Akame ga Kill! – 24 (Fin)

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As the big let down that was Hitsugi no Chaika: Avenging Battle demonstrated, it’s rare for a long-running series to field a finale that delivers on virtually all of its promises and potential. But Akame ga Kill! succeeded everywhere Chaika failed miserably,  pulling out all the stops for an ending worthy of the excellence that preceded it.

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Akame v. Esdeath was being billed as one for the ages, and in this it did not disappoint, from the moment a surrounded Esdeath seals scores of Revolutionary troops in a jagged ice wall, forming an arena in which to tangle with the raven-haired wielder of Murasame.

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The show could really take its time and do things right with this battle because it so painstakingly took care of everything else on its sizable plate, along with killing off most of the cast. Everything we’ve seen of Akame and Esdeath in combat is brought to the table here, along with a lot of new moves and counter-moves, and it’s just fantastic to see these two go at it like no one on the show has quite gone at it before. There’s the feeling that everything has naturally escalated up to this level.

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When she realizes she won’t be able to defeat Esdeath without her trump card, Akame uses it, merging further with Masamune to increase her speed and power to even more ridiculous levels; a testament to just how tough a customer Esdeath is. Esdeath has basically merged with the soul of a terrifying danger beast and the two share unending bloodlust out of a desire to destroy the weak – all the week.

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The deaths of ‘livestock’ mean nothing to Esdeath, but they mean everything to Akane. Masamune has remembered every life she’s taken, and while the weight of those deaths on her shoulders is considerable, it also gives her the strength she needs to fight not just on Esdeath’s level, but above it.

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Esdeath will always be weaker, because she doesn’t understand and thus can’t properly utilize the weight of the death and destruction she causes. Akame works for the good guys, but she’s not necessarily a good guy herself, just a necessary evil in a world where foes like Esdeath threaten peace and won’t stop killing unless they’re killed.

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A lot of Esdeath’s early confidence in the fight is knowing she can lean on her Makahadoma to freeze Akame if things get that serious. She even says it’s the second time she’s had to use it; the first being to defeat Susanoo. But she’s so confident it will work just as well against Akame, she doesn’t consider the possibility that Makahadoma is exactly what Akame wants her to do.

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Esdeath doesn’t realize this until it’s too late, the Akame before her is merely an afterimage, and the real one is coming down upon her with the full force of her blade. The certainty that Esdeath would use Makahadoma proves to be her downfall.

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After that, Esdeath is not only an arm short, but also mortally wounded from throat to hip, and she concedes defeat. She is not upset; by her own lifelong code, she deserves to die for being the weaker one. If anything, she’s glad it’s something else she can share with Tatsumi, whose body has been lying nearby all along. Before Akame can stop her, Esdeath embraces him and surrounds herself with ice and shatters, in just the latest in a series of gorgeous deaths.

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In their last talk, Akame tells Esdeath about how she draws strength from taking responsibility for the lives she’s taken, but she just can’t understand. And yet, Esdeath loved Tatsumi, something else she couldn’t understand, but still accepted.

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With Esdeath now diamond dust, the Empire really is done. Wave and Run aren’t going to fight for it anymore, and Minister Onest is scurrying through the palace like a rat until cornered by Leone. When he uses his Imperial Arms to destroy hers, I thought “Uh-oh…now he’s going to inject himself with something and become a ferocious beast-man.” Fortunately, I was wrong! He takes out a gun a gun! — and simply shoots her with what looks like small-caliber shot.

But Leone, born and raised in/by the slums, is a tough cookie, Imperial Arms or not, and gives Onest the death that, if I’m honest, I always wanted for him: getting his face smashed in by her bare hands. It’s gruesome, undignified, and downright icky, and underlines the fact that Night Raid are vicious killers too, but the difference being they kill for something other than themselves.

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As Leone later says her goodbyes to Akame (Onest shot her ten times in the abdomen), we also see that the ‘something’ Night Raid has fought for — a peaceful land free of the corruption and bloodshed of Onest and Esdeath — isn’t something they’ll be able to partake in. Leone ignores the calls from the townsfolk asking her to join them for a drink. Instead, she finds a dark alley to lie down in and die with a smile on her face, knowing she’ll be with the others soon. Night Raid gets a different kind of peace.

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With Esdeath and Onest gone, all that’s left is for the Rebellion to take one last life: that of the young, naive Emperor. It’s fitting and very nice of the show to give the lad as clean and dignified and honorable death by guilloutene as Onest’s was dirty and pathetic. The Emperor holds his head high until it’s lowered into the stock as the entire capital watches, while Onest died in the dark bowels of the castle, his killer the only witness to his end.

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Najenda, along with Wave and Run, take up new posts in the New Kingdom (who is actually ruling isn’t made clear yet). After all, those who remember the horrors of the war that brought them this Kingdom are well-equipped to stand and protect it from those who would threaten it again. But Akame leaves the capital, keeping the lives she’s taken on her shoulders. Her work isn’t done, and it will never be done as long as she’s alive, and there is no other course for her.

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The episode also ends with one last stirring hurrah with a booming narrator talking about everything Night Raid did…and how history will not remember any of it. They were assassins, killers, working in the shadows, doing dirty work for a clean world. They’ll have no honors or monuments or even songs or stories sung or written about them, ever…but what they did have was each other, and that was enough.

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In the post-credits epilogue, Akame continues her duty, facing those who would destroy the progress made, both burdened and fueled by the ones she killed before. She’s not with Leone, Mine, Sheele, Bulat, Chelsea, Lubbock, Kurome, and Tatsumi…yet, but one day she will be. Until then, she has work to do.

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Akame ga Kill! – 23

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With just Wave and Run still standing between Night Raid and Onest and the Emperor, AGK!’s milieu has become a much smaller and lonelier. But Wave is, er…wavering, and we already know Run’s designs. Also, this is the last two episodes, so it’s good there aren’t too many people milling around. It was also fairly certain someone would die…but who?

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After one final Night Raid mission briefing, Tatsumi, Akame and Leone blow right into the ornate but flimsily-constructed Imperial Palace, and none of the guards put up much of a fight. But they’re not here to fight grunts or kill unnecessarily.

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The guards won’t stand down until Run himself dismisses them. While he’s all for rebellion, he wants it done bloodlessly, from within, or something. Sorry Run, the ship has sailed on that! Still, he bars their path, but Leone is able to occupy him enough to let Tatsumi and Akame slip past and head to the throne room. This is it!

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With just a handful of palace guards around Onest and the Emperor, this looks like it’s going to be a cinch, but of course, it isn’t. Night Raid and the Jaegers may have had their Imperial Arms, but through the puppet Emperor, Onest has THE Imperial Arm: Shikotazer. Trump-cardier and trump-cardier…

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Backed into a corner and with the rebellion literally at the base of the throne, Onest directs the boy to harden his heart and assert his authority through force. Shikotazer rises from the wreckage of the shoddily-built palace, possessing the ‘Power of God’, which is to say the atom, apparently, and starts firing devastating (though hopefully not radioactive) volleys all over his own beautiful capital, burning and killing hundreds. Nice job, kid.

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Onest’s hold on the kid is as ironclad as Shikotazer’s armor, and Tatsumi is soon overwhelmed, but then Wave shows up, having made up his mind. Actually, pretty sure Onest made it for him by attacking innocent people. Wave is a soldier, and soldiers protect the weak. Even if the Emperor is a lost cause, I’m glad Wave ended up on the right side. Though man, he sure ‘saw no evil, heard no evil’ for a long time!

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The Emperor begs Tatsumi and Wave to give up (not sure why, since he’s fine blowing everything and everyone else up), but Tatsumi obviously perists, driven by his desire not to let those he’s lost down: Sayo and Ieyasu; Sheele, Bulat, Chelsea, Lubbock, and Mine. They all died so Tatsumi could be here and finish the job.

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He awakens a new stage of Incursio, golden and winged, and blasts a hole through Shikotazer’s weakest spot, blowing numerous holes in his own body in the process. His wounds are made worse and ultimately fatal by his final selfless act: slowing the descent of the defeated juggernaut to save a group of bystanders frozen in terror.

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Akame is not happy that Tatsumi breaks his promise not to die, but she just doesn’t understand how death flags work. She also isn’t aware of the title of the show she’s in, because this isn’t Tatsumi ga Kill!. The final battle was always going to involve Akame, and her opponent will be Esdeath, no doubt just as pissed off about Tatsumi dying…if he’s really dead…which he probably is.

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Akame ga Kill! – 22

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Even with so little time left and an entire empire on the brink, AGK! decides it was still worth it to slow things down a bit and give Akane and the dying Kurome one final duel to settle things. It’s a decision I happen to agree with and appreciate.

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Giving their final reunion in the church and the duel that follows plenty of room does a service to one of the more tragic character dynamics in a show full of them. Though the presence of redundant backstory and narration felt unnecessary. Akane and Kurome don’t actually have to explain to one another why they’re fighting, but they felt the need to explain it to us, even though we already know.

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Barring an unlikely scenario in which Kurome got a lucky strike on her big sis (followed by her dying shortly afterwards), it never felt like Akame was in any particular mortal danger. Kurome is too weak and spent to stand toe-to-toe with her anymore. But whether Akame was going to die or not wasn’t the point, so much as the fact that both sisters felt this fight had to be fought.

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That fact doesn’t change when Kurome loses her last two puppets and the sisters are cornered by a massive danger beast that awakened from the fury of their attacks; either. Akame saves Kurome, because Kurome is her responsibility.

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It doesn’t change either when Wave comes, against Kurome’s wishes, to break up the fight and save her. Tatsumi shows up too, but not to stop Akame; but to stop anyone from interfering with the sisters. Wave seriously does not like this, but he honors Kurome’s wishes and stands by.

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After that, it only takes a little more for Kurome to fall to Akame. Kurome isn’t bitter about losing; some of her final words to Akame are of love for her, despite everything that’s happened between them. Being killed by Akame was basically the next best thing to Kurome killing her, and Kurome takes it.

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Before carrying Kurome’s body away (leaving Akame to bawl into Tatsumi’s shoulder), Wave asks Tatsumi and Akame an odd question: “Why are we fighting?” I suppose for someone turning a blind eye to the empire’s horrors, it’s not that odd; but Tatsumi and Akame have their reasons, and it’s up to Wave to find his. Maybe he’ll join Run, who announced to him he supports revolution from within?

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Akame ga Kill! – 21

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Note: I have not read the manga, so I have no idea how the events of this episode or the episodes to come will be adapted. It’s all totally new to me.

Tatsumi is in the hands of the enemy. He’s not just alive so that the Empire can make a example of him in a highly public execution. He’s also live bait, in the off-chance Night Raid is foolish enough to attempt a rescue. Of course, they are: Mine doesn’t care if its a trap; she’s going to save her love. Akame decides to come along, so their chances will be better. Leone also volunteers: she scouted and recruited him; he can’t be dying before her. Finally, Najenda states they can’t let a public execution tank rebel morale at this crucial juncture.

Bottom line, the ladies aren’t going to sit back and let Tatsumi get executed. They all love the shaggy-haired little bastard too much, albeit in very different ways, and no one more deeply than Mine.

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Tatsumi, meanwhile, is fully prepared to die, knowing the remaining members of Night Raid got away with their lives. He doesn’t want to be saved, lest they throw those lives away. In this state, it’s understandable if he may not quite grasp just how much Esdeath is exerting every last morsel of her authority and standing in the empire…to save the life he’s willing to give away.

As the embrace they share makes clear, Esdeath’s love for him is real, and strong. So strong, she isn’t even asking him to betray his friends, only hang back and stay close to her. Part of me wanted Tatsumi to take her offer, but he can’t, and not just because he loves another, but because as beautiful and capable of kindness as Esdeath is, he can’t overlook the crimes she’s committed and continues to commit in service of an empire that’s taken everything from him.

Yet even when Tatsumi categorically refuses and pushes her away, it’s not as if she can stop loving him. She can only accept that the only course now is to kill him herself.

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When Wave hears Esdeath will be killing the man she loves, he’s greatly troubled and doesn’t understand…but Kurome understands. As Esdeath hasn’t stopped loving Tatsumi, she hasn’t stopped loving her sister, which is precisely why if Akame is going to be killed, better for Kurome to kill her. Kurome’s problem is, nature may step in and kill her first, as clearly shown when she pulls dead hair from her head.

My eyes welled up quite a bit at this scene, which I’m sure was the episode’s intent. And this was just a side scene with ‘bad guys’; the only scene with these two in the episode. But this serves as a good prologue for the final Akame-Kurome fight we know is coming.

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Did I mention this was a particularly beautiful episode of Akame ga Kill!? It was; it was staged and lit like a movie, an epic movie. The shot above is special. The remaining members of Night Raid, gathered in the sitting room of the late Lubbock’s home, the green upholstery suggesting he’s there to, just not in person. This is the last time this particular group of Night Raid members will ever be in the same room. Everything will change from this point on.

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One of my favorite live-action films is Gladiator, in part because no story about Rome before or since quite captured the slightly weathered but still strong and seemingly invincible power, grandeur, and glory that was the Roman Empire.

The descent through wispy clouds into the Imperial capital’s arena and the theatricality of a grand final battle seems inspired by similar scenes in that film. Only this is an execution, not a rigged duel.

I must say, the little Emperor gives a rousing speech, without the use of cue cards, that pretty comprehensively demonstrates how easy it is to twist words around to make Night Raid the enemy. They are killers, after all, and they are trying to throw the Empire into chaos, though that’s so they can root out its corruption and evil.

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Goosebumps gather as Esdeath draws near to the cross where Tatsumi hangs restrained. Even here, Esdeath prepares to deliver a blow that will look like it kills Tatsumi to the masses, but doesn’t actually kill him; still holding out hope Tatsumi will come to his senses so she won’t have to go through with it.

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Tatsumi refuses, but before Esdeath can kill him, Mine arrives and fires a shot she has to dodge, followed by Leone, Najenda, and Susanoo on the big flying manta ray. This would be a terrific specacle to watch at the arena if the participants’ attacks didn’t cause widespread collateral damage, so the spectators flee, and we’ve got ourselves a battle some people won’t be walking away from.

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Najenda and Susanoo take on Esdeath, which, duh, while the hard-hitting Leone backs up Mine in her fight with Budou. Mine is confident both her love for Tatsumi and the intense pinches Budou will put her in will make Pumpkin’s shots strong enough to defeat him.

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She’s proven right, but in the process, the tiny frail Mine gets tossed around and beaten up quite a bit, and her final shot takes a lot out of her, and more to the point, she may well have known it would take too much out of her, but she had no other choice. Budou is defeated, but we can’t score one for Night Raid, now or later.

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Meanwhile, Najenda’s battle with Esdeath is everything we hoped for from these two powerhouses. Najenda leans heavily on her human-type Arms while Esdeath relies on the ice demon within her. Both use their trump cards, but while Esdeath’s time freeze is a once-a-day affair, Najenda’s ability at this point in her life is one-time-only and unrecoverable. She puts much of her remaining life force into healing Susanoo, knowing she can’t defeat Esdeath but can keep her busy long enough for Tatsumi, Mine, and Leone to escape.

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And yes, Tatsumi gets away with his beloved Mine, scolding her for coming after him as he rushes out of the city at top speed. But Mine is not in a good way at all, and tells him to stop and put her down, not because she’s embarrassed — we’re light years away from that childishness now — but because she doesn’t have long, and she has something to say.

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And this…this just isn’t fair. After all that fighting, after she defeated Seryu and Budou, the toughest badasses anyone from Night Raid has ever taken out, after Tatsumi just manages to catch her before she falls to her death…she’s simply at the end of her never-sturdy-to-begin-with body’s rope. But there’s still time for her to tell Tatsumi she loves him and she’s glad she fell for him, and that they’re on the winning side, and always were, and then share their first and last kiss.

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In a show that’s become very good at farewell scenes, this one really knocked it out of the park, and is all the better due to its simplicity inevitability, and raw emotion. I really really wanted Tatsumi and Mine to come out of this and live a happy, loving life together, to make a family. I wanted this so much that I ignored just how ridiculously unlikely the chance of that happening really was. R.I.P. Mine.

This was the most epic, thrilling, heartbreaking episode of Akame ga Kill! yet, but we’re not done yet. Mine can no longer create the fair, peaceful world she fought for all her life, which led to her meeting and falling for Tatsumi, who wants the same thing. He, Akame, and Leone have three more episodes to make it happen.

Now if you’ll excuse me, I’m going to go sob in the dark.

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Akame ga Kill! – 20

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After last week’s almost total victory, in which the Jaegers took a heavy loss, we knew Night Raid was due for a casualtie or two of their own in battles we knew would get tougher from here on out. The episode helpfully narrows down the choice based on who gets initial scenes of levity in which death flags fly: Lubbock and Mine were our predictions.

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The intricate plan to storm the palace and kill the Minister runs into trouble almost immediately when Tatsumi and Lubbock’s rebel contacts all end up dead by the hands of Shura, Honest’s demented, woman-hating man-child of a son. Shura’s way of life is refreshingly simple: He wants to have fun, and everyone and everything in the world are his toys. Hey, he’s his father’s son!

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So yeah, we’re obviously not sympathizing with Shura. As for Budou, Commander-in-Chief of the Imperial Army, he’s just freakin’ HUGE, as in ‘not-human’ huge, so despite the fact he has no personal quarrel with Tatsumi and even admires his swordsmanship, there’s not much to sympathize with him, either. But that’s okay; these bad guys are meant to impede our heroes, not garner sympathy.

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The two matchups work out pretty tidily, too. While Tatsumi and Budou are primarily hack-and-slash knights, Lubbock’s and Shura’s Imperial Arms employ preparation, deception, and delay. Shura has set up marks all over the city and the skies above with which to teleport using his Shambhala, which Lubbock counters by setting up his Cross Tail’s threads like rigging.

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Lubbock also fights by making it seem like he’s the underdog, when in reality, due to his cunning and Cross Tail’s versatility, he’s a tougher out than Shura. Shura catches a break when the palace informant interferes, stabbing Lubbock in the back in hopes Shura will free her parents for her service…after he already cut her neck open, mind you. Unfortunately for her, Shura already had her parents killed. Yeah, we GET IT. SHURA’S NOT A GREAT GUY.

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That break allows Shura to grab his Shambhala and send Lubbock to a kind of Subspace, but Lubbock has his threads tangled around Shura, and pulls him in too. As Shura blusters and tries to escape, Lubbock throws a thread-spear into his heart and pops it, like he did with one of the Demons a couple weeks back. Hey, if it ain’t broke (and the enemy is as dumb as Shura), why fix it? Night Raid 1, Empire 0.

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When Shura dies, Lubbock is teleported back to the regular world, several hundred feet in the air. His last thoughts are of his would-be love, a particularly adorable-looking Najenda, as he falls to his death atop several well-placed spears. I have to continue to hand it to AGK for giving its characters pretty fantastic death sequences, and Lubbock was cool as a cucumber as green as his hair till the end. Night Raid 1, Empire 1.

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But “Wait,” you say, “What about Tatsumi’s fight with Budou?” Well, it doesn’t go so well for Tatsumi. Budou is regarded as the only person in the empire whose strength is a legitimate match for Esdeath’s, and let’s face it: Tatsumi hasn’t faced an opponent that strong yet, so with very little fanfare, Tatsumi is taken into custody and bound in irons. Minister Honest is upset about the death of his boy…for about five seconds, then starts licking his chops at the possibilities of having Tatsumi as a captive. Empire 2, Night Raid 1.

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And who’s volunteering to interrogate him before his public execution? Why, his true love, General Esdeath, fresh off another successful expedition (I like how she admits she’s better on the battlefield than in the city on guard duty; recent history bears that out). The members of Night Raid still alive and free are down to three: Najenda (with Susanoo), Leone, and Mine. Meanwhile, not counting an ailing Kurome, the Jaegers are down to Esdeath, Wave, and Run. Just four episodes left; I’m starting to get excited here!

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Akame ga Kill! – 16

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As Night Raid and the Jaegers clash in various new combinations, AGK returns to what it does best, big, bold, bombastic yet stylish battles. There is a ton going on this week, with only Lubbock and Wave sitting out the action, and sides made even more complex by Kurome’s “collection” of corpse puppets, all formidable warriors she’d assassinated in the past, including her own childhood friend Natala.

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Thus sub-group of one-shot baddies, both humanoid and bestial, is as diverse and colorful in both appearance and skills as Night Raid and Jaegers themselves, and are the initial barrier keeping Night Raid from taking on Kurome directly. Some get more backstory and screentime than others, but the bottom line is, most of them are tough enough to hang around for most of the episode.

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Frankly, there are so many different combinations of face-offs in the simultaneous battles that it would be a major pain to list them all out, but suffice it to say the episode stays fresh because of the sheer variety of combat going on, and the numerous times a Night Raid member will shift from one target to another one that’s a better fit. They all strive to match their unique Imperial Arm power to the weakness of the opponent in a particular time and place.

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The urgency and seriousness of these battles is helped by the fact we’ve lost Night Raiders in the past, and everything from limbs to garment integrity is lost at various points in the action. But everyone gets to shine, striking and dodging, landing what they intend to be coups-de-grace, only to find their opponent slipped away for found another edge…or if one of their allies interrupts.

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One of the funnier battle “cross-overs” coming when Najenda, disgusted her former trainer and general is still moving around despite the fact she beheaded him, goes in to Overdrive and launches him into the air. The body hits the beam of the Destoghoul just as it’s blasting Susanoo’s arm off (though unlike Leones, it reappears instantly, since he’s, well, an Arm.) It’s a small but funny gesture that conveys the sense that All Of This Is Going On At Once.

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Another instance of clever use of character ability, personality and timeliness under certain conditions, Chelsea, who is hidden most of the time, uses her makeup kit to take the form of a tribal elder one of the puppets won’t attack, opening him up for a fatal needle to the brain. She took the risk to protect Tatsumi, whom she’s developed feelings for.

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But after one foe is downed, it isn’t long before another has to be dealt with. Susanoo brought the PAIN thanks to Najenda unlocking his secret “Madman” power, a life-threatening option, but the only way to quickly dispatch the Destoghoul.

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After she defeats her gun-toting opponent, Mine is ambused by a giant toad and swallowed, to burn up in its stomach acid, but as Kurome gloats, Mine blows enough holes in the thing to escape before the acid does too much. Mine then makes the very unreasonable, but very Mine demand for Tatsumi to somehow help her without looking at her.

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Yes, I liked that even in these tough battles, there’s still the occasional exchange of wry banter or joking around that we’ve come to expect of AGK, though there’s less of it than usual, and even in this it throws a curveball, as in the moments Leone lets her guard down watching Najenda fight, she loses her frikkin’ left arm to an opportunistic, ruthless Kurome. Keep your eyes on a swivel, guys!

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I’d be remiss if I didn’t mention how long Bols manages to stick with Akame and later Akame and Leone. He even calmly asks Akame why she became a rebel, and doesn’t argue with her right to feel the way she does…it just doesn’t change the fact his job is to incinerate her. But when his corpse puppet guard goes down, it’s two-on-one, and his Imperial Arm is severely damaged by Leone biting it, he tosses up his turbine backpack and Detonates The Entire Episode. Talk about ending things with a boom! Keep it up with this AGK. You’re in your wheelhouse.

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Akame ga Kill! – 15

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Akame ga Kill! really wants you to understand that the Ultimate Battle between Night Raid and the Jaegars and between the Rebellion and the Empire, is about to begin. Both characters and the narrator mention it at least half a dozen times. They should have also said something along the lines of “these battles are definitely on the way, but bear with us a little while we lay out all the details and get people into their proper positions for said battles.” Or something.

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So yeah, this episode is yet more setup. By the end of it, Najenda, Akame, Tatsumi and Leone are engaged with Kurome and Bols, with Susanoo having smacked Wave off the battlefield entirely. It doesn’t seem like either party is going to back down or retreat; this is it. We just don’t get to see any actual fighting quite yet.

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“Wait…WHY are we in bikinis, again?”

We do get a somewhat meandering Rube Goldberg-like plan for overthrowing the Capital and Empire; one that depends on a lot of moving parts which could spell disaster if any of them failed. It starts with a popular religious group starting an insurrection within the empires borders, followed by invasions from without by the Revolutionary Army and its allied tribes.

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“Are the crepes good, people? Good!”

They’re depending on the zealots being enough of a threat to warrant a sizable movement of Imperial forces in the direction the Revolutionary wants, as well as the cooperation of disillusioned castellans on the route to the Capital to honor their word to yield their castles to the rebels. If everything goes according to plan, the capital will be theirs, its corrupt leaders dispatched, and all with a minimum of bloodshed.

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But c’mon now, not everything is going to go according to plan. Neither the rebel army nor Night Raid can do anything without dealing with Esdeath and the Jaegers first (Najenda also name-drops Commander-in-Chief Budou). The episode serves as a means to take stock in each Night Raid member or Jaeger’s specific reasons and motivations for fighting, with Seryu’s probably being the most morally upside-down (though that’s not surprising considering the mentors she’s had).

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On the other end of the spectrum is Wave, who isn’t even listed as a target, but he has his own reasons for fighting on the side he’s on. Regardless of whether you’re an otherwise nice guy like him or Bols, or a complete evil psycho like Kurome, they must all be defeated by Night Raid if the rebellion is to have a chance.

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Akame ga Kill! – 10

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This week Tatsumi is by Esdeath’s side almost the entire time, scores a lot of solid intelligence on the Jaegers, and is used as a body pillow. I’ll be honest: it’s a lot of fun watching him behind enemy lines. He (and we) end up seeing sides of Esdeath no one else has seen, a gentle, kind Esdeath, to the point he wonders if it would be possible to convince her to switch sides and join the rebels. This, of course, is not the case, as Esdeath has a strict “Survival of the Fittest” philosophy.

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Furthermore, she’s not interested in him changing her principles: it is she who will change his. She has fought and won countless battles, and this is another one of those to her, only completely different in how it’s waged, and very exciting to boot. I must say, while it could be easy to play Esdeath’s affection for Tatsumi, the show finds moments to show us that Esdeath is quite serious about being in love.

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Also, Esdeath knows what she feels and respects it rather than trying to shove it down. She doesn’t see it as weakness, but as a challenge. So even when Tatsumi escapes while on a hunting mission with Wave, Esdeath is still confident she’ll see him again, and not simply force him to see things her way, but legitimatly convince him to support her of his own free will. That’s the true battle.

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Frankly, I hope Tatsumi does end up back by Esdeath’s side at some point, even if there’s virtually no chance of her suceeding in turning him, because his time with Esdeath and the Jaegers was frustratingly short, especially when you consider this show has a whole other cour to work with. And not just because watching Tatsumi squirm around Esdeath’s genuine affection.

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Watching him interact with the Jaegars was also fun, particularly the “Him” of the Jaegers, Wave, with whom he shares much in common, including a running commentary on the strangeness of his colleagues. Still, it’s also good to see a friendly face in Akame, as she rescues him from a danger beast. Akame vows to be the one to kill Esdeath, while her sister vows to kill her. And with Dr. Stylish Johnny-on-the-spot with the Tatsumi tracking, those confrontations can’t be far off.

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Akame ga Kill! – 09

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With no immediate missions, it’s a time of rest, healing (both physical and emotional), training, and rebuilding. Najenda heads off alone to try to recruit new members, as Night Raid is down to just six, including her. Tatsumi defeated the Three, but he must become much stronger to wear Incursio properly. He’s moved by Leone relaying Bulat’s belief he would someday surpass even him. But that’s a process.

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Meanwhile, Esdeath has finished assembling her new team of Imperial Arm-using special police force, but interestingly, we’re introduced to them one from the perspective of perhaps the most normal of them, Wave. Sort of a combination of Tatsumi and Bulat, his normal reactions to his quirky colleagues add a touch of levity and humanity to the proceedings. Esdeath also stages an exciting welcome by attacking them.

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The other members: Run, Bols, Kurome, and Doctor Stylish, are new or mostly new faces, but crazy ol’ Seryu, who healed from seemingly mortal injuries, is a nice addition. As Esdeath grows closer to Night Raid as an enemy (her “Jaegers” now outnumber Night Raid, and seem just as capable), Tatsumi gets more curious about her, so Leone and Lubbock clue her in.

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Turns out Najenda marched beside Esdeath as a fellow general in the Imperial Army, but part of why she deserted was that she simply couldn’t stomach being around Esdeath and her sadistic henchmen anymore, as they conquered towns but kept their captives alive and suffering as long as possible. Furthermore, Esdeath is being this brutal because she wants more and more rebellions to crop up, so she can keep warring indefinitely. That is the true danger of Esdeath.

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When the opportunity to get a better look at her comes up Tatsumi takes it, and after the Three, he realizes just how much stronger he’s gotten since joining Night Raid when he easily defeats the last foe standing in a fighting tournament sponsored by Esdeath. But assembling the Jaegers and prolonging the war aren’t her only goals, as she’s reached that certain age.

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That’s right: Esdeath is still looking for love, and that quirk is what sets her apart from most silver-haired ice villainesses we’ve come across on our travels. Despite the fact her falling for Tatsumi is telegraphed from a mile away, its execution is still plenty entertaining, as the initially bored Esdeath grows more and more interested in Tatsumi’s fight as he displays the five very particular qualities she demanded of a mate, including an innocent smile that seals the deal.

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Of course, Esdeath isn’t interested in dating an equal, so after meeting and congratulating Tatsumi in the arena, she offers her “gift” to him: a collar and chain, because who wouldn’t be honored to be dragged along, nay, knocked out and fireman lifted away by the lovely General Esdeath? I’ll tell ya who…TATSUMI.

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But I can guarantee you of two things: he’ll survive this, and he won’t waste the opportunity that presented itself. No, not the opportunity to see Esdeath naked (though that’s a noble goal), but to spy on her. Who among her countless enemies have ever gotten as close as he’s about to get? He’s the luckiest and unluckiest bastard in the whole empire…at the same time.

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Akame ga Kill! – 08

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As Big Boss Battles between former mentors and students go, this was competently staged and executed, and there were more than a couple times I wished I had a controller to participate in the battle myself, a la PlayStation. It was still a fun battle to watch, even if most of the beats it hit are well well-trodden tropes and a few moments of plot contrivance are present.

Esdeath’s Three Beasts turn out not to be an enduring adversary, as Bulat halves Daidara without mussing his greased-up hair. When he realizes his next opponent is his old general, he acknowledges that goingout for a beer with Liver would be nice except for the fact Liver’s now working for a genocidal psychopath in Esdeath. An Esdeath underling is automatically an enemy of the people and of peace, which outstrips whatever bond Bulat and Liver once shared.

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I like how there’s never any doubt in Bulat’s convictions. Liver, both because of the past they shared and acknowledgement that his student has surpassed him, still asks Bulat to join him and Esdeath. But Bulat refuses the offer immediately, and doesn’t offer any counteroffer other than a promise to kill him. Liver must sacrifice his life to do Bulat in, combining a poison he takes with his Imperial Arm’s ability to manipulate liquids to make bullets of his own blood.

Those last-ditch tactics, combined with the Liver’s initial advantage while at sea, were all clever ways of chipping away at the nigh-invincible Bulat, and it also reinforces the truth that a fight between two Arm users will always result in one dying, since both died. Less clever, and verging on a plot hole, is how much time a perfectly fit and ready-to-fight Nyau stays off-camera and thus isn’t a threat to the on-camera goings-on.

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Tatsumi initially tries to hold Nyau off, but even wounded, the churl is almost as fast as Akame, so Tatsumi takes a beating. Not to take anything away from Tatsumi (fighting an Arm user without an Arm of his own is impressive in its own right), but for a good chunk of time between Liver dying and the transfer of Incursio, Nyau had a veritable eternity to finish off his opponents.

What holds him back, which is a bit flimsy, is his desire for an entertaining fight, since after fluting himself to He-Man proportions, squashing Tatsumi like a bug would be boring. He also expected Incursio to kill Tatsumi when he put it on, so I guess biding his time made at least a little sense. Instead, Incursio adapts to Tatsumi (and vice versa) just fine, and it’s sayonara, face-collector!

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In hindsight, perhaps the Three Beasts were sent by Esdeath as a lark to give Bulat, a beast of a warrior no army would refuse, one last chance to join them. I say that because in the end, they didn’t seem all that strong…though to be fair, they were up against Bulat and a kid who could potentially surpass Bulat, meaning he could one day match Esdeath, whose strength and beauty Liver came to idolize.

At any rate, Bulat is gone, Tatsumi has an Imperial Arm, and Esdeath is recruiting an all-new five-man death crew, including Akame’s sadistic little sister Kurome,who is voiced by the same girl who voices the not-entirely-wholesome-herself Momoka in Sabagebu!; a nice touch. We’ll see what fresh bloody insanity she brings to the table.

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Akame ga Kill! – 07

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After Sheele’s death, pretty much everyone in Night Raid is miserable except for Akame, calm and composed as ever. Scratch that: Akame’s a wreck too, as evidenced by her sudden outburst when Tatsumi compliments her strength. Years of experience being around death hasn’t hardened or numbed her from the pain; it’s only made that pain easier to hide behind a mask.

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Tatsumi is used to seeing that mask on Akame no matter what the situation, so it’s understandable he’d be ignorant of the storm that brewed beneath it. Still, he remembers how worried she was about him after his first mission, so he knows Akame is capable of compassion and empathy. Now that he knows she also harbors as much (if not more) pain as he does, he punches himself in the face to “change gears.”

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Sheele may be dead, but there’s no time to mourn her: General Esdeath is in the capital, and she’s ordered her “Three Beasts” to assassinate the Minister’s political opponents and frame Night Raid. She’s killing two birds with one stone: eliminating those who’d stand against Honest, and forcing Night Raid into a confrontation on her terms.

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Najenda sends Leone to watch Esdeath, and Leone can barely hold back the urge to attack her, despite knowing It’s A Trap!. Esdeath is an odd duck this week, as AGK decides to humanize her a bit, as she asks the Emperor to find her a suitor, then enjoys some ice cream at the market. So yeah, she is human, but still clearly a psychopath.

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While she doesn’t do anything particularly crazy, her power is expressed in the brutality and sadism of her Three Beasts: the little portrait of the loving father-daughter duo that becomes their latest victim does a decent job making us care about them for the short period of time they’re around. Then one of the beasts, Nyau, flays the daughter. Not folk you wanna mess with.

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Akame and Lubbock and Tatsumi and Bulat are dispatched to guard next two likely victims of the Beasts. The latter two end up clashing with them aboard the politician’s massive luxury liner in a pretty nice set piece. Daidara comes at Tatsumi hard with his dual boomeranging axes, but once Bulat is suited up, he halves Daidara, leaving Nyau and Liver.

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The thing is, Liver is Bulat’s beloved former general, who was discharged and arrested after refusing to accept the Minister’s bribes. Bulat’s was discharged and arrested along with him, but stole Incursio and escaped. Will Bulat continue to mind his surroundings, as he’s so fond of reminding Tatsumi? Or will this seeming betrayal cause a misstep?

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Akame ga Kill! – 06

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While AGK painted super-bleak pasts for all of the members of Night Raid (the most recent bleak past being Tatsumi’s), but their present had typically been painted with an optimistic, jaunty brush, as they defeated target after despicable target with righteous ease.

Not this time.

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Just when Tatsumi was finding solace in the warm kindness of Sheele, she is the first curmember to bite the dust, indicating the show is fully invested in the idea that members of Night Raid can indeed die any day, at any moment, something Tatsumi didn’t understand the full weight of. Bumping off a major character only a quarter into its run was a bold move by a show has never been afraid to be bold, even to the point of ludicrousness.

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The episode is pretty sneaky about it going down, too, starting out with Just Any Other Mission as Tatsumi and Leone sneak into a drug-addled brothel, kill its operators with their usual baroque flourish, and free the women. Leone even licks Tatsumi’s ear! When they wonder whether Mine and Sheele had as easy a time as they did, we cut to that pair, having just completed their mission as well.

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Then the episode did something I didn’t expect: it never goes back to Tatsumi or Leone, but sticks with Mine and Sheele for the rest of the episode, because now is the time Seryu has chosen to emerge from her hiding spot and take out one of the wanted Night Raid members; specifically, Sheele. Her reasons are simple: they’re criminals, she’s justice, they killed her dad and dad figure.

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Let’s get this out of the way: Seryu’s Imperial Arm Coro is ridiculously overpowered, capable of doing…whatever it is Coro (and the show) wants or needs it to do. Still, it wasn’t invincible; if they could find its core they could destroy it; and it would deactivate if Seryu herself was killed. But Mine simply doesn’t find the core in time, and Sheele’s fatal mistake is treating Seryu like normal human being.

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A normal human being whose arms were lopped off would probably be willing to yield, but Seryu was hiding guns in her arms, and even her mouth. This is frankly quite disturbing, and a little random, but there it is. This is an battle where Night Raid comes close but ultimately comes up a little short, and they were always only an inch or a second away from being killed.

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We didn’t get a lot of time with Sheele, but this has always been an exceedingly efficient—if never particularly deep or nuanced—show, and we cared enough about Sheele to feel bad when she was killed. The montage that closed the curtain on her life was another example of doing a lot with a little bit of time and material.

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So…Night Raid can lose sometimes, and they can die. The group of assassins looks particularly vulnerable and shell-shocked when Mine arrives outside HQ with the grim news. With Seryu arm-less but still alive and full of bile and Esdeath arriving in the capital, more of them are likely to die still. Whatever happens, Tatsumi’s honeymoon is officially over.

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Akame ga Kill! – 05

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This week Tatsumi shadows Sheele, who is on the surface a clumsy airhead, but conceals just about as dark and rough a past as the other members of Night Raid. Again Tatsumi’s loss of Sayo and Ieyasu is put into perspective. He can, after all, cook and do other things well, whereas the only thing Sheele is really good at is killing, something she learned under terrible circumstances.

Her story, in which she saves her only friend from being strangled to death by an ex by slitting the ex’s throat with calm, grim efficiency. The friend survives, but in exchange for Sheele’s bloody awakening, she and the friend never speak again. From there, the ex’s buds try to get revenge on Sheele, but she wastes them all, and she gets work as a freelance assassin, eventually joining up with Night Raid.

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Tatsumi also has his dark and bloody tale of how he ended up with Night Raid, and with Zank’s defeat, he also has the opportunity to try out an Imperial Arm. But after glimpsing all the ladies in their underwear (revealing a hint of perversion on the part of the late emperor) he is utterly exhausted; the arm simply isn’t a good match for him, and that’s that. But other arms will come around, and collecting them Night Raid’s ongoing side-quest.

That’s when Tatsumi gets super excited all of a sudden about the possibility one of those arms out there could somehow resurrect Sayo and Ieyasu, who still haunt his dreams. The other Night Raid members are quick to quash this hope; none of the Arms can restore a lost life; they were created with human morality very much in mind, to be inherited by future generations, not to bring back past ones.

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Hastily developed impossible dream or no, having his hopes shot down is a blow to Tatsumi, but that’s where he reveals another way for Sheele to be useful beyond killing: comforting Tatsumi and giving him all the time he needs to express his grief and try to move on from those dreams. Her seiyu Noto Mamiko certainly has the right gentle, soothing voice for such a task.

Meanwhile, a nightmare lurks in the far north. We’re introduced to the infamous butcher general Esdeath, the first glimpse of whom we get as the former Hero of the North licks her boots, naked and broken in the cold. In color and disposition she reminds us of Kiryuin Satsuki, not a bad template when you’re going for Ruthless Ice Queen.

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Esdeath is the very embodiment of the demonic rot that has infected the empire, and Premier Honest wants her in the capital to deal with Night Raid once and for all. Saying she’ll likely hang around in a battle against our assassin antiheroes would be a gross understatement. As bosses go, she’s utterly terrifying. The fat, goofy, meat-gnawing Honest…less so.

As if there wasn’t enough squeezed into this episode, when Tatsumi gets separated from Leone at her old stomping grounds in the slums, he comes across another new character: the plucky, happy-go-lucky “soldier of justice”, Seryu (Hanazawa Kana) of the Imperial Police. She’s ever so polite and helpful to Tatsumi, not knowing he’s the one who assassinated her beloved boss, mentor, and father figure, Ogre.

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That’s right folks, in the last couple minutes of this ep we get the show’s first attempt at engendering a degree of moral grayness to its cadre of villains. Seryu serves the evil Night Raid seeks to wipe out, but her lot in life logically led to her situation. One could call her naive or misguided, but from her perspective she’s one of the good guys, and she’s half right: Night Raid themselves admit to being murderers operating above the laws of the land.

Seryu also happens to be equipped with a bizarre Imperial Arm, the dog-like Coro, and we see that several others died in compatibility tests. She took the fact the Coro chose her as a sign that she needs to become stronger to defeat injustice (as she sees it, at least). Interestingly, Coro doesn’t expose Tatsumi in their first encounter, but I have a feeling next time Tatsumi and Seryu meet, things won’t be as cordial.

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