The Eminence in Shadow – 21 (S2 01) – Black and White and Red All Over

Our boy Shadow, sitting in his throne room, hears reports of stirrings in the Lawless City from the Seven Shadows. It’s your typical serious, brooding, self-important exposition scene…suddenly hilariously undercut by Shadow getting everyone to freak out about whether they have B.O.

Turns out it’s the red moon he smells, and rather than a bad omen, he sees the moon as no big deal, and intends to investigate the Lawless City himself. With that, Eminence is Shadow’s second season heads to a new place with lots of new and familiar faces.

It just so happens that coming off her Bushin Festival win (of course she won), Claire is also headed there to hunt vampires. Because she has a brother complex, she ensures they’re in constant contact by dragging him by the back of his collar through the city.

On the way they encounter Goldy and Quentin, having been defeated and now on sale as pets, but only Cid vaguely recognizes them. He then somehow ends up separated from Claire, has his pocket picked, and proceeds to use his slime to pick the pickpockets’ pockets. He’s already starting to like this den of villainy.

He likes it even more when another night under the red moon comes, and with it a sudden outbreak of ghouls (i.e. vampire thralls). He’s ready to go toe-to-toe but a badass-looking red-haired woman spots him, assumes he’s about to die, and “saves” him.

Introducing herself as Mary, an eminent vampire hunter, she then spews a series of cliches about a frenzy starting, the moon is red, their time is running out, and if he wants to live he’d better run. This whole scenario is like catnip to Cid. Meanwhile, Claire begins searching for him, killing ghouls as she goes.

From there we meet Marie, a bruised sex worker trying to wallow in despair when she hears commotion outside: the ghouls are biting people and turning them into more ghouls. When they invade the brothel, Shadow is right on time to behead them and save Marie. But she doesn’t just get saved in the immediate mortal sense.

Shadow parrots the exact same sequence of clichés he just heard from Mary, and they inspire Marie to get up and leave her life of turning tricks, quite assured despite her friend that Shadow can’t possibly be a bad guy. Perhaps she’ll end up in Shadow Garden like Rose, who unfortunately doesn’t appear…yet.

Claire’s search leads her to finding the remains of someone who vaguely resembles Cid, but on closer—heck, just on regular inspection, the head she’s holding had blue eyes, thus ending her grieving session. This needle scratch of a fact is pointed out to her by Mary, and the two decide to team up as they’re headed to the same place: the Crimson Tower.

A young, glasses-wearing student council-type dark knight and her few comrades who didn’t flee are about to be overrun by ghouls, but Shadow once again does the exact same thing he did with Marie: rescue the knights and say his borrowed spiel, only he adds a little extra.

Sadly, we don’t get to see him do it a third or fourth time, which would no doubt lead to a game of telephone-esque devolution of the phrases into something completely different and possibly cornier. But we do learn that the outbreak of ghouls was no accident.

Lord Crimson, one of the three de facto leaders of the Lawless City, intends to use the red moon and the blood of the city to resurrect the Blood Queen Elizabeth, who has slumbered for 1,000 years. He’s opposed by the other two lords: the stylish Yukime who rules the White Tower, and the musclebound Juggernaut.

As those latter two bicker and fight with one another (no enemy-of-my-enemy-is-my-friend compromise to be found here), Cid decides it’s the perfect time for Shadow of the Shadows to enter the fray. The moon is red, and a frenzy has begun, but fortunately we’ve got plenty of time to enjoy more Eminence, which is back and as solid as ever.

Sword Art Online: Alicization – War of Underworld – 04 – I Don’t Want to Live In This Dark Territory Anymore

Before arriving in Underworld as Emperor Vector, Gabe has a vision of a girl he grew up with, and remembers his father talking about the location of the brain in humans compared to insects. I already didn’t like where this was going, because there’s little point in showing this guy’s past other than creeping people out even more than his desire to eat ALICE’s “sweet” soul.

Most of the tribes of the Dark Territory support Emperor’s decree for more “blood and terror”, except for Dark Knight Commander Vixur ul Shasta and his lieutenant/lover Lipia. Dark the Dark Territory may be, but they know delicate alliance between the tribes will be thrown out of balance and lead to ruin if they go all out against the Human Empire.

Lipia shares Vixur’s sentiments on this matter, but takes it upon herself to rectify it by waiting for Vector in his bedroom and attempting to assassinate him. He’s able to repel her attack, and after strangling her to death, her soul emerges from her forehead and he eats it, experiencing something he’s been yearning for since it happened just once more in his life, with his childhood friend Alicia.

It hapened after he killed Alicia when he drove a screwdriver too far into her ear, hoping to find her soul. Whether he was trying to kill her or not, he was extremely happy with the result, and sought to repeat it by doing it to many, many others. It helps that he’s voiced by the veteran Ishida Akira, who does “aloof, world-weary misanthrope” very well, but yeah…yet again we’re dealing with a straight-up sociopath and irredeemable bastard of an SAO villain. Would be nice if he had more…nuance.

Gabe’s lieutenant (who gets a name this week: Vassago) is amused by how naturally and how well-suited for acting like an emperor his boss is. In a communication with Critter back IRL (where just two hours and change have elapsed), they are warned that if they’re killed in their current bodies, they won’t be able to return to the Underworld as superusers, but mere grunts. So for all intents and purposes, they’re mortal here.

Gabe goes ahead and warns his would-be future assassins by presenting the head of Lipia frozen in a block of ice. This throws Vixur into a fit of rage, but one of the dark mages poisons him before he can touch Vector. Somehow, he manages to overcome the poison and enter a kind of Overdrive mode, launching a suicide attack on Vector that ultimately fails.

Vixur ends up in a strange void where he learns Vector’s soul is “neither alive or dead”, which will make it hard for anyone to kill him. It sucks that seemingly the only two people who opposed Vector are immediately out of the picture.

Before joining the other knights in preparing their defense, Alice peeks over the suddenly crumbling Eastern Gate and spots the massive armies of the Dark Territory advancing. The Human Empire isn’t just, as Alice says, “out of time”, but they’re also very lacking in numbers, and even if they were to mobilize regular citizens, what hope to they have against vicious goblins, orcs, ogres, giants, and…er, pugilists?

We’ll just have to find out. Suffice it to say, I’ve seen enough from the perspective of the bad guys, who are, in true SAO fashion, the baddest bad guys to ever bad who need to get got in the worst way. I don’t like them; mission accomplished, show. Hopefully it returns to Alice’s POV, and/or gets around to updating us on Asuna’s status.

Sword Art Online: Alicization – War of Underworld – 03 – Starting Positions

Now things are starting to fall into place: the black ops team that infiltrated Ocean Turtle are a tactical team led by Gabriel Miller, AKA Subtilizer in Gun Gale Online. The NSO approached him to carry out the mission on behalf of the US Government to prevent Japan from gaining a decisive advantage in military AI tech. But with Alice’s Lightcube out of reach, their tech guy Critter determines the best way to achieve their mission is to dive into the Underworld and secure Alice that way.

The only problem they face is that all the high-ranked “superusers”of the Human Empire are also locked, meaning they can only dive in as ordinary citizens. Miller suggests they dive as a Dark Territory player instead, and sure enough, their two highest ranks, Dark Knight and Emperor Vector, are unlocked and ready to use. Miller will go in as the Emperor, and his right-hand man the former.

While Miller’s team is figuring all this out, Higa pretty much also determines their best bet is to dive in, only they have full access to their choice of Human Empire superusers. Since Higa determines that Kirito needs forgiveness from someone close, Asuna is the natural choice to dive in.

Higa also seems to realize the Dark Territory superusers are unlocked and available to the enemy, but for some reason doesn’t bring it up to the others. Asuna finally prepares to dive in and save her fiancee, which is now also a mission to keep Japanese military tech out of foreign hands. Three guesses as to which she considers more important.

Before diving, Asuna does something very wise, which is texting the SAO/GGO/ALO Scooby Gang to tell her where she’s going and that she’ll be back with Kirito. While she doesn’t explicitly tell them not to go in after her, I wouldn’t be surprised if Shino & Co. don’t remain on the sidelines for this one.

Thankfully, Yui seems to know about the situation, which will probably only intensify their desire to help their friends. Prior to the ALO meetup, Shino has a flashback to a GGO match in which Subtilizer killed her. If she learns the same dude just dived into the Underworld as the arch-villain, settling the score with him (or just overcoming her fear of him) is just extra incentive for participating.

That brings us to a palace in the Dark Territory I don’t believe we’ve ever seen, but it’s reassuring to see that the “bad guys” in Underworld aren’t all inhuman monsters. There are humans like an aging lord and his younger protege, who are apparently locked in a will-they-won’t-they romantic situation. A super quick way to, well, humanize the Dark Territory and make its forces bit more more compelling than hordes nameless, faceless beasts.

Just as the older man finally proposes to the woman, there’s an emergency: the lock on the throne room has been destroyed, and Miller and his LT have spawned there as Emperor Vector and the Dark Knight. Just as the Dark Territory was looking at the possibility of peace talks now that Administrator is dead, these two bros are going to jack everything up in their quest to get Alice.

It’s already been established he can be a creep with women…so there’s that to not look forward to. Mostly I just can’t wait till Asuna’s in there kicking ass and rescuing (and hopefully curing) Kirito. The stage is finally set; now it’s time to start the game.

Hai to Gensou no Grimgar – 12 (Fin)

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I’d gone on record stating that Grimgar could have ended at eight episodes and I would have been perfectly content, and whatever Grimgar did in its final four weeks, it wasn’t going to mar from that first eight. I likened it to having four “bonus” episodes.

How gratifying, then, that the Cyrene Mine arc, while necessarily more rushed than the Goblin arc, turned out to be pretty damn good anyway, both by expanding on what the first eight had established and showing us a few new sides of our six party members.

When we left off last week, Haru made the sensible decision not to squander Ranta’s staying behind by attempting to rescue them in their current state. Ranta, for his part, doesn’t expect anyone to come, and ends up making some surprising allies in the livestock he mocked before.

He also summons a demon, Zodiark, who isn’t so much an ally as something annoying enough to ground him in the task at hand; the demon is constantly telling him to die-die-die, and Ranta isn’t about to accommodate it.

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Meanwhile, there’s well, not dissension in the ranks, as Haru wants to go back to save Ranta, merely an argument for why to go back, from the person he least expected: Yume. Mind you, we’ve known for some time Yume and Ranta have been a bit of an item—more “charm-irritate” than “love-hate”, but to see Yume break down when she thinks about how scared she’d be in Ranta’s position, it’s more than enough to convince everyone to make a U-turn.

This isn’t bad leadership by Haru, who is determined to keep everyone alive; it’s merely good fellowship by everyone. They don’t think it’s suicide to try to save him.

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Of course, while Ranta does pretty well for himself all alone, it is good his comrades return to him, because he can’t stay a step ahead of the kobolds forever. I like how not two minutes after lamenting how he never groped Yume’s boobs (guys still a piece of work!) that girl, who’d surely come to miss being called a flat-chest by him, is the one who puts an arrow in Death Spots’ eye for Ranta’s sake.

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It’s also nice to be shown yet again how strong a unit everyone has become, with Mary doing some offensive work, Moguzo being his usual steamroller, and Shihoru laying epic waste with her magic, even twirling her staff and flashing a dark look. Haru’s also as quick and precise as ever, killing two kobolds with a minimum of wasted movement.

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Once Ranta is safe and the party is away, they take a breather for Mary to heal Ranta, who in his elation at being saved and reunited, lets slip that he wanted to see everyone again.

He partially mentions feeling something in his chest, which Yume picks up and runs with, leaving Ranta no choice but to unleash a few more “flat-chest” remarks, spurring a bickering fest between the two until Mary (to whom Ranta’s always been submissive) lays down the law.

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Both Mary and Shihoru are low on magic (I’m glad MP isn’t unlimited in this show), but Death Spots doesn’t care what condition they’re in, he’s going to keep coming.

Haru knows this, and even if they run, he could catch them, so he makes an executive decision to take the big guy on himself, giving the others time to escape, putting Ranta in charge.

When he successfully spiders the kobold king off a cliff, a panicked Mary starts to climb down in a rush to help him, but Ranta stops her (though Mary reallydoesn’t want to be stopped), then warning Haru he’d better not die.

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What follows is an encapsulation of the show and the overall struggle of Haru and the others. Grimgar, like his duel with Spots, is a battle of life and death.

As long as he’s still alive, victory is in sight, so he won’t give up on trying to stay alive until he’s dead. I know, that all seems kind of obvious, but whatever!

Time slows to a crawl for Haru, who follows a stream of light with his dagger until it finds Spots’ weak spot: his other eye.

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After beating Spots, Haru blacks out and collapses, but he does not die with him. Instead, he wakes up to an upbeat Mary humming to herself, then leaning in close when welcoming him back.

Everyone else is in good spirits, with Moguzo making lunch, Ranta counting the cash they made for beating the giant kobold, and planning to take his sword to a blacksmith to forge it into something more useful than a trophy.

Later, Mary puts Haru’s repaired dog tags back on him, and the weight of them make him feel like at home, which is where he now knows he is. “About time,” says Mary.

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While celebrating at the tavern, Renji approaches Haru once more—to apologize. Instead, Haru, who is grateful for Renji giving him the nudge he needed, thanks him. He and Renji exchange looks of mutual respect before Ranta orders a round for the house.

Afterwards Haru visits Manato’s grave (another hauntingly beautiful, quiet scene, to ask him if being a leader was hard. Manato throws the question back at Haru, then tells him he’s grown.

He’s not the Haruhiro from the beginning of the show…but then again no one is who they were at the beginning. For one thing, they’re to a person, far more badass now. They’re also a family now.

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Notably absent is any kind of explanation for how any of the party members arrived in Grimgar, nor any exploration of the lives they led or the shadows of memories from that other world they still carry. And let me be clear: I was totally okay with this. 

I felt there was a possibility those things would be addressed in the finale, even if it wasn’t very likely, but I’m glad they weren’t (seeing the world almost “pause” when Haru faced Spots was a close call though).  Frankly, I like the mystery; not all questions need to be answered. Not for us, and not for Haru and his comrades, either.

As the days go on and he keeps living and surviving and creating new memories with his friends, his family, he feels more and more comfortable in the world and life he’s in, and less and less concerned with the one he’s originally from.

Whatever he forgot, from that life isn’t as important as the fact he’s in this life now, with these people, in this world, and he doesn’t want to forget any of it.

A lovely ending to a visually and emotionally beautiful show with a deft touch. It marched to its own beat and demonstrated that there were still many promising veins to explore in the “Lost in a Fantasy RPG” mine.

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Hai to Gensou no Grimgar – 11

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Hey, I’m back from visiting a Mayan pyramid during the equinox to watch Hai’s penultimate episode of the Spring, which begins with a beautifully-rendered flashback-slash -dream in which Mary is suddenly awakened by one of her fellow party members, before heading into the mines that will claim three of them.

It’s no accident that this scene is highly reminiscent of several similar scenes of her present party shooting the breeze during their downtime. When she’s awakened from this happy, mundane memory by Haru, and with “Death Spots” stalking them, it’s definitely not downtime.

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Since Mary’s the one with mine experience, even the ostensible party leader Haru must rely on her to show them a way out of their predicament—which is why more and more she and Haru have looked something like co-leaders. To her credit, she doesn’t let her fear or guilt overcome her, and leads everyone into the mines’ fifth level, where the kobolds do a lot of metal smelting.

After a successful and nifty stealth attack, they continue into a former temple of Luminaris, who just so happens to be the saint whose power Mary draws from for her new Dispel skill. The reason she acquired that particular spell is revealed here, as this was the site of her three comrades’ demise.

The thing is, they’ve become zombies, something that came as such a creepy shock that not only does Ranta draw back in fright, but in her moment of fear Yume embraces him tightly, something Ranta does not complain about!

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That aside, it’s Mary’s solemn duty to exorcise her three friends so that they can be freed from their wretched existence as shambling ghouls; quite similar to the way FFX’s Yuna sends fiends. The only problem is, Dispel is a very close range spell; she has to be right up in someone’s personal space to pull it off.

The problem is, while they may look like the dessicated corpses of her friends, they aren’t her friends anymore, and they attack the party with the same ferocity as the kobolds would. And this is where this episode becomes about more than just the party helping Mary; Mary is also helping the party.

This is their first fight against opponents who are neither goblins nor kobolds. They may be zombies, but they’ve retained all the skills of the humans they used to be, and they’re tough.

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Moguzo has trouble with the more acrobatic zombie tank; Ranta’s theif opponent can fight him off indefinitely; and the mage’s spells outclass Shihoru, who quickly runs low on magic, but thankfully doesn’t become a sitting duck, because Haru observes everyone long enough to determine the proper way to deal with the zombies, who at the end of the day are outnumbered 2-1.

First, Haru backs up Mary as she goes to the front to deal with the mage, punching through her firewall and performing the spell. She briefly reverts to the girl Mary knew before crumbling into a pile of ash. Then Haru gives Ranta an opening to lop off the theif’s leg, whereupon Mary comes from behind and performs the spell on him.

Finally, after Yume’s arrow bounces off the tank’s armor, Haru pounces on him and exposes his arm for Moguzo to hack off with all his might, cutting so close he takes some of Haru’s hair with it. Mary performs the spell and poof, job done. Weight lifted. Did I mention that the combat in this episode rocked? Well, it did.

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Mary is relieved, and thanks her new party profusely for their help, but they’re all thankful too. They never got to meet her friends, but they did learn how those friends could fight, and it helped them identify the shortcomings they all still have, whether it’s Shihoru’s lack of offensive magic, to Ranta’s lack of a sufficiently cool finishing move.

What had been a harrowing battle, then, becomes another great scene of downtime where everyone is just sharing a little more about themselves and bouncing off each other, enjoying each other’s company in various ways. It also demonstrates how good this show is at slowing things down and giving episodes room to breathe. It makes the moment the casual rest scene is blown up by the raging Giant Kobold all the more impacting.

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Death Spots is smarter than he looks, or at least a far more determined hunter than the party gave him credit for, but out of respect for his formidableness, Haru’s order to the party is to simply GTFO, briefly tangling with the boss to give his people a head start.

Ranta relieves him when the Kobold sends waves of subordinates after them, and after Moguzo uncharacteristically grabs Shihoru when everyone has to jump a great distance, Ranta offers her a hand up.

Finally, after the Kobold simply decides to start bringing the wooden scaffolding the party is using down, Haru nearly falls to his highly-possible death, but his Manato-ing is prevented by—Ranta, who tells Haru that the leader can’t die.

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The annoying selfish contrarian isn’t really redeeming himself by staying behind and fighting so that Haru and the others can get away, because he has nothing to redeem. This is who Ranta always was, the situation just never called for this particular brand of desperate heroics.

And I daresay Ranta is every bit as cool as he thinks he is at episode’s end, never letting the Kobolds see him sweat (though he does condemn their crossbow bolts as unsporting!).

Furthermore, both Mary’s and Manato’s experiences help inform Haru’s decision to not send the party back down to try to rescue Ranta. That’s not what he wants, and it’s not what’s best for the party.

Haru’s deep affection for all of his comrades (even Ranta) can be a fatal weakness in a leader, but here he makes the right decision for the right reasons, and the rest of the party concurs with it. We’ll see how it pans out.

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Hai to Gensou no Grimgar – 10

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Haru’s party takes to the mines, and their skills and teamwork shine in their efficient dispatching of the first level’s lesser kobolds, which aren’t really much tougher than gobs. Sure, Ranta spends a bit too long fighting one-on-one without asking for help, which irks Haru, but so far so good!

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Actually, as they trek deeper into the mines, Ranta goes off about how he’s a badass dark knight who doesn’t subscribe to ideals or morals they way everyone else does, because at the end of the day no one can escape death’s cold embrace, or something. Like most Rantaness, it’s irritating, butnot harmful to the party.

Still, Haru simply doesn’t like it. The lack of respect for the dead kobolds, all the talk about being amoral and beholden to no one, saying it’s lame when they back out of the mine after a good day’s hunting. Ranta is a skilled warrior, Haru can’t deny; but he remains as bad a team member as ever.

It doesn’t help Ranta that everyone else is “on board” the way Haru is; considering the party to be more than just a collection of soldiers doing their jobs, but a family of people who care about each other. Ranta doesn’t seem to care, or at least is always talking about how he doesn’t.

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As leader, Haru knows he has to at least try to address this, as much for himself as anything. He thinks Manato would have similarly tried to do something as the leader, though he doesn’t know what. In fact, he remembers Manato didn’t seem to like Ranta much either.

In his one-on-one talk with Ranta that night, he learns Ranta went to the trouble to take a kobold on alone because he’s preparing for the very real possibility he’ll have to, say if the rest of the party is injured or busy with other foes. It’s a smart move, but he did it without saying anything. “Doing things his way” means not communicating, just acting.

Haru wants to communicate, but isn’t able to get remotely all of what he wants to say out, so it’s almost irrelevant. Ranta also says the “I’m not here to make friends” speech to Haru, which has got to hurt because Haru has been operating under the assumption that they are all friends.

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Not to mention just because Ranta says he doesn’t want to be “pretend friends” with the party, doesn’t mean that he isn’t friends. After all, they consider him more than just a party comrade, and Ranta is well-known for saying overly-harsh things he may not mean.

I liked the contrast between Ranta stalking off and Haru waking up under a blanket provided by Yume, who then practice knife-throwing. His exchange with Yume—and their exchange with Moguzo—is the day to Ranta’s night. But maybe, Haru thinks, there’s simply no way around that.

The clash with Ranta is nothing particularly new, but it’s at least not the whole story: there’s also the fact that Mary is doing pretty well in the mines despite her past trauma there, and Haru is thankful that everyone (save Ranta) has learned valuable new skills in order to help each other out.

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Before long, they’re able to reach the lower levels of the mines, where they’re surprised to find subterranean crops and livestock. Here, Haru executes his plan going forward with Ranta in miniature: when Ranta points his sword at a rat mole-like animal, Haru backs off, accepting Ranta’s line of thinking, and moves on.

Confronting him on every little thing or trying to bend him to his way of thinking is a waste of time, effort, and focus. Better to let him be who he is. Haru has to realize he’s not a bad leader just because one of this comrades isn’t the best fit.

Of course, Ranta’s carelessness with his surroundings end up sounding the alarm for the kobolds, and the same giant kobold that Mary’s team failed to defeat makes its appearance.

As Mary goes through any number of emotions—shock, fear, guilt, regret, panic—I was hoping Haru’s hand would come down on her shoulder to calm her. It doesn’t, but that doesn’t mean Mary’s alone in this.

Considering they haven’t gone over how to tackle a beast like that yet, I’d think retreat would be the best option, though that might not be possible now. But if the party sticks together, and Mary watches her magic level, things can and will be different.

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GARO: Honoo no Kokuin – 12

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Last week, our brave, valiant, devoted young Makai knights, brothers in blood as well as calling, stood shoulder-to-shoulder against Mendoza and his partially-summoned beast, poised to teach the bad guy a valuable lesson about going up against good. But then Mendoza got Leon to focus on him, took him into his clutches…and pretty much ruined him forever. I didn’t see that coming, I’ll tell you that right now!

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Overcome by grief, pain and rage over vivid imagery of his mother dying (courtesy of Mendoza’s magic), Leon loses control and transforms into a terrifying beast. Mendy made it so that it’s as if Leon never left those flames his mother was being roasted in when she birthed him, and the flames that protrude from the Berserk-Garo cause significant damage and death to the city.

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Obviously Leon didn’t mean for things to go this far, but the fact remains he has to be stopped, one way or another. Herman is too injured to do it, so it falls to Alphonso, who hasn’t let Mendoza get close and still has full control of his faculties and his armor. You know your final battle isn’t going well when you have to allocate significant time and energy to taking out your own ally before he destroys the city you’re supposed to be protecting!

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Alfie manages to kick Leon out of the Garo armor at a very high altitude. Emma saves Leon by cushioning his fall with a soft, fluffy stone column. By this time, Mendoza’s pet is fully formed and ready to complete the work Leon inadvertently started.

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Alfie needs to make a choice quick, and makes it, taking Leon’s sword, donning the armor of the Golden Knight himself, and going after Mendoza and the beast. All a dazed Leon can do is watch his prized armor he worked so hard for move and fight without him. All because he let Mendoza get too close, and continued to harbor thoughts of anger, hatred, and revenge – which even Mendoza correctly asserted were piss-poor motivations for a Makai Knight, any way you slice it.

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Mendoza doesn’t get any lengthy farewell speeches, however, nor does his face contort very dramatically, before the very horror he summoned swallows him up and is then sliced clean in half by Alfie-Garo. The scourge of Valiante is gone…but sadly, so are Leon’s days as a Makai Knight.

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He says he did ‘nothing’, but that’s not true…he burned much of the city and probably killed a lot of people, and wouldn’t have stopped had Alfie not forced him out of his armor. I must say, that’s a heck of a bitter pill to give one of your heroes to swallow in the penultimate episode.

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The hero-ship basically passed from Leon, who utterly failed, to Prince Alfonso, who is welcomed back to the palace with open, happy arms. Unfortunately, one of his first actions upon returning is to go to his mother, who committed suicide rather than serve as Mendoza’s hostage.

In the heat of the moment the previous night, Alfie cursed Leon as a useless weakling, a coward, and above all, a great disappointment…but he knows that if his own mother hadn’t sacrificed herself, he might well have gone the exact same path as Leon.

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Mind you, just because Mendoza had ammo against Leon and used it doesn’t completely vindicate Leon; the fact remains his actions were motivated by the wrong reasons for someone wishing to be a Makai Knight. He was wrong, and that wrongness accelerated his downfall. At the end we see him alone, with no more means to fight nor anything to fight for.

To him, that means there’s nothing to live for either, so he prepares to toss himself off a cliff. Seems to me like a perfect time for Emma to show up with her magic thread! Not to mention, back at Santa Bard, Octavia is ostensibly still lurking.

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GARO: Honoo no Kokuin – 11

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One could say the Makai Council created a monster when they marked Mendoza for life. They should have just killed him and saved a lot of trouble (and lives). Mendoza then went on to create a monster of his own with Bernardo. This week we get the rest of the story of what happened to Bernie as he fights Herman in the present, which is a much more interesting and satisfying story than Mendoza, who was pretty much always an irredeemable shit.

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Bernie wasn’t. He just got seduced by the Dark Side, so to speak. As a Makai Knight he swore to protect the people, but all he got for his duty was persecution by those very people. Anna insisted that turning the other cheek was also their duty, but cornered in the city, with Anna and Roberto still in trouble, Bernie chooses to protect them. He won’t sacrifice his friends, and especially Anna, whom he always seemed to have a thing for, just to protect the scum before him.

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He kills dozens of guardsmen, but ends up pretty gravely hurt himself, and probably should have died right then and there, having disgraced his oath, even if for a good cause. But Mendoza watched him fight, and restored his body with dark magic, and told him to join him, with the philosophy that people shouldn’t be protected; they should be ruled.

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Herman’s repsonse to all this is to call Bernie a “stupid idiot”, though perhaps that’s not quite harsh enough an insult; Herm could learn a lot from Captain Haddock! In any case, he agrees with me that Bernie should have died on that night and not lived on in darkness and disgrace, and so they go at in in one hell of a quick but visually impressive knight-on-knigh battle.

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They eventually fight each other into exhaustion, losing their armor and ending up in heaps on the ground. Bernie uses one of many dirty tricks to stab Herm in the chest, but that’s after Herm threw a knife a long way away, which makes its way back…into Bernie’s back. The mortal wound seems to bring the old Bernie back, who is glad Herman survived that awful night, and asks about Anna. Herm tells his old friend she’s safe, which I suppose is true if the afterlife is safe!

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It’s a pretty good death with an air of redemption and forgiveness to it; an end I’m practically certain is not in store for our low-pitched pal Mendoza. As Herm and Bernie were fighting, Leon and Alfie infiltrated Mendoza’s underground lair. I didn’t say anything about it because it wasn’t that interesting. But once they find him, he’s summoning a particularly nasty looking horror from Makai.

Insufferable bastard that he is, Mendoza is still an immensely powerful fellow, and far more experienced than these two kids. But then again, as the face of the Makai Order’s future, this is their time to prove they’re worthy of their armor. They’ve got to get it done.

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GARO: Honoo no Kokuin – 10

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Sorry for the late review, but I apparently wasn’t in a great hurry to review GARO this week. I’m not sure if that speaks to any waning of my passion for the show, or general late-Fall fatigue as our myriad shows wind down, but I shall endeavor to stick with GARO to the end, if for no other reason than to watch Mendoza get put in his place. God, I can’t stand his smugly evil voice.

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Well, I don’t watch it for Herman’s backside, which we see yet again this week, but his entrance, being chased by a furious husband, was a joke that kind of clanged to the ground. I’m actually glad that Leon and Alfonso are getting along so famously (no prince-vs.-pauper clashes). What I’m not so glad about is that so much time this week was spend on Mendoza’s backstory.

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Yeah, I get it, the guy’s an evil, mustache-twirling caricature. He was branded by the Makai order for experimenting on the very humans he was meant to protect and warned not to procreate, but he tries anyway after Lord Fernando awards him a wife for leal service. He then proceeds to dispose of both wife and newborn son. To his credit, he doesn’t seem to be a sexual deviant, as he refuses Octavia’s advances, but he’s still a bad bad man who didn’t learn his lesson the first time and needs to learn it again.

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Back to what worked: the semi-flirtatious banter between Herman and Emma. Emma is far more willing than Leon to see the good man behind all the tomfoolery, while Herman respects her more than his usual diet of wenches, both her ability and her pragmatism.

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Emma, for instance, declines to join the guys in their raid on Santa Bard, fearful she may lose her life there when there’s still a horror out there she wants to hunt. Maybe we’ll get an Emma-POV episode down the line? I hope so; if only to wash out the bad taste in my mouth from watching Mendoza’s past. For now, we’re in store for a long-anticipated fight between Bernardo and Herman AKA Roberto.

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GARO: Honoo no Kokuin – 09

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Rafarel Banderas’ training of Alphonso is proceeding apace, but not quicky enough. His body is failing him and he knows he will soon die. He must make a Makai knight of Alfie much sooner than he’d like, but rather than complain or fret, he rolls with the punches his life — what little of it is left — gives him. A knight must never stop moving forward.

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To this end, Raffy pays a very rare visit to Garm, spending not a second longer than he must to learn of the location of a powerful horror with which to test Alfie. Coincidentally, Leon shows up looking for the exact same thing, and keen to grow strong enough to face the black knight.

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Of all the ways I expected Leon and Alfie to meet, this wasn’t one of them, but I shouldn’t be surprised it happened now, with only a few episodes left, and I rather like how they end up interacting so amicably right out of the gate. The far-more-streetwise Leon gets Alfie out of several spots of trouble, and rather than stick his nose up, Alfie is genuinely grateful for the help. It’s a refreshing take on the exiled prince type, and indicates that he has what it takes to be a good and just king…he just needs to get rid of Mendoza.

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Lending a bit of levity to an otherwise solemn episode is the fact that not only do these two have no idea they’re brothers, but that they’re after the exact same hollow. The latter isn’t cleared up until both realize the other isn’t going to withdraw. Meanwhile, after coughing up more blood and collapsing moments after Alfie left, Raffy wakes back up, suggesting we haven’t seen the last of him.

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It doesn’t take long at all for both to realize their target will require diligent teamwork. The horror in question isn’t a chimera as we thought, but some kind of dread tabernacle floating a few feet above the ground, its underbelly lined with hundreds of upside-down ghouls. It’s a suitably creepy, messed-up looking foe.

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When Leon/Garo and Alfie get crushed and tossed aside, respectively, Raffy makes his appearance, dons Gaia one last time, and gravely wounds the horror with a dazzling, psychedelic blow. But one blow is all he can muster. Before he dies, he removes his armor and tosses his sword to Alfie.

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Alfie finds Gaia a good fit, and wastes no time finishing the ghoulish construct. The resulting massive explosion is a fitting way to herald Alfie’s entry into the order of Makai knights. Rafael was only his mentor for a short time, but Alfie vows to use the armor he passed down to him as he used it: moving forward without fear and protecting the people by any means.

Because Alfie defeated the horror here, Leon is no closer to becoming stronger. But with Alfie as his ally — or sparring partner — perhaps he’s as good a position as ever to do so. At the very least, I hope the two don’t part ways too hastily. After all, revenge aside, they want the same thing.

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GARO: Honoo no Kokuin – 08

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This week’s Herman-centric episode was as good as last week’s Leon-centric episode was bad. Because both took place over the same period of time, Garo could have structured it as a more integrated two-parter, in which Herman’s and Leon’s scenes would be woven together. But if that had been the case, this second episode would have suffered for it.

One way to think about it is that Leon lost, and learned he’s not as ready as he thinks he is, so it stands to reason his episode would also lose to Herman’s in terms of story, action, and especially comedy. This week repaired all the damage to my faith in the show last week caused.

Keeping the two sides separate let us experience All Herman, All the time. Mind you, if Herman’s horny roguishness and rubs you the wrong way, you probably didn’t enjoy this episode any more than last week’s…but I did.

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I really like how comedy was such a persistent presence this week, in contrast to the stiff joylessness of Leon’s dealings. One source of that comedy is the fact Herman is naked as his name day for most of the episode. Ironically, Herman was talking last night’s conquest about how he prefers his birthday suit to any clothes, let alone armor.

Then universe grants his wish, along with one hell of a taxing day in which he just can’t seem to stay out of trouble.

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Mind you, the trouble he gets himself into is all his fault, for letting his little Herman lead him around. No one makes him disrobe; he does it of his own volition once he’s confident the pretty damsel in distress he rescued from three goons will sleep him…which isn’t the most unreasonable assumption, but it is an assumption; made in haste in hopes of satisfying his libido.

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The damsel turns out to be in cahoots with the goons and rob him blind, and since he already helpfully removed his clothes, they decide to go ahead and take those too. Thanks to some quick thinking and resourcefulness (as a Makai knight, he’s used to fighting larger opponent) he manages to escape.

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But must escape naked, which gets him into trouble fast in the busy city. It’s great how fast his plight escalates, until there’s literally an army chasing after the guy. Mind you, this is really just one drawn-out hassle for him; he’s not about to take any of this misfortune as some kind of lesson in being more cautious with women. Herman is who he is, and sometimes shit like this is going to happen.

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This is illustrated perfectly when Herman borrows a sheet from a washerwoman’s line. A crossbowman with terrible aim corners him and accidentally loses a bolt, and Herman catches it before it hits the lady. In effect, this was a transaction: Herman takes the lady’s sheet, and pays for it by saving her life. Though he put her life was put at risk in the first place, I still think she got the better end of the bargain.

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Herman loses his sheet almost immediately while being chased by mounted soldiers, but is rescued by Emma, who always seems to show up at the right time. But she doesn’t just vanish in ten seconds like last week; she reports to Herman what she witnessed: Leon losing to the Black Knight, Bernardo Dion.

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With that name drop, the mood gets more serious (you almost forget he’s nude but for a junk-covering pink bonnet), as you can tell from Herman’s and Emma’s Serious Faces above. Knowing Leon is alive, however, Herman isn’t in a hurry to go to him; he’s a teacher as well as a father, and a teacher can’t always be bailing out his student when they run into adversity.

Heck, part of him is relieved Leon lost; after all, he was never going to believe his carefree horndog dad telling him he’s not ready to storm the castle. And Leon didn’t just fall short in strength here; a Makai knight’s duty is to protect, not fight or to dream of taking revenge and defeating nemeses. A Makai knight must float above all that, or risk being turned by the darkness inherent in their business; ‘one who studies horrors is studied by horrors’, and such.

Anyway, below is the exchange that ends the episode’s A-part, and from the delivery of the lines to the pause between them, followed by an abrupt cut to commercial, it’s pretty much goddamned perfect:

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I Lol’d.

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Herman ends up paying a visit to Garm, someone we haven’t seen in a while but seems to be a kind of Makai Supervisor who never wants for fruit. She also knows a lot more than Herman does, which pisses him off when she doesn’t inform him Dion turned ‘dark’ and attacked Leon.

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This is important because he and Dion were once on the same side, despite being complete opposites in personality-wise. Herman was pretty much the same outwardly carefree horny guy back then, while Dion was sterner, more serious, and the look of being weighed down by something. Herman, Anna, and Dion stuck together as the witchhunts raged, and one night when the three were cornered, Dion stayed behind to cover the escape of the other two.

It’s a valiant, honorable thing to do, but it spells doom for Dion, as in order to save his friends, he puts himself in the position of losing himself to the darkness he always felt lurking within him (that ‘weight’ I mentioned). Herman and Anna may well have been the last two people Dion protected as a Makai Knight. Now he works for Mendoza.

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I didn’t think we’d ever return to that barn where Herman was cockblocked and robbed, but we do, and this time Irene is genuinely upset and in need of rescuing, as one of her associates has turned into a Horror. He’s not a particularly tough horror, and Nude Herman is able to dispatch him without even donning his armor.

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Heck, when he ends up back in a situation where he must protect Irene — for real this time — and it’s suggested they sleep together after all, it’s as if the universe is balancing things out, just as he expected they would. Though he still needs to go pick up his clothes at the pawn shop, which means he needs coin, and last week’s final scene of a naked Herman is thus fully explained.

Yes, I much preferred separation Herman and Leon’s stories to their being meshed across two episodes. I’m glad Leon’s story was over and done with so it didn’t have to stink this up. Throughout most of last week I was frustrated, lost, and a little bored, to the point of wondering “Hey, I wonder what his dad is up to!” Now we know. We got the Full Monty, and it was glorious.

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GARO: Honoo no Kokuin – 07

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In keeping with the werewolf theme…Woof. What the heck happened here? I mean, I could tell you;  the story isn’t complicated: Leon loses a battle, then goes on a rather wild ride through dreams and memory before snapping out of it and breaking up a church child slavery ring. Wait, whuh?

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First, the loss. With Pops probably off somewhere humping his shadow, Leon has to face off against what appears to be an evil or DARK Makai Knight, who’s a lot better at fighting. But even at this point, I’m pretty disoriented about what’s happening when, because the episode insists on jumping around like storytelling whack-a-mole.

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Oh HAI EMMA! Emma is in this episode for twelve seconds, and while she saves Leon from Batman, you could say that by sending him flying, it’s also thanks to her Leon ends up in his next…predicament, which is when things get weird.

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That’s what I’d like to know, pal. As this was all going on, I kept thinking “This is either Zaruba testing Leon in some way, or someone slipped him some strong psychotropic drugs.

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Turns out I was right about the latter. But the episode is still too clever by half, and its clumsy attempt to put us in Leon’s whacked-out disoriented state was somehow random and repetitive, and left us cold. It was weird, but not weird enough to be compelling, or even that tolerable.

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Speaking of intolerable, that pretty much describes Agatha, the Kid of the Week who has buck teeth and one of the more annoying voices I’ve heard in a while. It’s nice that the Makai Alchemist who drugged Leon regails us with Agatha and Pepe’s sad story, but I can’t be bothered to care when these uniformly irritating people have been so abruptly thrust upon us.

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From a technical standpoint, aside from a couple nice close-ups and the usual decent CGI armored suits (which are meant to stand out quite a bit from everything) this episode had some ugly moments. The side characters — and there are way too many of them — are generally pretty badly drawn, and in the climactic battle against the real Pepe’s Horror form is comically brief. Also, the baddies just aren’t as cool-looking as they were in earlier episodes.

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There’s a pretty funny delayed gag at the end where Herman is talking all seriously to Leon and we don’t see until the end that he, well, had a bit of a rough night himself, but it’s not nearly enough to redeem an episode that was a tiresome chore for most of its running time. But I guess one thing’s clear: it’s too early to storm the castle.

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