Houseki no Kuni – 06

We meet Yellow Diamond and Zircon as they battle Lunarians. Zircon’s head is cleaved off, but Yellow performs repairs, letting Rutile rest. Yellow is the oldest of the gems, and one of the costs of being the oldest is that you’ve seen the most Gems taken to the moon.

The reason we haven’t met Ruby, Sapphire, Green Diamond or Pink Topaz? They’re all on the moon, and they were all former partners of Yellow. As such, Yellow doesn’t like or feel deserving of the respect and veneration given by the other Gems simply for knowing when to run.

Phos has incredible speed now, but can’t yet control it, leading to an amusing encounter with the also speedy Yellow, who thinks Phos is intentionally running away. Yellow catches Phos without harming them by grabbing the fabric of their robe.

Despite the lack of control, Phos still wants to join the fight against the Lunarians. Master Kongou asks why Phos is hell-bent on participating despite a thorough lack of fighting ability; Phos says out loud what all the other Gems think: Kongou has a special place in Phos’ heart. I believe it’s the first we’ve heard of the Gems loving their master.

Kongou agrees to let Phos join the battle. But as Phos can barely hold the lightest sword in the armory, a pairing with Amethyst is most suitable, since Amethyst is actually two twin Gems—#84 and #33—and they can handle themselves on the battlefield.

What Phos quickly learns is that 90% of patrolling is waiting around, doing nothing, and anticipating. Every little sound or movement in the sky, on the ground, or in the water, spooks Phos, who expects the Lunarians to pop up at any time.

The constant stress levels quickly exhaust Phos, who is sluggish at a most inopportune time: when the Lunarians suddenly pop up. I will never tire of their elaborate entrance from the sky, otherworldly beautiful, ethereal, and deeply unnerving in equal measure.

The Amethyst twins (voiced by Itou Kanae) seem to have things under control…at least initially, springing into action, tossing their sword sheaths and working in tandem to eliminate all of the Lunarian minions before cross-cutting the larger “leader” in the center of the cloud.

But the twins are just a bit cocky, and in showing Phos How It’s Done, they turn their backs on the Lunarians, who break out a new trick: Venus Fly Trap-like jaws with blue crystal teeth that may well be the remnants of the late Sapphire. Since Sapphire is harder than Amethyst, the twins are shattered to pieces.

Only the timely arrival of Bort, Dia, Yellow, and finally Master Kongou—who obliterates the Lunarian cloud with a flick of his hand in an impressive demonstration of his power—saves Phos. We see pieces of Amethyst being collected, so the twins are probably okay, but Bort is furious, and has questions, like why Phos sat by and did nothing, not even running away on those new legs to alert others.

In Phos’ defense, it was their very first battle, freezing up can happen, and even the Twins were caught off-guard by the Lunarian’s new weapon. But regardless, will Phos’ first battle also be the last?

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DanMachi Gaiden: Sword Oratoria – 02

After an action-packed return, Sword Oratoria settles down, as the Loki Familia returns to the surface and home to their patron, Loki. For those who weren’t a fan of apparent co-protagonist Lefiya’s bungling on the battlefield, you probably weren’t thrilled that she’s an easy mark for Loki’s sexual harassment (which all the other girls know how to avoid…though they should really report to H.R. More to the point…they need H.R., bad!)

But while she’s still finding her footing in battle, with one of the higher-ups like Riveria on her side, and the fact she’s cute and mostly harmless, Lefiya is treated like something of a mascot or good luck charm. She seems to revel in that role, and makes cheering Ais up her primary mission.

The higher-ups also see how restless and consumed Ais is with improving herself, and believes having an admirer close by will help her be more aware of others. It certainly can’t hurt for Lefiya to be beside Ais. Each can provide what the other lacks; it’s a good arrangement.

But the true reason Ais has been more down than usual lately is her encounter with the previous show’s MC, Cranel Bell, or “Tomatoface”, as a drunken Bete calls him at the tavern…the same tavern where Cranel himself is. Like the minotaur encounter, it’s another scene inhabiting the same time and place as DanMachi, only from Ais and the familia’s POV.

At the same time, Oratoria doesn’t lean too heavily on the events we’ve already seen, and when it does, the fresh POV, gives them, well, fresh context and insight.

As for what’s new, we get a lot more exposure to the various members of the Loki Familia and get to see them take care of things like bartering away dungeon loot and getting their weapons repaired—or in Tiona’s case, replaced—by some very exasperated smiths.

When the twins decide Ais needs more cheering up they take her on a shopping trip, where we see the stark contrast between their taste in fashion (much less is more) and Lefiya’s (lots of cloth; lots of frills). (They also put Ais in Hestia cosplay, which…well played, DanMachi).

When Lefiya foots the bill as thanks for Ais looking out for her (and because she just wants to) Ais finally puts two and two together and realizes everything Lefiya has done for her, and why. So instead of apologizing for not realizing sooner, Ais does all she really needs to do: she thanks Lefiya for blowing so much petty cash on her. It’s Cranel to whom she apparently feels she must apologize.

Was there way too much talk of boobs and grabbing and groping of boobs in this episode? Probably. But the fine slice-of-lifeity made up for that, and Lefiya was definitely of more use in town than in the dungeon, even if talked to herself and daydreamed too much. There’s still hope for her!

DanMachi Gaiden: Sword Oratoria – 01 (First Impressions)

This spin-off of the original DanMachi follows the powerful sword princess Ais Wallenstein, newbie mage-with-potential Lefiya Viridis, and the rest of Loki Familia as they explore Level 50 of the Dungeon below the city of Orario.

Lefiya’s mentor, fellow mage Riviera Ljos Alf, wants her protege to get some practical experience on the front line in order to build up some nerve to go with her magical potential. Ais and the Amazon twins Tiona and Tione bail Lefiya out, to the chagrin of their comrade Bete.

The Familia runs into a foe they’d never before encountered on the boundary between Levels 50 and 51: colossal caterpillars spewing highly caustic acid. The party’s heavies sweep into action to relieve their less powerful comrades, only to find their conventional attacks aren’t that effective.

Riviera again charges Lefiya with performing the incantation that will summon the magic that will turn the tide of the battle, which is a mage’s job. That means standing there and chanting while all hell breaks loose around you, and not losing your nerve.

Lefiya…loses her nerve, so Ais has to use her Tempest ability to slice through the nearest caterpillars. Bete uses some of her power to make his kicks stronger, and Tione, tied up with caterpillar tongues, gets pissed off and tears her captors apart, with no regard for the integrity of her skin.

After that, Riviera herself chants a long and grandiloquent incantation that serves as a coup-de-grace or overkill move, mopping up the remaining caterpillars. With a number of injuries and no idea what else is beyond, their leader Finn orders a retreat for now.

Up at Level 17, a huge force of Minotaurs busts out of the walls, but they’re essentially small-fry to the higher-level adventurers like Tiona, who has a bit of fun running up to a Minotaur and icing him with one swift, brutal bicycle kick. Suffice it to say, I had no complaints about the combat animation, nor the dramatic but very appropriate battle music.

While the Minotaurs are no match for Ais or the Amazons, if any were to escape to the higher levels, it could mean big trouble for one of the lower-level adventurers, like, say…Cranel Bell! Hey, guy, wonder where you were at! It’s not his or Hestia’s story this time, however.

Instead, we see everything that led up to him being rescued by Ais…including him simply running away screaming after she did so. As Riviera said to Lefiya, Ais has problems too…they’re just different ones.

This was a solid re-introduction to the world of DanMachi and the vast and hazardous dungeon below the city of Orario. It seemed designed to shake us from our slumber by throwing us into one big battle after another, while also showing us how well-sorted Loki Familia is.

Mind you, I do miss the warm friendship between Bell and Hestia; we’ll see if Lefiya and Ais can carry a season. They certainly have plenty of supporting cast backing them up.

Mahou Shoujo Ikusei Keikaku – 12 (Fin)

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Whoops, miscounted: here I was thinking for some reason there’d be two episodes left, but this turns out to be the finale. And you know what? I’m fine with that, even if the epilogue was a little rushed.

The epic final battle between Ripple and Swim Swim goes on while Fav continues to verbally torture Koyuki, who doesn’t want to be a magical girl anymore. The damn cyber-bird-thingy finally broke her spirit.

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But then, when she finally hears the truth she probably should have known for some time now — that this was nothing but a deathmatch for Fav and Cranberry’s shared entertainment — she transforms once again, hoping not to be too late before Ripple and Swim Swim kill each other.

This is Koyuki finally focusing her grief over the patently unfair, grisly ordeal she’s been through into action. It’s very satisfying watching her smash her terminal in rage, even if we know it’s not yet the end of Fav.

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The battle between Ripple and Swim Swim, pockmarked as it is by cuts to Snow and Fav, at least shows Ripple has learned a thing or two, both from her own first fight with Swim and from others who didn’t quite get her.

Ripple uses light and sound to disable Swim Swim, pulling her out of her magical girl form. This is when what had been a satisfying battle between a super-strong kunoichi and a super-powerful magic-user stops being fun.

That’s because Swim’s transformation back to normal shows us that Swim Swim was only a small child, and a deeply troubled one at that. She was doing what she thought she needed to do to become her idol, Ruler, and Ripple takes no joy in finishing the tyke off.

That being said, things got satisfying again when Ripple puts Swim Swim’s magic spear through the Master terminal, which takes Fav off line for good (cue grumpy cat GOOD pic). I also liked the cleverness of Koyuki being able to hear that Fav was in trouble, and that the spear would indeed do him in.

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Snow was too late to save Swim Swim (not that she would have listened to reason if she were still alive when she arrived), but she does end up saving Ripple by inspiring her. With Top Speed avenged, Ripple wants to go back to being a magical girl in the vein of Snow White; that is, someone pure and righteous, not someone who ends up having to stab children.

In the aforementioned speedy epilogue, Koyuki abandons her normal life, and for six months, toughens her mind and body — with Ripple’s help — and pulls off increasingly big, flashy feats — having come a long way from doing little kind deeds here and there.

Going big picture as she does, and rejecting the selection process and the raising project, is likely Koyuki’s way of making up for all the other girls whose lives were lost so that she could, as Fav put it, rise to the top without “dirtying her hands.” Now she’s a little less bright-eyed and naive and more world-weary and wise. And she’s determined to do everything she can to make the world a better place.

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Other than Fune wo Amu, which was handed off to me by Zane, MGRP was the last show standing on my Fall ’16 watchlist. A big part of that was that it was an elimination show that kept me involved right to the end, despite almost never properly developing characters in the right way or at the right time. (A notable exception being Alice).

Anyway, I’m glad I stuck with it, and would recommend it to anyone who enjoyed Madoka. It wasn’t nearly as good, but it was a fun ride.

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Mahou Shoujo Ikusei Keikaku – 11

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Well, Cranberry didn’t think Swim Swim would be able to kill her, and she was right…but she didn’t account for Tama and her hole-making ability at a crucial moment, leading to the unfortunate state of affairs above, one of the most surprising (not to mention awesomely gruesome) sudden deaths of the show. Cranberry was supposed to be above all this; she was the last girl standing once before, after all. But she wanted to fight strong enemies, and got her wish – and dug her grave in the process. R.I.P. Cranberry.

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For her, well, dog-like loyalty (and complete and utter lack of guile), Tama is swiftly dispatched by Swim Swim, ever looking out for Number One. Tama saw Swim Swim’s true form, after all, and one of the edicts the late Ruler instilled in Swim Swim — in real life a small, impressionable, dedicated young girl — was to never let anyone learn your true identity. Swim Swim decided that even meant her last and most loyal ally. R.I.P. Tama.

(Incidentally, we got Tama’s backstory as she bleeds out, confirming her guilelessness and indicating she, like Alice, simply wanted to be useful to people. Pretty rote stuff.)

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With the shocking exit of Cranberry (and the far less shocking exit of Tama), the last three magical girls remaining are Swimmy, Ripple, and Snow White. Ripple asks Snow to meet, but Ripple just wants any and all intel Snow might have on Swim Swim, nothing more. Snow argues killing Swimmy now will only make Ripple a murderer, but Ripple don’t care. If Snow won’t help her, she’ll go it alone.

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Ripple seems to live only to avenge her friend and mentor Top Speed, the aftermath of whose death has been hard on her. Snow lost a friend last week in Alice, but it was essentially a friend she didn’t know she had. Swim Swim, showing a tinge of the innocence of her real self, sheds a tear at the loss of Tama, but Tama wasn’t really her friend, either, more of a sidekick.

No, Ripple and Top Speed were the best-realized duo on the show — more even than Snow and Pucelle — and it was something Ripple didn’t know how badly she needed until it was gone. Top Speed could see a side to Ripple — to Sazanami Kano — no one else could, either because they were too busy looking her up and down, or because she wore her mask so well.

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Interestingly, Ripple gets a full-on Sailor Moon-style transformation sequence prior to heading to the dam to duel Swim Swim. The fact it’s a dam means there’ll be plenty of water there (good for Swimmy), but Ripple at least has the hint from Fav (who seems kinda miffed by Swimmy’s apathy with her new role as master) that light and sound are her weaknesses.

I don’t know who will prevail in that duel: judging from past battles, Swim Swim always seems to get the upper hand in the end, but she’s out of allies and now occupies the same seemingly invincible space Cranberry once stood. I can’t rule out a Ripple victory.

Heck, maybe they kill each other, leaving Snow White as the last girl standing by default. That’s the least satisfying outcome: Snow is still clinging to her ideals of what a Magical Girl should be. It stands to reason a show that loves taking things away would take that away from her before all’s said and done.

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Mahou Shoujo Ikusei Keikaku – 10

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What do we have here? The first magical girl backstory that actually made me feel something, and elicit something other than an indifferent shrug. Like all the other backstories, it still comes too late to be as impactful as it could have been, but it still connected. And what do you know, it’s Hardgore Alice’s alter ego: Hatoda Ako.

One reason Alice looks so dark is because Ako comes from such a dark place. Her father murdered her mother, making her a pariah at school. While her auntie seems nice enough, Ako knows she’s not needed by anyone; she’s just a burden. Then she heard about Snow White, and thought they would make a pretty sweet black-and-white duo.

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Of course, this is MagiPro, so that turned to shit pretty fast. Mina disguised herself as Alice’s stuffed rabbit in order to learn Ako’s home address. Once Swim Swim knew that, all she had to do was ambush Ako when she wasn’t in her invincible form.

There’s a special twist of the knife in play here, what with Alice trying to reach out to Snow White as a friend, but simply being unable to say the right words at the right time.

That time is when Koyuki is simply freaking out about all the horrible things happening (which is justifiable), but that doesn’t make it any easier when Snow White is holding a bloody, dying Ako in her arms and learns it’s her would-be only friend in the world.

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That leaves Snow White, Ripple, Swim Swim, Mina, Tama…and Cranberry. And in case you haven’t been paying attention in the last few Cranberry scenes, Cranberry isn’t like the other magical girls. In fact, she seems to be some kind of facilitator from the magical world, overseeing what is in fact a super-bloody selection process that is nearing its end as the ranks dwindle.

For the record, Cranberry would have preferred to simply kill off all the weak ones right away, but has seemingly left the administration of the game to Fav (and whoever is controlling/speaking as Fav).

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Swim Swim has proven to be a one-girl wrecking crew, and when she comes to Cranberry’s forest to take her down, Cranberry uses is as an opportunity to get to know Swimmy a little better. She’s impressed by her, if not her sidekicks (she kills Mina with ease, in one of the show’s more unceremonious killings), but she still doesn’t think Swim Swim can beat her.

As for Ripple, who is out there on her own with only revenge on her mind, I’m not sure how she’s going to be able to actually exact any on Swim Swim. The first time they fought, Swim seemed to have her number, and that was with Top Speed’s help. And then there’s the possibility Cranberry will kill Swim Swim before Ripple can get to her. In any case, it’s never a dull moment in MagiPro Land.

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Mahou Shoujo Ikusei Keikaku – 09

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Ripple has had it with Calamity Mary, and we finally get a good look at what Ripple can do when she’s seriously cheesed off. Unfortunately for her, like Mary with Alice, she underestimates just how formidable her opponent is. Mary is able to hold her own in close quarters, deflect Ripple’s can’t-miss shuriken, attack from range, and set traps.

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Ripple can’t beat Mary on her own. It takes help from Top Speed, who saves Ripple from a land mine and grenade trap, but then turns around at Ripple’s insistence.

After some failed dive-bombings, Top Speed hovers high over Mary while Ripple rains down thousands of tiny shards of glass, which distract Mary enough for her not to dodge when a shuriken hits her in the forehead, killing her. A violent death for a violent (and not particularly compelling) bad gal.

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Ripple and Top Speed get to celebrate for all of five seconds when Swim Swim shows up, kills Top Speed, and hassles Ripple until turning to water and slinking away, having greatly weakened her enemy by killing her ally. Swim Swim may be dull and monotone, but she’s also proven to be an stone-cold killah, always thinking steps ahead and trying to be a better Ruler to Ruler.

R.I.P. Top Speed: I should have known the recent cut to your real life, and all the mentions of the six months you needed, meant you weren’t long for this world.

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This whole time, Snow White and Alice are helping care for the innocent people Mary attacked, and even in peaceful duty like this, Alice’s immense strength and durability comes in handy. She comes in even handier when Snow White is ambushed by a vengeful Minael, who turns into a throwing axe that Alice catches in the same spot Mary took Ripple’s shuriken.

Naturally, since her body regenerates, it’s no biggie for Alice, but the message has been sent: Minael is gunning (or axing) for Snow White, so she’d better watch her righteous back.

Oh and Fav announces (to the surprise of no one) since there’s now fewer than eight magical girls left (seven to be exact), they might as well keep going until there are only four. The gears immediately start turning for Swim Swim, who wants to attack Cranberry next using the magic energy potion. That should be some fight.

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Mahou Shoujo Ikusei Keikaku – 08

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It’s sad to say, but Habutae Nana was definitively the worst thing to ever happen to Ashuu Shizuku. Sure, it’s not entirely Nana’s fault—how could she know the game she was getting her lover involved in would lead to that lover’s death?

But the bottom line is, Nana did get Shizuku involved…then kept helping her enemies by leading Winterprison into ambush after ambush. You’d think Nana would have gotten the memo by now: there will be no peace until there’s one magical girl remaining.

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Winterprison manages to slip away from Calamity Mary, but when Nana insists they meet with Swim Swim’s crew, the numbers and tactics prove too challenging to escape with her life. Swim Swim is cold, calculating, and obsessed with surpassing Ruler, whom she still admires despite having betrayed and killed her.

Winterprison does not go quietly, taking Yuna down before succumbing to Swim Swim’s blade. Forgive me for not shedding any tears for Yuna, but she and her twin sister Mina have been nothing but amoral, devious little pills for the entire run of the show, and we didn’t even get a glimpse of their human lives.

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We do get a little snippet of Top Speed AKA Murota Tsubame’s life as a pregnant housewife that makes her husband worry when she runs after him with his lunch. She’s trying to keep Ripple close to increase her chances of staying alive long enough to give birth to her kid, and Ripple seems totally okay with this for now.

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The episode ends with nine magical girls still alive: Snow White, Hardgore Alice, Calamity Mary, Cranberry, Swim Swim, Mina, Tama, Top Speed and Ripple. One more death and the group will be halved as Fav decreed…but next week’s episode title about a “rule change” probably portends another halving, then another, until there’s only one girl left.

With Hardgore Alice apparently by Snow White’s side, it’s looking more likely than ever that Koyuki will be the one to survive this ordeal. Whether her soul survives is another issue entirely.

Speaking of souls, we learn that in real life Calamity Mary’s husband left her because she’s a drunk who abused their daughter. So naturally Fav thought it would be a great idea to give her more power. But we saw how ineffective that power was against Alice, and Alice seems to be protecting Snow White. We’ll see where this goes.

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Mahou Shoujo Ikusei Keikaku – 04

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In Magipro, Ruler is what Mokuou Sanae can’t be in the real world: in control. She always ranked at the top of her class, but speaking out of turn at the office where she worked got her reassigned by a boss who wanted her to learn her place. She always saw everybody in the world as idiots to be brought to heel. It’s how she ruled as Ruler, and it was her downfall.

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Getting Ruler’s backstory was a sure sign that she’d be the next victim, despite having come up with a devious scheme to steal Snow White’s Magical Candies. As it happens, her desire to keep distance from her subjects by insulting them at every opportunity became her fatal flaw when she relied on Swim Swim to transfer Snow White’s candies while she held her pose to keep Koyuki from moving (the flipside of her magical power to control).

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As such, Swim Swim took it upon herself to doublecross Ruler, only taking half of Snow White’s 50,000+ candies and distributing them evenly to all but Snow White herself, La Pucelle…and Ruler. That puts Ruler in last place at the time of the rankings, and it kills her.

Tama seems torn up by the coup, but the twin “angels” are fine with it, and acknowledge Swim Swim as their new leader. In a nice twist, Swim Swim was the young girl who Nemurin said could be a princess if she tried hard enough. But Swim Swim couldn’t be the true Ruler until the old one was eliminated. And so it comes to be.

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The entire situation disgusts Koyuki, who was ready to die rather than let anyone else die in her place before she learned Swim Swim only took half of her candies. But Souta isn’t so dedicated to Koyuki’s ideals, especially if it means Koyuki’s death. So La Pucelle re-vows to be Snow White’s knight, doing whatever is necessary to keep her alive and safe – whether Snow White wants such treatment or not.

With the sixteenth magical girl entering the field, Koyuki will no doubt continue to need protection, not just from those who would eliminate her, but from her own stubborn refusal to defend herself at the cost of others.

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Sousei no Onmyouji – 28

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Ya know, when the first Basara Kamui first showed up – a super-powerful, sentient Kegare with something of a distinct moral code, I was a bit excited. But like the Arrancar in Bleach, there have now been so many different Basara with such short lifespans, they’ve become less fascinating and more, well, boring. This week’s Basara Kinasa doesn’t help matters, even if he’s got impeccable manners and a gun from Puella.

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The predictable Roku and Benio pattern of encountering a foe, throwing everything they’ve got at it to absolutely no avail, and getting bailed out by a third party, is similarly wearing thin; not a good sign considering there’s so much more show left.

Kinasa is merely filler to stop our heroes in our tracks, but they don’t really learn anything or gain any new strength: they’re merely saved, once again, by Sae’s mysterious powers, after Sae disobeys them for the hundredth time. I’m also baffled that Kinako never conjures child locks while in RV Mode.

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What makes Roku and Benio look even weaker is when Unomiya Tenma, the most powerful of the 12 Guardians, arrives, just ’cause, and dispatches both Kinasa and the Dragon Spot with one swing of his sword and one word (“Close!”).

We’ve been led to believe that with resonance this duo can really make things happen, but it’s almost as if they’ve regressed. Granted, perhaps the Basara are getting more powerful, but the same pattern has played out each time, and I don’t really care about the Basara, so it’s hard to gauge how tough an enemy is. They seem to either defeat it instantly, or are totally overpowered and in need of outside help.

In any case, this last dragon spot drop until Kyoto, and Tenma will be their escort. Sae seems eager to go, so Benio and Rokuro follow.  Mayura’s episode was a nice change of pace, but a return to the same-old-same-old just didn’t do it for me. I want to see more movement in the plot and less disposable Basara.

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Mobile Suit Gundam: Iron-Blooded Orphans – 28

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This week is a case of strange bedfellows and an unexpectedly huge and complex space battle. Orga can only move Tekkadan forward, but Merribit is there to remind him not to push too far too fast, and there’s a constant feeling Fareed’s Gjallarhorn allies could turn on them at any minute. So it’s interesting when they don’t, though they only brought one ship out of five promised, for “reasons.”

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The Gjallarhorn no-nonsense Captain Isurugi (perhaps the most level-headed and least scenery-chewing GJ commander to date) wanted to get a head start on the battle because the victor will get the fame of having taken down Dawn Horizon.

But Dawn’s leader Reuters seemed to be counting on his opponent to attack quickly when his forces were scattered…which is why he tricked them by towing seven of his fleet’s ships behind the only three Tekkadan detected. The Orphans used to pull off tricks like this all the time, now they’re falling for them. The times they are a-changin’…

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Even though they have the numbers, Dawn doesn’t have Mikazuki Augus, who goes about his business in his usual casually brutal way. We also meet Akihito’s huge Gusion “Rebake”, and the Tekkadan pilots experience the very strange sensation of being covered, not attacked, by Gjallarhorn Grazes. The goal isn’t total victory over a larger opponent, but simply buying time for the rest of Gjallarhorn’s fleet to show up. And it’s a tremendout battle – one of IBO’s finest.

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Even that task requires all mobile suits to be brought back in for pit stops, and launches are staggered so there’s always someone out there. When Mika comes in, Hush, assigned to flight deck duty, curses under his breath how efficient Mika was with his propellant, despite moving around the most.

Mika, meanwhile, is personally refueled with pita sandwiches by Atra, making sure the pilot who makes Barbatos go doesn’t go hungry in the midst of a battle. Even in an intense battle like this, it’s warmer lighter moments like these that give life and realism to proceedings that would otherwise be stodgy.

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We perhaps learn the reason Fareed’s Gjallarhorn ship arrived so quickly: when the others show up, they have no intention of fighting with Tekkadan. Iok, Julieta, and the bitter Masked Man (Gaelio?) all pilot mobile suits and add even more complexity to the battle. Reuters also covers Dawn’s withdrawal by taking his Hugo out.

But when Mika engages, he’s blocked by Julieta, who so far is not acting as crazy as her butterfly-eating debut. Perhaps, like Mika, she’s All Business when she’s in the cockpit? In any case, these two will either start going at it next week, or one or both of their COs will tell them to stand down. One would hope the pirate leader doesn’t get to slip away in all the confusion over dibs and jurisdiction.

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Mahou Shoujo Ikusei Keikaku – 03

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Once Sister Nana and Winterprison find a recording of Fav telling Cranberry retired Magical Girls die in real life as well, it isn’t long before they make the connection to the sudden real-world death of Sanjou Nemu, and start to worry about their own lives. It’s no longer a fun game. The lives they have as magical girls are the only lives they’ve got..and they’ll have to fight for them.

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We spend a fair amount of time with Ruler’s gang: twins Yuna and Mina, the doglike Tama, and the quiet but equally loyal Swim Swim. Ruler keeps emotional distance from her “subjects” by calling them idiots and useless, but she clearly cares about them and has taken it upon herself to make sure no one drops out.

Yuna and Mina initially try to depose Snow White with a PV, and get close, finishing second in popularity polls. But once the truth of their plight is out, that petty jealousy is twisted into a competition for their very lives.

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Koyuki reacts to the news exactly how you’d expect someone with as much purity and empathy as she has: lamenting her situation and even feeling guilty about always taking the top spot.

Souta tells her it’s good and right to feel that way, but for now all they can do is keep surviving for the day they can perhaps find a hole in Fav’s oppressive “that’s the way it is” system. I doubt that will actually happen before most of the girls die, but still! Until then, Souta vows to be Koyuki’s sword.

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She’ll need it. Ruler wastes no time plotting to exploit the “update” to the game that allows girls to exchange candies. She believes it’s a move by the game’s admins to egg the girls on into taking candies from one another, now that they’re exchangeable. And there’s no more tempting target than Snow White, sitting on hundreds if not thousands of candies, and with no personal desire to hurt her fellow magical girls.

Ruler doesn’t plan to eventually take all of Snow White’s candy. As far as she’s concerned, it’s written in stone that Snow White will die, tonight. She is not messing around, and while her subjects aren’t the most reliable, they are still magical girls with unique powers.

Whether Koyuki survives depends on how capable Souta is of protecting her, as well as how far she’s willing to forsake her cherished ideals of purity, righteousness, and beauty. Because shit’s about to get ugly fast.

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Sousei no Onmyouji – 27

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This week Rokuro and Benio merely bookend an a rare episode that focuses on Mayura. When Twelve Guardians member Ikaruga Shimon shows up in Narusaki, she can’t resist the opportunity to become stronger with his instruction. Of course, not before she accidentally barges in on him in the nude; a welcome inversion of the cliche.

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Shimon also happens to have been trained by Seigen (and his praise is one of the only things that brings a smile to his face), so Mayura quickly finds the same style she’s seen her father employ, both on her and on Rokuro. He’s not immediately impressed with Mayura, but can’t deny she learns fast.

When the Dragon Spot appears in town and one of Mayura’s friends is caught in the miasma, Mayura blasts right through Shimon’s logical reasons she shouln’t go in there. To hell with that; protecting people, especially those she cares about, from harm is the reason she’s an exorcist.

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She does what she needs to to to ensure her friend’s safety, leading a near-basara away, then Shimon takes care of the rest, using his Vermillion Wing ability to scoop her to safety with a “princess hold”, then acing the baddie.

Mayura convinces Shimon that she’s definitely exorcist material, even if she doesn’t dream of being The Strongest or creating a world with no kegare. She’s more about realistic, achievable goals, like keeping people safe, even if her pristine skin gets scuffed.

I’ve never minded Mayura, and here she even gets a whiff of a romance with someone not utterly oblivious to her. Plus, she’s already seen him naked, so that’s out of the way! I can’t imagine will see a lot more of the two anytime soon, or if anything more will come of their new friendship, but this broke up the monotony of the Twins’ road trip nicely.

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P.S. I dug the new OP, with an almost Monogatari-style aesthetic and a thumping theme by the band Back-On. The new ED was pretty, if a bit dull.