From his magic mirror in the Tomb of Nazarick, Momonga is able to watch a group of knights sack a village, brutally slaughtering men, women, and children with impunity, and he realizes something: it’s not really bothering him. The sight of such real violence would have made him sick in the world he came from, but here he finds himself unusually hardened. Instead of watching the pillaging with outrage or disgust, he sees it as an opportunity both to test his abilities and gather information.
But he also wishes to repay a debt to “Touch Me”, another player who once saved him from a band of enemies because “it was common sense”. Do unto others, and all that. Momonga didn’t even have to ask, and neither to the villagers of Carne, as Momonga practices various magics while saving a couple of little kids from their doom, for which they’re grateful, if a bit freaked out by his scary looks.
It’s immensely fun to watch as he uses lower-level spells to smite the murderous knights, and a slightly higher-level one to reanimate one of their dead into a giant, virtually invincible zombie warrior. Even if he’s a stranger in a strange land figuring things out, he has the advantage of being one of the most powerful beings in that land, at least compared to the people he’s encountered.
Other than Sebas in the cold open, the fully-armored Albedo is the only one of Momonga’s guardians who appears this week, and while it seems like she’d rather smash all the lowly pathetic humans into jelly, she stays her hand and obeys every order her beloved issues.
It’s great that not only are we following extremely powerful, elite beings in relation to their world, but they might not even be the good guys. Only Momonga, who is, at least in his thoughts, still human, even bothered visiting this village, dragging Albedo along more for procedure/precaution than necessity.
Touch Me’s words about rescuing the weak being common sense ring true, as Monomga, AKA Ainz Ooal Gown, collects some useful info about some of the geography and politics of the world he finds himself in. But he also reflects an empathy for humanity his beastlike guardians lack; reflected in the Chief Warrior of the Kingdom of Re-estize, Gazef Stronoff, who came from a village much like Carne Village, always wished for help to come when trouble struck.
Help never came for him, but now he works to make sure other villagers aren’t subjected to the same disappointment and neglect. The strong have a duty to protect the weak. Momonga just happened to beat him to it in Carne. And as Stronoff arrives, ahead of another wave of potential enemy knights, Momonga may end up in deeper than he wanted at this juncture, but with all the tools he needs to prevail.