Mieruko-chan – 12 (Fin) – Best Butt Bun Buds Forever

The fox spirits’ initial attack doesn’t completely destroy Zen’s mother-ghoul, but their second attack does, and they mutter something in their bizarre language before skedaddling. Naturally Zen can’t see any of it. Hana and Yulia stop by just as the tormented cat demons all turn white and pass on. Whether this was due to his mom-ghoul being gone or Hana’s aura, Zen is no longer burdened by any spirits.

Once he recovers, Zen-sensei stops by Miko’s to pick up Mocha, the kitten he found that they were fostering. He dwells on the words Miko said about setting him free, and he takes it to mean he should be more honest with people. This leads to him flatly telling his neighbor he doesn’t want any leftover stew. Turns out she was putting something in it. That’s not cool…and it’s a good thing he didn’t eat any of it! He’s moving anyway, to a place that allows pets.

After the big Zen-sensei mom-ghoul dust-up, things pretty much return to normal. Hana is still constantly eating, but isn’t desperately hungry like she was before. She and Miko go out to watch the sequel to the Totoro analog while urging Yulia to watch the first; the fortune teller receives a picture of Miko and Hana at the shrine in the mail; Zen-sensei captures the animal abuser, and Arai-sensei has her baby.

Miko decides she should offer her gratitude to the fox spirits, so she visits their creepy shrine, this time going alone (and thus without Hana’s apparently built-in divine protection). She offers one stick of sweet dango and then several and then a mess of coins, but the fox spirits and their big, big brother only seem to get more and more angry with her. Things look very bad indeed until Miko wakes up in her bed. It was only a nightmare…and perhaps a message to her: just don’t go back there!

Miko continues to see ghosts, ghouls and monsters pretty much everywhere, every day, but it has become easier to ignore them…practice makes perfect! But one thing she’s learned is that when it seems like it’s in her power to help her friends or others, she should face those monsters head-on. Maybe she’s out of fox spirit bailouts, but as long as she has Hana and now Yulia by her side and a scrumptious butt bun in her hands, life is good.

Jahy-sama wa Kujikenai! – 20 (Fin) – Festival Fever

Ryou-chan leads a confused Jahy to the pub to find that the Demon Lord twins assisted in its repairs, and everyone decided to throw a surprise farewell party for Jahy. In all of last week’s excitement, she completely forgot she told everyone she was quitting the manager’s pub forthwith and opening her own.

When Druj comes by and shows Jahy a quote for a twenty million yen spot for the restaurant, Jahy decides to leave everything to Druj, who of course is all too happy to take it all on and impress her Jahy-sama. No longer burdened with the details of her new restaurant, Jahy announces she’ll be continuing to work at the manager’s pub for a bit longer. The manager gathers her in a loving hug, and the farewell party becomes a welcome-back party.

The rest of the episode is given over to another kind of big bash: a shrine festival that takes over the shopping district. Jahy is once again in the dark about it, and declines when Kokoro asks if she’d like to join the kids shrine carry, since it sounds like a hassle. But when she learns there’s shop freebies and a prize to be had, and two boys are mean to her and Kokoro, she gets really into it, and ends up winning the childrens’ prize despite being a “grown-ass adult”, as Ryou-chan puts it.

Saurva makes a spectacular series curtain call by crashing the festival hoping to depose Jahy as the Number Two once and for all, only to get just as swept up in the festivities as Jahy was, only moreso. Unable to say no to the lovely manager, Saurva joins the adult shrine carry and keeps time at the front, then joins Ryou-chan in beating the shrine drum, and learning that Ryou-chan is as nice as her sister.

By the time Saurva encounters Jahy again and remembers what she originally came for, she’s decked out in full Brazilian Carnival get-up, marching down the streets, having the absolute time of her life. Their showdown is once again delayed…but it doesn’t really matter.

Later that night, Kokoro takes Jahy’s hand and leads her through the golden-lit festival stalls. Druj, Kyouko, Saurva, the manager, Ryou-chan, and the twins all spot Jahy and Kokoro as they pass, and follow them.

This results in the entire gang gathering atop a hill, the perfect vantage spot for the festival fireworks and a perfect way to end the series: with Jahy surrounded by friends and people she cares about, having fun by night and working hard by day. It’s all enough to make Jahy forget her original goal to restore the Dark Realm…even though it’s still written on her oversized shirt.

Mushoku Tensei: Jobless Reincarnation – 23 (Part 2 Fin) – Be Strong and Wait

My interpretation of Eris’s reasons for deciding to sleep with Rudy and then run off with Ghislaine is twofold: First, she wanted her first time to be with Rudy, whom she loves more than anyone else. Second, her note about not being “well matched” should be taken literally: she is overmatched by him. Their encounter with Orsted proved it. So off she goes.

She couldn’t have imagined this would cause Rudy to revert to his old self, the one who, once shamed at school in one of the worst ways possible, could no longer leave his room, despite being surrounded by love, understanding, and kindness—first his parents, and later his neighbors. He rejected them out of paranoia they were all laughing at him. So in he stays.

This episode seems to hint that the isekai world is merely in Rudy’s head, and that he wasn’t actually hit by a car as he would have us believe. If that’s the case—I have no idea, and I’m also fine if it’s meant to be ambiguous—the isekai world is no longer an escape. He may have been reincarnated and given a second chance, but he’s the same depressed, paranoid, emotionally stunted man he was in the old world. Eris leaving him and him not being able to understand why was the straw that broke the ground dragon’s back.

He may not be surrounded by the same support system as the old world, but things are definitely looking up in Fittoa. I realize that part of why it looked so wasted and bleak last week was because Rudy and Eris (and we) were comparing it to how it once looked before the disaster. But also the bleak washed-out look reflected Rudy’s post-Eris leaving mood. But color is slowly returning to the land, and there’s hope in the voices of the survivors as they plant new crops.

As they  toil and sweat, the people of Fittoa long for a “return to normal”, but the old normal is gone and never coming back. That’s true for everyone, as Ruijerd confirms that the curse that makes humans afraid of him is gone. I’m so glad we got to see the big guy one more time, and his exchange with the three friendly townsfolk is one of som many scenes this week that moved me to tears.

Another one of those scenes is where Eris confirms my interpretation of why she left Rudy (not that it was very much in doubt), with touching details like observing how the hands of the one she relied on for so long were smaller than his. The wind blows her cat-hood off her freshly short-cropped hair as she climbs atop a rock to shout out her love of Rudy to the mountaintops, and her resolve to become strong enough to protect him when next they meet.

We also get brief check-ins with Tona, Zoruba, Geese, and the young adventurers they met in the Demon Continent. Everyone is moving forward, with their experience with Rudy and Dead End being something they’ll always treasure, even if they never see them again. Roxy, meanwhile, inadvertently becomes Kishirisu Kishirika’s newest savior when she pays the tiny troublemaker’s bar tab from the rowdy night before.

love how we get the briefest peeks of that party that pack a punch when we see how drunk Roxy got and how bad her hangover must be. But she’s rewarded for her generosity to Kishirika by learning that Paul, Lilia, Norn and Aisha are safe and sound and reunited in Millishion. We get to see—and cry from—this reunion scene. But Norn still wants to know where her mama is, and we learn that Zenith is alive somewhere in the Labyrinth City of Rapan on the Begaritt Continent.

Roxy also learns from Kishirika that Rudy is in emotional turmoil, but rather than go to his student, she trusts that he’ll pick himself off and be able to move forward without her assistance. She and her party are headed to Begaritt. At the same time, it’s a beautiful memory of Rudy, taking over the end-of-the-evening chores for Zenith when he sees she’s tired, that finally gets Rudy to sit up, get out of bed, and step outside his tent with his cloak and spear.

He’s able to push past the fear of everyone laughing and mocking him, because Zenith is family, alone, and in need of help. Unaware that Roxy is also headed there, almost ensuring a reunion, he has to go find her. For that, he has to get up and take one step, and then another, past the pain of being left alone.

In the real world, Rudy does the same thing, and while it’s a mystery whether this is symbolic look back at his past life or his actual life running parallel to his fantasy life, it’s a major breakthrough for our protagonist. Like the people of Fittoa planting new crops, Rudy doesn’t give in, stays strong, and looks toward a future where his family is reunited.

Meanwhile, at Ranoa Magic Academy, Sylphiette, sporting Oakleys and whose hair is now white, makes the case for the academy recruiting Rudy. It’s clear he too will need to be stronger if he’s going to defeat the Dragon God. But with Sylphy here and Eris working to become stronger, he won’t be alone in that effort. He just doesn’t know it yet, but hopefully he can follow the advice of his original parents and continue to be strong and wait, just as we must all be strong and wait for Part 3.

The Faraway Paladin – 10 – Kicking Despair in the Face

When last week ended with the sour note of Prince Ethelbald considering killing him, Will does what Lugh Tuatha Dé would have done when he first entered the room: size up his opponents in a potential fight. He thinks better of starting anything, and instead puts his faith in his ability to speak from the heart and plead his case earnestly.

Will tells the Prince that as the bearer of Gracefeel’s torch, it is ones like him who must march first into the darkness. Ethel says such a path will only lead to despair, but Will is well aware; he has business with that despair, and will be sure to smack the shit out of it when he sees it.

Ethel is charmed and disarmed by Will’s utter frankness, which makes the sudden intrusion of Bishop Bagley almost unnecessary. I say almost, because it’s a key moment when we see that despite Will being an official novice of the temple for barely a day, Bagley will go to bat for him, even standing up to the Crown Prince.

Ethel acknowledges Bagley and the temple’s authority, and proposes a collaboration: he wishes to appoint William as a knight, and since he is also a warrior priest, that will officially make him the titular paladin. Both the responsibility and profits of Will’s exploits as paladin will be shared by the temple and the crown.

We also meet one of the final two unknown characters in the end credits: Anna, the bishop’s lovely adopted daughter and attendant. She’s one of many adopted children from an orphanage he once ran—demonstrating again that beneath all the bishop’s brusqueness is a heart of gold. Anna already knows this, and that her father’s façade is a misleading yet very necessary portrait of the real man beneath.

When Will later asks Bagley why he eschews the blessing bestowed on him by his guardian deity’s divine protection, Bagley tells him he’s known far too many with such blessings who eventually lose them by making the mistake of thinking the power is their own to use how they please. I’ll just say here: the dialogue this week really is a cut above.

Will can admit to using it for the sake of convenience at times, but the reasons have always aligned with Gracefeel’s teachings of stamping out evil, helping the week, and ending suffering. Bagley keeps all of his blessings and prayers stored within him, and uses his own gifts of playing the role of the loud, greedy, borderline corrupt asshole so well, people believe that’s who he is.

After demonstrating perfect praying form that reminds Will of Mary, Bagley tells Will not to accept Ethel’s offer of knighthood, for his own good. But Will has already made his decision—or rather, the decision was made when he was first given Gracefeel’s blessing: She wishes to achieve something through him, and becoming a paladin is the way.

Will then meets the final mystery character from the ED in the tavern, who I’d simply been calling “Aragorn” to this point since he reminds me of his “Strider” ranger persona. His real name is Reystov, and Bee knows him as as one of the strongest adventurers who nevertheless never gives her detailed enough accounts to write proper songs about him.

In this way, Reystov, like Bagley and Will, is merely acting as a corporeal agent of his guardian deity (if that is indeed where he gets his power). He doesn’t care about fame, only getting shit done; getting paid and having fun are nice perks. When Will says he’s assembling a team to go to the Beast Woods and defeat the demon boss, Reystov is in.

With that, Will is officially created a paladin by Prince Ethelbard in a ceremony officiated by Bagley’s Number Two and public pious face of the Temple. With Menel, Bee, Tonio, and now Reystov and additional adventurers, he has the beginnings of the holy army with which he will purge the Beast Woods of evil and suffering. Can’t wait!

Rating: 4/5 Stars