Akame ga Kill! – 24 (Fin)

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As the big let down that was Hitsugi no Chaika: Avenging Battle demonstrated, it’s rare for a long-running series to field a finale that delivers on virtually all of its promises and potential. But Akame ga Kill! succeeded everywhere Chaika failed miserably,  pulling out all the stops for an ending worthy of the excellence that preceded it.

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Akame v. Esdeath was being billed as one for the ages, and in this it did not disappoint, from the moment a surrounded Esdeath seals scores of Revolutionary troops in a jagged ice wall, forming an arena in which to tangle with the raven-haired wielder of Murasame.

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The show could really take its time and do things right with this battle because it so painstakingly took care of everything else on its sizable plate, along with killing off most of the cast. Everything we’ve seen of Akame and Esdeath in combat is brought to the table here, along with a lot of new moves and counter-moves, and it’s just fantastic to see these two go at it like no one on the show has quite gone at it before. There’s the feeling that everything has naturally escalated up to this level.

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When she realizes she won’t be able to defeat Esdeath without her trump card, Akame uses it, merging further with Masamune to increase her speed and power to even more ridiculous levels; a testament to just how tough a customer Esdeath is. Esdeath has basically merged with the soul of a terrifying danger beast and the two share unending bloodlust out of a desire to destroy the weak – all the week.

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The deaths of ‘livestock’ mean nothing to Esdeath, but they mean everything to Akane. Masamune has remembered every life she’s taken, and while the weight of those deaths on her shoulders is considerable, it also gives her the strength she needs to fight not just on Esdeath’s level, but above it.

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Esdeath will always be weaker, because she doesn’t understand and thus can’t properly utilize the weight of the death and destruction she causes. Akame works for the good guys, but she’s not necessarily a good guy herself, just a necessary evil in a world where foes like Esdeath threaten peace and won’t stop killing unless they’re killed.

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A lot of Esdeath’s early confidence in the fight is knowing she can lean on her Makahadoma to freeze Akame if things get that serious. She even says it’s the second time she’s had to use it; the first being to defeat Susanoo. But she’s so confident it will work just as well against Akame, she doesn’t consider the possibility that Makahadoma is exactly what Akame wants her to do.

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Esdeath doesn’t realize this until it’s too late, the Akame before her is merely an afterimage, and the real one is coming down upon her with the full force of her blade. The certainty that Esdeath would use Makahadoma proves to be her downfall.

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After that, Esdeath is not only an arm short, but also mortally wounded from throat to hip, and she concedes defeat. She is not upset; by her own lifelong code, she deserves to die for being the weaker one. If anything, she’s glad it’s something else she can share with Tatsumi, whose body has been lying nearby all along. Before Akame can stop her, Esdeath embraces him and surrounds herself with ice and shatters, in just the latest in a series of gorgeous deaths.

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In their last talk, Akame tells Esdeath about how she draws strength from taking responsibility for the lives she’s taken, but she just can’t understand. And yet, Esdeath loved Tatsumi, something else she couldn’t understand, but still accepted.

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With Esdeath now diamond dust, the Empire really is done. Wave and Run aren’t going to fight for it anymore, and Minister Onest is scurrying through the palace like a rat until cornered by Leone. When he uses his Imperial Arms to destroy hers, I thought “Uh-oh…now he’s going to inject himself with something and become a ferocious beast-man.” Fortunately, I was wrong! He takes out a gun a gun! — and simply shoots her with what looks like small-caliber shot.

But Leone, born and raised in/by the slums, is a tough cookie, Imperial Arms or not, and gives Onest the death that, if I’m honest, I always wanted for him: getting his face smashed in by her bare hands. It’s gruesome, undignified, and downright icky, and underlines the fact that Night Raid are vicious killers too, but the difference being they kill for something other than themselves.

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As Leone later says her goodbyes to Akame (Onest shot her ten times in the abdomen), we also see that the ‘something’ Night Raid has fought for — a peaceful land free of the corruption and bloodshed of Onest and Esdeath — isn’t something they’ll be able to partake in. Leone ignores the calls from the townsfolk asking her to join them for a drink. Instead, she finds a dark alley to lie down in and die with a smile on her face, knowing she’ll be with the others soon. Night Raid gets a different kind of peace.

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With Esdeath and Onest gone, all that’s left is for the Rebellion to take one last life: that of the young, naive Emperor. It’s fitting and very nice of the show to give the lad as clean and dignified and honorable death by guilloutene as Onest’s was dirty and pathetic. The Emperor holds his head high until it’s lowered into the stock as the entire capital watches, while Onest died in the dark bowels of the castle, his killer the only witness to his end.

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Najenda, along with Wave and Run, take up new posts in the New Kingdom (who is actually ruling isn’t made clear yet). After all, those who remember the horrors of the war that brought them this Kingdom are well-equipped to stand and protect it from those who would threaten it again. But Akame leaves the capital, keeping the lives she’s taken on her shoulders. Her work isn’t done, and it will never be done as long as she’s alive, and there is no other course for her.

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The episode also ends with one last stirring hurrah with a booming narrator talking about everything Night Raid did…and how history will not remember any of it. They were assassins, killers, working in the shadows, doing dirty work for a clean world. They’ll have no honors or monuments or even songs or stories sung or written about them, ever…but what they did have was each other, and that was enough.

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In the post-credits epilogue, Akame continues her duty, facing those who would destroy the progress made, both burdened and fueled by the ones she killed before. She’s not with Leone, Mine, Sheele, Bulat, Chelsea, Lubbock, Kurome, and Tatsumi…yet, but one day she will be. Until then, she has work to do.

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Akame ga Kill! – 23

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With just Wave and Run still standing between Night Raid and Onest and the Emperor, AGK!’s milieu has become a much smaller and lonelier. But Wave is, er…wavering, and we already know Run’s designs. Also, this is the last two episodes, so it’s good there aren’t too many people milling around. It was also fairly certain someone would die…but who?

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After one final Night Raid mission briefing, Tatsumi, Akame and Leone blow right into the ornate but flimsily-constructed Imperial Palace, and none of the guards put up much of a fight. But they’re not here to fight grunts or kill unnecessarily.

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The guards won’t stand down until Run himself dismisses them. While he’s all for rebellion, he wants it done bloodlessly, from within, or something. Sorry Run, the ship has sailed on that! Still, he bars their path, but Leone is able to occupy him enough to let Tatsumi and Akame slip past and head to the throne room. This is it!

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With just a handful of palace guards around Onest and the Emperor, this looks like it’s going to be a cinch, but of course, it isn’t. Night Raid and the Jaegers may have had their Imperial Arms, but through the puppet Emperor, Onest has THE Imperial Arm: Shikotazer. Trump-cardier and trump-cardier…

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Backed into a corner and with the rebellion literally at the base of the throne, Onest directs the boy to harden his heart and assert his authority through force. Shikotazer rises from the wreckage of the shoddily-built palace, possessing the ‘Power of God’, which is to say the atom, apparently, and starts firing devastating (though hopefully not radioactive) volleys all over his own beautiful capital, burning and killing hundreds. Nice job, kid.

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Onest’s hold on the kid is as ironclad as Shikotazer’s armor, and Tatsumi is soon overwhelmed, but then Wave shows up, having made up his mind. Actually, pretty sure Onest made it for him by attacking innocent people. Wave is a soldier, and soldiers protect the weak. Even if the Emperor is a lost cause, I’m glad Wave ended up on the right side. Though man, he sure ‘saw no evil, heard no evil’ for a long time!

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The Emperor begs Tatsumi and Wave to give up (not sure why, since he’s fine blowing everything and everyone else up), but Tatsumi obviously perists, driven by his desire not to let those he’s lost down: Sayo and Ieyasu; Sheele, Bulat, Chelsea, Lubbock, and Mine. They all died so Tatsumi could be here and finish the job.

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He awakens a new stage of Incursio, golden and winged, and blasts a hole through Shikotazer’s weakest spot, blowing numerous holes in his own body in the process. His wounds are made worse and ultimately fatal by his final selfless act: slowing the descent of the defeated juggernaut to save a group of bystanders frozen in terror.

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Akame is not happy that Tatsumi breaks his promise not to die, but she just doesn’t understand how death flags work. She also isn’t aware of the title of the show she’s in, because this isn’t Tatsumi ga Kill!. The final battle was always going to involve Akame, and her opponent will be Esdeath, no doubt just as pissed off about Tatsumi dying…if he’s really dead…which he probably is.

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Akame ga Kill! – 22

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Even with so little time left and an entire empire on the brink, AGK! decides it was still worth it to slow things down a bit and give Akane and the dying Kurome one final duel to settle things. It’s a decision I happen to agree with and appreciate.

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Giving their final reunion in the church and the duel that follows plenty of room does a service to one of the more tragic character dynamics in a show full of them. Though the presence of redundant backstory and narration felt unnecessary. Akane and Kurome don’t actually have to explain to one another why they’re fighting, but they felt the need to explain it to us, even though we already know.

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Barring an unlikely scenario in which Kurome got a lucky strike on her big sis (followed by her dying shortly afterwards), it never felt like Akame was in any particular mortal danger. Kurome is too weak and spent to stand toe-to-toe with her anymore. But whether Akame was going to die or not wasn’t the point, so much as the fact that both sisters felt this fight had to be fought.

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That fact doesn’t change when Kurome loses her last two puppets and the sisters are cornered by a massive danger beast that awakened from the fury of their attacks; either. Akame saves Kurome, because Kurome is her responsibility.

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It doesn’t change either when Wave comes, against Kurome’s wishes, to break up the fight and save her. Tatsumi shows up too, but not to stop Akame; but to stop anyone from interfering with the sisters. Wave seriously does not like this, but he honors Kurome’s wishes and stands by.

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After that, it only takes a little more for Kurome to fall to Akame. Kurome isn’t bitter about losing; some of her final words to Akame are of love for her, despite everything that’s happened between them. Being killed by Akame was basically the next best thing to Kurome killing her, and Kurome takes it.

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Before carrying Kurome’s body away (leaving Akame to bawl into Tatsumi’s shoulder), Wave asks Tatsumi and Akame an odd question: “Why are we fighting?” I suppose for someone turning a blind eye to the empire’s horrors, it’s not that odd; but Tatsumi and Akame have their reasons, and it’s up to Wave to find his. Maybe he’ll join Run, who announced to him he supports revolution from within?

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Akame ga Kill! – 21

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Note: I have not read the manga, so I have no idea how the events of this episode or the episodes to come will be adapted. It’s all totally new to me.

Tatsumi is in the hands of the enemy. He’s not just alive so that the Empire can make a example of him in a highly public execution. He’s also live bait, in the off-chance Night Raid is foolish enough to attempt a rescue. Of course, they are: Mine doesn’t care if its a trap; she’s going to save her love. Akame decides to come along, so their chances will be better. Leone also volunteers: she scouted and recruited him; he can’t be dying before her. Finally, Najenda states they can’t let a public execution tank rebel morale at this crucial juncture.

Bottom line, the ladies aren’t going to sit back and let Tatsumi get executed. They all love the shaggy-haired little bastard too much, albeit in very different ways, and no one more deeply than Mine.

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Tatsumi, meanwhile, is fully prepared to die, knowing the remaining members of Night Raid got away with their lives. He doesn’t want to be saved, lest they throw those lives away. In this state, it’s understandable if he may not quite grasp just how much Esdeath is exerting every last morsel of her authority and standing in the empire…to save the life he’s willing to give away.

As the embrace they share makes clear, Esdeath’s love for him is real, and strong. So strong, she isn’t even asking him to betray his friends, only hang back and stay close to her. Part of me wanted Tatsumi to take her offer, but he can’t, and not just because he loves another, but because as beautiful and capable of kindness as Esdeath is, he can’t overlook the crimes she’s committed and continues to commit in service of an empire that’s taken everything from him.

Yet even when Tatsumi categorically refuses and pushes her away, it’s not as if she can stop loving him. She can only accept that the only course now is to kill him herself.

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When Wave hears Esdeath will be killing the man she loves, he’s greatly troubled and doesn’t understand…but Kurome understands. As Esdeath hasn’t stopped loving Tatsumi, she hasn’t stopped loving her sister, which is precisely why if Akame is going to be killed, better for Kurome to kill her. Kurome’s problem is, nature may step in and kill her first, as clearly shown when she pulls dead hair from her head.

My eyes welled up quite a bit at this scene, which I’m sure was the episode’s intent. And this was just a side scene with ‘bad guys’; the only scene with these two in the episode. But this serves as a good prologue for the final Akame-Kurome fight we know is coming.

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Did I mention this was a particularly beautiful episode of Akame ga Kill!? It was; it was staged and lit like a movie, an epic movie. The shot above is special. The remaining members of Night Raid, gathered in the sitting room of the late Lubbock’s home, the green upholstery suggesting he’s there to, just not in person. This is the last time this particular group of Night Raid members will ever be in the same room. Everything will change from this point on.

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One of my favorite live-action films is Gladiator, in part because no story about Rome before or since quite captured the slightly weathered but still strong and seemingly invincible power, grandeur, and glory that was the Roman Empire.

The descent through wispy clouds into the Imperial capital’s arena and the theatricality of a grand final battle seems inspired by similar scenes in that film. Only this is an execution, not a rigged duel.

I must say, the little Emperor gives a rousing speech, without the use of cue cards, that pretty comprehensively demonstrates how easy it is to twist words around to make Night Raid the enemy. They are killers, after all, and they are trying to throw the Empire into chaos, though that’s so they can root out its corruption and evil.

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Goosebumps gather as Esdeath draws near to the cross where Tatsumi hangs restrained. Even here, Esdeath prepares to deliver a blow that will look like it kills Tatsumi to the masses, but doesn’t actually kill him; still holding out hope Tatsumi will come to his senses so she won’t have to go through with it.

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Tatsumi refuses, but before Esdeath can kill him, Mine arrives and fires a shot she has to dodge, followed by Leone, Najenda, and Susanoo on the big flying manta ray. This would be a terrific specacle to watch at the arena if the participants’ attacks didn’t cause widespread collateral damage, so the spectators flee, and we’ve got ourselves a battle some people won’t be walking away from.

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Najenda and Susanoo take on Esdeath, which, duh, while the hard-hitting Leone backs up Mine in her fight with Budou. Mine is confident both her love for Tatsumi and the intense pinches Budou will put her in will make Pumpkin’s shots strong enough to defeat him.

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She’s proven right, but in the process, the tiny frail Mine gets tossed around and beaten up quite a bit, and her final shot takes a lot out of her, and more to the point, she may well have known it would take too much out of her, but she had no other choice. Budou is defeated, but we can’t score one for Night Raid, now or later.

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Meanwhile, Najenda’s battle with Esdeath is everything we hoped for from these two powerhouses. Najenda leans heavily on her human-type Arms while Esdeath relies on the ice demon within her. Both use their trump cards, but while Esdeath’s time freeze is a once-a-day affair, Najenda’s ability at this point in her life is one-time-only and unrecoverable. She puts much of her remaining life force into healing Susanoo, knowing she can’t defeat Esdeath but can keep her busy long enough for Tatsumi, Mine, and Leone to escape.

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And yes, Tatsumi gets away with his beloved Mine, scolding her for coming after him as he rushes out of the city at top speed. But Mine is not in a good way at all, and tells him to stop and put her down, not because she’s embarrassed — we’re light years away from that childishness now — but because she doesn’t have long, and she has something to say.

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And this…this just isn’t fair. After all that fighting, after she defeated Seryu and Budou, the toughest badasses anyone from Night Raid has ever taken out, after Tatsumi just manages to catch her before she falls to her death…she’s simply at the end of her never-sturdy-to-begin-with body’s rope. But there’s still time for her to tell Tatsumi she loves him and she’s glad she fell for him, and that they’re on the winning side, and always were, and then share their first and last kiss.

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In a show that’s become very good at farewell scenes, this one really knocked it out of the park, and is all the better due to its simplicity inevitability, and raw emotion. I really really wanted Tatsumi and Mine to come out of this and live a happy, loving life together, to make a family. I wanted this so much that I ignored just how ridiculously unlikely the chance of that happening really was. R.I.P. Mine.

This was the most epic, thrilling, heartbreaking episode of Akame ga Kill! yet, but we’re not done yet. Mine can no longer create the fair, peaceful world she fought for all her life, which led to her meeting and falling for Tatsumi, who wants the same thing. He, Akame, and Leone have three more episodes to make it happen.

Now if you’ll excuse me, I’m going to go sob in the dark.

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Akame ga Kill! – 20

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After last week’s almost total victory, in which the Jaegers took a heavy loss, we knew Night Raid was due for a casualtie or two of their own in battles we knew would get tougher from here on out. The episode helpfully narrows down the choice based on who gets initial scenes of levity in which death flags fly: Lubbock and Mine were our predictions.

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The intricate plan to storm the palace and kill the Minister runs into trouble almost immediately when Tatsumi and Lubbock’s rebel contacts all end up dead by the hands of Shura, Honest’s demented, woman-hating man-child of a son. Shura’s way of life is refreshingly simple: He wants to have fun, and everyone and everything in the world are his toys. Hey, he’s his father’s son!

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So yeah, we’re obviously not sympathizing with Shura. As for Budou, Commander-in-Chief of the Imperial Army, he’s just freakin’ HUGE, as in ‘not-human’ huge, so despite the fact he has no personal quarrel with Tatsumi and even admires his swordsmanship, there’s not much to sympathize with him, either. But that’s okay; these bad guys are meant to impede our heroes, not garner sympathy.

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The two matchups work out pretty tidily, too. While Tatsumi and Budou are primarily hack-and-slash knights, Lubbock’s and Shura’s Imperial Arms employ preparation, deception, and delay. Shura has set up marks all over the city and the skies above with which to teleport using his Shambhala, which Lubbock counters by setting up his Cross Tail’s threads like rigging.

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Lubbock also fights by making it seem like he’s the underdog, when in reality, due to his cunning and Cross Tail’s versatility, he’s a tougher out than Shura. Shura catches a break when the palace informant interferes, stabbing Lubbock in the back in hopes Shura will free her parents for her service…after he already cut her neck open, mind you. Unfortunately for her, Shura already had her parents killed. Yeah, we GET IT. SHURA’S NOT A GREAT GUY.

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That break allows Shura to grab his Shambhala and send Lubbock to a kind of Subspace, but Lubbock has his threads tangled around Shura, and pulls him in too. As Shura blusters and tries to escape, Lubbock throws a thread-spear into his heart and pops it, like he did with one of the Demons a couple weeks back. Hey, if it ain’t broke (and the enemy is as dumb as Shura), why fix it? Night Raid 1, Empire 0.

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When Shura dies, Lubbock is teleported back to the regular world, several hundred feet in the air. His last thoughts are of his would-be love, a particularly adorable-looking Najenda, as he falls to his death atop several well-placed spears. I have to continue to hand it to AGK for giving its characters pretty fantastic death sequences, and Lubbock was cool as a cucumber as green as his hair till the end. Night Raid 1, Empire 1.

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But “Wait,” you say, “What about Tatsumi’s fight with Budou?” Well, it doesn’t go so well for Tatsumi. Budou is regarded as the only person in the empire whose strength is a legitimate match for Esdeath’s, and let’s face it: Tatsumi hasn’t faced an opponent that strong yet, so with very little fanfare, Tatsumi is taken into custody and bound in irons. Minister Honest is upset about the death of his boy…for about five seconds, then starts licking his chops at the possibilities of having Tatsumi as a captive. Empire 2, Night Raid 1.

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And who’s volunteering to interrogate him before his public execution? Why, his true love, General Esdeath, fresh off another successful expedition (I like how she admits she’s better on the battlefield than in the city on guard duty; recent history bears that out). The members of Night Raid still alive and free are down to three: Najenda (with Susanoo), Leone, and Mine. Meanwhile, not counting an ailing Kurome, the Jaegers are down to Esdeath, Wave, and Run. Just four episodes left; I’m starting to get excited here!

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Akame ga Kill! – 19

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Before the big assault on Borick in Kyoroch, Najenda has Susanoo prepare all of Night Raid’s favorite dishes. In addition to being super-colorful and mouth-watering, it demonstrates one of AGK’s strengths: no matter what’s ahead, it doesn’t skimp on cute little family moments like this, keeping things from getting too stiff.

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It also doesn’t skimp on richly-detailed city shots. I want to live there. And because Najenda knows a frontal assault against Esdeath and the Jaegers would be folly, she spreads her remaining assassins around in pairs, forcing Esdeath to do the same while not knowing which pair is going after Borick, whose death will signal the Revolutionary Army to begin moving.

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This splitting-up results in a host of excellent matchups, the best being Tatsumi and Mine, who have really gelled in the last few weeks since losing Chelsea, and despite their childish bickering they do their part in Najenda’s plan, luring Suzuka (the last remaining Rakshasa demon) and Seryu.

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Let’s get Tatsumi’s fight with Suzuka out of the way first, not because it wasn’t a good fight, but because it wasn’t the Main Event here. Despite being a little slip of a thing, Suzuka is hard as nails and pretty quick, to boot. But like the other demons, she’s just not quite up to snuff against a Night Raid member, and writes checks she can’t cash. Tatsumi corners her in a temple where she thinks she’ll have the advantage, but then he uses Incursio to tear the whole damn building down, smashing her with rubble.

Night Raid 1, Empire 0.

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On to what everyone came to see: Mine v. Seryu Ubiquitous II. This fight had huge emotional significance for both parties: Mine doesn’t want any other kids growing up the way she had to, and Seryu wants to purge all evil (as she sees it) from the empire. More personally, Mine wants revenge for the deaths of Sheele and later Chelsea, and Seryu for Ogre and Dr. Stylish. These two ladies do not like each other.

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Seryu, armed with both Coro and Ten Kings, brings the pain early with a furiously elaborate bombardment, but Mine’s Pumpkin is able to neutralize such ridiculous attacks easily by reason of them putting Mine in such a bind. Even when Coro coughs up an ICBM, one shot from Pumpkin blows it up.

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Mine gets into even more trouble when Seryu ditches the weapons and simply beats the shit out of her with her fists. Both sides basically take a timeout to catch their breath, and Mine uses this time to remind herself she can’t die here until she’s created a fair, truly just world for all. She gets up, dusts herself off, and destroys Coro with Pumpkin as he’s lunging at her. With Mine’s weapon powered by her emotions, the unhinged, overpowered Seryu was her ideal opponent.

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Speaking of unhinged, when Seryu knows her time is up, she switches on what seems to be a small nuclear bomb hidden in her body to take an exhausted Mine out. She’s saved from the apocalyptic blast by Tatsumi at the last nanosecond. Like her Pumpkin, Tatsumi came through for her right when she needed him most.

Night Raid 2, Empire 0.

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For that, Mine drops the tsundere act (at least temporarily) and thanks Tatsumi with a heart-melting moonlit smile. She later tells him she needs to talk to him when the battles are over and the Empire is overthrown. Obviously, she wants to confess to him, and makes him promise he’ll survive until then. Yes, folks, that’s another Death Flag in a show peppered with them, but I won’t let that kill my dream of a happy ending for these two, after both have lost so much and fought so hard. Especially when Tatsumi and Esdeath are probably over as a couple.

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Meanwhile, back in Kyoroch, Susanoo and Leone infiltrate the lobby and take out Kurome’s last corpse puppets, leaving her vulnerable. Enter Wave, ever the least evil of the Jaegers, just trying to protect his injured little sis. Susanoo doesn’t blow him away this time, but what neither he nor Kurome fail to understand is that Night Raid isn’t looking to destroy them, just divert and delay them.

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That’s because the pair who ends up finding Borick and taking him out is that of Akame and Lubbock. Night Raid 3, Empire 0. Esdeath, never particularly concerned with Borick’s safety, let him out of her sight. We also finally get a present-day chat between Esdeath and Najenda, with the latter all but admitting she was outmaneuvered, thanks to all of Night Raid’s tricks, feints, and sneaking around. This was not a good day for Esdeath or the Empire. But even though Night Raid achieved its main objective, things are only going to get tougher from now on.

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Akame ga Kill! – 18

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This was another episode full of bloody, bruising, hard-hitting battles…just not involving the people we expected. When arriving at Kyoroch, where the religious organization Minister Honest is trying to take over is headquartered, Night Raid doesn’t encounter the Jaegers, but an entirely new group of assassins called the Four Koukenji Rakshasa Demons (FKRD). By the end of the episode, three of the four are dead.

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That might make it seem like their introductions were somewhat over-hyped and ultimately pointless, almost like filler, but for the execution of the battles themselves was fun enough to justify their short appearance. Also, something tells me the fourth is stronger than the others. Speaking of storng, Kurome somehow survived and forced herself back into action, worried she’ll be “discarded” if she’s unable to fight. Wave looks after her like a worried big bro, and I have to say, as evil as I know her to be, Kurome gets some pity points from me this week; she’s in rough shape.

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Kurome’s sister, on the other hand, has no problem stylishly dealing with the contortionist Rakshasa Demon called Ibara, who’s all talk at the end of the day. Akame defeats him by letting him take her Masamune blade, which reacts unfavorably to him, giving her an opening to break his neck with her legs then slice off all his limbs. Night Raid 1, FKRD 0.

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Unfortunately, Akame’s battle was watched closely by the angel-winged Run, who merely smiles, gloats, and flies off. Run is the only Jaeger whose battle skills we’ve yet to see, but I’m sure it’s only a matter of time before we do. I’m interested to see who’ll be facing him, and whether anything will come of earlier scenes which seemed to suggest he’s not 100% loyal to Esdeath.

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Akame is awesome as usual, but this week we also got to see Lubbock and his extremely versatile threat arms in action, which makes it only the second or third time he’s done anything. Because we’ve lost a few Night Raiders already, and episodes sometimes strive for good guy/bad guy casualty balance, the stakes were higher than usual, as this could have also been Lubbock’s last fight. Mez and Sten look like tough customers, after all, and two is always better than one, right?

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Well, yeah, but not if Sten rushes after a retreating Lubbock on his own, rushing right into Lubbock’s thread spear, whose threads find his heart and pop it like a balloon. Mez ends up all alone, and takes Lubbock’s thrown daggers as a desperate last resort. Of course, Lubbock is all about playing possum, the weakling, and the casanova; the daggers are connected to threads, and when he pulls them back they go into the cute but unfortunately evil Mez’s back. Night Raid 3, FKRD 0. One demon to go.

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Meanwhile, Tatsumi and Mine are paired up for the first time in a while, to seek out the cult founder the empire is trying to replace. Akame and Lubbocks battles diverted the FKRD from them, and they’re free to taste the local ice cream and bicker like an old married couple about who’s more shallow. This may seem silly — and it is — but when keeping in mind Tatsumi just lost another comrade in Chelsea, humorous distractions are welcome. The founder arrives in the middle of their lovers’ quarrel, and determines the two should just confess to each other already.

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And yes, in case you were wondering, the guy trying to replace the cult’s founder is, like SUPER religious and stuff. Here he is about to engage in a highly sacred and spiritual ritual with a new recruit. Why on earth would you possibly want to assassinate a charmer like this?

7_mag

Akame ga Kill! – 17

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This week we say farewell to the Empire’s most lovable town-burner, Bols. He blew up his Imperial Arms last week, so we knew even if he survived that, he wouldn’t be long for this world. But aside from all the atrocities he committed for the Empire, he remained a decent human being to the end. He knew what he was doing was bad, and would pay for it one day.

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This was that day, as Chelsea disguises herself as an injured little girl and exploits Bol’s big heart, stabbing him in the back with a needle as they hug. As dumb-looking a character as he was, I’ll always prefer guilty villains like Bols to mindlessly evil/sadistic ones. The Jaegers are composed of both types, and yet it’s funny how they can still all sit at a table and enjoy a meal together just like Bizarro Night Raid.

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One of the Jaeger’s psychopaths, meanwhile, is Kurome, but we learn there’s a damn good reason for that: she and her sister were victims of a deplorable crime. With only two corpse puppets left, she makes a tactical retreat in the present, and remembers when she and Akame were first snatched up and thrown into a beast-ridden forest gauntlet with more than 100 other children.

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Kurome only survives because Akame…and vice-versa, but then the sisters are cruelly separated. Kurome’s master experiments with drugs to boost her attributes, while presumably Akame’s master didn’t. No doubt the sisters drew further apart, to the point that when Akame finally defected, Kurome was fully indoctrinated, believing her sister wasn’t just betraying the Empire, but her as well.

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While armless and exhausted, Leone lives to fight another day, as does Akame, Mine, and Tatsumi. Najenda and Susanoo are also fine, as is Lubbock, who informs the others what the only unaccounted Night Raid member, Chelsea, is up to: she’s going after Kurome.

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Chelsea is able to convince Kurome she is Bols, having learned his personality through Tatsumi’s exposure to the Jaegers. She’s also able to stick Kurome with a needle, just as she did with Bols. Kurome goes pale and collapses. Everything seems to have gone swimmingly for Chelsea, who works to rid the world of depravity…

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…Which is ironic, because had she used a less elegant, more depraved means of killing Kurome — like beheading her or destroying her heart — she would have actually succeeded in killing her. Kurome, who deals with animating the dead all the time, survives the needle. She herself is extremely weak, but she still has Natala and the gunner lady puppets, who chase Chelsea down, destroy her Gaia Foundation, slice off her fingers and arm, and shoot her in the back.

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All those times Chelsea warned herself of going soft, and she turns out to be right. She screws up royally, and unlike Leone, doesn’t get a second chance, which is annoying, because Chelsea was frankly a far more compelling character developed in a fraction of the time Leone’s been around. And for the record, both Bols and Chelsea get equally somber, contemplative death scenes, despite being on opposite sides of the conflict.

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In a final insult, Natala beheads Chelsea, who lost because she didn’t do the same to Kurome, and her head is stuck on top of a spike in the Capital, which is how Tatsumi finds out she’s dead. He’s lost beloved comrades before, but that doesn’t make him any more prepared for that horrible sight. So Bols and Chelsea are the first casualties of the war between Night Raid and Jaegers, with Leone and Kurome narrowly escaping demise. So…who’s next?

8_mag

Akame ga Kill! – 16

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As Night Raid and the Jaegers clash in various new combinations, AGK returns to what it does best, big, bold, bombastic yet stylish battles. There is a ton going on this week, with only Lubbock and Wave sitting out the action, and sides made even more complex by Kurome’s “collection” of corpse puppets, all formidable warriors she’d assassinated in the past, including her own childhood friend Natala.

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Thus sub-group of one-shot baddies, both humanoid and bestial, is as diverse and colorful in both appearance and skills as Night Raid and Jaegers themselves, and are the initial barrier keeping Night Raid from taking on Kurome directly. Some get more backstory and screentime than others, but the bottom line is, most of them are tough enough to hang around for most of the episode.

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Frankly, there are so many different combinations of face-offs in the simultaneous battles that it would be a major pain to list them all out, but suffice it to say the episode stays fresh because of the sheer variety of combat going on, and the numerous times a Night Raid member will shift from one target to another one that’s a better fit. They all strive to match their unique Imperial Arm power to the weakness of the opponent in a particular time and place.

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The urgency and seriousness of these battles is helped by the fact we’ve lost Night Raiders in the past, and everything from limbs to garment integrity is lost at various points in the action. But everyone gets to shine, striking and dodging, landing what they intend to be coups-de-grace, only to find their opponent slipped away for found another edge…or if one of their allies interrupts.

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One of the funnier battle “cross-overs” coming when Najenda, disgusted her former trainer and general is still moving around despite the fact she beheaded him, goes in to Overdrive and launches him into the air. The body hits the beam of the Destoghoul just as it’s blasting Susanoo’s arm off (though unlike Leones, it reappears instantly, since he’s, well, an Arm.) It’s a small but funny gesture that conveys the sense that All Of This Is Going On At Once.

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Another instance of clever use of character ability, personality and timeliness under certain conditions, Chelsea, who is hidden most of the time, uses her makeup kit to take the form of a tribal elder one of the puppets won’t attack, opening him up for a fatal needle to the brain. She took the risk to protect Tatsumi, whom she’s developed feelings for.

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But after one foe is downed, it isn’t long before another has to be dealt with. Susanoo brought the PAIN thanks to Najenda unlocking his secret “Madman” power, a life-threatening option, but the only way to quickly dispatch the Destoghoul.

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After she defeats her gun-toting opponent, Mine is ambused by a giant toad and swallowed, to burn up in its stomach acid, but as Kurome gloats, Mine blows enough holes in the thing to escape before the acid does too much. Mine then makes the very unreasonable, but very Mine demand for Tatsumi to somehow help her without looking at her.

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Yes, I liked that even in these tough battles, there’s still the occasional exchange of wry banter or joking around that we’ve come to expect of AGK, though there’s less of it than usual, and even in this it throws a curveball, as in the moments Leone lets her guard down watching Najenda fight, she loses her frikkin’ left arm to an opportunistic, ruthless Kurome. Keep your eyes on a swivel, guys!

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I’d be remiss if I didn’t mention how long Bols manages to stick with Akame and later Akame and Leone. He even calmly asks Akame why she became a rebel, and doesn’t argue with her right to feel the way she does…it just doesn’t change the fact his job is to incinerate her. But when his corpse puppet guard goes down, it’s two-on-one, and his Imperial Arm is severely damaged by Leone biting it, he tosses up his turbine backpack and Detonates The Entire Episode. Talk about ending things with a boom! Keep it up with this AGK. You’re in your wheelhouse.

8_mag

Akame ga Kill! – 15

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Akame ga Kill! really wants you to understand that the Ultimate Battle between Night Raid and the Jaegars and between the Rebellion and the Empire, is about to begin. Both characters and the narrator mention it at least half a dozen times. They should have also said something along the lines of “these battles are definitely on the way, but bear with us a little while we lay out all the details and get people into their proper positions for said battles.” Or something.

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So yeah, this episode is yet more setup. By the end of it, Najenda, Akame, Tatsumi and Leone are engaged with Kurome and Bols, with Susanoo having smacked Wave off the battlefield entirely. It doesn’t seem like either party is going to back down or retreat; this is it. We just don’t get to see any actual fighting quite yet.

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“Wait…WHY are we in bikinis, again?”

We do get a somewhat meandering Rube Goldberg-like plan for overthrowing the Capital and Empire; one that depends on a lot of moving parts which could spell disaster if any of them failed. It starts with a popular religious group starting an insurrection within the empires borders, followed by invasions from without by the Revolutionary Army and its allied tribes.

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“Are the crepes good, people? Good!”

They’re depending on the zealots being enough of a threat to warrant a sizable movement of Imperial forces in the direction the Revolutionary wants, as well as the cooperation of disillusioned castellans on the route to the Capital to honor their word to yield their castles to the rebels. If everything goes according to plan, the capital will be theirs, its corrupt leaders dispatched, and all with a minimum of bloodshed.

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But c’mon now, not everything is going to go according to plan. Neither the rebel army nor Night Raid can do anything without dealing with Esdeath and the Jaegers first (Najenda also name-drops Commander-in-Chief Budou). The episode serves as a means to take stock in each Night Raid member or Jaeger’s specific reasons and motivations for fighting, with Seryu’s probably being the most morally upside-down (though that’s not surprising considering the mentors she’s had).

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On the other end of the spectrum is Wave, who isn’t even listed as a target, but he has his own reasons for fighting on the side he’s on. Regardless of whether you’re an otherwise nice guy like him or Bols, or a complete evil psycho like Kurome, they must all be defeated by Night Raid if the rebellion is to have a chance.

7_mag

Akame ga Kill! – 14

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For those among you who don’t particularly care about the Tatsumi+Esdeath romance thread, this episode was probably a bit of a slog. However, I don’t mind it in the least, so it was a lot of fun. I couldn’t tell you why; but there’s just something very endearing about such an otherwise heartless, cruel villaness having such a tender side to her; aside only Tatsumi can bring out.

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She’s not even mad about him running away the first time; she’s just happy they’e reunited…and on a remote and deserted island, no less. She treats it as a date, with the two of them enjoying fun activities like bringing down colossal danger beasts, harvesting fruits, hunting for game, and relaxing on the beach. She’s so into Tatsumi, she’s even taken to drawing crude but adorable sketches of the two of them.

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Tatsumi manages to hold back her amorous advances, and instead uses the opporunity to learn more about Esdeath. Tatsumi doesn’t really tell her much of anything about his past, but she tells him the lot: how she was originally from the Paltas clan, daughter of the chief, who taught her that the strong die and the weak perish every time, and that’s just the way it goes.

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When she returns to find her village and her father attacked and killed by the Northern tribes, it’s merely another case of that fundamental philosophy. All she could do was continue to be strong, get stronger, and survive, because that’s what life is. When prey grew scarce, she joined the military, and simply applied the same tactics to humans as she did beasts.

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Everything she’s done since has been to serve the Empire, including her subjugation of the Northern tribes—not revenge. Even her father saw that something was “missing” in Esdeath; that she seemed to enjoy dissecting beasts a bit too much, which then turned into a taste for torture. It was all in service of the universal truth she’d seen in action firsthand: death is the fate of the weak.

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When it came time for her to choose an Imperial Arm, she chose an urn of demon elixir that had made every previous taster insane. But because she was already a bit loopy, and felt the drink “calling to her”, she chugged it down without reservation, and a powerful ice danger beast merged with her body, which she is able to control.

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The result of learning all this is that despite all the fun times they had on the island, Tatsumi has come to realize Esdeath isn’t someone who would ever defy the empire or join the rebellion. But the jury is still out for me: after all, he affects her like nothing else does. He’s not merely a boy toy to her, he completes her. If the demon within her is an internal covenant, she seeks an external one with him. She’s not messing around.

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But again, rather than stay by her side, Tatsumi hides again. They are separated once more, and Tatsumi is all but certain the next time they meet they’ll be enemies. If that’s really how it’s going to go down, I guess this episode was a means of convincing Tatsumi (and us) that as nice as it would be for Esdeath to be on his side, it’s just not to be; she’s far too set in her ways. It sucks, but that’s the way it is.

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Oh yeah, and the guy who teleported the doomed couple to the island in the first place is Honest’s son. He seems like a real swell fellow!

8_mag

Akame ga Kill! – 13

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Like Brynhildr a season ago, AGK is not afraid to infuse comedy into any situation, whether it’s supposed to be serious. I actually don’t mind that, as at the end of the day the show is full of ridiculous characters and situations that frankly shouldn’t be taken too seriously. That’s not to say there aren’t any scenes wholly serious scenes to be found—this episode started with the brutal killing of a couple living outside the capital by the new humanoid danger beasts. But the show seems to know when to use laughs and when to not.

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It’s also wise in not having every single chracter cracking wise. The show is largely split into those who are primarily the butt of jokes or subject of snarky observations, and those who make said observations. Oftentimes this week we get pairs representing both groups: Minister Honest and the Emporer; Wave and Bols (I just like how Bols has a perfect, loving family); Tatsumi and Akame. I also appreciate how even-keeled in its portrayal of both sides of the conflict while they’re in relative down-time.

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For contrast, let’s look at the villains in Sailor Moon Crystal, which I’m also watching. When we get scenes with them, they’re really just plotting evil stuff; they’re not really interacting as people the way the good guys are. We also know next to nothing about them, their pasts, or their motivations, so they come off as a bit dull and dry. In theory, showing the lighter sides of Esdeath, the Jaegers, etc. could potentially minimize their power as villains, but that’s not really an issue for me here.

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It’s also interesting that even though the empire is working to eradicate all rebels including Night Raid, they actually share the mission to eradicate the new danger beasts, though that doesn’t make it a case of “the enemy of my enemy”. Tatsumi, taking the moral high road, rejects Chelsea’s position to simply hang back and let the Jaegers take care of the beasts, because there are people in danger as they speak and the more people on the job, the more people can be saved.

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Chelsea, who has already lost a unit and knew how kind Bulat and Sheele are, is worried Tatsumi may be headed down the same road. At some point every assassin has to preserve his or her own life, even at the costs of innocent lives. She’s also uneasy about how lovey-dovey Night Raid is in general, but that’s to be expected of someone with her past; it doesn’t necessarily make her right. Tatsumi’s cool speech being ruined by the fact his fly is open: that’s AGK in a nutshell.

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Like last week, this episode squeezed a fair amount of material into its runtime. Night Raid finds a new hideout (pretty much the same as the old hideout; by design, says Akame); we learn that Lubbock was a rich, entitled ass who one day met Najenda, fell in love with her (which I can’t blame him for; she’s gorgeous) and enlisted on the spot, and his loyalty to her is still based on the hope that she’ll one day return his feelings. Lubba’s been the least developed of the original Night Raid, and this was an example of a short but sweet little nugget that helps enrich his character.

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In terms of surprises, I was not expecting Tatsumi and Esdeath to reunite so soon, but here we are. I still wish he got to spend more time with her before, and now that they’re together again I am very happy. Only good stuff happens when these two are together, but comedically and dramatically speaking. I continue to enjoy Esdeath’s earnest regard for her feelings and the way Tatsumi affects her moods and behaviors, but it isn’t a case of her love for him weakening her in any way. On the contrary, when danger beasts interrupt their reunion, she’s as focused and vicious in dispatching them as ever.

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FInally, the shadowy grinning guy who calls the Jaegers’ Imperial Arms “his toys” is looking like someone who will be giving them trouble soon; trouble which Tatsumi may be in the middle of now that he’s been re-captured. I wouldn’t even be opposed to Night Raid and the Jaegers holding a truce so they could join forces to defeat this guy, if he turns out to be that big of a threat.

8_mag

Akame ga Kill! – 12

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Night Raid’s decisive defeat of Dr. Stylish and his army of experiments does not immediately lead into another Jaeger fight, and that’s okay by me, since we get to see them enjoy a little down time (or rather leveling-up) time, and we’re formally introduced to their two new members and the new dynamics that ensue within the group.

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First up, Susanoo, who we saw a lot of last week in action, turns out to be Najenda’s new Imperial Arm, having awakened for her in part because she resembles his old master (who was a guy, mind you). Because he was designed to serve as an Imperial bodyguard, he’s not just good at fighting, but is a neat freak and household chore-master. His culinary skills ingratiate him with Akame, and the two make fast friends.

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The second new member is Chelsea, who dons a school uniform, is almost always sucking on a lollipop, and is voiced by the lovely and talented Nazuka Kaori. Najenda identifies her as one of the rebellion’s top assassins, specializing in deception. Her Imperial Arm “Gaea Foundation” is a cosmetics box that allows her to take the form of anyone, a useful skill the group has lacked thus far. She’s also very laid back, confident, and arrogant, and clashes with Mine often.

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When Mine orders Tatsumi and Lubbock to “teach her a lesson”, Tatsumi ends up learning that Chelsea is the only survivor of her old group, and doesn’t want that to happen with this new one, which is why she won’t hesitate to tell it like it is if she thinks any member of Night Raid is coming up short. There are a lot of battles that have yet to be fought for the revolution to succeed.

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As Night Raid trains in a remote and secluded area, the rest of the Jaegers are also standing by when Esdeath realizes Dr. Stylish has bought it. As the person who gave Seryu her new arms, he is yet another loss for her, putting what remains of her sanity in jeopardy before an increasingly empathetic Esdeath comforts her (beating Wave to the punch). Seryu remains an interesting character in that she is utterly convinced she and the Jaegers are the good guys.

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For her part, Esdeath is still upset over Tatsumi fleeing, and is determined to get him back, but we learn that Run has joined the Jaegers to “observe” her, suggesting he may have plans in mind she may not agree with. We close with the reveal of another new guy who has a big grin and sics danger beasts on miners. One major takeaway from this episode is that there’s plenty of material for the second cour.

7_mag