Astra Lost in Space – 09 – Beyond Vicarious

Before announcing Zack’s findings to Quitterie, Funi, and the rest of the crew, Kanata dreams about a training session with his father, who was also an athlete but was denied by injuries the opportunity to attain greatness. Kanata knew his father was trying to realize his own dream through Kanata; attempting to live vicariously through his healthy young son.

But knowing what he knows now, Kanata now realizes why his father was so intent on training him to become virtually the same person he wanted to be: because when it comes to DNA, they are the same person. That’s right: It isn’t just Quitterie and Funi who are clones of their mother; everyone on the ship is a clone of their parents.

Needless to say, this explains quite a bit: Why most of them had distant or loveless parents who drove them to follow in their footsteps, but also, more importantly, why they’re titularly lost in space: cloning is a felony, and a new law mandating the collection of everyone’s DNA would expose their clones—and thus, their crime.

If the theory sounds thin aboard the Astra, it’s confirmed by the parents themselves back home, as they all commiserate about how their dreams of extending their lives was thwarted. They bicker quite a bit more than their younger clones and don’t seem to have any remorse in sending them off to their deaths to save themselves.

Back on the Astra, everyone is in shock, and for some like Quitterie, it turns to despair. As for Aries, she learns she was almost certainly adopted by her loving mother, as they don’t look alike and, well, her adoptive mother actually loved her. Kanata, good captain that he is, tells them to lift their heads, and revises their mission: not just to get home, but get home and put their rotten folks in prison for what they’ve done.

After that, everyone gradually processes the news that they’re a clone in their own ways. On the whole, once calmed down from the initial horribleness, the overarching emotion is that of relief: that there was a reason they ended up in space, or that their parents were the way they were.

Charce left his family long ago so he wasn’t that messed up by the news. Luca is proud of who and what she is, and is determined to move forward as an individual beholden to nobody. Yunhua is happy she can now step out of the shadows and do what she loves. Aries loves her mother and knows her mother loves her, regardless of what person she was cloned from.

Finally, even Quitterie and Funi find comfort in the knowledge that nature and nurture essentially play a 50/50 role in determining a person. Quitterie, Funi, and their mother are three different people with distinct personalities based on their experiences, not just their DNA. The two of them are good people; their mom’s a goddamn monster.

And that’s what truly underscores the nefariousness, the straight-up evil of their parents for marooning them in space. Cloning yourself is one thing; to deny those clones their individuality and even their humanity by discarding them like used tissues is quite another, and the ultimate in delusion. Did they think they made clones so perfect, their experiences wouldn’t make them different people? If that’s the case they’re as stupid as they are evil.

In any case, kudos for the crew members to get over the pain of their asshole parents’ deep, profound betrayal, and their ability to come together as the new and loving family they are. Case in point: Quitterie and Zack announce their wedding plans to an ecstatic crew that’s also a bit flabbergasted in the wake of Zack’s talent for hiding his true emotions behind a granite facade.

After their party celebrating their escape from Icriss, the discovery of Polina, and congratulating the soon-to-be newlyweds, Zack activates the Astra’s long-range telescope, which he repaired using parts from the Ark VI, and for the first time in three months, the crew lays eyes on their home planet: a planet of blue oceans, white clouds, and green land.

But here’s the thing, and it’s not revealed until Polina notices the landmasses are all wrong: the crew’s home planet isn’t Earth. It is Polina’s home, but none of the crew have ever heard of “Earth,” and look at her like she’s either crazy or still suffering the effects of her long slumber. In any case, their home planet is called Astra, which means Polina didn’t just lose twelve years, but perhaps her entire universe.


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HaruChika – 03

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Haruta and Chika’s lame love triangle continues to be an ongoing problem with HaruChika. If it were a classmate they both loved, male or female, that would be one thing; the fact their object of affection is a teacher all but eliminates the possibility of anything actually going anywhere. It doesn’t help that said teacher is a walking snooze-fest. I simply ain’t buying what either the show or its two title leads are selling.

But hey, at least that triangle is only a peripheral element of the story. This week, the show once again focuses on a new character, Sei Maren, who doesn’t get off to a stirring start with an opening line like “Where is the step I should take to move forward?” Whoa there, Proust.

He also has a whole built-in story, with a Life Box he opens sometimes to stoke his angst! Haru, Chika, and Miyoko encounter him in drama club, looking lost (and not at all good at drama, as the leader Nagoe admits frankly).

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So this Sei guy has a personal problem, and people are worried about him (particularly Miyoko, randomly). So what does Haruta do? Write a play that will “make everyone happy.” Only Nagoe rips it up, and the drama club and brass band get into a little exchange of unfriendly words, resulting in a challenge that will be settled on the stage.

The subsequent dramatic “exit game”, in which Haru, Chika, and Miyoko square off against Nagoe, Sei, and their star actress Yaeko (who does a fair impression of Princess Mononoke), is actually the niftiest part of the episode. It has all six “actors” essentially straddling two different worlds, gradually adding to the complexity of their setting and situation in order to get one of their opponents’ actors to exit stage right.

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Of course, it ain’t perfect. Haruta shows yet another skill he’s good at – acting and improvisation, as well as being nigh telepathic about Sei’s personal concerns, not helping his annoying Gary Stu status. Many of his lines in the exit game are a little too on the nose, to the point of being cruel to Sei. But more than what he knows and probably shouldn’t, it’s just deeply troubling how meddling this guy is!

He’s such a busybody, interfering in others’ lives and being as coy and dramatic about it as he can, in this case literally. They also somehow stole Sei’s Life Box from the closet in his room! WTF? (Note: I don’t want to hear a rational explanation for this; it’s just silly.) And Sei’s feelings about abandonment are far too easily quelled by Haruta and Nagoe’s intrusive charade.

As for Miyoko’s apparent feelings for the guy, well, she must see something I don’t, which is to say she sees…something, period.

Haruta also didn’t have to keep Chika in the dark…but of course he did, because he’s a jerk! So when Chika kicks him and sends him careening to the earth, it’s highly satisfying. I LOL’d. It’s like she’s kicking the little twerp not just for her own sake, or for Sei’s, but for all of us.

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Aldnoah.Zero – 15

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As Captain Magbaredge and Inaho’s pre-battle match so subtly implies, this episode is a game of chess being played by Troyard Slaine, and his opponent doesn’t even know he’s playing until it’s too late.

The match is also a chance for Darzana to note just how valuable Inaho has become to Earth’s defense, now that he has the Aldnoah activation factor. Even so, she’s doesn’t feel it’s right to keep him away from battle.

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A couple of garden variety racist counts try to put Sir Slayne in his place, but Saazbaum stops them, going so far as to name Slaine his son. Sure, it sounds sudden, but he’s surely been thinking about this in the last ten months since Slaine came back to him, and the situation called for a gesture that would make any action the counts take against Slaine a act of war against Saazbaum, something they’re far to cowardly to try in the open.

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Now that Slaine has been named Saazbaum’s son an heir in the presence of witnesses both common and elite, his manservant Harklight congratulates this next step towards achieving his dreams, to which Slaine responds above. Sure you don’t, Slaine.

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With his new skills, Inaho isn’t just a hero. He’s become The Hero. With Vers’ overwhelming military superiority, if they lose him, they lose everything. Some have expressed frustration that Inaho and Only Inaho is the only one who can do much of anything, but that’s the natural result of the events.

Earth’s survival dangles by a thread, and he’s that thread, grabbing and clawing and maintaining his grip, finding every advantage and blind spot…yet as his quips indicate, the same old Inaho is still in there somewhere. Inko, Rayet, Calm and Nina are there to keep him grounded, but he’s always threatening to float out of their reach.

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Then the battle dawns (last week was just a glancing taste), and, well, A/Z has always been pretty unassailable when it comes to combat, and the orbital setting continues to dazzle. Here we see the UE kats protected (for a time) by energy-absorbing umbrellas, along with Inaho’s Space Tarzan-like use of swinging cables against the rocks to speed up his maneuvers.

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Still, Inaho’s out here to fight Slaine, as Slaine is apparently out here to fight Inaho. Inaho suspects Slaine is able to somehow see a hint of the near future in order to dodge attacks, so he tries to launch an attack he won’t be able to totally dodge in time But events force us to consider the possibility that Slaine allowed Inaho to hit him (an outcome that surprised even Inaho), so that Saazbaum would come to his son’s aid.

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He does, right on cue, aboard his new kat Dioscuria II, and suddenly Inaho is a bug being swatted at by a raging papa bear. When Inko flies in to offer relief, my heart sinks, warning A/Z “If you kill Inko here, I’m through with you”, but she obeys Inaho and stays put, which is wise, because Inaho gets Saazbaum into the precise position to be pelleted by high-speed debris he detected was incoming.

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What Inaho didn’t know is that the debris was a cloud of bullets, fired by Slaine in the Tharsis using the maximum extent of its time-bending ability. Originally a gambit meant for his face-off with Inaho, Slaine pivots and instead uses Inaho as a chess piece in order to cripple and destroy…Count Saazbaum.

The count might have shout “Curse your sudden but inevitable betrayal!”, if he weren’t simultaneously heartbroken and proud of how Slaine played him. Saazbaum, in his typical Versian arrogance, believed he’d won Slaine over, but Slaine wasn’t going to serve under the man who shot his princess a second longer than he needed to.

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As Inaho is busy becoming the Savior of Earth, Slaine ascends to the rank of count, vowing via broadcast to exterminate all remaining Earth resistance in the name of Princess Asseylum before slipping on the burgundy coat. Both lads have risen higher than ever…but even this only feels like one more step on a long road for Count Slaine. Those dreams he claims not to have: what are they, truly? And will Inaho be able to divine a way to stop him?

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Michiko to Hatchin – 01

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Michiko Malandro stages a daring escape from prison during a storm, and later holds up a bank for cash. Hana Morenos is the ward of Father Pedro Belenbauza Yamada, and is perpetually abused mistreated by him, her adoptive mother Joanna, and her siblings Maria and Gabriel. She finally snaps and has had enough, beating up Maria and running away, but comes back before long. When Michiko calls Pedro saying she’s coming for her “daughter” Hana, Pedro arms himself with a shotgun, but Michiko drives her motorbike in through the window, snatching Hana up and taking her with her on the road.

Having aired way back in October 2008, this Manglobe series predates our blog by about three years. We were far less attuned to what was airing and when back then, but a friend who liked the look of it recommend we give it a belated look, so here we are. The first episode was one hell of a ride, wasting no time establishing two things: one, that Michiko is a consummate badass who won’t be caged or tamed, and that Hana is a downtrodden oppressed youth of Dickensian/Dahlian proportions, sniped at on all sides by her soul-crushingly sociopathic adoptive family. No trouble feeling empathy for Hana.

Michiko and Hana couldn’t be more different, except for one thing: they both want freedom. And don’t consider this a dig, but we couldn’t help but think of the first Harry Potter book/film when we watched Hana’s story unfold. This is a child whose “family” doesn’t give a shit about, except when it comes to government child support, most of which probably goes toward lining pockets than filling the stomach in her tiny frame. But those hellish times she never deserved to endure may be behind her. There will be other dangers on the road ahead, but there will also be hope.

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Rating: 8 
(Great)

Stray Observations:

  • We really dug the Brazilian setting. It’s a rarity these days for an anime to take place somewhere other than Japan, or a Japanese high school, for that matter. Automatic bonus points for thinking outside the archipelago.
  • Among the indignities Hana must endure: Gabriel riding her like a dog with a rope around her neck, while Maria sprays cleaner in her face and tries to apply a hot iron to it. Good times!
  • This was Yamamoto Sayo’s directorial debut, and we love her style so far. Michiko and Hana are voiced by two seiyus who only ever voiced those two characters.
  • Scrolling down the cast and staff, we were expecting to see Champloo/Bebop helm Wantanabe Shinichiro in a key role, but interestingly, all he seems to be responsible for is the music
  • We’ll be watching and reviewing more episodes whenever we have the time.