Shokugeki no Souma 3 – 20 – Shattering and Clashing to Victory

When Gin and Jouichirou start bebopping and scatting all over the train kitchen, Takumi, Megumi, Souma and Erina have to find a way to contribute to the “music” the master chefs are playing, or fail the challenge. For Takumi and Erina in particular, it means leaving their comfort zones—the cooking philosophies they’ve always lived by—and going for gusto.

If they completely shatter or abandon everything they’ve known thus far, they risk losing their vital identities as chefs, but that’s not truly what’s going on here: they contribute in ways only they, with their uniquely amassed knowledge and experience, can contribute.

They’re not so much changing who they are, but changing how they use that, and in doing so unlocking another level in their growth.

The resulting hachis Parmentier from both teams scarcely resemble that classic French dish, yet both embody the spirit of the dish while elevating it into more rarefied culinary air. Senzaemon makes a last minute addendum to the rules of this mock battle: the four young participants, not he, will judge who deserves to win.

Everyone loses their clothes in foodgasms, and when the moment of truth arrives, the kids all point…at each other. Erina likens Team Doujima’s dish as a perfectly in-sync jazz band, while Takumi likens Team Saiba to an avant-garde group art project. In both cases, chaos is used to create things harmony couldn’t, resulting in dishes that are both cohesive in concept and strongly individualized in execution.

The point of Senzaemon’s mock battle wasn’t to decide who’d be the captain of the team that will face Azami’s Elite Ten. It was to get the youngins to experience their abilities firsthand in order to know what to expect of one another when the battle and the stakes are real.

And brother, is there anything realer, or more appallingly hilarious, than watching the ghost-white, skunk-haired Nakiri Azami skiing down a slope in his black suit? Talk about pumping him up as a Bond villain!

His collection of Central stooges also looks the part; they’re as diverse in personality and appearance as our rebels—and in the case of Eishi and Rindou, we’ve seen they have good sides—and yet because they’re determined to defeat the rebels at the behest of Azami, here and now they’re nothing but The Enemy.

Azami tries once more to bring Erina back into the fold simply by stating the duty of all Elite Ten members to obey his orders. He wants Erina on his team, and like almost everybody, expects Erina to be cowed by the certitude and force of his words and sheepishly defer to her father. Even Souma calls her a “doormat” when it comes to her dad—out loud!

But Erina stands her ground. If being the Tenth Seat means having to join Central in the Team Shokugeki, then she will simply relinquish said seat, and join the rebels as simply Nakiri Erina.

While impressed by her continued insolence, Azami comes back at her with one last stipulation in the Team Shokugeki: If the rebels are defeated, she will have to return to his side, commit herself to central, and never disobey him again.

Since losing means all her friends’ expulsions will stick, all the rebels still standing will be expelled, and her beloved Saiba-senpai will have to become Azami’s ally, Erina figures “what the heck, might as well add to the already epic stakes.”

She’s so pumped up by successfully standing up to her father that she starts acting like the Queen of the Rebels, vowing to take the First Seat once they are victorious. Takumi and Megumi like this new rebellious-yet-regal “Queen Erina.” Souma, while initially irked (since he wants to stand at the top of the Elite Ten), nonetheless pledges his life to her, along with the others, in the decisive battle to come.

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Mobile Suit Gundam: Iron-Blooded Orphans – 04

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Tekkadan and their celebrity passenger aren’t off to Earth yet, and that’s a good thing. This is a 26-episode show, no need to rush, and besides, while this episode is less hectic than last week’s coup and duel, laying out the full measure of the stakes and all of the dangers that lie ahead for Mika, Orga, Aina, et al is crucial to our full emotional investment in the events to come.

As we see, getting Aina to Earth is no simple matter to say the least, and can’t be done by Tekkadan alone. It requires getting in bed (oh God hopefully not literally) with outside middlemen, forming dozens of little alliances of temporary trust with outsiders; those with their own motivations. With so much on their backs Orga and Aina have no choice but to gamble, and neither assured a survivable return.

On the contrary, with Todo’s private moments of stewing, it’s clear Orga has made a potentially fatal mistake in thinking the threat of death keeps the old man in line. Todo is planning the demise of Tekkadan in its infancy, not for Gjallarhorn or his old bosses, but because it’s his way to survive. If he gets a little more agency and teaches some punk kids a lesson, so much the better.

“Young vs. Old” is also a theme in Major Coral equivocating before the younger Fareed, subtly offering a bribe that’s shot down with the threat of arrest, then cursing the even older Crank for failing (as Crank and Orlis’ comrade stews).

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The Olds seem to prefer when the Youngs are beholden to them. It gives them power and purpose. Todo’s Orcus contact is of big help (assuming it’s not a trap, which it is). Nobliss, who doesn’t even bother dressing to address Aina, clearly considers Aina to beholden to him for his cash infusion. But Fareed rejects his older comrade’s “intelligence” and goes out with Gaelio to gather his own.

There’s a lot of housekeeping this week, as we learn Orga gained Akihito and his group of “Human Debris” (i.e. former property of Maruba) to his side with the promise to free and protect them, as they wouldn’t be able to secure jobs elsewhere. In a strong symbolic gesture, the big CGS sign is painted over by one of the youngest grunts. Out with the old, and all that.

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Finally, this episode makes a slight detour to the Biscuit’s family farm, run by a stern, no-nonsense Granny Sakura who, like Yukinojo and Crank, are the old people trying to foster amity with the young rather than oppose and oppress them. Mika brings Aina here for the same reason he comes: working the land helps clear the head.

That also means, of course, Aina and Atra cross paths again, and for now, Mika has his cake and eats it too, catching Aina when she tugs too hard at an ear of corn, while also heartening Atra by thanking her for the bracelet. At the same time, Mika uses this to show Aina that even this big biofuel corn farm only nets Biscuit’s family a meager return; not enough to survive. Her saving Tekkadan also saved that farm and family, so she should buck up and stop focusing only on the negative.

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Then, all of a sudden, there’s a clashing of plotlines with Fareed and Gaelio nearly running over Cookie and Cracker in their Humvee. Mika doesn’t hesitate to take throat of Gaelio, the first face he sees emerge, and start squeezing mercilessly. Fareed manages to cool everyone off, but I liked how when Fareed and Gaelio were alone, Gaelio was the easygoing one. Here, Gaelio is hostile where Fareed is amicable. He even retches when he sees Mika’s implants.

At the same time, Fareed is, if anything, more threatening than Gaelio, all courtesy, easy smiles and cordial words. There’s raw tension in him approaching Cookie, Cracker, and Atra…and offering them candy. He knows Mika is far more than a farmboy. And there’s the sense he doesn’t believe Biscuit any more than he believes Coral. Meanwhile, Aina has to hide in the corn with her aide. This won’t be the last they see of the gallant inspectors.

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As it happens, Fareed is already aware that CGS is now Tekkadan; a product of Orga and Biscuit playing everything after the mutiny strictly by-the-book, business-wise. When Mika returns to base, Orga shows him Tekkadan’s new insignia, again designed and painted by their youngest as a symbol of hope and strength. Orga looks on the sign with pride and an even greater desire to protect what they’ve won at all costs.

But the fact of the matter is, Tekkadan and its mission hang on a thread, and any one thing could blow it off into oblivion, be it further interference from the various units of Gjallarhorn (bet on it), making a deal with the devil in Nobliss, or underestimating Todo’s capacity for treachery. As Todo so aptly puts it in the episode’s final line: he’s about to show these young rapscallions “how terrifying adults can be.”

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