Mobile Suit Gundam: Iron-Blooded Orphans – 45

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The calm is over; the storm is here, and it’s going to be a bad one. IBO wastes no time plunging us into this, what everyone is calling The Final Battle. As there are still five episodes left, I didn’t think the battle would only last an episode, and so it didn’t. But a great deal of damage was done to the good guys, and though key pieces still on the board mean they can still turn things around, they have lost and will lost a lot to do so.

Rustal Elion shows what a ruthless sonofabitch he can be, quickly splitting McGillis’ fleet and focusing on the rebels and Tekkadan, confident if he takes them out the Regulatory fleet will go over to him. He even has a mole among the rebels, who fires a Dainsleif at Rustal’s fleet, making it legal to return fire with the same weapon, only a hundred fold.

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The results are devastating as round after round pierces allied ships. Even Shino takes a big hit, but manages to get back to base, where Yamagi fixes his broken arm, and Yamagi reveals (to us, not Shino) his feelings for him. This…seemed a bit rushed, frankly.

Shino’s great, but from the way he fights I kinda always knew what end he was headed for. Adding this extra wrinkle out of nowhere as incentive to want him to avoid a violent fate doesn’t harm my like of the character, but doesn’t elevate it; it’s just there.

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McGillis tries to dazzle the stage after over half his forces are destroyed (along with Tekkadan’s Hotarubi) but I couldn’t help but think how similar Macky’s posturing felt to Carta’s empty pageantry, which is worth less than nothing if the enemy doesn’t fight with honor, as Rustal certainly doesn’t. He’s playing to win, as well as for survival.

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Even the look in McGillis’ face—a truly “Oh Shit” moment when Rustal looses another massive volley of Dainsleifs—seemed Carta-like in a sort of entitled Things aren’t supposed to go this way! outrage. Bael looks like a shining knight on this stage, but there’s increasingly little he can do to stop the crumbling equipment and spirits that surround him.

Meanwhile, Tekkadan’s only hope is to use one of their crippled ships as a shield in a last-ditch effort to get Shino close enough to Rustal’s bridge to take him out with his “Super Galaxy Cannon.”

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…It doesn’t work. Once more, a potentially huge pressure-releasing moment is denied the audience, just as Naze and Amida were denied their final revenge. In a way, repeating this pattern is a strategy of diminishing returns.

With Julieta somehow holding her own against Mika (which seems dubious) and Gaelio lurking around Macky and Isurugi, Orga down to one beat-up ship, and nowhere left to run, our iron-blooded orphans are in the direst of straits yet.

With Barbaros and Bael still on the board, it’s not quite time to throw in the towel. But will these two namesakes of the franchise possibly be enough to grab victory from the jaws of defeat, and how many more familiar faces won’t live to see it?

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Mobile Suit Gundam: Iron-Blooded Orphans – 40

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With the stage so ably set last week, all that was left for IBO was to put on a show. The final pieces to go into the mix? The excellent Akihiro and Shino, who are more concerned with how cool their callsigns should be than whether they’ll get Tekkadan labeled outlaws like the Turbines.

Just when Orga is at a loss about what to do, they enter his office and offer an alternative plan: they, along with Ride, will simply be testing out their booster systems when they come across the evacuating non-combatants at the Turbine’s relay base. They won’t fight Gjallarhorn, so everything should be fine.

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It’s a good-sounding plan, but everything does not turn out fine. Before everything turns to shit, we get a look at the feverish evacuation of the Turbine innocents as Naze empties the Hammerhead, ready to face the music himself. Watching the Arianhrod fleet bear down on them from the radar screen packs a lot more dread-punch than I thought.

Lafter and Azee are ordered to protect the civilians, leaving Amida to pilot her mobile suit alongside Naze in the ship. Becausde she knows and loves her man so much, Amida knows what’s going on here, and she’s not about to stay out of the coming action.

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If only Iok had stuck to procedure and not let his emotions drive his command. He ignores the Turbines’ white flag and orders the use of the illegal Dainsleif weapons against the transports, which should be some kind of war crime if anyone was (or could be trusted to) observe Iok’s actions (alas, Micky sits this one out, his hands tied).

It’s horrifying to watch the vulnerable transports get run through with the harpoons like whales full of innocent people; people who die in large numbers for no reason other than Iok’s realization of a grand and noble battle in which he makes no distinction between combatants and children. When he starts targeting the launches, he reaches a new nadir.

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Not everyone will be saved as Naze had hoped, but thanks to the timely arrival of the Akihiro cavalry, more lives are saved. I love how businesslike Akihiro is when he comes to Lafter’s side. The tide cannot be turned, but she still appreciates that he risked everything to come, and every little bit helps against a reckless, heartless, merciless foe like Iok.

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When Amida gets up close to Iok’s ship, she’s met by Julieta in Julia, and the two have an excellent fight in which Juli’s lack of experience is badly exposed. She may have the superior machine, but Amida essentially has her way with her. Not only can Juli not take Amida out, she doesn’t know why it’s so hard to fight her.

Amida gets free and sets a collision course for Iok’s flagship’s bridge, which he helpfully left out of combat mode. I really hoped the hubristic Iok and his reign of idiocy could have been wiped out; it might have been a step towards making all this slaughter not in vain. Alas, a Dainsleif spear stops Amida in her tracks, and her last shot only cracks the viewscreen.

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Now truly all alone, Naze tries desperately to finish what Amida started, and comes so tantalizingly close, only to bounce off the side of Iok’s ship, leaving the bridge unscathed, and crashing and destroying another ship along with his own. Seeing all the familiar places in the Hammerhead be consumed by flames awful to behold.

Is this the end of the battle? Not sure why Iok wouldn’t mop up what’s left of the Turbines, or why the forward mobile suits aren’t recognizing Tekkadan forces fighting them, which as Merribit said, could “crush” them. Perhaps Iok is satisfied and retreats before his screen cracks. In either case, plenty of damage is done.

Naze Turbine and Amida Arca are gone, and the Turbines are history. It’s a huge blow to everyone, and the tears flow accordingly. McMurdo promised he’d take care of Naze’s people (by placing them in groups under his direct control), but the lives of the survivors will never be the same. The episode doesn’t take any further steps to indicate what happens next, for first the dead must be mourned.

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Taimadou Gakuen 35 Shiken Shoutai – 04

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Note: Preston and I have been watching both TG35 and Subete ga F, but we’ve decided to swap reviewing duties of those two shows. So going forward I’m your TG35 reviewer, while Preston will be handling the SgF.

As Preston observed last week, this show is proving very swift and decisive with its character orientation arcs. Ootori was essentially one of the gang last week after a tense gestation, and by this episode’s end, Mari has also become an official member of the 35th.

It’s great when Mari notes how famously Saionji and Suginami get along, Takeru reveals that the two used to be as much at each others throats as Mari and Ootori, and he looks forward to the two settling down, which he’s sure they’ll do in time. Takeru dismisses any notion of abandoning Mari should he, say, find out one day she’s an evil murderer. Instead, he promises to help her.

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Indeed, Ootori learns about Mari’s past and relays it to Takeru, but he goes into mock battle with her all the same, which is interrupted by the necromancer Haunted bursting out of one of their opposing players; a grim, demented entrance if ever there was one. He’s there for Mari, but Takeru won’t let him have her.

Takeru is surprised to find Haunted has an armored suit and legendary sword able to pierce Lapis, and ends up bloodied very early in the fight. But as he fights, Ootori is having words with her adoptive father the director about the circumstances of the crime scene where Mari was arrested. The magic used to kill people wasn’t hers.

This means, witch or not, the director had Mari arrested on false charges. In exchange for overlooking such a crime, Mari makes a certain demand of the director that proves crucial in the battle with Haunted.

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Now we know why Takeru had zero problem heading into battle with Mari, nor did he seem the slightest bit troubled by the news Ootori gave him: she’s innocent. When Haunted restores Mari’s memory, she remembers being surrounded by a lot of death—including that of her family at an orphanage—and blaming herself both for being such a valuable resource to Valhalla, and for not being able to save them.

With all her terrible memories back, Mari must feel like going with Haunted is what she deserves, and it’s what she’s prepared to do in order to stop others from dying because of her. But Takeru will have none of it. As he promised Ootori, if need be, he’ll carry half her burden, but he won’t leave her side or let Valhalla swallow her back up.

Haunted may be a swordsman, but he’s not a Kusaragi, and Takeru cycles through Lapis’ many weapon forms and effectively drives him back.

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Haunted is a tough customer, however, and it’s everything Takeru can do to stay alive in their duel. Mari decides to cast a spell to help Takeru out, even if it means the collar around her neck detonating. But it doesn’t, because Ootori had the director shut it off just in time. Ootori then tells Mari to prove to her that magic can be used for things other than death and suffering. Now’s the chance to change my mind about you.

Naturally, both Mari and Ootori insist they’re not doing this for the other, but in truth, they’ve already warmed to each other and are working as one. Ootori saved Mari so Mari can save Takeru. Ootori provides cover fire so Mari can cast her spell. Suginami wakes Saionji up by riddling her with insults from when they were frenemies, and then Saionji covers Ootori with her sniper rifle.

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Finally, rather than fire her magical attack at Haunted, she sends it to Takeru, and it’s absorbed by a grateful Lapis, whose pride has been impugned by Haunted’s “lost-type” Dainsleif’s trash talk. The attack is enough to push Haunted back and disperse his armor, and he retreats with a smile on his face, intrigued that he has a challenging new foe keeping him from Mari.

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The magical barrier falls, Takeru passes out, goes to hospital, and wakes up with Lapis by his side eating apples (her low-key presence continues to be a nice contrast to the powerful personalities of the other girls). There’s one more “uh-oh” moment this week when Ootori tells Takeru of bad news, but it’s just bad news for her—Mari has officially enrolled at AntiMagic Academy—but it isn’t really such bad news for Ootori either.

In fact, it was Ootori who used her leverage against the director to negotiate Mari’s present status as comrade. I can understand her doing this to stay in Takeru’s good graces, so to speak, but it’s just as much about Ootori being a champion of justice, as well as having her mind about witches changed, if only a little, by Mari, when it mattered most.

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