KonoSuba – 08

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Winter isn’t Coming, it’s already here, and Kauzma and Aqua are finding it impossible to continue living in a freezing cold stables. One wonders where Megumin and Darkness are living. Anyway, Kazuma decides the best way to make enough money to pay for warmer digs is to gain a new skill.

The person he asks for that new skill is a friendly lich named Wiz. Her introduction is initially a bit confusing, becaue Kazuma and Aqua seem to know her well, yet couldn’t recall who the heck she was. Turns out she’d never been introduced until now. Furthermore, they learn for the first time that she’s actually one of the eight generals of the Devil King’s army.

As such, she was a contemporary of the late Verdia, though quite amusingly she’s not choked up about his demise, considering he often tossed his head by her feet so he could look up her skirt. The Devil King needs a better HR person, ’cause that shit can get you sued. Also, due to her undead nature, Aqua constantly wants to eliminate her.

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Kazuma doesn’t let her, and gains a skill from Wiz that drains an opponent of magic and health. Then a happy coincidence occurs, as someone comes in Wiz’s shop needing a big haunted mansion exorcised. Kazuma and Aqua take the job, and Megumin and Darkness join them at the impressive and comfy-looking new place.

Of course, I assumed Kazuma and Aqua would end up right back in those freezing stables, huddling for warmth without regard for propriety. Because since when is a seemingly awesome mansion not have some huge problem with it that renders it utterly unlivable?

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Sure enough, even though Aqua seemingly does some exorcism work on the place, Kazuma is visited in the night by not one or two but hundreds of that good old cliche, creepy laughing dolls. He eventually finds Megumin in Aqua’s room, wanting to go to the bathroom with her.

Kazuma also has to go really bad, so the two have to deal with constantly being surrounded by creepy dolls and having to hold it in to the point of agony. Megumin even leaves her pants and pantsu behind in the ongoing chase.

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The cliched creepy dolls (and ludicrous number of owls!), along with the much more mundane need to pee really bad, made for a reasonably chuckleworthy combination of problems.

Though it’s all resolved pretty easily in the end, Kazuma forces Aqua to give back their “special reward” for eliminating all the new spirits that had taken up residence in the mansion, after he realizes it was her own magical barrier that kept the spirits from going where they wanted – the graveyard where they met Wiz.

All’s well that ends well, though, as the party finally has a respectable place to live, and Kazuma is a little closer to achieving the ideal “down-to-earth lifestyle” he desired. Adventuring will surely be more rewarding now that he’s not risking hypothermia every night!

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KonoSuba – 07

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This week starts off cryptically, with Kazuma back in his green tracksuit in the place where he first met Aqua after dying in Japan. The basic takeaway is that Kazuma died again, meaning at some point we’ll find out how.

Meanwhile, it’s now winter, which means sleeping in the stables is a one-way ticket to frozen eyelashes, and because of the reward for defeating Verdia being spread out amongst the adventurers, there’s a glut of quests, just none of them the right fit for Kazuma’s party.

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He eventually settles on adorable snow-sprite hunting, but after killing nine, they incur the wrath of the sprites’ guardian, the “Winter Shogun” (a creation of another dead guy formerly of Japan, to Kazuma’s chagrin). When the shogun slices Darkness’ sword like it was butter, Aqua insists everyone disarm and prostrate themselves so he’ll forgive them. But Kazuma doesn’t quite drop his sword soon enough, and is killed.

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Back in that limbo-like void, he meets a new goddess, Eris (whom I believe is voiced by Kitamura Eri) who proves a lot nicer and less arrogant and mocking thatn Aqua was. When Kazuma lists all of the misfortunes he’s endured since ending up in the fantasy world, she maintains a caring attitude, to his surprise and mine; I thought she’d show her true colors after some extended time with her, but she seems to be a legitimatly nice goddess.

She informs Kazuma that since he died in the fantasy world, she can now send him back to Japan, this time as a member of an affluent family. She can’t change himin any particular way, but it still sounds like a sweet deal for him, he’s going home!

Only, when he actually stops and thinks about Aqua and Megumin and Darkness, he starts shedding tears, and realizes he was a lot fonder of that life than he thought when he was living it. Only now, when he’s being offered a chance to abandon that life, does he realize he didn’t actually hate it.

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Then, just as Eris is about to send Kazuma back to Japan, Aqua’s voice blasts through the limbo from above, informing Kazuma she’s restored his body and he can come back to their world now. Eris considers this a breach of protocol and the “laws of heaven” which dictate Kazuma is to be sent back to Japan, but the “elite” Aqua pulls rank on the “backwater newbie” Eris, even revealing her dirty little secret (breast pads) and compelling Eris to make Kazuma an exception.

However, Eris remains kind to Kazuma till the end, when Kazuma wakes up on his back in the wintry landscape with his worried-sick party-mates looming over him. For a moment, he seems happy.

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Then they all glom on him and he gets embarrassed, and Aqua demands an apology and gratitude and nearly comes to blows with Kazuma, and they have to retreat without any reward. Turns out Aqua kept one sprite, intending to use it as a refrigerant for when it gets warmer, and resisting Kazuma’s intentions to kill it for the cash (named after Aqua’s counterpart, by the way).

Aqua, Megumin and Darkness then spend an inordinate amount of money on a huge feast, even though the party scarcely has enough cash on hand to last the winter. Basically, within ten minutes of being back in this “wonderful world” after lamenting never being able to go on adventures with these girls ever again, Kazuma is back to hating everything and everyone.

The only thing he learned from his existential ordeal is that there’s a nicer, kinder, more competent goddess out there somewhere, but he’s stuck with his pack of weirdos. And he’s totally fine with her pads.

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KonoSuba – 06

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This week lampoons the “Epic Boss Rematch” common to fantasy anime, inverting it in numerous, hilarious ways. First, the Dullahan Verdia has to come to town to confront Team Kazuma and complain about how they haven’t come to his castle yet.

Unbeknownst to Kazuma, Megumin has continued her bombardment of that castle, while Aqua assisted by carrying her home each day. You didn’t think she stopped blowing the joint up just because she didn’t appear on camera doing so, did ya?

Verdia then attempts to look down on the party (having formerly been a noble knight) for not avenging their fallen comrade, only to see Darkness is alive and well and appreciates his praise. It’s only when a fed-up Verdia threatens to slaughter the town that Aqua switches from mocking mode to attack mode.

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Her impressive Holy-based magic proves painful against Verdia, but doesn’t have the effect she intended (utter decimation). Now that she’s shown she’s not the magic novice he assumed, the gloves come off as he summons an undead army to, well, chase Aqua, then Aqua and Kazuma around.

Kazuma gets the idea to lead the army and Verdia into a trap with Aqua so that Megumin can blast them – and she does blast them, creating a giant crater in the earth – but while Megumin is out for the count, her efforts only made Verdia even madder.

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When other adventurers attack him, he uses more of his own magic to apparently kill them, and for a few moments, the show almost seems to enter serious territory, as Darkness is visibly horrified by this turn of events. It’s her turn to take on Verdia, to avenge those dead men, so she leaps into action.

Only problem is, as awesome as she appears as she’s fighting him, her “finishing blow” completely misses, turning her pink with embarrassment. Even so, she wields an effective weapon against Verdia: her ability to weird him out with her masochistic ranting. This is a chaotic party that can keep any foe off balance enough for one of them to discover a weakness, which Kazuma does…and it’s water.

The whole town starts firing water spells at Verdia, turning the battle into a kind of aquatic dodgeball. Amusingly, Aqua wasn’t paying attention this whole time, and when Kazuma insults her, she makes the prevailing issue herself rather than the battle at hand.

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When she finally unleashes her high-level water spell on Verdia, she exhibits the same profound lack of subtlety that is Megumin’s specialty, only with water instead of fire. A vast column of the wet stuff comes crashing down on Verdia, dousing him but also wrecking the city walls. Oops.

Greatly weakened by the torrent, Kazuma is able to steal Verdia’s head, and Aqua finishes him off with Holy magic. Victory is theirs! But Darkness knows that victory came at a cost: she reminisces on her interactions with the three fighters who Verdia killed (another funny send-up of an activity common to the genre), only to turn around to find them alive and well, thanks to Aqua’s resurrection magic, leaving her with egg on her face.

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After a job – well, not well done, but done, the party celebrates at the guild hall (with Aqua getting toasted pretty quickly). Kazuma, to his surprise, his praised by everyone in the hall for his party’s deeds, and they’re awarded a cool 300 million Eris for taking out a General of the Devil King.

With this new fortune, Kazuma announces he’s going to retire and live a simple, quiet life henceforth, abandoning his plans to defeat the Devil King himself. This disappoints his three party-mates, but he doesn’t care. But when the guild official comes back with the bill for all the damage Aqua’s flood did to the city, they end up 40 million Eris in the hole, and Kazuma ends up having to cancel his retirement before he was even finished announcing it.

It’s the very end, when Kazuma laments the possibility of spending the rest of his life fighting battles with this inept party that will often cost more than they’ll make them in profit, that rings a bit false. This life looks like a shitload of fun, with minimal risk. I know Kazuma and I are different personalities, but I don’t see why he’s in such a hurry to leave this world. Methinks he doth protest too much!

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