Overlord II – 13 (Fin) – Nazarick Cleans Up, but Many Stories Left to Tell

When Jaldabaoth unleashes a hail of demons at the force of adventurers, Momon swoops in with Nabe and Evileye to plow the road. Brain ends up encountering Shalltear on a rooftop, and manages to chip one of her nails, which he considers a great leap forward, weirding everyone out while boasting about it.

When Gazef arrives with the king himself he and a healed Gagarin and Tia join Lakyus and Tina in the rearward fight. Up front, Momon takes on “Jaldabaoth” (almost slipping up and calling him Demiurge again) while Nabe and Evileye split up the five other battle maids. It’s a vicious fight, as Alpha breaks Evileye’s magical shield and even chips her mask, revealing a small but still tantalizing portion of her face.

When Evileye is occupied with Alpha and Delta, Momon meets Demiurge in a secret meaning, where Demiurge explains the full scope of his plan, in which Nazarick claims a goodly amount of materials and hostages, while “Momon” gets to pump up his stature among the humans by defeating the evil Jaldabaoth.

Demi is basically taking a fall for his lord, while also gaining the opportunity to show that same lord how far he’s come power-wise. Manwhile, Nabe shoots the breeze with Beta, Epsilon and Zeta, a pleaqsantly casual, candid scene among the maids.

The gears of the plan creak and groan near the end, when Demi and Momon duel for a bit but Demi rather suddenly gives up, takes his maids and goes home. But hey, the humans, Evileye included, buy it hook, line, and sinker.

So it’s a big win for Nazarick, as the Eight Fingers are eliminated without Nazarick’s fingers being anywhere near their demise, Renner gets her Climb back safe and sound (and must find sombe other way to incapacitate him so she can take care of him), Sebas brings Tuare into the staff fold…and an old mage-like wizard fellow and a gold-plated warrior-prince-looking dude both ponder a meeting with one Ainz Ooal Gown in the near future.

And so OverLord II ends as it began: seemingly right in the middle of things. While its tendency to bounce around from one scenario to the next and often under-emphasize the ostensible main cast, that unpredictability kept things fresh, and the delayed explanation of scenarios led to some very satisfying payoffs, whether it was the Lizardmen battle, Sebas’ badassery, or some very cool battles between fellow Nazarickians, with some surprisingly strong human adventurers mixed in. I wouldn’t mind jumping back into these stories sometime down the road.

Overlord II – 12 – The Truth Can Be Surprising

Momon, embracing his role as protector of his adventurer brethren and fights off Demiurge, who also takes on the alias Jaldabaoth for the purposes of this pageant.

Witnessing Momon fight to protect her, Evileye is impressed to the point of fascination, becoming smitten with one of the few warriors she’s met who is actually stronger than her. However, she comes to be disappointed in how Momon ultimately decides to hold her: less like a princess, more like baggage.

The “Tuare” Climb & Co. rescue turns out to be Succulent in disguise, a trick that the warriors didn’t fall for. Zero, last of the Six Arms, shows up to occupy Brain, so Climb and the other guy fight Sucky, with the other guy showing Climb that in situations like this it’s okay to fight dirty. Climb takes the advice to heart by delivering a vicious kick to Succulent’s succulents.

Just when Brain and Zero are ready to get serious, Sebas arrives with the real Tuare, lets Zero (highly skeptical the old guy took out all of his comrades without taking a scratch)  take his shot (utterly ineffective) and ends him with one kick. The only mark against the fight is that he got blood on his attire.

With Sebas’ part of the mission a success, we return to Momon, Evileye and Demiurge, the latter of which retreats so he can set up a wall of fire in the capital, presumably to show the city who’s boss—though if he’s doing it with an alias and not in Nazarick’s name I fail to see how it serves the Tomb; I thought the point was to teach Eight Fingers a lesson?

Reagrdless, once that wall of fire is up, Momon decides to join Evileye, the Blue Rose, Brain, Climb, and a mess of other adventurers, all under command of Princess Renner, who sets up a battle plan, briefs her troops, and sends them out to fight the demons within the otherwise harmless wall set up by “Jaldabaoth.”

Renner stays behind in the palace, revealing to her brother and the Marquis her true plan, while showing her true, demented face: she’s counting on Climb dying so Lakyus can ressurect him, a process that will make him as weak as a newborn kitten, necessitating constant attention and care. And Renner intends to take good care of him.

Overlord II – 11

(Rubs hands together vigorously) Oh man, do I love a good Overlord battle extravaganza. In order to answer the slight against Nazarick, Demiurge arrives with Alpha, Beta, Delta, and Zeta, along with Mare and Shalltear (though Shally sits out the battle, lest she do much damage) to supplement Sebas and Epsilon.

Nazarick’s…let’s call it a punitive assault, happens to coincide with the Renner Raid, and Climb, Brain, and one of the Orichalcum-ranked warriors provided by the Marquis end up at the same place as Sebas: the Eight Fingers hideout where not only Tuare is being held, but where four of the Six Arms are ready to fight.

Sebas tells them they’ll last up to ten seconds if they all attack him at once, but when he hears one of them dares call himself the “Undead King”, he pops, he gets mad and does it in about eight. No wasted movements, just pop-pop-pop-pop, off come the elite warriors’ heads.

Climb & Co manage to find Tuare’s cell…or do they? The camera cuts away before we see the woman’s whole face (or it’s just assumed to be Tuare and I’m just overthinking things).

Meanwhile, at another Eight Fingers base, Mare figuratively disarms the mistress of the house before literally de-legging her and dragging her away, leaving Zeta to take care of things from there.

The Amazonian Gagaran arrives just around this time, and assumes Zeta works for Eight Fingers, and judges her a foe she can take based on her slight size and cutesy voice, and picks a fight.

Wellsir, Gagaran judged very, very wrong…but she’s not alone, so the fight is extended when Tia arrives and manages to hold out against Zeta’s very novel high-level entomancy, which includes bugs that block blows as well as Cap’s shield, bug bullets that take down adamantium barriers, and bugs that have sword-sized mandibles.

Eventually the gap in level is too much for Gagaran and Tia, but their ally Evileye arrives in the nick of time. Unlike them, when she says she’s stronger than Zeta…I kinda believed her. She certainly demonstrates the validity of such a claim by putting Zeta on her ass (well, abdomen; she’s an insect) with an equally novel homebrew insecticide spell.

With four other sites and four other maids, I expected the episode to jump around more, but I appreciate Overlord’s patience in sticking with one battle once it gets into rhythm, as this one does.

This battle escalates so many times with the introduction of new parties, I wasn’t missing the other raids anyway. When Zeta is just about out for the count, who should arrive but Demiurge, wearing a sinister mask (perhaps to hide his nerdy glasses from mere mortals?).

Demiurge takes out Gagaran and Tia with a ranged fire spell, but went with too high a setting because he assumed they were as strong as Evileye. And even when she throws everything she’s got at Demi, it’s all for naught; his defense is just too strong.

Demi looks ready to stop playing around and finish things when there’s yet another arrival—frikkin’ Momonga himself—wondering out loud which of the two combatants will be his foe. I’m intrigued by the possibilities this presents.

Overlord II – 10

This week Sebas must deal with the fallout of his individual actions which drew undue attention to him and by extension Nazarick. However, as expected, Lord Ainz is understanding, and also convinced of Sebas’ absolute loyalty when he orders the Butler to kill Tuare and Cocytus has to step in to stop him.

When Ainz asks Sebas how it benefits him to have Tuare come to Nazarick with them, Sebas says she can cook. This leads to bickering between Sebas and Demiurge about what kind of cooking is “worthy” of Nazarick, which reminds Ainz of the bickering his fellow players once engage in; a pleasant memory.

Tuare, for her part, is ready to follow Sebas wherever he leads, and wouldn’t mind even if he had to kill her for real, giving him her first happy kiss; possibly his as well.

Over at the palace, Princess Renner is getting ready to unleash Blue Rose on Eight Fingers, but knows she’ll need more men, so she invites Marquis Raeven to her chambers for a chat.

Her brother, the Second Prince, also tags along, and is a lot less antagonistic, especially when he learns just how much his sister knows about the complex political tapestry draped across the kingdom; not to mention when she shows her “real” side, which Raeven likes, but decidedly not if it means betrothing his five-year-old-son to her.

Renner intends to bear children with Climb, but her official, noble-born husband will make those children legitimate. Or something. It’s all…a little arcane? Bottom line, Renner has the troops she needs to bring Eight Fingers down, and she intends to add Gazef Stronoff to those numbers. It should be quite a raid.

Meanwhile, Lord Ainz ordered everyone from Nazarick back to Nazarick, but first orders Sebas and Solution to take care of a grain purchase for Demiurge’s sheep. Why neither Demiurge nor Sebas on his own could accomplish this errand, or why Tuare is left so exposed and vulnerable, is not explained. All we know is Tuare has been re-kidnapped by Eight Fingers, and Sebas intends to rescue her.

I’m certain such a rescue mission, for which Sebas orders Albedo to arrange assistance, will be entertaining, but it seems rather artificially created crisis borne out of abject stupidity on the part of all involved parties. It makes me wonder if the kidnapping truly was set up, perhaps so Ainz could further observe just how far Sebas’ attachment to one lowly human really goes.

Overlord II – 09

While Sebas, Brain and Climb agree to take on the brothel together, they take different entrances, with Sebas going right in the front door, tearing through any hapless resistance, and delivering swift justice to the fat bastard whose name isn’t worth remembering. Epsilon might not care what pitiful humans do to other pitiful humans, but Sebas definitely has a soft spot for the weak and helpless.

Meanwhile, it isn’t long before Brain and Climb split up, and Climb happens to end up in the very room where Succulent (one of the Six Arms) and Cocco Doll (human slavery extraordinaire) happen to emerge from a secret entrance. Climb figures out Succulent’s trick, combining swordsmanship, invisibility, and illusion to show his opponent a fake arm, a fake sword, and even fake clones of himself.

Succulent’s just a half-step ahead of Climb, and delivers what should be a fatal wound, but like his encounter with Sebas’ killing strike, Climb summons the power of his love and devotion to Princess Renner to stand up and hold out just long enough until Brain arrives. Brain has the boy heal himself while he takes care of Sucky with one strike, showing just how far ahead of Climb he is in pure swordsmanship.

With that, Sebas appears and the three celebrate the apprehension of Succulent and Cocco and the taking down of a truly awful brothel. It’s all in a day’s work for Sebas, but he still has to come home to learn Solution has tattled on him; Lord Ains is waiting for him (though no doubt Ains will be proud of what Sebas did). Back at the palace, Climb gives a full report to a worried-sick Renner.

Brain celebrates by having drinks and a meal with his new best bud Gazef, telling him that despite Climb’s obvious lack of talent, he might just exceed his own pure will to live and fight, judging both from his scrapes with Sebas and Succulent.

As for Renner, after she sees Climb off, she summons a maid she suspects “made fun” of Climb with the intent to kill her and anyone else who would do such a thing, revealing a heretofore unseen sinister side. I kinda like how she’s not some pure naive princess, but has her own dark side…it makes me worry a lot less about the five remaining Six Arms we meet. If they want a knock-down, drag-0ut fight, Renner is most definitely game.

Overlord II – 08

Climb and Blue Rose prepare to go to battle with Eight Fingers, and Climb mentions his little sparring session with the great Stronoff. He wants Evileye to train him in magic, but she doesn’t think he’s ready or talented enough; Gagaran notes that Evileye is simply worried about Climb.

Evileye also mentions the fact that their colleague Lakyus may be having trouble controlling the cursed sword in her possession, and that leads to the mention of Momon and a quick overview of their great deeds. While they may be rivals, Evileye might also see them as potential allies in the fight against the Fingers.

Meanwhile, Sebas walks the city streets thinking about the position he’s in, and more specifically what needs to be done to keep Tsuare safe from her former tormentors. A haughty jackass happens to be stomping on a poor kid who happened to bump into him when Sebas arrives to put the bully in his place. Not only does climb witness Sebas’ good deed (and his fancy moves), but so does Brain Unglaus.

Climb tracks Sebas down and begs him to teach him the move he saw. Sebas does a quick character survey of Climb, learning from his hands, his sword, and his words that he’s a decent chap, then warning him that the move he shows him could kill him if he has no one he cherishes and vows to protect.

Climb has Princess Renner, so there should be no problem, but still…damn, Sebas is scary when you’re his target, even in a supposed training session. Climb manages not to die of shock, and proves he’s a loyal and true servant to his mistress. Brain witnesses all of this and introduces himself to Sebas and Climb…just as five assassins from Eight Fingers come for Sebas.

Now, I have no doubt that Sebas could have easily taken all five attackers on his own, but one doesn’t turn down an extra pair of hands, so he lets Brain and Climb take on two of the five. They handle themselves pretty well despite Climb’s greenness and Brain’s rust.

Sebas then decides to head to the brothel where he rescued Tsuare and nip things in the bud, and Climb and Brain join him. I must say, it’s an inspired party, and I look forward to seeing what they can do. I just wish this show didn’t look so dang rough.

Overlord II – 07

As “Momon” contends with mounting expenses for his various ventures, Gazef (who considers Ainz his savior) seeks out Climb, the princess’ bodyguard. He may have come from nothing and is young and inexperienced, and Gazef seems certain there’s a ceiling to his ability, but Climb is still someone who can hold his own against Gazef in battle, which is more than he can say for most other fighters.

Climb needs to be strong. His Princess, Renner (voiced by The Heroine herself), is called a “monster” by her own older brother, the second prince. There is all manner of wrangling and under-the-table deals between the royals and nobles and Eight Fingers in this kingdom. As such, despite noble warriors like Climb and Gazef, it’s a kingdom slowly rotting from the inside.

Princess Renner, one of the kingdom’s few principled, moral leaders, seeks to cut out that rot, but without any kind of military force of her own she needs willing swords and shields. She has them in the elite adventurer group Blue Rose, who we were introduced to last week burning Eight Fingers’ drug fields.

Renner welcomes Climb to a meeting she’s having with members of Blue Rose, who are preparing to hit other Eight Fingers targets. Renner doesn’t want Blue Rose’s Lakyus Aindra to sully her name and that of her families in such activities, but she has little choice, as she can’t very well send Climb out alone. Instead, Lakyus will “borrow” Climb.

Meanwhile, in the mansion seemingly occupied only by Sebas and Solution, the former has made Tuare a maid, much to the latter’s chagrin. Solution does not like humans and doesn’t see Tuare’s presence as anything other than a nuisance at best and a threat to Ainz at worst.

When unsavory parties arrive who wish to get Tuare back from Sebas, and they give him until the day after tomorrow to surrender either her or the “lady” of the house, Solution. These guys are obviously scum, but they and Solution are alike in one important way: neither of them give a shit about Tuare’s well-being.

Only Sebas does, and since only 41 or so people in the whole dang world are stronger than him, Sebas would normally get his way, and Tuare would remain safe. But even he can’t be everywhere at once, which is why when he goes for a stroll to think things over, Solution breaks protocol and contacts Lord Ainz to report the possibility that Sebas has turned on them.

That seems farfetched to me, in that so far all he’s done is demonstrated his empathy for humans and been a Good Samaritan for a woman who had nothing and no one else. If anything, if Ainz hears the whole story he’d find a way to applaud Sebas’ actions. Is Solution overreacting, or does she sense something Sebas a mere human such as myself cannot?

Overlord II – 06

And now for something completely different. Head Butler Sebas Tian witnesses a man tossing a sack into the street; a sack containing a horribly battered and bloodied human girl. Because Sebas does not detest humans as many Guardians of Nazarick do, he takes pity on the girl, takes her back to the mansion, and has Solution heal her wounds.

Solution considers it beneath Sebas to bring human in, and beneath herself to heal her, but Sebas offers no explanations; he only issues orders, which Solution obeys. The girl is a new person when Sebas sees her post-healing, and offers her some porridge. The girl, whose name is Tuare, offers tearful thanks to Seba for saving her when no one else would.

Meanwhile, we check in with Brain Unglaus, who has been shaken to the core by his defeat at the hands of Shalltear. Gazef Stronoff plucks Brain off the rain-soaked streets where he had apparently lost the will to live, insisting he eat something before making the rash decision to go off and die. All Brain can think about is how weak and puny even the strongest humans are against the likes of Shalltear.

Sebas, Solution, Brain, and Gazef not enough for you? Don’t worry, there’s more: two kunoichi stealthily kill a patrol, then set a series of fields ablaze.

We learn the twin ninja are part of a group of powerful-looking adventurers determined to destroy as much of the of the super underworld syndicate Eight Fingers’ drug production and distribution network as possible. Solution mentioned that Tuare was most likely addicted to a drug; most likely the “Black Dust” the adventurers speak of.

Finally, we get a look in at a meeting between the leaders of Eight Fingers, including the one in charge of human trafficking and slaving, who laments he recently lost the girl we know as Tuare. Something tells me that as tough and connected as these guys might be (an adventurer says 8F can “topple nations”), they’re no match for Sebas, who won’t be letting Tuare get hurt anymore.

While I almost lament the conspicuous lack of lizardmen in this episode, a change of scenery is welcome. This is a huge, rich world, after all; focusing on just one small part of it would be a shame.

OverLord – 02

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Without being too direct about it, this second outing confirms that OverLord means to ask the question, “If a game were about to end and you were the last one logged in, would the NPCs make you their god?” It also answers that question with a fairly unequivocal “yes”, although those two floor guardians not present and the army at the end of the episode may be cause for concern.

But not that much concern, as the people he does have on his side pledge to gladly “perish as his shield” if need be. Their skills are apparent and their loyalty appears unswerving. Momonga is someone different to each of them—beautiful, strong, kind, merciful—the recurring theme is that of ebullient praise in every possible aspect of ol’ Skullface, which seems to trigger his insecurities: what did he do to deserve all this?

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Well, it would seem he deserves it because he was the last human player left. If you’re an NPC of the game, the human players are supreme beings, and without them, you don’t exist. So it’s a big deal that he stayed, even if he didn’t even mean to be the last one there.

It would seem that in his careless state near the time he believed the Yggdrasil servers would shut down, Momonga’s seemingly innocuous decision to make Albedo fall in love with him caused an unintended imbalance in the dynamic of his “court” of guardians. To whit: a character he didn’t modify already has romantic feelings for him, making Albedo a threat.

The two smitten ladies bicker at length until deciding Momonga should have at least two wives—the two of them—making it just a matter of who’s the first wife. The other guardians seem to rally around Demiurge’s idea of Momonga producing an heir, so that the NPCs would have someone to follow should he leave or die.

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Meanwhile, after issuing general orders to conceal the suddenly exposed Tomb of Nazarick, Momonga continues to test the limits (or lack thereof) of his powers and survey what has apparently become his kingdom by default. Looking at the bright starry sky and glowing full moon, he is filled with a desire to possess everything his beady red eyes see, a goal his guardians can certainly set their watches to.

Keeping this ridiculous-looking character grounded is the fact that beneath his scary and imposing facade, there’s a guy inside with no friends or family in the real world, and his frequent little jumps of fear and surprise really humanize him. Hino Satoshi’s multifaceted performance really makes up for the lack of facial expressions. Plus Momonga tends to slump, decreasing his sinister aura somewhat.

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To that end, Momonga starts to make it easier for his guardians to move around, issuing Ainz Ooal Gown teleportation rings like the one he wears. He may have made a slight slip-up in awarding the first one to Mare (who is a boy btw), because for a moment Albedo seems slighted; but she seems appeased when she gets hers.

Meanwhile, as the work to hide Nazarick continues, a stern-looking general orders the destruction of another village. Are these more NPCs given sentience like Momonga’s guardians, only not loyal to him? It looks like the honeymoon may be over, but the true threat level of these guys, if any, remains to be seen. Maybe they’ll be pushovers, or swear fealty in the fact of Ainz Ooal Gown’s awesome power.

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OverLord – 01

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I initially stayed away from OverLord when all I heard was that it was another show about a guy who got trapped in a virtual reality RPG, because, well, that sounded pretty familiar. But in the last couple weeks I’ve heard some good things about itit’s not just a lazy SAO clone; it has great characters and a sense of humor; etc.—and after finally diving in, I have to say I agree.

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OverLord’s setting isn’t all that novel, but its premise is both enticing and refreshing: rather than a hero’s journey about rising from the bottom to the top, our “hero” Momonga starts out on top…on the very top, having done just about everything there is to do in Yggdrasil, just in time for game’s servers are about to shut down for good. He’s basically looking on all his works.

Just look at how lonely Mononga looks at that huge table. The scene is suffused with the lingering energy from all the great battles that were planned and all the great victories celebrated; but like the throne room of a ruined castle,with the grandeur comes melancholy, as “much that once was is lost.”

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Then, just when Momonga thinks the game is about so shut down for good…it doesn’t. Not only does the game keep going, but the console and all connections to the GMs, admins, and outside world are gone. Even more interesting, NPCs suddenly look, sound, smell, and act more realistically, as if they were flesh-and-blood people. Momonga jokingly revises the character profile of his chief guardian Albedo to be deeply in love with him, and now she’s stuck that way. Even in love, this guy is set.

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As he surveys his vast holdings and loyal retainers, Momonga notes that while the controls of the game have changed, he can still do everything he used to, from order everyone around to teleporting wherever he pleases to summoning fire elementals with the game’s Ultimate Weapon, Ainz Ooal Gown.

I think it’s a very cool and effective choice for the show not to even bother getting into how or why this happened, but just lets us share in the bemused (and not panicky at all) Momonga.

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And why should he panic? Look at that diverse group of badass guardians under his command. Heck, look at him. He’s like Skeletor’s credible big brother. This was a relatively laid-back first episode, but it was a lot of fun. So much so that I put out of my mind the fact the animators saved a lot of work making the protagonist speak without moving his mouth, and simply enjoyed the fact that for once we have a protagonist who is not an underdog, but, well, an overlord.

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