerve.

Ryuu calls it “Mind Down”, no doubt an effect of the Dungeon caused by intense hopelessness and despair. She manages to drag herself, broken, bloody leg and all, close enough to slap Bell back into coherence, and tells him all hope is not lost; they’ve managed to find an isolated room where they can rest, if only for five minutes each.

Ryuu volunteers to take the first watch, but the moment Bell nods off (he’s clearly exhausted) she starts to sweat profusely; clearly she’d been trying to appear less badly injured than she really is to Bell. This is what it’s come to: with Ryuu not entirely sure she’ll be able to stay conscious for five minutes.

That said, just the fact Bell and Ryuu can rest makes them better off than the rest of the familia. Once they all surface, Amphisbaena comes roaring back, more aggressive than ever. When it blue breath targets Lili and Cassandra, Haruhime shoves them out of the way and takes the breath head on.

Now the party could be without Mikoto and Haruhime, maybe food good, and the battle is far from over with reinforcements still punishingly far away. Things are not going well!

Rating: 4/5 Stars

DanMachi IV – 12 – In Too Deep

It doesn’t matter why it spawned two weeks early; the Floor Boss Amphisbaena is here, and once it blocks their only exit, a Hestia Familia without Bell has no choice but to fight or die. Unsurprisingly, the least fazed member of the party is Aisha, but she can tell that the rest of the group has lost the will to fight, while Cassandra is certain the “cage of despair” will soon become the “coffin” in her dream.

Welf shakes off the fear and backs Aisha with a pep talk stirring enough to get everyone fighting again. He then freezes the lake, enabling Aisha to run out and do her thing. Unfortunately, her Hell Kaios are absorbed by one of Amphisbaena’s head’s Crimson Mist, but with each strike against the boss, the group learns a bit more and gains a bit more confidence.

The scenes outside the Amphisbaena battle involve a battered Bell moving as fast as he can while holding an even more battered Ryuu, only for the Juggernaut to catch up to them. I honestly don’t see how they won’t be instantly killed, but who knows …maybe there’s someone else down there who will save them?

Hestia also receives a communiqué from Lili and asks Ryuu’s cafe co-workers to toss off their aprons and grab their weapons. Ouranos and Fels also seem primed to send reinforcements in light of all the Dungeon’s irregular activity.

Lili is standing in the rearguard, upset that’s all she can do while her friends fight and possibly die protecting her. But Daphne snaps her out of it, reminding her that she’s the most important member of the party: the coordinator who tells everyone where to go and what to do.

Lili uses what she’s learned from the battle so far and what she knows of her comrades to organize them into a force that can, if not defeat, at least neutralize the boss enough to buy them time. She pulls Mikoto back and replaces her on the front line with Daphne, enabling Mikoto to chant and cast a mega gravity spell that shoves the boss under the water and buries it with tree branches.

Welf re-freezes the surface of the water, and the short-range melee fighters charge in to do as much damage as they can before the boss breaks free. Like Lili, Cassandra is paralyzed for most of the battle, but like Lili is finally woken up by Daphne (the secret MVP of the battle), who tells her everyone’s scared, but they can’t give in to despair.

Once Cassandra unleashes a spell that heals everyone’s wounds, it’s starting to look like the party can actually come out of this in one piece. Her dreams remain a troubling possible future, but by no means a certain one, thanks to the combined talents and grit of her comrades.

Rating: 4/5 Stars

DanMachi IV – 11 (Part 1 Fin) – The Banquet Continues

When we last saw Bell he looked…pretty dead! Fortunately, Ryuu soon finds a pulse—the Goliath Scarf Lili and Welf gave him saved his life. Ryuu keeps him alive by tying off his arm and healing him, but he’s still unconscious when Bors and what’s left of his party arrive and become the Juggernaut’s next targets.

Ryuu saves Bors by coming between him and the beast’s initial strike, and she’s even able to kinda fight it, though she soon suffers too many wounds to continue. There also apparently isn’t adequate time to warn Bors & Co. that their magic will be reflected back onto them. When the dust clears, only Bors is still alive, and only thanks to a magic dagger that is now dust.

The force of the reflected magic sends Bell rolling into the river, where he’s found by Marie. Would it be nice if Marie were more than just a plot device with fins? Sure, but that will have to suffice, as she uses her magic mermaid blood to reattach his severed arm and heal him.

The last episode’s one saving grace is that it truly raised the stakes by having Bell taken out so easily. I thought he’d have to deal with having only one arm at least until he returned to the surface where it could be treated by higher healing. So while Marie’s healing powers have been demonstrated, this frankly feels like a cop-out.

Regardless, it at least puts Bell back in the fight, and this time he knows how to fight the Juggernaut: with numerous precise strikes to its legs to slow it down. Ryuu, who is still out of commission, can only watch and marvel at how much stronger “Cranel-san” has become since they last crossed paths.

She yells to him when it looks like he’s going to repeat his mistake of launching a Fire Bolt at his foe, but this time he uses the Goddess Blade to absorb all of the magic the Juggernaut reflects back, which he then uses for an all-or-nothing coup-de-grace.

Unfortunately, when the dust clears, the Juggernaut isn’t defeated; it’s merely stunned and wounded. Worse, this is exactly what Jura (remember him?) wanted, as it enables him to attach a beast-taming magic stone to Juggernaut. After a little more maniacal laughing, he cracks his whip, hoping to finish Bell and Ryuu off once and for all. But Juggernaut either can’t be tamed, or just can’t be tamed by someone of Jura’s level.

It turns on him immediately slicing him clean in half. Let it never be said that the Juggernaut never did anything right, and let us hope that’s the end of the maniacal laughing. Unfortunately, it’s far from the end of the ordeal, and Jura’s final whip-crack attracts a still-alive Lambton, who then proceeds to swallow up both the immobile Ryuu and a Bell lunging after her.

Back up at the 25th Floor, Cassandra is doing everything she can to keep Lili and the others from descending any deeper without spilling the beans about her premonition. But while her vision seemingly didn’t factor in Marie’s clutch assist, it turns out the banquet of tragedy is only getting started. The 27th Floor’s Boss, Amphisbaena, an impressively huge two-headed dragon, is now Lili’s crew’s new opponent, and there’s seemingly nowhere to hide.

As for Bell and Ryuu? He blasts them out of the Lambton’s stomach, but they only end up out of the frying pan and into the freezer. Remembering Eina Tulle telling him different parts of the Dungeon have different colored walls, he notices the walls here are white, which means the Lambton transported them all the way down to the Deep Floors, an area known as the White Palace where death is around every corner even for the most elite (and unwounded) adventurers.

So yeah, Bell and Ryuu are in deep shit, and Lili and the others aren’t that much better off. I honestly don’t know how they’re going to get out of this one, but I very much want to find out, so both cliffhangers can be considered an unqualified success!

Rating: 4/5 Stars

P.S. Looks like that’s it for this cour! DanMachi IV will continue in Winter 2023.

DanMachi IV – 10 – Game Over, Man

When Marie hears the shouts of agony from the Dungeon itself, all she can do is stay below the water and cover her ears; later, she wishes she was by Bell’s side again. But unfortunately for most of this episode, Bell and Ryuu are simply standing around as they express outrage at what Jura has done.

Jura, in turn, laughs maniacally as he describes his diabolical scheme, then laughs some more. Rinse, repeat. It got to the point I actually said to the TV “Alright already, enough build-up…let’s get to it!”

Not helping matters is that the static, repetitive scenes of Bell, Ryuu, and Jura are interspersed with scenes of Ouranos delivering exposition to Fels via magic telephone. It’s all very dull and plodding, not what you want when trying to build tension for the Dungeon’s most vicious beast.

When Bell’s party starts to hear the screams from below, Lili prepares to head down to see if they can help, which is quite possibly the dumbest thing she has ever attempted. Thankfully, a weeping Cassandra stops her and tells them they’re only alive right now because they’re here.

The beast itself is…kinda weak looking? Like some kind of giant emaciated, skeletal horse-mutant. Maybe that’s the point; even Bell notes that it has barely any armor, even as a well-placed strike from his sword simply bounces off. It does kill a great number of the adventurers in the Ryu hunting party through slicing in half, dismemberment, and straight-up glomping, but the vast majority of its victims are nameless NPCs.

It isn’t until Bell says enough and charges at the beast that we truly learn just how deep into the shit everyone is. Bell is level four, and has learned a lot in his short time on these lower floors, but against the Juggernaut, as it’s known, he might as well be one of those scores of Bors’ adventurers getting cut in half. None of his attacks have any effect, and Juggs is far faster than he anticipated.

By the end of the episode, Bell’s right arm has been sliced off, he’s been thrown across the cavern like a ragdoll, and the life is fading from his eyes. Considering he may be the strongest adventurer down there, that’s not a good sign. He’s no longer in any condition to even dodge the Juggernaut’s next attack, which begs the question of who (or what) will come to save the day—or at least get him and Ryuu to safety?

DanMachi IV – 09 – Somebody Set Us Up the Bomb

Will Bell have to fight his friend in order to stop her from murdering Jura? Well…no, because after Ryuu insists she didn’t kill Jean, it only takes a couple of “gotcha” questions for him to determine that Jura has been setting Ryuu up this whole time. Right on cue, Jura sports a villainous smirk and (somewhat forced-sounding) cackle.

Jura, a monster-tamer, has a surprise for Ryuu and Bell: a Lambton, which is not Lamb-themed Reggeton but a giant burrowing snake from the lower floors. Jura is controlling it with a magical stone around its collar that responds to a similar magical stone on Jura’s whip. A second Lambton attacks Lili, Aisha, Welf, and the others.

The Lambtons’ movements seem erratic, but once Ryuu discovers a pattern, she asks Bell to back her up while she brings it down. When the great snake tries to go to ground, Bell stops it with a Fire Bolt, and Ryuu finishes it off with a Luminous Wind.

Bell’s Party defeats their Lambton by having Haruhime cast Level Boost on Welf and Ouka to serve as the party’s shield while the archers riddle its head with arrows, and finally Aisha chops off its head with a Hell Kaios. They got the tools, they got the talent. It’s Miller Time.

But Cassandra is worried. This can’t be the disaster that causes a “banquet of tragedy”. Sure enough, it’s just the appetizer: Jura and the Lambtons were just stalling for time while Turk and the other anti-Ryuu squad mined the entire level with blazerocks. Once ignited, Jura helpfully explains that the Dungeon is made “delirious”.

This, in turn, awakens “Despair”, which like the Lambton has glowing red eyes. While Ryuu has fought Lambtons before, one look at her face, equal parts shock, anger, and fear, says it all: this guy is trouble. Unfortunately, this episode didn’t feel like much more than what it was: stalling for time before the main course.

DanMachi IV – 08 – Elfhunt

Bell joins Bors’ party as they descend to the 27th floor, and proves his Level 4 mettle by making quick work of both a lead merman and laser-shooting foes. He learns that some of the party members actually understand why Ryuu is going after those who caused the destruction of the rest of her familia…but the 80 million in bounty is far more pressing to all of them.

When he gets a chance, Bell breaks from the party to find the source of the singing everyone hears. He knows it’s Marie, who is extremely spooked when he encounters her. Something is down here that shouldn’t be, and it’s powerful enough to make huge holes in the Dungeon walls that don’t quickly heal.

Marie also helps lead Bell to Ryuu’s location, and their encounter is pretty cut-and-dried: Ryuu doesn’t want someone like Bell, a gentle soul from a gentler part of her life, to be anywhere near this place. Bell wants her side of the story but she has no time for him, and flies off.

Meanwhile on the 25th floor the rest of Bell’s party waits, which Cassie believes is the key to keeping everyone alive. That said, Turk, the werewolf who pinned the Rivira murder on Ryuu, insists on searching the floor for Ryuu. Some of the hunting party stay put per Bors’ orders, but Bell’s party decides to follow Turk’s, if only to keep an eye on him, as Bell asked.

Bell reunites with Bors’ party just as they end up afoul of Ryuu, who is targeting the last survivor of the Familia that contributed to the destruction of hers. Letting him survive simply isn’t an option to her. She makes quick work neutralizing everyone who comes after her, but Ryuu keeps up the chase, until it’s just him, Ryuu, and her prey.

For the first time, Ryuu raises her wooden sword, warning Bell that she won’t hesitate to cut him—even him—down to get to her target. Bell, who did not come to capture Ryuu or collect a bounty, simply wants everyone to get along and be happy. But it would seem he’s out of his element here. How can he hope to quell Ryuu’s murderous rage when he’s never experienced the trauma of losing his entire Familia?

Can he say he’d remain the kind-hearted live-and-let-live Bell Cranel if that fate befell him, as it does in Cassandra’s premonition? But with that giant evil snake slithering around, it’s looking more and more like Ryuu isn’t the cause of that particular “banquet of tragedy.”

Rating: 4/5 Stars

DanMachi IV – 07 – Cassandra Tries to Explain It All

Cassandra has another horrible premonition of doom: all the members of their party dead, Bell struggling, and Ryuu Lion looming like an angel of death. She awakes (partially nude, which is neither here nor there) to Daphne announcing that an adventurer has been murdered.

A witness of uncertain trustworthiness claims the Gale Wind Ryuu Lion did the deed. That’s enough for Bors to arrange a posse to hunt her down and bring her to justice.

Before Bell can say too much about his past dealings with Ryuu, Aisha escorts him somewhere where they and the rest of his party can talk in private. They agree to join the party with the purpose of getting to Ryuu first and getting to the bottom of things before needless blood is spilled.

Cassandra, having seen what happens when the party goes back down into the lower floors, doesn’t like this course of action one bit, but her method of trying to dissuade the rest of the party—simply telling them to stay behind—doesn’t fly. Even if he believes Cassandra, Bell trusts Ryuu and wants to help her. When Cassandra collapses from frustration, Daphne offers to stay behind with her.

Cassie says she’s coming with them after all, and resolves to find a way to save everyone on the way. Lili gets a letter to Hestia explaining the situation, and we learn from Miach that Cassandra indeed has an extraordinary gift of foresight. The hunting party is large and unwieldy, but when a herd of mammoths attacks, they’re dealt with rather swiftly.

As the party heads deeper into the Dungeon, Cassandra takes Welf aside and asks him a favor. We catch a glimpse of Ryuu running at full speed in the vicinity of the Great Falls with hate in her eyes. Then everyone starts feeling tremors that seem to be coming from the 27th floor, where Cassandra’s awful premonition took place.

Clearly recalling Aisha dying in that dream, she manages to keep her from joining the other adventurers down there, though Cassandra’s manner of convincing her involves exaggerating the difficulty inherent in carrying Haruhime. Instead, Bell goes down below, which is acceptable to Cassandra as he didn’t die in her dream.

That said, he did look very much the worse for wear, and all the talk of Ryuu being a superior Level 4 means he likely won’t have an easy go of it down there. Seeing things that even the gods don’t know will happen is clearly a terrible burden for Cassandra, not least because most people don’t want to believe their fates are predetermined.

Here’s hoping whatever she saw is only one possible dream, and that the steps she’s taken will help ensure a better outcome. Of course, a lot will depend on what Ryuu’s whole deal is.

Rating: 4/5 Stars

DanMachi IV – 06 – Mister Popular and Miss Opportunities

DanMachi IV’s sixth episode serves as an epilogue that bridges the Moss Huge mini-arc and the mini-arc to come. What it lacks in excitement and stakes it more than makes up for with character, comedy, and charm. It’s also a rest episode our battered party both needs and deserves.

In the rest area, Lili allows herself an indulgence as Bell’s Supporter and asks if he can speak to him later, after all of his daily business is concluded. Meanwhile, unknown to either of them, the gods are having their periodic meeting/hot god goss symposium.

One order of business is bestowing an official Second Name for Bell, and the other gods (including Freya and Loki) make a mockery of something Hestia wants done properly to honor her dear familia. Hestie eventually gets everyone to settle on Rabbit’s Foot—which is a damn fine and fitting name!

Bell meets with Luvis and Dromel in the hospital, who both bestow their thanks to him for saving them, but also praising Lili for inspiring them with her words and actions in crunch time. He also meets with Ouka and Chigusa, then is immediately snatched up by Cassandra and Daphne…so they can get a store discount!

The gag, which is an oldie but a goldie, is that due to Lili being too deferent and unselfish, all the things she wanted to talk to Bell about later are being talked about already by others, because the business of his day never ends, and then continues into the night. All while she hides around the corner and reacts.

Of my two favorite such reactions, one is when she giddily accepts the praise she hears from her party-mates mouths, and the other is when a drunk Aisha comes on to Bell and Lili reacts by throwing a smoke bomb and getting him the hell out of there, which as Supporter moves go, is pretty aces.

All the pent up frustration both Lili felt and we felt for Lili thankfully get released, when she tells Bell something no one else could: that after the Xenos incident, she was worried he was drifting off to another world (she even uses the word isekai), but recent events of assuaged those worries.

Rabbit’s Foot is better than ever, but also as kind and caring as he’s always been. Watching beside Lili as Bell interacted with his family, friends, allies, and admirers, we were reminded why Bell is so easy to root for; he’s almost too perfect at this point, right?

Lili would agree, and I like that while what she wants to say to him is built up like an imminent confession would, her bond with Bell feels that much deeper. Uchida Maaya does great voice work in a lovely Lili spotlight episode that shows how much she treasures her bond, and how she’s determined to keep growing beside Bell.

As for the cliffhanger that shows that Ryuu Lion might be a murderer? Well, let’s just say I have homework for before next week’s episode: Research what the hell led Ryuu to this place, assuming she’s not being mind-controlled in some way…

Rating: 4/5 Stars

DanMachi IV – 05 – Gong of Ice and Fire

Without Bell, the party finds itself well and truly against the wall, to the point both Lili and Aisha decide it’s time to bring out their fox in the hole, Haruhime. Thanks to her study of the grimoires, she’s now able to summon five tails from a fox spirit that bestow Level Boost on Welf, Daphne, Aisha, Ouka, and Mikoto. Suddenly, fighting back the monsters is easier.

But there are so many, and even when they’ve slaughtered them all, the Moss Huge eats all the crystals they dropped and becomes even stronger. I don’t know if it knew the party had someone like Haruhime, but it was counting on using their power and effort to increase its own.

The last couple episodes have really built up the fact that this is a smug, ugly brute of a monster whom I simply could not wait to see ethered by Bell.  But before that happens his party has to endure more setbacks. It takes a huge bite out of Aisha’s shoulder with its toothed trunk.

Aisha then proceeds to demonstrate just how tough she is by continuing to try to fight off the Huge, since she’s the only one who can, even with vines growing out of her gaping wound. Meanwhile, her and everyone else’s level boost fades as the monsters continue to swarm around her.

It’s at this point the injured party they found can’t sit around and do nothing anymore. They decide as a group to make their last stand here, to give Hestia Familia a chance to escape and spread the vital news of the Moss Huge. And Lili knows that a Strategist must sometimes be coldhearted and underhanded.

But she doesn’t leave the injured allies behind. She can’t, and still live with herself or look Bell in the eye. She uses her lightning blade to push back the monsters and save those who were about to give their lives for her. And just then, Haruhime’s fox ears hear a tolling bell, signifying that they just managed to hold out long enough for the one-man cavalry.

Everyone finds cover so Bell can unleash a Firebolt that blasts the Moss Huge clean out of and about a hundred meters below the cavern they’re in. There, in a much larger space, Bell, demonstrates how being on these Lower Floors have helped his mana and physique synchronize better. In short, he’s figured shit out.

As a result, he’s able to observe his opponent rationally, and revels in the fact that it’s neither as fast as the Iguazu nor nearly as strong as Minotaur. The rest of the party is relegated to the grandstands, but that’s fine; at this point both they and we the viewers have earned the right to sit back and enjoy this decisive battle.

DanMachi brings out all its most epic and bombastic battle music for this one. When all of Bell’s melee attacks amount to nothing due to Moss’ ridiculous regenerative abilities, he takes off the kid gloves, imbues his black dagger with Firebolt and awakens its runes, naming the attack “Argo Vesta” after an alternate name of his goddess.

This finally does the trick, and if I have any complaint about the Moss Huge’s demise, it’s that it doesn’t suffer nearly as much or as long as it made so many others suffer. For a being of such obvious intelligence to use it purely to hurt and kill and make itself stronger…it was a bad dude and I won’t miss it!

With the defeat of the Moss Huge, the parasitic vines growing in Chigusa and everyone else vanish, restoring them back to normal. Marie, not interested in meeting his friends, thanks Bell, says she loves him, then waves goodbye. I was hoping for more Marie Time!

But that’s okay, there’s no shortage of allies and hugs waiting for Bell after his impressive feat. But the members of Hestia Familia and their colleagues must understand that their role wasn’t simply to await rescue. Everything they did bought them and Bell crucial minutes he needed to get to where they were.

Everyone contributed, from Cassandra’s well-timed heals to Haruhime’s clutch five-fold boost. And conducting it all was Liliruca, who like Bell learned a lot from being down here. For her, that meant learning that a Strategist doesn’t have to be coldhearted or underhanded, and sometimes luck will reward them.