Dororo – 10 – The Brother Who Didn’t Suffer

This episode is all about Tahoumaru, Hyakkimaru’s younger son, and the one who’s been able to live a normal life of comfort thanks entirely to his father’s sacrifice of his firstborn. Now that Lord Daigo’s good fortune seems to be literally running dry (drought has gripped his lands that threaten to ruin the crops), he pays a visit to the Hall of Hell, where he sees a vision of what has become of that first son.

But again, this is not about Hyakkimaru, but his little brother, who is tired of his father keeping secrets and his mother praying to a headless diety. Daigo gives him no answers, and he runs off to brood in the same place he always has, which is why it’s so easy for his lifelong companions and bodyguards, Mutsu and Hyougou, to find him.

Tahoumaru happens to be the nearest of Daigo’s son to the lake monster, and while other Daigo samurai dismiss the villagers’ pleas for help out of hand, Tahoumaru shows he has a kind heart that inspires loyalty in his people.

He agrees to defeat the beast, which they set out to meet with their boats firmly tied to the shore, and discover to be an enormous crab. They get a few licks in, but when the crab retreats to beneath the surface of the water they have to withdraw.

Tahoumaru is angry they failed in the first go, but is determined to finish the crab off lest it claim more of his people. He rejects the suicidal idea of Mutsu and Hyougou to wear explosives in their clothes so the crab will blow up when it bites them.

Instead, he makes use of the geography of the area, and the extremely fast and efficient engineering and construction skills of the villagers. He manages to have sluice gates built between two lakes. I’m not sure how he managed such a labor-intensive feat (in the middle of a drought no less) but it definitely proves Tahoumaru does not mess around when he sets his mind to something.

They manage to lure the crab monster through one gate, which slams behind it, and then drain the artificially-made lake, trapping it on dry land and evening the odds. Tahoumaru and his friends rush in, further inspiring the people.

The crab proves smarter than it looks when it throws rocks at the gate to re-flood the lakebed. Mutsu very nearly gets eaten up and Tahoumaru’s big (and definitely expensive) plan looks headed for ruin…until Hyakkimaru swoops in to finish off the crab. For the first time, Tahoumaru gets a look at the older brother he never knew—and still doesn’t know—he had, while high up in the hills, Lord Daigo seems to be witnessing the meeting.

While previous episodes had depicted Hyakkimaru as a bit of a spoiled, moody brat, here we see that he’s actually a good lad, if a bit impulsive and liberal with resources both human and natural. He’s also brave and highly skilled with the sword, though he still relies a lot on his two friends while Hyakkimaru has spend most of his life on his own.

The meeting itself is surprisingly anti-climactic, though I wonder if they’ll really part ways so soon without Tahoumaru getting an answer to his question of who the young lad with the prosthetic arms was. Even if Tahoumaru did stick around to chat, Hyakkimaru can barely speak.

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One Punch Man – 01 (First Impressions)

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“What kind of half-assed backstory is that?”

Sorry, Hannah and Preston, but I may have the best show of the Fall here. A silly little show about a guy who’s a hero for fun, who just got too gosh-darn strong.

One Punch Man packs an enormous amount of action and comedy into 23 minutes, and in a way that somehow didn’t leave me in the dust. This show is a master of comic timing, sight gags, and wry one-liners, some of which I’ll list throughout this review without context.

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“Look at these claws! I can’t even use a towel to wipe it off!”

Of course, dialogue is only half of the fun. The entire ridiculous premise is a heart-lightening joy to behold, in a world where strange, half-dressed supervillains are always cropping up. In a wondrously bizarre origin story, our hero, just coming off another job interview rejection, moved without thinking in savin a big-chinned brat from a tighty-whitey-wearing crab monster by pulling out all his innards.

“In this age of declining birth rates, I can’t just let you kill a kid!.”

Cutting back to the present, we see OPM inspecting crab claws, which made him reminisce about the past in the first place.

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“I added strawberry flavoring to make it go down easier.”

Shows with simple rules always feel tighter, more confident and engaging, and OPM has one simple rule: One Punch Man Always Wins, and he always wins with one punch.

“Put some pants on.”

It doesn’t matter what the supervillain’s ability is, or how nasty and big and strong they are; all OPM needs is a momentary opening to deliver his one punch and it’s all over…though sometimes there’s a degree of collateral damage involved, reinforced by the fact they don’t even bother naming cities in this world, because they’re so often toppled.

[CITY B DESTROYED]

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“In other words, you could say that I haven’t made any impact.”

But due to that one-punch-takes-all rule, One Punch Man is also One Bored Man, feeling neither anger nor passion. He trained so hard to be the most powerful hero the world has ever seen, but it’s still left him wanting, as we see from his humdrum evening routine of washing his gloves, making a simple meal, and watching TV until falling asleep.

OPM’s blank stares and unwillingness to get worked up about any crisis, no matter how dire, is one of many sources of the show’s comedy, and works very nicely indeed.

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From the supermarket around him being destroyed to being plucked out into the morning before he gets his coffee, the speed and intensity with which OPM ends up in his superhero battles is also a strength of this show, as is its tendency to play tricks on the audience.

When thrust out onto the streets, OPM’s apartment is destroyed and he’s confronted by a number of tough-looking “Subterraneans” who call themselves the true humanity and are committed to eradicating all surface dwellers. Having already wiped out 70% of them (yikes!) they turn on OPM as one more target. And they’re able to make him bleed!

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Despite still being able to defeat one Subterranean after another with—you guessed it—one punch, the fact they’re able to hurt him and come at him in such overwhelming numbers starts to suddenly awaken something in OPM as he does battle in his increasingly tatter jammie-jams. Could he finally be getting back what three years of intense training took away, along with his hair?

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It certainly seems so, as after wave after wave of Subbies turn into piles of bodies before him and the massive Subterranean King finally shows himself and challenges him, OPM is suddenly having the time of his life, his passion and drive fully restored…

But alas, it’s only a dream. The real Subterraneans and their king are even more of a pushover than the other baddies he’s fought this week. After dealing with them all too quickly, he once again laments that he’s become too strong. One could say this show is too strong, too; but I don’t care. I love it.

10_ses