DanMachi IV – 17 – An Convenient Ideal

Ryuu not only once believed she could save everyone without sacrificing anyone, but that doing so was the will of their familia’s goddess, Lady Astrea. She believed this so forcefully, she almost came to blows with her more pragmatic (and possibly jaded) colleague Kaguya. She told Ryuu that Astrea’s ideals cannot be 100% applied in the real world. The time will come when all of them will have to make a hard choice.

No doubt Bell’s attitude reminds Ryuu of her former, more idealistic self. While there may be doubt, he has no intention of surviving the Deep Floors without Ryuu surviving with him. But the upped difficulty level of the floors has sapped his confidence.

Ryuu tenderly takes his finger in hers and delivers a fine motivational speech, telling him to stop being so hard on himself—it’s hard down here!—and giving him a number of tips to help him have an easier time.

Ten floors up, Welf’s new adamantine magic sword shows no signs of wear—in fact, it only seems to be getting more powerful with each use, as if it’s absorbing the energy from the foes it extinguishes. Its wielder is a different story, as using the sword is taking a physical toll on Welf. Tsubaki’s party isn’t far away, but in the meantime Welf & Co. face a nearly constant onslaught of tough customers.

On not one but two occasions, Ryuu forces Bell to drink something gross: first a really old moldy potion (which still heals him) and then the boiled remains of a potable ooze, lending levity to the bleak proceedings. Ryuu also shows her bashful tavern maiden side, as she stops herself from drinking from the same thermos as Bell when he mentions he had his mouth on it. Lest we forget: Ryuu has had a bit of a thing for Bell for a while now.

It’s very encouraging to see how far Bell and Ryuu have gotten since emerging from a Lambton’s belly with their clothes and bodies in tatters. They’re both healed enough to walk and fight; they have five blazebombs left for emergencies, and they reach the third ring of the floor, which Ryuu recognizes from its chalk-white color, so they now know the proper way back up.

Bors leads Lili, Welf & Co. to the chamber where he last saw Bell, and the giant hole made by the Lambton indicates Bell could be much deeper down then anyone thought. But they have bigger problems, like being cornered by extremely tough beasts, and a Welf who is out of gas.

Fortunately reinforcements finally arrive in the nick of time. Tsubaki’s team being close was a misdirect—it’s the Xenos sent by Fels who get to them first, ready, willing and eager to pay Bell back with their support. Now continuing their descent feels a lot more realistic.

As for the party of two that is Bell and Ryuu, they’ve made progress but are still along way from from the stairs, and thus still far from out of danger, and at the moment Ryuu is determined to sacrifice herself if it means saving Bell. She bitterly remarks to Kaguya that she’s finally on her side. All I know is, if the show ends up killing Ryuu off just because she deems Bell more worthy of living, I’ll be as devastated as Bell for sure!

Rating: 4/5 Stars

DanMachi IV – 16 – What Must Be Done

After another Astrea Familia flashback where Alise sparks a spirited discussion of what justice is, we’re back in the White Palace with Bell and Ryuu, who has recovered enough magic to heal her leg. In a similar argument she had with her late colleague Kaguya, she agrees to disagree with Bell on whether it would have been better to heal him.

I’m with Bell: Ryuu needed to be able to at least walk on her own for them to survive. As for Welf, he gets started, but after taking the adamantine out of his portable forge, he finds he can’t shape it. He wonders if he’s simply overestimated his ability to forge a sword in the Dungeon while his comrades battle desperately to keep the hordes of monsters at bay.

If Ryuu and Bell are to get to the 36th floor, they’ll need supplies and some kind of direction. They get both, by doing something neither of them want to do: looting the dead adventurers around them. Ryuu ensures she has top coverage, and they find potions, weapons, and a partial map scrawled on the dead’s familia banner. Bell vows to survive in order to honor the memory of those who died to save him and Ryuu.

Welf finally snaps out of his funk and the sound of his hammer makes a much louder, brighter sound—all because he remembered that he was making this sword for his friends. I’m a little surprised he didn’t know that all along…but whatever! He completes the sword, and with an extra magic assist from Cassandra, they manage to blast away all the monsters bothering them—with the very “light of daybreak” from Cassie’s vision.

With his new shatterproof magic sword, forged to last a lifetime, Welf has given the party a new lease on life as they continue their descent to find Bell and Ryuu. He gives the lives that were given to him right back to their owners. They still have a long way to go, but like Bell and Ryuu, they at least have the tools to do so—acquired by doing what had to be done, not matter what.

DanMachi IV – 15 – Hope Reforged

As Ryuu sleeps and dreams of the past, DanMachi is content to gradually inch us along a tale of unfathomable woe. Ryuu can only watch as her comrades—her family—decide to head down to the Lower Floors to investigate, unaware it’s an Evilus trap. Meanwhile, Bell successfully scares a skull sheep away. They may be ugly bastards, but they’re intelligent.

The reinforcement squad composed of Tsubaki and Ryuu’s former co-workers Anya, Runoa, and Chloe reach the 24th Floor and find it in shambles. Tsubaki correctly suspects a Floor Boss rampage, but whatever happened, they believe they’re too late to help. That doesn’t stop Anya from leading the charge to scale down the walls to the lower floors in order to meet up with any survivors.

Speaking of survivors, other than Bell and Hestia Familia, Bors is the only survivor of the Ryuu elfhunt. Aisha, Welf & Co. rescue him, but he is the bearer of bad news: he fears even Bell and Ryuu were among the massacred. Lili more than anyone won’t accept this, but it’s Aisha who calmly gets Bors to admit he didn’t see Bell’s corpse, and indeed saw Ryuu healing him. So the mission objective remains the same: find Bell and Ryuu.

But they’ve already met heavy resistance from all manner of lower-floor baddies, and Welf is down to one slash from his fire dagger. Remembering Hephaistos’ pep talk, he decides to set up an ad hoc workshop in a dead end where the familia is catching their breath. He uses the last swipe of his dagger to light his portable hearth and prepares to hammer out some adamantine he found along the way.

All everyone else has to do is guard the entrance to the area they’re in and make sure nothing gets to him, as he’ll obviously be a sitting duck while crafting. But considering they don’t have the weaponry to continue much further anyway, the best move they’ve got is to stay put and let Ignis cook.

DanMachi IV – 14 – Towards the Sunrise

As she and Bell take turns keeping watch, Ryuu begins to experience flashbacks to when she met Alise and was part of Astraea Familia. It’s a reminder of all the people she’s lost, but also a rallying point for her: she’s going to make sure Bell survives this, even if it costs her her life. It very nearly does too soon when three beasts attack, but Bell wakes up in time to kill the one Ryuu isn’t able to.

Meanwhile, much further up, both Mikoto and Haruhime announce that not only are they not dead, but their spells give their comrades the opportunity and power boost they need to finish of Amphisbaena. Mikoto demonstrates what a fool I was to think being underwater and surrounded by piranhas would be enough to do her in, by casting her biggest spell yet: Futsu no Mitama, which freezes the boss in place.

While it’s not clear how Haruhime survived the brunt of the boss’ breath attack, she’s able to dig deep and cast Uchide no Kozuchi. Ouka, who had used an ice ramp created with the last Welf’s magic sword to climb up into the ceiling of the chamber, brings his axes down on one of the boss’ heads and slices it clean off with Kokuu, while Aisha leaps right up to the remaining head’s mouth and unleashes a mega-Hell Kaios.

Cue victory fanfare…or rather a few blessed moments when the party is able to catch their breath. Aisha tends to Haruhime and Chigusa and Ouka tend to Mikoto, who are unable to walk. Then tremors begin, and the entire cavern threatens to collapse on top of them: the “coffin” from Cassandra’s premonition is still in play. Aisha and Daphne urge the party to flee up to the 24th floor like Turk and his team.

Cassandra, however figures out that “towards the life-giving sun” doesn’t mean a person or a place, but a cardinal direction: East, the direction of the sunrise. That happens to be through a recently opened tunnel down to the 26th floor. Daphne doesn’t believe Cassandra’s premonitions, but after Cassandra pleads with her and sheds tears, Daphne decides to believe Cassandra, the person.

Lili and Welf were already prepared to descend in order to locate Bell, so now everyone is in agreement. And with absolutely no time to spare, either, as the party witnesses what would have happened if they had gone the way of Turk & Co. The branches they were climbing collapsed, and then they were buried in stone, crystal, and plant debris.

It’s the rare instance where the 26th floor is a lot safer than the 25th, because it’s the place where they’re all still alive. They’ll have to keep descending quite a bit to get close to where Bell and Ryuu are. Perhaps they can meet in the middle? But I don’t want to forget what an impressive boss victory the party managed to pull off without Bell.

That win should give them confidence that, even in their weakened, battered state, as long as they stick together, they have a chance to find Bell and Ryuu and make it out of there.

Rating: 4/5 Stars

DanMachi IV – 05 – Gong of Ice and Fire

Without Bell, the party finds itself well and truly against the wall, to the point both Lili and Aisha decide it’s time to bring out their fox in the hole, Haruhime. Thanks to her study of the grimoires, she’s now able to summon five tails from a fox spirit that bestow Level Boost on Welf, Daphne, Aisha, Ouka, and Mikoto. Suddenly, fighting back the monsters is easier.

But there are so many, and even when they’ve slaughtered them all, the Moss Huge eats all the crystals they dropped and becomes even stronger. I don’t know if it knew the party had someone like Haruhime, but it was counting on using their power and effort to increase its own.

The last couple episodes have really built up the fact that this is a smug, ugly brute of a monster whom I simply could not wait to see ethered by Bell.  But before that happens his party has to endure more setbacks. It takes a huge bite out of Aisha’s shoulder with its toothed trunk.

Aisha then proceeds to demonstrate just how tough she is by continuing to try to fight off the Huge, since she’s the only one who can, even with vines growing out of her gaping wound. Meanwhile, her and everyone else’s level boost fades as the monsters continue to swarm around her.

It’s at this point the injured party they found can’t sit around and do nothing anymore. They decide as a group to make their last stand here, to give Hestia Familia a chance to escape and spread the vital news of the Moss Huge. And Lili knows that a Strategist must sometimes be coldhearted and underhanded.

But she doesn’t leave the injured allies behind. She can’t, and still live with herself or look Bell in the eye. She uses her lightning blade to push back the monsters and save those who were about to give their lives for her. And just then, Haruhime’s fox ears hear a tolling bell, signifying that they just managed to hold out long enough for the one-man cavalry.

Everyone finds cover so Bell can unleash a Firebolt that blasts the Moss Huge clean out of and about a hundred meters below the cavern they’re in. There, in a much larger space, Bell, demonstrates how being on these Lower Floors have helped his mana and physique synchronize better. In short, he’s figured shit out.

As a result, he’s able to observe his opponent rationally, and revels in the fact that it’s neither as fast as the Iguazu nor nearly as strong as Minotaur. The rest of the party is relegated to the grandstands, but that’s fine; at this point both they and we the viewers have earned the right to sit back and enjoy this decisive battle.

DanMachi brings out all its most epic and bombastic battle music for this one. When all of Bell’s melee attacks amount to nothing due to Moss’ ridiculous regenerative abilities, he takes off the kid gloves, imbues his black dagger with Firebolt and awakens its runes, naming the attack “Argo Vesta” after an alternate name of his goddess.

This finally does the trick, and if I have any complaint about the Moss Huge’s demise, it’s that it doesn’t suffer nearly as much or as long as it made so many others suffer. For a being of such obvious intelligence to use it purely to hurt and kill and make itself stronger…it was a bad dude and I won’t miss it!

With the defeat of the Moss Huge, the parasitic vines growing in Chigusa and everyone else vanish, restoring them back to normal. Marie, not interested in meeting his friends, thanks Bell, says she loves him, then waves goodbye. I was hoping for more Marie Time!

But that’s okay, there’s no shortage of allies and hugs waiting for Bell after his impressive feat. But the members of Hestia Familia and their colleagues must understand that their role wasn’t simply to await rescue. Everything they did bought them and Bell crucial minutes he needed to get to where they were.

Everyone contributed, from Cassandra’s well-timed heals to Haruhime’s clutch five-fold boost. And conducting it all was Liliruca, who like Bell learned a lot from being down here. For her, that meant learning that a Strategist doesn’t have to be coldhearted or underhanded, and sometimes luck will reward them.

DanMachi IV – 04 – The Seaweed’s Always Greener

When Bell first lays eyes on the mermaid who applauded his performance against the Iguazu, his first thought is probably that he really shouldn’t stare at her for too long considering she’s topless. His reaction spooks her, but it isn’t long before Marie (no “Miss!”) is offering the finger she bit for him to suck on (her blood has healing qualities).

It also helps that Marie is friends with Xenos like Rei and Rido. I thought she might be the classic siren keeping Bell occupied while her Moss Huge ally picks of his party one by one, but it doesn’t seem to be like that. If anything, Marie is clingy because she’s lonely: her friends have wings and feet while she’s tethered to the water.

The Moss Huge doesn’t need Marie or anyone else’s help to create a huge shitshow for Bell’s party, led in his absence by Lili’s brains and Aisha’s brawn. It’s implied the Moss Huge has not only been stockpiling monsters but also influencing their movement patterns, such that the party ends up in the middle of a “pass parade”, when hordes of monsters are coming at them from all directions.

Despite overwhelming difficulty of avoiding getting flattened by the parade while still keeping the injured safe and mobile, Lili, Aisha & Co. manage to keep it together. Welf has to go through his magic swords like potato chips, but they’ve gotta do what they’ve gotta do.

Ouka proves masterful with his axe, while Makoto also whips out one of her new special techniques which splits a rampaging giant urchin clean in two, showing Aisha that she and Bell aren’t the only ones pulling their weight.

When Bell sufficiently promises neither he nor Marie will be killed if they leave the safety of her lagoon, she uses her song to locate a friendly monster and leads Bell back to his friends. When she runs out of water to swim in, Bell finally does what the show’s title has always promised and Picks Up a Girl in a Dungeon—and if it’s Wrong, I don’t want to be Right!

Even after their small victories and getting time for Cassandra to heal them, the monsters just keep coming in waves. Lili knows they can’t keep running without reducing the number of foes, so Aisha tells Haruhime that it’s time for her to unleash her Level Boost on everyone.

Hopefully that bullet isn’t used too early, and the resulting boost will keep the party afloat long enough for Bell and his new friend to arrive. But the fact that they’ve done so well without Bell for this long speaks to what a talented, coordinated, and resilient party they’ve become in a short time. You could say greatness is being forged in the watery crucible of these lower floors.

Rating: 4/5 Stars

DanMachi IV – 03 – Meeting Their Mossy Match

Whelp, the fun and swagger didn’t last long, did it? Cassandra tries in vain to heal Chigusa and Luvis, but the parasitic plant that has infected them is beyond her abilities. Simply cutting them only speeds their growth. With time against them, Bell opens the floor to ideas, as he admits he’s best suited to combat.

Cassandra says they could retreat to the surface and enlist the services of a higher-level healer, or they could confront the enhanced monster in hope the plants within their people will wither and die if it’s defeated. Ultimately, the group goes with the latter plan.

I like Bell’s dedication to deliberation and consensus…in theory. In practice, it’s a little odd that Chigusa, Luvis, and his party members are able to survive as long as they are considering their bodies are being eaten from the inside by parasitic vines. Frankly, standing around talking about it saps (no pun intended) the urgency a bit.

When they find Luvis’ party mates, they’re clearly being used as bait. As Strategist, Lili delegates duties amongst the party members, with Bell and Asha focusing on the Moss Huge. But Moss is crafty, and arranges things so the weaker members of the party are closer to it, forcing Bell to leap in at the last minute to save them.

His Fire Bolt hits, and the Huge doesn’t seem to like it one bit, so it grabs him by the leg and dives into the water. Bell is about to run out of air when he is suddenly released by the Huge, and the current shoots him straight out of a massively high waterfall. Just like that, the party has lost its leader and strongest member.

Lili momentarily loses it and tries to rush after him, but Aisha reminds her of her duty as Strategist to keep a cool head. She also ruefully admits that Bell is stronger than her now, and has surely found a way to survive whatever fate has befallen him.

So Lili crafts a new plan: the party will head back to where they started on this floor: a high enough vantage point that they’ll avoid further ambush, but also an enticing spot for the Huge to attack them. Once the Huge is where they want him, Makoto will use her gravity magic to bring down the rocks and crush him.

It might work! Certainly Bell isn’t in a position to fight the Huge as he’s now several thousand feet below everyone else, but he is alive. No sooner does he get back on his feet than something slices him in the arm: one of the laser-quick Iguazu Eina warned him about.

At first he hides behind a crystal, which gets eaten away pretty quickly by the onslaught. So he considers what Ais would do in this situation, and then does it: faces the threat head on and fighting it off with his quick swordwork. He gets nicked more than a few times, but in the end he’s still standing and the Iguazu are gone.

For his efforts, he receives a surprise round of applause…from a mermaid he didn’t even know was watching! Hopefully she won’t try to kill or eat our dinged up Little Rookie.

Rating: 4/5 Stars

DanMachi IV – 02 – Not-So-Laid-Back Camp

On the verdant final floor of the middle floors, Bell’s awesome mega-party makes camp. Haruhime was initially worried about whether Bell could still fight and kill monsters after his dealings with the Xenos, but Bell tells her he’s committed to being a “hypocrite hero”.

Bell’s performance against the monsters thus far earn him high praise from his comrades, though Lili worries he’s “drifting away”. Welf says it’s then the job of a supporter to keep chasing after him. Aisha also remarks that Bell is having a positive influence and looking like a true hero, not just dragging everyone along but making everyone around him grow stronger.

After a meal ’round the campfire, everyone retires to their tents, where we get some nice combinations of characters chatting. There’s Mikoto swearing to be Haruhime’s shield (any shippers?), Daphnie praising Lili for her Strategist performance thus far (Daphnie is so cool!), to an increasingly agitated Cassandra warning a drowsy Chigusa about her premonition about a creepy Green Moss that covers everything.

We also have nice moments between Bell and Welf as well as Bell and Aisha when he relieves her for the change of watch. It’s a welcome reminder that as affable as things have gone so far, they are still in dangerous territory. And Aisha warns that it’s going to get a lot more gnarly as they descend into the lower floors. If Bell gets himself killed, he’ll likely take the whole party with him. To Aisha’s delight, Bell doesn’t flinch at these words.

The landscape turns from green to a vivid blue as the party descends to the 25th Floor and the Great Falls of Water City. DanMachi puts out some serious Abyss vibes here, as our heroes are absolutely dwarfed by the massive waterfalls and rock formations.

Their first encounter with monsters (blue crabs) is relatively uneventful, but just walking a bit too close to the water’s edge nearly costs Haruhime her life. Thankfully, Mikoto isn’t just talk, and impresses all when she dispatches the giant piranha.

When Welf spots an extremely rare and valuable material, even the level-headed Lili decides it’s worth the risk (especially considering how expensive this expedition is costing the Familia). Part of a Strategist’s job is deciding when the risk is worth the reward, and even when another monster ambushes Mikoto in mid-air, she shows how much her training paid off by delivering a dazzling somersault kick.

The haul of expensive material and Mikoto’s heroics leave the party feeling confident about descending just a bit lower before heading back to their 24th Floor camp…and then Cassandra’s premonition begins to come true. They spot a wounded Luvis emerging from the darkness, and right behing him is the most formidable monster yet.

Bell rushes ahead to take it on, but it seemingly reads all his moves, and he identifies it as an “enhanced species”. When it unleashes a hellish fusillade of woody projectiles, everyone does their best to avoid them, but Chigusa gets caught by one—only one—and her resulting shoulder wound is infected by a rapidly growing plant that no doubt threatens her life.

Proof positive that adventuring in the Dungeon is all fun and games…until one of your party gets struck down. Now comes the true test of Bell’s leadership, Lili’s guidance, and the other party members’ physical mental fortitude. Can they overcome this setback, or is it only the first of the dominoes?

Rating: 4/5 Stars

DanMachi IV – 01 – The Children Are All Right

Hot on the heels of the Battle of Knossos and the dealings with the Xenos, Bell is now Level 4, and Hestia Familia is kind of a big deal. As such, they’re being given an official mission to break their own record for descending the dungeon and gather certain items. But it’s a pretty open-ended mission; they can choose to go as far and deep as they like…and they will.

That means putting together perhaps their most impressive team to date. There’s obviously the Hestia core of Bell, Lili, Welf, Mikoto, and Haruhime; plus former Apollo now Miach Children Daphne and Cassandra; Aisha, formerly of Ishtar; and Chigusa and Ouka from Takemikazuchi. Lili will be both supporter and strategist in the rearguard, while Bell hits the books at the guild and Eina realizes she kinda has a mondo crush on the guy.

With such splendid Children getting all the preparations ready, all their gods and goddesses can really do is sit in a tavern and drink, eat, and marvel at how capable and impressive said Children have come; particularly former crybaby Bell. On the early morn before they set out on their open-ended expedition, Welf presents Ouka with a masterpiece of an axe (he expects to be paid for) and gives Bell a unicorn horn dagger called Hakugen.

When the 10-person party hits the dungeon, they all show off their stuff, as well as their teamwork and coordination, but it’s Bell who impressed everyone by showing what his Fire Bolt looks like now that he’s ranked up. Risks and perils will abound the deeper they descent, but Bell couldn’t ask for a better team to delve with. The huge ensemble should prove a similarly deep font of fun character interactions.

Rating: 4/5 Stars