KonoSuba – 07

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This week starts off cryptically, with Kazuma back in his green tracksuit in the place where he first met Aqua after dying in Japan. The basic takeaway is that Kazuma died again, meaning at some point we’ll find out how.

Meanwhile, it’s now winter, which means sleeping in the stables is a one-way ticket to frozen eyelashes, and because of the reward for defeating Verdia being spread out amongst the adventurers, there’s a glut of quests, just none of them the right fit for Kazuma’s party.

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He eventually settles on adorable snow-sprite hunting, but after killing nine, they incur the wrath of the sprites’ guardian, the “Winter Shogun” (a creation of another dead guy formerly of Japan, to Kazuma’s chagrin). When the shogun slices Darkness’ sword like it was butter, Aqua insists everyone disarm and prostrate themselves so he’ll forgive them. But Kazuma doesn’t quite drop his sword soon enough, and is killed.

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Back in that limbo-like void, he meets a new goddess, Eris (whom I believe is voiced by Kitamura Eri) who proves a lot nicer and less arrogant and mocking thatn Aqua was. When Kazuma lists all of the misfortunes he’s endured since ending up in the fantasy world, she maintains a caring attitude, to his surprise and mine; I thought she’d show her true colors after some extended time with her, but she seems to be a legitimatly nice goddess.

She informs Kazuma that since he died in the fantasy world, she can now send him back to Japan, this time as a member of an affluent family. She can’t change himin any particular way, but it still sounds like a sweet deal for him, he’s going home!

Only, when he actually stops and thinks about Aqua and Megumin and Darkness, he starts shedding tears, and realizes he was a lot fonder of that life than he thought when he was living it. Only now, when he’s being offered a chance to abandon that life, does he realize he didn’t actually hate it.

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Then, just as Eris is about to send Kazuma back to Japan, Aqua’s voice blasts through the limbo from above, informing Kazuma she’s restored his body and he can come back to their world now. Eris considers this a breach of protocol and the “laws of heaven” which dictate Kazuma is to be sent back to Japan, but the “elite” Aqua pulls rank on the “backwater newbie” Eris, even revealing her dirty little secret (breast pads) and compelling Eris to make Kazuma an exception.

However, Eris remains kind to Kazuma till the end, when Kazuma wakes up on his back in the wintry landscape with his worried-sick party-mates looming over him. For a moment, he seems happy.

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Then they all glom on him and he gets embarrassed, and Aqua demands an apology and gratitude and nearly comes to blows with Kazuma, and they have to retreat without any reward. Turns out Aqua kept one sprite, intending to use it as a refrigerant for when it gets warmer, and resisting Kazuma’s intentions to kill it for the cash (named after Aqua’s counterpart, by the way).

Aqua, Megumin and Darkness then spend an inordinate amount of money on a huge feast, even though the party scarcely has enough cash on hand to last the winter. Basically, within ten minutes of being back in this “wonderful world” after lamenting never being able to go on adventures with these girls ever again, Kazuma is back to hating everything and everyone.

The only thing he learned from his existential ordeal is that there’s a nicer, kinder, more competent goddess out there somewhere, but he’s stuck with his pack of weirdos. And he’s totally fine with her pads.

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KonoSuba – 06

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This week lampoons the “Epic Boss Rematch” common to fantasy anime, inverting it in numerous, hilarious ways. First, the Dullahan Verdia has to come to town to confront Team Kazuma and complain about how they haven’t come to his castle yet.

Unbeknownst to Kazuma, Megumin has continued her bombardment of that castle, while Aqua assisted by carrying her home each day. You didn’t think she stopped blowing the joint up just because she didn’t appear on camera doing so, did ya?

Verdia then attempts to look down on the party (having formerly been a noble knight) for not avenging their fallen comrade, only to see Darkness is alive and well and appreciates his praise. It’s only when a fed-up Verdia threatens to slaughter the town that Aqua switches from mocking mode to attack mode.

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Her impressive Holy-based magic proves painful against Verdia, but doesn’t have the effect she intended (utter decimation). Now that she’s shown she’s not the magic novice he assumed, the gloves come off as he summons an undead army to, well, chase Aqua, then Aqua and Kazuma around.

Kazuma gets the idea to lead the army and Verdia into a trap with Aqua so that Megumin can blast them – and she does blast them, creating a giant crater in the earth – but while Megumin is out for the count, her efforts only made Verdia even madder.

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When other adventurers attack him, he uses more of his own magic to apparently kill them, and for a few moments, the show almost seems to enter serious territory, as Darkness is visibly horrified by this turn of events. It’s her turn to take on Verdia, to avenge those dead men, so she leaps into action.

Only problem is, as awesome as she appears as she’s fighting him, her “finishing blow” completely misses, turning her pink with embarrassment. Even so, she wields an effective weapon against Verdia: her ability to weird him out with her masochistic ranting. This is a chaotic party that can keep any foe off balance enough for one of them to discover a weakness, which Kazuma does…and it’s water.

The whole town starts firing water spells at Verdia, turning the battle into a kind of aquatic dodgeball. Amusingly, Aqua wasn’t paying attention this whole time, and when Kazuma insults her, she makes the prevailing issue herself rather than the battle at hand.

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When she finally unleashes her high-level water spell on Verdia, she exhibits the same profound lack of subtlety that is Megumin’s specialty, only with water instead of fire. A vast column of the wet stuff comes crashing down on Verdia, dousing him but also wrecking the city walls. Oops.

Greatly weakened by the torrent, Kazuma is able to steal Verdia’s head, and Aqua finishes him off with Holy magic. Victory is theirs! But Darkness knows that victory came at a cost: she reminisces on her interactions with the three fighters who Verdia killed (another funny send-up of an activity common to the genre), only to turn around to find them alive and well, thanks to Aqua’s resurrection magic, leaving her with egg on her face.

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After a job – well, not well done, but done, the party celebrates at the guild hall (with Aqua getting toasted pretty quickly). Kazuma, to his surprise, his praised by everyone in the hall for his party’s deeds, and they’re awarded a cool 300 million Eris for taking out a General of the Devil King.

With this new fortune, Kazuma announces he’s going to retire and live a simple, quiet life henceforth, abandoning his plans to defeat the Devil King himself. This disappoints his three party-mates, but he doesn’t care. But when the guild official comes back with the bill for all the damage Aqua’s flood did to the city, they end up 40 million Eris in the hole, and Kazuma ends up having to cancel his retirement before he was even finished announcing it.

It’s the very end, when Kazuma laments the possibility of spending the rest of his life fighting battles with this inept party that will often cost more than they’ll make them in profit, that rings a bit false. This life looks like a shitload of fun, with minimal risk. I know Kazuma and I are different personalities, but I don’t see why he’s in such a hurry to leave this world. Methinks he doth protest too much!

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KonoSuba – 05

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I’m compelled to borrow my illustrious colleague Oigakkosan’s “My Goodness!”, as there’s so much good stuff to unpack in this latest  KonoSuba (the first episode I’m actually watching on time!).

First, as Kazuma is lamenting how differently the reality of his dream of cutting it up in an awesome fantasy world has turned out to be, Aqua seems to pick up on that frustration by requesting the party strike out on a new quest. The thing is, she also proves his point, because the main reason she wants a quest is money: she’s tired of working part time in the market and being in debt, not of the fact she’s not on a heroic odyssey.

Fortune would seem to smile on Aqua as she discovers a quest that is right up her water goddess’ alley: lake purification, with a chance of scattered alligators. For that latter bit, she intends to depend on Kazuma and the others, which is when Kazuma borrows from his past world by suggesting Aqua perform the purification from within a sturdy cage (a la shark researchers).

Two problems: transporting her in said cage really makes it look, as she puts it, like some rare beast taken away to be sold. And once she’s been dunked in the lake, where nothing of note happens for hours she likens the sensation to being a tea bag steeping. These are wonderful metaphors borne of a very bizarre and specific situation.

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Of course, those alligators do eventually arrive, but Kazuma, Megumin, and Darkness do nothing in response, part bored into a state of apathy, part confident the cage will hold, requiring no action from them. The cage does hold, the lake is purified, the alligators withdraw, and Aqua completes the quest all but single-handedly…

…but there’s a cost: her nerve. She’s profoundly traumatized by two-plus-hours of being harassed by the beasts as she frantically accelerated her purification. So traumatized, in fact, that she won’t leave the cage even when it’s time to do so, deeming the world “too scary” to return to just yet.

I tellya, if I’d experienced what she had for as long as she had, I’d probably be in a similar state!

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Thankfully, that state doesn’t magically disappear in the second half of the episode, 4-koma anime-style. The episode not only remembers it, but adds a fantastic new variable to the equation: the gallant Mitsurugi Kyouya, who is a veritable wellspring of fantasy tropes KonoSuba puts thoroughly through the wringer, to my surprise and delight.

Kyouya, like Kazuma, died (likely in a less hilarious fashion, though we don’t learn that), and was sent to this world by Aqua with her blessing and the mission to defeat the Devil King. Rather than bring Aqua along with him, Kyouya requested Gram, the Cursed Blade that has made him a very rich and powerful adventurer, complete with fancy armor, jewelry, and a couple of loyal groupies constantly bickering over him.

You don’t get any more cliche’d than Kyouya’s kind, but the show squeezes a lot more out of Kyouya than I expected, turning lemons into delicious lemonade. That’s because Kyouya happens to spot his goddess and muse Aqua-sama being paraded in the streets in a horse-drawn cage, which is decidedly not where he thought he’d see her, ever.

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What follows then, is a glorious clash of Kyouya and Kazuma, or rather Kazuma’s party. While Aqua snaps out of her funk when Kyouya reminds her that she is, in fact, a goddess, she wants nothing else to do with the cat. None of Kazuma’s girls do! It’s as if they’re inoculated against the fantasy hero archetype. More than that; they’re allergic to him!

When faced with his arrogance and presumptuousness for just a couple minutes, Aqua just thinks something’s off about the guy; Megumin thinks he’s rude and wants to explode him, and he evokes a rare and undesirable urge in Darkness that flies in the face of her usual instincts: she wants to hit him. She must realize that if she were in Kyouya’s party she’d never have her masochistic desires properly addressed.

Pissing them all off even more is that Kyouya won’t drop the matter and let Kazuma pass. Instead, he challenges Kazuma to a duel, one Kazuma accepts, starts, and ends in the space of a few seconds, with a few lightning-quick yet fluid moments, Kyouya is on his back.

Kazuma’s inner monologue predicted a duel would eventually take place, but I’m so used to that being a bad thing, that fact that Kazuma wasn’t the underdog here didn’t occur to me until he Stole Gram right out of Kyouya’s hands and bonked him on the head with it (great sound effect on that).

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Then, when his two groupies show up to avenge him, Kazuma continues to fly in the fact of convention by threatening to steal their panties if they press him further, really turning the sleeze up to 11 until the girls are running away crying. It’s harsh, but Kazuma didn’t approach them or their honey; they approached him. Mess with the perverted bull, you get the perverted horns.

One would think Kyouya Team would have learned its lesson, but Kyouya can’t help but be the valiant knight standing up against “Kazuma the Brute”, as he’s known in some circles for his inappropriate conduct with girls. He also seeks to “rescue” his goddess from Kazuma’s clutches, but Aqua responds to his second offer by cold-cocking him, delivering on her earlier vow to sock him if she saw him again.

But even if Kyouya is eminently punchable, Aqua’s violence isn’t senseless, it’s justified. She was looking forward to a 300,000-Eris reward for purifying the lake, but the guild deducted 200,000 for “cage repair” – a cage rendered useless when Kyouya prized the bars. Aqua also shows off her sneaky-playful shrewdness by demanding not 200K, but 300K from Kyouya, which he pays her on the spot.

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Now that she’s rolling in cash, Aqua treats herself to a feast. And as if Kyouya hadn’t been stomped on enough, when he asks for his cursed sword Gram back, Kazuma informs him that he doesn’t have it; he sold it! That’s right; “our” hero didn’t ever even want the damn thing, even though it was part of his original dreams.

I’d like to think getting a good look at the “pathetic cheat” Kyouya has changed his thinking a bit on whether or not things have turned out bad. I mean, sure, he still wants to take on the Devil King, but there are worse things than having three not unattractive women by your side, not fighting over you at all! Plus, think of what all that Gram cash could buy. He could snatch up the stables and convert them into luxury lofts, with bidets and a pot-filler…and a trash compactor!

As for Aqua’s true identity being revealed…well, it isn’t, because Megumin and Darkness simply don’t believe her (having food on her face couldn’t have helped her credibility any). The matter is interrupted by another “emergency”, but at this point I know better; there’s no real emergency. Just the Dullahan, who’s really miffed they haven’t come by his place yet. This guy’s reminding me more of the Black Knight all the time…

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KonoSuba – 04

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This week’s KonoSuba felt like three separate and distinct KonoSubas in one, all coalescing at the end around a single theme: whether Aqua is any good. We begin with Darkness showing off her repaired armor (and somewhat sadly asking Kazuma to praise her sometimes) and Megumin getting really excited about her new Manatite staff.

Kazuma also isn’t wanting for anything, as he later buys clothes and equipment better suited for his environment (albeit the same green shade as his tracksuit). All three spent their cabbage spoils wisely, but Aqua didn’t. In fact, she spent all the money she had and built up a 100,000-eris bar tab, thinking she’d be good for it, only for most of her cabbages to turn out to be lettuce, which isn’t worth nearly as much.

This is ridiculous and hilarious and makes perfect sense, since Aqua has so little luck. Kazuma, meanwhile, is roling in luck and cash, and wants to move out of the stables, but instead pays Aqua’s tab, after she tries pretty much everything: flattery, begging, and finally shaking her bum.

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Part Two of the three parter is the marvelous story of how Kazuma is forced to tag along on Megumin’s practice sessions far from town (where she won’t get scolded by guards) so she has someone to carry her home (just thinking about the silliness of such arrangement would send any milk I’m drinking out my nose).

She finds an abandoned castle perched atop a cliff, and day after day, once a day, blasts it with explosion magic, and every day, Kazuma carries her home. At first, it’s a chore, but he starts to get into it in spite of himself, gradually becoming a kind of aficianado; the equivalent of an “explosion foodie.”

Every explosion has its own intensity and personality, and Megumin has good and bad days. They bond through the experience, and Kazuma’s previously dismissive attitude toward her gives way to a kind of respect and understanding.

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His attitude towards Aqua, on the other hand, remains extremely dismissive. Aqua seems happy to be bringing home free dinner (and I’d be happy too!) but Kazuma is restless. He doesn’t think they can beat the Devil King, and he thinks a lot of that has to do with Aqua not being the all-powerful goddess he thought he had.

A Megumin aptly puts it, his “verbal lashings are pretty nasty;” subjecting Darkness would bring her tears of joy, but they only bring Aqua tears of sorrow (though Aqua reacts interestingly to Darkness’ interest in being reamed by Kazuma).

Kazuma’s war with Aqua is put on hold when a Dullahan arrives in town – one of the Devil King’s top generals. Looking kinda like Ains Ooal Gown’s cousin, his main grievance is with the constant explosion spells being cast on the castle where he’s taken up residence. Heh, I knew that castle wasn’t abandoned!

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After failing to pass of blame to another town wizard, Megumin steps forward and actually takes responsibility, though she refuses to apologize for or cease doing what is, for her, as natural and necessary as breathing. If she has to fight the Dullahan into submission for him to understand, so be it. Aqua arms herself and stands beside Megumin in solidarity.

Then the Dullahan, out of patience, prepares to his Megumin with a Death curse that will kill her in one week, but Darkness races in front of her and takes the curse instead. Now, I know enough about Death spells to know they’re typically not reversible; once you get one, it’s only a matter of time. This incident actually heightened the peril dynamic of the entire show for me; it looked like it was actually going to get serious.

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Of course, this being KonoSuba, feelings like that don’t last long, but that’s just fine, because the route it takes instead is true to its mission statement to send up every fantasy trope it can find in the most creative way possible. Because the Dullahan death-cursed a masochist, he only made things weirder and more of a hassle for himself, so he retreats before Darkness jumps on his horse.

Before he does, he challenges the party to come after him, and if they can fight their way through his castle fortress and get to him, he just might lift the curse. After he leaves, Megumin again shows she has heart and guts by resolving to take that challenge. Kazuma, who as we saw bonded with her somewhat in training, declares his intent to accompany her. It looks like the party is about to embark on a grand adventure to save their selfless comrade.

But NOPE, Aqua just uses her magic to instantly lift the death curse from Darkness as easily one balls up a tissue and tosses it in a dustbin. JOB DONE. I have so say…I wasn’t expecting that at all, but again, it made perfect sense.

Aqua had been beaten down the entire episode as an underachieving, whiny, pathetic excuse for an arch priest, but ends up the heroine, gaining the adoration of the entire town while utterly sapping Kazuma and Megumin of their motivation. So going back to the question of whether Aqua is any good…well, she is, but only at very specific things at very specific times. If this bizarre party is going to thrive, it will do so mostly by threading needles.

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KonoSuba – 03

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And then there were four. Two of whom, Megumin and Darkness, are extremely eccentric individuals with no concept of personal space whom Kazuma wants nowhere near his party, even though he’s well aware he and Aqua aren’t enough to make it in this world. (It was also a little mean of him to call Megumin a “little girl”…she may just be small for her age!)

Ultimately, Darkness doesn’t endear herself to Kazuma so much as she simply doesn’t go away and refuses to take no for an answer, because for her, “no” is a pleasurable experience. The sterner and harsher the rejection, the happier she seems to get. Kazuma’s usual arsenal of repelling barbs only embolden the bombshell.

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KonoSuba enters ecchi territory when Darkness’ thief friend Chris teaches Kazuma the “Steal” ability, then challenges him to steal back his coin purse from her. Instead, he scores her panties, which distresses Chris to no end and makes Darkness jealous that she isn’t the one being humiliated in the streets.

That being said, Chris is otherwise a pretty normal and capable kinda person, one of the first to enter Kazuma’s circle. So of course he ends up doing something terrible to her, due in part because he’s an adolescent virgin shut-in. He ends up with her panties because it’s where a part of his dirty mind happens to be during the Steal process.

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Just as Megumin shamed Kazuma into surrender last week, Chris shames him in front of the entire adventurer’s guild (though it’s at least partially an act). I gotta say, while Kazuma sports the lion’s share of annoyed, exhausted, and flabbergasted expressions, he gets plenty directed at him here, even from Aqua and Megumin.

When he demonstrates his new Steal ability on Megumin, he claims her panties as well, which astounds him because he thought the loot he’d receive would be more random (not that he’s complaining). Darkness continues to make her case for joining the party, feeding off of Megumin’s energy.

Kazuma, a little thrown off what game he usually has by the craziness, ends up motivating both Darkness and Megumin by pointing out how tough his and Aqua’s quest to defeat the Devil King will be. In fact, all the talk about how tough it will be make Aqua nervous and reluctant to proceed.

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Circumstance brings this Dream Team of Ineptitude together in the form of a town-wide emergency quest alert. A swarm of…something is quickly approaching the city, and all adventurers gather at the gates to meet it.

When that something turned out to be flying cabbages, well…I nearly fell out of my chair. Yes, in this alternate world, harvesting cabbages is more of a hunting frenzy, as they don’t go gentle into that good…salad.

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After mutiple swings from her sword fail to claim any heads (of cabbage) Darkness decides to prove her worth by serving as a shield for some overwhelmed fighters, getting more and more excited as the cabbages pummel her and her armor is shed and her clothes torn, she feels the uncultured men gawking at her and feels tremendous, wonderful shame.

Megumin inadvertently causes a near-“crisis” in Darkness by launching another one of her patented one-off explosion attacks, being as unable to hold back as Darkness. But while there’s quite a bit of collateral damage, she’s able to harvest enough cabbages to give the party a very nice payday (Correction: her explosion doesn’t really help much; it’s Kazuma who collects most of their cabbages with his Lurk skill.) Aqua is able to do little things like hydrate the other adventurers and keep the cabbages cool.

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After tasting this world’s cabbage for the first time and being pleasantly surprised by its superior flavor, Kazuma looks around to see what fortune hath wrought: he is now “cursed” by not just a variably competent arch priest and unreasonably specialized arch knight, but a gorgeous but clumsy, masochistic crusader.

I placed cursed in quotes, because that’s only one limited way of looking at his situation. Sure, he may foresee hardships in the future with a party that looks a lot better on paper than in the field, but time should yield better teamwork, and even when everyone screws up it tends to turn out okay.

Aqua, Megumin, and Darkness may be as much blessings as curses in this wonderful world. And together they’re a swirling vortex of comedy gold. Which is a blessing for us.

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P.S. Tilt-shift is often over-used in live-action TV, but I love its usage in KonoSuba’s beautiful ED.