Arte – 11 – Crossroads

Having made excellent progress with Katarina, Arte gets back to the official reason for coming to Venice: Lady Sofia’s portrait. Arte also paints a portrait of Katarina, and accompanies her to the workshop to learn more about artisans first-hand.

While there, the apprentice Matei states that he “envies” Arte for being an educated noblewoman and an artist, and when she sees his battered hands, this compels her to step up her work considerably. Aside from her modeling sessions during her portrait, Katarina never sees Arte.

She stays up all night sketching and studying, not eating any the food Daphne brings. After being told she was the wrong gender for the world of artisans, suddenly hearing the opposite lights a fire under her.

As one would imagine, this eventually catches up to Arte, and sure enough Daphne and Katarina find her passed out from overwork and exhaustion. For this, Yuri gives her a very stern, businesslike talking-to that amounts to “I don’t care about your problems, don’t make my niece cry again.”

She eventually recovers and finishes Katarina’s portrait, and Kat is so bowled over by its quality she rushes back to the workshop to show Matei that Arte isn’t just an educated noblewoman who paints, but an immensely talented artist in her own right.

After meeting with Matei Arte must’ve thought she wasn’t dedicating enough time to art and was wasting her privilege. Of course, that’s rubbish! We’ve seen Arte work till she literally vomits; no one, including herself, can call her a loafer or coaster.

Both Arte and Leo also have moments this week when they truly miss each other (though Leo puts up a stoic front as always). Presumably Arte will return to Venice, but then again, perhaps not: Yuri offers to be her full-time patron going forward if she remains in Venice permanently.

That means a steady wage and a comfortable life, neither of which any woman of any station can take for granted in these times. If Yuri and his sister-in-law are satisfied with her portraits, perhaps there’s nothing more Leo can teach her she hasn’t already learned during her solo time in Venice.

We know Katarina doesn’t want her to go, but what does Arte want? Is her personal and professional bond with Leo worth declining a potentially once-in-a-lifetime offer? (Leo would probably say no way.) Yuri gives her until she finishes Sofia’s portrait to decide. I wonder which path she’ll choose!

Arte – 10 – For Her Sake

When Katarina invites Arte to a meal, it’s more than just servants preparing everything for them. Katarina is in the middle of everything, working hard with the help, and not thinking of them as mere servants. Arte’s never seen her more happy. What gets Katarina down is the prospect of returning home to her parents’ house, which has never felt like home to her, so how can she be happy there?

A large part of that unhappiness stems from Katarina’s disgust for the nobility’s inclination towards always wanting there to be a clear difference between themselves and poorer levels of society. Her egalitarian attitude was developed by osmosis when she was raised far from Venice by her wet nurse Buona, who had a son Gimo with whom Katarina was close. When Buona suddenly died (as people did with far more regularity back then) she was thrust back to Venice, separated from the only home and family she knew to that point.

Yuri tells her about Katarina’s past in order to contextualize his opinion on the matter: Katarina finding her happiness depends on her ability to accept that she’s in the place she’s supposed to be, where that happiness is to be found, and that moving forward is the only way to find it. Even so, Arte can tell there’s a serious lack of closure, so she offers to take Katarina to see Gimo.

As Arte observes how both Katarina’s parents and servants act around her, it becomes clear that no one is really looking at the girl. When she overhears Malta complaining about how expensive her dowry’s going to be, and Sofia not challenging him, Arte recalls how her own parents argued spiritedly about her. The difference is, while they disagreed on the details, they were arguing for her sake.

Yuri tells Arte that Gimo is on Murano Island, and maintains his utmost faith not in her, but in his decision to choose her. It’s an interesting distinction, but Yuri didn’t become the rich and successful person he is by doubting his instincts.

On the island, Gimo regards Katarina coldly, but mostly out of deference to his mother Buona, who told him he couldn’t have any more contact with Katarina, since she was a noble. Their being a family was a beautiful dream, but that’s over.

Gimo tells her that there are times when he has to do things he doesn’t like, but because he was able to face forward properly and move on, he knows Katarina can do the same. When she does, he’ll look forward to welcoming her back with a smile.

Upon returning to Venice, Katarina ends up in bed sick for three days, and Arte is dismissed by Malta for failing to live up to her expectations. However, Katarina appears before her parents, performs all the requisite aristocratic gestures perfectly, and begs them not to fire Arte.

While Malta and Sofia are shocked to see their daughter behaving so properly, Malta still bristles at the idea of changing his mind, until Sofia, her hands trembling, speaks up and offers her opinion to her husband for the first time, agreeing that for Katarina’s sake, keeping Arte around is best.

Katarina’s home was a house of closed hearts, but thanks to Arte’s sentiments on doing things for someone’s sake, Sofia and Katarina’s hearts are now open. Like Arte, Katarina is a modern young woman with modern ideas, and they’re steadily learning together the ways to strike a balance between their modern values and the customs and obligations of their class.

KonoSuba – 06

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This week lampoons the “Epic Boss Rematch” common to fantasy anime, inverting it in numerous, hilarious ways. First, the Dullahan Verdia has to come to town to confront Team Kazuma and complain about how they haven’t come to his castle yet.

Unbeknownst to Kazuma, Megumin has continued her bombardment of that castle, while Aqua assisted by carrying her home each day. You didn’t think she stopped blowing the joint up just because she didn’t appear on camera doing so, did ya?

Verdia then attempts to look down on the party (having formerly been a noble knight) for not avenging their fallen comrade, only to see Darkness is alive and well and appreciates his praise. It’s only when a fed-up Verdia threatens to slaughter the town that Aqua switches from mocking mode to attack mode.

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Her impressive Holy-based magic proves painful against Verdia, but doesn’t have the effect she intended (utter decimation). Now that she’s shown she’s not the magic novice he assumed, the gloves come off as he summons an undead army to, well, chase Aqua, then Aqua and Kazuma around.

Kazuma gets the idea to lead the army and Verdia into a trap with Aqua so that Megumin can blast them – and she does blast them, creating a giant crater in the earth – but while Megumin is out for the count, her efforts only made Verdia even madder.

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When other adventurers attack him, he uses more of his own magic to apparently kill them, and for a few moments, the show almost seems to enter serious territory, as Darkness is visibly horrified by this turn of events. It’s her turn to take on Verdia, to avenge those dead men, so she leaps into action.

Only problem is, as awesome as she appears as she’s fighting him, her “finishing blow” completely misses, turning her pink with embarrassment. Even so, she wields an effective weapon against Verdia: her ability to weird him out with her masochistic ranting. This is a chaotic party that can keep any foe off balance enough for one of them to discover a weakness, which Kazuma does…and it’s water.

The whole town starts firing water spells at Verdia, turning the battle into a kind of aquatic dodgeball. Amusingly, Aqua wasn’t paying attention this whole time, and when Kazuma insults her, she makes the prevailing issue herself rather than the battle at hand.

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When she finally unleashes her high-level water spell on Verdia, she exhibits the same profound lack of subtlety that is Megumin’s specialty, only with water instead of fire. A vast column of the wet stuff comes crashing down on Verdia, dousing him but also wrecking the city walls. Oops.

Greatly weakened by the torrent, Kazuma is able to steal Verdia’s head, and Aqua finishes him off with Holy magic. Victory is theirs! But Darkness knows that victory came at a cost: she reminisces on her interactions with the three fighters who Verdia killed (another funny send-up of an activity common to the genre), only to turn around to find them alive and well, thanks to Aqua’s resurrection magic, leaving her with egg on her face.

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After a job – well, not well done, but done, the party celebrates at the guild hall (with Aqua getting toasted pretty quickly). Kazuma, to his surprise, his praised by everyone in the hall for his party’s deeds, and they’re awarded a cool 300 million Eris for taking out a General of the Devil King.

With this new fortune, Kazuma announces he’s going to retire and live a simple, quiet life henceforth, abandoning his plans to defeat the Devil King himself. This disappoints his three party-mates, but he doesn’t care. But when the guild official comes back with the bill for all the damage Aqua’s flood did to the city, they end up 40 million Eris in the hole, and Kazuma ends up having to cancel his retirement before he was even finished announcing it.

It’s the very end, when Kazuma laments the possibility of spending the rest of his life fighting battles with this inept party that will often cost more than they’ll make them in profit, that rings a bit false. This life looks like a shitload of fun, with minimal risk. I know Kazuma and I are different personalities, but I don’t see why he’s in such a hurry to leave this world. Methinks he doth protest too much!

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KonoSuba – 05

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I’m compelled to borrow my illustrious colleague Oigakkosan’s “My Goodness!”, as there’s so much good stuff to unpack in this latest  KonoSuba (the first episode I’m actually watching on time!).

First, as Kazuma is lamenting how differently the reality of his dream of cutting it up in an awesome fantasy world has turned out to be, Aqua seems to pick up on that frustration by requesting the party strike out on a new quest. The thing is, she also proves his point, because the main reason she wants a quest is money: she’s tired of working part time in the market and being in debt, not of the fact she’s not on a heroic odyssey.

Fortune would seem to smile on Aqua as she discovers a quest that is right up her water goddess’ alley: lake purification, with a chance of scattered alligators. For that latter bit, she intends to depend on Kazuma and the others, which is when Kazuma borrows from his past world by suggesting Aqua perform the purification from within a sturdy cage (a la shark researchers).

Two problems: transporting her in said cage really makes it look, as she puts it, like some rare beast taken away to be sold. And once she’s been dunked in the lake, where nothing of note happens for hours she likens the sensation to being a tea bag steeping. These are wonderful metaphors borne of a very bizarre and specific situation.

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Of course, those alligators do eventually arrive, but Kazuma, Megumin, and Darkness do nothing in response, part bored into a state of apathy, part confident the cage will hold, requiring no action from them. The cage does hold, the lake is purified, the alligators withdraw, and Aqua completes the quest all but single-handedly…

…but there’s a cost: her nerve. She’s profoundly traumatized by two-plus-hours of being harassed by the beasts as she frantically accelerated her purification. So traumatized, in fact, that she won’t leave the cage even when it’s time to do so, deeming the world “too scary” to return to just yet.

I tellya, if I’d experienced what she had for as long as she had, I’d probably be in a similar state!

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Thankfully, that state doesn’t magically disappear in the second half of the episode, 4-koma anime-style. The episode not only remembers it, but adds a fantastic new variable to the equation: the gallant Mitsurugi Kyouya, who is a veritable wellspring of fantasy tropes KonoSuba puts thoroughly through the wringer, to my surprise and delight.

Kyouya, like Kazuma, died (likely in a less hilarious fashion, though we don’t learn that), and was sent to this world by Aqua with her blessing and the mission to defeat the Devil King. Rather than bring Aqua along with him, Kyouya requested Gram, the Cursed Blade that has made him a very rich and powerful adventurer, complete with fancy armor, jewelry, and a couple of loyal groupies constantly bickering over him.

You don’t get any more cliche’d than Kyouya’s kind, but the show squeezes a lot more out of Kyouya than I expected, turning lemons into delicious lemonade. That’s because Kyouya happens to spot his goddess and muse Aqua-sama being paraded in the streets in a horse-drawn cage, which is decidedly not where he thought he’d see her, ever.

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What follows then, is a glorious clash of Kyouya and Kazuma, or rather Kazuma’s party. While Aqua snaps out of her funk when Kyouya reminds her that she is, in fact, a goddess, she wants nothing else to do with the cat. None of Kazuma’s girls do! It’s as if they’re inoculated against the fantasy hero archetype. More than that; they’re allergic to him!

When faced with his arrogance and presumptuousness for just a couple minutes, Aqua just thinks something’s off about the guy; Megumin thinks he’s rude and wants to explode him, and he evokes a rare and undesirable urge in Darkness that flies in the face of her usual instincts: she wants to hit him. She must realize that if she were in Kyouya’s party she’d never have her masochistic desires properly addressed.

Pissing them all off even more is that Kyouya won’t drop the matter and let Kazuma pass. Instead, he challenges Kazuma to a duel, one Kazuma accepts, starts, and ends in the space of a few seconds, with a few lightning-quick yet fluid moments, Kyouya is on his back.

Kazuma’s inner monologue predicted a duel would eventually take place, but I’m so used to that being a bad thing, that fact that Kazuma wasn’t the underdog here didn’t occur to me until he Stole Gram right out of Kyouya’s hands and bonked him on the head with it (great sound effect on that).

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Then, when his two groupies show up to avenge him, Kazuma continues to fly in the fact of convention by threatening to steal their panties if they press him further, really turning the sleeze up to 11 until the girls are running away crying. It’s harsh, but Kazuma didn’t approach them or their honey; they approached him. Mess with the perverted bull, you get the perverted horns.

One would think Kyouya Team would have learned its lesson, but Kyouya can’t help but be the valiant knight standing up against “Kazuma the Brute”, as he’s known in some circles for his inappropriate conduct with girls. He also seeks to “rescue” his goddess from Kazuma’s clutches, but Aqua responds to his second offer by cold-cocking him, delivering on her earlier vow to sock him if she saw him again.

But even if Kyouya is eminently punchable, Aqua’s violence isn’t senseless, it’s justified. She was looking forward to a 300,000-Eris reward for purifying the lake, but the guild deducted 200,000 for “cage repair” – a cage rendered useless when Kyouya prized the bars. Aqua also shows off her sneaky-playful shrewdness by demanding not 200K, but 300K from Kyouya, which he pays her on the spot.

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Now that she’s rolling in cash, Aqua treats herself to a feast. And as if Kyouya hadn’t been stomped on enough, when he asks for his cursed sword Gram back, Kazuma informs him that he doesn’t have it; he sold it! That’s right; “our” hero didn’t ever even want the damn thing, even though it was part of his original dreams.

I’d like to think getting a good look at the “pathetic cheat” Kyouya has changed his thinking a bit on whether or not things have turned out bad. I mean, sure, he still wants to take on the Devil King, but there are worse things than having three not unattractive women by your side, not fighting over you at all! Plus, think of what all that Gram cash could buy. He could snatch up the stables and convert them into luxury lofts, with bidets and a pot-filler…and a trash compactor!

As for Aqua’s true identity being revealed…well, it isn’t, because Megumin and Darkness simply don’t believe her (having food on her face couldn’t have helped her credibility any). The matter is interrupted by another “emergency”, but at this point I know better; there’s no real emergency. Just the Dullahan, who’s really miffed they haven’t come by his place yet. This guy’s reminding me more of the Black Knight all the time…

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KonoSuba – 04

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This week’s KonoSuba felt like three separate and distinct KonoSubas in one, all coalescing at the end around a single theme: whether Aqua is any good. We begin with Darkness showing off her repaired armor (and somewhat sadly asking Kazuma to praise her sometimes) and Megumin getting really excited about her new Manatite staff.

Kazuma also isn’t wanting for anything, as he later buys clothes and equipment better suited for his environment (albeit the same green shade as his tracksuit). All three spent their cabbage spoils wisely, but Aqua didn’t. In fact, she spent all the money she had and built up a 100,000-eris bar tab, thinking she’d be good for it, only for most of her cabbages to turn out to be lettuce, which isn’t worth nearly as much.

This is ridiculous and hilarious and makes perfect sense, since Aqua has so little luck. Kazuma, meanwhile, is roling in luck and cash, and wants to move out of the stables, but instead pays Aqua’s tab, after she tries pretty much everything: flattery, begging, and finally shaking her bum.

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Part Two of the three parter is the marvelous story of how Kazuma is forced to tag along on Megumin’s practice sessions far from town (where she won’t get scolded by guards) so she has someone to carry her home (just thinking about the silliness of such arrangement would send any milk I’m drinking out my nose).

She finds an abandoned castle perched atop a cliff, and day after day, once a day, blasts it with explosion magic, and every day, Kazuma carries her home. At first, it’s a chore, but he starts to get into it in spite of himself, gradually becoming a kind of aficianado; the equivalent of an “explosion foodie.”

Every explosion has its own intensity and personality, and Megumin has good and bad days. They bond through the experience, and Kazuma’s previously dismissive attitude toward her gives way to a kind of respect and understanding.

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His attitude towards Aqua, on the other hand, remains extremely dismissive. Aqua seems happy to be bringing home free dinner (and I’d be happy too!) but Kazuma is restless. He doesn’t think they can beat the Devil King, and he thinks a lot of that has to do with Aqua not being the all-powerful goddess he thought he had.

A Megumin aptly puts it, his “verbal lashings are pretty nasty;” subjecting Darkness would bring her tears of joy, but they only bring Aqua tears of sorrow (though Aqua reacts interestingly to Darkness’ interest in being reamed by Kazuma).

Kazuma’s war with Aqua is put on hold when a Dullahan arrives in town – one of the Devil King’s top generals. Looking kinda like Ains Ooal Gown’s cousin, his main grievance is with the constant explosion spells being cast on the castle where he’s taken up residence. Heh, I knew that castle wasn’t abandoned!

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After failing to pass of blame to another town wizard, Megumin steps forward and actually takes responsibility, though she refuses to apologize for or cease doing what is, for her, as natural and necessary as breathing. If she has to fight the Dullahan into submission for him to understand, so be it. Aqua arms herself and stands beside Megumin in solidarity.

Then the Dullahan, out of patience, prepares to his Megumin with a Death curse that will kill her in one week, but Darkness races in front of her and takes the curse instead. Now, I know enough about Death spells to know they’re typically not reversible; once you get one, it’s only a matter of time. This incident actually heightened the peril dynamic of the entire show for me; it looked like it was actually going to get serious.

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Of course, this being KonoSuba, feelings like that don’t last long, but that’s just fine, because the route it takes instead is true to its mission statement to send up every fantasy trope it can find in the most creative way possible. Because the Dullahan death-cursed a masochist, he only made things weirder and more of a hassle for himself, so he retreats before Darkness jumps on his horse.

Before he does, he challenges the party to come after him, and if they can fight their way through his castle fortress and get to him, he just might lift the curse. After he leaves, Megumin again shows she has heart and guts by resolving to take that challenge. Kazuma, who as we saw bonded with her somewhat in training, declares his intent to accompany her. It looks like the party is about to embark on a grand adventure to save their selfless comrade.

But NOPE, Aqua just uses her magic to instantly lift the death curse from Darkness as easily one balls up a tissue and tosses it in a dustbin. JOB DONE. I have so say…I wasn’t expecting that at all, but again, it made perfect sense.

Aqua had been beaten down the entire episode as an underachieving, whiny, pathetic excuse for an arch priest, but ends up the heroine, gaining the adoration of the entire town while utterly sapping Kazuma and Megumin of their motivation. So going back to the question of whether Aqua is any good…well, she is, but only at very specific things at very specific times. If this bizarre party is going to thrive, it will do so mostly by threading needles.

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Rakudai Kishi no Cavalry – 05

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RKC is full of surprises. I never thought I’d be awarding two nines in a row to it, but it showed this week, categorically, that the excellent handling of Stella and Ikki’s confession wasn’t a fluke; that wonderful romance is here to stay, and there’s lots of room to grow.

But there were sure to be bumps in the road, and the first is that they’ve been lovers for two weeks…but haven’t done anything. That seems to bother Stella more than Ikki, but as we eventually find out, that’s not the case at all. It’s another common romantic convention: both lovers waiting for the other to start something and getting frustrated by it. Yet it’s another convention RKC picks up and runs with, showing how potent and relatable idea it can be.

While they’ve been lovers doing nothing for two weeks, Ikki has only risen in school standing, no longer the Worst One, but “Another One” (that’s not really his nickname, is it?). The girls swarm around him wanting lessons in swordsmanship; a group of guys gets jealous, but he beats them so easily they become his loyal students, a nice change of pace from the typical “you’ll regret this!” storming off that even the reporter mentions.

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The group of students he’s teaching keep growing along with his popularity, and while Stella is probably proud of him and admiring of his generosity, there’s no doubt she’s getting nudged out of chunks of time he could be with her.

Also Shizuku, as it turns out, hasn’t quite given up on him, or at least intends to make life difficult for Stella if she fails to assert herself. I particularly liked Shizuku’s ear-to-ear grin as Stella must follow through and chug her two bottles of Pocari Sweat.

Another great moment was when Alice lent Stell a game whose protagonist looks and sounds very similar, if not identical, minus the glasses, to Ikki. Her “illicit” vicarious play hearkens back to that great scene where she can’t help but touch Ikki’s chest while he’s sleeping.

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When Ikki takes his class to the pool, he invites Stella along. When she angrily wonders why he doesn’t want to teach her, he gives a very good explanation that not only appeases but flatters her: her ability is beyond anything can teach her, that his style would undermine her strengths, and he wants her, over any other, to continue to go beyond his imagination.

But the fact of the matter is, nothing continues to happen, and Stella is forced into the background as he teaches the others. The reporter puts two and two together, threatens to ask Ikki out, then gets Stella to let slip they’re lovers going nowhere. The reporter’s advice is simple: be forceful and tell him what you want. But of course, it’s not that simple.

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The reporter’s talk with Stella mirrors Alice’s talk with Shizuku, and in this case Alice has valuable insight into the male mind, since he shares their biology, if not that identity. The episode cleverly cuts between the two discussions, Archer-style. It’s also notable that Alice, hardly a conservative, doesn’t think Shizuku’s love for her brother is necessarily wrong, and that she shouldn’t accept defeat just yet.

Still, that’s because Alice is rooting for her beloved friend and roommate. In reality, Ikki is very much in love with Stella, and vice-versa. When the two come together, Ikki starts to talk in a way that Stella interprets as a break-up. The two have their first lovers’ quarrel, and it’s a damn fine one, with the two of them belting out increasingly reasonable things even as they get unreasonably upset with one another.

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Brass tacks: Ikki didn’t make the first move because he was worried she’d think he was a dirty man; Stella didn’t because she was worried he’d think she was a slut. They’re both wrong; both want the other to make a move. So they agree to say the thing they want to do right there and then, and it’s the same thing: kiss. Ikki makes it clear he wants her to ask him for a kiss when she wants one; Stella lets him know she only likes it when one guy looks at her in a naughty way: him.

Having cleared a common hurdle at the start of relationships when the two parties are still feeling each other’s patterns and ways of doing things out, they confidently hold hands on the bus ride home, each knowing a lot more what the other expects, and likely feeling foolish for ever worrying about it. Some tough battles with the Evil Student Council executives lay ahead for both of these lovers, but they won’t have to worry about what the other wants anymore.

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