As Night Raid and the Jaegers clash in various new combinations, AGK returns to what it does best, big, bold, bombastic yet stylish battles. There is a ton going on this week, with only Lubbock and Wave sitting out the action, and sides made even more complex by Kurome’s “collection” of corpse puppets, all formidable warriors she’d assassinated in the past, including her own childhood friend Natala.
Thus sub-group of one-shot baddies, both humanoid and bestial, is as diverse and colorful in both appearance and skills as Night Raid and Jaegers themselves, and are the initial barrier keeping Night Raid from taking on Kurome directly. Some get more backstory and screentime than others, but the bottom line is, most of them are tough enough to hang around for most of the episode.
Frankly, there are so many different combinations of face-offs in the simultaneous battles that it would be a major pain to list them all out, but suffice it to say the episode stays fresh because of the sheer variety of combat going on, and the numerous times a Night Raid member will shift from one target to another one that’s a better fit. They all strive to match their unique Imperial Arm power to the weakness of the opponent in a particular time and place.
The urgency and seriousness of these battles is helped by the fact we’ve lost Night Raiders in the past, and everything from limbs to garment integrity is lost at various points in the action. But everyone gets to shine, striking and dodging, landing what they intend to be coups-de-grace, only to find their opponent slipped away for found another edge…or if one of their allies interrupts.
One of the funnier battle “cross-overs” coming when Najenda, disgusted her former trainer and general is still moving around despite the fact she beheaded him, goes in to Overdrive and launches him into the air. The body hits the beam of the Destoghoul just as it’s blasting Susanoo’s arm off (though unlike Leones, it reappears instantly, since he’s, well, an Arm.) It’s a small but funny gesture that conveys the sense that All Of This Is Going On At Once.
Another instance of clever use of character ability, personality and timeliness under certain conditions, Chelsea, who is hidden most of the time, uses her makeup kit to take the form of a tribal elder one of the puppets won’t attack, opening him up for a fatal needle to the brain. She took the risk to protect Tatsumi, whom she’s developed feelings for.
But after one foe is downed, it isn’t long before another has to be dealt with. Susanoo brought the PAIN thanks to Najenda unlocking his secret “Madman” power, a life-threatening option, but the only way to quickly dispatch the Destoghoul.
After she defeats her gun-toting opponent, Mine is ambused by a giant toad and swallowed, to burn up in its stomach acid, but as Kurome gloats, Mine blows enough holes in the thing to escape before the acid does too much. Mine then makes the very unreasonable, but very Mine demand for Tatsumi to somehow help her without looking at her.
Yes, I liked that even in these tough battles, there’s still the occasional exchange of wry banter or joking around that we’ve come to expect of AGK, though there’s less of it than usual, and even in this it throws a curveball, as in the moments Leone lets her guard down watching Najenda fight, she loses her frikkin’ left arm to an opportunistic, ruthless Kurome. Keep your eyes on a swivel, guys!
I’d be remiss if I didn’t mention how long Bols manages to stick with Akame and later Akame and Leone. He even calmly asks Akame why she became a rebel, and doesn’t argue with her right to feel the way she does…it just doesn’t change the fact his job is to incinerate her. But when his corpse puppet guard goes down, it’s two-on-one, and his Imperial Arm is severely damaged by Leone biting it, he tosses up his turbine backpack and Detonates The Entire Episode. Talk about ending things with a boom! Keep it up with this AGK. You’re in your wheelhouse.