DanMachi IV – 10 – Game Over, Man

When Marie hears the shouts of agony from the Dungeon itself, all she can do is stay below the water and cover her ears; later, she wishes she was by Bell’s side again. But unfortunately for most of this episode, Bell and Ryuu are simply standing around as they express outrage at what Jura has done.

Jura, in turn, laughs maniacally as he describes his diabolical scheme, then laughs some more. Rinse, repeat. It got to the point I actually said to the TV “Alright already, enough build-up…let’s get to it!”

Not helping matters is that the static, repetitive scenes of Bell, Ryuu, and Jura are interspersed with scenes of Ouranos delivering exposition to Fels via magic telephone. It’s all very dull and plodding, not what you want when trying to build tension for the Dungeon’s most vicious beast.

When Bell’s party starts to hear the screams from below, Lili prepares to head down to see if they can help, which is quite possibly the dumbest thing she has ever attempted. Thankfully, a weeping Cassandra stops her and tells them they’re only alive right now because they’re here.

The beast itself is…kinda weak looking? Like some kind of giant emaciated, skeletal horse-mutant. Maybe that’s the point; even Bell notes that it has barely any armor, even as a well-placed strike from his sword simply bounces off. It does kill a great number of the adventurers in the Ryu hunting party through slicing in half, dismemberment, and straight-up glomping, but the vast majority of its victims are nameless NPCs.

It isn’t until Bell says enough and charges at the beast that we truly learn just how deep into the shit everyone is. Bell is level four, and has learned a lot in his short time on these lower floors, but against the Juggernaut, as it’s known, he might as well be one of those scores of Bors’ adventurers getting cut in half. None of his attacks have any effect, and Juggs is far faster than he anticipated.

By the end of the episode, Bell’s right arm has been sliced off, he’s been thrown across the cavern like a ragdoll, and the life is fading from his eyes. Considering he may be the strongest adventurer down there, that’s not a good sign. He’s no longer in any condition to even dodge the Juggernaut’s next attack, which begs the question of who (or what) will come to save the day—or at least get him and Ryuu to safety?

DanMachi IV – 09 – Somebody Set Us Up the Bomb

Will Bell have to fight his friend in order to stop her from murdering Jura? Well…no, because after Ryuu insists she didn’t kill Jean, it only takes a couple of “gotcha” questions for him to determine that Jura has been setting Ryuu up this whole time. Right on cue, Jura sports a villainous smirk and (somewhat forced-sounding) cackle.

Jura, a monster-tamer, has a surprise for Ryuu and Bell: a Lambton, which is not Lamb-themed Reggeton but a giant burrowing snake from the lower floors. Jura is controlling it with a magical stone around its collar that responds to a similar magical stone on Jura’s whip. A second Lambton attacks Lili, Aisha, Welf, and the others.

The Lambtons’ movements seem erratic, but once Ryuu discovers a pattern, she asks Bell to back her up while she brings it down. When the great snake tries to go to ground, Bell stops it with a Fire Bolt, and Ryuu finishes it off with a Luminous Wind.

Bell’s Party defeats their Lambton by having Haruhime cast Level Boost on Welf and Ouka to serve as the party’s shield while the archers riddle its head with arrows, and finally Aisha chops off its head with a Hell Kaios. They got the tools, they got the talent. It’s Miller Time.

But Cassandra is worried. This can’t be the disaster that causes a “banquet of tragedy”. Sure enough, it’s just the appetizer: Jura and the Lambtons were just stalling for time while Turk and the other anti-Ryuu squad mined the entire level with blazerocks. Once ignited, Jura helpfully explains that the Dungeon is made “delirious”.

This, in turn, awakens “Despair”, which like the Lambton has glowing red eyes. While Ryuu has fought Lambtons before, one look at her face, equal parts shock, anger, and fear, says it all: this guy is trouble. Unfortunately, this episode didn’t feel like much more than what it was: stalling for time before the main course.

DanMachi IV – 08 – Elfhunt

Bell joins Bors’ party as they descend to the 27th floor, and proves his Level 4 mettle by making quick work of both a lead merman and laser-shooting foes. He learns that some of the party members actually understand why Ryuu is going after those who caused the destruction of the rest of her familia…but the 80 million in bounty is far more pressing to all of them.

When he gets a chance, Bell breaks from the party to find the source of the singing everyone hears. He knows it’s Marie, who is extremely spooked when he encounters her. Something is down here that shouldn’t be, and it’s powerful enough to make huge holes in the Dungeon walls that don’t quickly heal.

Marie also helps lead Bell to Ryuu’s location, and their encounter is pretty cut-and-dried: Ryuu doesn’t want someone like Bell, a gentle soul from a gentler part of her life, to be anywhere near this place. Bell wants her side of the story but she has no time for him, and flies off.

Meanwhile on the 25th floor the rest of Bell’s party waits, which Cassie believes is the key to keeping everyone alive. That said, Turk, the werewolf who pinned the Rivira murder on Ryuu, insists on searching the floor for Ryuu. Some of the hunting party stay put per Bors’ orders, but Bell’s party decides to follow Turk’s, if only to keep an eye on him, as Bell asked.

Bell reunites with Bors’ party just as they end up afoul of Ryuu, who is targeting the last survivor of the Familia that contributed to the destruction of hers. Letting him survive simply isn’t an option to her. She makes quick work neutralizing everyone who comes after her, but Ryuu keeps up the chase, until it’s just him, Ryuu, and her prey.

For the first time, Ryuu raises her wooden sword, warning Bell that she won’t hesitate to cut him—even him—down to get to her target. Bell, who did not come to capture Ryuu or collect a bounty, simply wants everyone to get along and be happy. But it would seem he’s out of his element here. How can he hope to quell Ryuu’s murderous rage when he’s never experienced the trauma of losing his entire Familia?

Can he say he’d remain the kind-hearted live-and-let-live Bell Cranel if that fate befell him, as it does in Cassandra’s premonition? But with that giant evil snake slithering around, it’s looking more and more like Ryuu isn’t the cause of that particular “banquet of tragedy.”

Rating: 4/5 Stars

DanMachi IV – 07 – Cassandra Tries to Explain It All

Cassandra has another horrible premonition of doom: all the members of their party dead, Bell struggling, and Ryuu Lion looming like an angel of death. She awakes (partially nude, which is neither here nor there) to Daphne announcing that an adventurer has been murdered.

A witness of uncertain trustworthiness claims the Gale Wind Ryuu Lion did the deed. That’s enough for Bors to arrange a posse to hunt her down and bring her to justice.

Before Bell can say too much about his past dealings with Ryuu, Aisha escorts him somewhere where they and the rest of his party can talk in private. They agree to join the party with the purpose of getting to Ryuu first and getting to the bottom of things before needless blood is spilled.

Cassandra, having seen what happens when the party goes back down into the lower floors, doesn’t like this course of action one bit, but her method of trying to dissuade the rest of the party—simply telling them to stay behind—doesn’t fly. Even if he believes Cassandra, Bell trusts Ryuu and wants to help her. When Cassandra collapses from frustration, Daphne offers to stay behind with her.

Cassie says she’s coming with them after all, and resolves to find a way to save everyone on the way. Lili gets a letter to Hestia explaining the situation, and we learn from Miach that Cassandra indeed has an extraordinary gift of foresight. The hunting party is large and unwieldy, but when a herd of mammoths attacks, they’re dealt with rather swiftly.

As the party heads deeper into the Dungeon, Cassandra takes Welf aside and asks him a favor. We catch a glimpse of Ryuu running at full speed in the vicinity of the Great Falls with hate in her eyes. Then everyone starts feeling tremors that seem to be coming from the 27th floor, where Cassandra’s awful premonition took place.

Clearly recalling Aisha dying in that dream, she manages to keep her from joining the other adventurers down there, though Cassandra’s manner of convincing her involves exaggerating the difficulty inherent in carrying Haruhime. Instead, Bell goes down below, which is acceptable to Cassandra as he didn’t die in her dream.

That said, he did look very much the worse for wear, and all the talk of Ryuu being a superior Level 4 means he likely won’t have an easy go of it down there. Seeing things that even the gods don’t know will happen is clearly a terrible burden for Cassandra, not least because most people don’t want to believe their fates are predetermined.

Here’s hoping whatever she saw is only one possible dream, and that the steps she’s taken will help ensure a better outcome. Of course, a lot will depend on what Ryuu’s whole deal is.

Rating: 4/5 Stars

DanMachi IV – 06 – Mister Popular and Miss Opportunities

DanMachi IV’s sixth episode serves as an epilogue that bridges the Moss Huge mini-arc and the mini-arc to come. What it lacks in excitement and stakes it more than makes up for with character, comedy, and charm. It’s also a rest episode our battered party both needs and deserves.

In the rest area, Lili allows herself an indulgence as Bell’s Supporter and asks if he can speak to him later, after all of his daily business is concluded. Meanwhile, unknown to either of them, the gods are having their periodic meeting/hot god goss symposium.

One order of business is bestowing an official Second Name for Bell, and the other gods (including Freya and Loki) make a mockery of something Hestia wants done properly to honor her dear familia. Hestie eventually gets everyone to settle on Rabbit’s Foot—which is a damn fine and fitting name!

Bell meets with Luvis and Dromel in the hospital, who both bestow their thanks to him for saving them, but also praising Lili for inspiring them with her words and actions in crunch time. He also meets with Ouka and Chigusa, then is immediately snatched up by Cassandra and Daphne…so they can get a store discount!

The gag, which is an oldie but a goldie, is that due to Lili being too deferent and unselfish, all the things she wanted to talk to Bell about later are being talked about already by others, because the business of his day never ends, and then continues into the night. All while she hides around the corner and reacts.

Of my two favorite such reactions, one is when she giddily accepts the praise she hears from her party-mates mouths, and the other is when a drunk Aisha comes on to Bell and Lili reacts by throwing a smoke bomb and getting him the hell out of there, which as Supporter moves go, is pretty aces.

All the pent up frustration both Lili felt and we felt for Lili thankfully get released, when she tells Bell something no one else could: that after the Xenos incident, she was worried he was drifting off to another world (she even uses the word isekai), but recent events of assuaged those worries.

Rabbit’s Foot is better than ever, but also as kind and caring as he’s always been. Watching beside Lili as Bell interacted with his family, friends, allies, and admirers, we were reminded why Bell is so easy to root for; he’s almost too perfect at this point, right?

Lili would agree, and I like that while what she wants to say to him is built up like an imminent confession would, her bond with Bell feels that much deeper. Uchida Maaya does great voice work in a lovely Lili spotlight episode that shows how much she treasures her bond, and how she’s determined to keep growing beside Bell.

As for the cliffhanger that shows that Ryuu Lion might be a murderer? Well, let’s just say I have homework for before next week’s episode: Research what the hell led Ryuu to this place, assuming she’s not being mind-controlled in some way…

Rating: 4/5 Stars

DanMachi IV – 05 – Gong of Ice and Fire

Without Bell, the party finds itself well and truly against the wall, to the point both Lili and Aisha decide it’s time to bring out their fox in the hole, Haruhime. Thanks to her study of the grimoires, she’s now able to summon five tails from a fox spirit that bestow Level Boost on Welf, Daphne, Aisha, Ouka, and Mikoto. Suddenly, fighting back the monsters is easier.

But there are so many, and even when they’ve slaughtered them all, the Moss Huge eats all the crystals they dropped and becomes even stronger. I don’t know if it knew the party had someone like Haruhime, but it was counting on using their power and effort to increase its own.

The last couple episodes have really built up the fact that this is a smug, ugly brute of a monster whom I simply could not wait to see ethered by Bell.  But before that happens his party has to endure more setbacks. It takes a huge bite out of Aisha’s shoulder with its toothed trunk.

Aisha then proceeds to demonstrate just how tough she is by continuing to try to fight off the Huge, since she’s the only one who can, even with vines growing out of her gaping wound. Meanwhile, her and everyone else’s level boost fades as the monsters continue to swarm around her.

It’s at this point the injured party they found can’t sit around and do nothing anymore. They decide as a group to make their last stand here, to give Hestia Familia a chance to escape and spread the vital news of the Moss Huge. And Lili knows that a Strategist must sometimes be coldhearted and underhanded.

But she doesn’t leave the injured allies behind. She can’t, and still live with herself or look Bell in the eye. She uses her lightning blade to push back the monsters and save those who were about to give their lives for her. And just then, Haruhime’s fox ears hear a tolling bell, signifying that they just managed to hold out long enough for the one-man cavalry.

Everyone finds cover so Bell can unleash a Firebolt that blasts the Moss Huge clean out of and about a hundred meters below the cavern they’re in. There, in a much larger space, Bell, demonstrates how being on these Lower Floors have helped his mana and physique synchronize better. In short, he’s figured shit out.

As a result, he’s able to observe his opponent rationally, and revels in the fact that it’s neither as fast as the Iguazu nor nearly as strong as Minotaur. The rest of the party is relegated to the grandstands, but that’s fine; at this point both they and we the viewers have earned the right to sit back and enjoy this decisive battle.

DanMachi brings out all its most epic and bombastic battle music for this one. When all of Bell’s melee attacks amount to nothing due to Moss’ ridiculous regenerative abilities, he takes off the kid gloves, imbues his black dagger with Firebolt and awakens its runes, naming the attack “Argo Vesta” after an alternate name of his goddess.

This finally does the trick, and if I have any complaint about the Moss Huge’s demise, it’s that it doesn’t suffer nearly as much or as long as it made so many others suffer. For a being of such obvious intelligence to use it purely to hurt and kill and make itself stronger…it was a bad dude and I won’t miss it!

With the defeat of the Moss Huge, the parasitic vines growing in Chigusa and everyone else vanish, restoring them back to normal. Marie, not interested in meeting his friends, thanks Bell, says she loves him, then waves goodbye. I was hoping for more Marie Time!

But that’s okay, there’s no shortage of allies and hugs waiting for Bell after his impressive feat. But the members of Hestia Familia and their colleagues must understand that their role wasn’t simply to await rescue. Everything they did bought them and Bell crucial minutes he needed to get to where they were.

Everyone contributed, from Cassandra’s well-timed heals to Haruhime’s clutch five-fold boost. And conducting it all was Liliruca, who like Bell learned a lot from being down here. For her, that meant learning that a Strategist doesn’t have to be coldhearted or underhanded, and sometimes luck will reward them.

DanMachi IV – 04 – The Seaweed’s Always Greener

When Bell first lays eyes on the mermaid who applauded his performance against the Iguazu, his first thought is probably that he really shouldn’t stare at her for too long considering she’s topless. His reaction spooks her, but it isn’t long before Marie (no “Miss!”) is offering the finger she bit for him to suck on (her blood has healing qualities).

It also helps that Marie is friends with Xenos like Rei and Rido. I thought she might be the classic siren keeping Bell occupied while her Moss Huge ally picks of his party one by one, but it doesn’t seem to be like that. If anything, Marie is clingy because she’s lonely: her friends have wings and feet while she’s tethered to the water.

The Moss Huge doesn’t need Marie or anyone else’s help to create a huge shitshow for Bell’s party, led in his absence by Lili’s brains and Aisha’s brawn. It’s implied the Moss Huge has not only been stockpiling monsters but also influencing their movement patterns, such that the party ends up in the middle of a “pass parade”, when hordes of monsters are coming at them from all directions.

Despite overwhelming difficulty of avoiding getting flattened by the parade while still keeping the injured safe and mobile, Lili, Aisha & Co. manage to keep it together. Welf has to go through his magic swords like potato chips, but they’ve gotta do what they’ve gotta do.

Ouka proves masterful with his axe, while Makoto also whips out one of her new special techniques which splits a rampaging giant urchin clean in two, showing Aisha that she and Bell aren’t the only ones pulling their weight.

When Bell sufficiently promises neither he nor Marie will be killed if they leave the safety of her lagoon, she uses her song to locate a friendly monster and leads Bell back to his friends. When she runs out of water to swim in, Bell finally does what the show’s title has always promised and Picks Up a Girl in a Dungeon—and if it’s Wrong, I don’t want to be Right!

Even after their small victories and getting time for Cassandra to heal them, the monsters just keep coming in waves. Lili knows they can’t keep running without reducing the number of foes, so Aisha tells Haruhime that it’s time for her to unleash her Level Boost on everyone.

Hopefully that bullet isn’t used too early, and the resulting boost will keep the party afloat long enough for Bell and his new friend to arrive. But the fact that they’ve done so well without Bell for this long speaks to what a talented, coordinated, and resilient party they’ve become in a short time. You could say greatness is being forged in the watery crucible of these lower floors.

Rating: 4/5 Stars

DanMachi IV – 03 – Meeting Their Mossy Match

Whelp, the fun and swagger didn’t last long, did it? Cassandra tries in vain to heal Chigusa and Luvis, but the parasitic plant that has infected them is beyond her abilities. Simply cutting them only speeds their growth. With time against them, Bell opens the floor to ideas, as he admits he’s best suited to combat.

Cassandra says they could retreat to the surface and enlist the services of a higher-level healer, or they could confront the enhanced monster in hope the plants within their people will wither and die if it’s defeated. Ultimately, the group goes with the latter plan.

I like Bell’s dedication to deliberation and consensus…in theory. In practice, it’s a little odd that Chigusa, Luvis, and his party members are able to survive as long as they are considering their bodies are being eaten from the inside by parasitic vines. Frankly, standing around talking about it saps (no pun intended) the urgency a bit.

When they find Luvis’ party mates, they’re clearly being used as bait. As Strategist, Lili delegates duties amongst the party members, with Bell and Asha focusing on the Moss Huge. But Moss is crafty, and arranges things so the weaker members of the party are closer to it, forcing Bell to leap in at the last minute to save them.

His Fire Bolt hits, and the Huge doesn’t seem to like it one bit, so it grabs him by the leg and dives into the water. Bell is about to run out of air when he is suddenly released by the Huge, and the current shoots him straight out of a massively high waterfall. Just like that, the party has lost its leader and strongest member.

Lili momentarily loses it and tries to rush after him, but Aisha reminds her of her duty as Strategist to keep a cool head. She also ruefully admits that Bell is stronger than her now, and has surely found a way to survive whatever fate has befallen him.

So Lili crafts a new plan: the party will head back to where they started on this floor: a high enough vantage point that they’ll avoid further ambush, but also an enticing spot for the Huge to attack them. Once the Huge is where they want him, Makoto will use her gravity magic to bring down the rocks and crush him.

It might work! Certainly Bell isn’t in a position to fight the Huge as he’s now several thousand feet below everyone else, but he is alive. No sooner does he get back on his feet than something slices him in the arm: one of the laser-quick Iguazu Eina warned him about.

At first he hides behind a crystal, which gets eaten away pretty quickly by the onslaught. So he considers what Ais would do in this situation, and then does it: faces the threat head on and fighting it off with his quick swordwork. He gets nicked more than a few times, but in the end he’s still standing and the Iguazu are gone.

For his efforts, he receives a surprise round of applause…from a mermaid he didn’t even know was watching! Hopefully she won’t try to kill or eat our dinged up Little Rookie.

Rating: 4/5 Stars

DanMachi IV – 02 – Not-So-Laid-Back Camp

On the verdant final floor of the middle floors, Bell’s awesome mega-party makes camp. Haruhime was initially worried about whether Bell could still fight and kill monsters after his dealings with the Xenos, but Bell tells her he’s committed to being a “hypocrite hero”.

Bell’s performance against the monsters thus far earn him high praise from his comrades, though Lili worries he’s “drifting away”. Welf says it’s then the job of a supporter to keep chasing after him. Aisha also remarks that Bell is having a positive influence and looking like a true hero, not just dragging everyone along but making everyone around him grow stronger.

After a meal ’round the campfire, everyone retires to their tents, where we get some nice combinations of characters chatting. There’s Mikoto swearing to be Haruhime’s shield (any shippers?), Daphnie praising Lili for her Strategist performance thus far (Daphnie is so cool!), to an increasingly agitated Cassandra warning a drowsy Chigusa about her premonition about a creepy Green Moss that covers everything.

We also have nice moments between Bell and Welf as well as Bell and Aisha when he relieves her for the change of watch. It’s a welcome reminder that as affable as things have gone so far, they are still in dangerous territory. And Aisha warns that it’s going to get a lot more gnarly as they descend into the lower floors. If Bell gets himself killed, he’ll likely take the whole party with him. To Aisha’s delight, Bell doesn’t flinch at these words.

The landscape turns from green to a vivid blue as the party descends to the 25th Floor and the Great Falls of Water City. DanMachi puts out some serious Abyss vibes here, as our heroes are absolutely dwarfed by the massive waterfalls and rock formations.

Their first encounter with monsters (blue crabs) is relatively uneventful, but just walking a bit too close to the water’s edge nearly costs Haruhime her life. Thankfully, Mikoto isn’t just talk, and impresses all when she dispatches the giant piranha.

When Welf spots an extremely rare and valuable material, even the level-headed Lili decides it’s worth the risk (especially considering how expensive this expedition is costing the Familia). Part of a Strategist’s job is deciding when the risk is worth the reward, and even when another monster ambushes Mikoto in mid-air, she shows how much her training paid off by delivering a dazzling somersault kick.

The haul of expensive material and Mikoto’s heroics leave the party feeling confident about descending just a bit lower before heading back to their 24th Floor camp…and then Cassandra’s premonition begins to come true. They spot a wounded Luvis emerging from the darkness, and right behing him is the most formidable monster yet.

Bell rushes ahead to take it on, but it seemingly reads all his moves, and he identifies it as an “enhanced species”. When it unleashes a hellish fusillade of woody projectiles, everyone does their best to avoid them, but Chigusa gets caught by one—only one—and her resulting shoulder wound is infected by a rapidly growing plant that no doubt threatens her life.

Proof positive that adventuring in the Dungeon is all fun and games…until one of your party gets struck down. Now comes the true test of Bell’s leadership, Lili’s guidance, and the other party members’ physical mental fortitude. Can they overcome this setback, or is it only the first of the dominoes?

Rating: 4/5 Stars

DanMachi IV – 01 – The Children Are All Right

Hot on the heels of the Battle of Knossos and the dealings with the Xenos, Bell is now Level 4, and Hestia Familia is kind of a big deal. As such, they’re being given an official mission to break their own record for descending the dungeon and gather certain items. But it’s a pretty open-ended mission; they can choose to go as far and deep as they like…and they will.

That means putting together perhaps their most impressive team to date. There’s obviously the Hestia core of Bell, Lili, Welf, Mikoto, and Haruhime; plus former Apollo now Miach Children Daphne and Cassandra; Aisha, formerly of Ishtar; and Chigusa and Ouka from Takemikazuchi. Lili will be both supporter and strategist in the rearguard, while Bell hits the books at the guild and Eina realizes she kinda has a mondo crush on the guy.

With such splendid Children getting all the preparations ready, all their gods and goddesses can really do is sit in a tavern and drink, eat, and marvel at how capable and impressive said Children have come; particularly former crybaby Bell. On the early morn before they set out on their open-ended expedition, Welf presents Ouka with a masterpiece of an axe (he expects to be paid for) and gives Bell a unicorn horn dagger called Hakugen.

When the 10-person party hits the dungeon, they all show off their stuff, as well as their teamwork and coordination, but it’s Bell who impressed everyone by showing what his Fire Bolt looks like now that he’s ranked up. Risks and perils will abound the deeper they descent, but Bell couldn’t ask for a better team to delve with. The huge ensemble should prove a similarly deep font of fun character interactions.

Rating: 4/5 Stars

%d bloggers like this: