One thing I’ve learned about Gundam over the years is that no one show or OVA with its name slapped on it can ever wholly ruin its legacy, nor prevent me from checking out the next project with an open mind. Reconguista was an unqualified disaster in part because it was so in love with itself, it built a towering wall of self-congratulatory retrospection around itself, leaving me out in the cold.
Recon in G was also spearheaded by Yoshiyuki Tomino, whose specific style came off as both out-of-touch and proudly, stubbornly exclusionary of anyone but the most die-hard fans of his work, ignoring all Gundam that had followed, most of which improved on the original.
It was not a step, but a zero-gravity leap backwards, one even more troubling because a full 26-episode season’s worth of resources were committed to an sugary, empty love letter to itself. But like I said, I wasn’t going to let past failure prevent me from catching something new and exciting from the Gundam brand…and Iron-Blooded Orphans (which I’ll shorten to GIBO from here on) is just what the doctor ordered.
One reason I had reason to believe GIBO wouldn’t be another dud was staff: Putting Gundam in the hands of Tatsuyuki Nagai (AnoHana, Railgun, Toradora) pays immediate dividends. Nagai retains much of the charming Gundam milieu, but rather than keep it exactly as it was in the Carter Administration, he updates and refines the flow of the action.
Okada Mari (AnoHana, Hanasaku Iroha, Nagi no Asukara, Toradora) tweaks and humanizes the classic Gundam dialogue style and brings it into the 21st century, while Yokoyama Masaru (Shigatsu wa Kimi no Uso, Yamada-kun to 7-nin no Majo) brings a fresh musical perspective to the sweeping score.
Compared to Reconguista, there’s young blood at work here, but their impressive CVs and relevance in the current anime world shines through in their collaboration here. While Reconguista shut me out, GIBO drew me in, with a slightly dirty hand.
So what’s GIBO about? Well, there are many thick, juicy layers to excavate, but it’s all pretty organically unfolded. On the Martian colony of Chryse you have the titular Iron-Blooded Orphans like protagonist Mikazuki Augus, who serve at the bottom rung of the private security company CGS.
The citizens of Chryse are starting to demand independence form the Earth Sphere, but their own cowardly president intends to save his own skin by throwing his people to the wolves. Those he betrays include his own daughter, Kudelia Aina Bernstein, a well-loved, charismatic young agitator who Earth Sphere wants out of the picture.
To make that happen, Aina’s dad Norman lets her handpick the CGS Third Group to serve as her bodyguards for her trip to Earth. Doing so appeals to her desire to “see and feel the truth” and feel the pain of the victims of the Earth Sphere’s rule over Chryse. But in actual truth, the irregular child soldiers, used as cannon fodder by the greedy CGS president Maruda, aren’t expected to stand a chance against Earth’s elite Gjallarhorn unit, which is being deployed to put down the Chryse rebellion in its infancy.
It’s a cowardly, dastardly plot by the self-involved old guard to retain power by snuffing out the flame of youth and hope. It also shows that these old guys know how to play the game far better than Aina, at least at the moment.
The main couple, Mikazuki and Aina, are from the opposite extreme ends of Chryse’s social spectrum, but unlike your typical aloof princess character, Aina wants to be “on equal terms” with the CGS grunts protecting her, so as to better understand the people she leads and serves. In a clever bit of misdirection, Mika refuses her repeated attempts to shake his hand not because he resents or distrusts her, but becaused his hands are filthy.
Even as Aina tries to reach out to those below her, they’re so conditioned to keep their distance they politely decline her entreaties. Aina’s seiyu Terasaki Yuki often voices boys and younger versions of adult male characters, but her robust pipes lend the pretty Aina some gravitas.
The same night Aina arrives at CGS headquarters, Gjallarhorn springs into action, but in their arrogance their stealth attack is quickly sniffed out. CGS soldiers like Biscuit Griffon (whose retro design I really dug) whisk Aina to safety as the bullets start to fly. She’s constantly insisting that she can help out, and no one refutes her claim, but she has infinitely more value as the leader of the Chryse resistance than an exposed front-line soldier.
Mind you, it isn’t CGS as a whole that is sacrificed in this operation, but the Third Group members composed of Mika, his “big brother” Orga Itsuka, Biscuit, et al. The higher ups try to use them as a decoy and human shield to cover their retreat, but they’re foiled when Biscuit remotely launches signal flares, giving the retreating brass and First Corps’ position away to the enemy, which eases off the Third. Still, it isn’t long until Gjallarhorn stops messing around and fields a mobile suit, which can outrun and outgun anything the Third Group has…with one very notable exception.
In the cold open, we see a sight not out of place in a previous Gundam series, 00, in which a young Mika has just killed on apparent orders from Orga. He turns arond and nonchalantly asks Orga “What should I do next?” It’s a dream of a memory Orga wakes up from, which is revisited when the present-day Mika asks him the very same question. In the memory, Orga replies “We’re going…somewhere not here…to the place where we truly belong.” Their lives aren’t just about surviving when the deck stacked against them at every turn. It’s about finding purpose to those lives they’re fighting for tooth and nail.
So how do they get there? By fighting the man. Gjallarhorn’s cocky young commander Orlis swats at the CGS bugs with his mobile suit until he’s challenged by a second, stronger suit, a Gundam, piloted by Mika as the Third Group’s trump card. Mika brings Orlis’ suit down in iconic fashion, creating a symbol of what must be done in order to find that place where the iron-blooded orphans belong.
No doubt Mika, Orga, Biscuit & the rest of CGS’s third group will serve as a vanguard for what will become Aina Bernstein’s Chryse Independence movement. Their deeds will change the history of Mars and will affect the lives of many, from Danji, the would-be rookie hero who got too close to the enemy and paid the ultimate price, to the too-adorable-for-words shop girl who seems to carry a flame for Mika, all the way to the most powerful sniveling old white guys in the galaxy.
I can’t wait to see what comes next.