Weekly OP: Owarimonogatari

“Decent Black” by Meg Rock

This opening starts out very dark and foreboding, as befits a “final showdown” or “last level.” There’s a palpable “This Is It” aura to it. Then it the music gets a little more lighthearted as Oshino Ougi dances around in her Oshino Ougi way, before getting a little darker in tone again towards the end.

There’s still nothing that can touch Koimonogatari’s sublime retro/modern OP (IMO one of the best openings ever…I WILL FIGHT YOU), but this is still one of the more solid Monogatari OPs.

One Punch Man – 01 (First Impressions)

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“What kind of half-assed backstory is that?”

Sorry, Hannah and Preston, but I may have the best show of the Fall here. A silly little show about a guy who’s a hero for fun, who just got too gosh-darn strong.

One Punch Man packs an enormous amount of action and comedy into 23 minutes, and in a way that somehow didn’t leave me in the dust. This show is a master of comic timing, sight gags, and wry one-liners, some of which I’ll list throughout this review without context.

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“Look at these claws! I can’t even use a towel to wipe it off!”

Of course, dialogue is only half of the fun. The entire ridiculous premise is a heart-lightening joy to behold, in a world where strange, half-dressed supervillains are always cropping up. In a wondrously bizarre origin story, our hero, just coming off another job interview rejection, moved without thinking in savin a big-chinned brat from a tighty-whitey-wearing crab monster by pulling out all his innards.

“In this age of declining birth rates, I can’t just let you kill a kid!.”

Cutting back to the present, we see OPM inspecting crab claws, which made him reminisce about the past in the first place.

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“I added strawberry flavoring to make it go down easier.”

Shows with simple rules always feel tighter, more confident and engaging, and OPM has one simple rule: One Punch Man Always Wins, and he always wins with one punch.

“Put some pants on.”

It doesn’t matter what the supervillain’s ability is, or how nasty and big and strong they are; all OPM needs is a momentary opening to deliver his one punch and it’s all over…though sometimes there’s a degree of collateral damage involved, reinforced by the fact they don’t even bother naming cities in this world, because they’re so often toppled.

[CITY B DESTROYED]

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“In other words, you could say that I haven’t made any impact.”

But due to that one-punch-takes-all rule, One Punch Man is also One Bored Man, feeling neither anger nor passion. He trained so hard to be the most powerful hero the world has ever seen, but it’s still left him wanting, as we see from his humdrum evening routine of washing his gloves, making a simple meal, and watching TV until falling asleep.

OPM’s blank stares and unwillingness to get worked up about any crisis, no matter how dire, is one of many sources of the show’s comedy, and works very nicely indeed.

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From the supermarket around him being destroyed to being plucked out into the morning before he gets his coffee, the speed and intensity with which OPM ends up in his superhero battles is also a strength of this show, as is its tendency to play tricks on the audience.

When thrust out onto the streets, OPM’s apartment is destroyed and he’s confronted by a number of tough-looking “Subterraneans” who call themselves the true humanity and are committed to eradicating all surface dwellers. Having already wiped out 70% of them (yikes!) they turn on OPM as one more target. And they’re able to make him bleed!

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Despite still being able to defeat one Subterranean after another with—you guessed it—one punch, the fact they’re able to hurt him and come at him in such overwhelming numbers starts to suddenly awaken something in OPM as he does battle in his increasingly tatter jammie-jams. Could he finally be getting back what three years of intense training took away, along with his hair?

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It certainly seems so, as after wave after wave of Subbies turn into piles of bodies before him and the massive Subterranean King finally shows himself and challenges him, OPM is suddenly having the time of his life, his passion and drive fully restored…

But alas, it’s only a dream. The real Subterraneans and their king are even more of a pushover than the other baddies he’s fought this week. After dealing with them all too quickly, he once again laments that he’s become too strong. One could say this show is too strong, too; but I don’t care. I love it.

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Comet Lucifer – 01 (First Impressions)

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Well, I know one thing: We’ve got ourselves the first real breaktaking looker of the Fall so far in Comet Lucifer. From lush cityscapes to solid mechanicals and bright, attractive character design, there’s plenty to look at, and there’s shades of both Castle in the Sky and Eureka Seven in the futuristic-fantasy setting, as well as the premise: young crystal miner Sogo finds the rock of his life, along with all the accompanying baggage that comes with it.

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Sogo is so excited by his new find, he takes to speeding through the streets of Garden Indigo well above the recommended speed. As a result, he nearly hits a little girl and a dog, but does hit his friend/love interest Kaon (Takahashi Rie), who as it turns out doesn’t mind, because she needs to get away in a hurry.

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A victim of family tradition, Kaon is being pursued by her betrothed, Roman Valov, a man she has no intention of marrying (and accompanied by his henchman Otto), and gets Sogo mixed up in the chase, to the near-death of both of them. Fortunately for them, gravity and hydrodynamics apparently work different in this world, so despite falling perhaps a thousand feet into a yawning chasm, both survive the landing without a scratch.

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Down there in the deep, a newt startles Kaon, who gloms onto Sogo before remembering herself, and the two just sit in awkward, blushing silence. I liked this little scene, because like her suddenly employing him to aid her escape, it says a lot about their relationship without the need for words, while also serving as a resting spot between big action set pieces.

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That second set piece comes when Sogo’s story and the parallel story of a government salvage team working to activate and retrieve the same rock he ended up with in the beginning come together in the caverns. Just as Kaon got Sogo mixed up in her marital crisis, so too has the crystal he found (or rather, found him) gotten Sogo and Kaon mixed up in something even bigger.

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The crystal in his pocket reacts to the larger one in the caverns, and an unconscious ethereal girl in a feathery dress literally falls into his arms, to his and Kaon’s shock. This isn’t just reminiscent of when Sheeta fell into Pazu’s arms, but also the Hollywood film Stardust in which a beautiful maiden falls from the sky as a shooting star.

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Just when the girl appears, however, the salvage team bears down on the kids, with strict orders to secure the “Lima” at all costs. One of the amphibious salvage mechas is about to snatch up the girl when an even bigger, tougher, more ornate mecha, apparently summoned to protect the girl, materializes and beats the salvage mecha to a pulp.

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With the most immediate threat dealt with, Kaon asks Sogo “What now?” What, indeed. As indicated by the references I made, there’s a lot of stuff derived from previous works in play here, but Comet Lucifer is nevertheless a well-executed and above all attractive and fun addition to my Fall watchlist that I’ll be sticking with…for now.

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Mobile Suit Gundam: Iron-Blooded Orphans – 01 (First Impressions)

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One thing I’ve learned about Gundam over the years is that no one show or OVA with its name slapped on it can ever wholly ruin its legacy, nor prevent me from checking out the next project with an open mind. Reconguista was an unqualified disaster in part because it was so in love with itself, it built a towering wall of self-congratulatory retrospection around itself, leaving me out in the cold.

Recon in G was also spearheaded by Yoshiyuki Tomino, whose specific style came off as both out-of-touch and proudly, stubbornly exclusionary of anyone but the most die-hard fans of his work, ignoring all Gundam that had followed, most of which improved on the original.

It was not a step, but a zero-gravity leap backwards, one even more troubling because a full 26-episode season’s worth of resources were committed to an sugary, empty love letter to itself. But like I said, I wasn’t going to let past failure prevent me from catching something new and exciting from the Gundam brand…and Iron-Blooded Orphans (which I’ll shorten to GIBO from here on) is just what the doctor ordered.

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One reason I had reason to believe GIBO wouldn’t be another dud was staff: Putting Gundam in the hands of Tatsuyuki Nagai (AnoHana, Railgun, Toradora) pays immediate dividends. Nagai retains much of the charming Gundam milieu, but rather than keep it exactly as it was in the Carter Administration, he updates and refines the flow of the action.

Okada Mari (AnoHana, Hanasaku Iroha, Nagi no Asukara, Toradora) tweaks and humanizes the classic Gundam dialogue style and brings it into the 21st century, while Yokoyama Masaru (Shigatsu wa Kimi no Uso, Yamada-kun to 7-nin no Majo) brings a fresh musical perspective to the sweeping score.

Compared to Reconguista, there’s young blood at work here, but their impressive CVs and relevance in the current anime world shines through in their collaboration here. While Reconguista shut me out, GIBO drew me in, with a slightly dirty hand.

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So what’s GIBO about? Well, there are many thick, juicy layers to excavate, but it’s all pretty organically unfolded. On the Martian colony of Chryse you have the titular Iron-Blooded Orphans like protagonist Mikazuki Augus, who serve at the bottom rung of the private security company CGS.

The citizens of Chryse are starting to demand independence form the Earth Sphere, but their own cowardly president intends to save his own skin by throwing his people to the wolves. Those he betrays include his own daughter, Kudelia Aina Bernstein, a well-loved, charismatic young agitator who Earth Sphere wants out of the picture.

To make that happen, Aina’s dad Norman lets her handpick the CGS Third Group to serve as her bodyguards for her trip to Earth. Doing so appeals to her desire to “see and feel the truth” and feel the pain of the victims of the Earth Sphere’s rule over Chryse. But in actual truth, the irregular child soldiers, used as cannon fodder by the greedy CGS president Maruda, aren’t expected to stand a chance against Earth’s elite Gjallarhorn unit, which is being deployed to put down the Chryse rebellion in its infancy.

It’s a cowardly, dastardly plot by the self-involved old guard to retain power by snuffing out the flame of youth and hope. It also shows that these old guys know how to play the game far better than Aina, at least at the moment.

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The main couple, Mikazuki and Aina, are from the opposite extreme ends of Chryse’s social spectrum, but unlike your typical aloof princess character, Aina wants to be “on equal terms” with the CGS grunts protecting her, so as to better understand the people she leads and serves. In a clever bit of misdirection, Mika refuses her repeated attempts to shake his hand not because he resents or distrusts her, but becaused his hands are filthy.

Even as Aina tries to reach out to those below her, they’re so conditioned to keep their distance they politely decline her entreaties. Aina’s seiyu Terasaki Yuki often voices boys and younger versions of adult male characters, but her robust pipes lend the pretty Aina some gravitas.

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The same night Aina arrives at CGS headquarters, Gjallarhorn springs into action, but in their arrogance their stealth attack is quickly sniffed out. CGS soldiers like Biscuit Griffon (whose retro design I really dug) whisk Aina to safety as the bullets start to fly. She’s constantly insisting that she can help out, and no one refutes her claim, but she has infinitely more value as the leader of the Chryse resistance than an exposed front-line soldier.

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Mind you, it isn’t CGS as a whole that is sacrificed in this operation, but the Third Group members composed of Mika, his “big brother” Orga Itsuka, Biscuit, et al. The higher ups try to use them as a decoy and human shield to cover their retreat, but they’re foiled when Biscuit remotely launches signal flares, giving the retreating brass and First Corps’ position away to the enemy, which eases off the Third. Still, it isn’t long until Gjallarhorn stops messing around and fields a mobile suit, which can outrun and outgun anything the Third Group has…with one very notable exception.

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In the cold open, we see a sight not out of place in a previous Gundam series, 00, in which a young Mika has just killed on apparent orders from Orga. He turns arond and nonchalantly asks Orga “What should I do next?” It’s a dream of a memory Orga wakes up from, which is revisited when the present-day Mika asks him the very same question. In the memory, Orga replies “We’re going…somewhere not here…to the place where we truly belong.” Their lives aren’t just about surviving when the deck stacked against them at every turn. It’s about finding purpose to those lives they’re fighting for tooth and nail.

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So how do they get there? By fighting the man. Gjallarhorn’s cocky young commander Orlis swats at the CGS bugs with his mobile suit until he’s challenged by a second, stronger suit, a Gundam, piloted by Mika as the Third Group’s trump card. Mika brings Orlis’ suit down in iconic fashion, creating a symbol of what must be done in order to find that place where the iron-blooded orphans belong.

No doubt Mika, Orga, Biscuit & the rest of CGS’s third group will serve as a vanguard for what will become Aina Bernstein’s Chryse Independence movement. Their deeds will change the history of Mars and will affect the lives of many, from Danji, the would-be rookie hero who got too close to the enemy and paid the ultimate price, to the too-adorable-for-words shop girl who seems to carry a flame for Mika, all the way to the most powerful sniveling old white guys in the galaxy.

I can’t wait to see what comes next.

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Utawarerumono: Itsuwari no Kamen – 01 (First Impressions)

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From White Fox and the director of Jormungand and Katanagatari comes Utawareumono, a show that ably demonstrates less is more by starting off simply and not trying to do too much in its first episode, yet still utterly drawing me into its fantasy world. We’re dropped right into the same plight as the protagonist: we know not his name nor from whence he came, but neither does he. He just suddenly wakes up in the middle of an achingly gorgeous wintry landscape, barefoot and wearing simple green robes, and he has to run, first from a giant centipede, then a frightening goo monster with a face.

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Unsure of who he is, where he is, and what to do, a hand suddenly grabs him, and when its owner turns around to face him, he learns it’s a beautiful young woman. She introduces herself as Kuon once they’re safe, and appoints herself his guardian, as she considers herself responsible for his life now that she’s gone and saved it. She lends him warmer clothes and the two trudge through the winterscape towards a village.

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Along the way the as-of-yet no-named man learns Kuon has ears and a tail (the latter she’s very cross at him for touching), and Kuon learns the man doesn’t have much energy or stamina to go along with his amnesia. But I enjoyed the fast rapport they develop; Kuon is unflappably kind and patient, and their environs are, as I said, arrestingly pretty. The show has a stirring score, but when it eschews music for the silence of the place, I could really feel the cold, just I could feel the warmth of the campfire.

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When they arrive at the village, it’s an opportunity for Kuon to show Haku, as she officially names her (by the power vested in her as his guardian), other aspects of herself. She eats a huge amount of food in the form of the delicious-looking, fajita-esque spread she orders at the inn. She also has a bit of a mischievous streak in peeking in on Haku in the bath, which she soon regrets when he starts doing nude calisthenics, a scene for which you can tell the show didn’t skimp on the Foley artist.  In addition to bumping up her cuteness, her tail is also a good indicator of her mood. She even mixes up a salve for his blistered feet before he hits the hay. It’s all very pleasant domestic stuff.

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The next morning, Haku learns he’s not getting a free ride; if he wants to keep eating and staying at the inn, he needs to do his part. It’s here where Kuon learns Haku is, essentially, allergic to manual labor, and quite bad at it when forced to do it. However, he does show he can use his head and has a mind for machines when he fixes the waterwheel at the village mill. That achievement may have helped him find his niche, even if he only fixed the thing so he could sleep.

In all, this was a well-made and well-executed episode; a pleasure to watch. It reminded me a bit of Spice & Wolf in its immersive power; feeling like a nice, cozy blanket I can wrap myself up in. It’s actually a welcome change of pace from the more hectic Summer stuff I just got done watching. That being said, the cold close in which three men are attacked in the night by some kind of beast promises more action in the near future.

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Rakudai Kishi no Cavalry – 01 (First Impressions)

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Fall 2015 is the season of battling magical school anime, and after previously sampling the very similar Gakusen Toshi Asterisk, I’m going to come right out and declare Rakudai Kishi no Cavalry the week one winner, and it wasn’t really close. Rakudai had the smarter, fleeter, more engaging intro, and featured far stronger characters and an actual arc. It even handled fanservice better, as Ikki manages not to use any boobs as handrests.

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Stella Vermillion, like Asterisk’s Julis, is also a pink-haired princess with high-ranked magical skills and initially reacts in a similar fashion when Ikki, a much lower-ranked student accidentally peeps on her. But her later reactions are a lot more nuanced, as she’s actually impressed by Ikki’s “manliness”, and is disarmed by his appeal to her rare beauty.

The show is also pretty cheeky in witholding the reason Stella (finely voiced by Ishigami Shizuka) was even in Ikki’s room changing. The director of the school, in an effort to shake things up, brings together the strongest and weakest Magic Knights at her school by making them roommates. When the two quibble over house rules, she also suggests they settle matters with a mock battle.

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The method in her madness becomes clear when the two knights clash in the arena. Ikki may have the least natural talent, but he works uncommonly hard to overcome his weaknesses.

Stella, who came to Japan to escape the box labeled “Genius” her people put her in, wants to prove she works hard too, and isn’t just gliding on her natural talent.

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To Stella’s surprise, not only is Ikki not a pushover, but he notices how hard she works in the way she’s fighting. He also steals her sword skills in order to keep up, and uses a once-per-day trump card to nullify her coup-de-grace and nab the victory.

In the hospital, Stella realizes she wasn’t any better than her legions of worshipers, putting Ikki in a box labeled “The Worst One.” But as the director asserts, and what is proven in their battle, is that there’s no reliable way to evaluate Ikki’s true strength. And there’s value in sticking around someone like him if she wants to grow as a knight.

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In a nice inversion of the scene where he walked in on her dressing, Stella almost grows up too much when she comes home to find Ikki asleep, and can’t help but touch him, curious as to how a man really feels. He’s a twist-and-turner in bed, so she gets snagged by one of his arms, and seems on the verge of having a crisis when he wakes up asking what she’s doing on top of him.

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And that gets to the strength of Rakudai so far: its central couple, Stella and Ikki. When they meet they misunderstand one another, but they never outright hate each other, and by the end, they fully embrace sharing a living space and learning more from one another.

This is partly because Stella lost the duel and is merely honoring their arrangement, but also because she gained a lot of respect for Ikki, now that she knows more about him. And while Ikki does slip up early, he is, well, very chivalrous. This isn’t rocket science: decent characters can go a long way towards making a decent show.

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Owarimonogatari – 01 (First Impressions)

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Owari means “end”, so it looks like this latest story marks the beginning of the end of the Monogatari series, which is celebrated as an epic masterpiece by some (ahem) but derided as a tedious, talky, overwrought glorified harem piece by others (…jerks!), with any number of less extreme opinions in between.

The cold open and tremendous OP indicate the primary subject of this series will be the enigmatic, doll-like, too-long-sleeved niece of Oshino Meme, Oshino Ougi, with a theme of mathematics, or numbers. But in a change from other recent series, Ougi isn’t the one with the problem, i.e. the oddity/apparition.

Rather, the person with the problem is Araragi Koyomi himself. The setting of the episode is deceptively sparse—a locked classroom they can’t exit—but that classroom becomes the perfect stage for a dialogue that expands the setting across space and time, where Ougi establishes from Araragi’s testimony that the classroom itself is an apparition, likely one of Araragi’s own making.

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Combined with a less-rushed (for a weekly show) 48-minute runtime and a couple new takes sparkling visuals This latest narrative twist in the Monogatari formula keeps things fresh and exciting. The series has aired largely out of order, but there’s something both orderly and poetic about saving the end for last, only to go back two years to an experience that changed his outlook on life significantly and causing him to “put a lid on his heart”; at least until he meets Hanekawa Tsubasa.

There’s a new face in this past story, too: the silver-twin-tailed Oikura Sodachi (very appropriately voiced by Kitsu Chiri herself, Inoue Marina). Two years ago, when she and Araragi were first-years, she assembled the class to ascertain the culprit in wrongdoing that led to an unnatural deviation in the math test scores of the class.

Oikura can also be distinguished by her intense dislike, even hatred of Araragi Koyomi, because he always scored higher than her favorite subject, math. To add insult to injury, Araragi didn’t even participate in the suspect study group. But the assembly goes nowhere for two hours, with the students fiercely debating but not coming any closer to discovering the culprit.

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Oikura made Araragi preside over the assembly, but when he loses control, he goes back her her pleading for an end to this unfruitful madness. She relents, calling for a vote…and SHE is the one the class chooses as the culprit. Stunned, and essentially ruined as a student, she never returns to school after the incident, which makes sense as we’ve never seen her before in later series.

Araragi’s regret from the day of that accursed assembly was that he stood by and allowed the majority to make a determination in total absence of empirical evidence. Oikura was only chosen because most of the class chose her. It’s an artificial justice and righteousness that never sat well with justice-obsessed Araragi, who adpoted the motto “If I make friends, my strength as a human decreases,” which he obviously would later drop once started helping out various oddity-afflicted girls.

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Oikura wouldn’t let anyone leave the classroom until the culprit was found, and they “found” her. Likewise, Araragi can’t leave the phantom classroom his regret created until the true culprit is revealed. Ougi wastes no time deciding it was the math teacher, Komichi Tetsujo, who was responsible for the odd test scores, by changing the exam to match the questions the study group used.

In the end, Oikura organized the venue of her own demise, the assembly, as she was sacrificed by a teacher looking to improve her own stature, and the flawed justice of majority rule. And perhaps she miscalculated because she had so much emotional investment in the investigation, due to her resentment of fellow math whiz Araragi.

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Now that Araragi knows the culprit for sure, the classroom returns to normal coloring, and Ougi opens the door and lets him out. The next day, when he checks the part of the school where the classroom was, there was nothing there; the apparition dissipated. Then he stops by his current homeroom, but in a clever inversion of the episode thus far, rather than being unable to exit, he can’t enter.

That’s because Tsubasa is blocking the door, with news that someone has returned to school after two years: Oukura Sodachi, who arrives just as the teacher who destroyed her departs for maternity leave, as if the two were switching places. This should be interesting.

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Gakusen Toshi Asterisk – 01 (First Impressions)

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I claimed this show because its genres included comedy, but what ended up being most comical was how slavishly shows like this hew to an exacting formula of predetermined variables. Dark prologue that sets the stakes, check. Narration full of proprietary jargon like “Invertia” and “Genestella”, check. Drab transfer student who immediately gets into trouble with a stuck-up girl, check. Inadvertent peeping, overkill response, good deeds, boob grabs, checkity check check check.

But hey, this stuff obviously sells, it would be going away anytime soon, and I knew pretty much instantly what I was getting into and still watched through to the end, so let’s table the bigger questions like “should shows like this exist” and dive right in.

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Well, that was an unexpected disrobing! Protag Amagiri Ayato’s introduction to Julis-Alexia von Riessfelt (She’s a real princess, not just a pretend one! Monarchies make a comeback in the future!) is a bit rough, but there are clear transactions that are made.

First, he retrieves her beloved handkerchief in good faith, and when she punishes him for peeping and he proves he can hold his own against the fifth-strongest student at Seidoukan Academy. Then he commits another good deed by saving her from a third-party projectile. It’s understandable Julis would go tsundere on him. He’s helped her out at least twice, but the collateral peeping and touching spoil the goodwill.

Class Prez/Rep Claudia Enfield plays a different game with Ayato than the very direct Julis. She’s more about facades and jokes and lies hiding dark thoughts and schemes, and is very upfront about that. She gets Ayato to reveal he may be here to find out what happened to his big sister Haruka (the bleeding girl in the prologue), but he later sidesteps larger motivations and simply says he’s here to find out what he should do with himself.

He’s clearly a capable fighter judging from his duel with Julis, which makes him a potentially valuable resource for Claudia, whose academy hasn’t been doing well in the interschool competitions of late.

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Finally, Ayato takes his seat beside Julis, in class, and seated just behind him is his roommate and designated friend, Yabuki, whose membership in the newspaper club gives him more leeway in explaining to Ayato what’s going on with Julis, who apparently bears a burden and remains aloof in order to insulate others from that burden.

That doesn’t stop objectively weaker (if physically more imposing) challengers from demanding duels with her, as three-shirt-sizes-too-small Lester MacPhail does. Les is also at Seidoukan for some important reason (I’m guessing family pride or security) but wrongly thinks Julis is just doing this for fun.

So there are a growing number of different dynamics set up here, punctuated with well-tread ecchi elements and told in the almost tiresomely familiar language of Magic Schoolese. It’s serviceably watchable, but offers absolutely nothing new, which means if something more inspiring or creative comes along, then Goodbye Asterisk City.

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Ushio to Tora – 14

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As we begin UtT’s second cour, Ushio is finally in Hokkaido, but his hardships are far from over: not only is Hakumen no Mono sending thousands of little minnions out to grab the spear, there are others—humans—who want the spear too, and not because they’re greedy or evil, but simply because they think it’s their birthright…and they’ll be damned if some denim-wearing snot-nosed punk kid is going to butt in line for it.

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He meets the first of these “rightful successors” as HnM’s minions start to coalesce into a larger beast. Her name is Sekimori Hinowa of the Kouhamei sect, and her game is to take possession of the Beast Spear. Very tall, very tough, and sporting a very no-nonsense outfit and haircut, she actually makes some pretty good points about Ushio’s ownership thus far. His lack of training has caused him a lot more trouble and collateral damage than would have occurred were he able to properly “hear” the spear.

So Sekimori snatches it away, and when Ushio refuses her offer to hit her in frustration, she hits himOH NO SHE DIDN’T! But her comeuppance is swift; the Beast Spear won’t answer her call; it ignores her completely, and what would have been an easy beast to slay starts wailing on her.

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Proving he’s neither one to hit a girl nor to stand by and let even someone who wronged him get killed, Ushio launches himself between Sekimori and the monster. When it tries to take her as a hostage with its tentacles, he fires his spear, slashing them to bits, along with her prim-and-proper clothes, in one of UtT’s more amusing executions of fanservice. The beast, for it’s part, is disgusting sinister in its design.

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To put a cherry on top of our Sekimori Schadenfreude Sundae, when Ushio is in a tight spot for saving her, Tora blasts in to free him so he can regain his handle on the spear and do his thing, slicing the monster in half and such. In the aftermath, a rather chastened and rebuked (but not ready to admit it) Sekimori accepts Ushio’s ownership of the spear and his “bizarre youkai” companion…for now. Mizuki Nana (Ange in Cross Ange) provides the right amount of superiority and bitchiness to the character, and UtT once again introduces a dynamic, interesting new character in no time at all.

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With that, Ushio continues his journey to Asahikawa, and has time to reflect on why the spear chose him when there were more capable people training their bodies and minds their entire lives for the privilege. While wondering if he’s really worthy, it seems to respond, but in a familar, barely-disguised voice of Tora lurking behind him. Hey, it was worth a try!

Then the second member of the Kouhamei sect, Akiba Nagare, shows up (on a boss motorcycle), only he’s more interested in Tora than Ushio, and when Tora challenges him, they dance in lightning and fire. Only unlike the usual youkai, Akiba is up to the task, having researched Tora for years and knowing how to counter his moves.

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It isn’t long before Akiba literally has Tora nailed to the wall, and he wants to know what Tora’s game is; why he hasn’t eaten Ushio but actually saved him and other humans. He’s convinced it must be some kind of dastardly scheme hatched by a 2000-year-old monster from China.

But after proving he can be a monster if pushed hard enough (tearing all four of his limbs off, crawling around on his hair like a spider, and kicking Akiba’s ass), Tora tells Akiba anyway: he doesn’t really know why he hasn’t eaten Ushio…but he knows he’s never bored when he’s around him. In that regard, Tora really has started to understand the human heart—not just to exploit them for nefarious purposes, but to coexist and protect them.

And with the remnants of the beast they dispersed earlier possessing the tour bus Ushio is on, Ushio’s going to need Tora’s help yet again.

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Noragami Aragoto – 01 (First Impressions)

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Wow, it seems like it’s been far longer than March 2014 since I last watched Noragamibut its new second season effortlessly slips back on like a stylish glove. The lush, busy, bullish episode wastes no time re-introducing the terms and mechanics of the show, doing so with a sudden phantom attack by Yato, the delivery god’s, latest babysitting job.

It also shows how certain things are now established, like Yato and Yukine being a solid team, with the latter able to slice through the phantom without harming Spirit Hiyori or the babe.

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The pacing of this episode was quick and peppy, but not relentlessly so, also refamiliarizing us with the various character dynamics, and the feeling of family emanating from the core trio, extended to Kofuku and Daikoku. But this season aims to focus a lot more on the always-badass god of war, the Lady Bishamon, and her endless quest to rescue spirits in danger and make them her regalia.

There’s a great contrast between Yato and Yukine’s phantom battle, fought in the tight quarters of a flat, and Bishamon’s, who soars through the sky smiting the bird-formed phantoms and catching their victim in midair, all while showing off her vast array of weaponry. I also liked that the regalia she creates from rescued spirits aren’t always weaponry, as this latest one becomes a broken mirror.

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It matters not to Bishamon, who is tasked with battling evil, but her massive collection of regalia are starting to take a toll on her health, even as they make her more and more efficient and effective at collecting them. In other words, she’s a bit of a hoarder.

But that burden she bears, along with her longstanding beef with Yato (presumably for killing a lot of her regalia in the distant past) look to be the crux of this season. The seeds for the commencement of that conflict are already sown as the precocious, somewhat lonely Yukine (Hiyori and Yato are more like family), left to his own devices, befriends one of Bishamon’s many regalia, and a more senior regalia takes notice.

It should be a fun ride, helped in no small part by the phenomenal all-star voice cast (Kamiya, Uchida, Kaji, Sawashiro, Toyosaki, Ono, etc.), the crisp, sumptuous visuals (this show makes gorgeous use of light and color), and the thumping, eclectic Iwasaki score (didn’t hear any new tracks, but it’s early, and the old ones are still dope).

Finaly, Hiyori Iki is adorable as ever, but also strong and focused: she doesn’t let Yato forget he has yet to do job she originally paid him for.

Will Bishamon only be satisfied with Yato’s head, or will she learn to accept he’s changed, in no small part due to Iki and Yukine? Will a foe force them to work together? I look forward to finding out, and hope you’ll join me on the journey!

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Heavy Object – 01 (First Impressions)

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I’m kicking off the Fall 2015 season with the attractive but unremarkable Heavy Object. Despite its title and the mass of its titular superweapons, the impression it left was pretty light. After a lengthy narration introducing us to a world where “clean wars” are now fought between giant juggernauts called “objects”, we settle into the casual workaday life of one young Qwenthur, a common-born student-soldier tasked with menial labor beside his noble-born chap Havia.

Q’s trying to learn as much as possible about objects in order to get rich…or something, and the first-gen multirole object code-named “Baby Magnum”, piloted by the fair “princess” Milinda, is as good a subject as any for his education. While her object is under maintenance, she strolls out into the Alaskan wilderness and encounters Q fishing. The two have a pleasant chat about whether he’s truly “ready”, which is a pretty loud indication his readiness will be tested soon.

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Now, I give HO kudos for starting off with a less combative male-female relationship, but Milinda walks a fine line between serene and dull. Both her design and deadpan are uninspiring to say the least. The first fifteen minutes show Q and Havia as two guys being bossed around by one woman, then another, while supporting another, the princess, who has a more important job than them. So there’s every indication this could be a matriarchal military—and then the show breaks out the tired boob humor.

The lads can’t help but mention their 18-year-old CO’s ample bosom virtually every time they see her. And in a maintenance scene Q conveniently tightens a nut that accidentally starts to squeeze poor Milinda right below her boobs, leading Q to a monologue about whether he should help her, which requires—yup—touching her boobs. That was hard to sit through.

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It’s not all bad: the Alaskan landscape is quite pretty, and the production and industrial design is nothing to complain about (unless you get into nitty-gritty details like why an airstrip needs to be shoveled by hand when there should really be machines to do that). The battle in which Q learns whether he’s “ready” also comes swift and hard, with the princess echoing the maintenance scene by having to bail out of her battered object.

But then there’s perhaps the most problematic aspect of the show: the objects. Setting aside the ridiculousness of mankind collectively agreeing to fight wars like this, they ironically don’t make all that big an impression in the first episode. Sure, there’s a lot of smoke and explosions, and conventional navy and air force units and even nukes being unable to scratch them, but it’s hard to get over the silliness of the premise.

That could be why the first episode focuses so much on the characters, but they’re all pretty much ciphers who are either overly sedate in their dialogue, or are a bit too proud of it. It’s like the show is trying to infuse some Joss Whedon-esque wittiness into the proceedings, only with more boob humor. I dunno about this one, guys.

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