Re:Creators – 12

For an episode that purports to have new urgency by doing without the usual OP, this was a jet-cooling return to the less-than-stellar form of some of Re:Creators’s earlier episodes, in which far more is told than seen, things we already basically known are repeated to us so the characters can catch up (almost never a good look), and stakes and details are painstakingly set for a pivotal battle…later.

First off, Souta completes his confession, which was a little puzzling to me, because we, the audience, learned nothing new about what happened to Shimazaki, unlike last week. We knew he chose not to do anything to help her, and that eventually led to her offing herself, and that he ran away and tried to forget about her.

There’s at least a little bit that’s new as we get more interactions between Alice and her creator, whom she’s even more disappointed in after watching Selestia’s creator demonstrate his love for his creation by quickly revising her in the battle. She wants the same thing for herself, so she can save the world, but her creator says it’s up to her.

As he dangles from her flying horse high over the forest, she gets him to admit an embarrassing truth: he actually does love his creation, doesn’t want it to be cancelled, and believes it’s a world that’s worth Febby sacrificing her blood to protect.

She releases him and tells him to draw what he wants for the time being. The bond they’ve forged may make it difficult for him to join the other creators, so perhaps she succeeded in taking a potential weapon against Altair off the board.

Speaking of that weapon, the static group in the boring beige conference room has a nice long chat about Altair’s power and myriad, constantly-multiplying special powers, thanks to fandom. Clearly many a consumer felt a connection to Altair’s aesthetic and background, and she’s all too happy to draw power from people living in the very world she intends to overturn.

There’s great discussion of some clever concepts, including using the resources and reach of the (dubiously reliable) government to build up their own levels and abilities, as well as construct a kind of “birdcage” in the story world with which to capture Altair.

To maximize their power and have any chance against her, they have to create a gripping narrative that will capture and, more importantly, hold the interest and stir passion in their audience. They have to save the world with a story.

Altair may be singleminded but she’s no fool, and wouldn’t be surprised to learn that there’s a plot afoot to stop her using the same means from which she draws power. But she’s confident she still has the upper hand in the situation (no doubt fueled by the deep-seated despair that brought her into existance in the first place).

She also has a new member of the team to replace the KO’d Mamika: Celestia’s partner, whom I highly doubt Celestia will want to fight. With his arrival, and the popping up of two or three more creations she hopes to get to first, Altair likes her odds in the battle that’s coming.

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Re:Creators – 11

Meteroa and Celestia quickly recover from the injuries sustained in last week’s battle. Matsubara is by Celestia’s bedside when she thanks him for the drawing and story that ultimately induced Altair’s retreat. Matsubara believes the people who deserve more of the credit are the masses who saw and liked the art. He also clarifies that he wrote her story as proof he lived, not simply for fun.

While taking Souta on a head-clearing, exhilarating ride in the Gigas Machina, Kanoya talks about how differently the creations all seem to approach their reason for being, but notes they’re all the same in that all they can do is what they’re meant to do: save the world, in the case of heroes (and threaten it in the case of the villains).

Creations like him who save the world only exist because worlds that have to be saved exist. Kanoya recognizes and respects Souta and the other creators’ role as the makers of those worlds, whether as proof they existed, or any number of different motivations creations simply don’t have access to.

Kanoya gives Souta a lot to think about, and at the first meeting with Meteora back on her feet, discussing how a change in strategy is necessary, Souta provides the reason why: Altair’s creator is already dead, and he killed her.

From there, we travel back to Souta’s first contact with Shimazaki Setsuna, when she praised his drawing of Celestia. He liked her drawings, and she liked his, so they started an online friendship that eventually led to an in-person meetup.

When they meet at the station, we learn Shimazaki’s real name isn’t Setsuna, but Yuna, that Souta is exactly how she had hoped he would be. Yuna is also kind, beautiful, and adorable, in a way that makes watching her and Souta enjoy the day together, while knowing her ultimate fate, that much more heartbreaking.

Their day is suddenly infused with danger and dread but also intimacy when they arrive late to a presentation and Souta decides they should go up to a catwalk for a better view. Yuna slips and almost falls to her death, but Souta grabs her (thankfully well-made) purse strap and saves her.

The two are suddenly in each other’s arms, heavily breathing, and Yuna is excited by how much of an adventure the day has become. Souta then lends her his glasses, which she takes without hesitation and asks how she looks.

We know that despite the sweet start to their relationship, things gradually turn bitter, and while we had the broad strokes of how and why Shimazaki ultimately offed herself, it’s instructive to get the heartbreaking details.

Souta, who is, after all, only human and just a kid, gave in to envy and resentment as Shimazaki’s popularity on their art boards took off while he stagnated. Souta found he couldn’t be the supportive voice Shimazaki wanted and needed, and he drifted further and further away.

His supportive voice would’ve been of great help to Shimazaki with enduring the storm of hate that hit the boards when another poster—possibly also jealous of her—started the rumor of her plagiarizing work. From there, the mob was off to the races, viciously attacking her and suggesting she kill herself.

Throughout all this, Souta was merely an observer. While he initially felt he had to step in and try to help Shimazaki, he felt paralyzed by a number of things: the possibility of the mob turning on him, as well as the slight satisfaction he can’t deny he got from some of the criticism.

So while Souta didn’t plunge a sword in Yuna’s chest, he did nothing to stop others from doing so. It was a choice he made; the kind of choice Kanoya said creations don’t have; and it was the wrong choice.

Now the world is a place where Yuna is dead, her creation is loose and on a quest of vengeance. But his choice to come clean with the others wasa good one; hopefully the first of several he and the others will make and bring an end to Altair’s tempest.

Mobile Suit Gundam: Iron-Blooded Orphans – 40

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With the stage so ably set last week, all that was left for IBO was to put on a show. The final pieces to go into the mix? The excellent Akihiro and Shino, who are more concerned with how cool their callsigns should be than whether they’ll get Tekkadan labeled outlaws like the Turbines.

Just when Orga is at a loss about what to do, they enter his office and offer an alternative plan: they, along with Ride, will simply be testing out their booster systems when they come across the evacuating non-combatants at the Turbine’s relay base. They won’t fight Gjallarhorn, so everything should be fine.

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It’s a good-sounding plan, but everything does not turn out fine. Before everything turns to shit, we get a look at the feverish evacuation of the Turbine innocents as Naze empties the Hammerhead, ready to face the music himself. Watching the Arianhrod fleet bear down on them from the radar screen packs a lot more dread-punch than I thought.

Lafter and Azee are ordered to protect the civilians, leaving Amida to pilot her mobile suit alongside Naze in the ship. Becausde she knows and loves her man so much, Amida knows what’s going on here, and she’s not about to stay out of the coming action.

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If only Iok had stuck to procedure and not let his emotions drive his command. He ignores the Turbines’ white flag and orders the use of the illegal Dainsleif weapons against the transports, which should be some kind of war crime if anyone was (or could be trusted to) observe Iok’s actions (alas, Micky sits this one out, his hands tied).

It’s horrifying to watch the vulnerable transports get run through with the harpoons like whales full of innocent people; people who die in large numbers for no reason other than Iok’s realization of a grand and noble battle in which he makes no distinction between combatants and children. When he starts targeting the launches, he reaches a new nadir.

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Not everyone will be saved as Naze had hoped, but thanks to the timely arrival of the Akihiro cavalry, more lives are saved. I love how businesslike Akihiro is when he comes to Lafter’s side. The tide cannot be turned, but she still appreciates that he risked everything to come, and every little bit helps against a reckless, heartless, merciless foe like Iok.

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When Amida gets up close to Iok’s ship, she’s met by Julieta in Julia, and the two have an excellent fight in which Juli’s lack of experience is badly exposed. She may have the superior machine, but Amida essentially has her way with her. Not only can Juli not take Amida out, she doesn’t know why it’s so hard to fight her.

Amida gets free and sets a collision course for Iok’s flagship’s bridge, which he helpfully left out of combat mode. I really hoped the hubristic Iok and his reign of idiocy could have been wiped out; it might have been a step towards making all this slaughter not in vain. Alas, a Dainsleif spear stops Amida in her tracks, and her last shot only cracks the viewscreen.

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Now truly all alone, Naze tries desperately to finish what Amida started, and comes so tantalizingly close, only to bounce off the side of Iok’s ship, leaving the bridge unscathed, and crashing and destroying another ship along with his own. Seeing all the familiar places in the Hammerhead be consumed by flames awful to behold.

Is this the end of the battle? Not sure why Iok wouldn’t mop up what’s left of the Turbines, or why the forward mobile suits aren’t recognizing Tekkadan forces fighting them, which as Merribit said, could “crush” them. Perhaps Iok is satisfied and retreats before his screen cracks. In either case, plenty of damage is done.

Naze Turbine and Amida Arca are gone, and the Turbines are history. It’s a huge blow to everyone, and the tears flow accordingly. McMurdo promised he’d take care of Naze’s people (by placing them in groups under his direct control), but the lives of the survivors will never be the same. The episode doesn’t take any further steps to indicate what happens next, for first the dead must be mourned.

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Mobile Suit Gundam: Iron-Blooded Orphans – 34

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Tekkadan is sharpening its teeth. It has to, now that Orga has cast his lot in with McGillis. One can’t be King of Mars without a powerful army, and with Tekkadan booting up their third Gundam frame (Flauros) that army is being made into something that will hopefully make potential rivals think twice about starting anything.

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Of course, some of those rivals may come from Teiwaz itself. Naze is pilloried by some of his fellow members for letting Orga make a deal with such wide-ranging effects on the entire organization. McMurdo is okay with it…as long as things go well.

If not, not only will Teiwaz likely dump Tekkadan, but Naze is on record as vouching for them with his very life. Of course, Orga is well aware he may have overstepped his bounds, so when Naze tells him this is the last time he’ll forgive him “with a smile”, he understands perfectly.

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As Orga heads to Ares to start talks with various people McGillis wants him engaged in, Isurugi also impresses upon him the importance of not screwing up, even to the point of bristling at Orga’s worry Macky is “overestimating” Tekkadan. Maybe he is, but Tekkadan has come a long way in a short time, so there’s no reason they can’t keep climbing if they maintain relationships with powerful allies…provided those allies can be trusted.

Speaking of allies, we see Kudelia, Atra, and Mika gathered around the same table – a rarity this season. Not much is said, but both girls see that Mika has a new student/servant in Hush, whom Mika finds annoying but isn’t about to cast him away. Hush still has a lot to prove to a lot of people – and he certainly doesn’t seem anywhere near ready to pilot that new Gundam – but he’s working hard, and more importantly, no longer has an over-inflated sense of his abilities.

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Speaking of Gundams, Masky shows Julieta what he can do in Vidar, and even after telling her he fights for revenge, she doesn’t see that in his graceful, beautiful fighting, which he chalks up to having so much fun fighting in the suit that he forgets what he’s fighting for, simply losing himself in combat.

Masky certainly shows he’s capable of taking out a good many of Tekkadan’s pilots, though Mika, Akihiro, and obviously McGillis could probably still handle him. I’m sure we’ll find out before long.

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As for Macky, he keeps reading the book about the founder of Gjallarhorn at his house; the same book that lifted him out of suicidal thoughts, because Agnika Kaieru believed in building a world where anyone, regardless of birth or status, could do great things.

Macky gets Almiria on board with his plans by telling her that this is also a world in which she won’t be mocked because she’s such a young fiancee. Masky says he’s consumed by revenge and is committed to erasing his past identity (as Gaelio Bauduin) so I figure he doesn’t care about Almiria anymore. I’m hoping Macky is aware Masky is out there, so that when he inevitably comes at him, he’ll be ready.

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Mobile Suit Gundam: Iron-Blooded Orphans – 30

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Note Orga tucking his tie to keep it clean – nice little detail
With so much opportunity for prosperity and stability on the horizon, Orga’s not one to go soft: When he’s late for dinner, he doesn’t ask Atra to heat it up, preferring to “deal with whatever’s in front” of him, be it food, work, or trouble.

Mika, always one to both notice and speak up about things no one else does, notices Orga is looking a little skinny, and drops some of his weird nut things on top of Orga, who isn’t a fan of the taste. But by episode’s end, Mika’s coat lint-garnished snacks are the least troublesome thing he must deal with.

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Julieta and Iok report their failure back to Rastal, who already has plans to open a front against McGillis on Earth, using some “bearded gentleman” Iok isn’t comfortable with but Julieta seems to be fine with, as long as he serves her master ably.

Julieta also meets with Mask Gaelio, who seems to be trying to warn her about trusting someone, even a superior, too closely. After all, all he and Carta ever were to McGillis were loyal and admiring, and he repaid them by screwing them royally. His only mistake was not making sure Gaelio was dead.

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McGillis’ enemies are joining forces out of a shared desire to see him fall, and McGillis’ enemies are now Tekkadan and Admoss Co.’s enemies. They reaped the benefits in last week’s battle, but Tekkadan’s Earth Branch represents its soft, vulnerable underbelly, and Radice has already given up on the ragtag Tekkadan Earth crew he deems “uneducated animals”.

Mere minutes before a commencement address, Makanai’s office is bombed, and Radice is in on it. Chad is injured along with Makanai, leaving Radice in charge of Tekkadan Earth, and he wastes no time showing his contempt for his underlings in keeping them in the dark.

Radice is having a drink with the “bearded gentleman” when the bomb goes off, and this is only the beginning, as rumors start to swirl everywhere that the SAU is responsible for the incident, and Gjallarhorn is brought in to arbitrate.

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It’s a chaotic situation and the last thing Orga, Chad, and Takaki wanted. Takaki, the ostensible leader of Tekkadan Earth with Radice having turned against them (still unbeknownst to them), must way everyone’s selfish desire to avenge Chad with Chad’s actual orders to keep things under control. It’s a lot for the gentle-hearted Takaki to take on, and just when he was hoping he could give Fuka a better life on Earth.

He at least has Aston on his side, who may share the others’ thirst to avenge Chad but considers his duty to his superior more important. What ticks Takaki off is that in interpreting his duty to him, Aston goes straight to fighting or dying for him.

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Tekkadan was supposed to be moving past such desperate measures, but McGillis’ and their foes are determined to keep them dragged down in the mire. On a hunch, Orga rushes the delivery of weapons and new mobile suits to Earth, and sends Eugene and Akihiro to make sure they get there.

Mika and Kudelia also tag along for the journey, and with such big names it looks like Earth is going to play a bigger role than I thought…once they get there. It’s a three-week trip, and a lot can happen on the ground in that time.

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Like Orga, Takaki isn’t fully aware of the depths of Radice’s betrayal when he shakes the hand of Arbrau Defense Force’s new commander, the hulking “bearded gentleman” Galan Mossa. But he’s certainly uneasy about the future, and his future self narrating admits this was the time a trap began closing around Tekkadan; one that they could not escape from without more fighting and dying. It’s a cold dinner, but all they can do is deal with it.

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Mobile Suit Gundam: Iron-Blooded Orphans – 29

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When Kudelia didn’t play ball with Allium, he sent the Dawn Horizon Corps after Tekkadan, but quickly lost control when Sandoval decided to use the job as an opportunity to put the upstart Tekkadan in its place.

Throw in rival Gjallarhorn forces and you have a chaotic, compelling mix of goals and motivations. It’s a big knot that came together last week, and by the end of this episode, that knot is mostly undone and replaced by other, tighter knots.

First things first: Nab Sandoval, and Tekkadan wins. Orga tells Mika to win it for them, and he does, capturing the pirate leader before Julieta can (Julieta is pissed, but not manically so, at least for now).

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For their victory, Barristan awards them the biggest half-metal mine in Chryse – giving Tekkadan the well-earned opportunity to supplement or even eliminate their mercenary activities with self-sustaining revenue stream…once it’s up and running of course. More victories, more rewards…more problems.

After the fine battle where he was essentially only part of the pit crew, Hush decides he deserves not just to confront Eugene and Shino, but ask them to ask Orga for a mobile suit. Mika says he will, after Hush tells him why: to become stronger than him. That’s fine with Mika; he’s not in a competition to be the strongest, he just is the strongest.

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Later, we see Allium desperately trying to pick up the pieces, continually reminding us of that cockroach Todo, only somehow less capable. Nobliss doesn’t answer his calls, and when Orga and Mika have come to ask for compensation for his treachery, a call to Gjallarhorn is of no avail.

Here we see a combination of the dual hats Orga must wear. He has to be the politician in the tie, making sure all his connections are in order before he steps in Allium’s office. Naze knows this side will be tough for him.

But in using Mika as his unblinking attack dog when diplomacy fails, Orga shows he must still cultivate and bring out the brawler/gangster side, backing words with steel. All Allium had in the end were words: far too many and not convincing enough to save him.

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It’s no accident that this unpleasant if necessary scene is juxtaposed with a far more peaceful moment between Kudelia and Atra at the Sakura Farm, tossing out potential death flags in committing to an endgame that is, as we saw with Orga and Mika, still quite a ways (and many more battles) off.

Kudelia is out of immediate, constant danger of the kind she was in last season, but she is still struggling with exactly how to end the deadly “chain reaction” of creating Mikas and Tekkadans to achieve her desired gains. Like Mika with the other types of seeds, she’s going to have to trying multiple methods, with no guarantee of success despite the conviction of her promise.

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Peace is a lot tougher not just when you’re surrounded by resentful rivals (two of whom Tekkadan ends in Terra Liberionis and the Dawn Horizon Corps) but possessed of all-too-tantalizing weapons.

At the end of the day, the nabbed Sandoval and won the mine thanks to Mika in his Barbatos. I’m not sure if Barristan knew about the more immediate treasures in the mine—a Gundam frame and “something bigger”—but it’s looking more likely like Hush may get his shot.

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Finally, Orga, along with Mika and Merribit, are invited (not summoned) to Gjallarhorn’s Mars HQ, Ares, and to the same office where Coral once plotted their and Kudelia’s demise. That didn’t go well, because Coral was corrupt and unprepared.  McGillis won’t make the same mistake of underestimating Tekkadan’s desire to survive and thrive and the upside of remaining close allies.

Orga and Mika are understanably suspicious—this guy wears more than one mask—but in this place and time it seems only appropriate to continue working with him. They want a less corrupt Gjallarhorn too, and McGillis offers advantages he says will outweigh whatever problems come from gaining the same enemies he has, which include Rustal, Iok, Julieta…and Gaelio.

I really liked this scene, because it shows McGillis dispensing with Gjallarhorn superiority, looking a potential ally level in the face, and offering an earnest hand of friendship and cooperation without strings (that we know of). Perhaps it’s because McGillis, like Orga, Mika, and Tekkadan, is not only an orphan, but an upstart rising high. Upstart orphans gotta stick together in a world trying to keep them down.

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Mobile Suit Gundam: Iron-Blooded Orphans – 28

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This week is a case of strange bedfellows and an unexpectedly huge and complex space battle. Orga can only move Tekkadan forward, but Merribit is there to remind him not to push too far too fast, and there’s a constant feeling Fareed’s Gjallarhorn allies could turn on them at any minute. So it’s interesting when they don’t, though they only brought one ship out of five promised, for “reasons.”

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The Gjallarhorn no-nonsense Captain Isurugi (perhaps the most level-headed and least scenery-chewing GJ commander to date) wanted to get a head start on the battle because the victor will get the fame of having taken down Dawn Horizon.

But Dawn’s leader Reuters seemed to be counting on his opponent to attack quickly when his forces were scattered…which is why he tricked them by towing seven of his fleet’s ships behind the only three Tekkadan detected. The Orphans used to pull off tricks like this all the time, now they’re falling for them. The times they are a-changin’…

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Even though they have the numbers, Dawn doesn’t have Mikazuki Augus, who goes about his business in his usual casually brutal way. We also meet Akihito’s huge Gusion “Rebake”, and the Tekkadan pilots experience the very strange sensation of being covered, not attacked, by Gjallarhorn Grazes. The goal isn’t total victory over a larger opponent, but simply buying time for the rest of Gjallarhorn’s fleet to show up. And it’s a tremendout battle – one of IBO’s finest.

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Even that task requires all mobile suits to be brought back in for pit stops, and launches are staggered so there’s always someone out there. When Mika comes in, Hush, assigned to flight deck duty, curses under his breath how efficient Mika was with his propellant, despite moving around the most.

Mika, meanwhile, is personally refueled with pita sandwiches by Atra, making sure the pilot who makes Barbatos go doesn’t go hungry in the midst of a battle. Even in an intense battle like this, it’s warmer lighter moments like these that give life and realism to proceedings that would otherwise be stodgy.

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We perhaps learn the reason Fareed’s Gjallarhorn ship arrived so quickly: when the others show up, they have no intention of fighting with Tekkadan. Iok, Julieta, and the bitter Masked Man (Gaelio?) all pilot mobile suits and add even more complexity to the battle. Reuters also covers Dawn’s withdrawal by taking his Hugo out.

But when Mika engages, he’s blocked by Julieta, who so far is not acting as crazy as her butterfly-eating debut. Perhaps, like Mika, she’s All Business when she’s in the cockpit? In any case, these two will either start going at it next week, or one or both of their COs will tell them to stand down. One would hope the pirate leader doesn’t get to slip away in all the confusion over dibs and jurisdiction.

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Mobile Suit Gundam: Iron-Blooded Orphans – 27

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This striking image encapsulates the episode pretty nicely: Hash (or Hush) wants to be able to do what Mika can do, and what what his “older brother” couldn’t do back in the slums. He is at the head of the new recruits who have heard tales of Tekkadan and seek greatness—and purpose—in this new Mars, but haven’t escaped their past.

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We also check in on Tekkadan’s Earth Branch in Edmonton, where Takaki lives with his sister Fuka and takes her to school. Things are still a little delicate, but Takaki will take all the stability, normalcy, and domesticity he can get. He’s an iron-blooded orphan success story; in a way, he achieved what Biscuit tried to but could not. Now that he has it, he has no qualms about paying it forward.

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We jump from a meal on earth to one on Mars, where Hash makes his pitch to Yukinojo: he wants the A-V surgery. “Too old” is the cold reply, along with warmer words from Atra that Hash simply doesn’t want to hear. He’s poised to shove Atra aside, but Mika grabs his arm. And here Hash is: faced with the person he wishes to be more than anything, even at the cost of his life.

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Hash seems an over-eager brat in a hurry to die—until we hear his story, and it’s a sad one. His “big bro” Builth went off to CGS looking for glory, but his A-V surgery failed, leaving him paralyzed from the waist down.

Hoping to make the lives of the younger kids like Hash easier, Builth’s actions had the opposite effect, and he took his own life before he could over-burden them too much. But doing so bestowed Hash with a new and potentially deadlier burden: to follow in his footsteps, but succeed where he failed.

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Meanwhile, Tekkadan is going to subjugate the Dawn Horizon Corps pirates, Todo reappears (as a Very Irritating Person), and Fareed has sent the Arianrhod Fleet to Mars to join the pirate fight. Aboard is Iok (who seems put out), Julieta (who seems less crazy but no less devoted to Rustal), and…a new Masked Man.

Who the heck is this? Will he ever speak, or does he rely on the pulsing lights on his face to communicate? I’m not quite sure, but Julieta doesn’t trust him. Nor does Orga trust Fareed, but that doesn’t mean they can’t work together, at least for a time, towards a shared goal.

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Mobile Suit Gundam: Iron-Blooded Orphans – 26

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Donna Draper, Creative Director

Tekkadan is finally legit, Kudelia is getting shit done from her Mad Men office, and Gjallarhorn has fallen out of favor. Perfect opportunities to introduce new players on all fronts. Tekkadan’s standing is more solid, but there are still tectonic rumblings throughout this episode, which starts out peaceful, even mundane, but becomes progrssively more Gundam-y as the unintended consequences of everyone’s success mount.

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Looks like a family

Kudelia’s underestimating of a sniveling economic rival mirrors how seemingly innocuous threats could end up a pain in our heroes’ collective rears. Cookie and Cracker are getting a decent education, but they cling to Mika when he even thinks about going back out into danger, something he obviously has to do and will continue to do.

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Julieta here (voiced by MAO) is sure be in a cockpit soon, facing off against Mika

Kudelia and Tekkadan alike gained feisty rivals by showing the world that not all underdog causes are hopeless. Now that McGillis has a seat at the Seven Stars Big Boy Table, he, like Orga in Tekkadan, isn’t going to stop moving forward; it’s the only way for either figure to survive. Only Orga just wants to settle down make an honest living some day. McGillis has big ambitions, which attract both ire and push-back from the families whose toes he’s stepping on.

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Mika makes another grand entrance in the nick of time

The world(s) is familiar, as are most of the faces, but it was exciting to see many in new or refined roles. It was also good to see new recruits positioned below, experiencing at the end a measure of the hell of war the main cast went through in their first episode (though these newbies have much nicer bosses.

All of Kudelia’s, Tekkadan’s, and McGillis’ plans to “let it ride” on the gutsy gambles they’ve made are being challenged at every turn by those who want to keep them down in the muck. We’ll see how the new role of the challenged, rather than challenger, fits our scrappy team.

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Mobile Suit Gundam: Iron-Blooded Orphans – 25 (Fin*)

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This episode marks the end of my Winter 2016, and it was a good one. In fact, it was a great one. The order of the final battles were all set, with no more surprises in store; all that was left was for everyone to have at it and see who comes out of the fray getting what they want.

Kudelia wants peace and equality for Mars; Orga wants to find, through the crucible of war, the place where Mika and Tekkadan belong. Henri and Iznario want to maintain their grip on power; McGillis wants to purge Gjallarhorn of the corruption and hypocrisy that brought about the crazed FrankenstEin monster.

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The actual battle between Mika and Ein is brutal and smashy, as has come to be the typical mobile suit battle style (even Ein doesn’t have any beam weapons or missiles, which is for the best). As for the personalities, Ein remains, well, crazy, while Mika keeps a casual calm, muttering fuel levels and tactics and generally ignoring Ein’s ranting.

Slightly more civilized in execution is the duel between McGillis and Gaelio, with the former landing swift and deadly strikes on the latter once Gaelio states he won’t let even a lifelong friend in McGillis get away with exploiting Ein the way he did.

While these final two mobile suit duels are going on, Makanai finally arrives at parliament. Was there any doubt once he got there that he wasn’t going to have any difficulty getting his way?

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When Orga receives the good news, he starts to be able to see the end he’ll make…but they’re not there quite yet, so he orders everyone to not die, warning them he’ll kill them again if they do.

As Henri and Iznario sweat, McGillis really gets into Ice Cold Mode, telling Gaelio such “soft-hearted emotions” as friendship, love, and trust Carta (who it’s confirmed has died) and Gaelio gave him won’t reach him, as he has “lived in anger.”

It’s an anger his two childhood friends were too busy trusting, loving, and even partially pitying him for not having been born to power as they were. McGillis took full advantage of their blind spots in using them to expose Gjallarhorn.

When he marries Almiria, he’ll become head of the Bauduin family, the Seven Stars, and the new, unblemished order. He admits to Gaelio that he was the only true friend he ever had, but sacrificing him was necessary for the good of the world.

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Ein’s constant ranting about making Mika repent for his sins really starts to grate, and it doesn’t help that Ein isn’t going down while Mika is running out of gas and ammo.

Back in Parliament, Makanai cedes his speaking time to Kudelia, knowing she’s more likely to deliver a speech that will rouse more members to their cause. She states her purpose for coming and the constant disruptions by Gjallarhorn, and asks the body to choose a future filled with hope.

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Mika, finally on his last nerve, hears Orga’s voice of support and finds his second (third?) wind, finally understanding how to use Barbatos, and proceeding to cut away at Ein’s mobile suit.

Ein calls him a monster, to which Mika dryly responds “Look who’s talking,” finally simply telling Ein to shut up by running his suit through the core. Mika’s never needed many words to get his point across, and achieves yet another badass victory by sticking to that M.O.

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Makanai wins re-election, cease-fire flares are fired, and the battle ends with Tekkadan the victor. Half-metal negotiations are opened, while Mika asks Orga at sunset if they’ve arrived at that place he’s always talking about. Orga affirms that they have, at least one of them, and Mika simply says “It’s pretty.”

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McGillis proceeds to send his father away to exile, then comforts his betrothed; he got everything he wanted out of this, but he still has much to do, and while he’s sitting pretty near the top of the food chain, he’s still not invulnerable.

To Merribit’s relief, after the battle the seeming death-and-revenge-obsessed kids…turn back into more-or-less regular kids/brats. They’re not doomed after all, but a lot tougher than she thought.

Laffter, Azee, and Shino are all fine. Orga meets with Naze and laments the men he lost, but Naze tells him that’s part of being a leader, and he can’t let it get to him. For his men to believe in him and his cause, he must believe in it too, no matter the cost.

Kudelia will be staying behind in Arbrau, but Atra still has the two of them console Mika, who’s lost the use of a hand and a partially ruined eye. And finally, after Orga congratulates Tekkadan for completing their first mission—escorting Kudelia to Earth—he turns around and asks Mika what they should do now, a nice mirror of the usual dynamic. Mika’s response: Let’s go home.

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*If it seems like this “final” episode left a lot of things on the table—no return to Mars, McGillis’ plan just getting off the ground; more observing and maneuvering by the parent companies—well, that’s because a new season has been announced, airing Fall 2016. We haven’t seen the last of the Iron-Blooded Orphans, and I’m not complaining.

Mobile Suit Gundam: Iron-Blooded Orphans – 24

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Well, I’m back, after managing to climb my way out of the Ik Kil cenote, and upon my return I’m greeted with one of the hardest-punching episodes of IBO yet, the climactic Battle of Edmonton. What’s interesting is that most of the time, the city itself is completely untouched by the battle, as are its citizens (none of whom we see) and the parliament that is about to convene.

Tekkadan have six hours to get Makanai there, or everything will have been for nothing. But Gjallarhorn is careful not to appear like they’re interfering in Arbrau affairs, while Mika can’t just barrel into the city and wreck up the place, because Makanai would lose all support he has with such a reckless entrance.

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But the clock doesn’t rule this episode. It’s there, but far more important is Orga and Tekkadan’s commitment to demonstrating their version of the Inverse Gambler’s Fallacy: Things have worked out for them so far, so they’re going to keep working out, if only they keep fighting and pressing forward. There’s nowhere for them to retreat to anymore, so it’s not as if they’re swimming in options.

Merribit has an active role in the battle—tending the wounded, which seems like far too big a job for just her and Atra, neither of whom are triage doctors—but she remains convinced they’re doing this all wrong. She’s become the new Biscuit, only she’s even more outwardly opposed to the more reckless plan being implemented, and the costs of which are mounting by the minute; a lot of orphans die today.

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But Merribit isn’t in charge; Orga is, and he has the full support and loyalty of the men…er, boys,along with the tacit approval from Kudelia, who absolutely must get to Parliament with Makanai. In not so many words, Orga tells Merribit to stuff her objections where the sun don’t shine.

Since before they were Tekkadan, they’ve been risking their lives, either for their own purposes or for those of their masters. Tekkadan still has masters of a kind in Teiwaz, Makanai, Kudelia and Montag. But never has the need to put aside worries about losses or political or emotional fallout than now.

Even if Orga were to cave to Merribit’s wishes, what does she suggest: surrender? They’d likely all be killed anyway, and all the higher-ups would do is click their tongues in distant disappointment, lamenting Tekkadan wasn’t who they thought they were and moving on rather quickly.

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So Orga doubles down, hoping even when his boys see their comrades fall, they’ll fight that much harder so the survivors can survive and smile. It is a full understanding that nothing so much as a place to belong comes free, especially for a band of Martian orphans oppressed all their lives: the orphans who fall shall be bricks in the foundation of the survivor’s future; their blood will be the mortar.

But yeah, for all that to happen, some of Tekkadan has to actually, you know, survive. While I liked how the episode started with the battle already trudging on for three days, if you stop and think about it (or watch how quickly they incur losses in the scenes of the battle we get), you see that the show has suddenly gotten awfully darned liberal with Tekkadan’s strength and resources.

But this is an episode about putting a lot of stuff aside, whether it’s how Tekkadan can hold out so long against Gjallarhorn, or how good a wheelwoman Atra is in a pinch. It’s an episode where both the heroes and the show throw caution to the wind and go for it, and the results are far more thrilling than frustrating.

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One could level the criticism that there’s simply too many people fighting for screen time this week, but this also didn’t bother me, as we’re in the climax of the show (barring a third season). So when Eugene suddenly shows up to bail out the mobile workers, we cut to the nervous Makanai faction or Fleurs and Iznario watching from safety, or Gaelio takes Mika on to avenge Carta, I’m fine with all of it.

The most obvious reveal that was coming this week was someone I’ll call “Frankenst’Ein”, but his entrance was still chilling in its ominousness. Laffter and Azee are two of Tekkadan’s best fighters, but the way StEin casts them aside like ragdolls really drives home the point that this guy is bad news. Indeed, Azee, Laffter, and Shino could all be toast, and all in a matter of seconds, which, obviously, would suck.

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Not only that, Ein manages to unite all the disparate battle vectors by working so fast he’s almost everywhere at once, undermining Tekkadan’s gains and wreaking havoc wherever he goes. Once he’s done beating up the mobile suits, the power is switched off in Edmonton so that Ein’s Arab reactor won’t cause any more chaos than he causes by ripping up the streets with another badass entrance.

However, on this point, Ein is outmatched by Kudelia, doing probably the bravest (and stupidest) thing she’s ever done by standing her ground and staring Ein down, daring him to do what he will. By doing so, and throughout his dialogue, Ein is not only revealed as an over-powered, formidable fighting force, but not the stablest of individuals, which is understandable considering how much Crank meant to him (and the fact he no longer has a full body).

Kudelia really is going all-in here, giving clarity to a very complex situation: Ein can kill her right then and there, but there will be consequences for the powers that be. Not only that, Kudelia’s able to distract Ein long enough to allow Mika to blast in to rescue her, along with Orga and Atra, at the last second.

Meanwhile, though it’s almost overshadowed by the impending Mika-Ein duel, I kinda cheered inside when Montag Dazzled the Stage and unmasked himself, proclaiming he’ll be Gaelio’s dancing partner for the duration. Great stuff.

I’ve wagered twenty-four weeks on this show (and would bet twenty-four more) and have been vastly satisfied with the rewards. I’m hoping the finale will net me a windfall. Yes, I have a problem, but I can’t stop now, with the finish line in sight.

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