KonoSuba – 04

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This week’s KonoSuba felt like three separate and distinct KonoSubas in one, all coalescing at the end around a single theme: whether Aqua is any good. We begin with Darkness showing off her repaired armor (and somewhat sadly asking Kazuma to praise her sometimes) and Megumin getting really excited about her new Manatite staff.

Kazuma also isn’t wanting for anything, as he later buys clothes and equipment better suited for his environment (albeit the same green shade as his tracksuit). All three spent their cabbage spoils wisely, but Aqua didn’t. In fact, she spent all the money she had and built up a 100,000-eris bar tab, thinking she’d be good for it, only for most of her cabbages to turn out to be lettuce, which isn’t worth nearly as much.

This is ridiculous and hilarious and makes perfect sense, since Aqua has so little luck. Kazuma, meanwhile, is roling in luck and cash, and wants to move out of the stables, but instead pays Aqua’s tab, after she tries pretty much everything: flattery, begging, and finally shaking her bum.

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Part Two of the three parter is the marvelous story of how Kazuma is forced to tag along on Megumin’s practice sessions far from town (where she won’t get scolded by guards) so she has someone to carry her home (just thinking about the silliness of such arrangement would send any milk I’m drinking out my nose).

She finds an abandoned castle perched atop a cliff, and day after day, once a day, blasts it with explosion magic, and every day, Kazuma carries her home. At first, it’s a chore, but he starts to get into it in spite of himself, gradually becoming a kind of aficianado; the equivalent of an “explosion foodie.”

Every explosion has its own intensity and personality, and Megumin has good and bad days. They bond through the experience, and Kazuma’s previously dismissive attitude toward her gives way to a kind of respect and understanding.

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His attitude towards Aqua, on the other hand, remains extremely dismissive. Aqua seems happy to be bringing home free dinner (and I’d be happy too!) but Kazuma is restless. He doesn’t think they can beat the Devil King, and he thinks a lot of that has to do with Aqua not being the all-powerful goddess he thought he had.

A Megumin aptly puts it, his “verbal lashings are pretty nasty;” subjecting Darkness would bring her tears of joy, but they only bring Aqua tears of sorrow (though Aqua reacts interestingly to Darkness’ interest in being reamed by Kazuma).

Kazuma’s war with Aqua is put on hold when a Dullahan arrives in town – one of the Devil King’s top generals. Looking kinda like Ains Ooal Gown’s cousin, his main grievance is with the constant explosion spells being cast on the castle where he’s taken up residence. Heh, I knew that castle wasn’t abandoned!

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After failing to pass of blame to another town wizard, Megumin steps forward and actually takes responsibility, though she refuses to apologize for or cease doing what is, for her, as natural and necessary as breathing. If she has to fight the Dullahan into submission for him to understand, so be it. Aqua arms herself and stands beside Megumin in solidarity.

Then the Dullahan, out of patience, prepares to his Megumin with a Death curse that will kill her in one week, but Darkness races in front of her and takes the curse instead. Now, I know enough about Death spells to know they’re typically not reversible; once you get one, it’s only a matter of time. This incident actually heightened the peril dynamic of the entire show for me; it looked like it was actually going to get serious.

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Of course, this being KonoSuba, feelings like that don’t last long, but that’s just fine, because the route it takes instead is true to its mission statement to send up every fantasy trope it can find in the most creative way possible. Because the Dullahan death-cursed a masochist, he only made things weirder and more of a hassle for himself, so he retreats before Darkness jumps on his horse.

Before he does, he challenges the party to come after him, and if they can fight their way through his castle fortress and get to him, he just might lift the curse. After he leaves, Megumin again shows she has heart and guts by resolving to take that challenge. Kazuma, who as we saw bonded with her somewhat in training, declares his intent to accompany her. It looks like the party is about to embark on a grand adventure to save their selfless comrade.

But NOPE, Aqua just uses her magic to instantly lift the death curse from Darkness as easily one balls up a tissue and tosses it in a dustbin. JOB DONE. I have so say…I wasn’t expecting that at all, but again, it made perfect sense.

Aqua had been beaten down the entire episode as an underachieving, whiny, pathetic excuse for an arch priest, but ends up the heroine, gaining the adoration of the entire town while utterly sapping Kazuma and Megumin of their motivation. So going back to the question of whether Aqua is any good…well, she is, but only at very specific things at very specific times. If this bizarre party is going to thrive, it will do so mostly by threading needles.

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Author: sesameacrylic

Zane Kalish is a staff writer for RABUJOI.