DanMachi III – 06 – Sagrada Familia

As Ikelos smirks his smirk atop a great tower…somewhere, Ganesha’s suppression force engages the armed monsters. Ryuu, Aisha, and Asfi arrive but cannot find Bell, who is in disguise. That disguise doesn’t last long, however, as he eventually crosses blades with Lyd, who admits his kind destroyed Liviria as revenge for poachers killing their kin.

Lyd can’t quell the rage of Gros or his other kin, which means any hopes for peace between their races has been all but dashed. But if Lyd really wanted Bell to return to the surface and separate himself from this business, he wouldn’t have mentioned that Wiene was among the Xenos captured.

Ryu, a good friend in a tight spot, comes between Lyd and Bell, but when it’s clear Bell isn’t about to head home with her, she provides him with something he might find useful. Of course, that something becomes useful immediately after they part ways, and when Bell encounters Fels.

The orb acts as a key to heretofore unknown man-made passages to the Dungeon, which lead to a labyrinth built by Daedalus centuries ago. Out at the entrance of Babel, the rest of Hesita Familia can only watch from the bushes and wait…until Lili gets the idea to ask her former captor about the network of smugglers.

Lyd, Gros, and the Xenos take a different route through the labyrinth with a another key, but both they and Bell/Fels end up in the same place: a staging area where the captives are imprisoned. They start breaking cages and chains, but they’re interrupted by Ikelos Familia and Dix, who have homefield advantage.

Dix reveals he’s a direct descendant of Daedalus, who went mad trying to surpass the Dungeon by his own hands. His monumental work, Knossos, remains unfinished to this day (like Sagrada Familia in Barcelona), but monster and Xenos smuggling is one of their revenue streams for continuing construction, and Dix & Co. are bound to continue the work Daedalus started…even if he doesn’t seem like a big fan of his ancestor

After activating a curse that has a Confuse and Berserk effect on the Xenos, Fels tells Bell their only choice is to defeat Dix in order to lift said curse. Oh, and by the way…Dix is Level 5. Nevertheless, if Bell wants to save Wiene, he’ll have to get through Dix.

The arrival of an arrangement of the DanMachi main battle theme is welcome, but I wish this episode didn’t feel like so much overly clunky plot mechanics engineered to put Bell in a duel with Dix. The duel itself, however, should be a lot of fun, even if there’s not much to Dix other than he’s, like, a bad dude. Hopefully Fels can provide some magey support to help even the odds…

DanMachi III – 05 – Being Made to Cross a Dangerous Bridge

Dix’s party ends up overwhelming and making quick work of the Xenos protecting Wiene before Dix himself captures her. He even lets the grunts have their way with Ranieh the spider woman, but she kills herself before they can do anything. Ya know, just in case we needed confirmation that Dix’s men are not good people!

The Gargoyle Gros is furious and demands vengeance. He destroys the bauble connecting Lyd to Fels, washing his monster hands of the humans for good. He convinces most of the other Xenos around into action, but Lyd and Rei (who’s still alive; Dix used a different siren as bait) aren’t among them, and follow in hopes of stopping Gros from undoing all of the progress they’ve made.

Human-Monster relations are all about appearances and experiences. Bell may have learned that despite looking monstrous the Xenos are thinking, feeling beings that aren’t united in a singular will to harm humans. But Ais Wallenstein has grown up defeating any monsters who would make any humans cry.

When they were last together, Ais and Bell were on pretty good terms, agreeing to visit that village together someday. But here Bell can already sense her lack of inflexibility or nuance when it comes to monsters. She’s always been a very straightforward person in other matters, so it will be tough for him to convince her some monsters are actually good.

Convincing Ais to join his pro-Xenos coalition becomes that much more difficult when the Guild sounds a citywide emergency alert: Livira on the Eighteenth Floor has been attacked and leveled by “armed monsters”, immediately followed by orders forbidding all citizens, even adventurers, from entering the Dungeon until further notice.

It’s an order from Ouranos himself, not wanting to further escalate the human-Xenos violence. Instead he devises a lighter-touch response involving a Ganesha Familiar suppression force (not kill squad), while also ensuring Bell, possibly the most reliable bridge between the sides, will join that force.

One by one we check in on the major familiae of the city and see how they all react. Loki is certain this is only the beginning and eventually they’ll all be drawn into the fighting; Freya seems intrigued that the Guild is keeping her fam out of it; Hermes is worried about Bell, and so has Asfi summon Aisha, who then convinces Ryuu to accompany her. I for one am always up for Aisha-Ryuu pair-ups!

Dix has what he wants—Wiene in chains—but he doesn’t seem to fully grasp or care exactly what he’s done. By slaughtering Wiene’s escort, he invoked Gros’ rage, and shattered any hope of Gros ever coming around to Lyd and Rei’s way of thinking regarding human coexistence. As for Ikelos, he seems elated his familia has created a waking nightmare.

Bell prepares to enter the Dungeon with the Ganesha Familia, who have orders to tame, not kill, the armed monsters. His role is much tougher, as he must try to re-establish a dialogue with the Xenos while they’re being attacked by Ganesha’s forces.

Just as he and his Familia alone aren’t enough to convince all humans, Lyd and Rei aren’t enough to convince all Xenos. At least he’ll have backup in Aisha, Ryuu, and who knows who else…and I’m sure he’ll be needing it!

Rating: 4/5 Stars

DanMachi III – 04 – Seeking the Surface

Hestia Familia’s Xenos hosts provide food and beverage to celebrate the meeting of humans who will accept them. As Bell and the others drink, eat, and dance, they learn a lot more about these intelligent monsters. Like them, they collect loot from the enemies they defeat, be they adventurers or “dumb” monsters.

We also learn that while Lyd is presently the Xenos’ de facto leader, a stronger Xenos has awakened who could challenge his claim as the strongest of them. On top of that, there’s a faction of the Xenos who want no part of the humans, distrusting them every bit as much as the townsfolk on the surface.

Like last week once they reach the Xenos’ hideout, this episode spends most of its time explaining the bigger picture, with “former human” and sage, now skeleton Fels being a useful font of information while Ouranos tells Hestia a lot of the same stuff.

Just as Ouranos hopes Bell and Hestia’s Familia will be the bridge to make people acknowledge the existence of intelligent and peaceful monsters, Dix Perdix and the Ikelos Familia is working to maintain the status quo, killing, capturing, and smuggling the monsters without a moment’s thought to their intelligence.

But neither Fels nor Lyd brough Bell & Co. here to ask for their help, so much as to lay out their plight, as well as their most common desire: to reach the surface and see the sky (and in the Siren Ray’s case, fly in it). Ouranos even posits that it could be the Will of the Dungeon itself (which the Xenos call their “mother”) for Xenos to emerge and yearn to reach the surface.

This is because just as humans die, go to heaven, and are reborn in the lower world, monsters also have a cycle of death and rebirth that starts and ends in the Dungeon. This means someone like Wiene, who learned to speak and act like a human so fast, could have died and been reborn hundreds if not thousands of times.

It’s a lot of fascinating food for thought, but if there’s one demerit to this episode it’s that it is, a the end of the day, one in which everyone is sitting around either talking or listening to people talk about things, rather than watching much in the way of action. The information may be fascinating, but the manner in which it is relayed is somewhat rote.

That aside, the smaller but no less significant immediate ramification of Bell & Co. meeting the Xenos is that Wiene won’t—and shouldn’t—return to the surface to their home. This comes as a surprise to poor Wiene, who cries and screams for Bell not to leave her even though he must, with only a promise he and the others will return at some point.

As Bell & Co. return to the surface and meet up with Hestia to pool share what they’ve learned, the group of Xenos caring for Wiene fall into a trap set by the Dix and the Ikelos Familia, using a brutally tortured Ray as bait. What looks like the strongest of the Xenos charges Dix, and is swiftly killed.

Dix has a huge host of humans and demis under his command, and he clearly relishes the monster hunt to come. He and his ilk represent the extreme challenge any attempt at human-Xenos co-existence, as it will be everything the Xenos can do to simply continue existing period!

There’s also the matter of Hestia being reluctant to risk her children and Familia being branded enemies of their own kind and in league with monsters, thus destroying all the progress the Familia has made and resigning them to ostracization and worse. But if they don’t do anything to help Wiene and the Xenos, who will?

DanMachi III – 03 – The Fam Meets Xenos

The Guild hall is overrun by enraged humans and beastmen demanding to know what’s going to be done about the monster in the city that threatened a child. Tulle is pulled away by her boss, who has a very special task for her: she’s to deliver a Mission for Hestia Familia. It’s a simple directive: Take the “dragon girl” and go to the twentieth floor of the Dungeon. Unlike a quest, it cannot be refused.

Once the entire Fam is aware of the sitch, Bell apologizes for getting all of them into this, but Haruhime won’t hear of it. No matter what, he mustn’t regret saving Wiene. She herself was saved, and knows how happy it made her, and Wiene surely feels the same way.

Even mini-stick-in-the-mud Lili concedes that they’re a family, damnit, so they’ll support each other in this too. They come up with a plan for surviving a trip to the Twentieth, where they’ve yet to venture. For her part, Wiene is scared to go to the dungeon, but as long as Bell and everyone is with her it will be fine.

The guild letter also features a very ornate border that catches Hestia’s attention. It turns out to be a hidden message only she could read, directing her to be at a certain place at a certain time. After seeing off her Fam, she follows the letter’s instructions and is approached by a grim reaper-looking person who is actually in disguise.

The reaper leads Hestia through a twisting secret labyrinth until they come to a staircase, and from there on Hestia is on her own. I feared for our beloved flip-flop wearing homebody’s safety, but turns out all this rigamarole was so that Ouranos could meet with her as privately as possible.

Meanwhile, thanks to Haruhime’s buffing ability, the Fam is able to reach the Twentieth floor. When they arrive at the spot indicated on the map, it appears to be a dead end, until Wiene hears singing that leads them to a crystal, which when broken reveals a new route.

The party trudges into a pitch-dark cave, which Bell scans with a torchlight until stopping on a massive Lizardman wearing armor and wielding swords. He’s not alone, and the party is soon surrounded by similarly armed and armored monsters, something they’ve never encountered before.

It’s a tough fight—this is their first time on the twentieth—and the show takes care to make that evident. There’s just so many foes, and not only are they strong, but they’re using weapons! Haruhime prepares to sacrifice her body to shield Wiene, but Makoto and Welf arrive in time to parry the Lizardman’s blade.

That gives Bell enough time to summon his Bell-Fist Attack, which he uses to punch the everloving shit out of the Lizardman’s face, sending him flying. Then something odd and wonderful happens…the Lizardman laughs a monstrous laugh that gradually turns into a human voice! He stands up, dusts himself off, and is joined harpy Bell and Welf first met in the woods.

The lizardman and harpy have names—Lyd and Ray—and the battle was merely a test to see if Bell and the others would turn tail and abandon Wiene when things got rough for them. They didn’t, and so they pass and are welcomed as friends of Xenos: a new and growing race of intelligent monsters.

Turns out Ouranos didn’t summon Hestia as some kind of nefarious plan, nor does it seem he’s a villain (at least not yet). On the contrary, Hestia Familia has already done with Wiene what he intends to do with all of Xenos: protect them. He very carefully reached out to Hestia because he believes she and her Fam can help bridge the gap between the species.

Not all monsters are monsters anymore. It’s a massive paradigm shift, and if not managed properly, it could spell doom for Xenos. I just hope Ouranos’ intentions are as honorable as they seem to be so far.